Shiny Dice – Rules
Transcription
Shiny Dice – Rules
™ Firefly ™: Shiny Dice A Press Your Luck Dice Game set in the Firefly™ Universe! Game Components: • 1 Rulebook • 10 Crew Dice • 7 Outlaw Dice (Brown) • 3 Passenger Dice (White) • 5 Foe Dice (Black) • 38 Mission Cards • 32 Victory Point Cards • 20 – 100 Point Cards • 12 – 500 Point cards • 30 Supply Cards • 10 Single Supply Cards • 10 Double Supply Cards • 10 Triple Supply Cards • 5 Player Screens • 2 Play Mats Lyt Pos. 39 Lyt Pos. 39 Card #Lyt9 Pos. Card # 9 39 Form 1Lyt Pos. 39 Card 1 #9 Name We are just too pretty for God to let usForm die Form Card # 9 Name We are just too pretty for God to let us/ die 1 Form 1 Name We are just too pretty for GodCity toCity let us / die Mission Card Name We areCard justMaster too pretty for God to letCityus /die CardImage MasterName Mission sc09Card Card City / CardImage Master Mission Name sc09 PAGE PageName 09 Card #:Master Mission Card Image PAGE #:Mal Page2 09sc09 Image sc09 PAGE #:Name Page 09 ZoeMal 2#: 2Mal PAGE Page209 WashZoe 0 2ZoeMal2 2 Wash 0 Jayne 0Wash Zoe 2 Jayne 0 0 Kaylee 0Jayne Wash 0 Kaylee 0 0 Supplies 0Kaylee Jayne 0 Supplies 0 0 Simon 0 Kaylee 0 Supplies Simon 0 0 River 0Simon Supplies0 0 River 0 Inara 0 River Simon0 0 Inara 0 Book 0 Inara River 0 0 0 SaffronBook 0 Book Inara0 0 Saffron Niska 0 0Book0 0 Saffron Niska 0 Badger 0 Niska Saffron0 0 Badger 0 Total 4Badger Niska 0 Total 4 0 Keyword 1 / Side A Escape Badger4 0 Total Keyword 1 / Side A Escape Keyword 21 // Side Total 4 Keyword AB Escape Keyword 2Side / Side B Completed Mission Bonus Mission Complete: Add 2 Victory Points Keyword 1to/ your Side ASide Escape Keyword 2 / Completed Mission Bonus Mission Complete:Pool Add and 2 Victory to your B Temporary gain 2Points Supplies. Keyword 2to/ your Side B Completed Mission Bonus MissionScore Complete: Addand 2 Victory Temporary Score Pool gainwhat 2 Points Supplies. Flavor Text You got a job, we can do it. Don’t much care it is. Completed Mission Bonus Mission Complete: Add Victory Points to your Pool2and Flavor Text You got a job, weTemporary can do it. Score Don’t much caregain what2 Supplies. it is. Temporary andcare gainwhat 2 Supplies. Flavor Text You got a job, we can do it.Score Don’tPool much it is. Flavor Text You got a job, we can do it. Don’t much care what it is. Game Shield 1 Dice We are just too pretty for God to let us die We We areare justjust tootoo pretty forfor GodGod to let us die pretty to let us die We are just too pretty for God to let us die Mission Complete: Add 2 Victory Points to Mission Complete: Addand2 Victory Points to your Temporary Score Pool gain 2 Supplies. Complete: Victory Points to yourMission Temporary Score PoolAdd and2gain 2 Supplies. Mission Complete: Addand 2 Victory Points to your Temporary Score Pool gain 2 Supplies. your Temporary Score Pool and gain 2 Supplies. “You got a job, we can do it. Don’t much care what it is.” “You got a job, we can do it. Don’t much care what it is.” “You got a job, weESCAPE can do it. Don’t much care what it is.” “You got a ©2015 job, UDC. weESCAPE doFox.it. Don’t much care what it is.” & © 2015 ™can ESCAPE ESCAPE ©2015 UDC. ™ & © 2015 Fox. ©2015 UDC. ™ & © 2015 Fox. ©2015 UDC. ™ & © 2015 Fox. Mission Cards Game Mat Fox. Lyt Pos. 4 Card # 42 Form 1 Name City / int Card Victory Po Name 0 10 r Image Card Maste ge 42 PAGE #: Pa Mal Zoe Wash Jayne Kaylee Supplies Simon River Inara Book Saffron Niska Badger Total 100 1 / Side A Keyword Side B 100 2/ ord yw Ke on Bonus ssi Mi ed xt Complet Flavor Te & © 2015 Lyt Pos. 2 Card # 39 Form 1 Name City / Card Master Single Suppy Card Image Name PAGE #: Page 39 Mal Zoe Wash Jayne Kaylee Supplies Simon River Inara Book Saffron Niska Badger Total Keyword 1 / Side A 1 Keyword 2 / Side B 1 Completed Mission Bonus Flavor Text ©2015 UDC. ™ Fox. Lyt Pos. 7 Card # 43 Form 1 Name City / Card Point Victory Card Master 500 Image Name PAGE #: Page 43 Mal Zoe Wash Jayne Kaylee Supplies Simon River Inara Book Saffron Niska Badger Total Keyword 1 / Side A 500 Keyword 2 / Side B 500 Completed Mission Bonus Flavor Text ©2015 UDC. ™ & © 2015 Victory Point Cards Lyt Pos. 6 Card # 40 Form 1 Name City / Card Master Dou ble Suppy Card Image Name PAGE #: Page 40 Mal Zoe Wash Jayne Kaylee Supplies Lyt Pos Simon . Card 10 # 41 River Form Inara 1 Card N ame Maste Book r Triple Saffron Suppl City / Niska Im y Card PAGE age Name Badger #: Pag e 41 Tota Keyword 1 / Side l Mal A2 Key Zoe ©2015 UDC.wor ™&© d 2015 2 /Fox.Side B 2 Wash Completed Mis sion Bonus Jayne Flavor Text Kayle Suppl e ies ©2015 UDC. ™ & © 2015 Fox. Simon River Inara Book Saffron Niska Badge r Keyw or Total Key d 1 / S Compl word 2 / ide A 3 eted S Missi ide B 3 on Bon Flavor us Text Supply Cards ©20 15 UD C. ™ &© 2015 Fox. 2 Object: Use Crew Members aboard Serenity to complete missions and defeat evil Foes! Firefly ™: Shiny Dice is played over 3 rounds. At the end, the player with the most Victory Points wins and is declared the “Best in the ’Verse”! For longer games, you can add more rounds, however, we recommend 3 for an average game length. Set Up: • • • • • • • 3 Ensure each player has their own empty space in front of them for their play area. Each player chooses a player screen to place in front of them which has game information on the back and will hide their collected points from their opponents. Randomly choose a player to be the first player. Hand all 15 dice to the first player. Place all Victory Point Cards in the center within reach of all players. Place all Supply Cards in Mal the center within reach of all players. Zoe Shuffle all Mission Cards together to form Wash the Mission Deck. Play Area: While playing, ensure you have enough space to roll all of the dice. Once the dice are rolled they are then placed in the appropriate areas on the Play Mat. If a Play Mat is not used, ensure that players distinguish between dice “In Play” and those “Locked” or “Knocked Out”. Here’s how it is… Firefly ™: Shiny Dice is played over a course of 3 rounds. In each round, each player will take a turn. Depending on the outcome of that turn, a player may take additional turns, in a row, pressing their luck, over the course of one round. Remember, this is a press your luck dice game, and while at first, it may seem easy to defeat your Foes, over time, your Crew will tire, and they will need to recoup! Danger lurks around every corner, but with smart teamwork, you can become the “Best in the ‘Verse”! Dice Icons Supplies Badger Simon Saffron River Niska Jayne Inara Kaylee Book Gameplay: Step 1 – Get a Crew: This is where you make your initial roll to see what Foes are attempting to make life miserable for the Crew of Serenity, and what members of the Serenity will help you… you hope! Phase 1: Roll all 15 dice and based on the die faces rolled, perform the following steps in order: 1. Foe Dice are locked in their respective area(s). 2. Supplies are locked in the Supplies area. 3. Crew Dice are all placed into Serenity. Phase 2: Choose which dice, if any, to reroll: • For each Wash die, you may re-roll it and one other Crew Die of your choice that is in Serenity. • You may reroll just the Wash • die and do not have to choose an additional die to reroll. You may not reroll any Supply Dice. • For each River die, you may reroll it and any one Foe Die of your choice. IMPORTANT NOTE: You may only make one reroll, choosing some, all, or none of your dice to reroll all at once, based on the above rules. Phase 3: Check the dice as they are after rerolls are complete and perform the following steps in order: 1. If you rolled 4 of a kind of any Foe, all other players must discard 100 Victory Points to the main supply. If any player does not have any Victory Points to discard, there is no additional penalty. 2. If you rolled 5 of a kind of any Foe, then in addition to all other players discarding 100 Victory Points to the main supply, your turn is immediately over. 3. All Crew Dice are placed in Serenity. 4. Apply the Team Bonus! If you have at least four different Outlaws, the team gets to immediately do 1 damage point to any Foe! (Supply dice rolls do not count as Outlaws) 5. Proceed to Step 2 – Get a Mission! • You may reroll just the River die and do not have to choose a Foe Die to reroll. 4 Note: If you like, you can try different levels of difficulties for the “Get a Crew!” step by changing the results based off the number of Foes rolled: • Rookie: If you rolled 5 of a kind of any Foe, all other players must discard 100 Victory Points to the main supply. • Hero: If you rolled 4 of a kind of any Foe, all other players must discard 100 Victory Points to the main supply. • Legendary: If you rolled 3 of a kind of any Foe, all other players must discard 100 Victory Points to the main supply. Lyt Pos. 39 Card # 9 Form 1 for God to let us die City / Master Mission Card Image Name sc09 PAGE #: Page 09 Mal 2 Zoe 2 Wash 0 Jayne 0 Kaylee 0 Supplies 0 Simon 0 River 0 Inara 0 Book 0 Saffron 0 Niska 0 Badger 0 Total 4 d 1 / Side A Escape Keyword 2 / Side B ctory Points to your and gain 2 Supplies. much care what it is. 5 We are just too pretty for God to let us die Step 2 – Get a Mission: Each turn, the active player has the chance to complete an optional Mission! The active player reveals the top card of the Mission Deck and places it in front of them. For this turn, it is the active Mission and for only this turn, the active player may complete it for additional bonuses, as described by the Mission Card. If a Mission is not completed before the end of this turn, it is discarded. Card Name Die Icons required to complete the mission Mission Complete: Add 2 Victory Points to your Temporary Score Pool and gain 2 Supplies. Card Text Flavor Text “You got a job, we can do it. Don’t much care what it is.” ESCAPE ©2015 UDC. ™ & © 2015 Fox. Mission Keyword Mission Cards may have one or more of the following Keywords on them. Mission Keywords: Escape: If the active player completes a Mission with Escape, they may choose to end their turn immediately, gain all Victory Points in the temporary score pool regardless of how many Foes are left in play and then pass the dice to the next player to begin that player’s turn. beginning of Step 3 - Misbehave. This damage is dealt immediately at the start, before the Foes strike! Additionally, all Shiny Missions offer an added bonus of an additional 1 point of damage to any Foe, if you can complete them! Bushwhacked: If a Mission with Bushwhacked is not completed the turn it is revealed then the player must choose to “Lay Low” in Step 4 - Lay Low or Keep Flyin’. Phase 1 – Shiny Times: If the active Mission is a Shiny Mission then the active player may choose one Foe to deal 1 point of damage to them immediately. Gorram: If a Mission with Gorram is completed this turn the active player must choose to “Keep Flyin’” in Step 4 - Lay Low or Keep Flyin’. Phase 2 - Foes Strike: For all Foes remaining (Black Dice), resolve their Effects in the following order: Niska, then Saffron, then Badger. Sabotage: If a Mission with Sabotage is revealed, you must immediately reroll all of your Crew Dice and keep the results rolled. (Foe Dice are not rerolled) This can be avoided if you have the appropriate Crew Dice to complete the Mission. • • • Shiny: Missions with Shiny immediately deal 1 point of damage to any Foe at the Step 3 – Misbehave!: During this step, it’s your chance to complete the active Mission and/or fight the Foe(s)! If any Niska dice were locked: KO 1 Crew Die, at the active player’s choice! For each Saffron die locked: Move 1 Crew Die in Serenity to the Cargo Hold. For each Badger die locked: Move and lock 1 Supply die next to a Badger die. These Supplies are considered to have been captured by Badger, however, they can be scored 6 the moment you defeat Badger as well! NOTE ABOUT SUPPLIES: If there are more Supply dice than Badger dice, then place 1 Supply die next to each Badger die and leave the remaining Supply dice in the Supplies area. These additional Supplies can only be scored if ALL of the Foes are defeated! Phase 3 – Have a plan: Using the remaining Crew Dice in Serenity, players use Effects from each Crew Member Power granted from the dice face showing on each die to defeat the Foes and possibly complete the Mission! • You may perform die Effects in any order. When a Crew Die’s Power is used it is moved to the “Knocked Out” (KO) area and will not be available if you choose to “Keep Flyin’” in Step 5. • Dice used to complete Missions are NOT moved to the KO Pile. Completing a Mission using dice requires you to only have rolled the required dice face(s), not use the dice as an Effect to complete the Mission. 7 • • Dice previously moved to the Cargo Hold will not be available to be used for Effects, nor to be used to complete Missions, as they are no longer in Serenity, but may be brought back to Serenity with Mal’s “Inspiration” Power or Simon’s “Adoration” Power, both of which are outlined below. When a Power is used to deal damage, each point of damage removes a single Foe Die. • • When you defeat a Foe, place 100 Victory Points in a temporary score pool, forming the current “at risk” score pool. This will act as a “running total” of points the current player is racking up, and could potentially score this round. Keep the current “at risk” score pool separate from any player’s current claimed Victory Points so as not to mix them up. • • Foes are considered to have a Health Total equal to the number of their dice showing. For example, if the active player rolled 3 x Saffron and 2 x Niska, it will take 3 damage to defeat Saffron and 2 damage to defeat Niska. When all of a specific Foe’s dice are removed from play, the Foe is considered defeated and is no longer in play. • The active player may, at any time during their turn, from this point on, use the dice face showing in Serenity to complete the active mission. If they do, the Mission Bonus as described on the card is applied immediately. Crew Dice Powers: Below are the Powers and associated Effects for each dice face that could be rolled for the Crew Dice Outlaw Dice (Brown) Name: Power(s): Effect(s): Mal Charm: Deal 2 damage to Saffron (All damage must be applied to Saffron only) Inspiration: Choose 1 Outlaw Die or up to 2 Passenger Dice in the Cargo Hold and reroll them, and place them in Serenity (These dice may be used this turn to fight any Foe!) Zoe Cover Fire: Deal 2 Damage, divided as you choose to any Foe(s) Wash Leaf on the Wind: Re-roll Wash and any one additional Crew Die (Only during Step 1 - Get a Crew) Jayne Vera: Deal 2 Damage to any one Foe Damaged Calm: KO this and 1 additional die in Serenity and defeat any one Foe regardless of their remaining health. Kaylee Thruster Overload: Deal 1 Damage to any Foe and move 1 die from the KO pile to the Cargo Hold Supplies Locked in the Supply Hold Passenger Dice (White) Name: Power(s): Effect(s): Simon Adoration: Move 1 Kaylee from the KO pile to Serenity River Psychic Link: Re-roll River and any one Foe die (Only during Step 1 - Get a Crew) Unstable Reaction: Deal 1 damage to each Foe Inara Companionship: Score 100 Victory Points immediately (Note, this is scored immediately and not placed in the current “at risk” score pool!) Book Salvation: Discard an amount of Book dice equal to the number of Foes in play (total Foes, not total Foe dice) to capture all Victory Points in the current “at risk” score pool and end your turn immediately Supplies Locked in the Supply Hold Additionally, any Passenger can be used to deal 1 point of damage to any Foe (Supplies do not count as Passengers) 8 Phase 4 – Damage report: In this step you will either have been defeated and pass your turn or determine your potential spoils of victory! If any Foes are still in play, undefeated: • The current player’s turn is over and they score 0 Victory Points for this turn, placing any and all “at risk” Victory Points from the current temporary score area back into the main supply. • Any Supplies claimed this turn are placed behind the player’s player screen. • They pass all 15 dice to the next player and that player takes the next turn. • Skip Step 4 – Lay Low or Keep Flyin’, as the current player’s turn is over. If the current player defeated all of the Foes in play: • For each Supply remaining in the Supplies Area, take 1 Supply from the center of the table. This represents the Supplies you have salvaged this turn. While Victory Points may be accumulated and lost, Supply Tokens are permanent. If you choose to “Keep Flyin’” in Step 4, the Supplies you’ve claimed cannot be lost, should you be defeated. 9 Step 4 – Lay Low or Keep Flyin’: In this step you will reap your rewards or choose to press your luck! • • • Move all Crew Dice left in Serenity, as well as all Supply dice remaining in the Supplies Area, to the Cargo Hold. All dice used for Effects this turn remain in the KO area (KO’d dice are not available should you choose to “Keep Flyin’”). The current player now chooses to “Lay Low” or “Keep Flyin’”. • If the player chooses to “Lay Low”: • They take all Victory Points accumulated in the current “at risk” score pool as their score for this round, add them to their total, and they end their turn. • Place all Victory Points, and any Supplies claimed this turn, behind the player’s player screen. • They take all 15 dice and give them to the player on their left and play continues with that player’s turn. • If the player chooses to “Keep Flyin’”: The player risks all Victory • Points in the current “at risk” score pool and takes another turn using all 5 Foe Dice and only the remaining dice in the Cargo Hold for another turn, starting at Step 1 – Get a Crew. • If the player fails to defeat the Foe(s) in their next turn, all Victory Points accumulated in the current “at risk” score pool are lost and they will get 0 Victory Points • Remember that Supplies claimed are permanent and are not lost if you “Keep Flyin’” and lose to the Foes. End of Game Scoring: After 3 rounds of play, each player reveals their Victory Points and Supplies they have gained from behind their player screens and adds up the total of each they have accumulated. Victory Points are worth their face value and every two Supplies are worth 100 Victory Points. The player with the most total points is the winner! Remember, you can vary the game’s length by changing the number of rounds you play as well and change the level of difficulty in the “Get a Crew” step to add variation to your gameplay. Designer notes: I never set out to become a game designer, but as a wise man once said, “Life is what happens when you’re making other plans.” In truth, this game in your hands is the culmination of a bit of luck, a lot of work, and even more love. When it started, the game was “Orcs vs Goblins” and was something I made with my son, Zach, for us to enjoy together. We wanted something different from press your luck dice games, and we hope you agree that’s what you’re holding right now. I want to thank my amazing, talented, creative, and funny kids, Elyzabeth, Zach and Wyatt. They inspire me and motivate me every day, and thankfully, make me laugh and smile all the time! I also want to thank my wonderful wife, Betsy, who not only supports me in all my crazy habits and ideas, but actually encourages me to go further into the ‘Verse! I love you, you’re my best friend, and you always make me feel Shiny! Finally, I’d like to thank Joss Whedon and the entire cast of Firefly for providing us some of the best moments on TV ever. Firefly means so much to so many of us and I know I personally have smiled so many times thanks to them and their creative efforts and talents! With that… I guess there’s really only one thing left to say… “Well... here I am.” 10 Credits Designer: Scott Morris Co-Designer: Zachary Morris Brand Management: Jason Brenner Product Management: Bubby Johanson Development Team: Jason Brenner, Heather Denaro, Crystal Goggio, Bubby Johanson, Travis Rhea, Matt Rogers, Mark Shaunessy Graphic Design: Krista Timberlake Project Management: Rachel Valverde Director of Creative Services: Mike Eggleston President, Upper Deck Company: Jason Masherah Special thanks to the following Play Testers for their help, their time, their feedback, and their (sometimes) brutal, but tremendous honesty: Benjamin Sperling, Betsy Morris, Chris Fianchi, Daniel Louzau, Donnie Clark, Jacqueline Sperling, Jasmine Tan, Kendra Fianchi, William Zobac, Xander Lee, Zachary Lee, Zachary Morris ©2015 UDC. 2251 Rutherford Road, Carlsbad, CA 92008. All rights reserved. Printed in Canada. Firefly ™ & © 2015 Twentieth Century Fox Film Corporation. All Rights Reserved.