Edutainment – The New Millennium of eLearning
Transcription
Edutainment – The New Millennium of eLearning
[ Edutainment – The New Millennium of eLearning Rachel Chazen [ About the Speaker Rachel Chazen possesses 20 plus years of experience in the adult learning arena and is the Manager, Knowledge and Innovation at Teksoft Ventures, Inc. She has oversight responsibility for all eLearning developed by the department, as well as the tools utilized throughout the company. Rachel also serves as a client engagement Training Project Manager and Sr. SAP FI/CO training developer for Teksoft Ventures, Inc. Rachel has enjoyed researching the use of entertainment in the learning environment and using the results of her research. Be it classroom, virtual, or self-paced eLearning, “Edutainment” is the future of training. Real Experience. Real Advantage. 2 [ What is “Edutainment” and Why is it Important? BOB GOES HERE – WITH TRANSPARENT BACKGROUND Real Experience. Real Advantage. 3 [ Edutainment Edutainment is: A way to engage learners A fun way for users to learn Created using media items Edutainment is not: A distraction A frustration “Cookie cutter” Real Experience. Real Advantage. 4 [ The Brain Needs Stimulation! Real Experience. Real Advantage. 5 [ Interesting Graphics for Charts Pre-Training Test Scores 95% Post ILT Test Scores 65% 72% Post eLearning with Edutainment Test Scores 75% 93% Post-Test 1 month after ILT training Post Test 1 month after eLearning Real Experience. Real Advantage. 6 [ Cool New Tools and How They Can Help Real Experience. Real Advantage. 7 [ Edutainment is the Answer! CodeBaby Movies with Human Actors Xtranormal Educational Gaming Flash Animation Audio Real Experience. Real Advantage. 8 [ Putting It All Together Real Experience. Real Advantage. 9 [ Fitting Cool Things into Your Classes Right placement Don’t overuse objects Timing is everything! Know your audience Choosing a delivery mechanism Real Experience. Real Advantage. 10 [ Final Tips and Tricks Method of delivery Skill level (learner and instructor/designer) Audio challenges Real Experience. Real Advantage. 11 [ Recap Real Experience. Real Advantage. 12 [ Questions??? Real Experience. Real Advantage. 13 [ ] Thank you for participating. Please remember to complete and return your evaluation form following this session. For ongoing education on this area of focus, visit the Year-Round Community page at www.asug.com/yrc [ SESSION CODE: 1403 rachel.chazen@teksoftventures.com (702) 232-5144 Real Experience. Real Advantage. 14