here - Leonardo Electronic Almanac
Transcription
here - Leonardo Electronic Almanac
LEA is a publication of Leonardo/ISAST. vol 18 no 3 Volume Editors Lanfranco Aceti, Janis Jefferies, Irini Papadimitriou / Editors Jonathan Munro and Özden Şahin Touch and Go is published in collaboration with Watermans and Goldsmiths College in occasion of the Watermans’ International Festival of Digital Art, 2012, which coincides with the Olympics and Paralympics in London. The issue explores the impact of technology in art as well as the meaning, possibilities and issues around human interaction and engagement. Touch and Go investigates interactivity and participation, as well as light art and new media approaches to the public space as tools that foster engagement and shared forms of participation. Touch and Go Copyright 2012 ISAST Editorial Address Leonardo Electronic Almanac Leonardo Electronic Almanac Volume 18 Issue 3 Sabanci University, Orhanli – Tuzla, 34956 August 2012 Istanbul, Turkey ISSN 1071-4391 ISBN 978-1-906897-18-5 Email The ISBN is provided by Goldsmiths, University of London. info@leoalmanac.org lea publishing & subscription information Web Leonardo Electronic Almanac, Volume 18 Issue 3 » www.leoalmanac.org Editor in Chief » www.twitter.com/LEA_twitts Lanfranco Aceti lanfranco.aceti@leoalmanac.org » www.flickr.com/photos/lea_gallery Touch and Go » www.facebook.com/pages/Leonardo-ElectronicCo-Editor Almanac/209156896252 Özden Şahin ozden.sahin@leoalmanac.org Managing Editor Copyright © 2012 John Francescutti john.francescutti@leoalmanac.org Leonardo, the International Society for the Arts, Sciences and Technology Art Director Deniz Cem Önduygu deniz.onduygu@leoalmanac.org Leonardo Electronic Almanac is published by: Leonardo/ISAST Editorial Board 211 Sutter Street, suite 501 Peter J. Bentley, Ezequiel Di Paolo, Ernest Edmonds, Felice San Francisco, CA 94108 Frankel, Gabriella Giannachi, Gary Hall, Craig Harris, Sibel Irzık, USA Marina Jirotka, Beau Lotto, Roger Malina, Terrence Masson, Leonardo Electronic Almanac (LEA) is a project of Leonardo/ Jon McCormack, Mark Nash, Sally Jane Norman, Christiane The International Society for the Arts, Sciences and Technol- Paul, Simon Penny, Jane Prophet, Jeffrey Shaw, William ogy. For more information about Leonardo/ISAST’s publica- Uricchio tions and programs, see http://www.leonardo.info or contact isast@leonardo.info. Contributing Editors Nina Czegledy, Susan Collins, Leonardo Da Vinci, Anna Leonardo Electronic Almanac is produced by Dumitriu, Vince Dziekan, Darko Fritz, Marco Gillies, Davin Passero Productions. Heckman, Saoirse Higgins, Jeremy Hight, Denisa Kera, Frieder Nake, Vinoba Vinayagamoorthy Reposting of this journal is prohibited without permission of Cover Image listings which have been independently received. Leonardo/ISAST, except for the posting of news and events Scenocosme The individual articles included in the issue are © 2012 ISAST. 2 LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 Volume Editors Lanfranco Aceti, Janis Jefferies, Irini Papadimitriou Editors Jonathan Munro, Özden Şahin E D I T O R I A L E D I T O R I A L Watermans International Festival of Digital Art, 2012 Touch and Go is a title that I chose together with and indeed extensive and in-depth taxonomy that Irini Papadimitriou for this LEA special issue. On my seemed to have as its main effect that of pushing deliver a documentation of contemporary art research, becomes the background to an experiential event that thought and aesthetic able to stand on the interna- is characterized by impermanence and memorization. tional scene. It is a process in which thousands of people engage, capture data, memorize and at times memorialize the For this reason I wish to thank Prof. Janis Jefferies event and re-process, mash-up, re-disseminate and and Irini Papadimitriou together with Jonathan Munro re-contextualize the images within multiple media and Özden Şahin for their efforts. The design is by contexts. Deniz Cem Önduygu who as LEA’s Art Director continues to deliver brilliantly designed issues. The possibility of capturing, viewing and understand- part with this title I wanted to stress several aspects these experimental and innovative art forms – through ing the entire mass of data produced by these aes- Lanfranco Aceti that characterize that branch of contemporary art in the emphasis of their technological characterization – thetic sensory experiences becomes an impossible Editor in Chief, Leonardo Electronic Almanac Director, Kasa Gallery love with interaction, be it delivered by allowing the away from the fine arts and into a ghetto of isolation task due to easy access to an unprecedented amount audience to touch the art object or by becoming part and self-reference. Steve Dietz’s question – Why Have of media and an unprecedented multiplication of data, of a complex electronic sensory experience in which There Been No Great Net Artists? the artwork may somehow respond and touch back swered, but I believe that there are changes that are 1 – remains unan- as Lev Manovich argues. 2 1. “Nevertheless, there is this constant apparently inherent happening – albeit slowly – that will see the sensorial In Digital Baroque: New Media Art and Cinematic need to try and categorize and classify. In Beyond Inter- and technical elements become important parts of Folds Timothy Murray writes that “the retrospective face, an exhibition I organized in 1998, I ‘datamined’ ten With the above statement, I wanted to deliberately the aesthetic aspects of the art object as much as the nature of repetition and digital coding—how initial im- categories: net.art, storytelling, socio-cultural, biographical, avoid the terminology ‘interactive art’ in order to not brush technique of Vincent Willem van Gogh or the ages, forms, and narratives are refigured through their tools, performance, analog-hybrid, interactive art, interfac- fall in the trap of characterizing art that has an ele- sculptural fluidity of Henry Moore. contemplative re-citation and re-presentation—con- ers + artificers. David Ross, in his lecture here at the CAD- sistently inscribes the new media in the memory and RE Laboratory for New Media, suggested 21 characteris- in return. ment of interaction as principally defined by the word 3 interactive; as if this were the only way to describe Hence the substitution in the title of this special issue contemporary art that elicits interactions and re- of the word interactivity with the word touch, with the sponses between the artist, the audience and the art desire of looking at the artwork as something that can The difference between memorization and memori- Rhizome has developed a list of dozens of keyword objects. be touched in material and immaterial ways, interfered alization may be one of the further aspects in which categories for its ArtBase. Lev Manovich, in his Computing with, interacted with and ‘touched and reprocessed’ the interaction evolves – beyond the artwork but still Culture: Defining New Media Genres symposium focused with the help of media tools but that can also ‘touch’ linked to it. The memory of the event with its happen- on the categories of database, interface, spatialization, writing a paper on the sub-distinctions within con- us back in return, both individually and collectively. I ing and performative elements, its traces and records and navigation. To my mind, there is no question that such temporary media arts and tracing the debates that also wanted to stress the fast interrelation between both official and unofficial, the re-processing and categorization is useful, especially in a distributed system distinguished between electronic art, robotic art, new the art object and the consumer in a commodified mash-ups; all of these elements become part of and like the Internet. But, in truth, to paraphrase Barnett New- media art, digital art, computer art, computer based relationship that is based on immediate engagement contribute to a collective narrative and pattern of en- man, “ornithology is for the birds what categorization is art, internet art, web art… At some point of that analy- and fast disengagement, touch and go. But a fast food gagement and interaction. for the artist.” Perhaps especially at a time of rapid change sis and argument I realized that the common thread approach is perhaps incorrect if we consider as part of that characterized all of these sub-genres of aesthetic the interactivity equation the viewers’ mediated pro- These are issues and problems that the artists and toolsets, it is critical that description follow practice and representations was the word art and it did not matter cesses of consumption and memorization of both the writers of this LEA special issue have analyzed from a not vice versa.” Steve Dietz, Why Have There Been No (at least not that much in my opinion) if the manifesta- image and the public experience. variety of perspectives and backgrounds, offering to Great Net Artists? Web Walker Daily 28, April 4, 2000, I remember when I was at Central Saint Martins electronic or painterly, analogue or digital. memorization of its antecedents, cinema and video.” tics of net art. Stephen Wilson, a pioneering practitioner, has a virtual – albeit well-ordered – jungle of categories. and explosive growth of the underlying infrastructure and the reader the opportunity of a glimpse into the com- tion was material or immaterial, conceptual or physical, 4 generate public shows in which the space of the city Nevertheless, the problems and issues that interactiv- plexity of today’s art interactions within the contem- ity and its multiple definitions and interpretations in porary social and cultural media landscapes. http://bit.ly/QjEWlY (accessed July 1, 2012). 2. This link to a Google+ conversation is an example of this argument on massive data and multiple media engage- I increasingly felt that this rejection of the technical the 20th and 21st century raise cannot be overlooked, component would be necessary in order for the elec- as much as cannot be dismissed the complex set of tronic-robotic-new-media-digital-computer-based- emotive and digital interactions that can be set in mo- Touch and Go is one of those issues that are truly internet art object to re-gain entry within the field of tion by artworks that reach and engage large groups born from a collaborative effort and in which all edi- Cinematic Folds (Minneapolis: University of Minnesota fine art. Mine was a reaction to an hyper-fragmented of people within the public space. These interactions tors have contributed and worked hard in order to Press, 2008), 138. ISSN 1071- 4391 VOL 18 NO 3 LEONARDOELECTRONICALMANAC LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ments across diverse platforms: http://bit.ly/pGgDsS (accessed July 1, 2012). I SB N 978 -1-9 0 6 897-18 -5 3. Timothy Murray, Digital Baroque: New Media Art and 5 E D I T O R I A L E D I T O R I A L Touch and Go: The Magic Touch Of Contemporary Art Audiences are invited to become a living pendulum. elsewhere, what are the expectations of the audience, The apparatus itself can create geometric images to the viewer, the spectator, and the engager? How do represent harmonies and intervals in musical scales. exhibitions and festival celebrations revisit the tradi- Finally, Joseph Farbrook’s Strata-caster explores the tional roles of performer/artist and audiences? Can topography of power, prestige, and position through they facilitate collaborative approaches to creativity? an art installation, which exists in the virtual world of How do sound works get curated in exhibitions that Second Life, a place populated by over 50,000 people include interactive objects, physical performances and at any given moment. screens? What are the issues around technical sup- Goldsmiths, as the leading academic partner, has been cluding collaboration and social networking, affecting working closely with Watermans in developing a se- physical forms of display and publishing? port? How are the ways of working online and off, in- ries of seminars and events to coincide with the 2012 Festival. I am the artistic director of Goldsmiths Digital Some, like Gail Pearce’s Going with the Flow was Studios (GDS), which is dedicated to multi-disciplinary South Wales summer for 50 years, I want to end with to Watermans International Festival of Digital Art, made because rowing at the 2012 Olympics will be research and practice across arts, technologies and a quote used by the Australia, Sydney based conjurers 2012. It has been a monumental achievement by the held near Egham and it was an opportunity to respond cultural studies. GDS engages in a number of research Michele Barker and Anna Munster curator Irini Papadimitriou to pull together 6 ground- and create an installation offering the public a more projects and provides its own postgraduate teaching breaking installations exploring interactivity, viewer interactive way of rowing, while remaining on dry land, through the PhD in Arts and Computational Technol- Illusions occur when the physical reality does not participation, collaboration and the use or importance not only watching but also participating and having ogy, the MFA in Computational Studio Arts and the match the perception. of new and emerging technologies in Media and Digi- an effect on the images by their actions. On the other MA in Computational Art. Irini is also an alumni of the tal Art. 6 As I write this in Wollongong during the wettest New It is with some excitement that I write this preface 1 hand, Michele Barker and Anna Munster’s collabora- MFA in Curating (Goldsmiths, University of London) tive Hocus Pocus will be a 3-screen interactive art- and it has been an exceptional pleasure working with The world is upside down in so many alarming ways but perhaps 2012 at Watermans will offer some mo- From an initial call in December 2010 over 500 sub- work that uses illusionistic and performative aspects her generating ideas and platforms that can form an mentary ideas of unity in diversity that the Games missions arrived in our inboxes in March 2011. It was of magical tricks to explore human perception, senses artistic legacy long after the Games and the Festival signify and UNITY proposes. Such anticipation and rather an overwhelming and daunting task to review, and movement. As they have suggested, “Magic – like have ended. The catalogue and detailed blogging/ such promise! look and encounter a diverse range of submissions interactivity – relies on shifting the perceptual rela- documentation and social networking will be one of that were additionally asked to reflect on the London tions between vision and movement, focusing and our responsibilities but another of mine is to is to en- Janis Jefferies 2012 Olympic and Paralympic Games. Submissions diverting attention at key moments. Participants will sure that the next generation of practitioners test the Professor of Visual Arts came from all over the world, from Africa and Korea, become aware of this relation as their perception conventions of the white cube gallery, reconsider and Goldsmiths Austria and Australia, China and the UK, Latvia and catches up with the audiovisual illusion(s)” (artists revaluate artistic productions, their information struc- University of London, UK Canada and ranged from the spectacularly compli- statement, February 2011). Ugochukwu-Smooth ture and significance; engage in the museum sector cated to the imaginatively humorous. Of course each Nzewi and Emeka Ogboh are artists who also work whilst at the same time challenging the spaces for the selector, me, onedotzero, London’s leading digital collaboratively and working under name of One- reception of ‘public’ art. In addition those who wish to media innovation organization, the curatorial team at Room Shack. UNITY is built like a navigable labyrinth increase an audience‘s interaction and enjoyment of Athens Video Art Festival and Irini herself, had particu- to reflect the idea of unity in diversity that the Games their work have a firm grounding in artistic practice lar favorites and attachments but the final grouping signify. In an increasingly globalized world they are and computing skills. I believe does reflect a sense of the challenges and interested in the ways in which the discourse of glo- 23rd Dec 2011, University of Wollongong, NSW, Australia opportunities that such an open competition offers. It balization opens up and closes off discursive space Consequently, I am particularly excited that the is though a significant move on behalf of the curator whereas Suguru Goto is a musician who creates 2012 Festival Watermans will introduce a mentor- that each work is given the Watermans space for 6 real spaces that are both metaphysical and spiritual. ing scheme for students interested in participatory weeks which enables people to take part in the cul- Cymatics is a kinetic sculpture and sound installa- interactive digital / new media work. The mentoring tural activities surrounding each installation, fulfilling, tion. Wave patterns are created on liquid as a result scheme involves video interviews with the 6 selected promoting and incorporating the Cultural Olympiad of sound vibrations generated by visitors. Another artists and their work, briefly introduced earlier in this Mind: What the Neuroscience of Magic Reveals about our themes and values ‘inspiration, participation and cre- sound work is Phoebe Hui’s Granular Graph, a sound preface, and discussions initiated by the student. As Everyday Deceptions (New York: Henry Holt and Company, ativity.’ instrument about musical gesture and its notation. so often debated in our seminars at Goldsmiths and 2010), 8. ISSN 1071- 4391 VOL 18 NO 3 LEONARDOELECTRONICALMANAC LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 I SB N 978 -1-9 0 6 897-18 -5 1. Stephen L. Malnik and Susana Martinez-Conde, Sleights of 7 C O N T E N T S C O N T E N T S Leonardo Electronic Almanac Volume 18 Issue 3 4 EDITORIAL Lanfranco Aceti 6 INTRODUCTION Janis Jefferies 10 122 FÉLICIE D’ESTIENNE D’ORVES in conversation with Claire Le Gouellec 130 44 SUGURU GOTO, CYMATICS, 2011 – AN ACTION SHARING PRODUCTION Simona Lodi & Luca Barbeni 140 154 INTERACTIVITY, PLAY AND AUDIENCE ENGAGEMENT Tine Bech UNITY: IN PURSUIT OF THE HUMANISTIC SPIRIT One-Room Shack 164 176 AS IF BY MAGIC Anna Gibbs 60 BLACK BOXES AND GOD-TRICKS: AN ACCOUNT OF USING MEDICAL IMAGING SYSTEMS TO PHOTOGRAPH CONSCIOUSNESS IN THE CONTEXT OF A DIGITAL ARTS PRACTICE Eleanor Dare 102 190 200 CO-AUTHORED NARRATIVE EXPERIENCE: AFFECTIVE, EMBODIED INTERACTION THROUGH COMBINING THE DIACHRONIC WITH THE SYNCHRONISTIC Carol MacGillivray & Bruno Mathez 212 UNTITLED Phoebe Hui 8 IN SEARCH OF A DIGITAL MASTERPIECE (OR TWO): STANZA TELEMATIC TOUCH AND GO Ellen Pearlman, Newman Lau & Kenny Lozowski 224 GOING WITH THE FLOW HAPTIC UNCONSCIOUS: A PREHISTORY OF AFFECTIVITY IN MOHOLY-NAGY’S PEDAGOGY AT THE NEW BAUHAUS GAIL PEARCE in conversation with Jonathan Munro Charissa N. Terranova THE SWEET SPOT Graeme Crowley in collaboration with The Mustard and STRATA-CASTER: AN EXPLORATION INTO THE TOPOGRAPHY OF POWER, PRESTIGE, AND POSITION Joseph Farbrook + JOSEPH FARBROOK in conversation with Emilie Giles 114 INTERACTION’S ROLE AS CATALYST OF SYNTHESIZED INTELLIGENCE IN ART Judson Wright Maria Chatzichristodoulou [aka Maria X] 236 THE GESTALT OF STREET TEAM: GUERRILLA TACTICS, GIFS, AND THE MUSEUM Charissa N. Terranova 240 BIOGRAPHIES 250 ACKNOWLEDGEMENTS Blood Orchestra 108 THE STORY OF PARCIVAL: DESIGNING INTERACTION FOR AN INTERDISCIPLINARY DANCE PERFORMANCE Gesa Friederichs-Büttner & Benjamin Walther-Franks + PHOEBE HUI in conversation with Jonathan Munro 98 INCARNATED SOUND IN MUSIC FOR FLESH II: DEFINING GESTURE IN BIOLOGICALLY INFORMED MUSICAL PERFORMANCE Marco Donnarumma HOKUSPOKUS Michele Barker & Anna Munster 58 84 LIGHT, DATA, AND PUBLIC PARTICIPATION Dave Colangelo & Patricio Davila + ONE-ROOM SHACK COLLECTIVE in conversation with Evelyn Owen 72 SCENOCOSME: BODY AND CLOUDS Grégory Lasserre & Anaïs met den Ancxt Collective 52 THE EMPOWERING POTENTIAL OF RE-STAGING Birgitta Cappelen & Anders-Petter Andersson + SUGURU GOTO in conversation with Paul Squires 30 GEOMETRY WHERE IS LOURENÇO MARQUES?: A MOSAIC OF VOICES IN A 3D VIRTUAL WORLD Rui Filipe Antunes LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 9 A R T I C L E A R T I C L E SUGURU GOTO 10 LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 CYMATICS, 2011 An Action Sharing production ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 11 A R T I C L E A R T I C L E THE WORK S im o na Lo d i & Luca B a rben i Simona Lodi Co-founder and art director of Share Festival, Share Prize and Action Sharing Luca Barbeni Curator, Share Festival and Action Sharing Suguru is a composer/performer, an inventor and The sound created is not only audible, but is also per- research. Action Sharing has created a programme a multimedia artist from Japan. Now based in Paris, ceived by visitors through their bodies as a subsonic ‘shared’ with the local Turin territory to create a mul- he is highly connected to technical experimentation frequency. The physical perception of the rooms is tidisciplinary platform that is also interdisciplinary at in the artistic field and to the extension of the existing presented as a natural effect of the material elements. potentialities in the human-machine relation. In his the same time. The goal is to build a bridge between art and science and technology, as an opportunity for works, new technologies are mixed up in interactive Thus, visitors’ experience of the works is both visual installations and experimental performances. and acoustic, but also extra sensorial at the same time, knowledge growth and artistic creation. at the subconscious level. The idea of Cymatics was inspired by the earthquake and tsunami disaster in Japan, on March 11, 2011. THE CONCEPT The installation makes use of cymatic, a young scientific discipline with very old roots, which explores how The heuristic model used is that of assigning a specific role to artists, scientists and technicians within Cymatics is an interactive kinetic sculpture which vibration, and hence sound, can influence matter; that conveys a holistic view of nature by bringing together is it studies the morphological effects generated by the laboratory, so as to promote critical analysis and symbolic elements to create harmonies in a techno- sound waves on matter. contribute to the art-technology debate by building logical context. on a cultural experience that is unique in Italy. It is Sound is transmitted to the human ear by air vibra- an occasion for direct dialogue between knowledge, The sculpture consists of two distinct, cube-shaped tions from a speaker. Electric signals are changed via perception, aesthetics, technology, science and com- rooms, dedicated to two different material elements. the speaker’s magnet into physical vibration, and this munication. Each work is created by a liquid – water and non- oscillating part makes it change into air vibration. By Newtonian fluid – and the vibration of sound. The acting on a liquid in the oscillating part, vibrations that sculpture raises a question about the casual connec- usually cannot be seen are actually seen as a physical The specific field of study of the Action Sharing platform is focused on the relationship between tion between the visual and aural senses. reaction. For a periodic motion, the liquid produces a art, science and technology. As that relationship has periodic pattern. If sound is simple, it will generate a gradually emerged and been accepted in each of the Cymatics creates diverse perceptual effects through clear pattern. A pattern will become complicated, if a respective fields, remediation has taken place, the vibrations of different materials, which are placed sound is complicated. Sound and sound waves change ing within the same aesthetic framework comprising on a plane surface activated by a vibrating motor. The the vibration, while the pattern changes with the other forms of artistic expression tied to computers, vibrations are created by sound waves, with different vibration in the natural environment. Spectators can such as digital art, net art, multimedia and electronic patterns formed depending on the liquid state of the hear sound, but can also feel the vibration with their art, all of which are closely tied to representation, water or non-Newtonian fluid. bodies. 1 fall- though they use completely different approaches to expression and different tools. By straddling the line Two different rooms house the water and non-Newtonian fluid installations, which the public visit in suc- between various disciplines and making use of living, ACTION SHARING organic matter, computerized tools, and mechatronic second is pure white, lit by a strong bright light. In the Cymatics is the second project to be produced by the precise categorization, as they fall within a specific middle of each room is a cube containing the vibration Action Sharing platform. First launched in 2007, the artistic theoretical framework that embraces both art system and the liquid element. aim of Action Sharing is to connect and bring together and technology. From a critical point of view, Action representatives from the field of scientific experimen- Sharing takes its inspiration from an aesthetic move- cession. The first room is completely dark, while the 12 robots, the projects developed by Action Sharing defy Visitors can personally create their own visual patterns tation, from the world of art and creativity, and from ment that ever since the end of the 1960s has focused Photos by Pablo Balbontin. in each room by interacting with an interface on a the education sector, to produce complex works of art on the idea of developing collaborations between art- Shoot at Camera di commercio di Torino, 2011. tablet. that are also an opportunity for technical and scientific ists and engineers. The movement reached its highest LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 13 A R T I C L E 14 LEONARDOELECTRONICALMANAC VOL 18 NO 3 A R T I C L E ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 15 A R T I C L E A R T I C L E how he can confront technology, while remaining The Torino Chamber of Commerce has embraced aware of its dangers. Technology itself does not cre- Action Sharing as a channel for investment in this new ate a new sensibility, but the interaction between vision of culture, where art is not confined within the humans and machines can do so. Once we accept the walls of art galleries and museums. In this vision, art is notion of interaction, we can exploit the new possibili- opened to the business world and to scientific-tech- level of practical expression in Experiments in Art and Such an approach concentrates on the social front, ties it offers better. The artist will no longer express nological research. Technology (E.A.T.), an association founded to foster focusing on artistic practices and on the very role of his traditional thoughts and emotions, but interact such collaborations, established by the extraordinary art in the historic, economic and technological context, with the machine.” The first project produced as a pilot by Action Sharing Bill Klüver, an engineer who in 1960 had worked on a instead of art in isolation (as in the Romantic myth). was the Orchestra Meccanica Marinetti (Marinetti Me- project by Jean Tinguely, and Robert Rauschenberg Towards the end of the 1960s, however, an anti- chanical Orchestra) by artist Angelo Comino–Motor in in 1967 after the enthusiasm generated by 9 Evenings: technology ideological stance came to the fore, as the Theatre and Engineering, a series of performance art fear emerged that technology would do away with presentations that united artists and engineers in New SOME BACKGROUND art. The aim was to create a mechanical orchestra, in which mechatronic technologies played a dual role: as the creative act of the artist. This leads us to question Action Sharing was founded in 2007 by Simona Lodi whether there might be limits and tools or methods and Chiara Garibaldi. The platform responded to the both the business and academic research worlds to and processes that are acceptable, and others that are need to create a productive arm of Piemonte Share, explore new solutions which could then be re-sold to It would be a nightmare to attempt to taxonomize off-limits due to a fear that they overstep the line of which for seven years now has produced the Piemon- the market. A secondary objective that was achieved such art, as Jens Hauser puts it, as can be seen from technical-scientific dissemination, thus losing sight of te Share Festival, dedicated to art in the digital age. the critical debates and texts of curators, scholars and the proper aims of art. York City. 2 a language of creative expression, and as a stimulus for was that of creating a broad, interdisciplinary creative community – something of great long-term value for artists of the calibre of Jens Hauser, Roy Ascott, Peter The conditions for the project’s development came the local territory itself. Weibel, Gerfried Stocker, Franco Torriani, Piero Gilardi, Art inspires and is inspired by the technologies of its Jill Scott, and Edward A. Shanken, to name but a few. time. It makes use of them with the greatest cultural that the project was established in Turin, a city whose But is it more important to give a label or to promote freedom, maintaining a critical and political distance, system is changing profoundly, as a completely new percussionist robots that played steel drums ‘live,’ an art that goes beyond the boundaries of disciplinary as well as a poetical divide. Rather than being enslaved approach is taken to the expertise of the past, such as under the direction of a performer. The orchestra, fields and experiments in a syncretic way with differ- by technology, art questions and shapes its potential in the automotive sector, for which the city as an eco- whose name pays tribute to the futurist poet Filippo ent forms of artistic expression? This is the issue that prospects, developments and paradoxes. As Suguru nomic unit has now become a global player. Tommaso Marinetti, represents a bridge between the interests us. Collaboration between the worlds of Goto says, “Today, the relationship between art and city of Turin’s industrial past, and its future as a city science and technology and art, and hence between technology is a much closer one than it ever was in of knowledge, driven by transformations currently very different disciplines, opens up new opportuni- the past. Likewise, technology is generally regarded as underway. ties, which by becoming integrated and hybrid enrich something that enriches our lives, but this does not al- knowledge and research, and hence provide new tools ways apply in the case of art. However, in some cases, for art. from the local context. It is no coincidence, in fact, The Orchestra Meccanica Marinetti consisted of two technological developments can trigger new artistic genres. For instance, technological progress has led to The issues raised and tackled by each Action Shar- the creation of multimedia art and interactive art, and ing project are more ingenious, and at the same time artists have been able to profit from this development. subtler, in both an artistic and scientific-technological In recent times, this interaction has been increas- sense, than in other approaches used in the contem- ingly apparent in music. Although technology does porary art industry. Artists that normally perform on not invent a new art form by itself, it offers musicians stage and exhibit in museums and art galleries can many new choices. In this sense, the artist’s function now find here in Italy, thanks to Action Sharing, new is no longer that of conveying traditional values and space for creative work in the research centers of cor- thoughts. The artist is an intermediary who offers his porations and universities, where together with engi- audience new values and perceptions based on his neers and computer scientists they can open up new, interaction with technology. Rather than being enslaved by technology, art questions and shapes its potential prospects, developments and paradoxes. innovative approaches that are based on the intersection between art, science and technology. An attitude of naive optimism towards technology is no longer possible. Rather, the artist should consider 16 LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 17 A R T I C L E 18 LEONARDOELECTRONICALMANAC VOL 18 NO 3 A R T I C L E ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 19 A R T I C L E A R T I C L E THE FORMAT: COMPETITION AND JUDGES CYMATICS: THE PROJECT CONCEPT The Action Sharing 2 competition was launched in Materials such as water and non-Newtonian fluid are Chladni published his “Discoveries in the Theory of relationships, the feedback of that outcome into the 2010, organized by Simona Lodi, artistic director, Chi- brought together into spaces where they are trans- Sound.” He and other thinkers laid the foundations for system generates communication, while at the same ara Garibaldi, general director, and Luca Barbeni, in formed by sound waves into shapes and forms. the field of physics that later would come to be called time creating a viewpoint for observing communica- acoustics, the science of sound. tion. production. From a formal point of view, the project was found to Attracting entries from artists all around the world, the be complete and consistent, and capable of conveying Chladni’s greatest achievement was that of devis- ideas competition was an open call for art projects its message tied to a harmonic vision of the elements ing a way of rendering the effects that sound waves that make syncretic use of mechatronic elements, of nature, demonstrating the morphogenic effect of have on physical matter visible, and discovering their building connections between the various areas of sound waves (cymatic). tendency to create geometrical patterns, thus establishing the science of cymatics. Two hundred years on, Suguru originally started testing this by himself alone. Suguru imagines a process that expresses a height- Suguru Goto has created an interactive kinetic sculp- It took about one year to get sufficient results, before ened awareness of the problems of environmental ture based on his theories. interest focused on by Action Sharing – art, music, drama, performance and dance. The panel of judges, consisting of Guido Bolatto, Mas- disharmony, presenting us with a vision rooted in he then started working with Action Sharing and the Polytechnic of Turin. Work got underway in February simo Banzi, Federico De Sario, Bruce Sterling, Pietro Japanese philosophy, where elements representing This field of study based on vibrations sensationally 2011 when the artist Suguru Goto came to Turin for an Terna and Andrea Tonoli, declared the Japanese artist nature and technology do not contrast or conflict, but demonstrates the relationship between form and initial encounter with the engineers Andrea Tonoli and Suguru Goto and his project Cymatics winner of the instead coexist in mutual harmony. frequency – the relationship that lies at the heart of Andrea Festini from the Polytechnic of Turin’s Inter- all existence. Sound generates shape. Recent stud- disciplinary Mechatronics Laboratory (LIM). In that first 2010 Action Sharing Prize. The project shows the presence of syncretism in its ies of wave movement confirm that there is a nexus meeting they looked at the feasibility studies for the The open call format was chosen to make participa- ability to use different media and languages in recon- between waves, substance and form, which affects all project and the first testing stages that would be car- tion in the competition as open and directly accessible ciling elements belonging to different disciplines and living organisms. as possible for artists, without setting a specific theme. styles. ried out over the following nine months, while identifying the equipment and costs needed to produce the Instead, focus was placed on the use of certain technologies, as identified by the Polytechnic of Turin. Research and experiments involving wave frequenWater: When medium-frequency sound is produced, cies all confirm, without exception, the studies and cubes for the two stage works. concentric circles are formed in water at regular inter- experiences of ancient civilizationss, which believed The next step involved launching production of pro- Suguru Goto proved to be the right artist for the com- vals. The interval between circles becomes shorter as that every sound, and hence every vibrating wave, was totypes on the basis of Suguru Goto’s blueprints, with petitive production initiative because he imagines a the frequency increases. connected with a spatial form, which it generated and the specialist craftsman Silvano Bauducco engaged for kept alive and in movement. the production of wood and iron stage elements. The process that expresses a heightened awareness of the 20 PRODUCTION AND INNOVATION: APPLIED RESEARCH REPORT. problems of environmental disharmony, presenting Non-Newtonian fluid: A specific feature of non-New- us with a vision rooted in Japanese philosophy, where tonian fluid is that is has variable viscosity depending The rooms designed by Suguru are spaces for com- elements representing nature and technology do not on the shear force applied. To create non-Newtonian munication experience. Each room, like nature it- began calculating the specifications for the project, contrast or conflict, but instead coexist in mutual har- fluid, substances such as corn starch and water need self, conveys a message; it is when communication and laboratory trials were run on the basis of test data. mony. His project made use of the technical applied to be mixed. Form gives rise to unpredictable struc- matches the environment that the environment can research elements requested by the Interdisciplinary tures when sound (vibration) is loud and at a low fre- communicate in a non-verbal way, through movement, Manufacture of the two cubes for the stage works Mechatronics Lab (LIM) of the Polytechnic of Turin. quency, generating patterns akin to monstrous beings. gestures, positions, smells and visions of the place of was then begun. Chiara Garibaldi, as director of works, The spectator is taken by surprise when the strange interaction. Even if we cannot understand the intrinsic and Luca Barbeni, as production co-ordinator, su- form takes on extravagant shapes. essence of the relationship between sound, matter pervised the activities of the LIM and the craftsman and human interaction, the reaction to interaction can Silvano Bauducco, as they jointly worked on the initial Tracing a thread from Pythagoras’ famous statement be analyzed. The spectator’s interaction with sound mechatronic assembly of the water cube. that geometry is solidified music takes us to 1787, and matter provides us with the tools for this analysis. when the German jurist, musician and physicist Ernst Once an outcome is obtained from the observation of LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 prototypes were then used to test the shakers utilized ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 by the LIM, after which the engineers and the artist VOL 18 NO 3 LEONARDOELECTRONICALMANAC 21 A R T I C L E 22 LEONARDOELECTRONICALMANAC VOL 18 NO 3 A R T I C L E ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 23 A R T I C L E A R T I C L E In the meantime, testing was conducted for the second element chosen, the non-Newtonian fluid, for endNotes which further specifications and feasibility studies were needed. The result was a positive outcome for the prototype used. At the same time, spectators could also hear the Nature can be heard and listened to, but the sound it 1. Jay D. Bolter and Richard Grusin, Remediation, Under- sound produced through the water and, via a camera emits can also be heard by the body as vibrations, and The LIM identified the need for four voice coil actua- positioned on the wall, observe the oscillating pat- seen through video screenings, as in the case of the tors to make the water cube work; they were posi- terns from different perspectives, as they were cap- sculptures. The complexity of human perception thus tioned beneath the steel basin located at the top of tured and reproduced on a screen on the wall in front finds sensorial acknowledgement in the interactive ogy and Conceptual Art,” Leonardo 35, no. 4 (2002): the cube. of them. installation, as the artist reflects on and explores just 433–438. standing New Media (Cambridge, MA: The MIT Press, 1999). 2. Edward A. Shanken, “Art in the Information Age: Technol- what it is that sparks the encounter/clash of the visual To achieve the outcomes desired by the artist, a coni- The room housing the kinetic non-Newtonian fluid cal structure proved necessary, instead of the circular sculpture was instead painted all white, with spotlights bibliography and aural senses. basin designed for the water cube. A subwoofer cone placed on the ceiling so that spectators would be daz- Introducing artists to technical-scientific contexts was found to be the best conical structure for trans- zled by the glare of the light. is always a great challenge, especially considering mitting the sound waves required for the project. that there is no standard model, and in Italy not even On the top of the cube in the room, four subwoofer a precedent, to call on to foster co-operation, en- Feasibility studies and tests confirmed the need to cones were filled with a mixture of water and corn counter and dialogue. If we compare the difficulties use four conical elements, positioned at the top of the starch. faced, however, to the benefits obtained, what clearly non-Newtonian fluid cube. emerges is how the process enables artists to acquire Sound and vibration were transmitted to speakers po- knowledge and, in this case, produce a work of art, Once the specifications were completed for both sitioned on the front wall, thus amplifying the sound while forging a great occasion for opening science and cubes, the next, final stage of the project was begun, effects produced by the non-Newtonian fluid moving technology up to a much broader horizon of potential, involving the composition of music. The artist used inside the cones. for the future of knowledge sharing. ■ Max/MSP/Jitter software to compose music for the Roy Ascott (Edward A. Shanken, ed.), Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness (Berkeley: University of California Press, 2003). Jay D. Bolter and Richard Grusin, Remediation, Understanding New Media (Cambridge, MA: The MIT Press, 1999). Nicolas Bourriaud, Relational Aesthetics (Dijon: Les Presses du Réel, 1997). Oliver Grau, Virtual Art: From Illusion to Immersion (Cambridge, MA: The MIT Press, 2004). Oliver Grau, ed., Media Art Histories (Cambridge, MA: The MIT Press, 2007). Jens Hauser, ed., L’Art Biotech (Nantes: Filigranes Éditions, inaugural exhibition of Cymatics, held at Palazzo Bi- 2003). rago di Borgaro in Turin. CONCLUSIONS Christiane Paul, Digital Art (London: Thames & Hudson, The architect Chiara Garibaldi was in charge of design- The work raises a question about the casual connec- Frank Popper, Art of the Electronic Age (London: Thames and ing the exhibition spaces and overseeing their produc- tion between the visual and aural senses. 2003). Hudson, 2003). tion. Taking into consideration the artist’s description Edward A. Shanken, “Art in the Information Age: Technology of the rooms housing the water and non-Newtonian In Japan, where the artist was born, it is believed that and Conceptual Art,” in Conceptual Art: Theory, Myth and fluid cubes, she identified the best scenic, structural aesthetics and ancient philosophy seek harmony with Practice, ed. Michael Corris (Cambridge: Cambridge Uni- and chromatic solutions to create the two rooms for nature. This belief is still alive and strong today. versity Press, 2004). the kinetic, multimedia sculptures. Edward A. Shanken, “Art in the Information Age: Technology On the other hand, as industrialization and technol- and Conceptual Art,” Leonardo 35, no. 4 (2002): 433 – ogy march forward in contemporary society, there LINKS painted all black so as to create a completely dark is much debate over the need to think more about http://www toshare.it room, inviting the spectator to concentrate exclusively ecology. The concept used by the artist for Cymatics http://www.toshare.it/?page_id=328&lang=en on the water’s surface. revolves around the idea of “music to be seen and http://www.toshare.it/cymatics/ visibility to be heard.” In other words, the underlying http://www.toshare.it/OMM/ The room housing the kinetic water sculpture was 438. Jill Scott, ed., Artist in Labs, Processes of Inquiry, Pap/DVD, Via tablets contained in a console near the cube, the idea on which the entire project is built focuses on the public could interact with the work by choosing a relationship between hearing nature and giving visual track, and then stand back to watch the original geo- form to its elements, and the effects of such percep- credits metric patterns generated in the water. tion on people who interact with the work. Photos by Pablo Balbontin. Shoot at Camera di Commercio di (Wien, Springer-Verlag and Zürich, HGK, 2006). Peter Weibel and Jeffrey Shaw, Future Cinema (Cambridge, MA: The MIT Press, 2003). Stephen Wilson, Information Arts: Intersections of Art, Science and Technology (Cambridge, MA: The MIT Press, 2002). Torino (2011). 24 LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 25 A R T I C L E 26 LEONARDOELECTRONICALMANAC VOL 18 NO 3 A R T I C L E ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 27 I N T E R V I E W SUGURU GOTO I N T E R V I E W the viewer to explore what is essentially a natural phe- to all. The computer may be regarded as the symbol is rarely encountered. of our democratic society, inasmuch as it is a product In the work, sound waves transform water into Pau l Squires “We are living in a time when technology is accessible nomenon – though accentuated by technology – that geometric shapes. The result is something of an orchestration of nature; hence, ‘Cymatics.’ Goto started development by considering music that could be seen, and images that could be heard, creating a performance that both challenges and immerses the senses. The sound is generated by a user-controlled computer, with the output – speaker vibration – expressed as a wave motion as it is transmitted to a liquid. The liquid In a gallery is a massive, almost overwhelming, box makes a pattern which vibrates; the pattern itself with an inviting little door. Stepping into this room is determined by the configuration of the software gives the guest the ability to control nature – to move at the time. By contacting a liquid during oscilla- liquid simply through controlling sounds that the liquid The complexity of perception is recognised anew here, and it is re-expressed on this work as an interactive installation. be an instrument of power and authority.” Goto cites the changing relationship between artist and technology as being most evident in music, where technology has offered musicians many new possibilities. In surrendering the limit of possibility to the machine, the artist becomes “... an intermediary who offers their audience new values and perceptions based on their interaction with technology. Artists should rather consider how they can confront technology, while remaining aware of its dangers.” Next for Goto is further work with robots, where he tion, vibration becomes visible as a physical reaction has been building a robot orchestra, as well as creat- ‘hears.’ While this may seem to be the preserve of sci- to sound. This results in a simple pattern for simple ing an interface for a project where sound and video ence and fiction – if not science fiction – it isn’t. The sounds, and a complex pattern for complex sounds. As are controlled by virtual music instruments in real time. room holds Suguru Goto’s work Cymatics. Goto confirms, the results can be staggering to watch. Goto’s RoboticMusic, shown at the 2009 Venice Bien- “It is interesting to closely observe this natural phenomCymatics is an installation which plays carefully with nale, firmly positioned the artist in this area. Goto’s enon which is artificially made. The complexity of per- ability to connect the natural and the artificial across nature. While this play is overtly natural, the way in ception is recognised anew here, and it is re-expressed institutions equip themselves with larger computers physical and sensory experiences is something to which nature is manipulated in the work, through a on this work as an interactive installation.” in accordance with their administrative requirements. sample, particularly if it opens up an understanding of computer, is highly covert. Yet these commercially-produced devices are aimed the sensory perceptions that often lay dormant within In developing Cymatics, Goto spent a year on his at the mass market, rather than at the individual art- us. ■ Suguru Goto is, in his own words, “... a composer, a own, testing the system to deliver the right results, ist who wishes to develop original ideas based on an performer, an inventor and a multimedia artist and before winning the Turin Chamber of Commerce Ac- imaginary world of their own making. Even if the artist a Japanese artist.” Now based in Paris, a common tion Sharing project award, which led him to finish knows how to program a computer, their possibilities thread running through his work is an experimen- the work in conjunction with the city’s Polytechnic are limited by the computer’s operating system and by tal use of technology in art, and the pushing of the University. This enabled him to fully test the system the power of the machine. [The artist] might create boundaries that define the relationship between man with the University’s mechanics department. Such is a controller using sensors and a circuit of their own and machine. These ideas surface in work which mix the delicate, intricate nature of the work that galleries design, but these signals end up being treated by the installation and performance. are usually requested to build a space specifically for computer. The artist has to be aware of the fact that Paul Squires is the Managing Director of Perini, an integrated it, in order for the elements to work correctly and for creativity is always reliant on commercial considera- digital business based in Oxford. It comprises of three brands, A kinetic sculpture and sound installation, Cymatics the audience to truly appreciate the experience. Goto tions.” Perera (an agency covering digital, mobile and social media); expresses Goto’s vision of nature through symbolic is adamant that producing Cymatics required as much elements within a technological context; the work knowledge of computing as it did of mechanics and creates a space that is, as Goto says, “... metaphysi- sound design. cal and spiritual at the same time. A place where art is a bridge between the material and the spiritual, 28 that is available world-wide. At the same time, it can “The problem confronting artists who work with in- Xpeso (an online display advertising solution for publishers), “Likewise, we have to be selective with regard to the but is perhaps most well-known for Imperica, an online maga- overwhelming mass of information surrounding us. zine covering the intersection of art, brands, advertising, and Otherwise, we will succumb to the totalitarianism digital culture. of the media. If we are to retain a certain amount of between technology and nature, and between the teractive media is the use of commercially-produced individuality, we have to be aware of these manipula- With its long-form editorial proposition that puts people first humanities and science.” As Goto’s homeland of Japan computers. Very few of them build their machines tive processes. This is not the case with many artists, and is not afraid to be controversial, Imperica has covered has a strong history of combining ecology and tech- from scratch. Individuals tend to purchase computers which is why many artistic creations are banal and topics including automata, dubstep, Facebook, photography, nology in a harmonious co-existence, Cymatics invites that have evolved from marketing strategies, while conformist.” and cats with thumbs. www.imperica.com LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5 VOL 18 NO 3 LEONARDOELECTRONICALMANAC 29 LEONARDOELECTRONICALMANAC VOL 18 NO 3 ISSN 1071- 4391 I SB N 978 -1-9 0 6 897-18 -5