SIDM Course Booklet
Transcription
SIDM Course Booklet
SCHOOL OF INTERACTIVE & DIGITAL MEDIA Animation Digital Game Art & Design Digital Visual Effects Game Development & Technology Interaction Design Motion Graphics & Broadcast Design 2015/2016 Contents Why choose SIDM? 03 Industry Partners 04 Achievements 06 SIDM Entrepreneurs 09 SIDM Students 10 SIDM Alumni 11 Lecturers12 DIPLOMA COURSES @ SIDM Animation Digital Game Art & Design 13 17 Interaction Design 21 Game Development & Technology 25 Digital Visual Effects 29 Motion Graphics & Broadcast Design 33 Minimum Entry Requirements 37 For more information on the Diploma courses offered at the School of Interactive & Digital Media, please call 6550 1700 or visit our website at www.nyp.edu.sg/sidm. Need more information on application procedures? Please refer to our Prospectus, visit our website at www.nyp.edu.sg or call our hotline at 6455 0500. SCHOOL OF INTERACTIVE & DIGITAL MEDIA C JOIN US ON facebook.com/nanyangpoly FOLLOW US ON twitter.com/nyptweets 1 SCHOOL OF INTERACTIVE & DIGITAL MEDIA Ever thought of working for leading studios such as Lucasfilm, Double Negative, Ubisoft, or media powerhouses such as SPH and MediaCorp? Or perhaps even starting your own company before your 21st birthday? Then, the School of Interactive & Digital Media (SIDM) is the right school for you! We are Singapore’s most established school in the c ombine d areas of animation, game art & design and game programming, visual effects, interaction design and motion graphics & broadcast design. 2 Why Choose SIDM? • We understand the industry, and are experienced in nurturing sought-after talents that are skilled in art, design and technology. • Our faculty is made up of top designers, star animators, highly sought-after game artists and game designers from around the globe with experience working on Disney animations, Ubisoft game titles and Industrial Light & Magic visual effects; some having also worked on titles that include Star Wars, Iron Man and Transformers. • Get to go places and have the experience of a lifetime through our Overseas Student Exchange Programmes and Attachment Programmes in China, Finland, France, Japan, Canada and the United States. 3 SIDM Industry Partners Milo Motion Graphics Project Some of our many industry partners: • Lucasfilm Singapore • Double Negative • Ubisoft • MediaCorp • Sony Computer Entertainment Japan Asia • Side Effects Asia Pacific • SPH • HBO • Ogilvy & Mather, and many others. 4 Khong Guan Motion Graphics Project SIDM Industry Partners Mediacorp: The Journey TV Series • Mediacorp Project: The Journey 5 SIDM Achievements Safety@Work Creative Awards At SIDM, our students have done well in many events and competitions from 2012 - 2014, including: • Osaka Knowledge Capital Asia Student Creative Exchange • Global Game Stars Top 10 , San Francisco • Best of Floor at IGN Asian Pacific • Safety@Work Creative Awards 2014 • The DigiCon6 Singapore and Digicon 6 Japan • The Crowbar Awards Jurong Eco-garden mural • The Competition Commission of Singapore Animation Competition • Science Center Singapore’s Scinemation • Games Apps for the Ministry of Home Affairs Competitions • National Infocomm Security Competition • International Game Concept Challenge • ComiFest Competition, • The Safety@Work Competition (Animation) and many more! • Safety@Work Creative Awards 2013 • Jurong Eco-garden Mural Competition 6 SIDM Achievements International Game Concept Challenge • International Game Concept Challenge 2014 Competition Commission of Singapore Animation Competition • CCS Animation Contest - Say No to Price Fixing 7 SIDM Achievements The Crowbar Awards National Education Gaming Championships 2014 • NEGC 2014 - We are the Champions! • Crowbar Awards 2014 - Mysteria Garden 8 • Kiat Lim - Digital Strategist • Evangeline Neo - Evaworks SIDM Entrepreneurs Since graduating in 2004 with a Diploma in Digital Media Design (Interactive Media), Kiat Lim has been building websites large and small for almost 10 years. His first project that kick-started his entire career was his final year project, revamping NYP’s website back in 2003. “During my time at the Digital Media Design course at NYP, I picked up both traditional and digital art from industry experts which provided me training in a wide variety of software from photo editing to 3D animation, and a flexibility to adapt to any task after graduation. Not wanting to limit himself, Kiat eventually went on to setup Pixel Onion, a web design studio focusing on medium to large scale web revamp projects. The company managed to find its niche by focusing on a highly flexible content management platform, Drupal, which led them to work on notable revamps for the likes of SingTel, Singapore Management University and Earth Observatory of Singapore. Pixel Onion continues to help organisations construct better user experience with the use of good design and technology in today’s highly competitive and ever-changing digital landscape. I returned to NYP to work as a game artist after graduating in 2001 and was awarded a scholarship from the Media Development Authority of Singapore in 2004. I later earned my Bachelor of Fine Arts in Animation and Visual Effects from the Academy of Art University, San Francisco in the United States. In 2013, I began work on Evacomics on a full-time basis and founded my own company, Evaworks Pte Ltd, in 2014 to produce customised comics and illustrations for individuals and companies. My first book “Eva, Kopi and Matcha” is about cultural differences between Singapore and Japan, and was published in June 2014. It became a #1 Weekly bestseller in non-fiction at Books Kinokuniya.” 9 SIDM Students • Andrew Chen • Kinnear Wong Andrew Chen has always dreamed of becoming an animator and aspires to one day work at Disney Pixar. To bring him one step closer to his dream, he applied through the Direct Polytechnic Admission exercise to the Diploma in Digital Media Design (Animation). “Hi. I’m Kinnear, a third year student currently doing my Diploma in Digital Entertainment Technology (Games) at NYP. Being in NYP has equipped me with the necessary skills to be successful in the future as a programmer, as well as the opportunity to learn important values and life lessons! Andrew then set his sights on the WorldSkills Singapore (WSS) competition because he wanted to go beyond his comfort zone and learn more about design. “There are so many aspects of design beyond animation out there,” said Andrew. While animation was his forte, he had limited knowledge of the other aspects of design but with guidance from his lecturers and seniors, he has become more confident of his work. “As an artist, it is good to think more holistically about design, and not only animation.” The Graphic Design Technology Skill Area in WSS is especially daunting due to its longer testing durations. Over three days, participants had to complete three modules that lasted five to six hours each. They had to use Adobe Photoshop and Illustrator to design different media such as posters, brochures, cards and logos. Having won a Bronze medal in the competition he is motivated to continue his learning journey and add to his design repertoire. 10 I was recently given a chance to experience an overseas attachment in Kajaani, Finland for four and a half months. It has been extremely valuable to me not just academically, but also to build my character as a person. Living in Finland has taught me that it is essential to take a step back, and evaluate the importance of work-life balance. I am grateful to the school for giving me the opportunity to experience such a fulfilling overseas attachment.” SIDM Alumni • Ronald Fong • Nguyen DinhDung “Digital animation fascinates me and I want to tell compelling stories. I can fulfill this through computer generated imagery, and studying at SIDM gave me the ability to do both and more. “There was never a dull moment at SIDM. There were many activities where I made wonderful friends, and many good lecturers who gave me a strong foundation in programming, preparing me well to take on the world. The curriculum was well-paced and allowed me to ease into the daunting realm of digital animation. Throughout my course of study, I have received great inspiration and support from coursemates and lecturers alike. SIDM strongly encourages friendly competition, the spirit of sharing, and fostering of great relationships amongst peers with common interests where my communication skills and confidence greatly improved whilst working with them. SIDM’s strong industry ties opened up many opportunities for me. In 2008, I was given the chance to visit Paris for an animation masterclass at Gobelins l’école de l’image, one of the top animation schools in the world. SIDM also encouraged us to participate in numerous competitions where I won several animation awards and landed a golden opportunity to have an internship at Lucasfilm Animation Singapore. I’m truly grateful to the lecturers at SIDM for their encouragement and dedication to inspire. This course has helped me to be ready for the demanding needs of the industry. I believe NYP SIDM remains the best institution for technical execution in digital animation.” My knowledge was further bolstered by exposure to the industry, through my internship and projects. One memorable experience was participating in the development of “Rocketbirds: Hardboiled Chicken” which was the first made in Singapore game for PS3/PSVita. With the skills and know-how gained from my time in SIDM, I joined Vinova Pte Ltd as a Mobile Specialist. I have managed several projects and developed various high profile mobile apps for clients such as The Straits Times, The Business Times, Stomp, and SoShiok. This would never have been possible without everything I learnt and experienced at SIDM.” 11 SIDM Lecturers Alvin is a former CG Lead from Tecmo Koei Singapore, and a graduate from the pioneer batch of SIDM’s Digital Media Design (Games Specialisation). He was trained by renowned animation lecturers from Sheridan College, and was also one of the first few Singaporeans to set foot into the local games industry. Apart from entertainment games, Alvin also has vast experience in serious game development. He contributed to the development of various technologically advanced 3D simulators that are used for military simulations by the armed forces and civil emergency training purposes. A veteran of games development for consoles ranging from the PlayStation, Xbox to online PC and mobile games, Alvin has contributed to over 30 games, including the highly popular Dynasty Warrior franchise and many other impressive Tecmo Koei titles such as The Romance of the Three Kingdoms and Nobunanga’s Ambition. “My lecturers have inspired me to excel in my professional career and now it’s my turn to inspire you!” • Alvin Sebastien Hoo - Senior Lecturer I started my career as a graphic designer for more than 10 years back in Hungary. It was like a dream come true when Industrial Light and Magic (ILM) (a Lucasfilm division) offered me a job as a Matte Painter here in Singapore, where I had the privilege to contribute in the creation of digital environments for a number of Hollywood blockbusters like Ironman, Transformers and Rango, over the last five years. Now as a teacher, I share my knowledge and expertise of the film industry. It is very gratifying to work closely alongside my students and ensure that they have a clear grasp and proper understanding of the various modules I teach. • Zoltan Pogonyi - Senior Lecturer 12 In the D iploma in Animation, we go through mo dules such as D esign Fundamentals, Image Synthesis (Comp ositing) and Matte Painting, skills which are versatile and re quire d in various industries. We also expose students to a wide range of media, giving students a broader understanding of design. This enriches their learning experience and stimulates their creativity. JAE CODE C61 DIPLOMA IN ANIMATION 13 Tell your story through your own animation! This diploma will equip you with a solid foundation in art and in 2D/3D animation; in addition to core competencies in effective content creation, compelling storytelling techniques and character animation. Learn how to produce compelling animated stories, using the right creative tools, the fundamentals in art and design to create exciting cinematic visuals, and gain in-depth knowledge and skills in producing engaging performance-based character animation. You will be mentored by award-winning lecturers, all experienced practitioners from the industry and professionals from Disney, Pixar, Blue Sky, Lucasfilm Animation and other industry leaders. Upon graduation, your skills will be sought-after by local and overseas production companies. 14 COURSE CURRICULUM Note: The elective modules offered and course structure are subject to change. YEAR 1 YEAR 2 YEAR 3 • • • • • • • • • • • • • • • • • • • • • • • • • Industrial Attachment Programme • Final Year Project 1 • Final Year Project 2 • Portfolio Development CORE MODULES Communication Skills Drawing 1: Fundamentals Animation Fundamentals Design Fundamentals Visual Audio Storytelling Art & Animation Studio Project 1 Drawing 2: Figures 2D Animation Storyboard Colour Theory Introduction to 3D Art & Film Studio Project 2 *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES Drawing 3: Figures 3D Modelling & Rendering Contemporary Film Making Visual Development Studio Project 3 Character Animation Figures & Animals 3D Animation Image Synthesis Studio Project 4 PRESCRIBED ELECTIVES (CHOOSE TWO) • • • • • • • • Story Advanced Storyboard Foundation for Comics Digital Photography Advanced Rendering Acting Digital Matte Painting Advanced Comic & Illustration *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES PRESCRIBED ELECTIVES (CHOOSE TWO) • • • • • • • • • • • • • • • • • • • Digital Matte Painting Motion Graphics Drawing of the Fantastic Figure Mocap Animation Advanced Character Animation Acting Advanced Image Synthesis Audio Creation Children Book Illustration Sculpturing Visual Language for Comics Stop Motion Motion Comics Digital Photography Story Special Topic 1 Special Topic 2 Advanced Storyboard Advanced Rendering GENERAL STUDIES MODULES • • • • • • • • • • • • • • • • • • • • • • Community & Social Services Nature & Environment Leadership & Character Development Pillars of Life Social Etiquette Public Speaking Appreciation of the Arts Culture Introduction to Asian Cinema Film Music Appreciation Silver Screen Classics Cyber Wellness National Education Marketing Becoming an Entrepreneur Introduction to Electronic Music From Screen to Print Financial Intelligence for Young Adults Understanding Chinese Culture French Language Japanese Language Work-Life Balance Effective Communication for Better relationships • People Skills • Fitness & Wellness • Fitness & Healthy Lifestyle *General Studies - students are to complete 30 hours of General Studies modules in each semester. 15 Excel with a career in… Did you know? • Animation directing • Art directing • Creative directing • Lead artistry in 2D and 3D animations • Character animation in feature films, TV and mobile media • Animation production • Story artistry • Concept development artistry • Storyboard artistry • Comic artistry & illustration • 3D artistry – modelling, lighting/texture artistry • Compositing & post-production editing Kendrick Lim, an alumni from the school is one of the founders of the highly acclaimed Imaginary Friends Studio- which does concept artwork for titles such as Warhammer 40k, Marvel & DC Comics, and World of Warcraft. You can also see his artwork in DOTA 2, a hugely popular computer game. He even has a playable in-game character named after him: Kunkka! Uni, here I come! 16 Yes, you can pursue further studies at reputable universities in Singapore, the United Kingdom or the United States. JAE CODE C60 DIPLOMA IN DIGITAL GAME ART & DESIGN 17 Get People of all ages hooked on your Game! This diploma prepares you for the artistic side of games creation, where you will be involved in game art and design for the thriving digital media industry. Gain insights into the game development cycle – from generating game ideas to the deployment of completed products. With a focus on the art of game play design, the creation and animation of characters, environment and props, NYP is the only institution in Singapore that provides training in design and development across all platforms; from the iPhone, Android and Facebook, to PC, PSVita and consoles like the Sony PlayStation®4. You will also learn professional and creative skills in game design, game art creation and various digital media applications, using game science and a myriad of professional software applications. 18 COURSE CURRICULUM Note: The elective modules offered and course structure are subject to change. YEAR 1 YEAR 2 YEAR 3 • • • • • • • • • • • • • • Communication Skills Colour Theory Design Fundamentals Drawing 1 Principles of Game Design Storyboard & Art Direction Game Concept Project Animation Fundamentals Digital Game Art Drawing 2 Game Project Management Introduction to 3D Games Audio Visual Compositing 2D Game Project • • • • • • • • • • • • Industrial Attachment Programme • Final Year Project 1 • Final Year Project 2 • Portfolio Development • Cinematic & Trailer Development • Gamification Techniques *General Studies - students are to complete 30 hours of General Studies modules in each semester. • • • • CORE MODULES CORE MODULES 3D Game Modelling Character Design & Development Game Level Design 3D Maps & Texturing Drawing 3 Digital Painting 3D Game Project Environmental Visualisation Real Time 3D Animation Game Design for Production Independent Game Project PRESCRIBED ELECTIVES (CHOOSE TWO) Rendering & Lighting Advanced 3D Modelling 2D Game Asset Creation Graphical User Interface *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES PRESCRIBED ELECTIVES (CHOOSE TWO) • • • • • • • • • • • • • Audio Creation Sculpturing Stop Motion Animation Digital Photography Visual Effects Digital Photography Visual Effects Digital Matte Painting Authoring Motion Graphics Motion Capture for Games Game Story Creation Illustration & Motion Comics GENERAL STUDIES MODULES • • • • • • • • • • • • • • • • • • • • • • • • • Community & Social Services Nature & Environment Leadership & Character Development Pillars of Life Social Etiquette Public Speaking Appreciation of the Arts Culture Introduction to Asian Cinema Film Music Appreciation Silver Screen Classics Cyber Wellness National Education Marketing Becoming an Entrepreneur Introduction to Electronic Music From Screen to Print Financial Intelligence for Young Adults Understanding Chinese Culture French Language Japanese Language Work-Life Balance Effective Communication for Better relationships People Skills Fitness & Wellness Fitness & Healthy Lifestyle *General Studies - students are to complete 30 hours of General Studies modules in each semester. 19 Excel with a career in… • Game art directing • Game production • Concept artistry • 2D artistry & animation • 3D modelling and animation • Game level designing • Mobile/hand-held/casual game design • Online/social networking game design Uni, here I come! Yes, you can pursue further studies at reputable universities in Singapore, Australia, the United Kingdom or the United States. 20 Did you know? In 2012, NYP became the first institution to launch the International Game Concept Challenge (IGCC), together with Trident College of Information Te chnology, Nagoya Japan, and France’s Rubica Supinfogame. Each year, the IGCC will be held in one of these countries, to pit teams with members of different nationalities and cultural backgrounds to conceptualise new game ideas over ten days. In 2015, this will be held in Valenciennes, France. A total of more than 80 students are expected to take part. JAE CODE C59 DIPLOMA IN INTERACTION DESIGN 21 Make products more exciting through the world wide web! Be a part of a new generation of interactive media designers. Interaction Design changes the way we make a phone call, or communicate with our TV and other electronic devices at home or work, even before we reach home or our workplace. This is also known as the Internet of Things. From traditional interactive media design, to web design and development, you will learn how to design interactions for future multisensory projects, using cutting-edge concepts, cool interactive gadgets and new Internet technologies. Go beyond the confines of the personal computer and design new ways in which people use social media applications. 22 COURSE CURRICULUM Note: The elective modules offered and course structure are subject to change. YEAR 1 YEAR 2 YEAR 3 • Communication Skills • Colour Theory • Imaging and Design Fundamentals • Design & Society • Studio Project 1 • Typography • 3D Forms and Space • Media & Social Psychology • Audio Video Production • Designing Graphical User Interfaces • Studio Project 2 • Web Design • Fundamentals of Interaction Design • Scripting Interactivity 1 • Cognition, Communication and Interaction • Studio Project 3 • Dynamic Web Design • Scripting Interactivity 2 • Branding & Identity • User-Centered Design • Studio Project 4 • Industrial Attachment Programme • Final Year Project 1 • Final Year Project 2 • Portfolio Development CORE MODULES *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES PRESCRIBED ELECTIVES (CHOOSE TWO) • • • • • • • • Rich Internet Applications Information Design Physical Interaction Design Audio Creation Sculpturing Digital Photography Special Topic 1 Special Topic 2 *General Studies - students are to complete 30 hours of General Studies modules in each semester. GENERAL STUDIES MODULES • • • • • • • • • • • • • • • • • • • • • • • • • Community & Social Services Nature & Environment Leadership & Character Development Pillars of Life Social Etiquette Public Speaking Appreciation of the Arts Culture Introduction to Asian Cinema Film Music Appreciation Silver Screen Classics Cyber Wellness National Education Marketing Becoming an Entrepreneur Introduction to Electronic Music From Screen to Print Financial Intelligence for Young Adults Understanding Chinese Culture French Language Japanese Language Work-Life Balance Effective Communication for Better relationships People Skills Fitness & Wellness Fitness & Healthy Lifestyle 23 Excel with a career in... • Interaction design • Web design/development • User experience design • Information architecture Uni, here I come! Yes, you can pursue further studies at reputable universities in Singapore, Australia, the United Kingdom or the United States. Did you know? Nicholas Ang, a Year 3 student from the Diploma in Interaction Design has this to say, “This course is unique in that we don’t need to deal with the stress of exams like our peers from other schools. We learn through the many assignments and class work given, plus the valuable advice from our lecturers. The lessons are made both informative and fun.” 24 JAE CODE C70 DIPLOMA IN GAME DEVELOPMENT & TECHNOLOGY 25 Let Play be your Work! Imagine having a job creating the next big game to hit the PC, mobile phone, Nintendo Wii, Xbox 360 or Sony PlayStation ® 4 right here in Singapore. It is not all a game because game programmers are in hot demand due to the flourishing games industry. At NYP, you will create and programme the games you’ve always wanted to play. Bring cool game characters created by game artists, and the amazing games you design to life with your technical skills. What’s more, your C++ programming and problem solving skills will be well sought-after in many other IT professions too. 26 COURSE CURRICULUM Note: The elective modules offered and course structure are subject to change. YEAR 1 YEAR 2 YEAR 3 • Mathematics 1 • C++ Programming • Digital Entertainment Systems • Web Development • Visual Art Techniques • Communication Skills 1 • Principles of Game Design • Mathematics 2 • Computer Graphics • Production and Project Management • Software Engineering Fundamentals • Data Structures and Algorithms • Digital Entertainment Project • Computer Graphics Project • • • • • • Industrial Attachment Programme • Final Year Project 1 • Final Year Project 2 CORE MODULES *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES • • • • • • • • Advanced Computer Graphics Communication Skills 2 Programming Physics Mobile Game Programming Games Development Techniques Advanced Data structures & Algorithms Advanced Game Development Techniques Multiplayer Game Programming Artificial Intelligence for Games Interface Design & Programming Game Level Design Game Prototype Design Game Development Project *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES PRESCRIBED ELECTIVES (CHOOSE TWO) • • • • • • • • Audio Creation Motion Capture Game Systems Design Real-Time Simulations Mathematics 3 Game Story Creation Introduction to Game Analytics Programming Hardware Shaders • Game Business for Developers • Multi-Core Game Programming • Tools Programming for Games • Game Design for Production • Programming with Game Engine • Server Development for Social Games • Final Year Project 1 GENERAL STUDIES MODULES • • • • • • • • • • • • • • • • • • • • • • • • • Community & Social Services Nature & Environment Leadership & Character Development Pillars of Life Social Etiquette Public Speaking Appreciation of the Arts Culture Introduction to Asian Cinema Film Music Appreciation Silver Screen Classics Cyber Wellness National Education Marketing Becoming an Entrepreneur Introduction to Electronic Music From Screen to Print Financial Intelligence for Young Adults Understanding Chinese Culture French Language Japanese Language Work-Life Balance Effective Communication for Better relationships People Skills Fitness & Wellness Fitness & Healthy Lifestyle *General Studies - students are to complete 30 hours of General Studies modules in each semester. 27 Excel with a career in... • Game/server programming • 3D graphics programming • Mobile games/application development • Game design • Scientific visualisation/multimedia specialisation • Simulation engineering Uni, here I come! Yes, you can pursue further studies at reputable universities in Singapore, the United Kingdom or the United States. 28 Did you know? Hoong Boon Wai, 23, was a Year 3 Diploma in Digital Entertainment Technology (Games) student in SIDM, when he started developing his 2D arcade shooter game, Phase Shift: Threats Beyond the Network. In 2012, he became the first person in Singapore to have a studentcreated PlayStation ® game in the market JAE CODE C57 DIPLOMA IN DIGITAL VISUAL EFFECTS 29 Mystify audiences with your visual effects magic! The Diploma in Digital Visual Effects marries art and math to create exciting and innovative digital entertainment using sophisticated computer tools and the latest cutting edge technologies and techniques. You will build your skills in visual & media arts techniques, film & post production as well as technical and analytical skills. Your foundation studies will cover topics such as photography, visual art, film and technical skills, including cinematography and programming. Advanced subjects such as compositing, post-production, photorealistic digital lighting and rendering, dynamics and particle effects as well as technical direction techniques and procedural effects will arm you with the right tools for the industry. In your final year, you will have opportunities to work on industry-based projects alongside local and international companies. Gain necessary skills for a dynamic work environment through the Industrial Attachment Programme and work with real world clients and projects for your Final Year Project in our internal development studios to round off your Diploma in Digital Visual Effects. 30 COURSE CURRICULUM Note: The elective modules offered and course structure are subject to change. YEAR 1 YEAR 2 YEAR 3 • • • • • • • • • • • Industrial Attachment Programme • Final Year Project • Independent Project • Portfolio Development CORE MODULES • • • • • • • • • Design Fundamentals Visual Art Techniques Mathematics for Computer Graphics Colour Theory Digital Photography Fundamentals Communication Skills 1 Digital Visual Effects Project 1 Cinematography and Filmmaking Storyboarding and Previsualization Digital Film and Audio Editing 3D Modeling and Texturing Motion Graphics Digital Matte Painting Fundamentals Digital Visual Effects Project 2 *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES • • • • • • • • Digital Compositing 3D Animation Motion Capture Programming and Scripting Techniques Lighting and Rendering Fundamentals Creative Thinking and Problem Solving Digital Visual Effects Project 3 Advanced Compositing Techniques Dynamics and Simulations Advanced Lighting and Photorealistic Rendering Look Development Procedural Effects Digital Visual Effects Project 4 *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES PRESCRIBED ELECTIVES (CHOOSE TWO) • Advanced Motion Graphics • Character Rigging • Advanced Dynamics and Simulations • Advanced Modeling • Advanced Scripting • Effects for Games *General Studies - students are to complete 30 hours of General Studies modules in each semester. GENERAL STUDIES MODULES • • • • • • • • • • • • • • • • • • • • • • • • • Community & Social Services Nature & Environment Leadership & Character Development Pillars of Life Social Etiquette Public Speaking Appreciation of the Arts Culture Introduction to Asian Cinema Film Music Appreciation Silver Screen Classics Cyber Wellness National Education Marketing Becoming an Entrepreneur Introduction to Electronic Music From Screen to Print Financial Intelligence for Young Adults Understanding Chinese Culture French Language Japanese Language Work-Life Balance Effective Communication for Better relationships People Skills Fitness & Wellness Fitness & Healthy Lifestyle 31 Excel with a career in… • Digital Compositors • Dynamics and Particles Artists • Digital Matte Painting Artists • Shader Programmers/ Look Developer • Scripting Technical Director • Lighting Artists/ Technical Directors • Character Rigger/ Mocap Artist • Matchmover • Cinematographer • Film Production Assistants Uni, here I come! Yes, you can pursue further studies at reputable universities in Singapore, the United Kingdom or the United States. Did you know? Our Digital Visual Effe cts students enjoy the opportunity to intern at Side Effects Software which develop e d Houdini, a high end 3D animation application. While in Santa Monica, USA, our students are trained and mentored by Hollywood studio experts as they work on their personal projects. 32 JAE CODE C66 DIPLOMA IN MOTION GRAPHICS & BROADCAST DESIGN 33 Make media content more appealing with Motion Graphics! This intensive course focuses on design and unconventional thinking, and aims to develop motion media professionals for the high-end film, TV broadcast, motion advertising, entertainment, info-tainment, corporate communications and performing arts industries. Learn, play, innovate, improvise and create in a professional studio – right from the start of your course. You will learn creative design and motion design, digital media techniques, industry practices and workflow processes, and liberal arts subjects. Find out how motion graphics are created for audio visual performances, and how you can develop a personal creative style and a unique portfolio. Our overseas attachments and student exchange programmes will give you a boost, by providing you with international exposure. 34 COURSE CURRICULUM Note: The elective modules offered and course structure are subject to change. YEAR 1 YEAR 2 YEAR 3 • • • • • • • • • • • • • • • • • • • • • Industrial Attachment Programme • Final Year Project 1 • Final Year Poject 2 • Portfolio Development CORE MODULES Communication Skills Colour Theory Fundamentals in Drawing Type & Design Fundamentals Motion Design 1 Project 1 Design & Digital Imaging Illustration 1 Short Narrative Creation Motion Typography Motion Design 2 Project 2 *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES Modern & Pop Culture Broadcast Design Branding 3D for Motion Graphics 1 Illustration 2 Motion Design 3 Project 3 Advertising Concept Professional Finishing for Motion Graphics • 3D for Motion Graphics 2 • Visual Effects & Compositing 1 • Cinematography • Project 4 *General Studies - students are to complete 30 hours of General Studies modules in each semester. CORE MODULES PRESCRIBED ELECTIVES (CHOOSE TWO) • • • • • • • • • • • • • • • • Story Audio Creation Stop Motion Animation Information Design Digital Photography 2D Character Animation Blue Screen Techniques Consumer Psychology for Media Digital Matte Painting Introduction to Philosophy Special Topic Motion Graphics for Web Interactive Storytelling Asian Cultures & Art Visual Effects & Compositing 2 Experimental Digital Filmmaking GENERAL STUDIES MODULES • • • • • • • • • • • • • • • • • • • • • • • • • Community & Social Services Nature & Environment Leadership & Character Development Pillars of Life Social Etiquette Public Speaking Appreciation of the Arts Culture Introduction to Asian Cinema Film Music Appreciation Silver Screen Classics Cyber Wellness National Education Marketing Becoming an Entrepreneur Introduction to Electronic Music From Screen to Print Financial Intelligence for Young Adults Understanding Chinese Culture French Language Japanese Language Work-Life Balance Effective Communication for Better relationships People Skills Fitness & Wellness Fitness & Healthy Lifestyle *General Studies - students are to complete 30 hours of General Studies modules in each semester. 35 Excel with a career in… • Production studios for commercial & digital media advertising • Advertising & design studios • Corporate media production • Films – motion titles, post-production • Broadcast stations • Motion design for the performing arts industry • Educational content publishing • Interactive TV & mobile media production • Setting up your own production studio Uni, here I come! Yes, you can pursue further studies at reputable universities in Singapore, Australia or the United States. 36 Did you know? While still studying, many of our students are involved in project work for companies, events and activities, where their work is publicly shown. These include on-air campaign MTV + me, Asian Food Channel, music festival BayBeats, Wildlife Reserves Video and the National Day Parade Show 2011-2014. Minimum Entry Requirements 180 Ang Mo Kio Avenue 8, Singapore 569830 www.nyp.edu.sg ADMISSIONS HOTLINE 6455 0500 EMAIL ReachUs@nyp.edu.sg JOIN US ON facebook.com/nanyangpoly FOLLOW US ON twitter.com/nyptweets To get more updates on NYP, sign up for our mailing list at www.nyp.edu.sg/web/signup or scan this QR code. INFORMATION IS CORRECT AT TIME OF PRINTING