Santana Claws is Coming to Town
Transcription
Santana Claws is Coming to Town
Santana Claws is Coming to Town Living Low Adventure 003 CE by Thom Shartle Convention Edition Overview Its late Twelvetember and Somewhat Unusual is hit with an early Stanky Rain of epic proportions, forcing the heap to hunker down and weather it over the 9½ days of Santanamas. In the spirit of the season, someone is slaughtering Smelves in a fashion mirroring the Horc Santanamas Carol "The Nine and a half days of Santanamas". The obvious perpetrator is uncovered, locked up and discounted, leaving the heap with a growing body count and no idea who dunnit. The Gist On the First Day of Santanamas... It’s the 9 1/2 days of Santanamas and the local Smelf The heap is making their way through Hoopville, a population is being slaughtered and carved up in a collection of seedy pubs and flop houses that cater manner matching the Horc Santanamas Carol "The to the local pimps and strumpets. The stanky rain Nine and a half days of Santanamas" (a song featuring forces them to hunker down under cowls and slickers gruesomely presented Smelf parts) and prominently as they spy their destination, the local Rub n’ Chug. displayed around town. The Heap becomes embroiled Suddenly the front door flies open and a half dressed in one of the early murders and gets pressed into strumpet, liberally splashed with blood stumbles out helping figure out who is doing it and stop them. into the slime slick street and falls at their feet All leads point to Buggermeister Meisterbugger - a well off local Horc Danged Wrangler. The frosting on the cake is Meisterbugger even dresses up like Santana Claws for all the local Horc larva every Santanamas and has been since his father (who used to play the role) disappeared twenty years ago. So the heap gets him arrested and locked up in the hoosegow, but the murders keep happening! Turns out Buggermeister's father who disappeared mysteriously two decades ago, actually died wedged in the Sewer of their ancestral manse. That portion screaming, “SANTANA CLAWS HAS COME TO TOWN!” Read Aloud: Hunched over against the stanky rain storm you make your way to the local Rub n’ Chug. Just as you reach for the handle, the fungus plank door flies open. A shriek followed by a disheveled and bloody Smelven Strumpet issues from the doorway. The strumpet quickly darts behind which ever one of you looks biggest and toughest, peering around your shoulder she extends a shaking hand pointing back through the yawning portal and exclaims, “Santana Claws has come to town!” of the sewer lays right along Buggermesiter's Danged Laboratory and the bleed through of Zazz over the years has animated the corpse! The only way to per- Intimidation (opposed): Determines which character Cyndy Loo-Hoop hides behind. manently lay the Slitch Santan Claws to rest is to re- Persuasion (+2 to Character being hidden behind): To calm cover the Santanmas gifts stuck in the sewer with his Cyndy down and get the story out of her. body and deliver them to the intended recipients! Knowledge (Religion)(+2 to Smelf Characters;+2 Horc characters): A success reveals Santana Claws is a Mythical fig- bloody foot prints leading out of it. ure in the Santanist religion. He was said to visit good little Horc When the Heap peeks into the open door they are grubs (for Horc values of good which means dirty, back-stabbing and violent) and reward them with sharp implements. Converse- greeted by a gristly err grisly sight! ly he is used to strike fear into the hearts of Smelven grubs who Read Aloud: won’t eat their meat (How can you have any pudding if you In a corner of the seedy office is an amalgamation of bone and won’t eat your meat?). sinew that could best be described as “a tree”. Bones are lashed If the heap can calm Cyndy down enough to tell them together into a trunk and branch like arrangement by lengths of sinew. Bits of gristle dangle from the ends of the “branches” what went on, read the following: and what appears to be a Smelf nose with the skin peeled back. Read Aloud: Apparently Oliver is having a really bad day... Still hiding behind you, Cyndy conveys her tale: Notice: Everyone who makes a successful Notice roll will find it curious that despite the incredibly violent act perpetrated here, though blood is liberally sprayed around the room, very little looks like it was knocked askew—as though there was no struggle at all! “I finishes up with my last trick err… client and goes to pay Oliver his cut err… manager’s fee. “I throws up the door ot his office and there is Oliver!” She points up the stairs. Investigation (TN 6): A successful Investigation roll will reveal two sets of footprints in the blood. One a petite Cyndy sized female Smelf, the other heavy hobnail boots! The grisly murder was obviously caused by the hobnail boot wearer. “and there…” She points to the left. “and there…” Tracking (TN 6): A success will allow the peep to follow the female smelf footprints to Cyndy and the other set of footprints down the hall to the bathroom. She points to the right. “Only most of him is missin’, just his gristly bits and his bones!” Cyndy begins wailing uncontrollably at this point, ges- Knowledge (Religion)(+2 to Smelf Characters; +2 Horc turing continuously into the tavern and up the stairs. Characters): A success indicates the character is familiar with Should the Heap not investigate the grisly scene, the song “The Nine and a Half Days of Santanmas”. read the following: “On the Nine and a halfth day of Santanmas My True Love Gave to me: Read Aloud: “Nine and a half Smelf Heads on Pikes, Nine Corpses Swinging, Eight Livers Ground Up, Seven Privates a Dangling, Six Skins a Flaying… Five Fresh Smelf Spleeeeennns! Four Scooped Out Eye Balls, Three Smelf Hands, Two Gobs of Guts and Some Cartilage in a Smelf Tree!” Cyndy stops wailing abruptly, cocks her head to one side taking on a thoughtful expression and says to herself, “I wonder what happened to all his money?” And then resumes wailing and gesturing. After climbing the stairs, the Heap is able to look down a hallway that runs the length of the building, lined with flimsy planking doors and halls to more rooms. Several are cracked open with curious “guests” sticking their heads out to see what all the fuss is about. One lays wide open with several sets of Two trails of footprints crisscross each other leading 2 out of the room. Once they leave the room, the trails fade rapidly, but if a successful Tracking roll is made “On the First Day of Santanmas My True Love Gave to me… Some Cartilage in a Smelf Tree!” (see above) the traces can be followed back to Cyndy and the bathroom marked “V” on the map. Most of the rooms on the second floor were empty except for the two with heads sticking out. The one marked “M” has a Snell gadabout getting’ busy with a Werm strumpet and room “Q” where Her Illustrious Mayorship Buffalope Lobstereel is getting her horns shined. If they search room “P” the Heap may think they’ve hit the jack pot, but its just a Stanist Ritual / Orgy room. Nothing to see here, move along. The REAL jackpot is in the water closet marked “V”. The bloody hobnailed boots lead directly there and disappear inside. This extra stanky toilet is where Santan Claws turned to splooge and escaped down the toilet. From the water closet the Heap will clearly hear the clanging of an iron bell and a gruff voice singing the Nine and a Half Days of Santanmas”. Looking out the window they will see Buggermeister Meisterbugger, dressed as Santan Claws ringing and If the heap confront Buggermeister he will loudly go on about do they know who he is and how he is a rich influential Horc in this town (Which he really is)! He will defend himself if attacked, but the heap should not be allowed to kill him. If he gets incapacitated, he is unconscious and breathing shallowly when the Hoopville Hoinks show up and break up the fight. Persuasion (+2 If they present evidence): To prevent the Hoinks from throwing the in the hoosegow. On the Second Day of Santanamas... The Stanky Rains are beginning to slacken and it looks like the Heap may be able to continue their journey on to Bottom Saloo. Their breakfast of luke warm gruel is interrupted by the front doors flying open and the local hoink goon squad (three per heap member) jack-booting into the room. iron bell and passing out sharp implements to children They surround and confront the heap. Evidently passing by. there has been another murder along the “Nine and a Read Aloud: Half Days of Santanmas” theme. As Meisterbooger You follow the fain trace of bloody iron hob nailed boots to four doors at the end of the hall. The universal Keister Hole symbol on the doors tells you these are water clostes. The trail leads into the one that is open. A foul stench wafts up from the wooden box bolted to the floor, making your eye water. After retching briefly you start to back away when the clanging of an iron bell draws your attention out the window. Peering down below, you see a stout Horc dressed in a red outfit trimmed in dingy grey fur. As little Horc grubs come running up to him and blow their noses in his long snot streaked beard, he cackles gleefully and whips out a hand full of rusty scissors and passes them out one at a time. was incarcerated at the time OBVIOUSLY he had nothing to do with it and is he pissed! As he mentioned (repeatedly) before, Boogermeiser Meisterburger is filthy clammy and fairly powerful. Head Hoink B’Lizz’kNzzk is taking a fair amount of heat on the false arrest and dookey rolls down hill! The hoinks escort the Heap three blocks away to the hoosegow. They are escorted down a short hallway to an office Marked “Chief B’Lizz’kNzzk”. The sound of shouting can ce clearly heard (in Torkle) from outside of the office. Someone is dressing down the Chief loudly and with colorful invec- tive. witted appearing hoinks. They were peering at a piece of parchment with a cartoonish drawing of what appears to be a boot sole. The one gestures to the dirt floor and then back to the drawing. Read Aloud: The door to the chief’s office slams open. A VERY angry Horc dressed as Santan Claws comes bursting out. As he lays eyes on your Heap, his normally green face turns all blotchy purple, flecks of spittle spray over you. He points a shaky finger at the lot of you and manages to choke out, “No doubts about it—it’s a match!” Like the scene last night at the Rub n’ Chug, the room is liberally sprayed with Smelf blood. In the corner of the hovel’s main room, right beside curtain separating it from the sleeping quarters is another Smelf bone tree, but in addition to the nose cartilage crown, two lengths of gore dripping intestine are festively strung amongst the bone bowers. “...and I want these turd’s SPLEENS ON SPIKES OUTSIDE MY MANSE!” He pushes past you angrily and rushes out the door. The chief’s face goes from conciliatory to dour and he points at your Heap and then into his office. Happypant’s wife will cooperate with the Heap, “I understand I have YOU lot to blame for that?”, she says. though distraught, she conveys she heard nothing “Boogermeister Meisterbooger wants your spleens on spikes, and on top of that I have a murder on the loose! Can you give me one reason why I shouldn’t lock you’se all up right this minute?” during the night and awoke to… that…. Investigation: A successful Investigation roll will reveal the same heavy hobnail boots from the scene of the last murder. On a raise, they can tell from the state of the blood the murder happened around midnight. Should they offer Chief B’Lizz’kNzzk clams, she will gladly take them…. But still won’t let them off the B’Lizz’kNzzk to let them find the murderer! Tracking (TN 6): A success will reveal the path of bloody footprints leads out the door toward the Meisterbooger manse but ends where the maker strode through the stream of effluvia emptying into the sewer grid on the street in front of the manse. Persuasion: A success and the Heap convinces the Chief to let them investigate the murders and bring the perpetrator to justice. With a raise, they will earn cooperation from the town watch. If the Heap indicates any kind of intent to confront hook. The only out they have is to convince Chief Meisterbooger, the hoinks should glance at each other and then energetically dissuade them from bothering him again! Furthermore they go so far as to sug- The latest murder happened late last night over on gest the heap should perhaps investigate the MeisFartinkle Street, one Happypants Smelf has turned up terbooger before confronting him further. missing, with a grisly decoration left behind!. The Any gathering of locals would be a good place to find house is easy to find, Happypants’ widow is wailing information out about Boogermeister Meisterbooger. out front of a dilapidated looking hovel, Oddly decorated garish tape is strung up all over the place. Read Aloud: Investigation: A successful Investigation roll will allow the Heap to learn Boogermeister Meisterbooger is a long established upstandingish member of the community. He is a Danged Wrangler As you weave your way past the yellow tape strung up haphazardly around the site, you come across two incredibly dim- 4 of some renown who made a good chunk of change animating ...of the DANGED! To act as butlers and maids for clammy peeps. A raise will also earn them the tale of his father: posefully toward the Meisterbooger manse, ignoring everything around it. As the hobnailed boot comes to contact with the trickle of sewage eunning down the street to the sewer grill, his form seems to collapse upon itself and flows down into the sewer grate. Read Aloud: “Now his Pa, that there is a strange tale on its own. The old Horc was passin out Santanmas gifts every day out front of the manse, just like Boogermeister does now. He was right proud o’ his Santan Claws suit—always said he was lookin forward ter the day when he could pass that ratty old hat on ter his son to keep the tradition goin’.” The grizzled old Horc takes another stiff draught from the drink you bought him. “Then comes the nineth day of Santanmas and he up and just disappears, suit and all. Some folks say he dun run off with his mistress, but I donno, he sure seemed attached to that larva o’ his, and iffin he was gonna bolt, I can’t believe it would be on Santanmas Eve…” Danged Wrangling: A successful Danged Wrangling roll will reveal the apparition just seen is an ...of the Danged. A Raise will reveal it is a Slitch, but no information about its capabilities (they are REAL rare after all. A second raise allows the peep to know the specifics of a Slitch Knowledge[...of the Danged] (TN 8): A successful will reveal the apparition just seen is an ...of the Danged! If any of the HEAP are Whole Hole Explorer’s Societe’ members, remind them the local chapter house will have a fairly comprehensive Zazz library... If the Heap doesn’t think of it, have one of the local Another murder was committed during the night In hoinks mention they are going to be on a stakeout addition to the Smelf bone tree, nose bits and intes- over on Tighty Whitey street and it’s a SHAME they tine garnish, three Smelven hands dangled from the don’t know of any SUSPECTS whose manse could be “branches”. WATCHED (hint, hint). On the Third Day of Santanamas... Hopefully the Heap gets the clue—feel free to bludgeon them if they don’t think of it. No rolls necessary—at midnight on the Third Day of Santanmas, for anyone watching the front of the Meisterbooger manse read the following Read Aloud: Just after midnight a cool mist begins to coalesce in the streets before the manse. The twisting of the mists diffuses light of the street lamps making it look like strange shapes stalk through the obscurity. Suddenly a stocky figure, seems to appear in the mists. The figure wearing a tattered Santan Claws outfit hanging loose on boney shoulders, moans as it shuffles forward. It moves pur- Should the Heap decide to avail themselves of the Somewhat Unusual Whole Hole Explorer’s Societe’ (W.H.E.S’) library, it will take about half a day to locate the chapter house and pour through the books. Investigation: For each hour a peep spends doing research in the W.H.E.S’ Library, make a straight Investigation roll for each peep researching. A raise also reveals the next tidbit of information. 1. On the First Success the creature is revealed to be an ...of the Danged! 2. On the Second Success, it is identified as a Slitch. 3. On the Third Success, the “Splooge” ability is detailed (see appendix ii) 4. On the Fourth Success, the “I’ll Be Back” ability is detailed 5 5. (see appendix ii) and if you listen carefully you hear the sound of a tiny scream! On the Fifth Success, the “FREEZE!” ability is detailed (see appendix ii) The Bubba Fungus lining the walls of the sewers is completely harmless (but SKAWEY!!!) and gives off enough light to provide dim illumination for 4 inches. The blood like fluids are just fluids that look like Ok...Who Cut the Cheese? blood, and the noise is gas trapped in the fungi cor- Should the Heap decide to investigate the sewers players start acting skittish about the fungus, have pus, released when they are compressed. If any of the where they witness the Slitch disappear. them do a straight Spirit check, on a fail, they start hearing the sound of furtive movement in the darkness... Strength (TN 10): A success is required to pull the corroded grate up to allow egress to the sewers below. A cooperative roll is allowed, no penalty for repeated attempts. The sewer extends out of sight both to the Heap’s left and right, to the left leads in the general direction of the Meisterbooger manse. Approximately 10 The sewers are dark, dank and REALLY foul smelling. yorts down the Sewer, the Heap will discover a pipe They consist of tunnels carved through the bedrock., leading up on an angle toward the Meisterbooger originally two yorts wide and two yorts from the manse. Originally a yort in diameter, it is now thor- domed ceiling to the narrow ledge that runs along oughly clogged with Bubba Fungus. one side of a trough that fills the rest of the width. Stinking effluvia fills the trough up close to the level Notice: A success reveals steps, clogged with Bubba Fungus, carved along the lower surface of the pipe. of the ledge, obviously swollen by the week long Stanky Rain. Read Aloud: Climbing up the pipe requires a Climb roll due to the The sewers are dark, dank and REALLY foul smelling. They consist of tunnels carved through the bedrock., originally two yorts wide and two yorts from the domed ceiling to the narrow ledge that runs along one side of a trough that fills the rest of the width. Stinking effluvia fills the trough up close to the level of the ledge, obviously swollen by the week long Stanky Rain. obstruction, slimy fungus and raw sewage dribbling down it. Climbing [TN 6 (+2 if steps were noticed)]: A failure results in a peep losing their grip, sliding town the pipe, and falling into the sewage stream—taking anyone behind them with them. The unlucky sewage swimmers will take a d6 Damage roll the round they fall in and each additional round they remain in the acidic waste. Though at one time the ledge was probably easily navigable by a standard sized peep, over the years the ledge has crumbled away in spots leaving gaps. The remaining ledge, walls and ceiling are heavily coated in a thick coat of slimy fungus. The fungus glows with a barely perceptible violet, almost ultraviolet bio-luminescence. Climbing [TN 6]: To crawl out of the sewage and onto the ledge. All the fungus appears to be gently pulsating, almost like a living, beating heart! Approximately 50 yorts up the pipe, a peep will find her way blocked by an obstruction of some sort. It Whenever you step on a patch or brush up against a wall, a viscous red fluid (you could swear it looks like blood!) oozes out appears to be an old moldy sack … and a moldy, tat- 6 tered piece of cloth… The Meisterbooger comes shooting through the doorway, the same expression on his face as last time you saw him with the addition of foam flecking his purpled cheeks. The heap is unable to force their way further up the pipe requiring a second climbing roll (see above) to When he sees the remnants of the hat he stops in his tracks. His voice wavering he points a shaky finger at it and croaks out safely descend to the sewer ledge below. Read Aloud: “Wwwhere… did you get that!?!” Upon examining the artifacts, the bag contains a wooden dagger—a smudged tag indicates it was intended for “Little Finky Two-Toes”, and a headless smelf doll whose tag reads “Sallie Snot-Gurggle”. The Meisterbooger appears to have something in his eye as a slimy tear traces down his cheek. He snatches the hat from the peep, holding the slimy material The tattered piece of cloth is the remains of a red fur hat, trimmed in grey fur. Inside is a message, scrawled in handwriting that was barely legible when fresh! to his breast, he asks where they found it. “To my son, who doesn’t suck a lot—keep the tradition alive” Slitch and the undelivered toys, Meisterbugger will be With prompting as necessary from Buggermeister Meisterbugger, once the Heap explains about the their new best friend. All these years he had thought his father had abandoned him and shacked up with On the Fourth Day of Santanamas... some strumpets over in Torkle. All the Heap has to do now to lay the slitch of Old If asked about the two other gifts, Boogermeister will Hoss Meisterbooger is deliver these three items to inform the Heap Little Finky is now a bouncer over at their intended recipients. Stan’s Girdle and Sallie married a Smelf named Leg- Upon ringing the door gong at the palatial Meis- less Snootynose—he scribbles down an address about terbooger manse, an of the Danged… answers the six blocks over in the Smelf district. door. After the antics in “A Little Off the Top”, the Heap Read Aloud: is pretty familiar with the staff over at Stan’s Girdle—none of them recalls a bouncer named Little The reverberation of the door gong fades away, replaced by a “Thump, slide, thump, slide” from within. Finky… If asked Boogermeister will insist he still goes by that name. The door slowly creaks open, inside an ...of the Danged!, wearing a musty old dinner jacket, ripped and torn, with missing buttons stands within. Evidently in life it had been a croach, as when it cocks it’s eye brow, a bent antenna falls from its head. When the Heap asks for Little Finky at Stan’s Girdle read the following: Read Aloud: “Unnnhgh?” it inquires After crossing the draw bridge at the public entrance to Stan’s Girdle, a bored looking gate guard asks you for your tickets. Upon explaining you want to see a “Little Finky” whom you understand bounces here, the guard begins laughing uproariously, slapping his knee. After you ask for Boogermeister, the ...of the Danged! Shuffles off, waving you in. it waves you at some musty chairs in the hallway and shuffles off through a doorway. Though to the best of your knowledge ...of the Danged are incapable of speech, you could have sworn you heard this one mutter “Oh, this is going to be good!” as it disappears from view. “Hey Sal”, he calls back to the inner gate guard, “These guys want to see ‘Little Finky!’. From further in the Manse you hear, “WELL SET THE SLOGS ON THEM!” The second guard, Sal, joins the first and breaks out laughing, 7 Throatripper thanks the Heap and lets them know he “Well then we’ll ‘ave ter get him ter come round won’t we?” will put them on the VIP list, so anytime they visit, Sal grabs a giggity, tethered to an alcove in the wall, bonks him on the head and screams into his single ear, “LITTLE FINKY TO THE FRONT GATE…. YOU ‘AVE VISITORS!” they can come in through the “Special” door. Sallie Snotgurgle-Snootynose is anti-climatic at best. She answers the door, asks them what they want, He un-teathers the giggity which promptly flies off into the old fortress. You can all hear it crying out, “LITTLE FINKY TO THE FRONT GATE…. YOU ‘AVE VISITORS!” every five seconds as it makes its way through Stan’s Girdle. takes the doll and slams the door in their faces. Read Aloud: As the door slams shut, a foul ordure wafts up from a near by sewer grate. A foul, viscous fluid oozes out between the bars and coalesces into the ghostly shape of a Horc in a Santan Claws suit, only this time, the image is slightly translucent and the Horc appears as he probably did in life, his Santan Claws suit clean and new. Two other figures in Santan suits, also translucent, slowly appear in turn beside him. Exactly four minutes thirty-seven seconds later a strange tremor can be felt through the bedrock. The foot steps grow steadily stronger as the biggest, ugliest Horc you have ever seen rounds the corner. With a prolonged scraping sound he pulls a gigantic skiz from the scabbard on his back that must be at least three yorts long and razor sharp. Though it easily weighs over a hundred yorts, the behemoth handles it easily with one taloned paw. Obviously his mother was stepping out with an Umbercuke! His hands clasped before him, the spectre nods to each of the Heap, one at a time then in a deep, gravely, but somehow fatherly voice it speaks. “WHO DARES MOCK THROATRIPPER STABBY SPLEENPUNCTURER REX?” “My thanks for fulfilling my final vow and allowing my spirit to rest! And remember… the farts… will always be with you!” At this point in time the two gate guards are literally rolling around on the ground unable to control their mirth. It raises its hand in farewell and then he and the other two whom you have no idea who they are, nod sagely to each other and then slowly fade away. Persuasion [TN 8]: A success is required to calm Throatripper down long enough to explain their mission. Outro Read Aloud: The Heap’s job here is done. They have earned the Throatripper gingerly excepts the ancient toy from the Heap. respect and goodwill of Buggermeister Meisterbugger “I always wanted one of these when I wuz just a grub”, he says, almost to himself. as well as (once he gets ahold of her) Chief “Hey!”, Sal manages to joke out between laughs, “Careful! You can put an EYE out with that!’ away, the Heap will feel a weight settle in their clam Which of course sets off the two guards in a fresh round of guffaws. in them. B’Lizz’kNzzk. As the spectre Boogey Knights fade pouch. Each will find fifty slimy clams have appeared Quick as lightening, Throatripper’s paw shoots out, barrying the toy dagger to the hilt in Sal’s eye socket. Sal scrams in pain and collapses dead on the floor. “Oi”, Throatripper says, “Got THAT right!” 8 Appendix 1: NPP’s Cyndy Loo-Hoop or long time close proximity er the presents and deliver them— Smelf Strumple to ...of the Danged, the corpse completing his mission. Cyndy is a Novice Stympet, though good at her job. Now that she no may be re-animated as a Slitch. The slitch will seek to fulfill the His sack contains a wooden dagger which goes to Little Finky Two- longer has a Pimp, she would make un-fulfillment left over from when Toes (Who is now a bouncer at a wonderful addition to a peep they were alive, or rather a horri- Stan’s Girdle), a headless smelf doll who would maybe opt for a new bly perverted version of it that that goes to Sallie Snot-Gurggle career? usually involves pain and seeping (Who married a Smelf named Leg- bodily fluids. They are sentient less Snootynose) and his Santan (though not particularly intelli- Claws hat which goes to Bugger- Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d8 Skills : Climbing d4, Fighting d4, Gambling d4, Healing d4, Knowledge (Carmel Sutra) d8, Lockpicking d4, Notice d4, Performing d6, Persuasion d4, Swimming d4 Hindrances: Curious (Major), Sort of Clueless (Minor), Habit (Minor) Edges: Strumple, Acrobat, Ambidextrous Gear Leather Kink-suit, Flail gent), and they may not try and kill meister Meisterbugger. you if they really liked you when they were alive, but their point of view is skewed by being ...of the Slitch Wild Card A Slitch is a rare ...of the Danged which is spontaneously generated rather than raised by a Danged Wrangler. When a peep with deep regret about some un-fulfillment Spirit d10, Strength d12, Vigor d8 Danged and they will probably try Skills: Fighting d10, Notice d8, useful to your forehead! Pace: 6, Parry: 7, Tough: 9 Slitches can only be laid to rest by See the Slitch entry in Appendix fulfilling their un-fulfillment. II: Critters to “help” you by stapling something Stealth d12+2, Tracking d10 Santan Claws was formed when Buggermeister Meisterbugger’s father, caught up in the spirit of Satanmas, dressed up like Santan Claws, gathered up all the sharp pointed implements to hand out to Santan Claws ...of the Danged Attributes: Agility d8, Smarts d4, the neighborhood brats (as had become his custom) and drunk on cheap rot gut, thought it was a good idea to climb the sere pipe into the family estate and surprise his son. He became wedge fast in the pipe in the wall adjacent to the chamber Buggermeister Meisterbugger works his Danged Wran- gling. Twenty years later a Slitch is they have, dies and the corpse is in born! close proximity to years of Danged The only way to put Santan Claws Wrangling zazz being cast near by down is to find the corpse, recov- 9 Appendix ii: Beasts Slitch A Slitch is a rare ...of the Danged which is spontaneously generated rather than raised by a Danged Wrangler. When a peep with deep Wound Modifiers or extra damage from called shots. They add +2 when recovering from being Shaken and +2 to their Toughness because they are tough, which is what Toughness means. FORMERLY ALIVE: …of the Danged they have, dies and the corpse is in weren’t always that way. They are made from previously living peeps close proximity to years of Danged and critters. As such, they often Wrangling zazz being cast near by retain many of the assets of their or long time close proximity departed selves, including natural weapons and other such functo ...of the Danged, the corpse tions. may be re-animated as a Slitch. regret about some un-fulfillment I’LL BE BACK...: the only way to lay a Slitch to rest is to fulfill whatever undone task(s) brought it back in the first place, after which the Slitch will sigh, thank you, crawl into their grave and peacefully die real death. If a Slitch is incapacitated, its corporeal form will melt away into a nasty puddle of sludge that will slowly ooze away into the nearest sewer or source of sewage. The Slitch will reform in the sewer 24 hours later, fully healed. FREEZE: If a peep is touched by a Slitch, they must succeed at a un-fulfillment left over from when Spirit test (Target 8) or be frozen REND: If an opponent is Shaken or they were alive, or rather a horristiff in fear for 1d3 rounds. Wounded by both claw attacks he bly perverted version of it that must make an opposed Strength usually involves pain and seeping roll against the Slitch or take 2d10 points of additional damage. If his bodily fluids. They are sentient strength roll or Wild Dice roll is a 1 (though not particularly intellihe is ripped apart and dies immedigent), and they may not try and kill ately (unless he is able to somehow you if they really liked you when survive being ripped apart). they were alive, but their point of SWISS FINGER ATTACHMENTS: view is skewed by being ...of the Slitches attach sharp implements Danged and they will probably try (dagger, steak knives, sporks, to “help” you by stapling something skizzors) to their fingers giving them a Str+d10 attack with each useful to your forehead! hand. Slitches may attack with Slitches can only be laid to rest by both hands with no multi-action fulfilling their un-fulfillment. penalty The slitch will seek to fulfill the Attributes: Agility d8, Smarts d4, Spirit d10, Strength d12, Vigor d8 Skills: Fighting d10, Notice d8, Stealth d12+2, Tracking d10 Pace: 6, Parry: 7, Tough: 9 Special Abilities ...OF THE DANGED: All …of the Danged are immune to diseases and poison. They do not suffer AIN’T SKEERT: Immune to Fear and Intimidation. SPLOOGE: Slitch can voluntarily take on the form of a nasty pool of sludge. The Slitch retains control over its form and can mover freely though the smallest cracks. They may move through any impure liquid and frequently use sewer pipes to get around. It takes one round as a free action to decompose to sludge and one round as a full action to re-incorporate into Slitch form. 10 Appendix iii: Maps (All Maps Available Online HERE) Map 1a: The Rub n’ Chug—First Floor The Rub n’ Chug is a two level Sudsmidin / Flop Lock Picking (Target 8): A success indicates the lock has been picked House / Gooseateria in the heart of the Hoop hood, run by Bub Crotchit, a burly croach with some kind of nasty skin condition. A) Entrance G) Bub’s Private Quarters A lavish bed, dressing table and Werm Silk rugs (worth 100 clams each) adorn the room. A Large The double fungus plank doors stand open. The inte- chest holds all of Bub’s moltings from the last 5 years rior of the Rub n’ Chug can be seen beyond and a smaller chest holds 413 clams cash, a belly but- B) Main Salon ton jewel worth 47 clams and three Greater Healing vapors in bottles. The door is solid Mucosite Five octagonal tables stand mostly un-occupied at this (Toughness 10) time of day. A rather plump Werm sits at the table closest to the bar, with a Croach strumpet on one arm and a Tweenk strumpet on the other. They are all Lock Picking (Target 10): A success indicates the lock has been picked stock still, mouth agape, staring at Cyndy through the open door. H) Stairway Up to Second Level C) The Bar A lavish bed, dressing table and Werm Silk rugs A bar spans the width of the Rub n’ Chug between (worth 100 clams each) adorn the room. A Large the staircase going up and the kitchen. D) Store Room Map 1b: The Rub n’ Chug—Second Floor A store room with barrels of assorted cheap booze The second floor has some rooms (the hourly rental and bulk storage dry goods for the kitchen. type), a bath-o-teria and some squats for the pimps… E) The Kitchen Health inspection? You MUST be high! Two stoves covered with nasty used cookware and the remnants from several days worth of meals are along the north wall. A cupboard and a broad table covered with ingredients are against the east wall and a small preparation table with a huge ass butcher cleaver on the west. F) Bub’s Office Contains a desk, a book case filled with werm hentai manga and a purple variegated potted fungus. The door to the office is a thick, metal reinforced fungus er managers... K) Staircase down The double fungus plank doors stand open. The interior of the Rub n’ Chug can be seen beyond L) Empty Flop A 10x10 Spartan room with a pile of pillows in one corner. M) Occupied Flop Occupied by a Snell gadabout getting busy with a Werm strumpet. N) Empty Luxury Flops plank door. 11 Empty P) The Atanist Room A 10x10 yort room with a pentagram painted on the floor and a variety of S&M implements in racks on the wall. Q) Occupied Room Her Illustrious Mayorship Buffalope Lobstereel is getting her horns shined. R) Empty Pimp Crib A 10x10 yort room with a table, some chairs and a pack of cards, S) Bath Room 10x20 room with four copper tubs. T) Un-Occupied Water Closets Empty… and stinky U) The Scene of the Crime A pimp crib, liberally sprayed with blood. On the table stands the Smelf Bone Tree. V) Water Closet With Open Door This is the WC that Santan Claws used to escape down—MAN that is nasty! 12 Map 1a: The Rub n’ Chug—First Floor 13 Map 1a: The Rub n’ Chug—First Floor 14