Otter Ashigaru

Transcription

Otter Ashigaru
Otter Ashigaru
Type: Infantry
Base: 30mm
Speed: 5
MT
GE
VY
WS
KE
CM
1
4
1
2
1
1
0
0
5
Standard Equipment:
Pike, Light Armor
Upgrade Equipment:
Bow, Rifle, Medium Armor, Pavise
Special Abilities:
Untrained - 15 Model Squad Cap, may not use formations.
Tanuki Samurai
Type: Infantry
Base: 40mm
Speed: 5
MT
GE
VY
WS
KE
CM
6
4
4
2
2
1
10 0
0
Standard Equipment:
Sword, Bow, Medium Armor, Dagger
Upgrade Equipment:
Wakizashi, Greatsword
Special Abilities:
Today is a Good Day to Die! - If Tanuki Samurai fail a fear test
they lose 1 VY instead of fleeing. If a Tanuki is reduced to 0 VY
it may make two attacks against an enemy within 3” if it has not
activated. If it has activated it may make one single attack against
an enemy within 3”.
Fox Shinobi
Type: Infantry
Base: 30mm
Speed: 5
MT
GE
VY
WS
KE
CM
4
4
2
6
2
2
10 0
0
Standard Equipment:
Dagger x2, Light Armor
Upgrade Equipment:
Kunai, Smoke Bombs, Sickle & Chain
Special Abilities:
Ambush
Today is a Good Day to Hide! - May flee from any charge or
ranged attack regardless if they can make a charge reaction. If the
charge attack succeeds anyway, the shinobi may make a different
charge reaction (if available). If a shinobi is slain in a charge, it
may still make one attack before being removed from play. If the
shinobi do not move out of range of the ranged attack, they are
attacked as normal.
Kunoichi
Type: Hero
Base: 40mm
Speed: 6
HLVL: ___
Fire Ninpo Rank: ____
Earth Ninpo Rank: ____
Water Ninpo Rank: ____
MT
GE
VY
WS
KE
CM
3
6
4
7
6
4
HLVL 1
Dagger, Kunai, Ambush
HLVL 2
2nd Dagger, Light Armor
HLVL 3
Poisoned Weapons
HLVL 4
Sickle and Chain, Smoke Bomb x3
Talents
Boon
Smoke and Mirrors | Secrets and Lies | Sweep and Kill
0
5
Charge, Reach
2 HD, Anti
1 DE, 1 AP,
5
Pike
2 DE, 1 HD
0
Sword
0
10
Rifling
1 AP, 2 HD
25” Range, 2 DE,
5
Rifle
HD, Dual Wield
1 DE, 1 AP, 1
5
Dagger
5
Pistolier
Dual Wield.
DE, 1 AP, 1 HD,
15” Range, 1
5
Pistol
5
Pilum
1 HD, Reach.
10” Range, 1 DE,
5
Javelin
1 HD
Heavy Bolt
Quick Nock
10
20” Range, 2 DE,
0
Crossbow
2 HD
5
5
4 DE, 1 HD
5
Greatsword
20” Range, 2 DE,
0
Bow
Reach
5
2 DE, 2 HD,
0
1 HD
0
Poleax
2 DE, 1 AP,
5
Axe
5
,5
hit
(Not
necessarily
Samurai
Wakizashi - 5
2 DE, 1 HD, Duel Wield
dead.
in base-2-base until the thrower is
wounded) cannot move away once
Models
If used in Base to Base/in a charge,
15” Range, 2 DE, 2 AP, 2 HD
Sickle & Chain - 15
Dagger, 10” Range
Kunai - 5
cover, remains in play, one use only.
1d5 DE, 1d5 AP, 2 HD
Tamatama
Blade of Heaven’s Thunder - Free
4 DE, 1 HD
Inoshishi
Tessen Fan - Free
3 DE, 1 AP, 2 HD, Reach
Iriomote Benkei
Kanbo - Free
Reduces incoming melee attacks by 1.
Saito Ookami
Jutte - Free
3 DE, 3 AP, 2 HD, Reach
Amamimoto the Ronin
Oar - Free
2 AR,
10
Held Shield
0
1 AR,
5
Targe
Held Shield
0
Heater
Pavise
2 AR, Shield
0
5 AR
3 AR
3” Template, 10” Range, grants
Smoke Bombs - 5
1 AR
0
15
0
10
5
0
Heavy Armor
Medium Armor
Light Armor