Otter Ashigaru
Transcription
Otter Ashigaru
Otter Ashigaru Type: Infantry Base: 30mm Speed: 5 MT GE VY WS KE CM 1 4 1 2 1 1 0 0 5 Standard Equipment: Pike, Light Armor Upgrade Equipment: Bow, Rifle, Medium Armor, Pavise Special Abilities: Untrained - 15 Model Squad Cap, may not use formations. Tanuki Samurai Type: Infantry Base: 40mm Speed: 5 MT GE VY WS KE CM 6 4 4 2 2 1 10 0 0 Standard Equipment: Sword, Bow, Medium Armor, Dagger Upgrade Equipment: Wakizashi, Greatsword Special Abilities: Today is a Good Day to Die! - If Tanuki Samurai fail a fear test they lose 1 VY instead of fleeing. If a Tanuki is reduced to 0 VY it may make two attacks against an enemy within 3” if it has not activated. If it has activated it may make one single attack against an enemy within 3”. Fox Shinobi Type: Infantry Base: 30mm Speed: 5 MT GE VY WS KE CM 4 4 2 6 2 2 10 0 0 Standard Equipment: Dagger x2, Light Armor Upgrade Equipment: Kunai, Smoke Bombs, Sickle & Chain Special Abilities: Ambush Today is a Good Day to Hide! - May flee from any charge or ranged attack regardless if they can make a charge reaction. If the charge attack succeeds anyway, the shinobi may make a different charge reaction (if available). If a shinobi is slain in a charge, it may still make one attack before being removed from play. If the shinobi do not move out of range of the ranged attack, they are attacked as normal. Kunoichi Type: Hero Base: 40mm Speed: 6 HLVL: ___ Fire Ninpo Rank: ____ Earth Ninpo Rank: ____ Water Ninpo Rank: ____ MT GE VY WS KE CM 3 6 4 7 6 4 HLVL 1 Dagger, Kunai, Ambush HLVL 2 2nd Dagger, Light Armor HLVL 3 Poisoned Weapons HLVL 4 Sickle and Chain, Smoke Bomb x3 Talents Boon Smoke and Mirrors | Secrets and Lies | Sweep and Kill 0 5 Charge, Reach 2 HD, Anti 1 DE, 1 AP, 5 Pike 2 DE, 1 HD 0 Sword 0 10 Rifling 1 AP, 2 HD 25” Range, 2 DE, 5 Rifle HD, Dual Wield 1 DE, 1 AP, 1 5 Dagger 5 Pistolier Dual Wield. DE, 1 AP, 1 HD, 15” Range, 1 5 Pistol 5 Pilum 1 HD, Reach. 10” Range, 1 DE, 5 Javelin 1 HD Heavy Bolt Quick Nock 10 20” Range, 2 DE, 0 Crossbow 2 HD 5 5 4 DE, 1 HD 5 Greatsword 20” Range, 2 DE, 0 Bow Reach 5 2 DE, 2 HD, 0 1 HD 0 Poleax 2 DE, 1 AP, 5 Axe 5 ,5 hit (Not necessarily Samurai Wakizashi - 5 2 DE, 1 HD, Duel Wield dead. in base-2-base until the thrower is wounded) cannot move away once Models If used in Base to Base/in a charge, 15” Range, 2 DE, 2 AP, 2 HD Sickle & Chain - 15 Dagger, 10” Range Kunai - 5 cover, remains in play, one use only. 1d5 DE, 1d5 AP, 2 HD Tamatama Blade of Heaven’s Thunder - Free 4 DE, 1 HD Inoshishi Tessen Fan - Free 3 DE, 1 AP, 2 HD, Reach Iriomote Benkei Kanbo - Free Reduces incoming melee attacks by 1. Saito Ookami Jutte - Free 3 DE, 3 AP, 2 HD, Reach Amamimoto the Ronin Oar - Free 2 AR, 10 Held Shield 0 1 AR, 5 Targe Held Shield 0 Heater Pavise 2 AR, Shield 0 5 AR 3 AR 3” Template, 10” Range, grants Smoke Bombs - 5 1 AR 0 15 0 10 5 0 Heavy Armor Medium Armor Light Armor