Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana
Transcription
Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana
2016 College of Creative Arts Toi Rauwhārangi Undergraduate Degrees Toi Creativity Mōhio Virtuosity Mātauranga Unde Mana Autonomy Whānaungatanga derstanding ga Connectedness Unique programmes Unique pathways Unique experience Design, Fine Arts, Creative Media Production and Commercial Music Our programmes acknowledge who and where we are in Aotearoa New Zealand. They are focused on developing our five graduate attributes — Toi, Mōhio, Mātauranga, Mana, Whānaungatanga — and are underpinned by a framework that acknowledges our distinct cultural and geographical location. Wellington Campus 2016 College of Creative Arts Undergraduate Degrees Massey University Bachelor of Design with Honours Explore design practice and its core concepts, methods and applications through hands-on projects. Work with techniques, skills and processes specific to your major. Mix, discuss and collaborate with other students across art and design. Tailor your expertise further through a wealth of elective choices. Majors › Fashion Design › Industrial Design ›Photography › Spatial Design › Textile Design › Visual Communication Design Visual Communication Design student work at ISTD Award Exhibition (Nick Kapica) Core studio papers BDes (Hons) / BDes 100 Level / Introduction We welcome you to the College of Creative Arts. Explore. Find your feet. Choose your path. Can’t decide? Watch our paper trailer videos at creative.massey.ac.nz. 200 Level / Development You become familiar with the protocols and processes of your particular major, in the broader context of design practice. Other core papers Elective papers 300 Level / Expansion You extend your skills, connect and collaborate with other students, both within your major and across other design areas. BDes (Hons) only 400 Level (Hons) / Innovation You push the boundaries of your art practice with a significant research-led independent body of work, and we celebrate your growth into a fully-fledged CoCA fine arts honours graduate. BDes only 400 Level / Innovation You push the boundaries of design with a significant advanced project, and we celebrate your growth into a fully-fledged CoCA design graduate. Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 ––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8 Studio I Studio I Studio I Studio I B1 B2 B3 B4 ––– .257 Design Studio IIA ––– .258 Design Studio IIB ––– .357 Design Studio IIIA ––– .358 Design Studio IIIB ––– .454 Research Project Major Major Select one Object Art Lab Lens Screen Type Material Select one Dress Art Place Lens Screen Type Space Select one Object Art Lab Lens Screen Type Material Select one Industrial Design Fashion Design Photography Visual Com. Design Textile Design Spatial Design Major Select one Dress Art Place Lens Screen Type Space Major Major Elective 200, 300 or 400 level CoCA elective or outside CoCA elective ––– .455 Studio Project Major ––– .453 Research & Development 6 weeks 15 credits 6 weeks 15 credits 6 weeks 15 credits 6 weeks 15 credits 12 weeks 30 credits Semester 1 Semester 2 Weeks 1–6 Weeks 7–12 Weeks 1–6 Weeks 7–12 Selected in semester 1 Selected at 200 level Selected at 200 level Selected at 200 level Selected at 200 level Major Selected at 200 level 12 weeks 15 credits Elective 200, 300 or 400 level CoCA elective or outside CoCA elective 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits 12 weeks 15 credits Elective 200, 300 or 400 level CoCA elective or outside CoCA elective 237.130 Communication in Creative Cultures 237.131 Conversations in Creative Cultures 237.230 Creative Cultures & Contexts I 237.231 Creative Cultures & Contexts II or 197.288 Creative Industries 237.330 Creative Cultures & Ideas 237.331 Creative Cultures & Display or 197.388 Creative Enterprise Elective 400 level CoCA elective 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 45 credits 12 weeks 15 credits 12 weeks 45 credits Elective 100 level CoCA elective or outside CoCA elective Elective 100 level CoCA elective or outside CoCA elective Elective 100 or 200 level CoCA elective or outside CoCA elective Elective 100 or 200 level CoCA elective or outside CoCA elective Elective 100, 200 or 300 level CoCA elective or outside CoCA elective Elective 100, 200 or 300 level CoCA elective or outside CoCA elective Elective 400 level CoCA elective 197.465 Creative Futures or 213.465 Exhibition or 237.465 Creative Exposition Elective 200, 300 or 400 level CoCA elective or outside CoCA 197.465 Creative Futures or 213.465 Exhibition or 237.465 Creative Exposition 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits Please note rules may apply if you have completed College of Creative Arts papers in the past. Please discuss these with an Academic Advisor prior to enrolling. 04 05 Core Studio Papers BDes (Hons) / BDes 100 Level 200 Level 300 Level 400 Level –– – .157/8 Studio I 15 credits ––– .257 Design Studio IIA 30 credits – – – .357 Design Studio IIIA 30 credits – – – .453 Research and Development 30 credits / BDes(Hons) only – – – .455 Studio Project 45 credits / BDes only Prerequisites: Portfolio Prerequisites: (237.130 or 237.131) plus three Studio I papers including one listed below Work individually or collaboratively on projects, while establishing your own unique creative voice and critical approach to practice. Consolidate and expand majorspecific concepts, techniques, skills and processes in the production of creative work, with opportunities for varied contextual applications. Explore and apply research methods, processes and practices through a creative research project in your chosen major. Develop and realise an advanced project in your chosen major. Available options: 198.357 Design Studio IIIA (Industrial) Prerequisite: 198.258 212.357 Design Studio IIIA (Fashion) Prerequisite: 212.258 221.357 Design Studio IIIA (Photography) Prerequisite: 221.258 222.357 Design Studio IIIA (Visual Communication) Prerequisite: 222.258 223.357 Design Studio IIIA (Textiles) Prerequisite: 223.258 224.357 Design Studio IIIA (Spatial) Prerequisite: 224.258 212.453 Fashion Design Research and Development Prerequisites: B-average over 212.358 and 237.330 – – – .358 Design Studio IIIB 30 credits – – – .454 Research Project 45 credits / BDes(Hons) only Work individually or collaboratively on projects, with opportunities to apply your specialist skills to a range of contexts. In addition, develop and apply transferable skills relevant to professional environments. Advance major-specific concepts, techniques, skills and processes in the production of creative work. Develop and realise a research-led independent project in your chosen major. Pick four. Each paper runs for six weeks (half a semester). Check the diagram for when each paper runs. Learn fundamentals of creative thinking and making: how to come up with ideas, communicate visually, and critically discuss creative work. Get an introduction to different ways of making, choosing from the following options: 198.157 Object / Designing and making objects for human use and experience. 212.157 Dress / Designing and making garments, with a focus on exploring the relationship between body and ‘dress’. 213.157 Art Lab / Art-making across different media, exploring selected processes used by contemporary artists to generate work. 213.158 Art Place / Producing art works in relation to site and context. 221.157 Lens / Photographic image-making, using digital photographic capture, editing and basic processing methods. 222.157 Screen / Designing for screen media, with a focus on both static and sequential imagery. 222.158 Type / Designing using type, with a focus on composition and form. 223.157 Material / Designing and making textiles through the investigation of surface, form, textures, colour and line for materials. 224.157 Space / Understanding, representing and creating 3D space through a range of drawing and mapping processes. Explore key issues for creative practice through your studio work, including the source and acknowledgement of ideas, client relationships, design responsibility, sustainability and ethical considerations. Develop and apply core techniques, skills and processes in your chosen major. Available options: 198.257 Design Studio IIA (Industrial) Prereqs: 198.157 212.257 Design Studio IIA (Fashion) Prereq: 212.157 221.257 Design Studio IIA (Photography) Prereq: 221.157 222.257 Design Studio IIA (Visual Communication Prerequisites: 222.157 or 222.158 223.257 Design Studio IIA (Textiles) Prereq: 223.157 224.257 Design Studio IIA (Spatial) Prereq: 224.157 ––– .258 Design Studio IIB 30 credits Continue to explore issues relevant to creative practice, such as tangible and intangible qualities, emotion and affect, value, exchange and what it takes to make innovative contributions to the wider community. Further develop and apply core techniques, skills and processes in your chosen major. Available options: 198.258 Design Studio IIB (Industrial) Prerequisite: 198.257 212.258 Design Studio IIB (Fashion) Prerequisite: 212.257 221.258 Design Studio IIB (Photography) Prerequisite: 221.257 222.258 Design Studio IIB (Visual Communication) Prerequisite: 222.257 223.258 Design Studio IIB (Textiles) Prerequisite: 223.257 224.258 Design Studio IIB (Spatial) Prerequisite: 224.257 06 Available options: 198.358 Design Studio IIIB (Industrial) Prerequisite: 198.357 212.358 Design Studio IIIB (Fashion) Prerequisite: 212.357 221.358 Design Studio IIIB (Photography) Prerequisite: 221.357 222.358 Design Studio IIIB (Visual Communication) Prerequisite: 222.357 223.358 Design Studio IIIB (Textiles) Prerequisite: 223.357 224.358 Design Studio IIIB (Spatial) Prerequisite: 224.357 Available options: 198.453 Industrial Design Research and Development Prerequisites: B-average over 198.358 and 237.330 221.453 Photography Research and Development Prerequisites: B-average over 212.358 and 237.330 222.453 Visual Communication Design Research and Development Prerequisites: B-average over 222.358 and 237.330 223.453 Textile Design Research and Development Prerequisites: B-average over 223.358 and 237.330 Available options: 198.455 Industrial Design Studio Project Prerequisites: 198.358 or 198.355 212.455 Fashion Design Studio Project Prerequisites: 212.358 or 212.310 221.455 Photography Studio Project Prerequisites: 221.358 or 221.370 222.455 Visual Communication Design Studio Project Prerequisites: 222.358 or 222.456 223.455 Textile Design Studio Project Prerequisites: 223.358 or (223.301 and 223.302) 224.455 Spatial Design Studio Project Prerequisites: 224.358 or 224.352 224.453 Spatial Design Research and Development Prerequisites: B-average over 224.358 and 237.330 Available options: 198.454 Industrial Design Research Project Prerequisite: 198.453 212.454 Fashion Design Research Project Prerequisite: 212.453 221.454 Photography Research Project Prerequisite: 221.453 222.454 Visual Communication Design Research Project Prerequisite: 222.453 223.454 Textile Design Research Project Prerequisites: 223.453 or (223.450 and 223.451) 224.454 Spatial Design Research Project Prerequisite: 224.453 Design studio, Te Ara Hihiko 07 Bachelor of Fine Arts with Honours Explore art-making in an interdisciplinary studio environment and develop your own unique practice. Work in any media, supported by technical workshops. Mix, discuss and collaborate with other students across art and design. Tailor your practice further through a wealth of elective choices. Jordana Bragg Fine Arts Crit Week (Matt Paterson) ›Sculpture ›Painting ›Drawing ›Performance ›Installation › Moving image ›Photography ›Printmaking › Site-responsive work › Curatorial activities › Art writing Core studio papers BFA (Hons) / BFA 100 Level / Introduction We welcome you to the College of Creative Arts. Explore. Find your feet. Choose your path. Other core papers Elective papers Weeks 1–6 Weeks 7–12 Weeks 1–6 Weeks 7–12 ––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8 Studio I Studio I Studio I Studio I B1 B2 B3 B4 Select one Dress Art Place Lens Screen Type Space Select one Object Art Lab Lens Screen Type Material Select one Dress Art Place Lens Screen Type Space Select one Object Art Lab Lens Screen Type Material 6 weeks 15 credits 6 weeks 15 credits 6 weeks 15 credits 6 weeks 15 credits BFA only 200 Level / Development You become familiar with the practices and 300 Level / Expansion You extend your art practice and hone your 400 Level (Hons) / Innovation You push the boundaries of your art practice 400 Level / Innovation You push the boundaries of your art practice processes of contemporary art production. critical skills further. with a significant research-led independent body of work, and we celebrate your growth into a fully-fledged CoCA fine arts honours graduate. with a substantial independent body of work, and we celebrate your growth into a fullyfledged CoCA fine arts graduate. Can’t decide? Watch our paper trailer videos at creative.massey.ac.nz. Semester 1 Semester 2 BFA (Hons) only Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 213.241 Art Studio I 213.242 Art Studio II 213.341 Art Studio III 213.242 Art Studio IV 213.441 Art Studio Research 213.442 Art Studio V 213.440 Art Studio Practice 213.442 Art Studio V 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits Elective 200, 300 or 400 level CoCA elective or outside CoCA elective 237.130 Communication in Creative Cultures 237.131 Conversations in Creative Cultures 237.230 Creative Cultures & Contexts I 237.231 Creative Cultures & Contexts II or 197.288 Creative Industries 237.330 Creative Cultures & Theory 237.331 Creative Cultures & Display or 197.388 Creative Enterprise 213.463 Research Seminar 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits Elective 100 level CoCA elective or outside CoCA elective Elective 100 level CoCA elective or outside CoCA elective Elective 100 or 200 level CoCA elective or outside CoCA elective Elective 100 or 200 level CoCA elective or outside CoCA elective Elective 200 or 300 level CoCA elective or outside CoCA elective 213.357 Intro to FIne Art Res. Elective 200, 300 or 400 level CoCA elective or outside CoCA elective 197.465 Creative Futures or 213.465 Exhibition or 237.465 Creative Exposition Elective 200, 300 or 400 level CoCA elective or outside CoCA elective 197.465 Creative Futures or 213.465 Exhibition or 237.465 Creative Exposition 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits (compulsive for honours students) or CoCA elective 200 or 300 level 12 weeks 45 credits 12 weeks 15 credits 12 weeks 45 credits Please note rules may apply if you have completed College of Creative Arts papers in the past. Please discuss these with an Academic Advisor prior to enrolling. 10 11 Core Studio Papers BFA (Hons) / BFA 100 Level 200 Level 300 Level 400 Level – – – .157/8 Studio I 15 credits 213.241 Art Studio 30 credits 213.341 Art Studio III 30 credits 213.441 Art Studio Research 30 credits / BFA(Hons) only Prerequisites: Portfolio Prerequisites: 213.157 or 213.158 or (197.131 and 197.132) Develop ideas, practices and processes in the production of contemporary art through a series of prescribed studio projects, media workshops, gallery visits and guest speakers. Prerequisites: 213.242 or (213.251 or 213.201) Studio projects, media workshops, and a programme of gallery visits and guest speakers that expand knowledge of content, context, methodology and the role of critical dialogue in art production. Prerequisites: (213.342 or 213.351) and 213.357; Corequisite: 213.463 Advance the exploration of content, context, methodology and the role of critical dialogue in the production of contemporary art. Develop a substantial, innovative research project that engages in critically reflexive practice. Pick four. Each paper runs for six weeks (half a semester). Check the diagram for when each paper runs. Learn fundamentals of creative thinking and making: how to come up with ideas, communicate visually, and critically discuss creative work. Get an introduction to different ways of making, choosing from the following options: 198.157 Object / Designing and making objects for human use and experience. 212.157 Dress / Designing and making garments, with a focus on exploring the relationship between body and ‘dress’. 213.242 Art Studio II 30 credits Prerequisites: 213.241 Further develop ideas, practices and processes in the production of contemporary art through a series of prescribed studio projects, media workshops, gallery visits and guest speakers. 213.157 Art Lab / Art-making across different media, exploring selected processes used by contemporary artists to generate work. 213.342 Art Studio IV 30 credits Prerequisites: 213.341 Studio projects, media workshops, and a programme of gallery visits and guest speakers that further expand knowledge of content, context, methodology and the role of critical dialogue in art production. 300 Level / Core Paper for Honours 213.357 Introduction to Fine Arts Research Methods and Practices 15 credits / BFA(Hons) only 213.158 Art Place / Producing art works in relation to site and context. 221.157 Lens / Photographic image-making, using digital photographic capture, editing and basic processing methods. Prerequisites 213.352 or 237.330 An introduction to a range of methods and practices for undertaking research in a fine art context. 222.157 Screen / Designing for screen media, with a focus on both static and sequential imagery. 213.463 Research Seminar 15 credits / BFA(Hons) only Prerequisites: 213.357; C 213.441 Address the application, dissemination and discussion of research practices in contemporary art. Emphasis will be placed on selective investigation and presentation of critical issues in the production of art and culture. 213.440 Art Studio Practice 30 credits / BFA only Prerequisites: 213.342 or 213.351 Further advance the exploration of content, context, methodology and the role of critical dialogue in the production of contemporary art. Develop and present a substantial, innovative and individual body of work. Camera 213.442 Art Studio V 45 credits 222.158 Type / Designing using type, with a focus on composition and form. Prerequisites 213.440 or 213.441 Further advance the exploration of content, context and engaged dialogue in the production of contemporary art while producing a substantial innovative body of work. 223.157 Material / Designing and making textiles through the investigation of surface, form, textures, colour and line for materials. Top: Jesse Bowling Below: Catherine Christmas Fine Arts Crit Week (Matt Paterson) 224.157 Space / Understanding, representing and creating 3D space through a range of drawing and mapping processes. Elizabeth Pointon, performance, Exposure opening 2014 (Jeff McEwan) 12 13 Shared Core Papers BDes (Hons), BFA (Hons) only / All 15 credits 100 Level / Critical & Contextual Studies *237.130 Communication in Creative Cultures Learn fundamentals of academic writing and a range of communication skills in the creative arts, while gaining a basic overview of historical epochs from the 18th century to the present, and an understanding of the importance of creative practice today. *237.131 Conversations in Creative Cultures Learn about the concept of world views, and gain an introduction to key issues and debates concerning cultural identity in Aotearoa New Zealand and what they mean for art and design. 200 Level / Critical & Contextual Studies and Business & Enterprise *237.230 Creative Cultures and Contexts I Prerequisites: 75 credits at 100 level Gain insights to histories of design and art to develop a critical appreciation of change and context. Choose from a series of theme-based modules that explore the origins and impacts of consumerism, globalisation and sustainability. *237.231 Creative Cultures and Contexts II Prerequisites: 75 credits at 100 level Explore and discover a broad range of critical perspectives relevant to the creative arts. Select from a range of thematic modules. *197.288 Creative Industries – the living marketplace Prerequisites: 75 credits at 100 level Work in trans-disciplinary teams to develop, conceptualise and create products, services, events, artworks etc. Culminates in a student-led ‘living marketplace’ on campus. 300 Level / Critical & Contextual Studies and Business & Enterprise *237.330 Creative Cultures and Ideas Prerequisites: 237.230 or 237.231 Explore and appraise a range of theories that support the critical positioning of creative practices. 14 *237.331 Creative Cultures and Display Prerequisites: 75 credits at 200 level Step outside the white room. Critically engage with curatorial strategies for diverse sites of cultural display, including museums, galleries, film, billboards, online, the street, portable devices and structures. Investigate modes of representation, collection, archiving, display and distribution. *197.388 Creative Enterprise Prerequisites: 75 credits at 200 level Explore conceptual, strategic and professional dimensions of creative enterprise. Through exposure to industry exemplars learn, develop and apply techniques and approaches common to professional practice within creative industries. 400 Level / External Focus Papers 197.465 Creative Futures Prerequisites: 198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358 Develop professional competencies central to entrepreneurial and industry environments and situate your creative practice in a professional context. Construct an active strategy to promote yourself and your work persuasively to a defined target audience. 213.465 Exhibition Corequisites: 237.465 and _ _ _ .454 or _ _ _ .455 or 213.442 Situate your creative practice through exhibition by generating a proposal and then developing an exhibition. Discuss and critically reflect on diverse approaches to the exhibition of creative work and its relevance for a range of professional and academic contexts. 237.465 Creative Exposition Explore writing as part of your future art/design practice. Investigate diverse approaches to creative research exposition and its relevance for a range of contexts. Identify avenues to publish your art/design writing. There will be plenty of interaction with successful artists and designers who use writing, and people who write about art and design. *Open Papers (Papers that do not require portfolio entry) Student work for Creative Industries paper, 2014 (Anna Brown) Bachelor of Creative Media Production Explore studio practice, storytelling, media development and production. Work on industry-led briefs through hands-on projects. Mix, discuss and develop the skills and qualities required for a career in an expanding media market. Tailor your expertise further through a wealth of elective choices. › › › › › › › › › › Mallika Worboys, first year student work: computer animation, ‘Synergy’ Audio Production & Sound Design Computer Animation Cross-Media Production Game Technologies Production Development Post-production & Motion Capture VFX - Visual Effects Production Visualisation for Media Production Video Production Web & Mobile Media Core studio papers BCMP 100 Level / Introduction We welcome you to the College of Creative Arts. Explore. Find your feet. Choose your path. 200 Level / Development You become familiar with the practices and processes of creative media production and begin to hone your production skills. Other core papers Elective papers 300 Level / Realisation You push the boundaries of your creative media production skills in a range of major projects and we celebrate your growth into a fully-fledged CoCA creative media production graduate. Core Studio Papers 100 Level Semester 1/ 15 credits Select any two of the following (you can take a third as your 100 level elective choice): 289.101 Introduction to Web & Mobile Media Media concepts and production processes for producing Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Select any two: 289.101 Introduction to Web & Mobile Media 289.102 Visualisation for Media Production 289.103 Introduction to Computer Animation 289.104 Introduction to VFX Select any two: 289.105 Introduction to Digital Video Production 289.106 Introduction to Game Technologies & Mechanics 289.107 Introduction to Audio Production & Sound Design 289.108 Introduction to Animatronics & Modelling 289.204 Cross-media Production 289.204 Production Development 289.302 Major Project Innovation Lab 289.304 Major Project Production 12 weeks 15 credits each 12 weeks 15 credits each 12 weeks 15 credits 154.101 Introduction to Media Studies 154.120 Transmedia Narrative & Storytelling 152.230 Entrepreneurship 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 30 credits Elective 100 level 289.105, 106, 107, 108 or other CoCA elective or outside CoCA elective Elective 100 level 289.105, 106, 107, 108 or other CoCA elective or outside CoCA elective Elective 100 or 200 level 289.208, 209, 110, 211 or other CoCA elective or outside CoCA elective Elective 100 or 200 level CoCA elective or outside CoCA elective Elective 200 or 300 level CoCA elective or outside CoCA elective 152.333 New Venture Project 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 18 interactive media on multiple platforms. 289.102 Visualisation for Media Production Apply visual form to abstract ideas and concepts in a range of formats including storyboarding, concept visualisation and character development. 289.103 Introduction to Computer Animation Rendering processes for computer animation. 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 289.205 Intermedia 289.207 Post-production Development 289.303 Major Project Pre-production 289.305 Major Project Post-production 289.104 Introduction to VFX Develop and apply digital special effects and motion graphic effects such as dynamics, particles, fluids, light and rendering. Semester 2/ 15 credits Select any two of the following (you can take a third as your 100 level elective choice): 12 weeks 15 credits 289.202 Media Innovation and Creativity 12 weeks 15 credits 289.105 Introduction to Digital Video Production Be introduced to industry standard digital video 289.301 Portfolio and Dissemination production tools and environments including camera, lighting, editing and post-production processes. 289.106 Introduction to Game Technologies & Mechanics Be introduced to industry standard digital tools for games, game mechanics, concepts and production processes. 289.107 Introduction to Audio Production & Sound Design Be introduced to industry standard digital audio production tools and environments, sound design concepts and audio production processes. 289.108 Introduction to Animatronics & Modelling Be introduced to basic electronics and modelling, animatronics and physical computing for computer-controlled objects and physical effects. 19 Core Studio Papers BCMP Other Core Papers All 15 credits 200 Level 300 Level (on offer from 2017) 100 Level 300 Level (on offer from 2017) Semester 1 Semester 1 Semester 1 Semester 1 289.204 Cross-Media Production 15 credits Prerequisites: Two of 289.101, 289.102, 289.103, 289.104, 289.105, 289.106, 289.107, 289.108 Choose two production subjects (see prerequisites) to gain expertise in interdisciplinary processes and develop cross-media competencies. Further your technical knowledge through the production of short creative projects. 289.302 Major Project Innovation Lab 15 credits Prerequisites: 289.202 Apply research, ideation and value proposition methodologies in response to cross-media industry briefs. Prepare presentations using appropriate audio-visual media in the form of a professional pitch to the client. 154.101 Introduction to Media Studies Introduces media and communication theories, representation and audience, the political economy of media products, and social and cultural contexts. 289.301 Portfolio and Dissemination Develop your online portfolio for your progression to postgraduate study or transition to industry. Learn how to devise a range of events such as exhibitions, screenings and performances. Gain a critical understanding of audience, site, experience, live-ness, and spectacle. Semester 2 154.120 Transmedia Narrative & Storytelling Explores different approaches to the elements, structures and techniques of storytelling. References a range of historical genres and media contexts. 289.205 Intermedia 15 credits Prerequisites: Any 100-level paper Work with your fellow students to explore experimental and hybrid media arts practices. Focus on the histories of avant-garde and experimental electronic arts, working across disciplines and forms of artistic expression that integrate media technology. 289.303 Major Project Pre-production 15 credits Prerequisites: 289.206 and 289.207 Corequisite: 289.302 Produce a group pre-production document detailing the planning and resourcing requirements for Major Project Production and Post-production studio papers. Work as a team and communicate professionally with clients at all times, agreeing scope and schedules. Semester 2 Semester 2 Semester 1 289.206 Production Development 15 credits Prerequisites: 289.204 Work professionally with trans-disciplinary teams assisting in the production of externally focused projects. Take on assistant production roles that support various scheduled production tasks. 289.304 Major Project Production 15 credits Prerequisites: 289.206, 289.207, 289.303 Work creatively and professionally in cross-media teams, producing assets in response to industry briefs developed in the Major Project Innovation Lab and Pre-production papers. Communicate with the client and manage and meet deadlines according to schedules and budgets. 152.230 Entrepreneurship Prerequisites: Any 100-level paper An introduction to entrepreneurship and its application to new ventures as well as to existing small businesses. 289.207 Post-production Development 15 credits Prerequisites: 289.204 Work professionally with trans-disciplinary teams assisting in the production of externally focused projects. Take on assistant production roles that support various scheduled post-production tasks. 289.305 Major Project Post-production 30 credits Prerequisites: 289.302, 289.303 Corequisite: 289.304 Demonstrate your postproduction skills and knowledge learned throughout the degree. Work creatively and professionally in interdisciplinary post-production teams and deliver finished works and assets to your client for final signoff. 200 Level Semester 2 289.202 Media Innovation and Creativity Gain an understanding of how formats have been disrupted by digital technology, challenging old models and creating new opportunities. Explore applied research and innovation techniques used for developing and assessing the social, cultural and commercial viability of cross-media proposals. Semester 2 152.333 New Venture Project Prerequisites: Any 200 level paper Study the process of initiating and managing a new venture, including opportunity identification and assessment processes; comprehensive business planning; strategy formulation and results forecasting; integration of relevant concepts and techniques. Plans for launching new products and services by existing businesses are also considered. E Elective papers As a BCMP student, you can take any CoCA elective you like provided you have the prerequisites; see pages 30–35 of this book. The four electives below are delivered by CMP staff; see page 33 for details. 289.208 Computer Animation Production (Prerequisite: 289.103) 289.209 VFX Production (Prerequisite: 289.104) 289.210 Game Technologies Project (Prerequisite 289.106) 289.211 Video and Sound Production (Prerequisite 289.105) 20 21 Bachelor of Commercial Music New in 2016 Equip yourself for a great career in making, producing or promoting commercial music. Develop the skills and knowledge required for your major, and work in mixed teams – as you will in the music business – to put on gigs, record, create media and go on tour. Learn from people with decades of experience in performance, production and promotion. Tailor your expertise further with a wealth of elective choices from any creative discipline. Majors ›Music Industry › Music Practice ›Music Technology Core major papers BCommMus 100 Level / Introduction We welcome you to the College of Creative Arts. Explore. Find your feet. Choose your path. 200 Level / Development You become familiar with the practices and processes of commercial music and begin to hone your skills. Shared core papers Elective papers 300 Level / Realisation You push the boundaries in a major commercial music project, and we celebrate your growth into a fully-fledged CoCA commercial music graduate. Majors Music industry Label development, publishing, artist management, and future industry trends. Develop your skills by project managing live music for concerts, tours and festivals. Music practice Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 133. ––– Major papers 133. ––– Major Project Production 2 papers 30 credits in total 12 weeks 30 credits Weeks 1–12 133. ––– Major papers for one of Music Industry or Music Practice or Music Technology 133. ––– Major papers 3 papers for your major 45 credits in total 2 papers 30 credits in total Weeks 1–12 133.255 Contemporary Musicology 133.156 The Recorded Work 133.257 Philosophical Perspectives in Music 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 133.155 Web development, Social Media and the Cloud 133.157 Music Video Production 133.256 Music Media 133.258 Music Touring 133. ––– Major Project Pre-production 133.356 Graduate Portfolio Development 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits Elective 100 level CoCA elective or non-CoCA elective 133,158 The Gig Elective 100 or 200 level CoCA elective or non-CoCA elective Elective 100 or 200 level CoCA elective or non-CoCA elective 133.355 Political Economy, Freeconomy, Crowds Elective 100, 200 or 300 level CoCA elective or non-CoCA elective 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 24 Your choice of instrument, voice, computer or turntable. All content is firmly based in popular music, covering a wide range of genres. Music technology Music software and hardware development, live sound and lighting, and sound engineering. 25 Core Major Papers BCommMus / All 15 credits Offerings key S1 Semester One S2 Semester Two DS Double Semester First Year (2016) You must do all the papers listed for your major. Music Industry 133.166 Music Label Development S1 Explore how popular music is promoted and distributed from artist-run, independent and major label perspectives. Consider the historical evolution of music industry, and the opportunities provided by new models of digital innovation. 133.167 Live Music 1 S1 Develop creative strategies for managing a live music show from the ‘DIY’ perspective. This paper covers planning, budgeting, rudimentary accounting, contracts, risk assessment, promotion and evaluation, plus the basics of health and safety law, working hours and licensing. 133.265 Artist Development S2 How are artists and content discovered, aligned and managed? Examine the notion of Artist Development in relation to digital music distribution. Consider issues of quality, the future of musical culture, product development practices and strategy in New Zealand and internationally. Music Practice 133.175 Music Instrument Practice 1 DS Prerequisite: Audition Develop your musical practice supported by working artist-tutors. Gain musicianship skills, creative and technical abilities through practice-based workshops and classes. Learning will be appropriate to a wide range of instruments and technologies representing a wide range of contemporary genres. 26 133.176 Music Composition and Arrangement 1 DS Prerequisite: Audition Learn and practise various approaches to contemporary composition, and key compositional elements, structures and techniques. Explore a wide range of popular genres and histories to understand the relationship between musical and cultural form. Learn music theory and keyboard skills to help you develop song writing and arrangement skills. 133.177 Music Studio Production S1 Use DAWs (Digital Audio Workstations) to explore the properties of sound, studio equipment, signal paths, microphone placement, capturing musical performance, multi-track recording, mixing techniques including processing and effects and mastering. No previous recording experience required. Music Technology 133.187 Live Technologies – Sound and Light S1 Gain a creative, technical and practical understanding of sound and lighting technologies in the production of live music. Learn how to design, plan, assess, rig and operate live music systems. 133.186 Musical Interface and Interaction S1 Design new musical instruments, controllers, web and mobile music interfaces and experiences. Study historical and contemporary musical interaction to understand how performers and consumers interact with contemporary music. 133.285 Music Software Development 1 S2 Turn your ideas into prototype music applications. Use software to develop a range of interactive and generative music applications. Learn to interface with a range of electronic input and output devices. Second Year (2017) Third Year (2018) You must do all the papers listed for your major. You must do all the papers listed for your major. Music Industry Music Industry 133.267 Live Music 2 S1 Build on your skills from Live Music 1, focusing on complex live music events such as tours and festivals, and exploring large scale event planning and logistics. 133.365 The Music Manager S1 133.165 Music Publishing S2 Gain an understanding of music publishing and copyright, and how this relates to the recording, ownership, and exploitation of music. Explore the tensions and challenges facing this side of the music industry in the current digital landscape. Music Practice 133.275 Music Instrument Practice 2 DS Gain a higher level of technical, artistic and analytical musical skills, through practice-based learning and critique in the continued development of your instrument, vocal or technology-generated discipline. 133.276 Music Composition and Arrangement 2 DS Develop advanced song writing techniques to gain a range of creative techniques for composing, arranging and recording linear and non-linear music. Compose and arrange original works using digital tools and technologies. Music Technology Explore the wider music industry from the perspective of the music manager, expanding from a local to an international focus. 133.366 Future Music S1 Investigate music future casting through a series of creative and predictive ‘ideation’ (ideas-generating) workshops. Discuss key texts and case studies, and develop your own proposal for the future of music. Music Practice 133.375 Music Instrument Practice 3 S1 Engage in advanced study of your instrument, technology and/or voice. Through a combination of mixed ensemble and master classes, you will be supported in achieving a professional industry level of technical and artistic ability. 133.376 Music Composition and Arrangement 3 S1 Develop a musical understanding beyond conventional and popular music forms. Study advanced theoretical concepts and techniques key to exploring musical ideas through a diverse range of graphic and natural scores. Heighten your musical awareness by actively listening and responding in improvisation groups supported by seminar discussions. 133.185 Music and Sound Engineering S1 Learn the key concepts, techniques, and principles of sound, sound recording and mixing. We cover analogue and digital signal processing, microphone workings and placement, monitoring, digital multi-track recording and editing, MIDI, dynamics, EQ and effects, stereo and 5.1 mixing techniques, sound to picture and mastering. Music Technology 133.286 Music Hardware and Electronics 1 S2 Learn analogue and digital electronics specific to audio. Gain a knowledge and employ basic design principles and components to produce practical sound and music projects. 133.386 Music Hardware and Electronics 2 S1 Extend your skills with analogue and digital electronics for audio. Participate in electronic and product development workshops to transform your creative ideas into prototype works. 133.385 Music Software Development 2 S1 Apply user centred and interface development processes in the production of prototype music applications. Learn technologies and platforms for publishing and distributing software applications. 27 Core Major Papers BCommMus You must do both these papers in your final year. Shared Core Papers BCommMus / All 15 credits First Year (2016) Second Year (2017) Third Year (2018) Semester 1 Semester 1 Semester 1 133.155 Web Development, Social Media and the Cloud Gain the creative and technical skills needed to effectively profile and promote music online. We cover web platforms, user centred design concepts, authoring tools, net personas and social identities, along with discussions around etiquette, copyright, civil rights and privacy. 133.156 The Recorded Work Make a recording and aggregate it across digital platforms. Explore contemporary music consumption, distribution and sales models. 133.355 Political Economy, Freeconomy and Community Investigate music as a cultural form in relation to society, economy and technology. Further develop your ability to reflect critically and to analyse the context in which you work. All Majors / 15 credits Major Project Pre-production (133.367 Music Industry, 133.377 Music Practice, 133.387 Music Technology) S1 Generate and evaluate innovative concepts for your major project and carry out detailed investigation into planning and resourcing requirements along with analysis of cultural, social and economic values of your proposal. Work individually and in teams to agree the scope and roles of the proposed project. All Majors / 30 credits Major Project (133.368 Music Industry, 133.378 Music Practice, 133.388 Music Technology) S2 Realise an ambitious major project, working collaboratively or individually. You will be mentored by academic staff and/or industry professionals. Semester 2 133.255 Contemporary Musicology Be introduced to a number of established theoretical approaches and perspectives on contemporary musicology. We encourage you to explore the context and critical framework for your research. 133.157 Music Video Production Get hands-on with industry standard digital video production tools and environments for preproduction (eg storyboarding, animatics), production (eg camera, lighting, sound) and post-production (eg editing). Make a music video, and learn basic music video analysis and theory. 133.158 The Gig Collaborate with students across all three majors to put on a gig. Explore the roles and responsibilities associated with live music, and gain first-hand skills and experience in staging an event. 28 133.256 Music Media Examine a range of media platforms used by the music industry and the influential role that media, image and identity play in the success or failure of launching and sustaining music careers. Semester 2 133.257 Philosophical Perspectives in Music Study a range of philosophical perspectives on the nature, purpose and value of music. Explore theoretical positions to develop critical skills for the analysis of your own research. Semester 2 133.356 Graduate Portfolio Development Prepare to enter the industry, or postgraduate study, by developing your online portfolio. Learn how to develop professional networks and progression opportunities. 133.258 Music Touring Learn about touring models including multiple venue bookings, support acts, technical and road logistics, wellbeing and communication, planning, management, promotion and merchandising. Bring this all together to produce a short tour. 29 Electives (CoCA) / All 15 credits (Note Details correct at time of publication. May be subject to change.) Offerings key S1 Semester One S2 Semester Two MY Mid-Year Block SS Summer School DS Double Semester * Open Papers (Papers that do not require portfolio entry) CoCA College of Creative Arts Prerequisite You must have done these papers. In exceptional circumstances, the Head of School can grant exemptions to prerequisites. Approved Prior Study, Permission Paper Coordinator If you have done these papers, you will get in (if there is space). If you have not done these papers, you could still get in – talk to the Paper Coordinator. Appropriate Prior Study You do not have to have done these papers to get in, but you will have to do extra work to catch up. 100 Level / CoCA Electives *154.101 Introduction to Media Studies S1 Introduces media and communication theories, representation and audience, the political economy of media products, and social and cultural contexts. *154.120 Transmedia Narrative & Storytelling S2 Explores different approaches to the elements, structures and techniques of storytelling. References a range of historical genres and media contexts. *197.119 Coding for Creative Practice S2 Gain basic knowledge and techniques in the creative uses of computer programming for a range of art and design contexts. *197.191 Art & Design Special Topic I: Visual Identity Systems S1 S2 Develop a visual expression for an organisation or event that can be adapted across a range of mediums. Acquire techniques, skills and processes of synthesis, reduction and abstraction. 30 *197.122 Digital Fabrication S1 S2 Design and produce objects with digital fabrication tools using open source and consumer software. *212.100 Fashion Pattern Making S1 S2 SS Learn basic techniques and processes of patternmaking for apparel design, including dart manipulation, added fullness, contouring and design detailing. *212.101 Fashion Construction S1 S2 SS Be introduced to specialised industrial machinery, techniques and applied processes of apparel manufacture through construction sampling and prototyping. *213.150 Painting S1 Gain a hands-on introduction to aspects of contemporary painting focusing on colour, surface and structure, mediums and techniques, through studio classes and independent work. *213.151 Contemporary Sculpture S2 Gain a hands-on introduction to aspects of contemporary sculpture looking at concepts and object making through the exploration of physical materials and applied processes. *213.154 Drawing as Expanded Practice S1 S2 Explore the potential for drawing to become more than a traditional practice of representation, by developing your observation skills, modes of expression and representation using a broad range of approaches. *213.155 Drawing The Body I S1 S2 Learn the fundamentals of drawing the human body through a project of drawing exercises using various techniques and media. *221.100 Photography as an Agent of Change S1 S2 Gain a grounding in photographic technologies and how they can be utilised in contemporary photographic practice through exploration of the evolving relationship between photography and social and political issues. *222.104 Printmaking S1 S2 SS Gain competence in specific printmaking techniques, skills and processes. *237.117 Māori Art and Design Studio I – Toi Atea S1 S2 Develop personal forms of expression though an engagement with the values, concepts, traditions, art/design forms and structures of the whare whakairo. *289.101 Introduction to Web & Mobile Media S1 Gain a creative and technical knowledge and understanding of media concepts and production processes essential for the production of interactive media on multiple platforms. 200 Level / CoCA Electives *289.102 Visualisation for Media Production S1 Develop techniques that enable you to give visual form to abstract ideas and concepts. Apply these to a range of formats including storyboarding, concept visualisation and character development. *197.211 Rapid Ideation S2 Prerequisites: 75 credits at 100 level Learn techniques and methods for fast, original idea generation and development, in response to design challenges. *289.103 Introduction to Computer Animation S1 Gain a creative and technical knowledge and understanding of rendering processes essential for the production of computer animation. 197.238 Interaction and Interface I S1 Prerequisites: 75 credits at 100 level including 198.157 or 212.157 or 213.157 or 213.158 or 221.157 or 222.157 or 222.158 or 223.157 or 224.157 Explore the interface between technology and people across hand-held, web located, environmental and spatial contexts. *289.104 Introduction to VFX S1 Develop and apply techniques of digital special effects and motion graphic effects. Acquire and apply fundamental skills with effects such as dynamics, particles, fluids, light and rendering. *289.105 Intro to Digital Video Production S2 Be introduced to industry standard digital video production tools and environments. Gain creative and technical knowledge and understanding of camera, lighting, editing and post-production processes. Second year CoCA students can also take 100-level electives. 197.270 Creative Ecologies I S1 Prerequisites: 75 credits at 100 level including 198.157 or 212.157 or 213.157 or 213.158 or 221.157 or 222.157 or 222.158 or 223.157 or 224.157 Focus on issues raised by human influence on ecology, culture and economy. Explore the history and contexts of sustainability, and creative responses to future scenarios. *289.106 Introduction to Game Technologies & Mechanics S2 Be introduced to industry standard digital tools for games. Gain creative and technical knowledge and understanding of game mechanics, concepts and production processes. 198.213 Furniture Design S2 Prerequisites: 75 credits at 100 level including 198.157 or 212.157 or 213.157 or 213.158 or 221.157 or 222.157 or 222.158 or 223.157 or 224.157 or 197.132 Develop furniture design skills for a range of contexts including one-off, batch and mass production, through a design furniture project for a specific context. *289.107 Introduction to Audio Production & Sound Design S2 Be introduced to industry standard digital audio production tools and environments. Gain creative and technical knowledge and understanding of sound design concepts and audio production processes. *198.221 Modelling and Prototyping S1 Prerequisites: 75 credits at 100 level Learn how to explore and represent three-dimensional form and function through modelling and prototyping techniques. *289.108 Intro to Animatronics & Modelling S2 Be introduced to basic electronics and modelling. Gain creative and technical knowledge and understanding of animatronics and modelling and physical computing for computer-controlled objects and physical effects. 212.200 Garment Pattern Drafting & Grading S1 S2 Prerequisites: 212.100 or 212.257 and 60 credits from CoCA Learn garment block drafting and grading techniques used to derive size changes and applications of apparel computing. 31 *212.228 Fashion Special Topic A: Fashion Communication S2 Prerequisites: 75 credits at 100 level. Develop the skills of fashion communication in this studio paper. Explore and experiment with your creative practice through a specialised fashion lens. 213.211 Fine Arts Special Topic II: Footprint (Sheyne Tuffery) MY Prerequisite: Permission Paper Coordinator. Appropriate prior study: 75 credits at 100-level from CoCA. Get hands-on in the print studio where we explore the potential and limits of a repetitive printmaking process (which simultaneously promotes and negates the individualism of human touch and thought). You will be making dynamic works on paper, using traditional methods, experimentation and handy shortcuts in colour and black and white. *213.255 Drawing The Body II S1 S2 Prerequisites: 213.155 or 197.101 Explore representation of the human body through project work in which you’ll creatively engage with a range of drawing practices, processes and media. 213.256 Contemporary Art Project A: It’s The Remix, Now Mash It Up, Mash It Up (Eugene Hansen) S1 Prerequisites: 75 credits at 100 level from CoCA In this project we will appropriate strategies from popular music production to develop a body of art works. Specifically students will select a well-known existing art work and produce a cover version, a remix and a Mash up of it. 213.257 Contemporary Art Project B: Auckland Spring Break! (Shannon Te Ao) S2 Prerequisites: 75 credits at 100 level from CoCA Students will travel to Auckland (during the mid-semester break) for a schedule of visits and workshops at a range of public and private galleries, art schools and artist-run initiatives. A hands-on engagement with critical aspects of the Auckland Art community. Students will respond to their experience through writing and/or studio based output. 213.259 Contemporary Art Project D: Seduction of the Senses: Body in Art (Richard Reddaway) S1 Prerequisites: 75 credits at 100 level from CoCA Generate artwork exploring the body as subject/object. No particular media will be advocated; rather a range of possibilities will be discussed, from representational forms (such as life-drawing) to the use of the body in time-based media (such as performance and video). This will form the basis on which to develop your own interest in a subject that has been with us all the way: the human body. 213.261 Contemporary Art Project F: warped holey jumpy (Karin van Roosmalen) S1 Prerequisites: 75 credits at 100 level from CoCA Explore where the world of experimental drawing meets the imaged imagined world of quantum mechanics. Never fear, this is purely amateur-level quantum content. This brief is driven by a process-based experimental drawing practice across three dimensions in which the students consider the other six dimensions which no one is sure about. For those who loved Drawing As Expanded Practice. 213.264 Contemporary Art Project I: #ObjectOriented (Maddie Leach, Marcus Moore) S2 Prerequisites: 75 credits at 100 level from CoCA What do sculptural objects offer us? How do we encounter them? How do they exist? Working backwards from the question “why make anything?” this elective explores how we can use, borrow, re-purpose, fabricate and narrate objects to respond to political, environmental, social and personal projects. We devise an ‘exhibition’ and host a discussion about our work at the conclusion of the paper. *221.220 Photography and the Studio S1 S2 Prerequisites: 75 credits at 100 level Learn controlled lighting techniques (in the studio and on location) while developing a self-initiated lighting project. *221.221 The Digital Darkroom I S1 S2 Prerequisites: 75 credits at 100 level Use photographic digital image manipulation techniques on a self-initiated project within a broader critical discussion of the production and use of digital photographs. *221.222 Photography and the Darkroom S1 S2 Prerequisites: 75 credits at 100 level Explore photographic analogue processes, selected darkroom and wet-based photographic techniques in order to produce a self-initiated project. 32 *222.208 Letterpress S1 S2 Prerequisites: 75 credits at 100 level Develop and apply techniques, skills and processes in letterpress typography and print production. *224.205 Display Practices S1 Prerequisites: 75 credits at 100 level Investigate concepts and design strategies of exhibitions as temporary interventions in public space. 222.215 Brand Communication S1 S2 Prerequisites: 75 credits at 100 level from College of Creative Arts or 75 credits including 115.104 Learn about practices of brand positioning and marketing communication. Apply fundamentals of brand strategy to the process of differentiating branded offerings through design. *237.217 Māori Art and Design Studio IIA – Toi Atea S1 Prerequisites: 197.117 or 237.117 Develop individual works that arise from the exploration of Māori concepts, art forms, imagery and values that express identity from a Māori point of view. 222.225 Story & Narration S2 Prerequisites: 75 credits at 100 level from CoCA Explore issues and creative considerations for narration and narrative theory. Develop and apply techniques, skills and processes in the use of storytelling. 222.232 Character Design S1 Prerequisites: 75 credits at 100 level from CoCA Explore character creation, design and production in order to develop an original character that is meaningfully placed within a social or fantastical context. 222.248 Information Design S1 S2 Prerequisites: 75 credits at 100 level from CocA including 222.158 Develop and apply techniques, skills and processes for communicating complex information clearly through visual means. *223.207 Materials Lab S2 Prerequisites: 75 credits at 100 level Learn to identify and analyse textiles for a wide range of design applications through workshops and laboratory testing. 223.211 Fashion Textiles S1 S2 Prerequisites: 75 credits at 100 level including 198.157 or 212.157 or 213.157 or 213.158 or 221.157 or 222.157 or 222.158 or 223.157 or 224.157 Learn about the design and creation of textiles for apparel by exploring a variety of embroidery techniques and processes, and their creative fashion application. 223.228 Textile Design Special Topic: Colour, Alchemy, Vessel MY Prerequisite: Permission Paper Coordinator. Appropriate prior study: 75 credits at 100-level from CoCA. In this studio paper you will use woven and interlacing processes to create a vessel that both investigates and celebrates form and function. *237.218 Māori Art and Design Studio IIB – Toi Atea S2 Prerequisites: 197.117 or 237.117 Further develop individual work that grows out of the investigation of a select range of Māori concepts, art forms, imagery, values and approaches that reflect a Māori world view. 289.208 Computer Animation Production S1 Prerequisites: 289.103 Further your application of industry-standard digital tools for 2D and 3D computer animation. Extend your creative and technical knowledge and understanding of character, movement and rendering processes. Develop your knowledge and application of aesthetics and form. 289.209 VFX Production S1 Prerequisites: 289.104 Further develop your application of digital special effects and motion graphics effects. Extend your skills with effects such as dynamics, particles, fluids, light and rendering. Develop your knowledge and application of aesthetics and form. 289.210 Game Technologies Project S1 Prerequisites: 289.106 Further develop your application of industry-standard digital tools for a games project. Extend your creative and technical knowledge and understanding of game mechanics, concepts and production processes essential for games platforms. Develop your knowledge and application of aesthetics and form. 289.211 Video and Sound Production S1 Prerequisites 289.105 Further develop your application of industry-standard digital audio and video production tools. Extend your creative and technical knowledge and understanding of sound design concepts and audio production processes. Develop your knowledge and application of aesthetics and form. 33 300 Level / CoCA Electives Third year Creative Media Production and Fine Arts students can also take 200-level electives. Third year Design and Commercial Music students can also take 100- and 200-level electives. 197.370 Creative Ecologies II S1 Prerequisites: 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 Explore design issues particular to sustainability. Experiment with the development of innovative designs that integrate with their environments to form holistic living systems. 197.379 Experience Design S1 Prerequisites: 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 Apply transformational experience theory in designing a cross-disciplinary response to a service design brief. Using a citizen-centred approach, negotiate the opportunities and tensions inherent in the design of experiences. 197.383 Internship DS S2 Prerequisites: 198.258 or 212.258 or 221.258 or 222.258 or 223.258 or 224.258 Experience working within the creative community alongside practitioners in an organisation or approved field. 198.315 Product Development S1 Prerequisites: 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 Explore and apply individual and collaborative practices to develop a product from concept to manufacture through a design and build project. 198.320 Open Design & Digital Fabrication SS Prerequisites: 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 Develop skills in making and digital fabrication in a creative project that explores the philosophies and methods of open design. 198.362 Industrial Design Visualisation S2 Prerequisites: 198.258 or 198.261 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 Learn advanced rendering and visualisation for industrial design, focusing on developing rendering, concept development and presentation skills across a wide range of digital and traditional media. 34 212.304 Drape for Design S1 Prerequisites: 212.203 or (212.100 and 75 credits at 200 level from CoCA) Explore innovative design pattern processes through application and manipulation of fabric directly on the three dimensional form and increase your understanding of fabric behaviour, fit and relationship of the garment to the body. 212.309 Contoured and Knit Apparel S2 Prerequisites: 212.258 and 60 credits at 100 level from CoCA, or 198.258 and Permission Paper Coordinator Explore the specialised aspects of pattern development and production in the area of contoured and stretch apparel design. 212.321 Digital Applications for Fashion Production S2 Prerequisites: 212.200 and (198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258) Apply an understanding of computer apparel pattern methods specifically oriented to industry design and grading sizes for mass manufacture. 213.355 Drawing The Body III S1 Prerequisites: 213.255 or 197.200 Develop an individual drawing project using the body as subject. Use a degree of innovation and experimentation in both the practice of drawing and applied understanding of the representation of the human body. 213.358 Fine Arts Internship DS S2 Prerequisites: 60 credits at 200 level from CoCA Gain experience and practice by working alongside visual arts professionals. Work towards the development of a project and assigned tasks through self-directed inquiry and collaboration (as appropriate). Prior approval by the Paper Coordinator is required. 221.320 Photography and the Body S1 Prerequisites: 221.100 or 221.157 and (198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258) Investigate the human form as a photography subject. Examine principles of lighting and explore aspects of photographic history including representations of; the nude, photographic portraiture and fashion. 221.321 The Digital Darkroom II S2 Prerequisites: 221.221 or 221.257 or 221.258 Gain advanced knowledge of digital photographic technologies in contemporary photographic practice with a particular emphasis on colour theory, colour management, advanced photographic manipulation and output strategies. 222.312 Art Direction S1 Prerequisites: 222.258 Explore art direction practices to make your concepts come alive. Art Directors need to understand how audiences react to unspoken messages. In this paper, we encourage you to identify the emotions that written and visual language evoke, and to find your personal ‘voice’. In terms of techniques, we focus on experimental typography and visual narratives. *222.313 Copywriting S2 Prerequisites: 75 credits at 200 level Explore the expressive characteristics of words and their potential to influence through their authority to inform, challenge or communicate a narrative, and engage with image. 222.326 Sequential Art S1 Prerequisites: 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 or 222.220 or 222.230 Learn how to create pictorial stories in sequential form through an emphasis on storyboarding and the graphic novel. Production aspects include design techniques, art typography and narrative. School. Together you will leverage co-creative practices to explore social change and how it continually modifies cultural norms, behaviours, and value systems. 222.392 VCD Special Topic C: Interactive Digital Experience S2 Prerequisites: Permission Paper Coordinator Investigate the use of emerging interactive technologies to enhance a location-specific visitor experience. Develop skills and processes to create personalised guiding systems and detailed interpretive media for display items, with an emphasis on UX and innovation. Specifically, you will design an app for guiding people to and around Te Papa, then create an interpretive experience using mobile devices, haptics, motion sensing, audio input or output for a future focused solution. 223.301 Contemporary Wallcoverings S1 Prerequisites: (223.157 plus 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258), or 223.201 Design and develop collections for wallpaper, with an emphasis on creative investigation. 222.333 Conceptual Design for Film & Media S2 Prerequisites: 222.258 Represent ideas, characters, moods, scenes and scenarios for film, games or animations. Learn preproduction approaches that require multiple concept options as well as technically resolved images. 223.312 Textile Interactions S2 Prerequisites: (223.157 plus 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258) or 223.203 Explore the design, development and construction of textiles for installation, exhibition or performance. 222.347 Editorial Design S1 S2 Prerequisites: 222.158 and 198.258 or 212.258 or 213.242 or 221.258 Develop and apply techniques, skills and processes for managing editorial content, communicating through advanced typographic techniques and image composition. 224.306 Game Space S2 Prerequisites: 198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258 Explore the constraints and opportunities of game engines through the design and development of a range of real-time interactive digital environments. 222.348 Information Visualisation S2 Prerequisites: 222.158 and (198.258 or 212.258 or 213.242 or 221.258 or 222.258 or 223.258 or 224.258) Expand your knowledge of information design theory and practice. Interpret and translate complex information into precise and accessible visual forms for specific audiences using print, digital or three dimensional media. 237.317 Māori Art and Design Studio IIIA – Toi Atea S1 Prerequisites: 197.217 or 197.218 or 237.217 or 237.218 Develop visual responses to the exploration of issues (social, political, environmental, global) significant to Māori people and their communities. 222.391 Applied Marketing and Design Strategies for Social Change SS Prerequisites: Permission Paper Coordinator Use design thinking and social marketing to address big world problems such as diabetes. This paper puts you in collaborative teams with students from Massey Business 237.318 Māori Art and Design Studio IIIB – Toi Atea S2 Prerequisites: 197.217 or 197.218 or 237.217 or 237.218 Further develop a range of visual responses to issues (social, political, environmental, global) of significance to Māori people and their communities. 35 400 Level / CoCA Electives Fourth year non-Honours Design and Fine Arts students can also take 100-, 200- and 300-level electives. 197.433 Designing Science Fiction S1 Prerequisites: 198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358 Investigate design issues particular to the science fiction genre. Explore and expand science fiction theory and practice in the development of an original production concept. 197.470 Creative Ecologies III S1 Prerequisites: 198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358 Investigate design issues particular to the future of sustainable design. Explore and expand sustainable practice in the development of a solution to an identified problem. 197.471 Social interventions through Design SS Appropriate prior study: 75 credits at 300-level from CoCA Use conventional and unconventional art and design materials, methods and practices to create interventions in public spaces around a theme. This is an interdisciplinary paper exploring the intersection between art and design and public engagement. 197.490 Art & Design Special Topic A: Fashion Awards and Competitions S1 Prerequisites: Permission Paper Coordinator. Approved prior study: 212.358 or 223.358 Gain experience and practice through a research and design development process, to produce an entry for a national or international fashion competition, award or exhibition. Explore the design, development and construction of garments for performance, catwalk, installation or exhibition. 198.463 Industrial Design Digital Representation S1 Prerequisites: Permission Paper Coordinator Explore digital design processes and their integration into design research. 36 212.403 Apparel Production Research S1 Prerequisites: (212.100 and 212.101 and 212.358) or (212.303 and 212.305) or Permission Paper Coordinator Investigate advanced apparel production processes, informed by research. Expand your advanced technical knowledge through design exploration, sampling and prototyping. *213.464 Art in Context S1 Prerequisites: 75 credits at 300 level Identify, discuss and critique a range of exhibition and publication strategies within the context of contemporary art, considering their application to your own studio work. 221.456 Photography and the Archive S1 Prerequisites: 15 credits at 300 level from Photography, or 221.358 or [221.100 or 221.157 and (198.358 or 212.358 or 213.342 or 222.358 or 223.358 or 224.358)] Examine photography’s engagement with the ‘archive’ as a cultural repository by investigating the social, political and historical uses of archive through your photographic work. 221.457 Photography and Visuality S1 Prerequisites: 237.330 or 237.331 or 221.381 or Permission Paper Coordinator Examine photography’s relationships with vision and visuality and discuss the impact of visual representations of contemporary life through verbal presentations, written work and a body of experimental photographic images. 222.408 Information Design S1 Prerequisites: 222.358 Explore ways in which complex information can be interpreted and translated into sophisticated visual language through analytical and practical enquiry using digital media. 222.409 Contemporary Letterpress S1 Prerequisites: 198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358 or 222.304 Explore aesthetic and theoretical implications of historical and contemporary printing methods for typography, using hand presses, metal type, wood type and digital technologies in the creation of new hybrid visual communication. 222.425 Illustration Studio Practice S1 Prerequisites: 222.321 An advanced exploration and application of illustrative processes, methods and strategies to a range of complex issues. 222.449 Spatial Type S1 Prerequisites: 198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358 or 222.303 Explore two and three dimensional typographic solutions for spatial environments. This may include interpretive, navigational or informational typography. 222.490 VCD Special Topic D: Creative Works for Festivals and Events S1 SS Appropriate Prior Study: 75 credits at 300 level from CoCA Working in small groups to conceptualise, ideate, prototype and refine a design which you’ll pitch to experienced producers, be supported by lighting experts MJF lighting and be mentored by artists and designers who exhibit nationally and internationally. 222.491 VCD Special Topic E: Interpretative Typography S1 Prerequisites: Permission Paper Coordinator. Approved prior study: 222.248 or 222.348 or 222.347 Extend your skills in design research, conceptual development and communication through typographic interpretation, creativity and control. Explore a range of formats, materials and processes. Final work will be considered for entry into an international typographic assessment. 222.492 Digital Media Special Topic: Play, Research and Design S1 Appropriate prior study: 75 credits at 300-level from CoCA Research play theory and methods, applying these to a multi-disciplinary design scenario. Work in teams to develop original activities, games and scenarios that provide engaging, interactive experiences. Final projects can take any form, from a board game to live action role play or a game show – whatever is required to explore play and solve the design challenge. 222.494 Graphic Design Special Topic: Image and Identity, Designing for Adapting S1 Appropriate prior study: 222.358 Explore how organisations lead and manage change by communicating with images and words. How an organisation presents itself can be called its identity. How different audiences perceive this is can be called its image. Research, explore, and develop a flexible design system for an organisation by creating dynamic identities that can adapt to visual, interactive, and tactile modes. 222.497 VCD Special Topic G: Digital Illustration S1 Prerequisites: Permission Paper Coordinator. Approved Prior Study: (222.232 or 222.225) and 222.358 Apply advanced contemporary digital technology skills to illustration themes and concepts. Build on previous study and focus on how digital approaches such as Wacom tablet techniques and zBrush modelling can support and enhance the ideas embedded in image-making. 223.490 Textile Design Special Topic C: Embroidered Textiles S1 Prerequisites: Permission Paper Coordinator. Explore hand, machine and digital embroidery design and styling for a fashion application. 223.491 Textile Design Special Topic D: Sustainable Colouration (February 1–26, 2016) Prerequisites: Permission Paper Coordinator Explore a variety of eco-dyeing processes for a textile length. 237.417 Māori Art and Design Studio IV – Toi Atea S1 Prerequisites: (197.317 and 197.318) or (237.317 and 237.318) Focus and refine your visual language and personal tikanga through negotiated projects that explore topics of direct reference to Māori people and their communities. Minors Creative Media Production This minor is currently being developed for delivery commencing 2017. The following minors are available from other Colleges: A minor consists of 60 credits, with at least 15 credits at 300 level. Expressive Arts (BC Minor) Linguistics (BC Minor) Media Studies (BC Minor) Marketing (BBS Minor) Entrepreneurship and Small Business (BBS Minor) Communication Management (BC Minor) Journalism Studies (BC Minor) Marketing Communication (BC Minor) Public Relations (BC Minor) Please contact an Academic Advisor for more information on these minors. 37 Unique programmes Unique pathways Unique experience Māori Visual Arts In addition to our Wellington programmes, we are proud to offer the unique and highly regarded Bachelor of Māori Visual Arts (BMVA) degree on the Manawatū campus. Mana Whakapapa Mana Tiriti Mana Whenua Mana Tangata Manawatū Campus 2016 College of Creative Arts Undergraduate Degrees Massey University Bachelor of Māori Visual Arts Explore contemporary Māori art practice in unique combination with culture, tikanga and te reo. Work in the studio in a range of media and develop a rich cultural foundation for verbal and visual communication. Become involved in waiata sessions, pōwhiri, hui and other cultural activities and interact with the broader Māori community. Focus your career with a range of elective choices. Erena Arapere, ‘Pataka’ Māori Visual Arts alumni 31 Core studio papers BMVA 100 Level / Mana Whakapapa Open your senses to Māori visual culture and explore your identity through a Māori world view. Become part of the whānau. 200 Level / Mana Tiriti Awaken your responsibility to the Treaty of Waitangi. Become aware and engaged with the political context. 300 Level / Mana Whenua Carve your own pathway within the landscape of contemporary Māori art. Other core papers Elective papers 400 Level / Mana Tangata Take leadership and responsibility for your creative practice. Pursue artistic excellence. He toi whakairo, he mana tangata! Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 150.107 Mata Puare: Studio IA 150.108 Mata Puare Studio IB 150.207 Mata Oho: Studio IIA 150.208 Mata Oho Studio IIB 150.307 Mata Ara: Studio IIIA 150.308 Mata Ara Studio IIIB 150.407 Matatau: Studio IVA 150.408 Matatau: Studio IVB 12 weeks 30 credits 12 weeks 30 credits 12 weeks 30 credits 150.110 Te Reo Whakahoahoa or 150.111 Te Reo Kōnakinaki 150.111 Te Reo Kōnakinaki or 150.210 Te Reo Kōrerorero 150.210 Te Reo Kōrerorero or other approved paper 12 weeks 15 credits 12 weeks 45 credits 12 weeks 15 credits 12 weeks 45 credits 12 weeks 15 credits 150.106 Ngā Hanga Whakairo Elective Choose one from list A Elective Choose one from list B 150.206 Ngā Momo Whakairo 150.201 Te Kawenata o Waitangi 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 12 weeks 15 credits 42 12 weeks 60 credits 12 weeks 60 credits 12 weeks 60 credits 43 Core Studio Papers BMVA Other Core Papers / All 15 credits 100 Level 300 Level Core Language Papers Core Papers 150.107 Mata Puare: Studio IA 30 credits Explore the principles and elements of design and their application within 2-D contexts and examine the cultural 150.307 Mata Ara: Studio IIIA 30 credits Prerequisites: 150.207 Advance your development of 150.207 in selected areas in an approved, individually conceived programme with content related to personal strengths and interests within 2-D frameworks. 150.110 Te Reo Whakahoahoa: Socialising in Māori 150.106 Ngā Hanga Whakairo: Be introduced to Māori language if you are a beginner in Te Reo. There will be an emphasis on oral competency, pronunciation, sentence construction and the extension Traditional Māori Visual Art significance of Māori design processes. 150.108 Mata Puare: Studio IB 45 credits Explore the principles and elements of design and their application within 3-D contexts and examine the cultural significance of Māori design processes. 200 Level 150.207 Mata Oho: Studio IIA 30 credits Prerequisites: 150.107 Examine the significance of Māori visual culture within ‘traditional’ and ‘contemporary’ contexts and advance your development of media and processes within 2-D frameworks. 150.208 Mata Oho: Studio IIB 45 credits Prerequisites: 150.108 Examine the significance of Māori visual culture within ‘traditional’ and ‘contemporary’ contexts and advance your development of media and processes within 3-D frameworks. 150.308 Mata Ara: Studio IIIB 60 credits Prerequisites: 150.208 Advance your development of 150.208 in selected areas in an approved, individually conceived programme with content related to personal strengths and interests within 3-D frameworks. 400 Level 150.407 Matatau: Studio IVA 60 credits Prerequisites: 150.307 Advance your development of 150.307 in selected areas in an approved, individually conceived programme with content related to personal strengths and interests within 2-D frameworks. of vocabulary beyond simple greetings. 150.111 Te Reo Kōnakinaki: Developing the Language Ko tenei whakaakoranga reo Māori hei mahinga ma te tauira kua timata ke ki te ako i te reo Māori. Ko tona tino kaupapa, ka whakamahia te reo hei reo whakawhitiwhiti whakaaro, hei reo korerorero i waenganui i te tangata. Paper 150.110 is more suitable for beginners. 150.210 Te Reo Kōrerorero: Māori Language IIA Prerequisites: 150.111 Nei ra te reo korero, te reo tuhituhi hei reo whakawhitiwhiti i roto i roto i te nohotahitanga a te tangata. Ka tirohia te takotoranga o te reo, nga kupu kei te hangai ki nga kaupapa maha, otira, ka tirohia nga kipeha penei i te kiwaha. and examine Māori art forms from pre-contact times to the present within the context of a dynamic and changing society. 150.206 Ngā Momo Whakairo: Contemporary Māori Visual Art Prerequisites: 150.106 An interpretation of the design structures that constitute Māori art from a bicultural perspective together with an examination of the factors that determine stylistic change. 150.201 Te Kawenata o Waitangi: The Treaty of Waitangi in New Zealand Society Prerequisites: Any 100-level BA paper Study the Treaty of Waitangi background, texts, principles, and application to contemporary New Zealand. Explore differing perspectives of hapū/iwi/Māori and the Crown, as well as opportunities for resolution. 150.408 Matatau: Studio IVB 60 credits Prerequisites: 150.308 Advance your development of 150.308 in selected areas in an approved, individually conceived programme with content related to personal strengths and interests within 3-D frameworks. Matatau Exhibition 2014, Te Manawa Gallery, Palmerston North 44 Be introduced to the scope of Māori art with a view to recognising traditional elementary forms and their significance. Consider social and cultural dimensions Toioho ki Āpiti, Manawatū graduation 2105 45 Elective Papers BMVA / All 15 credits Offerings key S1 = Semester One S2 = Semester Two SS = Summer School I = Internal D = Distance List A 146.101 Introductory Social Anthropology S1, SS I, D Be introduced to key contemporary topics in Social Anthropology, including the practice of field research, politics and power, systems of healing, mythology and ritual, urbanisation and globalisation, kinship and family. 150.114 He Tirohanga o Mua: Māori Custom, Lore and Economics S2 I, D Analyse Maori knowledge, custom and economic foundations. Examine customary lifestyles within a context of ritual, philosophy, technology, economic principles, and social organisation in order to understand pre-contact Maori culture and the implications for modern times. 154.101 Introduction to Media Studies S1 I, D Be introduced to media and communication theories, representation and audience, the political economy of media products, and social and cultural contexts. List B 146.206 Visual Ethnography S2 Prerequisites: Any 100-level BA paper Explore visual representation from within and of a selected culture or cultures. Use visual media including photography, documentary and fiction film, and video as the basis for analysis. 148.204 The New Zealand Land Wars S1 I, D Prerequisites: Any 100-level BA paper Study the New Zealand Land Wars, focusing on the causes, campaigns and consequences. 150.213 Tikanga-ā-Iwi: Tribal Development S1 D Prerequisites: 150.114 or 146.101 Critically examine the tribe as a foundation for traditional Māori society. Explore hapū and iwi structures, patterns of leadership, land tenure, tribal economies and cultural cohesion. 150.216 He Huarahi Rangahau: Māori & Research S2 D Prerequisites: Three papers at 100-level including one paper from Māori Studies Be introduced to Māori-focused research. Explore methodological, ethical and philosophical issues through case studies and examine the interface between mātauranga Māori and scientific method. 154.201 Television Studies S2 I, D Prerequisites: any 100-level BA paper Examine the nature, role and meaning of television within contemporary culture. Explore this through detailed analysis of various television genres such as news, drama, documentary and comedy. 154.222 The Art of the Film S1 D Prerequisites: any 100-level BA paper Be introduced to film aesthetics, examining the meanings and effects produced through the use of form and style. Analyse films from popular cinema, art cinema, documentary, animation and the avant-garde. Te Iwihoko Te Rangihirawea installing his work at Te Manawa Gallery, Palmerston North 46 150.303 Mana Wāhine: Māori Women S2 D Prerequisites: 150.216 (or approved alternative research methods paper) Explore issues that concern Māori women in all contexts, including the roles that Māori women assume both within a Māori social framework and beyond. Examine theories of mana wahine and the ways mana is maintained, enhanced or lessened. Hemi Kelly, ‘Urban Draft’ (stills), Māori Visual Arts alumni Spatial Type student work (Nick Kapica) College of Creative Arts Toi Rauwhārangi creative.massey.ac.nz Want to find out more about first year design and fine art studio papers? Video profiles online now at creative.massey.ac.nz