Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana

Transcription

Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana
2016
College of Creative Arts
Toi Rauwhārangi
Undergraduate Degrees
Toi Creativity
Mōhio Virtuosity
Mātauranga Unde
Mana Autonomy
Whānaungatanga
derstanding
ga Connectedness
Unique programmes
Unique pathways
Unique experience
Design, Fine Arts,
Creative Media Production
and Commercial Music
Our programmes acknowledge who and where we are in
Aotearoa New Zealand. They are focused on developing our
five graduate attributes — Toi, Mōhio, Mātauranga, Mana,
Whānaungatanga — and are underpinned by a framework that
acknowledges our distinct cultural and geographical location.
Wellington Campus
2016
College of Creative Arts
Undergraduate Degrees
Massey University
Bachelor
of Design
with Honours
Explore design practice and its core concepts, methods
and applications through hands-on projects. Work with
techniques, skills and processes specific to your major.
Mix, discuss and collaborate with other students across
art and design. Tailor your expertise further through a
wealth of elective choices.
Majors
› Fashion Design
› Industrial Design
›Photography
› Spatial Design
› Textile Design
› Visual Communication Design
Visual Communication Design
student work at ISTD Award Exhibition
(Nick Kapica)
Core studio
papers
BDes (Hons) / BDes
100 Level / Introduction
We welcome you to the College of Creative Arts.
Explore. Find your feet. Choose your path.
Can’t decide? Watch our paper trailer videos at
creative.massey.ac.nz.
200 Level / Development
You become familiar with the protocols
and processes of your particular major, in
the broader context of design practice.
Other core
papers
Elective
papers
300 Level / Expansion
You extend your skills, connect and
collaborate with other students, both within
your major and across other design areas.
BDes (Hons) only
400 Level (Hons) / Innovation
You push the boundaries of your art practice
with a significant research-led independent
body of work, and we celebrate your growth into a
fully-fledged CoCA fine arts honours graduate.
BDes only
400 Level / Innovation
You push the boundaries of design with
a significant advanced project, and we
celebrate your growth into a fully-fledged
CoCA design graduate.
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8
Studio I
Studio I
Studio I
Studio I
B1
B2
B3
B4
––– .257
Design Studio IIA
––– .258
Design Studio IIB
––– .357
Design Studio IIIA
––– .358
Design Studio IIIB
––– .454
Research Project
Major
Major
Select one
Object
Art Lab
Lens
Screen
Type
Material
Select one
Dress
Art Place
Lens
Screen
Type
Space
Select one
Object
Art Lab
Lens
Screen
Type
Material
Select one
Industrial Design
Fashion Design
Photography
Visual Com. Design
Textile Design
Spatial Design
Major
Select one
Dress
Art Place
Lens
Screen
Type
Space
Major
Major
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
elective
––– .455
Studio Project
Major
––– .453
Research &
Development
6 weeks
15 credits
6 weeks
15 credits
6 weeks
15 credits
6 weeks
15 credits
12 weeks
30 credits
Semester 1 Semester 2
Weeks 1–6
Weeks 7–12
Weeks 1–6
Weeks 7–12
Selected in
semester 1
Selected at 200 level
Selected at 200 level
Selected at 200 level
Selected at 200 level
Major
Selected at 200 level
12 weeks
15 credits
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
elective
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
12 weeks
15 credits
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
elective
237.130
Communication in
Creative Cultures
237.131
Conversations in
Creative Cultures
237.230
Creative Cultures &
Contexts I
237.231
Creative Cultures &
Contexts II
or 197.288
Creative Industries
237.330
Creative Cultures
& Ideas
237.331
Creative Cultures &
Display
or 197.388
Creative Enterprise
Elective
400 level
CoCA elective
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
45 credits
12 weeks
15 credits
12 weeks
45 credits
Elective
100 level
CoCA elective
or
outside CoCA
elective
Elective
100 level
CoCA elective
or
outside CoCA
elective
Elective
100 or 200 level
CoCA elective
or
outside CoCA
elective
Elective
100 or 200 level
CoCA elective
or
outside CoCA
elective
Elective
100, 200 or 300 level
CoCA elective
or
outside CoCA
elective
Elective
100, 200 or 300 level
CoCA elective
or
outside CoCA
elective
Elective
400 level
CoCA elective
197.465
Creative Futures
or 213.465
Exhibition
or 237.465
Creative Exposition
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
197.465
Creative Futures
or 213.465
Exhibition
or 237.465
Creative Exposition
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
Please note rules may apply if you have completed College
of Creative Arts papers in the past. Please discuss these with
an Academic Advisor prior to enrolling.
04
05
Core Studio Papers
BDes (Hons) / BDes
100 Level
200 Level
300 Level
400 Level
–– – .157/8 Studio I
15 credits
––– .257 Design Studio IIA
30 credits
– – – .357 Design Studio IIIA
30 credits
– – – .453 Research and Development
30 credits / BDes(Hons) only
– – – .455 Studio Project
45 credits / BDes only
Prerequisites: Portfolio
Prerequisites: (237.130 or 237.131) plus three
Studio I papers including one listed below
Work individually or collaboratively on projects, while
establishing your own unique creative voice and critical
approach to practice. Consolidate and expand majorspecific concepts, techniques, skills and processes in the
production of creative work, with opportunities for varied
contextual applications.
Explore and apply research methods, processes and
practices through a creative research project in your
chosen major.
Develop and realise an advanced project in your
chosen major.
Available options:
198.357 Design Studio IIIA (Industrial)
Prerequisite: 198.258
212.357 Design Studio IIIA (Fashion)
Prerequisite: 212.258
221.357 Design Studio IIIA (Photography)
Prerequisite: 221.258
222.357 Design Studio IIIA (Visual Communication)
Prerequisite: 222.258
223.357 Design Studio IIIA (Textiles)
Prerequisite: 223.258
224.357 Design Studio IIIA (Spatial)
Prerequisite: 224.258
212.453 Fashion Design Research and Development
Prerequisites: B-average over 212.358 and 237.330
– – – .358 Design Studio IIIB
30 credits
– – – .454 Research Project
45 credits / BDes(Hons) only
Work individually or collaboratively on projects, with
opportunities to apply your specialist skills to a
range of contexts. In addition, develop and apply
transferable skills relevant to professional environments.
Advance major-specific concepts, techniques, skills
and processes in the production of creative work.
Develop and realise a research-led independent project
in your chosen major.
Pick four. Each paper runs for six weeks (half a semester).
Check the diagram for when each paper runs.
Learn fundamentals of creative thinking and
making: how to come up with ideas, communicate
visually, and critically discuss creative work. Get
an introduction to different ways of making, choosing
from the following options:
198.157 Object / Designing and making objects for
human use and experience.
212.157 Dress / Designing and making garments,
with a focus on exploring the relationship between
body and ‘dress’.
213.157 Art Lab / Art-making across different media,
exploring selected processes used by contemporary
artists to generate work.
213.158 Art Place / Producing art works in relation
to site and context.
221.157 Lens / Photographic image-making,
using digital photographic capture, editing and basic
processing methods.
222.157 Screen / Designing for screen media, with
a focus on both static and sequential imagery.
222.158 Type / Designing using type, with a focus
on composition and form.
223.157 Material / Designing and making textiles
through the investigation of surface, form, textures,
colour and line for materials.
224.157 Space / Understanding, representing
and creating 3D space through a range of drawing
and mapping processes.
Explore key issues for creative practice through your
studio work, including the source and acknowledgement
of ideas, client relationships, design responsibility,
sustainability and ethical considerations. Develop and
apply core techniques, skills and processes in your
chosen major.
Available options:
198.257 Design Studio IIA (Industrial) Prereqs: 198.157
212.257 Design Studio IIA (Fashion) Prereq: 212.157
221.257 Design Studio IIA (Photography) Prereq: 221.157
222.257 Design Studio IIA (Visual Communication
Prerequisites: 222.157 or 222.158
223.257 Design Studio IIA (Textiles) Prereq: 223.157
224.257 Design Studio IIA (Spatial) Prereq: 224.157
––– .258 Design Studio IIB
30 credits
Continue to explore issues relevant to creative practice,
such as tangible and intangible qualities, emotion
and affect, value, exchange and what it takes to make
innovative contributions to the wider community. Further
develop and apply core techniques, skills and processes
in your chosen major.
Available options:
198.258 Design Studio IIB (Industrial)
Prerequisite: 198.257
212.258 Design Studio IIB (Fashion)
Prerequisite: 212.257
221.258 Design Studio IIB (Photography)
Prerequisite: 221.257
222.258 Design Studio IIB (Visual Communication)
Prerequisite: 222.257
223.258 Design Studio IIB (Textiles)
Prerequisite: 223.257
224.258 Design Studio IIB (Spatial)
Prerequisite: 224.257
06
Available options:
198.358 Design Studio IIIB (Industrial)
Prerequisite: 198.357
212.358 Design Studio IIIB (Fashion)
Prerequisite: 212.357
221.358 Design Studio IIIB (Photography)
Prerequisite: 221.357
222.358 Design Studio IIIB (Visual Communication)
Prerequisite: 222.357
223.358 Design Studio IIIB (Textiles)
Prerequisite: 223.357
224.358 Design Studio IIIB (Spatial)
Prerequisite: 224.357
Available options:
198.453 Industrial Design Research and Development
Prerequisites: B-average over 198.358 and 237.330
221.453 Photography Research and Development
Prerequisites: B-average over 212.358 and 237.330
222.453 Visual Communication Design Research
and Development
Prerequisites: B-average over 222.358 and 237.330
223.453 Textile Design Research and Development
Prerequisites: B-average over 223.358 and 237.330
Available options:
198.455 Industrial Design Studio Project
Prerequisites: 198.358 or 198.355
212.455 Fashion Design Studio Project
Prerequisites: 212.358 or 212.310
221.455 Photography Studio Project
Prerequisites: 221.358 or 221.370
222.455 Visual Communication Design Studio Project
Prerequisites: 222.358 or 222.456
223.455 Textile Design Studio Project
Prerequisites: 223.358 or (223.301 and 223.302)
224.455 Spatial Design Studio Project
Prerequisites: 224.358 or 224.352
224.453 Spatial Design Research and Development
Prerequisites: B-average over 224.358 and 237.330
Available options:
198.454 Industrial Design Research Project
Prerequisite: 198.453
212.454 Fashion Design Research Project
Prerequisite: 212.453
221.454 Photography Research Project
Prerequisite: 221.453
222.454 Visual Communication Design Research Project
Prerequisite: 222.453
223.454 Textile Design Research Project
Prerequisites: 223.453 or (223.450 and 223.451)
224.454 Spatial Design Research Project
Prerequisite: 224.453
Design studio,
Te Ara Hihiko
07
Bachelor
of Fine Arts
with Honours
Explore art-making in an interdisciplinary studio environment
and develop your own unique practice. Work in any media,
supported by technical workshops. Mix, discuss and
collaborate with other students across art and design.
Tailor your practice further through a wealth of elective choices.
Jordana Bragg
Fine Arts Crit Week
(Matt Paterson)
›Sculpture
›Painting
›Drawing
›Performance
›Installation
› Moving image
›Photography
›Printmaking
› Site-responsive work
› Curatorial activities
› Art writing
Core studio
papers
BFA (Hons) / BFA
100 Level / Introduction
We welcome you to the College of Creative Arts.
Explore. Find your feet. Choose your path.
Other core
papers
Elective
papers
Weeks 1–6
Weeks 7–12
Weeks 1–6
Weeks 7–12
––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8
Studio I
Studio I
Studio I
Studio I
B1
B2
B3
B4
Select one
Dress
Art Place
Lens
Screen
Type
Space
Select one
Object
Art Lab
Lens
Screen
Type
Material
Select one
Dress
Art Place
Lens
Screen
Type
Space
Select one
Object
Art Lab
Lens
Screen
Type
Material
6 weeks
15 credits
6 weeks
15 credits
6 weeks
15 credits
6 weeks
15 credits
BFA only
200 Level / Development
You become familiar with the practices and
300 Level / Expansion
You extend your art practice and hone your
400 Level (Hons) / Innovation
You push the boundaries of your art practice
400 Level / Innovation
You push the boundaries of your art practice
processes of contemporary art production.
critical skills further.
with a significant research-led independent
body of work, and we celebrate your growth into
a fully-fledged CoCA fine arts honours graduate.
with a substantial independent body of work,
and we celebrate your growth into a fullyfledged CoCA fine arts graduate.
Can’t decide? Watch our paper trailer videos at
creative.massey.ac.nz.
Semester 1 Semester 2
BFA (Hons) only
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
213.241
Art Studio I
213.242
Art Studio II
213.341
Art Studio III
213.242
Art Studio IV
213.441
Art Studio
Research
213.442
Art Studio V
213.440
Art Studio Practice
213.442
Art Studio V
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
elective
237.130
Communication in
Creative Cultures
237.131
Conversations in
Creative Cultures
237.230
Creative Cultures &
Contexts I
237.231
Creative Cultures &
Contexts II
or 197.288
Creative Industries
237.330
Creative Cultures
& Theory
237.331
Creative Cultures &
Display
or 197.388
Creative Enterprise
213.463
Research Seminar
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
Elective
100 level
CoCA elective
or
outside CoCA
elective
Elective
100 level
CoCA elective
or
outside CoCA
elective
Elective
100 or 200 level
CoCA elective
or
outside CoCA
elective
Elective
100 or 200 level
CoCA elective
or
outside CoCA
elective
Elective
200 or 300 level
CoCA elective
or
outside CoCA
elective
213.357
Intro to FIne Art Res.
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
elective
197.465
Creative Futures
or 213.465
Exhibition
or 237.465
Creative Exposition
Elective
200, 300 or 400 level
CoCA elective
or
outside CoCA
elective
197.465
Creative Futures
or 213.465
Exhibition
or 237.465
Creative Exposition
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
(compulsive for honours
students)
or
CoCA elective 200
or 300 level
12 weeks
45 credits
12 weeks
15 credits
12 weeks
45 credits
Please note rules may apply if you have completed College
of Creative Arts papers in the past. Please discuss these with
an Academic Advisor prior to enrolling.
10
11
Core Studio Papers
BFA (Hons) / BFA
100 Level
200 Level
300 Level
400 Level
– – – .157/8 Studio I
15 credits
213.241 Art Studio
30 credits
213.341 Art Studio III
30 credits
213.441 Art Studio Research
30 credits / BFA(Hons) only
Prerequisites: Portfolio
Prerequisites: 213.157 or 213.158 or (197.131
and 197.132)
Develop ideas, practices and processes in the production
of contemporary art through a series of prescribed
studio projects, media workshops, gallery visits and
guest speakers.
Prerequisites: 213.242 or (213.251 or 213.201)
Studio projects, media workshops, and a programme of
gallery visits and guest speakers that expand knowledge
of content, context, methodology and the role of critical
dialogue in art production.
Prerequisites: (213.342 or 213.351) and 213.357;
Corequisite: 213.463
Advance the exploration of content, context,
methodology and the role of critical dialogue in the
production of contemporary art. Develop a substantial,
innovative research project that engages in critically
reflexive practice.
Pick four. Each paper runs for six weeks (half a
semester). Check the diagram for when each paper
runs.
Learn fundamentals of creative thinking and
making: how to come up with ideas, communicate
visually, and critically discuss creative work. Get
an introduction to different ways of making, choosing
from the following options:
198.157 Object / Designing and making objects for
human use and experience.
212.157 Dress / Designing and making garments,
with a focus on exploring the relationship between
body and ‘dress’.
213.242 Art Studio II
30 credits
Prerequisites: 213.241
Further develop ideas, practices and processes in the
production of contemporary art through a series of
prescribed studio projects, media workshops, gallery
visits and guest speakers.
213.157 Art Lab / Art-making across different media,
exploring selected processes used by contemporary
artists to generate work.
213.342 Art Studio IV
30 credits
Prerequisites: 213.341
Studio projects, media workshops, and a programme
of gallery visits and guest speakers that further expand
knowledge of content, context, methodology and the role
of critical dialogue in art production.
300 Level / Core Paper for Honours
213.357 Introduction to Fine Arts
Research Methods and Practices
15 credits / BFA(Hons) only
213.158 Art Place / Producing art works in relation
to site and context.
221.157 Lens / Photographic image-making,
using digital photographic capture, editing and basic
processing methods.
Prerequisites 213.352 or 237.330
An introduction to a range of methods and practices
for undertaking research in a fine art context.
222.157 Screen / Designing for screen media, with
a focus on both static and sequential imagery.
213.463 Research Seminar
15 credits / BFA(Hons) only
Prerequisites: 213.357; C 213.441
Address the application, dissemination and discussion
of research practices in contemporary art. Emphasis will
be placed on selective investigation and presentation of
critical issues in the production of art and culture.
213.440 Art Studio Practice
30 credits / BFA only
Prerequisites: 213.342 or 213.351
Further advance the exploration of content, context,
methodology and the role of critical dialogue in the
production of contemporary art. Develop and present
a substantial, innovative and individual body of work.
Camera
213.442 Art Studio V
45 credits
222.158 Type / Designing using type, with a focus
on composition and form.
Prerequisites 213.440 or 213.441
Further advance the exploration of content, context and
engaged dialogue in the production of contemporary art
while producing a substantial innovative body of work.
223.157 Material / Designing and making textiles
through the investigation of surface, form, textures,
colour and line for materials.
Top: Jesse Bowling
Below: Catherine Christmas
Fine Arts Crit Week
(Matt Paterson)
224.157 Space / Understanding, representing
and creating 3D space through a range of drawing
and mapping processes.
Elizabeth Pointon, performance,
Exposure opening 2014
(Jeff McEwan)
12
13
Shared Core Papers
BDes (Hons), BFA (Hons) only / All 15 credits
100 Level / Critical & Contextual
Studies
*237.130 Communication in Creative Cultures
Learn fundamentals of academic writing and a range of
communication skills in the creative arts, while gaining
a basic overview of historical epochs from the 18th
century to the present, and an understanding of the
importance of creative practice today.
*237.131 Conversations in Creative Cultures
Learn about the concept of world views, and gain an
introduction to key issues and debates concerning
cultural identity in Aotearoa New Zealand and what
they mean for art and design.
200 Level / Critical & Contextual
Studies and Business & Enterprise
*237.230 Creative Cultures and Contexts I
Prerequisites: 75 credits at 100 level
Gain insights to histories of design and art to develop
a critical appreciation of change and context. Choose
from a series of theme-based modules that explore
the origins and impacts of consumerism, globalisation
and sustainability.
*237.231 Creative Cultures and Contexts II
Prerequisites: 75 credits at 100 level
Explore and discover a broad range of critical
perspectives relevant to the creative arts. Select from
a range of thematic modules.
*197.288 Creative Industries – the living marketplace
Prerequisites: 75 credits at 100 level
Work in trans-disciplinary teams to develop, conceptualise
and create products, services, events, artworks etc.
Culminates in a student-led ‘living marketplace’ on campus.
300 Level / Critical & Contextual
Studies and Business & Enterprise
*237.330 Creative Cultures and Ideas
Prerequisites: 237.230 or 237.231
Explore and appraise a range of theories that support
the critical positioning of creative practices.
14
*237.331 Creative Cultures and Display
Prerequisites: 75 credits at 200 level
Step outside the white room. Critically engage with
curatorial strategies for diverse sites of cultural display,
including museums, galleries, film, billboards, online,
the street, portable devices and structures. Investigate
modes of representation, collection, archiving, display
and distribution.
*197.388 Creative Enterprise
Prerequisites: 75 credits at 200 level
Explore conceptual, strategic and professional
dimensions of creative enterprise. Through exposure to
industry exemplars learn, develop and apply techniques
and approaches common to professional practice within
creative industries.
400 Level / External Focus Papers
197.465 Creative Futures
Prerequisites: 198.358 or 212.358 or 213.342 or 221.358
or 222.358 or 223.358 or 224.358
Develop professional competencies central to
entrepreneurial and industry environments and situate
your creative practice in a professional context.
Construct an active strategy to promote yourself and
your work persuasively to a defined target audience.
213.465 Exhibition
Corequisites: 237.465 and _ _ _ .454 or _ _ _ .455
or 213.442
Situate your creative practice through exhibition by
generating a proposal and then developing an exhibition.
Discuss and critically reflect on diverse approaches to
the exhibition of creative work and its relevance for a
range of professional and academic contexts.
237.465 Creative Exposition
Explore writing as part of your future art/design practice.
Investigate diverse approaches to creative research
exposition and its relevance for a range of contexts.
Identify avenues to publish your art/design writing. There
will be plenty of interaction with successful artists and
designers who use writing, and people who write about
art and design.
*Open Papers (Papers that do not require portfolio entry)
Student work for Creative
Industries paper, 2014
(Anna Brown)
Bachelor of
Creative
Media
Production
Explore studio practice, storytelling, media development
and production. Work on industry-led briefs through
hands-on projects. Mix, discuss and develop the skills and
qualities required for a career in an expanding media
market. Tailor your expertise further through a wealth of
elective choices.
›
›
›
›
›
›
›
›
›
›
Mallika Worboys, first year
student work: computer
animation, ‘Synergy’
Audio Production & Sound Design
Computer Animation
Cross-Media Production
Game Technologies
Production Development
Post-production & Motion Capture
VFX - Visual Effects Production
Visualisation for Media Production
Video Production
Web & Mobile Media
Core studio
papers
BCMP
100 Level / Introduction
We welcome you to the College of Creative Arts.
Explore. Find your feet. Choose your path.
200 Level / Development
You become familiar with the practices and
processes of creative media production and
begin to hone your production skills.
Other core
papers
Elective
papers
300 Level / Realisation
You push the boundaries of your creative
media production skills in a range of major
projects and we celebrate your growth
into a fully-fledged CoCA creative media
production graduate.
Core Studio Papers
100 Level
Semester 1/ 15 credits
Select any two of the following (you can take a third as
your 100 level elective choice):
289.101 Introduction to Web & Mobile Media
Media concepts and production processes for producing
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Select any two:
289.101
Introduction to Web
& Mobile Media
289.102
Visualisation for
Media Production
289.103
Introduction
to Computer
Animation
289.104
Introduction to VFX
Select any two:
289.105
Introduction to Digital
Video Production
289.106
Introduction to Game
Technologies &
Mechanics
289.107
Introduction to Audio
Production & Sound
Design
289.108
Introduction to
Animatronics &
Modelling
289.204
Cross-media
Production
289.204
Production
Development
289.302
Major Project
Innovation Lab
289.304
Major Project
Production
12 weeks
15 credits each
12 weeks
15 credits each
12 weeks
15 credits
154.101
Introduction to
Media Studies
154.120
Transmedia
Narrative &
Storytelling
152.230
Entrepreneurship
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
30 credits
Elective
100 level
289.105, 106, 107,
108 or other CoCA
elective or outside
CoCA elective
Elective
100 level
289.105, 106, 107,
108 or other CoCA
elective or outside
CoCA elective
Elective
100 or 200 level
289.208, 209, 110,
211 or other CoCA
elective or outside
CoCA elective
Elective
100 or 200 level
CoCA elective
or outside CoCA
elective
Elective
200 or 300 level
CoCA elective
or outside CoCA
elective
152.333
New Venture
Project
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
18
interactive media on multiple platforms.
289.102 Visualisation for Media Production
Apply visual form to abstract ideas and concepts in
a range of formats including storyboarding, concept
visualisation and character development.
289.103 Introduction to Computer Animation
Rendering processes for computer animation.
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
289.205
Intermedia
289.207
Post-production
Development
289.303
Major Project
Pre-production
289.305
Major Project
Post-production
289.104 Introduction to VFX
Develop and apply digital special effects and motion
graphic effects such as dynamics, particles, fluids, light
and rendering.
Semester 2/ 15 credits
Select any two of the following (you can take a third as
your 100 level elective choice):
12 weeks
15 credits
289.202
Media Innovation
and Creativity
12 weeks
15 credits
289.105 Introduction to Digital Video Production
Be introduced to industry standard digital video
289.301
Portfolio and
Dissemination
production tools and environments including camera,
lighting, editing and post-production processes.
289.106 Introduction to Game Technologies
& Mechanics
Be introduced to industry standard digital tools
for games, game mechanics, concepts and production
processes.
289.107 Introduction to Audio Production
& Sound Design
Be introduced to industry standard digital audio
production tools and environments, sound design
concepts and audio production processes.
289.108 Introduction to Animatronics & Modelling
Be introduced to basic electronics and modelling,
animatronics and physical computing for
computer-controlled objects and physical effects.
19
Core Studio Papers
BCMP
Other Core Papers
All 15 credits
200 Level
300 Level (on offer from 2017)
100 Level
300 Level (on offer from 2017)
Semester 1
Semester 1
Semester 1
Semester 1
289.204 Cross-Media Production 15 credits
Prerequisites: Two of 289.101, 289.102, 289.103,
289.104, 289.105, 289.106, 289.107, 289.108
Choose two production subjects (see prerequisites)
to gain expertise in interdisciplinary processes and
develop cross-media competencies. Further your
technical knowledge through the production of short
creative projects.
289.302 Major Project Innovation Lab 15 credits
Prerequisites: 289.202
Apply research, ideation and value proposition
methodologies in response to cross-media industry
briefs. Prepare presentations using appropriate
audio-visual media in the form of a professional pitch
to the client.
154.101 Introduction to Media Studies
Introduces media and communication theories,
representation and audience, the political economy
of media products, and social and cultural contexts.
289.301 Portfolio and Dissemination
Develop your online portfolio for your progression to
postgraduate study or transition to industry. Learn how to
devise a range of events such as exhibitions, screenings
and performances. Gain a critical understanding of
audience, site, experience, live-ness, and spectacle.
Semester 2
154.120 Transmedia Narrative & Storytelling
Explores different approaches to the elements,
structures and techniques of storytelling. References
a range of historical genres and media contexts.
289.205 Intermedia 15 credits
Prerequisites: Any 100-level paper
Work with your fellow students to explore experimental
and hybrid media arts practices. Focus on the histories
of avant-garde and experimental electronic arts, working
across disciplines and forms of artistic expression that
integrate media technology.
289.303 Major Project Pre-production 15 credits
Prerequisites: 289.206 and 289.207
Corequisite: 289.302
Produce a group pre-production document detailing
the planning and resourcing requirements for Major
Project Production and Post-production studio papers.
Work as a team and communicate professionally with
clients at all times, agreeing scope and schedules.
Semester 2
Semester 2
Semester 1
289.206 Production Development 15 credits
Prerequisites: 289.204
Work professionally with trans-disciplinary teams
assisting in the production of externally focused projects.
Take on assistant production roles that support various
scheduled production tasks.
289.304 Major Project Production 15 credits
Prerequisites: 289.206, 289.207, 289.303
Work creatively and professionally in cross-media
teams, producing assets in response to industry briefs
developed in the Major Project Innovation Lab and
Pre-production papers. Communicate with the client
and manage and meet deadlines according to schedules
and budgets.
152.230 Entrepreneurship
Prerequisites: Any 100-level paper
An introduction to entrepreneurship and its application
to new ventures as well as to existing small businesses.
289.207 Post-production Development 15 credits
Prerequisites: 289.204
Work professionally with trans-disciplinary teams
assisting in the production of externally focused projects.
Take on assistant production roles that support various
scheduled post-production tasks.
289.305 Major Project Post-production 30 credits
Prerequisites: 289.302, 289.303 Corequisite: 289.304
Demonstrate your postproduction skills and knowledge
learned throughout the degree. Work creatively and
professionally in interdisciplinary post-production teams
and deliver finished works and assets to your client for
final signoff.
200 Level
Semester 2
289.202 Media Innovation and Creativity
Gain an understanding of how formats have been
disrupted by digital technology, challenging old models
and creating new opportunities. Explore applied research
and innovation techniques used for developing and
assessing the social, cultural and commercial viability
of cross-media proposals.
Semester 2
152.333 New Venture Project
Prerequisites: Any 200 level paper
Study the process of initiating and managing a new
venture, including opportunity identification and
assessment processes; comprehensive business
planning; strategy formulation and results forecasting;
integration of relevant concepts and techniques. Plans
for launching new products and services by existing
businesses are also considered.
E
Elective papers
As a BCMP student, you can take any CoCA elective you
like provided you have the prerequisites; see pages 30–35
of this book. The four electives below are delivered by
CMP staff; see page 33 for details.
289.208 Computer Animation Production
(Prerequisite: 289.103)
289.209 VFX Production
(Prerequisite: 289.104)
289.210 Game Technologies Project
(Prerequisite 289.106)
289.211 Video and Sound Production
(Prerequisite 289.105)
20
21
Bachelor of
Commercial
Music
New in 2016
Equip yourself for a great career in making, producing
or promoting commercial music. Develop the skills and
knowledge required for your major, and work in mixed teams
– as you will in the music business – to put on gigs, record,
create media and go on tour. Learn from people with decades
of experience in performance, production and promotion.
Tailor your expertise further with a wealth of elective choices
from any creative discipline.
Majors
›Music Industry
› Music Practice
›Music Technology
Core major
papers
BCommMus
100 Level / Introduction
We welcome you to the College of Creative Arts.
Explore. Find your feet. Choose your path.
200 Level / Development
You become familiar with the practices and
processes of commercial music and begin to
hone your skills.
Shared core
papers
Elective
papers
300 Level / Realisation
You push the boundaries in a major
commercial music project, and we celebrate
your growth into a fully-fledged CoCA
commercial music graduate.
Majors
Music industry
Label development, publishing, artist management,
and future industry trends. Develop your skills by
project managing live music for concerts, tours
and festivals.
Music practice
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
133. –––
Major papers
133. –––
Major Project
Production
2 papers
30 credits in total
12 weeks
30 credits
Weeks 1–12
133. –––
Major papers
for one of Music Industry or Music Practice
or Music Technology
133. –––
Major papers
3 papers for your major
45 credits in total
2 papers
30 credits in total
Weeks 1–12
133.255
Contemporary
Musicology
133.156
The Recorded Work
133.257
Philosophical
Perspectives in
Music
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
133.155
Web development,
Social Media and
the Cloud
133.157
Music Video
Production
133.256
Music Media
133.258
Music Touring
133. –––
Major Project
Pre-production
133.356
Graduate Portfolio
Development
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
Elective
100 level
CoCA elective or
non-CoCA elective
133,158
The Gig
Elective
100 or 200 level
CoCA elective or
non-CoCA elective
Elective
100 or 200 level
CoCA elective or
non-CoCA elective
133.355
Political Economy,
Freeconomy,
Crowds
Elective
100, 200 or 300
level
CoCA elective or
non-CoCA elective
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
24
Your choice of instrument, voice, computer or
turntable. All content is firmly based in popular
music, covering a wide range of genres.
Music technology
Music software and hardware development, live
sound and lighting, and sound engineering.
25
Core Major Papers
BCommMus / All 15 credits
Offerings key
S1 Semester One
S2 Semester Two
DS Double Semester
First Year (2016)
You must do all the papers listed for your major.
Music Industry
133.166 Music Label Development S1
Explore how popular music is promoted and distributed
from artist-run, independent and major label
perspectives. Consider the historical evolution of music
industry, and the opportunities provided by new models
of digital innovation.
133.167 Live Music 1 S1
Develop creative strategies for managing a live music
show from the ‘DIY’ perspective. This paper covers
planning, budgeting, rudimentary accounting, contracts,
risk assessment, promotion and evaluation, plus the
basics of health and safety law, working hours and
licensing.
133.265 Artist Development S2
How are artists and content discovered, aligned and
managed? Examine the notion of Artist Development
in relation to digital music distribution. Consider
issues of quality, the future of musical culture, product
development practices and strategy in New Zealand and
internationally.
Music Practice
133.175 Music Instrument Practice 1 DS
Prerequisite: Audition
Develop your musical practice supported by working
artist-tutors. Gain musicianship skills, creative and
technical abilities through practice-based workshops
and classes. Learning will be appropriate to a wide range
of instruments and technologies representing a wide
range of contemporary genres.
26
133.176 Music Composition and Arrangement 1 DS
Prerequisite: Audition
Learn and practise various approaches to contemporary
composition, and key compositional elements, structures
and techniques. Explore a wide range of popular genres
and histories to understand the relationship between
musical and cultural form. Learn music theory and
keyboard skills to help you develop song writing and
arrangement skills.
133.177 Music Studio Production S1
Use DAWs (Digital Audio Workstations) to explore the
properties of sound, studio equipment, signal paths,
microphone placement, capturing musical performance,
multi-track recording, mixing techniques including
processing and effects and mastering. No previous
recording experience required.
Music Technology
133.187 Live Technologies – Sound and Light S1
Gain a creative, technical and practical understanding of
sound and lighting technologies in the production of live
music. Learn how to design, plan, assess, rig and operate
live music systems.
133.186 Musical Interface and Interaction S1
Design new musical instruments, controllers, web
and mobile music interfaces and experiences. Study
historical and contemporary musical interaction to
understand how performers and consumers interact with
contemporary music.
133.285 Music Software Development 1 S2
Turn your ideas into prototype music applications. Use
software to develop a range of interactive and generative
music applications. Learn to interface with a range of
electronic input and output devices.
Second Year (2017)
Third Year (2018)
You must do all the papers listed for your major.
You must do all the papers listed for your major.
Music Industry
Music Industry
133.267 Live Music 2 S1
Build on your skills from Live Music 1, focusing on
complex live music events such as tours and festivals,
and exploring large scale event planning and logistics.
133.365 The Music Manager S1
133.165 Music Publishing S2
Gain an understanding of music publishing and copyright,
and how this relates to the recording, ownership,
and exploitation of music. Explore the tensions and
challenges facing this side of the music industry in the
current digital landscape.
Music Practice
133.275 Music Instrument Practice 2 DS
Gain a higher level of technical, artistic and analytical
musical skills, through practice-based learning and
critique in the continued development of your instrument,
vocal or technology-generated discipline.
133.276 Music Composition and Arrangement 2 DS
Develop advanced song writing techniques to gain a
range of creative techniques for composing, arranging
and recording linear and non-linear music. Compose
and arrange original works using digital tools and
technologies.
Music Technology
Explore the wider music industry from the perspective
of the music manager, expanding from a local to an
international focus.
133.366 Future Music S1
Investigate music future casting through a series of
creative and predictive ‘ideation’ (ideas-generating)
workshops. Discuss key texts and case studies, and
develop your own proposal for the future of music.
Music Practice
133.375 Music Instrument Practice 3 S1
Engage in advanced study of your instrument, technology
and/or voice. Through a combination of mixed ensemble
and master classes, you will be supported in achieving a
professional industry level of technical and artistic ability.
133.376 Music Composition and Arrangement 3 S1
Develop a musical understanding beyond conventional
and popular music forms. Study advanced theoretical
concepts and techniques key to exploring musical ideas
through a diverse range of graphic and natural scores.
Heighten your musical awareness by actively listening
and responding in improvisation groups supported by
seminar discussions.
133.185 Music and Sound Engineering S1
Learn the key concepts, techniques, and principles of
sound, sound recording and mixing. We cover analogue
and digital signal processing, microphone workings and
placement, monitoring, digital multi-track recording and
editing, MIDI, dynamics, EQ and effects, stereo and 5.1
mixing techniques, sound to picture and mastering.
Music Technology
133.286 Music Hardware and Electronics 1 S2
Learn analogue and digital electronics specific to audio.
Gain a knowledge and employ basic design principles
and components to produce practical sound and music
projects.
133.386 Music Hardware and Electronics 2 S1
Extend your skills with analogue and digital electronics
for audio. Participate in electronic and product
development workshops to transform your creative ideas
into prototype works.
133.385 Music Software Development 2 S1
Apply user centred and interface development processes
in the production of prototype music applications.
Learn technologies and platforms for publishing and
distributing software applications.
27
Core Major Papers
BCommMus
You must do both these papers in your final year.
Shared Core Papers
BCommMus / All 15 credits
First Year (2016)
Second Year (2017)
Third Year (2018)
Semester 1
Semester 1
Semester 1
133.155 Web Development, Social Media and
the Cloud
Gain the creative and technical skills needed to
effectively profile and promote music online. We cover
web platforms, user centred design concepts, authoring
tools, net personas and social identities, along with
discussions around etiquette, copyright, civil rights and
privacy.
133.156 The Recorded Work
Make a recording and aggregate it across digital
platforms. Explore contemporary music consumption,
distribution and sales models.
133.355 Political Economy, Freeconomy
and Community
Investigate music as a cultural form in relation to society,
economy and technology. Further develop your ability
to reflect critically and to analyse the context in which
you work.
All Majors / 15 credits
Major Project Pre-production
(133.367 Music Industry, 133.377 Music Practice,
133.387 Music Technology) S1
Generate and evaluate innovative concepts for your
major project and carry out detailed investigation into
planning and resourcing requirements along with analysis
of cultural, social and economic values of your proposal.
Work individually and in teams to agree the scope and
roles of the proposed project.
All Majors / 30 credits
Major Project (133.368 Music Industry, 133.378 Music
Practice, 133.388 Music Technology) S2
Realise an ambitious major project, working
collaboratively or individually. You will be mentored by
academic staff and/or industry professionals.
Semester 2
133.255 Contemporary Musicology
Be introduced to a number of established theoretical
approaches and perspectives on contemporary
musicology. We encourage you to explore the context
and critical framework for your research.
133.157 Music Video Production
Get hands-on with industry standard digital video
production tools and environments for preproduction (eg
storyboarding, animatics), production (eg camera, lighting,
sound) and post-production (eg editing). Make a music
video, and learn basic music video analysis and theory.
133.158 The Gig
Collaborate with students across all three majors to put
on a gig. Explore the roles and responsibilities associated
with live music, and gain first-hand skills and experience
in staging an event.
28
133.256 Music Media
Examine a range of media platforms used by the music
industry and the influential role that media, image and
identity play in the success or failure of launching and
sustaining music careers.
Semester 2
133.257 Philosophical Perspectives in Music
Study a range of philosophical perspectives on the
nature, purpose and value of music. Explore theoretical
positions to develop critical skills for the analysis of your
own research.
Semester 2
133.356 Graduate Portfolio Development
Prepare to enter the industry, or postgraduate study, by
developing your online portfolio. Learn how to develop
professional networks and progression opportunities.
133.258 Music Touring
Learn about touring models including multiple venue
bookings, support acts, technical and road logistics,
wellbeing and communication, planning, management,
promotion and merchandising. Bring this all together to
produce a short tour.
29
Electives (CoCA) / All 15 credits
(Note Details correct at time of publication. May be subject to change.)
Offerings key
S1 Semester One
S2 Semester Two
MY Mid-Year Block
SS Summer School
DS Double Semester
* Open Papers (Papers that do not require
portfolio entry)
CoCA College of Creative Arts
Prerequisite You must have done these papers. In
exceptional circumstances, the Head of School can grant
exemptions to prerequisites.
Approved Prior Study, Permission Paper Coordinator
If you have done these papers, you will get in (if there is
space). If you have not done these papers, you could still
get in – talk to the Paper Coordinator.
Appropriate Prior Study You do not have to have done
these papers to get in, but you will have to do extra work
to catch up.
100 Level / CoCA Electives
*154.101 Introduction to Media Studies S1
Introduces media and communication theories,
representation and audience, the political economy
of media products, and social and cultural contexts.
*154.120 Transmedia Narrative & Storytelling S2
Explores different approaches to the elements,
structures and techniques of storytelling. References
a range of historical genres and media contexts.
*197.119 Coding for Creative Practice S2
Gain basic knowledge and techniques in the creative
uses of computer programming for a range of art and
design contexts.
*197.191 Art & Design Special Topic I: Visual Identity
Systems S1 S2
Develop a visual expression for an organisation or event
that can be adapted across a range of mediums. Acquire
techniques, skills and processes of synthesis, reduction
and abstraction.
30
*197.122 Digital Fabrication S1 S2
Design and produce objects with digital fabrication
tools using open source and consumer software.
*212.100 Fashion Pattern Making S1 S2 SS
Learn basic techniques and processes of patternmaking
for apparel design, including dart manipulation, added
fullness, contouring and design detailing.
*212.101 Fashion Construction S1 S2 SS
Be introduced to specialised industrial machinery,
techniques and applied processes of apparel manufacture
through construction sampling and prototyping.
*213.150 Painting S1
Gain a hands-on introduction to aspects of contemporary
painting focusing on colour, surface and structure,
mediums and techniques, through studio classes and
independent work.
*213.151 Contemporary Sculpture S2
Gain a hands-on introduction to aspects of
contemporary sculpture looking at concepts and
object making through the exploration of physical
materials and applied processes.
*213.154 Drawing as Expanded Practice S1 S2
Explore the potential for drawing to become more
than a traditional practice of representation, by
developing your observation skills, modes of expression
and representation using a broad range of approaches.
*213.155 Drawing The Body I S1 S2
Learn the fundamentals of drawing the human body
through a project of drawing exercises using various
techniques and media.
*221.100 Photography as an Agent of Change S1 S2
Gain a grounding in photographic technologies and
how they can be utilised in contemporary photographic
practice through exploration of the evolving relationship
between photography and social and political issues.
*222.104 Printmaking S1 S2 SS
Gain competence in specific printmaking techniques,
skills and processes.
*237.117 Māori Art and Design Studio I – Toi Atea S1 S2
Develop personal forms of expression though an
engagement with the values, concepts, traditions,
art/design forms and structures of the whare whakairo.
*289.101 Introduction to Web & Mobile Media S1
Gain a creative and technical knowledge and
understanding of media concepts and production
processes essential for the production of interactive
media on multiple platforms.
200 Level / CoCA Electives
*289.102 Visualisation for Media Production S1
Develop techniques that enable you to give visual form
to abstract ideas and concepts. Apply these to a range
of formats including storyboarding, concept visualisation
and character development.
*197.211 Rapid Ideation S2
Prerequisites: 75 credits at 100 level
Learn techniques and methods for fast, original
idea generation and development, in response to
design challenges.
*289.103 Introduction to Computer Animation S1
Gain a creative and technical knowledge and
understanding of rendering processes essential for
the production of computer animation.
197.238 Interaction and Interface I S1
Prerequisites: 75 credits at 100 level including 198.157 or
212.157 or 213.157 or 213.158 or 221.157 or 222.157 or
222.158 or 223.157 or 224.157
Explore the interface between technology and
people across hand-held, web located, environmental
and spatial contexts.
*289.104 Introduction to VFX S1
Develop and apply techniques of digital special
effects and motion graphic effects. Acquire and apply
fundamental skills with effects such as dynamics,
particles, fluids, light and rendering.
*289.105 Intro to Digital Video Production S2
Be introduced to industry standard digital video
production tools and environments. Gain creative and
technical knowledge and understanding of camera,
lighting, editing and post-production processes.
Second year CoCA students can also take 100-level
electives.
197.270 Creative Ecologies I S1
Prerequisites: 75 credits at 100 level including 198.157 or
212.157 or 213.157 or 213.158 or 221.157 or 222.157 or
222.158 or 223.157 or 224.157
Focus on issues raised by human influence on ecology,
culture and economy. Explore the history and contexts of
sustainability, and creative responses to future scenarios.
*289.106 Introduction to Game Technologies &
Mechanics S2
Be introduced to industry standard digital tools for
games. Gain creative and technical knowledge
and understanding of game mechanics, concepts
and production processes.
198.213 Furniture Design S2
Prerequisites: 75 credits at 100 level including 198.157 or
212.157 or 213.157 or 213.158 or 221.157 or 222.157 or
222.158 or 223.157 or 224.157 or 197.132
Develop furniture design skills for a range of contexts
including one-off, batch and mass production, through
a design furniture project for a specific context.
*289.107 Introduction to Audio Production & Sound
Design S2
Be introduced to industry standard digital audio
production tools and environments. Gain creative and
technical knowledge and understanding of sound design
concepts and audio production processes.
*198.221 Modelling and Prototyping S1
Prerequisites: 75 credits at 100 level
Learn how to explore and represent three-dimensional
form and function through modelling and prototyping
techniques.
*289.108 Intro to Animatronics & Modelling S2
Be introduced to basic electronics and modelling. Gain
creative and technical knowledge and understanding
of animatronics and modelling and physical computing
for computer-controlled objects and physical effects.
212.200 Garment Pattern Drafting & Grading S1 S2
Prerequisites: 212.100 or 212.257 and 60 credits
from CoCA
Learn garment block drafting and grading techniques
used to derive size changes and applications of apparel
computing.
31
*212.228 Fashion Special Topic A: Fashion
Communication S2
Prerequisites: 75 credits at 100 level.
Develop the skills of fashion communication in this studio
paper. Explore and experiment with your creative practice
through a specialised fashion lens.
213.211 Fine Arts Special Topic II: Footprint
(Sheyne Tuffery) MY
Prerequisite: Permission Paper Coordinator. Appropriate
prior study: 75 credits at 100-level from CoCA.
Get hands-on in the print studio where we explore the
potential and limits of a repetitive printmaking process
(which simultaneously promotes and negates the
individualism of human touch and thought). You will
be making dynamic works on paper, using traditional
methods, experimentation and handy shortcuts in colour
and black and white.
*213.255 Drawing The Body II S1 S2
Prerequisites: 213.155 or 197.101
Explore representation of the human body through
project work in which you’ll creatively engage with a
range of drawing practices, processes and media.
213.256 Contemporary Art Project A: It’s The Remix,
Now Mash It Up, Mash It Up (Eugene Hansen) S1
Prerequisites: 75 credits at 100 level from CoCA
In this project we will appropriate strategies from popular
music production to develop a body of art works.
Specifically students will select a well-known existing art
work and produce a cover version, a remix and a Mash
up of it.
213.257 Contemporary Art Project B: Auckland Spring
Break! (Shannon Te Ao) S2
Prerequisites: 75 credits at 100 level from CoCA
Students will travel to Auckland (during the mid-semester
break) for a schedule of visits and workshops at a range
of public and private galleries, art schools and artist-run
initiatives. A hands-on engagement with critical aspects
of the Auckland Art community. Students will respond
to their experience through writing and/or studio based
output.
213.259 Contemporary Art Project D: Seduction of the
Senses: Body in Art (Richard Reddaway) S1
Prerequisites: 75 credits at 100 level from CoCA
Generate artwork exploring the body as subject/object.
No particular media will be advocated; rather a range
of possibilities will be discussed, from representational
forms (such as life-drawing) to the use of the body in
time-based media (such as performance and video).
This will form the basis on which to develop your own
interest in a subject that has been with us all the way:
the human body.
213.261 Contemporary Art Project F: warped holey
jumpy (Karin van Roosmalen) S1
Prerequisites: 75 credits at 100 level from CoCA
Explore where the world of experimental drawing meets
the imaged imagined world of quantum mechanics. Never
fear, this is purely amateur-level quantum content. This
brief is driven by a process-based experimental drawing
practice across three dimensions in which the students
consider the other six dimensions which no one is sure
about. For those who loved Drawing As Expanded Practice.
213.264 Contemporary Art Project I: #ObjectOriented
(Maddie Leach, Marcus Moore) S2
Prerequisites: 75 credits at 100 level from CoCA
What do sculptural objects offer us? How do we
encounter them? How do they exist? Working backwards
from the question “why make anything?” this elective
explores how we can use, borrow, re-purpose,
fabricate and narrate objects to respond to political,
environmental, social and personal projects. We devise
an ‘exhibition’ and host a discussion about our work at
the conclusion of the paper.
*221.220 Photography and the Studio S1 S2
Prerequisites: 75 credits at 100 level
Learn controlled lighting techniques (in the studio and on
location) while developing a self-initiated lighting project.
*221.221 The Digital Darkroom I S1 S2
Prerequisites: 75 credits at 100 level
Use photographic digital image manipulation
techniques on a self-initiated project within a broader
critical discussion of the production and use of
digital photographs.
*221.222 Photography and the Darkroom S1 S2
Prerequisites: 75 credits at 100 level
Explore photographic analogue processes, selected
darkroom and wet-based photographic techniques in
order to produce a self-initiated project.
32
*222.208 Letterpress S1 S2
Prerequisites: 75 credits at 100 level
Develop and apply techniques, skills and processes
in letterpress typography and print production.
*224.205 Display Practices S1
Prerequisites: 75 credits at 100 level
Investigate concepts and design strategies of exhibitions
as temporary interventions in public space.
222.215 Brand Communication S1 S2
Prerequisites: 75 credits at 100 level from College of
Creative Arts or 75 credits including 115.104
Learn about practices of brand positioning and marketing
communication. Apply fundamentals of brand strategy
to the process of differentiating branded offerings
through design.
*237.217 Māori Art and Design Studio IIA – Toi Atea S1
Prerequisites: 197.117 or 237.117
Develop individual works that arise from the exploration
of Māori concepts, art forms, imagery and values that
express identity from a Māori point of view.
222.225 Story & Narration S2
Prerequisites: 75 credits at 100 level from CoCA
Explore issues and creative considerations for narration
and narrative theory. Develop and apply techniques, skills
and processes in the use of storytelling.
222.232 Character Design S1
Prerequisites: 75 credits at 100 level from CoCA
Explore character creation, design and production in order
to develop an original character that is meaningfully placed
within a social or fantastical context.
222.248 Information Design S1 S2
Prerequisites: 75 credits at 100 level from CocA including
222.158
Develop and apply techniques, skills and processes for
communicating complex information clearly through
visual means.
*223.207 Materials Lab S2
Prerequisites: 75 credits at 100 level
Learn to identify and analyse textiles for a wide range
of design applications through workshops and laboratory
testing.
223.211 Fashion Textiles S1 S2
Prerequisites: 75 credits at 100 level including 198.157 or
212.157 or 213.157 or 213.158 or 221.157 or 222.157 or
222.158 or 223.157 or 224.157
Learn about the design and creation of textiles for
apparel by exploring a variety of embroidery techniques
and processes, and their creative fashion application.
223.228 Textile Design Special Topic: Colour, Alchemy,
Vessel MY
Prerequisite: Permission Paper Coordinator. Appropriate
prior study: 75 credits at 100-level from CoCA.
In this studio paper you will use woven and interlacing
processes to create a vessel that both investigates and
celebrates form and function.
*237.218 Māori Art and Design Studio IIB – Toi Atea S2
Prerequisites: 197.117 or 237.117
Further develop individual work that grows out of the
investigation of a select range of Māori concepts,
art forms, imagery, values and approaches that reflect
a Māori world view.
289.208 Computer Animation Production S1
Prerequisites: 289.103
Further your application of industry-standard digital
tools for 2D and 3D computer animation. Extend your
creative and technical knowledge and understanding of
character, movement and rendering processes. Develop
your knowledge and application of aesthetics and form.
289.209 VFX Production S1
Prerequisites: 289.104
Further develop your application of digital special effects
and motion graphics effects. Extend your skills with
effects such as dynamics, particles, fluids, light and
rendering. Develop your knowledge and application of
aesthetics and form.
289.210 Game Technologies Project S1
Prerequisites: 289.106
Further develop your application of industry-standard
digital tools for a games project. Extend your creative
and technical knowledge and understanding of game
mechanics, concepts and production processes
essential for games platforms. Develop your knowledge
and application of aesthetics and form.
289.211 Video and Sound Production S1
Prerequisites 289.105
Further develop your application of industry-standard
digital audio and video production tools. Extend your
creative and technical knowledge and understanding of
sound design concepts and audio production processes.
Develop your knowledge and application of aesthetics
and form.
33
300 Level / CoCA Electives
Third year Creative Media Production and Fine Arts
students can also take 200-level electives.
Third year Design and Commercial Music students can
also take 100- and 200-level electives.
197.370 Creative Ecologies II S1
Prerequisites: 198.258 or 212.258 or 213.242 or 221.258
or 222.258 or 223.258 or 224.258
Explore design issues particular to sustainability.
Experiment with the development of innovative designs
that integrate with their environments to form holistic
living systems.
197.379 Experience Design S1
Prerequisites: 198.258 or 212.258 or 213.242 or 221.258
or 222.258 or 223.258 or 224.258
Apply transformational experience theory in designing
a cross-disciplinary response to a service design
brief. Using a citizen-centred approach, negotiate the
opportunities and tensions inherent in the design of
experiences.
197.383 Internship DS S2
Prerequisites: 198.258 or 212.258 or 221.258 or 222.258
or 223.258 or 224.258
Experience working within the creative community
alongside practitioners in an organisation or
approved field.
198.315 Product Development S1
Prerequisites: 198.258 or 212.258 or 213.242 or 221.258
or 222.258 or 223.258 or 224.258
Explore and apply individual and collaborative practices
to develop a product from concept to manufacture
through a design and build project.
198.320 Open Design & Digital Fabrication SS
Prerequisites: 198.258 or 212.258 or 213.242 or 221.258
or 222.258 or 223.258 or 224.258
Develop skills in making and digital fabrication in a
creative project that explores the philosophies and
methods of open design.
198.362 Industrial Design Visualisation S2
Prerequisites: 198.258 or 198.261 or 212.258 or 213.242
or 221.258 or 222.258 or 223.258 or 224.258
Learn advanced rendering and visualisation for industrial
design, focusing on developing rendering, concept
development and presentation skills across a wide range
of digital and traditional media.
34
212.304 Drape for Design S1
Prerequisites: 212.203 or (212.100 and 75 credits at 200
level from CoCA)
Explore innovative design pattern processes through
application and manipulation of fabric directly on the
three dimensional form and increase your understanding
of fabric behaviour, fit and relationship of the garment to
the body.
212.309 Contoured and Knit Apparel S2
Prerequisites: 212.258 and 60 credits at 100 level from
CoCA, or 198.258 and Permission Paper Coordinator
Explore the specialised aspects of pattern development
and production in the area of contoured and stretch
apparel design.
212.321 Digital Applications for Fashion Production S2
Prerequisites: 212.200 and (198.258 or 212.258 or
213.242 or 221.258 or 222.258 or 223.258 or 224.258)
Apply an understanding of computer apparel pattern
methods specifically oriented to industry design and
grading sizes for mass manufacture.
213.355 Drawing The Body III S1
Prerequisites: 213.255 or 197.200
Develop an individual drawing project using the body as
subject. Use a degree of innovation and experimentation
in both the practice of drawing and applied
understanding of the representation of the human body.
213.358 Fine Arts Internship DS S2
Prerequisites: 60 credits at 200 level from CoCA
Gain experience and practice by working alongside visual
arts professionals. Work towards the development of a
project and assigned tasks through self-directed inquiry
and collaboration (as appropriate). Prior approval by the
Paper Coordinator is required.
221.320 Photography and the Body S1
Prerequisites: 221.100 or 221.157 and (198.258 or
212.258 or 213.242 or 221.258 or 222.258 or 223.258 or
224.258)
Investigate the human form as a photography subject.
Examine principles of lighting and explore aspects of
photographic history including representations of; the
nude, photographic portraiture and fashion.
221.321 The Digital Darkroom II S2
Prerequisites: 221.221 or 221.257 or 221.258
Gain advanced knowledge of digital photographic
technologies in contemporary photographic practice
with a particular emphasis on colour theory, colour
management, advanced photographic manipulation and
output strategies.
222.312 Art Direction S1
Prerequisites: 222.258
Explore art direction practices to make your concepts
come alive. Art Directors need to understand how
audiences react to unspoken messages. In this paper,
we encourage you to identify the emotions that written
and visual language evoke, and to find your personal
‘voice’. In terms of techniques, we focus on experimental
typography and visual narratives.
*222.313 Copywriting S2
Prerequisites: 75 credits at 200 level
Explore the expressive characteristics of words and
their potential to influence through their authority
to inform, challenge or communicate a narrative, and
engage with image.
222.326 Sequential Art S1
Prerequisites: 198.258 or 212.258 or 213.242 or 221.258
or 222.258 or 223.258 or 224.258 or 222.220 or 222.230
Learn how to create pictorial stories in sequential form
through an emphasis on storyboarding and the graphic
novel. Production aspects include design techniques, art
typography and narrative.
School. Together you will leverage co-creative practices
to explore social change and how it continually modifies
cultural norms, behaviours, and value systems.
222.392 VCD Special Topic C: Interactive Digital
Experience S2
Prerequisites: Permission Paper Coordinator
Investigate the use of emerging interactive technologies
to enhance a location-specific visitor experience.
Develop skills and processes to create personalised
guiding systems and detailed interpretive media for
display items, with an emphasis on UX and innovation.
Specifically, you will design an app for guiding people
to and around Te Papa, then create an interpretive
experience using mobile devices, haptics, motion
sensing, audio input or output for a future focused
solution.
223.301 Contemporary Wallcoverings S1
Prerequisites: (223.157 plus 198.258 or 212.258 or
213.242 or 221.258 or 222.258 or 223.258 or 224.258),
or 223.201
Design and develop collections for wallpaper, with an
emphasis on creative investigation.
222.333 Conceptual Design for Film & Media S2
Prerequisites: 222.258
Represent ideas, characters, moods, scenes and
scenarios for film, games or animations. Learn
preproduction approaches that require multiple concept
options as well as technically resolved images.
223.312 Textile Interactions S2
Prerequisites: (223.157 plus 198.258 or 212.258 or
213.242 or 221.258 or 222.258 or 223.258 or 224.258)
or 223.203
Explore the design, development and construction of
textiles for installation, exhibition or performance.
222.347 Editorial Design S1 S2
Prerequisites: 222.158 and 198.258 or 212.258 or
213.242 or 221.258
Develop and apply techniques, skills and processes for
managing editorial content, communicating through
advanced typographic techniques and image composition.
224.306 Game Space S2
Prerequisites: 198.258 or 212.258 or 213.242 or 221.258
or 222.258 or 223.258 or 224.258
Explore the constraints and opportunities of game
engines through the design and development of a range
of real-time interactive digital environments.
222.348 Information Visualisation S2
Prerequisites: 222.158 and (198.258 or 212.258 or
213.242 or 221.258 or 222.258 or 223.258 or 224.258)
Expand your knowledge of information design theory
and practice. Interpret and translate complex information
into precise and accessible visual forms for specific
audiences using print, digital or three dimensional media.
237.317 Māori Art and Design Studio IIIA – Toi Atea S1
Prerequisites: 197.217 or 197.218 or 237.217 or 237.218
Develop visual responses to the exploration of issues
(social, political, environmental, global) significant to
Māori people and their communities.
222.391 Applied Marketing and Design Strategies for
Social Change SS
Prerequisites: Permission Paper Coordinator
Use design thinking and social marketing to address big
world problems such as diabetes. This paper puts you in
collaborative teams with students from Massey Business
237.318 Māori Art and Design Studio IIIB – Toi Atea S2
Prerequisites: 197.217 or 197.218 or 237.217 or 237.218
Further develop a range of visual responses to issues
(social, political, environmental, global) of significance to
Māori people and their communities.
35
400 Level / CoCA Electives
Fourth year non-Honours Design and Fine Arts
students can also take 100-, 200- and 300-level
electives.
197.433 Designing Science Fiction S1
Prerequisites: 198.358 or 212.358 or 213.342 or 221.358
or 222.358 or 223.358 or 224.358
Investigate design issues particular to the science
fiction genre. Explore and expand science fiction
theory and practice in the development of an original
production concept.
197.470 Creative Ecologies III S1
Prerequisites: 198.358 or 212.358 or 213.342 or 221.358
or 222.358 or 223.358 or 224.358
Investigate design issues particular to the future of
sustainable design. Explore and expand sustainable
practice in the development of a solution to an identified
problem.
197.471 Social interventions through Design SS
Appropriate prior study: 75 credits at 300-level from
CoCA
Use conventional and unconventional art and
design materials, methods and practices to create
interventions in public spaces around a theme. This is
an interdisciplinary paper exploring the intersection
between art and design and public engagement.
197.490 Art & Design Special Topic A: Fashion Awards
and Competitions S1
Prerequisites: Permission Paper Coordinator. Approved
prior study: 212.358 or 223.358
Gain experience and practice through a research and
design development process, to produce an entry for
a national or international fashion competition, award
or exhibition. Explore the design, development and
construction of garments for performance, catwalk,
installation or exhibition.
198.463 Industrial Design Digital Representation S1
Prerequisites: Permission Paper Coordinator
Explore digital design processes and their integration
into design research.
36
212.403 Apparel Production Research S1
Prerequisites: (212.100 and 212.101 and 212.358) or
(212.303 and 212.305) or Permission Paper Coordinator
Investigate advanced apparel production processes,
informed by research. Expand your advanced technical
knowledge through design exploration, sampling and
prototyping.
*213.464 Art in Context S1
Prerequisites: 75 credits at 300 level
Identify, discuss and critique a range of exhibition and
publication strategies within the context of contemporary
art, considering their application to your own studio work.
221.456 Photography and the Archive S1
Prerequisites: 15 credits at 300 level from Photography,
or 221.358 or [221.100 or 221.157 and (198.358 or
212.358 or 213.342 or 222.358 or 223.358 or 224.358)]
Examine photography’s engagement with the ‘archive’
as a cultural repository by investigating the social,
political and historical uses of archive through your
photographic work.
221.457 Photography and Visuality S1
Prerequisites: 237.330 or 237.331 or 221.381 or
Permission Paper Coordinator
Examine photography’s relationships with vision and
visuality and discuss the impact of visual representations
of contemporary life through verbal presentations, written
work and a body of experimental photographic images.
222.408 Information Design S1
Prerequisites: 222.358
Explore ways in which complex information can be
interpreted and translated into sophisticated visual
language through analytical and practical enquiry using
digital media.
222.409 Contemporary Letterpress S1
Prerequisites: 198.358 or 212.358 or 213.342 or 221.358
or 222.358 or 223.358 or 224.358 or 222.304
Explore aesthetic and theoretical implications of
historical and contemporary printing methods for
typography, using hand presses, metal type, wood type
and digital technologies in the creation of new hybrid visual
communication.
222.425 Illustration Studio Practice S1
Prerequisites: 222.321
An advanced exploration and application of illustrative
processes, methods and strategies to a range of
complex issues.
222.449 Spatial Type S1
Prerequisites: 198.358 or 212.358 or 213.342 or 221.358
or 222.358 or 223.358 or 224.358 or 222.303
Explore two and three dimensional typographic solutions
for spatial environments. This may include interpretive,
navigational or informational typography.
222.490 VCD Special Topic D: Creative Works for
Festivals and Events S1 SS
Appropriate Prior Study: 75 credits at 300 level from CoCA
Working in small groups to conceptualise, ideate,
prototype and refine a design which you’ll pitch to
experienced producers, be supported by lighting experts
MJF lighting and be mentored by artists and designers
who exhibit nationally and internationally.
222.491 VCD Special Topic E: Interpretative
Typography S1
Prerequisites: Permission Paper Coordinator. Approved
prior study: 222.248 or 222.348 or 222.347
Extend your skills in design research, conceptual
development and communication through typographic
interpretation, creativity and control. Explore a range
of formats, materials and processes. Final work will be
considered for entry into an international typographic
assessment.
222.492 Digital Media Special Topic: Play, Research
and Design S1
Appropriate prior study: 75 credits at 300-level
from CoCA
Research play theory and methods, applying these to
a multi-disciplinary design scenario. Work in teams
to develop original activities, games and scenarios that
provide engaging, interactive experiences. Final projects
can take any form, from a board game to live action role
play or a game show – whatever is required to explore
play and solve the design challenge.
222.494 Graphic Design Special Topic: Image
and Identity, Designing for Adapting S1
Appropriate prior study: 222.358
Explore how organisations lead and manage change
by communicating with images and words. How an
organisation presents itself can be called its identity.
How different audiences perceive this is can be called its
image. Research, explore, and develop a flexible design
system for an organisation by creating dynamic identities
that can adapt to visual, interactive, and tactile modes.
222.497 VCD Special Topic G: Digital Illustration S1
Prerequisites: Permission Paper Coordinator. Approved
Prior Study: (222.232 or 222.225) and 222.358
Apply advanced contemporary digital technology skills to
illustration themes and concepts. Build on previous study
and focus on how digital approaches such as Wacom
tablet techniques and zBrush modelling can support and
enhance the ideas embedded in image-making.
223.490 Textile Design Special Topic C:
Embroidered Textiles S1
Prerequisites: Permission Paper Coordinator.
Explore hand, machine and digital embroidery design
and styling for a fashion application.
223.491 Textile Design Special Topic D: Sustainable
Colouration (February 1–26, 2016)
Prerequisites: Permission Paper Coordinator
Explore a variety of eco-dyeing processes for a
textile length.
237.417 Māori Art and Design Studio IV – Toi Atea S1
Prerequisites: (197.317 and 197.318) or (237.317 and
237.318)
Focus and refine your visual language and personal
tikanga through negotiated projects that explore
topics of direct reference to Māori people and their
communities.
Minors
Creative Media Production
This minor is currently being developed for delivery
commencing 2017.
The following minors are available from other Colleges:
A minor consists of 60 credits, with at least 15 credits
at 300 level.
Expressive Arts (BC Minor)
Linguistics (BC Minor)
Media Studies (BC Minor)
Marketing (BBS Minor)
Entrepreneurship and Small Business (BBS Minor)
Communication Management (BC Minor)
Journalism Studies (BC Minor)
Marketing Communication (BC Minor)
Public Relations (BC Minor)
Please contact an Academic Advisor for more information
on these minors.
37
Unique programmes
Unique pathways
Unique experience
Māori Visual Arts
In addition to our Wellington programmes, we are proud to
offer the unique and highly regarded Bachelor of Māori Visual
Arts (BMVA) degree on the Manawatū campus.
Mana Whakapapa
Mana Tiriti
Mana Whenua
Mana Tangata
Manawatū Campus
2016
College of Creative Arts
Undergraduate Degrees
Massey University
Bachelor of
Māori Visual
Arts
Explore contemporary Māori art practice in unique
combination with culture, tikanga and te reo. Work in the
studio in a range of media and develop a rich cultural
foundation for verbal and visual communication. Become
involved in waiata sessions, pōwhiri, hui and other cultural
activities and interact with the broader Māori community.
Focus your career with a range of elective choices.
Erena Arapere, ‘Pataka’
Māori Visual Arts alumni
31
Core studio
papers
BMVA
100 Level / Mana Whakapapa
Open your senses to Māori visual culture and
explore your identity through a Māori world view.
Become part of the whānau.
200 Level / Mana Tiriti
Awaken your responsibility to the Treaty of
Waitangi. Become aware and engaged with
the political context.
300 Level / Mana Whenua
Carve your own pathway within the landscape
of contemporary Māori art.
Other core
papers
Elective
papers
400 Level / Mana Tangata
Take leadership and responsibility for your
creative practice. Pursue artistic excellence.
He toi whakairo, he mana tangata!
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Semester 1 Semester 2
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
Weeks 1–12
150.107
Mata Puare:
Studio IA
150.108
Mata Puare
Studio IB
150.207
Mata Oho:
Studio IIA
150.208
Mata Oho
Studio IIB
150.307
Mata Ara:
Studio IIIA
150.308
Mata Ara
Studio IIIB
150.407
Matatau:
Studio IVA
150.408
Matatau:
Studio IVB
12 weeks
30 credits
12 weeks
30 credits
12 weeks
30 credits
150.110
Te Reo
Whakahoahoa
or 150.111
Te Reo Kōnakinaki
150.111
Te Reo Kōnakinaki
or 150.210
Te Reo Kōrerorero
150.210
Te Reo Kōrerorero
or other approved
paper
12 weeks
15 credits
12 weeks
45 credits
12 weeks
15 credits
12 weeks
45 credits
12 weeks
15 credits
150.106
Ngā Hanga
Whakairo
Elective
Choose one from
list A
Elective
Choose one from
list B
150.206
Ngā Momo
Whakairo
150.201
Te Kawenata o
Waitangi
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
12 weeks
15 credits
42
12 weeks
60 credits
12 weeks
60 credits
12 weeks
60 credits
43
Core Studio Papers
BMVA
Other Core Papers / All 15 credits
100 Level
300 Level
Core Language Papers
Core Papers
150.107 Mata Puare: Studio IA 30 credits
Explore the principles and elements of design and their
application within 2-D contexts and examine the cultural
150.307 Mata Ara: Studio IIIA 30 credits
Prerequisites: 150.207
Advance your development of 150.207 in selected areas
in an approved, individually conceived programme with
content related to personal strengths and interests within
2-D frameworks.
150.110 Te Reo Whakahoahoa: Socialising in Māori
150.106 Ngā Hanga Whakairo:
Be introduced to Māori language if you are a beginner in
Te Reo. There will be an emphasis on oral competency,
pronunciation, sentence construction and the extension
Traditional Māori Visual Art
significance of Māori design processes.
150.108 Mata Puare: Studio IB 45 credits
Explore the principles and elements of design and their
application within 3-D contexts and examine the cultural
significance of Māori design processes.
200 Level
150.207 Mata Oho: Studio IIA 30 credits
Prerequisites: 150.107
Examine the significance of Māori visual culture within
‘traditional’ and ‘contemporary’ contexts and advance
your development of media and processes within 2-D
frameworks.
150.208 Mata Oho: Studio IIB 45 credits
Prerequisites: 150.108
Examine the significance of Māori visual culture within
‘traditional’ and ‘contemporary’ contexts and advance
your development of media and processes within 3-D
frameworks.
150.308 Mata Ara: Studio IIIB 60 credits
Prerequisites: 150.208
Advance your development of 150.208 in selected areas
in an approved, individually conceived programme with
content related to personal strengths and interests within
3-D frameworks.
400 Level
150.407 Matatau: Studio IVA 60 credits
Prerequisites: 150.307
Advance your development of 150.307 in selected areas
in an approved, individually conceived programme with
content related to personal strengths and interests within
2-D frameworks.
of vocabulary beyond simple greetings.
150.111 Te Reo Kōnakinaki: Developing the Language
Ko tenei whakaakoranga reo Māori hei mahinga ma te
tauira kua timata ke ki te ako i te reo Māori. Ko tona tino
kaupapa, ka whakamahia te reo hei reo whakawhitiwhiti
whakaaro, hei reo korerorero i waenganui i te tangata.
Paper 150.110 is more suitable for beginners.
150.210 Te Reo Kōrerorero: Māori Language IIA
Prerequisites: 150.111
Nei ra te reo korero, te reo tuhituhi hei reo whakawhitiwhiti
i roto i roto i te nohotahitanga a te tangata. Ka tirohia
te takotoranga o te reo, nga kupu kei te hangai ki nga
kaupapa maha, otira, ka tirohia nga kipeha penei i te
kiwaha.
and examine Māori art forms from pre-contact times
to the present within the context of a dynamic and
changing society.
150.206 Ngā Momo Whakairo:
Contemporary Māori Visual Art
Prerequisites: 150.106
An interpretation of the design structures that constitute
Māori art from a bicultural perspective together with
an examination of the factors that determine stylistic
change.
150.201 Te Kawenata o Waitangi: The Treaty of
Waitangi in New Zealand Society
Prerequisites: Any 100-level BA paper
Study the Treaty of Waitangi background, texts,
principles, and application to contemporary New Zealand.
Explore differing perspectives of hapū/iwi/Māori and the
Crown, as well as opportunities for resolution.
150.408 Matatau: Studio IVB 60 credits
Prerequisites: 150.308
Advance your development of 150.308 in selected areas
in an approved, individually conceived programme with
content related to personal strengths and interests within
3-D frameworks.
Matatau Exhibition 2014,
Te Manawa Gallery,
Palmerston North
44
Be introduced to the scope of Māori art with a view
to recognising traditional elementary forms and their
significance. Consider social and cultural dimensions
Toioho ki Āpiti,
Manawatū graduation
2105
45
Elective Papers
BMVA / All 15 credits
Offerings key
S1 = Semester One
S2 = Semester Two
SS = Summer School
I = Internal
D = Distance
List A
146.101 Introductory Social Anthropology S1, SS I, D
Be introduced to key contemporary topics in Social
Anthropology, including the practice of field research,
politics and power, systems of healing, mythology and
ritual, urbanisation and globalisation, kinship and family.
150.114 He Tirohanga o Mua: Māori Custom, Lore and
Economics S2 I, D
Analyse Maori knowledge, custom and economic
foundations. Examine customary lifestyles within a
context of ritual, philosophy, technology, economic
principles, and social organisation in order to understand
pre-contact Maori culture and the implications for
modern times.
154.101 Introduction to Media Studies S1 I, D
Be introduced to media and communication theories,
representation and audience, the political economy of
media products, and social and cultural contexts.
List B
146.206 Visual Ethnography S2
Prerequisites: Any 100-level BA paper
Explore visual representation from within and of a
selected culture or cultures. Use visual media including
photography, documentary and fiction film, and video as
the basis for analysis.
148.204 The New Zealand Land Wars S1 I, D
Prerequisites: Any 100-level BA paper
Study the New Zealand Land Wars, focusing on the
causes, campaigns and consequences.
150.213 Tikanga-ā-Iwi: Tribal Development S1 D
Prerequisites: 150.114 or 146.101
Critically examine the tribe as a foundation for traditional
Māori society. Explore hapū and iwi structures, patterns
of leadership, land tenure, tribal economies and cultural
cohesion.
150.216 He Huarahi Rangahau: Māori & Research S2 D
Prerequisites: Three papers at 100-level including one
paper from Māori Studies
Be introduced to Māori-focused research. Explore
methodological, ethical and philosophical issues
through case studies and examine the interface between
mātauranga Māori and scientific method.
154.201 Television Studies S2 I, D
Prerequisites: any 100-level BA paper
Examine the nature, role and meaning of television within
contemporary culture. Explore this through detailed
analysis of various television genres such as news,
drama, documentary and comedy.
154.222 The Art of the Film S1 D
Prerequisites: any 100-level BA paper
Be introduced to film aesthetics, examining the meanings
and effects produced through the use of form and
style. Analyse films from popular cinema, art cinema,
documentary, animation and the avant-garde.
Te Iwihoko Te Rangihirawea installing
his work at Te Manawa Gallery,
Palmerston North
46
150.303 Mana Wāhine: Māori Women S2 D
Prerequisites: 150.216 (or approved alternative research
methods paper)
Explore issues that concern Māori women in all contexts,
including the roles that Māori women assume both within
a Māori social framework and beyond. Examine theories
of mana wahine and the ways mana is maintained,
enhanced or lessened.
Hemi Kelly, ‘Urban Draft’ (stills),
Māori Visual Arts alumni
Spatial Type student work
(Nick Kapica)
College of Creative Arts
Toi Rauwhārangi
creative.massey.ac.nz
Want to find out more about first
year design and fine art studio
papers? Video profiles online now
at creative.massey.ac.nz