enslaved_x360_manual_final_wcover.
Transcription
enslaved_x360_manual_final_wcover.
Third Party Xbox 360 Manual Cover Template v5.0 MS Color Bar v.5 030801 DO NOT ALTER OR MOVE TEMPLATE ITEMS XBOX_360_MNL_CVR_v5.0.indd 14 June ‘10 >> Up to date? Check the Xbox 360 brand site at https://www.microsoftprosource.com/ brandbook/ for the latest information, templates, and more! Artwork Creator: Ultimate responsibility lies with you (your company) to ensure that the final packaging complies with both Age Rating Body and Local Laws of the particular region that your product will be distributed into. ENSLAVED™: Odyssey to the West™ & © 2010 NAMCO BANDAI Games America Inc. All rights reserved. NAMCO logo is a trademark of NAMCO BANDAI Games. Created by Ninja Theory Ltd. Uses Bink Video. Copyright © 1997-2010 by RAD Game Tools, Inc. The ratings icon is a registered trademark of the Entertainment Software Association. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. ESRB: 17mm x 25mm enslaved | xbox 360 manual cover | round 3 | comp 1 | 07.15.10 WARNING Before playing this game, read the Xbox 360® console and accessory manuals for important safety and health information. Keep all manuals for future reference. For replacement console and accessory manuals, go to www.xbox.com/support. Important Health Warning About Playing Video Games Photosensitive seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing. ESRB Game Ratings The Entertainment Software Rating Board (ESRB) ratings are designed to provide consumers, especially parents, with concise, impartial guidance about the ageappropriateness and content of computer and video games. This information can help consumers make informed purchase decisions about which games they deem suitable for their children and families. ESRB ratings have two equal parts: • Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or rental in the United States and Canada. • Content Descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol. ON FRONT VIDEO GAME TaBLE OF CONTENTS MAIN MENU..........................................................................................2 PAUSE MENU........................................................................................3 GAME CONTROLS...............................................................................4 THE JOURNEY HOME........................................................................5 TRIP COMMANDS...............................................................................6 ON THE FIELD........................................................................................7 FRANÇAIS...............................................................................................9 CREDITS...............................................................................................16 WARRANTY & PRODUCT SUPPORT........................................21 X bOX LIVE Xbox LIVE® is your connection to more games, more entertainment, more fun. Go to www.xbox.com/live to learn more. Connecting Before you can use Xbox LIVE, connect your Xbox 360 console to a highspeed Internet connection and sign up to become an Xbox LIVE member. For more information about connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live/ countries. FaMILY SETTINGS These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the Xbox LIVE service, and set time limits on how long they can play. For more information, go to www.xbox.com/familysettings. ON BACK E For more information, visit www.ESRB.org. ii 1 Main Menu / pause menu MaIN MENU pause menu NEW JOURNEY Embark on a new journey with Monkey and Trip. Press the > button during the game to open the pause menu. CONTINUE JOURNEY RESUME GaME Return to your tale. You are taken to your last save point. Exit the pause menu and return to your game. CHaPTER SELECT OPTIONS Select any of the chapters you have completed thus far. Access the Options menu. There, you can find the same options as those in the main menu. DOWNLOaDaBLE CONTENT Access the Xbox LIVE® Marketplace to download additional content for Enslaved. OPTIONS Adjust control, audio, and storage device settings. CONTROL OPTIONS: Alter the sensitivity of your reticle, invert your camera, and turn vibration On or Off. AUDIO OPTIONS: Adjust Subtitles, Music Volume, andEffects Volume. SELECT STORAGE DEVICE: Select where you would like to save your game. RESTaRT FROM LaST CHECKPOINT Restart your game from the last checkpoint. This position is often just before the last cinema. EXIT TO MaIN MENU Exit your game and return to the main menu. All unsaved gameplay will be lost. CREDITS View the credits for Enslaved. 2 3 Game controls / THE JOURNEY HOME game controls THE JOURNEY HOME MENU CONTROLS Highlight option..................................................................................left stick Select option.....................................................................................................A Go back to the previous menu..................................................................B SHIELD This flickering gauge displays the strength left in Monkey’s shield. The shield deploys automatically to deflect bullets, but only lasts until the gauge is empty. The shield is also reduced while Monkey blocks melee attacks. Monkey’s shield regenerates automatically when it is not taking damage. GaME CONTROLS Jump/climb............................................................................................A Normal strike..................................................................................................X Heavy strike......................................................................................................Y Stun strike.........................................................................Hold X to charge Clearing Attack (Purchased).............................................................X + A Focus Attack (Purchased)............................Y + B when charged up Evade.......................................................................................left stick and A Shield......................................................................................................x Draw attention................................................................................................` Aim staff..............................................................................................................] Fire staff..............................................................................................................x Select staff ammo................................................................. D-pad 1 or 5 Trip commands..................................................................._ and left stick CLOUD CONTROLS Equip cloud/Store cloud............................................right stick button Steer cloud..........................................................................................left stick Jump.....................................................................................................................A HEaLTH The health gauge is directly below the shield gauge. As Monkey takes damage, this gauge empties. Once Monkey’s health is completely gone, it’s game over. To regain health, collect a health pack from the field or use Trip’s command menu to ask for assistance healing. Monkey can also recover health gradually if he has the correct health upgrades. TRIP INDICaTOR Monkey needs to stay close to Trip in order to protect her— and himself. When Trip is in danger, red electric lines appear around the indicator. The gauge above the indicator displays Trip’s decoy ability. When this gauge is full, Monkey can select the decoy icon from the Trip command menu. The EMP meter found below the Trip indicator lets Monkey know when Trip can set off her EMP. STaFF aMMO View the ammo count for Monkey’s Staff Blast Ammo. The Plasma Blast Ammo is located on the left and the Stun Blast Ammo is located on the right. DaMaGE As Monkey takes damage, red flashes on the screen. The darker the red, the more powerful the damage. 4 5 trip commands / on the field TRIP COMMaNDS ON THE FIELD By holding the _ button, Monkey can lock-on to Trip’s location and open the Trip command menu. There are often four options available in the menu. However, the four options may not always be the same. The four listed below are the default commands. There are a number can be collected. RUN Indicate for Trip to run toward her destination. DECOY Command Trip to activate a decoy that draws the attention of all mechs in the area. TRIP SHOP Upgrade four features using points collected on the field. SHIELD: Increase the shield’s recharge time and strength. COMBAT: Upgrade various combat and defensive attacks. HEALTH: Increase the health gauge and add health regeneration. STAFF AMMUNITION: Increase the strength, speed, and ammo count of the Plasma and Stun Blasts. of items on the field that TECH ORBS These red glowing orbs are found throughout the land and are also released by fallen mechs. Collect as many as possible then use them to pay for any upgrades purchased in the Trip Shop. HEaLTH PaCKS The glowing green health packs restore a large amount of Monkey’s depleted health. If Monkey has full health, then he cannot pick up any health packs. cloud booSTS While riding on the cloud, Monkey can gain large boosts of speed by passing through the blue glowing orbs found in the environment. HEaL Use any of Trip’s collected health vials to heal Monkey. 6 7 AVERTISSEMENT Avant de jouer à ce jeu, veuillez lire les manuels de la console Xbox 360MD et des accessoires pour des informations importantes de santé et de sécurité. Veillez à conserver tous les manuels pour une utilisation future. Pour les manuels de console de remplacement et d’accessoires, rendez-vous à www.xbox.com/support. Avis important sur la santé des personnes jouant aux jeux vidéo Crises d’épilepsie photosensible Pour un très faible pourcentage de personnes, l’exposition à certains effets visuels, notamment les lumières ou motifs clignotants pouvant apparaître dans les jeux vidéo, risque de provoquer une crise d’épilepsie photosensible, même chez des personnes sans antécédent épileptique. Les symptômes de ces crises peuvent varier; ils comprennent généralement des étourdissements, une altération de la vision, des mouvements convulsifs des yeux ou du visage, la crispation ou le tremblement des bras ou des jambes, une désorientation, une confusion ou une perte de connaissance momentanée. Ces crises peuvent également provoquer une perte de connaissance ou des convulsions pouvant engendrer des blessures dues à une chute ou à un choc avec des objets avoisinants. Cessez immédiatement de jouer et consultez un médecin si vous ressentez de tels symptômes. Il est conseillé aux parents de surveiller leurs enfants et de leur poser des questions concernant les symptômes ci-dessus: les enfants et les adolescents sont effectivement plus sujets à ce genre de crise que les adultes. Pour réduire le risque d’une crise d’épilepsie photosensible, il est préférable de prendre les précautions suivantes: s’asseoir à une distance éloignée de l’écran, utiliser un écran de petite taille, jouer dans une pièce bien éclairée et éviter de jouer en cas de somnolence ou de fatigue. Si vous, ou un membre de votre famille, avez des antécédents de crises d’épilepsie, consultez un médecin avant de jouer. Classifications ESRB pour les jeux Les classifications de l’Entertainment Software Rating Board (ESRB) sont conçues pour fournir aux consommateurs, aux parents en particulier, des conseils objectifs et clairs au sujet de l’âge approprié et du contenu des jeux informatiques et des jeux vidéo. Ces informations permettent aux consommateurs d’acheter les jeux qu’ils considèrent appropriés pour leurs enfants et leurs familles en toute connaissance de cause. Les classifications ESRB se divisent en deux parties égales : • Les symboles de classification suggèrent l’âge approprié pour le jeu. Ces symboles apparaissent sur quasiment chaque boîte de jeu disponible à la vente ou à la location aux États-Unis et au Canada. • Les descriptions de contenu indiquent quels éléments du jeu pourraient avoir influencé une telle classification et/ou pourraient être sources d’intérêt ou d’inquiétude. Ces descriptions apparaissent au dos de la boîte près du symbole de classification. RECTO JEU VIDÉO TaBLE DES MaTIERES MENU PRINCIPAL............................................................................10 MENU PAUSE.....................................................................................11 COMMANDES DU JEU...................................................................12 RETOUR DANS LE PAYS NATAL................................................13 COMMANDES DE TRIP..................................................................14 SUR LE SOL.........................................................................................15 CREDITS...............................................................................................16 SUPPORT CLIENT ET GARANTIE................................................21 X bOX LIVE Xbox LIVEMD est votre connexion vers plus de jeux, plus de divertissement et plus d’amusement. Visitez le site www.xbox.com/live pour en savoir plus. ConneXION Avant de pouvoir utiliser Xbox LIVE, vous devez raccorder votre console Xbox à une connexion à large bande ou haut débit et vous inscrire pour devenir membre du service Xbox LIVE. Pour savoir si Xbox LIVE est disponible dans votre région et pour de plus amples renseignements sur la connexion au service Xbox LIVE, rendez-vous sur le site www.xbox.com/live/countries. CONTROLE PaRENTaL Ces outils faciles d’utilisation permettent aux parents et aux tuteurs de décider à quels jeux les jeunes joueurs peuvent accéder en fonction de la classification du contenu du jeu. Les parents peuvent restreindre l’accès aux contenus classés pour adulte. Approuvez qui et comment votre famille interagit avec les autres personnes en ligne sur le service Xbox LIVE et fixez une limite de temps de jeu autorisé. Pour plus d’informations, rendez-vous sur le site www.xbox.com/familysettings. VERSO E Pour plus d’informations, consultez le site www.ESRB.org. 8 9 MENU PRINCIPaL / menu pause MENU PRINCIPaL MENU PaUSE NOUVEaU VOYaGE Appuyez sur la touche > pendant la partie pour ouvrir le menu Pause. Embarquez pour un nouveau périple aux côtés de Monkey et de Trip. REPRENDRE La PaRTIE CONTINUER LE VOYaGE Reprenez votre aventure depuis le dernier point de sauvegarde. Permet de quitter le menu Pause et de reprendre la partie. SELECTION DU CHaPITRE Permet d’accéder au menu des options. Vous y trouverez les mêmes options que dans le menu principal. Sélectionnez un chapitre que vous avez mené à bien. CONTENU TELECHaRGEaBLE Accédez au Marché Xbox LIVE® afin de télécharger du contenu additionnel pour Enslaved. OPTIONS Configurez divers paramètres (commandes, son et périphérique de stockage). OPTIONS DES COMMANDES : modifiez la sensibilité du réticule, inversez la caméra et activez/désactivez les vibrations. OPTIONS DU SON : réglez les sous-titres, ainsi que les volumes (musique et effets). SÉLECTIONNER LE PÉRIPHÉRIQUE DE STOCKAGE : sélectionnez l’emplacement de vos sauvegardes. OPTIONS REPRENDRE DEPUIS LE DERNIER POINT DE CONTROLE Permet de reprendre la partie depuis le dernier point de contrôle (généralement juste avant la dernière cinématique). RETOUR aU MENU PRINCIPaL Permet d’abandonner la partie en cours et de revenir au menu principal. Toute progression non sauvegardée sera perdue. CREDITS Consultez les crédits d’Enslaved. 10 11 commandes du jeu / retour dans le pays natal COMMaNDES DU JEU COMMaNDES DU MENU Mettre une option en surbrillance.........stick analogique gauche Option de sélection.......................................................................................A Revenir au menu précédent......................................................................B COMMaNDES DU JEU Sauter/grimper.............................................................................................A Frappe normale...............................................................................................X Frappe puissante............................................................................................Y Frappe paralysante......................................Maintenir X pour charger Attaque dévastatrice (achetée)................................................X + A Attaque concentrée (achetée)................................Y + B lorsque l’attaque est chargée Esquiver.................................................stick analogique gauche et A Bouclier.........................................................................................................x Attirer l’attention.................................................................................... Viser avec le bâton....................................................................................] Tirer avec le bâton.................................................................................... Sélectionner les munitions du bâton...........................BMD ou Commandes de Trip.......................... et stick analogique gauche COMMaNDES du Nuage S’équiper du nuage/ ranger le nuage....................Appuyer sur le stick analogique droit Déplacer un nuage........................................stick analogique gauche Saut................................................................................................................ RETOUR DaNS LE PaYS NaTaL BOUCLIER Cette jauge indique la puissance actuelle du bouclier de Monkey. Le bouclier se déploie automatiquement pour dévier les projectiles, mais devient inactif lorsque sa jauge est vide (chaque attaque au corps à corps que Monkey bloque à l’aide de son bouclier draine la jauge). Le bouclier se régénère automatiquement quand il ne subit pas de dégâts. SaNTE La jauge de santé est située directement sous la jauge du bouclier. Cette jauge se vide à mesure que Monkey subit des dégâts. Une fois qu’elle est vide, la partie prend fin. Recouvrez de la santé en ramassant les packs de vie disséminés sur le sol ou en utilisant le menu des commandes de Trip pour lui demander des soins. Monkey peut également récupérer progressivement de la santé s’il dispose des améliorations adéquates. INDICaTEUR DE TRIP Monkey doit rester à proximité de Trip pour la protéger (et se protéger lui-même). Quand Trip est en danger, des éclairs rouges apparaissent autour de l’indicateur. La jauge au-dessus de l’indicateur affiche la capacité Leurre de Trip. Quand cette jauge est pleine, Monkey peut sélectionner l’icône Leurre depuis le menu des commandes de Trip. La jauge IEM située sous l’indicateur de Trip permet à Monkey de savoir à quel moment Trip peut exécuter une attaque IEM. MUNITIONS DU BaTON Le nombre de projectiles que le bâton de Monkey peut générer est affiché dans l’indicateur de projectiles. L’indicateur de projectiles de plasma est situé sur la gauche et celui des projectiles paralysants, sur la droite. DEGaTS Chaque fois que Monkey subit des dégâts, des flashs rouges apparaissent à l’écran. Plus le rouge est foncé, plus les dégâts sont importants. 12 13 COMMaNDES DE TRIP / SUR LE SOL COMMaNDES DE TRIP SUR LE SOL Maintenez _ enfoncee pour que Monkey se verrouille sur le lieu ou se trouve Trip et accede au menu des commandes de celle-ci. Le menu propose généralement quatre options. Ces quatre options ne sont cependant pas toujours les mêmes. Les options ci-dessous sont les commandes par défaut. Vous trouverez sur le sol un grand nombre d’objets que vous pouvez ramasser. COURIR Indique à Trip de courir en direction de sa destination. LEURRE Ordonne à Trip d’activer un leurre pour attirer l’attention de tous les robots de la zone. MaGaSIN DE TRIP Permet d’améliorer quatre capacités à l’aide des points obtenus pendant la partie. BOUCLIER : Augmente la durée d’utilisation et la puissance du bouclier. COMBAT : Améliore diverses techniques offensives et défensives. SANTÉ: Améliore la jauge de santé et les capacités de régénération. PROJECTILES DU BÂTON : Améliore la force, la vitesse et le nombre de projectiles disponibles (plasma et paralysie). ORBES TECHONOLOGIQUES Ces orbes phosphorescents rouges se trouvent aux quatre coins de la zone de jeu. Vous pouvez également en obtenir en terrassant des robots. Ramassez autant d’orbes que possible pour les échanger ensuite contre des améliorations dans le magasin de Trip. PaCKS DE SaNTE Les packs de santé phosphorescents verts régénèrent en grande partie la santé de Monkey. Si la santé de Monkey est intacte, il ne peut pas ramasser de packs. PROJECTILES DU BaTON Les cylindres phosphorescents orange et bleus représentent les réserves de munitions du bâton de Monkey. Les cylindres orange sont des projectiles de plasma et les bleus, des projectiles paralysants. accelerations pour le nuage Lorsqu’il chevauche son nuage, Monkey peut bénéficier de puissantes accélérations en traversant les orbes phosphorescents bleus. SOIN Soignez Monkey à l’aide des fioles de santé que Trip a ramassées. 14 15 credits story Petter Field Character Art Alex Garland Giles Coope Benjamin Flynn Tameem Antoniades Alex Garland Claire Blustin Technical Design Jean-Baptiste Ferder Monkey Robert Hale Patrick Harboun Andy Serkis Neil Irving Environmental Art Trip Phil Busuttil Jim Waters Game Programming Dan Attwell Pigsy John Lusty Chris Rundell Richard Ridings Marc Fascia Aaron McElligot Music Roger Bennett Jonathan Whicher Nitin Sawhney Tom McKeown Martin Majzel Dramatic Alison Shaw Jon Millidge Direction Loong-Wei Ding Carolina Jesus Andy Serkis Joep Moritz Robin Hansson Tameem Antoniades Hussein Elgridly Technical Art Created by Ninja Theory Ltd Robert Millar Kieran Reed Danielle Cheah Matt Stoneham Core Technology Yaser Hussain W ill Driver Mickaelle Ruckert Andrew Vidler Espen Sogn Harvey Cotton Peter Whiting Gavin Costello Audio Henry Falconer Tom Colvin Craig Powell Darren Lambourne Martin Bunker Matthew McCamley Fabio Polimeni Jomo Kangethe Tools Programming QA Vincent van Moppes Rob den Dekker Oliver Wennell Michael Bunning Animation David Thatcher Guy Midgely David Pajak Almudena Soria Mikael Boateng Ricky Wood Rebecca McCarthy Kirill Spiridonov Sam Mills James Stevenson IT Support Tom Bailey Chris Belton James Marijeanne Simon Bailey Siowyaw Liew Studio Support Francesco Sternativo Elise Fielder Alex Antoniades Donna Day Chris Goodall Kelly-Ann Hogger cast Lindsey Shaw Development Director Nina Kristensen Technical Director Mike Ball Creative Director Tameem Antoniades Head of Production Mat Hart Art Directors Stuart Adcock Alessandro “Talexi” Taini Production Rupert Brooker Laura Kippax Giles Hammond Simon Belton Chris Rowe Design Mark Davies SaiTong Man Stephen Stanyon Toby Woolley Rogerio Silva 16 Ruth Taylor Special Thanks Brand Manager Chris Challis Published by namco bandai games inc. namco bandai games america inc. Christopher Pedersen President & CEO Public Relations Damien Bird Genichi Ito Manager Dan Whatts Executive VP & COO Alicia Kim Dave Sullivan Makoto Iwai VP of Sales DDM Executive VP & CFO Sue Taigen Dean James Shuji Nakata National Sales Geoff Scott SVP, Product Manager Giuliano Maciocci Development Terry Carlson Guy DeWooldfson Roger Hector Hakka General Manager, NBGa Sales Team Helen Mason Product Legal Counsel Illia Nadyrbayev Development Janna Smith James Gibbs Graeme Bayless Associate Attorney Jamie Grant Executive Producer Martin Nguyen Jez San OBE Matthew Guzenda Sr. Director of Joe Bardwell Senior Producer Finance Jorgen Kristensen Rick White Myrna Dobron Malcolm Davis Associate Producer Director of Marta Seguroia Lopez Ryan Adza Operations Mary Goodden Sr. Technical Tad Hirabayashi Matthew Fidler Director Omar Qureshi Russel Shiffer Manager Peter Andic Sr. Art Director Jennifer Tersigni Rachel Senior Hoang Nguyen QA Manager Richard Drury Development Mike Peterson Sam Obasa Director CQC Supervisor Thomas Crawford Gordon Fong Damon Bernal Time Adcock VP, Online CQC Lead Zoë O’Shea Development David Moya Finally, our extra Robert Stevenson Project Coordinator special thanks to SVP, Marketing & Jesse Mejia all our friends Sales and families that Catherine Fowler Coordinator have supported Director of Tereza “T” Siegel us throughout Marketing & Public Senior QA Lead this project Relations Jhune De La Cruz Alex Dawson Alexis Musgrave Andre Auguste Laili Bosma Sr. Public Relations Manager Arne Cual-Pedroso Sr. Operations Department Todd Thorson 17 credits QA Assistant Lead Zack Karlsson Additional Motion Cameo W ininger Deborah Kirkham Capture Actors QA Testers Dan Tovar Lindsey Broad Alex Wagner Robert Johnson Rickey Wood Beau Van Lawick Jim Ngui Slowyaw Liew Ben Fuller Tomomi Takahashi Mickaëlle Ruckert Brett Vickers Michael Evans Kirill Spiridonov Charie LeMasters Hiroyuki Kobota Guy Midgley Charles Calland Justin Bailey Almudena Soria Daren Lim Matt Eskew Francesco Sternativo David Humbert additional Providers House of Moves Eric Preza Audio VP of Productions Eric Sawi High Score Productions Brian Rusch James Cho Ltd Executive Producer Jimmy Tran Concept Art Scott Gagin Jonard La Rosa David Brouchard Post Production Josh Aguiar Editing Manager Josh Glover Andrew MacRitchies Amy Calcote Lisa Radocchia Front End Design Technical Supervisor Nathan Schmidt Atomhawk Design Ltd. DJ Hauck Nick Lemon Ingame Posters Stage Manager Percival Daluz Dario Pittaluga Andrew Lopez Sean Edwards Photos Studio Lead Shawn Watson Getty Images Troy Reynolds Troy Gunsallus Suzanne Middlemass V ideo CQC Analysts Speech Synthesis Nikola Dupkanic Greg Anderson Phonetic Arts Tommy Longo Dramatic Justin Wolwode Performance Camera Operations Gary Yamashita Capture Oliver Fitzgerald Konstantin Yavichev House of Moves Alex Gaynor Foley Jesse Crusing Play it by Ear Audio Elisha Christian CS Sound Crew NYC Dean Hayasaka Additional Voice Animation Brian Ellak Actors Eric LaShelle Vilma Valdez Ryan MacCluskey Ian Lang Special Thanks Laurel Lefkow James Lipscomb Demetri Goritsas Julian Palacios Nathan Osgood Mahyar “Mooj” Sadri Morven Christie Randy W ilson Rupert Evans Ryan Torrey Dennison Maggard Saiho Kwan Thomson Tan Sharon Marmito CS Lead Jesus Barragan Customer Service Ted “Edward” Fitzgerald Dennis Lee Ken Mah James Helssen 18 Motion Capture Animation Aaron Lambert Ian Farley Sean Sterling Motion Capture Artists Adam Liepins Charles Searight Rachel Swavely Sarah Taylor Tony Vogel Wesley Welcomer Post Production Coordinators Joel Kling Paul Alexiou Teresa Porter Production Sound Mixer Lee Ascher Sound Utility Mick Davies Associate Producer Colleen Crosby Line Producer Katie Gravette Production Assistant Jessi W illiams Lead Character TD Corey Messer Technical Lead Paige Young Pipeline TD Karl Diaz Lead Motion Capture Tracker Josh Hutchins Motion Capture QA Dan Camp Play it by ear audio / c5 sound crew nyc Lead Sound Designer/ Supervisor Allan Zaleski 5.1 Mixer/Sound Designer Paul Urmson Sound Designers Rusty Dunn Mark Filip Paul Hsu Foley Supervisor Jen Ralston Foley Editor Lawrence Herman Foley Artist Marko Costanzo Sound FX Recordist Bill Karalis Facilities C5 INC NYC All music composed, programmed, orchestrated and produced by Nitin Sawhney. Recorded and mixed at The Dairy, London. Mixing, Vocals Tina Grace City of Prague Philharmonic Orchestra Recorded at Smecky Music Studios, Prague. Conductor Stephen Hussey. Additional Orchestral voicing, score editing, copying & parts preparation Stephen Hussey & Michael Ford. Concert Master Lucie Svehlova. Translator Stanja Vomackova . Recording Engineer Jan Holzner. Music Contractor and Orchestral Supervision James Fitzpatrick (Tadlow Music) Additional strings recorded at The Dairy, London – Leader & Conductor Stephen Hussey. Engineering & Editing Dean Barratt. Assistant Studio Engineers Jeremy Lampard & Reuben Hollebon. Executive Assistant to Nitin Sawhney Tina Arena Additional Cello Ian Burdge Additional Violin Samy Bishai 19 Credits Portions © 2010, Xiph.Org Foundation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. • Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. LIVE HELP NOW AVAILABLE ONLINE! Ever get stuck and just need that extra edge to beat the level? Having problems getting your game to work properly? Now you can get one-on-one help from NAMCO BANDAI Games America Inc. using your web browser! Simply go to livehelp.namco.com for more details. Live Counselors available from 9am-5pm Monday-Friday Pacific Time. NAMCO BANDAI Games America Inc. ATTN: Customer Service LIVEGreat HELP NOW Parkway, AVAILABLE 4555 America SuiteONLINE! 201 Santa Clara, CA extra 95054 Ever get stuck and just need that edge to beat the level? Having problems getting your game to work properly? Before returning any defective materials to us, please contact us for a Return Now you can get one-on-one help from NAMCO BANDAI Games America Inc. Merchandise Authorization (RMA) number. You can reach us at the address using your web browser! above, via e-mail at support@namcobandaigames.com or contact us at (408) 235-2222. Please note thatgo any sent to us for without RMA number Simply to materials livehelp.namco.com more an details. will be refused and Live returned. We highly recommend that you use a traceable Counselors available from 9am-5pm Monday-Friday Pacific Time. and / or insured method of shipping the materials to us. NAMCO BANDAI Games America Inc. Namco BandaiATTN: Games America Inc. Online: Customer Service www.namcobandaigames.com 4555 Great America Parkway, Suite 201 Visit our Website to getSanta information about our new titles. Clara, CA 95054 Before returning any defective materials to us, please contact us for a Return Merchandise Authorization (RMA) number. You can reach us at the address above, via e-mail at support@namcobandaigames.com or contact us at LIMITED WARRANTY (408) 235-2222. Please note that any materials sent to us without an RMA number will be refused and returned. NAMCOWeBANDAI Games America Inc.and warrants to theof original purchaser highly recommend that you use a traceable / or insured method shipping the materials to us. that this NAMCO BANDAI Games America Inc. game pack shall be free from NAMCO BANDAI Games America Inc. Online: defects in material and workmanship for a period of ninety (90) days from the date of purchase. If a defect www.namcobandaigames.com covered by this limited warranty occurs during this 90-day limited period, NAMCO BANDAI Games America Visitwarranty our Website to get information about our new titles. Inc. will repair or replace the defective game pack or component part , at its option, free of charge. LIMITED WARRANTY NAMCO warranty BANDAI Gamesdoes Americanot Inc. warrants original purchaser that this NAMCOcaused by This limited applytoifthethe defects have been BANDAIaccident, Games Americaunreasonable Inc. game pack shall use, be free modification, from defects in material and workmanship a period of negligence, tampering, orforany other ninety (90) days to fromdefective the date of purchase. If a defect by this limited warranty occurs during this 90-day cause not related material or covered workmanship. limited warranty period, NAMCO BANDAI Games America Inc. will repair or replace the defective game pack or component part ,ON at its option, free of charge. LIMITATIONS WARRANTY Any applicable implied of merchantability and fitness for a This limited warranty doeswarranties not apply if the defects have been caused by negligence, accident, particular purpose, are hereby limited ninety (90) days frommaterial the date of unreasonable use, modification, tampering, or anyto other cause not related to defective or workmanship. purchase and are subject to the conditions set forth herein. In no event shall ON WARRANTY NAMCOLIMITATIONS BANDAI Games America Inc. be liable for consequential or incidental damages from the possession product. Anyresulting applicable implied warranties of merchantability or and use fitnessof for this a particular purpose, are The provisions ofto the warranty valid in subject the United States only. hereby limited ninetylimited (90) days from the date of are purchase and are to the conditions Some states not limitations on how longInc.an implied warranty lasts, set forth do herein. In noallow event shall NAMCO BANDAI Games America be liable for or exclusion of consequential incidental damages, the above limitation consequential or incidental damagesor resulting from the possession or use so of this product. or exclusion mayofnot apply to you. This warranty The provisions the limited warranty are valid in thelimited United States only. Some provides states do not you with specificallow legal rights. Youlong may have other rights which vary from limitations on how an implied warranty lasts, or exclusion of consequential or state to state. incidental damages, so the above limitation or exclusion may not apply to you. This limited warranty provides you with specific legal rights. You may have other rights which vary from state to state. 20 21