enslaved_x360_manual_final_wcover.

Transcription

enslaved_x360_manual_final_wcover.
Third Party
Xbox 360
Manual Cover Template
v5.0
MS Color Bar v.5 030801
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XBOX_360_MNL_CVR_v5.0.indd 14 June ‘10
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ENSLAVED™: Odyssey to the West™ & © 2010 NAMCO BANDAI Games America Inc. All rights reserved.
NAMCO logo is a trademark of NAMCO BANDAI Games. Created by Ninja Theory Ltd. Uses Bink
Video. Copyright © 1997-2010 by RAD Game Tools, Inc. The ratings icon is a registered trademark of
the Entertainment Software Association. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are
trademarks of the Microsoft group of companies and are used under license from Microsoft.
ESRB: 17mm x 25mm
enslaved
|
xbox 360 manual cover
| round 3 | comp 1 | 07.15.10
WARNING Before playing this game, read the Xbox 360® console and
accessory manuals for important safety and health information. Keep all manuals
for future reference. For replacement console and accessory manuals, go to
www.xbox.com/support.
Important Health Warning About Playing Video Games
Photosensitive seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic seizures”
while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking the
following precautions: Sit farther from the screen; use a smaller screen; play in a
well-lit room; do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
ESRB Game Ratings
The Entertainment Software Rating Board (ESRB) ratings are designed to provide
consumers, especially parents, with concise, impartial guidance about the ageappropriateness and content of computer and video games. This information can
help consumers make informed purchase decisions about which games they deem
suitable for their children and families.
ESRB ratings have two equal parts:
• Rating Symbols suggest age appropriateness for the game. These symbols
appear on the front of virtually every game box available for retail sale or
rental in the United States and Canada.
• Content Descriptors indicate elements in a game that may have triggered a
particular rating and/or may be of interest or concern. The descriptors appear
on the back of the box next to the rating symbol.
ON FRONT
VIDEO
GAME
TaBLE OF CONTENTS
MAIN MENU..........................................................................................2
PAUSE MENU........................................................................................3
GAME CONTROLS...............................................................................4
THE JOURNEY HOME........................................................................5
TRIP COMMANDS...............................................................................6
ON THE FIELD........................................................................................7
FRANÇAIS...............................................................................................9
CREDITS...............................................................................................16
WARRANTY & PRODUCT SUPPORT........................................21
X bOX LIVE
Xbox LIVE® is your connection to more games, more entertainment, more
fun. Go to www.xbox.com/live to learn more.
Connecting
Before you can use Xbox LIVE, connect your Xbox 360 console to a highspeed Internet connection and sign up to become an Xbox LIVE member.
For more information about connecting, and to determine whether
Xbox LIVE is available in your region, go to www.xbox.com/live/
countries.
FaMILY SETTINGS
These easy and flexible tools enable parents and caregivers to decide
which games young game players can access based on the content rating.
Parents can restrict access to mature-rated content. Approve who and
how your family interacts with others online with the Xbox LIVE service,
and set time limits on how long they can play. For more information, go to
www.xbox.com/familysettings.
ON BACK
E
For more information, visit www.ESRB.org.
ii
1
Main Menu / pause menu
MaIN MENU
pause menu
NEW JOURNEY
Embark on a new journey with Monkey and Trip.
Press the > button during the game to open the
pause menu.
CONTINUE JOURNEY
RESUME GaME
Return to your tale. You are taken to your last save point.
Exit the pause menu and return to your game.
CHaPTER SELECT
OPTIONS
Select any of the chapters you have completed thus far.
Access the Options menu. There, you can find the same options
as those in the main menu.
DOWNLOaDaBLE CONTENT
Access the Xbox LIVE® Marketplace to download additional
content for Enslaved.
OPTIONS
Adjust control, audio, and storage device settings.
CONTROL OPTIONS: Alter the sensitivity of your reticle,
invert your camera, and turn vibration On or Off.
AUDIO OPTIONS: Adjust Subtitles, Music Volume, andEffects
Volume.
SELECT STORAGE DEVICE: Select where you would like to
save your game.
RESTaRT FROM LaST CHECKPOINT
Restart your game from the last checkpoint. This position is
often just before the last cinema.
EXIT TO MaIN MENU
Exit your game and return to the main menu. All unsaved
gameplay will be lost.
CREDITS
View the credits for Enslaved.
2
3
Game controls /
THE JOURNEY HOME
game controls
THE JOURNEY HOME
MENU CONTROLS
Highlight option..................................................................................left stick
Select option.....................................................................................................A
Go back to the previous menu..................................................................B
SHIELD
This flickering gauge displays the strength left in Monkey’s
shield. The shield deploys automatically to deflect
bullets, but only lasts until the gauge is empty. The shield
is also reduced while Monkey blocks melee attacks.
Monkey’s shield regenerates automatically when it is
not taking damage.
GaME CONTROLS
Jump/climb............................................................................................A
Normal strike..................................................................................................X
Heavy strike......................................................................................................Y
Stun strike.........................................................................Hold X to charge
Clearing Attack (Purchased).............................................................X + A
Focus Attack (Purchased)............................Y + B when charged up
Evade.......................................................................................left stick and A
Shield......................................................................................................x
Draw attention................................................................................................`
Aim staff..............................................................................................................]
Fire staff..............................................................................................................x
Select staff ammo................................................................. D-pad 1 or 5
Trip commands..................................................................._ and left stick
CLOUD CONTROLS
Equip cloud/Store cloud............................................right stick button
Steer cloud..........................................................................................left stick
Jump.....................................................................................................................A
HEaLTH
The health gauge is directly below the shield gauge. As
Monkey takes damage, this gauge empties. Once Monkey’s
health is completely gone, it’s game over. To regain health,
collect a health pack from the field or use Trip’s
command menu to ask for assistance healing. Monkey
can also recover health gradually if he has the correct
health upgrades.
TRIP INDICaTOR
Monkey needs to stay close to Trip in order to protect her—
and himself. When Trip is in danger, red electric lines appear
around the indicator. The gauge above the indicator displays
Trip’s decoy ability. When this gauge is full, Monkey can select
the decoy icon from the Trip command menu. The EMP meter
found below the Trip indicator lets Monkey know when Trip can
set off her EMP.
STaFF aMMO
View the ammo count for Monkey’s Staff Blast Ammo. The
Plasma Blast Ammo is located on the left and the Stun Blast
Ammo is located on the right.
DaMaGE
As Monkey takes damage, red flashes on the screen. The darker
the red, the more powerful the damage.
4
5
trip commands /
on the field
TRIP COMMaNDS
ON THE FIELD
By holding the _ button, Monkey can lock-on to Trip’s location
and open the Trip command menu. There are often four options
available in the menu. However, the four options may not always
be the same. The four listed below are the default commands.
There are a number
can be collected.
RUN
Indicate for Trip to run toward her destination.
DECOY
Command Trip to activate a decoy that draws the attention of
all mechs in the area.
TRIP SHOP
Upgrade four features using points collected on the field.
SHIELD: Increase the shield’s recharge time and strength.
COMBAT: Upgrade various combat and defensive attacks.
HEALTH: Increase the health gauge and add
health regeneration.
STAFF AMMUNITION: Increase the strength, speed, and
ammo count of the Plasma and Stun Blasts.
of
items
on
the
field
that
TECH ORBS
These red glowing orbs are found throughout the land and are
also released by fallen mechs. Collect as many as possible then
use them to pay for any upgrades purchased in the Trip Shop.
HEaLTH PaCKS
The glowing green health packs restore a large amount of
Monkey’s depleted health. If Monkey has full health, then he
cannot pick up any health packs.
cloud booSTS
While riding on the cloud, Monkey can gain large boosts of
speed by passing through the blue glowing orbs found in the
environment.
HEaL
Use any of Trip’s collected health vials to heal Monkey.
6
7
AVERTISSEMENT Avant de jouer à ce jeu, veuillez lire les manuels de la
console Xbox 360MD et des accessoires pour des informations importantes de santé
et de sécurité. Veillez à conserver tous les manuels pour une utilisation future.
Pour les manuels de console de remplacement et d’accessoires, rendez-vous à
www.xbox.com/support.
Avis important sur la santé des personnes jouant aux jeux vidéo
Crises d’épilepsie photosensible
Pour un très faible pourcentage de personnes, l’exposition à certains effets visuels,
notamment les lumières ou motifs clignotants pouvant apparaître dans les jeux vidéo,
risque de provoquer une crise d’épilepsie photosensible, même chez des personnes
sans antécédent épileptique.
Les symptômes de ces crises peuvent varier; ils comprennent généralement des
étourdissements, une altération de la vision, des mouvements convulsifs des yeux ou
du visage, la crispation ou le tremblement des bras ou des jambes, une désorientation,
une confusion ou une perte de connaissance momentanée. Ces crises peuvent
également provoquer une perte de connaissance ou des convulsions pouvant
engendrer des blessures dues à une chute ou à un choc avec des objets avoisinants.
Cessez immédiatement de jouer et consultez un médecin si vous ressentez de tels
symptômes. Il est conseillé aux parents de surveiller leurs enfants et de leur poser
des questions concernant les symptômes ci-dessus: les enfants et les adolescents sont
effectivement plus sujets à ce genre de crise que les adultes. Pour réduire le risque
d’une crise d’épilepsie photosensible, il est préférable de prendre les précautions
suivantes: s’asseoir à une distance éloignée de l’écran, utiliser un écran de petite taille,
jouer dans une pièce bien éclairée et éviter de jouer en cas de somnolence ou de
fatigue.
Si vous, ou un membre de votre famille, avez des antécédents de crises d’épilepsie,
consultez un médecin avant de jouer.
Classifications ESRB pour les jeux
Les classifications de l’Entertainment Software Rating Board (ESRB) sont conçues
pour fournir aux consommateurs, aux parents en particulier, des conseils objectifs
et clairs au sujet de l’âge approprié et du contenu des jeux informatiques et
des jeux vidéo. Ces informations permettent aux consommateurs d’acheter les
jeux qu’ils considèrent appropriés pour leurs enfants et leurs familles en toute
connaissance de cause.
Les classifications ESRB se divisent en deux parties égales :
• Les symboles de classification suggèrent l’âge approprié pour le jeu.
Ces symboles apparaissent sur quasiment chaque boîte de jeu disponible
à la vente ou à la location aux États-Unis et au Canada.
• Les descriptions de contenu indiquent quels éléments du jeu pourraient
avoir influencé une telle classification et/ou pourraient être sources d’intérêt
ou d’inquiétude. Ces descriptions apparaissent au dos de la boîte près du
symbole de classification.
RECTO
JEU
VIDÉO
TaBLE DES MaTIERES
MENU PRINCIPAL............................................................................10
MENU PAUSE.....................................................................................11
COMMANDES DU JEU...................................................................12
RETOUR DANS LE PAYS NATAL................................................13
COMMANDES DE TRIP..................................................................14
SUR LE SOL.........................................................................................15
CREDITS...............................................................................................16
SUPPORT CLIENT ET GARANTIE................................................21
X bOX LIVE
Xbox LIVEMD est votre connexion vers plus de jeux, plus de divertissement
et plus d’amusement. Visitez le site www.xbox.com/live pour en
savoir plus.
ConneXION
Avant de pouvoir utiliser Xbox LIVE, vous devez raccorder votre console
Xbox à une connexion à large bande ou haut débit et vous inscrire pour
devenir membre du service Xbox LIVE. Pour savoir si Xbox LIVE est
disponible dans votre région et pour de plus amples renseignements
sur la connexion au service Xbox LIVE, rendez-vous sur le site
www.xbox.com/live/countries.
CONTROLE PaRENTaL
Ces outils faciles d’utilisation permettent aux parents et aux tuteurs de
décider à quels jeux les jeunes joueurs peuvent accéder en fonction de la
classification du contenu du jeu. Les parents peuvent restreindre l’accès
aux contenus classés pour adulte. Approuvez qui et comment votre famille
interagit avec les autres personnes en ligne sur le service Xbox LIVE
et fixez une limite de temps de jeu autorisé. Pour plus d’informations,
rendez-vous sur le site www.xbox.com/familysettings.
VERSO
E
Pour plus d’informations, consultez le site www.ESRB.org.
8
9
MENU PRINCIPaL /
menu pause
MENU PRINCIPaL
MENU PaUSE
NOUVEaU VOYaGE
Appuyez sur la touche > pendant la partie pour ouvrir
le menu Pause.
Embarquez pour un nouveau périple aux côtés de Monkey
et de Trip.
REPRENDRE La PaRTIE
CONTINUER LE VOYaGE
Reprenez votre aventure depuis le dernier point de sauvegarde.
Permet de quitter le menu Pause et de reprendre la partie.
SELECTION DU CHaPITRE
Permet d’accéder au menu des options. Vous y trouverez les
mêmes options que dans le menu principal.
Sélectionnez un chapitre que vous avez mené à bien.
CONTENU TELECHaRGEaBLE
Accédez au Marché Xbox LIVE® afin de télécharger du contenu
additionnel pour Enslaved.
OPTIONS
Configurez divers paramètres (commandes, son et périphérique de
stockage).
OPTIONS DES COMMANDES : modifiez la sensibilité du réticule,
inversez la caméra et activez/désactivez les vibrations.
OPTIONS DU SON : réglez les sous-titres, ainsi que les volumes
(musique et effets).
SÉLECTIONNER LE PÉRIPHÉRIQUE DE STOCKAGE :
sélectionnez l’emplacement de vos sauvegardes.
OPTIONS
REPRENDRE DEPUIS LE DERNIER
POINT DE CONTROLE
Permet de reprendre la partie depuis le dernier point de
contrôle (généralement juste avant la dernière cinématique).
RETOUR aU MENU PRINCIPaL
Permet d’abandonner la partie en cours et de revenir au menu
principal. Toute progression non sauvegardée sera perdue.
CREDITS
Consultez les crédits d’Enslaved.
10
11
commandes du jeu /
retour dans le pays natal
COMMaNDES DU JEU
COMMaNDES DU MENU
Mettre une option en surbrillance.........stick analogique gauche
Option de sélection.......................................................................................A
Revenir au menu précédent......................................................................B
COMMaNDES DU JEU
Sauter/grimper.............................................................................................A
Frappe normale...............................................................................................X
Frappe puissante............................................................................................Y
Frappe paralysante......................................Maintenir X pour charger
Attaque dévastatrice (achetée)................................................X + A
Attaque concentrée
(achetée)................................Y + B lorsque l’attaque est chargée
Esquiver.................................................stick analogique gauche et A
Bouclier.........................................................................................................x
Attirer l’attention....................................................................................
Viser avec le bâton....................................................................................]
Tirer avec le bâton....................................................................................
Sélectionner les munitions du bâton...........................BMD  ou 
Commandes de Trip.......................... et stick analogique gauche
COMMaNDES du Nuage
S’équiper du nuage/
ranger le nuage....................Appuyer sur le stick analogique droit
Déplacer un nuage........................................stick analogique gauche
Saut................................................................................................................
RETOUR DaNS LE
PaYS NaTaL
BOUCLIER
Cette jauge indique la puissance actuelle du bouclier de
Monkey. Le bouclier se déploie automatiquement pour dévier
les projectiles, mais devient inactif lorsque sa jauge est
vide (chaque attaque au corps à corps que Monkey bloque à
l’aide de son bouclier draine la jauge). Le bouclier se régénère
automatiquement quand il ne subit pas de dégâts.
SaNTE
La jauge de santé est située directement sous la jauge du
bouclier. Cette jauge se vide à mesure que Monkey subit des
dégâts. Une fois qu’elle est vide, la partie prend fin. Recouvrez de
la santé en ramassant les packs de vie disséminés sur le sol ou
en utilisant le menu des commandes de Trip pour lui demander
des soins. Monkey peut également récupérer progressivement
de la santé s’il dispose des améliorations adéquates.
INDICaTEUR DE TRIP
Monkey doit rester à proximité de Trip pour la protéger (et
se protéger lui-même). Quand Trip est en danger, des éclairs
rouges apparaissent autour de l’indicateur. La jauge au-dessus
de l’indicateur affiche la capacité Leurre de Trip. Quand cette
jauge est pleine, Monkey peut sélectionner l’icône Leurre
depuis le menu des commandes de Trip. La jauge IEM située
sous l’indicateur de Trip permet à Monkey de savoir à quel
moment Trip peut exécuter une attaque IEM.
MUNITIONS DU BaTON
Le nombre de projectiles que le bâton de Monkey peut générer
est affiché dans l’indicateur de projectiles. L’indicateur de
projectiles de plasma est situé sur la gauche et celui des
projectiles paralysants, sur la droite.
DEGaTS
Chaque fois que Monkey subit des dégâts, des flashs rouges
apparaissent à l’écran. Plus le rouge est foncé, plus les dégâts
sont importants.
12
13
COMMaNDES DE TRIP /
SUR LE SOL
COMMaNDES DE TRIP
SUR LE SOL
Maintenez _ enfoncee pour que Monkey se verrouille sur le
lieu ou se trouve Trip et accede au menu des commandes de
celle-ci. Le menu propose généralement quatre options. Ces
quatre options ne sont cependant pas toujours les mêmes. Les
options ci-dessous sont les commandes par défaut.
Vous trouverez sur le sol un grand nombre d’objets que vous
pouvez ramasser.
COURIR
Indique à Trip de courir en direction de sa destination.
LEURRE
Ordonne à Trip d’activer un leurre pour attirer l’attention de
tous les robots de la zone.
MaGaSIN DE TRIP
Permet d’améliorer quatre capacités à l’aide des points obtenus
pendant la partie.
BOUCLIER : Augmente la durée d’utilisation et la
puissance du bouclier.
COMBAT : Améliore diverses techniques
offensives et défensives.
SANTÉ: Améliore la jauge de santé et les
capacités de régénération.
PROJECTILES DU BÂTON : Améliore la force, la vitesse et le
nombre de projectiles disponibles (plasma et paralysie).
ORBES TECHONOLOGIQUES
Ces orbes phosphorescents rouges se trouvent aux quatre
coins de la zone de jeu. Vous pouvez également en obtenir en
terrassant des robots. Ramassez autant d’orbes que possible
pour les échanger ensuite contre des améliorations dans le
magasin de Trip.
PaCKS DE SaNTE
Les packs de santé phosphorescents verts régénèrent en
grande partie la santé de Monkey. Si la santé de Monkey est
intacte, il ne peut pas ramasser de packs.
PROJECTILES DU BaTON
Les cylindres phosphorescents orange et bleus représentent
les réserves de munitions du bâton de Monkey. Les cylindres
orange sont des projectiles de plasma et les bleus, des
projectiles paralysants.
accelerations pour le nuage
Lorsqu’il chevauche son nuage, Monkey peut bénéficier
de puissantes accélérations en traversant les orbes
phosphorescents bleus.
SOIN
Soignez Monkey à l’aide des fioles de santé que Trip a ramassées.
14
15
credits
story
Petter Field
Character Art
Alex Garland
Giles Coope
Benjamin Flynn
Tameem Antoniades
Alex Garland
Claire Blustin
Technical Design
Jean-Baptiste Ferder
Monkey
Robert Hale
Patrick Harboun
Andy Serkis
Neil Irving
Environmental Art
Trip
Phil Busuttil
Jim Waters
Game Programming
Dan Attwell
Pigsy
John Lusty
Chris Rundell
Richard Ridings
Marc Fascia
Aaron McElligot
Music
Roger Bennett
Jonathan Whicher
Nitin Sawhney
Tom McKeown
Martin Majzel
Dramatic
Alison Shaw
Jon Millidge
Direction
Loong-Wei Ding
Carolina Jesus
Andy Serkis
Joep Moritz
Robin Hansson
Tameem Antoniades
Hussein Elgridly
Technical Art
Created by
Ninja Theory
Ltd
Robert Millar
Kieran Reed
Danielle Cheah
Matt Stoneham
Core Technology
Yaser Hussain
W ill Driver
Mickaelle Ruckert
Andrew Vidler
Espen Sogn
Harvey Cotton
Peter Whiting
Gavin Costello
Audio
Henry Falconer
Tom Colvin
Craig Powell
Darren Lambourne
Martin Bunker
Matthew McCamley
Fabio Polimeni
Jomo Kangethe
Tools Programming
QA
Vincent van Moppes
Rob den Dekker
Oliver Wennell
Michael Bunning
Animation
David Thatcher
Guy Midgely
David Pajak
Almudena Soria
Mikael Boateng
Ricky Wood
Rebecca McCarthy
Kirill Spiridonov
Sam Mills
James Stevenson
IT Support
Tom Bailey
Chris Belton
James Marijeanne
Simon Bailey
Siowyaw Liew
Studio Support
Francesco Sternativo
Elise Fielder
Alex Antoniades
Donna Day
Chris Goodall
Kelly-Ann Hogger
cast
Lindsey Shaw
Development
Director
Nina Kristensen
Technical Director
Mike Ball
Creative Director
Tameem Antoniades
Head of Production
Mat Hart
Art Directors
Stuart Adcock
Alessandro “Talexi” Taini
Production
Rupert Brooker
Laura Kippax
Giles Hammond
Simon Belton
Chris Rowe
Design
Mark Davies
SaiTong Man
Stephen Stanyon
Toby Woolley
Rogerio Silva
16
Ruth Taylor
Special Thanks
Brand Manager
Chris Challis
Published by
namco bandai
games inc.
namco bandai
games america
inc.
Christopher Pedersen
President & CEO
Public Relations
Damien Bird
Genichi Ito
Manager
Dan Whatts
Executive VP & COO
Alicia Kim
Dave Sullivan
Makoto Iwai
VP of Sales
DDM
Executive VP & CFO
Sue Taigen
Dean James
Shuji Nakata
National Sales
Geoff Scott
SVP, Product
Manager
Giuliano Maciocci
Development
Terry Carlson
Guy DeWooldfson
Roger Hector
Hakka
General Manager,
NBGa Sales
Team
Helen Mason
Product
Legal Counsel
Illia Nadyrbayev
Development
Janna Smith
James Gibbs
Graeme Bayless
Associate Attorney
Jamie Grant
Executive Producer
Martin Nguyen
Jez San OBE
Matthew Guzenda
Sr. Director of
Joe Bardwell
Senior Producer
Finance
Jorgen Kristensen
Rick White
Myrna Dobron
Malcolm Davis
Associate Producer
Director of
Marta Seguroia Lopez
Ryan Adza
Operations
Mary Goodden
Sr. Technical
Tad Hirabayashi
Matthew Fidler
Director
Omar Qureshi
Russel Shiffer
Manager
Peter Andic
Sr. Art Director
Jennifer Tersigni
Rachel Senior
Hoang Nguyen
QA Manager
Richard Drury
Development
Mike Peterson
Sam Obasa
Director
CQC Supervisor
Thomas Crawford
Gordon Fong
Damon Bernal
Time Adcock
VP, Online
CQC Lead
Zoë O’Shea
Development
David Moya
Finally, our extra
Robert Stevenson
Project Coordinator
special thanks to
SVP, Marketing &
Jesse Mejia
all our friends
Sales
and families that
Catherine Fowler
Coordinator
have supported
Director of
Tereza “T” Siegel
us throughout
Marketing & Public
Senior QA Lead
this project
Relations
Jhune De La Cruz
Alex Dawson
Alexis Musgrave
Andre Auguste
Laili Bosma
Sr. Public Relations
Manager
Arne Cual-Pedroso
Sr. Operations
Department
Todd Thorson
17
credits
QA Assistant Lead
Zack Karlsson
Additional Motion
Cameo W ininger
Deborah Kirkham
Capture Actors
QA Testers
Dan Tovar
Lindsey Broad
Alex Wagner
Robert Johnson
Rickey Wood
Beau Van Lawick
Jim Ngui
Slowyaw Liew
Ben Fuller
Tomomi Takahashi
Mickaëlle Ruckert
Brett Vickers
Michael Evans
Kirill Spiridonov
Charie LeMasters
Hiroyuki Kobota
Guy Midgley
Charles Calland
Justin Bailey
Almudena Soria
Daren Lim
Matt Eskew
Francesco Sternativo
David Humbert
additional
Providers
House of
Moves
Eric Preza
Audio
VP of Productions
Eric Sawi
High Score Productions
Brian Rusch
James Cho
Ltd
Executive Producer
Jimmy Tran
Concept Art
Scott Gagin
Jonard La Rosa
David Brouchard
Post Production
Josh Aguiar
Editing
Manager
Josh Glover
Andrew MacRitchies
Amy Calcote
Lisa Radocchia
Front End Design
Technical Supervisor
Nathan Schmidt
Atomhawk Design Ltd.
DJ Hauck
Nick Lemon
Ingame Posters
Stage Manager
Percival Daluz
Dario Pittaluga
Andrew Lopez
Sean Edwards
Photos
Studio Lead
Shawn Watson
Getty Images
Troy Reynolds
Troy Gunsallus
Suzanne Middlemass
V ideo
CQC Analysts
Speech Synthesis
Nikola Dupkanic
Greg Anderson
Phonetic Arts
Tommy Longo
Dramatic
Justin Wolwode
Performance
Camera Operations
Gary Yamashita
Capture
Oliver Fitzgerald
Konstantin Yavichev
House of Moves
Alex Gaynor
Foley
Jesse Crusing
Play it by Ear Audio
Elisha Christian
CS Sound Crew NYC
Dean Hayasaka
Additional Voice
Animation
Brian Ellak
Actors
Eric LaShelle
Vilma Valdez
Ryan MacCluskey
Ian Lang
Special Thanks
Laurel Lefkow
James Lipscomb
Demetri Goritsas
Julian Palacios
Nathan Osgood
Mahyar “Mooj” Sadri
Morven Christie
Randy W ilson
Rupert Evans
Ryan Torrey
Dennison Maggard
Saiho Kwan
Thomson Tan
Sharon Marmito
CS Lead
Jesus Barragan
Customer Service
Ted “Edward” Fitzgerald
Dennis Lee
Ken Mah
James Helssen
18
Motion Capture
Animation
Aaron Lambert
Ian Farley
Sean Sterling
Motion Capture
Artists
Adam Liepins
Charles Searight
Rachel Swavely
Sarah Taylor
Tony Vogel
Wesley Welcomer
Post Production
Coordinators
Joel Kling
Paul Alexiou
Teresa Porter
Production Sound
Mixer
Lee Ascher
Sound Utility
Mick Davies
Associate Producer
Colleen Crosby
Line Producer
Katie Gravette
Production
Assistant
Jessi W illiams
Lead Character TD
Corey Messer
Technical Lead
Paige Young
Pipeline TD
Karl Diaz
Lead Motion
Capture Tracker
Josh Hutchins
Motion Capture QA
Dan Camp
Play it by ear
audio / c5
sound crew
nyc
Lead Sound
Designer/
Supervisor
Allan Zaleski
5.1 Mixer/Sound
Designer
Paul Urmson
Sound Designers
Rusty Dunn
Mark Filip
Paul Hsu
Foley Supervisor
Jen Ralston
Foley Editor
Lawrence Herman
Foley Artist
Marko Costanzo
Sound FX Recordist
Bill Karalis
Facilities
C5 INC NYC
All music composed,
programmed,
orchestrated and
produced by Nitin
Sawhney. Recorded
and mixed at The
Dairy, London. Mixing,
Vocals
Tina Grace
City of Prague
Philharmonic
Orchestra
Recorded at
Smecky Music
Studios, Prague.
Conductor Stephen
Hussey. Additional
Orchestral voicing,
score editing,
copying & parts
preparation Stephen
Hussey & Michael
Ford. Concert
Master Lucie
Svehlova. Translator
Stanja Vomackova .
Recording Engineer
Jan Holzner.
Music Contractor
and Orchestral
Supervision James
Fitzpatrick (Tadlow
Music)
Additional strings
recorded at The
Dairy, London –
Leader & Conductor
Stephen Hussey.
Engineering & Editing
Dean Barratt. Assistant
Studio Engineers Jeremy
Lampard & Reuben
Hollebon. Executive
Assistant to Nitin
Sawhney Tina Arena
Additional Cello
Ian Burdge
Additional Violin
Samy Bishai
19
Credits
Portions © 2010, Xiph.Org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
• Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
• Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
• Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
LIVE HELP NOW AVAILABLE ONLINE!
Ever get stuck and just need that extra edge to beat the level?
Having problems getting your game to work properly?
Now you can get one-on-one help from NAMCO BANDAI Games America Inc.
using your web browser!
Simply go to livehelp.namco.com for more details.
Live Counselors available from 9am-5pm Monday-Friday Pacific Time.
NAMCO BANDAI Games America Inc.
ATTN: Customer Service
LIVEGreat
HELP
NOW Parkway,
AVAILABLE
4555
America
SuiteONLINE!
201
Santa
Clara,
CA extra
95054
Ever get stuck
and just
need that
edge to beat the level?
Having problems getting your game to work properly?
Before returning any defective materials to us, please contact us for a Return
Now you can get one-on-one help from NAMCO BANDAI Games America Inc.
Merchandise Authorization (RMA) number. You can reach us at the address
using your web browser!
above, via e-mail at support@namcobandaigames.com
or contact us at (408)
235-2222. Please note
thatgo
any
sent to us for
without
RMA number
Simply
to materials
livehelp.namco.com
more an
details.
will be refused and Live
returned.
We highly recommend that you use a traceable
Counselors available from 9am-5pm Monday-Friday Pacific Time.
and / or insured method of shipping the materials to us.
NAMCO BANDAI Games America Inc.
Namco BandaiATTN:
Games
America
Inc. Online:
Customer
Service
www.namcobandaigames.com
4555 Great America Parkway, Suite 201
Visit our Website to getSanta
information
about our new titles.
Clara, CA 95054
Before returning any defective materials to us, please contact us for a Return Merchandise Authorization (RMA)
number. You can reach us at the address above, via e-mail at support@namcobandaigames.com or contact us at
LIMITED
WARRANTY
(408) 235-2222.
Please note that any materials sent to us without an RMA number will be refused and returned.
NAMCOWeBANDAI
Games
America
Inc.and
warrants
to theof original
purchaser
highly recommend
that you
use a traceable
/ or insured method
shipping the materials
to us.
that this NAMCO BANDAI Games America Inc. game pack shall be free from
NAMCO
BANDAI
Games
America
Inc.
Online:
defects in material and workmanship for a period of ninety (90) days from the
date of purchase. If a defect www.namcobandaigames.com
covered by this limited warranty occurs during
this 90-day limited
period,
NAMCO
BANDAI
Games
America
Visitwarranty
our Website
to get
information
about
our new
titles. Inc. will
repair or replace the defective game pack or component part , at its option,
free of charge.
LIMITED WARRANTY
NAMCO warranty
BANDAI Gamesdoes
Americanot
Inc. warrants
original
purchaser
that this
NAMCOcaused by
This limited
applytoifthethe
defects
have
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from defects in material
and workmanship
a period
of
negligence,
tampering,
orforany
other
ninety
(90) days to
fromdefective
the date of purchase.
If a defect
by this limited warranty occurs during this 90-day
cause not
related
material
or covered
workmanship.
limited warranty period, NAMCO BANDAI Games America Inc. will repair or replace the defective game pack or
component part ,ON
at its option,
free of charge.
LIMITATIONS
WARRANTY
Any applicable
implied
of merchantability
and fitness
for a
This limited warranty
doeswarranties
not apply if the defects
have been caused by negligence,
accident,
particular
purpose,
are hereby
limited
ninety
(90)
days
frommaterial
the date
of
unreasonable
use, modification,
tampering,
or anyto
other
cause not
related
to defective
or workmanship.
purchase and are subject to the conditions set forth herein. In no event shall
ON WARRANTY
NAMCOLIMITATIONS
BANDAI Games
America Inc. be liable for consequential or incidental
damages
from
the possession
product.
Anyresulting
applicable implied
warranties
of merchantability or
and use
fitnessof
for this
a particular
purpose, are
The provisions
ofto the
warranty
valid
in subject
the United
States only.
hereby limited
ninetylimited
(90) days from
the date of are
purchase
and are
to the conditions
Some states
not
limitations
on
how
longInc.an
implied
warranty lasts,
set forth do
herein.
In noallow
event shall
NAMCO BANDAI
Games
America
be liable
for
or exclusion
of consequential
incidental
damages,
the
above limitation
consequential
or incidental damagesor
resulting
from the possession
or use so
of this
product.
or exclusion
mayofnot
apply
to you.
This
warranty
The provisions
the limited
warranty
are valid
in thelimited
United States
only. Some provides
states do not you with
specificallow
legal
rights.
Youlong
may
have
other
rights
which
vary from
limitations
on how
an implied
warranty
lasts,
or exclusion
of consequential
or state to state.
incidental damages, so the above limitation or exclusion may not apply to you. This limited
warranty provides you with specific legal rights. You may have other rights which vary from
state to state.
20
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