A million friends in your pocket!
Transcription
A million friends in your pocket!
A million friends in your pocket! SEED INVESTMENT DECK - CONFIDENTIAL IN A NUTSHELL Friendbase is a social platform for young people from all over the world, that can be accessed from almost any device or computer. SUMMARY 100K new registered members in January, 25K average daily sessions 32 minutes, members from 246 countries, 14K DAU , 150K MAU. All this in only 1 year and virtually no marketing spend! Friendbase is a mobile platform where virtual avatar chat meets messenger service meets chat • create • play. Future versions offers VR/AR capabilities. Now raising $950.000 for content development, increase safety features, team expansion and growing the user base. WHY? To create a safe, fun and friendly environment for young people from all over the world! FRIENDBASE ADDRESSES THREE NEEDS There are a very few neutral meeting places where young people can hang out and meet people in a safe and friendly environment. People want a great social chat experience they can access seamlessly on all devices; on their phone waiting for the bus, on their tablet with friends and at home on their computer. There are very few cross platform chat world services. People want to express themselves and show their individuality. APPROACH AND SOLUTION By combining a virtual world with real user profiles and adding fun and games, we create a fun, sticky and massively scalable product. BUILT ON MODERN TECHNOLOGY AND THINKING Friendbase is a true cross platform service where users on all devices seamlessly can interact with one another, from low to high-end smartphones and tablets to computers. Designed with a cross cultural approach, users from any country can connect to the same global chat world. A great way to meet and learn about different countries and cultures. Initial tests using VR / AR show favourable results, enabling Friendbase to be in the run to be the first VR chat world. AIM We aim to become THE next big thing in the world of chat and social entertainment! Reach a minimum of 32 million users – aiming for 200 million by 2018! Focus on emerging markets and become a dominant player by 2017 but with solid footing in mature markets as well for later spread. Continuously connect partners to increase content (eduction, events, sponsored goods, music, fashion) Aim to be a though leader in safety online by promoting progressive safety features. PROOF OF CONCEPT Friendbase is off to a great start already, we’re showing fantastic metrics with no marketing spend! 100K new registered members in January with virtually no marketing spend. 80% are girls age 14-20. Users from 246 countries. Retention rate above 30%. Users spending an average of 32 mins per session on Friendbase. Large community of long time users dating back to first release (end 2013) with fan clubs on Facebook such as Friendbase Think Tank. Swedish Start Tel Aviv Winner 2015. WORLD WIDE PRESENCE Friendbase has members in 246 countries to date – the most active market being Brazil followed by the USA. USA 10,4% India 6% Brazil 33,5% Mobile sessions: 1 Dec 2015 – 1 March 2016 GROWTH With 10 successful updates to date released simultaneously on all platforms we are starting to see the snow ball effect in growth. Growth has been organic but with localized versions coupled with marketing, growth is expected to increase significantly ORGANIC USER GROWTH 2015 2016 2017 2018 TESTIMONIALS Friendbase is already receiving praise from both business experts and our fast growing and dedicated fan community. WHAT THE EXPERTS SAY WHAT THE FANS SAY “Friendbase is a very exciting new product in the social gaming segment. The experienced team of developers have successfully built a cross platform product packed with content, games and social functions. Reaching over one million users without any marketing is impressive and it will be very interesting to see Friendbase continue their growth.” “I like Friendbase cause I get to meet new people and then later on be friends in real life.” Carl Bjerkne, Business development expert within the social gaming sector and former business developer for King.com. “I liked it cause I actually make real close friends from other places . It's a great app.” Kia Mae, Philippines, member 18 months. “Friendbase is not just a game to play but a channel to meet people around the world.” Damian, USA, member 11 months. Lucero, Brazil, member 18 months. MONETIZATION We will have a solution in place that will generate high revenues from both hardcore and casual players. In-app purchases (buy looks, accessories, pets, furniture, emojis) Primary VIP Membership subscriptions Second hand item sales Advertisements (watch ads - get Gems to shop with) Sponsorships (rooms that have paid sponsors) Events (music, fashion, sports – launches and promo events) Education / virtual classroom Secondary MARKET Friendbase has a strong presence in high growth markets: REVENUES PER SCREEN AND SEGMENT | Growth Rates 2014-2018 Source: Newzoo May 2015 - The Global Games Market | 2018e MARKET POSITIONING Friendbase is positioned in a unique intersection of Chat, Create and Play, with the same great experience on all platforms. CREATE PLAY CHAT Stardoll Minecraft The Sims Habbo SuperCell Whatsapp Friendbase SnapChat King Kik Rovio TEAM Andreas Rehnberg, Founder & CTO 20+ years of developing successful online games and apps. A true pioneer in the social gaming market and one of the best there is. Melika Sanati, Head Moderator Melika speaks Swedish, English, Italian, Russian, Turkish and Persian and helps keep Friendbase safe. Deborah B Lygonis, Founder & CEO Seasoned serial-entrepreneur with 20+ years startup experience. Started Friendbase as a way for her daughter Rebecca to be able to play safe online. David Ryan Polgar, Chief of Online Safety Founder of the Digital Citizenship Summit and a frequent contributor to FOSI (Family Online Safety Institute). Donnie S C Lygonis, Founder & Biz Dev Idea guy and creative genius. Currently Senior Advisor for Nordic startups in Palo Alto. Josef Vike, South Americas Moderator As a well known black belt capoeira master, the Friendbase members know him as Mestre Tubarao. HOW TO KEEP CONVERTING With strategic feature development, and continuous creation of proprietary content, we can keep both new and old members players happy. More graphic elements/mini-games → more content increases items to purchase and leads to higher conversion rate. VIP Member Subscription → improved offer for our long time users will David has a solid foundation within the area of digital safety. He is the founder of the conference generate a steady revenue stream. Digital Citizenship Summit and frequent speaker and writer on the topics online safety and tech ethics. He is a contributor to the American organization FOSI (Family Online Safety Institute). Second hand sales → members being able to trade used items with Gem commission to Friendbase, keeps total amount of Gems down and drives sales. More resources for analysis and tweaks → creates incentives for retention and higher conversion rate. Messenger service → drives retention that drives conversion. FUNDING Development with focus on carefully selected activities and bootstrapped* business model. EMISSION CAPITAL SOUGHT: $950.000 Initiated, aim to close Autumn 2015 BRIEF SUMMARY FINANCIALS: Year Users MAU Revenue Result 2016 3M 580K $490K - $590K 2017 12M 3.5M $3M $350K 2018 32M 9.5M $8M $1.2M 2019 55M 16.5M $14M $2.4M * Total spending to date only $155.000 ($75K own capital / $80K soft loans). RISKS We are confident that we will be able to keep key risks in check using intelligent analytics and planning. RISK THREAT CONSEQUENCE Slower growth than expected. Having a more conservative expansion plan on the staffing side to keep costs under control. Key staff leaving. Seen as a minimum risk. All key staff are share holders. However, documentation is crucial in case of key staff leaving because of unforeseen incidents. Long time to close finance round. Postpone employing new people, continue to bootstrap organization. LARGE THREAT MEDIUM THREAT SMALL THREAT ROAD MAP We have an ambitious roadmap divided into three phases, where we have successfully completed the first step. PHASE 1 PHASE 2 PHASE 3 Jun 2013 - Jun 2015 Jul 2015 – Mar 2016 April 2016 - Dec 2017 Key focus - Proof of concept - Growth and product development - Grow user base and scale business Key targets - Find key markets - Determine triggers for growth and monetization - Improve metrics to higher conversion rate and money players. - Initiate collaboration with external sponsors, event organizers etc. - First employees - Build team Scale user base - Reach profitability Financing - Bootstrapping - Soft loans - Owners capital - Seed financing - $1M - Series A financing $5M ( Rough estimate ) ROAD MAP We will add several important features over the next months that will accelerate both growth and conversion. Continuous Content creation will supply members with fun accessories, new looks, games and environments (starts Sept 1st 2015) Friendbase Messenger Service will place Friendbase on the map as a big contender amongst other messenger services (release Spring 2016) Integrated Statistics Tool will greatly support the business development (release Winter 2015) Subscription model to be implemented for VIP membership to increase monetization (release Spring 2016) Localization will greatly improve audience reach and increase the number of downloads. (release Spring 2016) ”NEXT STEPS” PLAN We target to raise $950.000 to enable us to build and grow the next big thing in the world of chat and social entertainment. KEY ACTIVITIES KEY TARGETS KEY COST ITEMS > Product development > Improve metrics > Marketing - Higher content release rate VIP subscription model Messenger service Integrate analytics tool Localization Second hand sales Improved safety tools - Higher conversion rate - Increase retention through longer lasting content - > Business development > Validate revenue model > Salaries - Expand into Asia with new collaborations. - Initiate collaboration with sponsors. - Initiate collaboration with online educators - Continuous analysis to determine purchase patterns. - Minimum salaries for founders. 2-3 additional staff (developer, graphics artist and community manager). - Increased community management Campaigns focused on emerging markets (cost effective and has strong viral potential) Campaigns in collaboration with strong brand partners NEW TECHNOLOGY ROLLOUT Keep innovating – staying ahead Virtual Reality – A first VR mock-up has been tested to show the capability for Friendbase VR version. Audio streaming to be added. https://youtu.be/e4AbB4l_Wvk Augmented Reality – Enabling users to play with their pets on a tabletop. Chat world for all – A chat world editor so anyone can build their own world. Free for non profit organisations, license fee for commercial customers. Educators and big brands get their own world with entrance to Friendbase. Let’s get real – Future ideas include merchandising, plush toys, fun back-packs etc. KEY FEATURES Decorate your own areas and invite your friends with the built-in creative tools. KEY FEATURES Friendbase offers the same great chat experience on all devices from low-end smartphones to large screen computers. KEY FEATURES Challenge anyone you meet to a fun multi player game inside the virtual world. The perfect ice breaker! KEY FEATURES See the real person you are connecting with. All Friendbase users have personal profile pages. FOR FURTHER INFORMATION, CONTACT: Deborah B Lygonis CEO Tel: Mail: +46 708 330089 debbie@friendbase.com SEED INVESTMENT DECK - CONFIDENTIAL