emortaL—Design Team Overview

Transcription

emortaL—Design Team Overview
emortaL—Design Team Overview
Daneish Hazard,| Creator
Objectives


Technical objectives

To create a customizable artificial intelligence software program designed to capture the essence of
a person by storing an individual’s IDEAS, MEMORIES and PERSONALITY.

To utilize all available preexisting software in order to save time

To be able to store the information securely for long periods of time (upwards of 100 years)

Make access as readily available as possible—computer, tablets, mobile phones
Cost objectives

To keep creation and production cost as low as possible

To organize the cost so each stage financially supports itself

Create a new form of wealth—Intellectual wealth

Create afterlife interaction
The Basics of emortaL
WHAT: emortaL captures the essence of a person in order to pass on the knowledge and spirit of user to
future generations
WHO: Clients of emortaL are anyone interesting in leaving their intellectual wealth and personal legacy.
Guests are family members, friends, colleagues
WHEN: Clients create their virtual self (also know a vMe) in present day. Guests are able to access the
information during a Clients lifetime and for an unlimited time thereafter.
WHERE: emortaL is available anywhere computers and internet access are available
WHY: emortaL is a way to leave your intellectual wealth for generations to come. This legacy can be used to
guide, inform, advise and interact with those who are in your life now, for those left behind after you are
gone, and to those who have not even been born yet.
HOW: Clients complete individual modules based on ideas, memories and personality to create a virtual
self. Like pieces of a puzzle, the more modules are completed the more complete the virtual self
becomes.
OUR JOB IS TO REDUCE CLIENTS MEMORIES TO:
1. IMPORTANT LIFE LESSONS
2. SUBJECTS ORGANIZED BY PRORITY
LIKES:
INTEREST:
HOME LIFE:
LOVE:
HOPES:
DREAMS:
vMe BEGINS LIKE A TREE
The soil is the essence of the Client.
The trunk of the tree is the gateway to the virtual
world, transferring the aggregate of Ideas, Memories,
and Personality that have been reduced to it’s simplest
form digital form.
The branches of the tree are the organized lessons,
ideas, various subject matter and mannerisms of the
Client
The leaves are pieces of actual and inferred data that
create the basis of a queryable data basis.

3. The Steps to
creating a
Virtual Self
also known as
a vMe
1. Create Afterlife Message
Afterlife
Message

A digital video message that a guest receives
after the death of a client
2. Add Static Elements
Static Element
Pre-existing data that relates to a Client. It remains
the same and cannot be queried or directly
interacted
3. Add Dynamic Elements
Dynamic
Element
Elements that have been created especially for emortaL to
complete a vMe. These are subject specific and provide
data for extrapolation
Free Afterlife
Message
Client
Profile
Client
Profile
Step 2. Building
an Artificial
Intelligence
Database by
adding Static
Elements
We already exist in cyberspace in many forms. Our emails, voice
messages, professional history…
Through post we leave on Facebook, YouTube, LinkedIn, Twitter,
Ancestry.com; the kind of music we listen to on Grooveshark,
Rhapsody, and Itunes; the kind of television and movies we watch
A picture of who we are begins to form…
tag
organize
Import
ITOS
store
IMPORT TAG ORGANIZE STORE—ITOS

There are many pre existing software packages that allow for a person to ITOS

We do not have to recreate the wheel—instead we should capitalize on already
existing software and applications

However, we need to prioritize so that the most important information is at the
forefront of a vMe

Information is classified first by subject matter, then:





When it is to be released
Who it is to be released to
Level of importance
Tone (informal, serious, comic, sarcastic, sad, and cheerful )
For how long it will be stored
Client’s Data is Tag, stored and cross referenced
Subject Tags
Time
Delivered
Security Level
Priority Level
Tone
Time to Store
Age 11, interest
B
4
1
E
I
Age 25, grad
school
B
4
2
E
20
Age 31, marriage
A
1
5
S
60
Age 41, politics
B
4
2
E
20
Age 51, middle
age
B
5
1
C
I
Age 61, dreams
for future
generations
A
1
5
S
I
Age 71, Favorite
Day
A
4
5
C
I
MIND MAP OF CREATOR, DEPH
3. Adding Dynamic Elements
Dynamic Element
Step 3. Building an
Artificial Intelligence
Database by adding
Dynamic Elements
Elements that have been created especially for emortaL to complete
a vMe. These are subject specific and provide data for extrapolation
psychologyg
Probability
Linguistics
Theory
Cognitive
science
Psychology
of
reasoning
Logic
Artificial
intelligence
philosophy

We attempt to perfect the psychology of reasoning—the study of how people reason, (broadly defined as
the process of drawing conclusions) to inform how people solve problems and make decisions.

It is at the intersection of psychology, philosophy, linguistics, cognitive science, artificial intelligence, logic,
and probability theory.
The importance of Dynamic Elements
DYNAMIC ELEMENTS

Flexibility is created by extrapolating answers to present a completely interactive experience that the Guest can
query

Allows you to use prerecorded digital video as well as streaming to create personal messages for your future
circles
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Relies on algorithms to extrapolate new solutions based on known set of data
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Allow flexibility by adding modules

Able to add things like names to program so virtual self can create a truly interactive experience

Fully customizable based on based on what modules they choose

Able to add things like names to program so virtual self can create a truly interactive experience

Able to recognize patterns in other modules to personalize virtual self
Probabili
ty
Linguisti
cs
Theory
Cognitiv
e science
STEP 4. ADDING PERSONALITY
psycholo
gy
Psychology
of
reasoning
Logic
Patterns in speech, inflections, pronunciations, gestures and
compared and stored in the memory banks
Artificial
intellige
nce
philosop
hy
Your
True vMe
You
MIMICKING THE HUMAN
BRAIN
emortaL software mimics the human brain in both function and storage
mechanisms
THESE DYNAMIC ELEMENTS ARE
STORED MUCH IN THE SAME WAY
YOUR BRAIN STORES INFORMATION
Understanding of
the Brain

Frontal Lobe- associated with
reasoning, planning, parts of speech,
movement, emotions, and problem
solving
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Parietal Lobe- associated with
movement, orientation, recognition,
perception of stimuli

Occipital Lobe- associated with visual
processing

Temporal Lobe- associated with
perception and recognition of
auditory stimuli, memory, and speech
Parietal Lobe
Frontal Lobe
Occipital Lobe
Temporal Lobe

The brain of your vMe is organized in
the same way

Parietal sector
Frontal sector
Frontal Sector

Reasoning

planning,

parts of speech,

movement,

emotions,

and problem solving
Parietal Sector

associated with movement, orientation

recognition,

perception of stimuli
Occipital sector
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Occipital Sector
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Temporal sector

visual processing
Temporal sector
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associated with perception

recognition of auditory stimuli

Memory

speech
Quality Management and Performance Measures
Limited Access: Module
completion video upload
• Full Access
• Client Account
Management
• ITOS
Limited Access: Module
completion video upload
Challenges
• Venture Capitalism and Funding
• Without long term research and development leaves open the possibility of theft, piracy
and corporate espionage
• will also have to work hard to keep up with larger software companies that will try to
imitate
Deliverables

We will deliver a mechanism for clients to store their ideas, memories and personality

Include Clients must have a computer and internet access
Success Factors
1.
Very easy to develop—months vs years
2.
Will be offered for free in order to obtain users
3.
Increase in time purchased on Users End also increases fees on Receivers end
4.
Death notifications are now electronic so can occasionally sweep for User Name
5.
Users create the customer base
6.
Will be left on standalone cloud until death when family members can access information
for significant fee
Project Schedule and Milestones
Create a
Video
Prototype
January 1 ,
2015
Monetize
Integrate
Static
Elements
Submit
Copyright
Jan 30, 2015
Write Free
afterlife
message
module
Plan—
Architecture
Structure
App Language
Test Free
afterlife
message Code
Initial Funding
Release Free
afterlife module
Specifications
Static Elements
Write Static
Code
Specifications
Dynamic
Elements
Integrate Static
Elements
Implementation

Tasks/activities

Procedures

Tools/technology

Project change control process
DYA: define your acronyms!
Resources
People
Equipment
Locations
Outside
Services
Manufacturing
Sales
Resource 1
Resource 2
Resource 3
Resource 4
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Resource 2
Resource 3
Resource 4
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Resource 2
Resource 3
Resource 4
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Notes
Notes
Notes
Notes
Notes
Notes
Cost Analysis
Annual Cost
$1,400,000
$1,200,000
$1,000,000
$800,000
$600,000
$400,000
$200,000
$-
Parts and
materials
Manufacturing
equipment
Salaries
Maintenance
Office lease
Warehouse
lease
Insurance
Benefits and
pensions
Vehicles
Research
Risk Management Plan
Risk
Budget cuts may
reduce staff, affecting
project scope and
schedule
Probability
Impact
Owner
Mitigation Plan
Medium
High
Project
Manager
See appendix for a phased
implementation plan
Quality Management and Performance Measures

Define quality management plans

How will you monitor and control costs?

How will you monitor and control schedule?