Get Up and Go—Meet Mbox 2 Micro
Transcription
Get Up and Go—Meet Mbox 2 Micro
5Sb`SORgT]`O`Sd]ZcbW]\O`g\SeeOgb]e]`YeWbV>`]B]]Za2WUWRSaWU\¸a\Se>`]B]]Za%"a]TbeO`S TSObc`W\UbVSbW[S[O\W^cZObW\U^]eS`]T3ZOabWQBW[S[OYSaWbSOagb]QVO\USbVSbS[^]O\RbW[W\U]TZ]]^a [caWQRWOZ]UO\R]bVS`a]c\R¿ZSaeWbV]cbQcbbW\Uc^OcRW]/cRWbW]\Z]]^aO\ROcRW]¿ZSaW\ag\QeWbVbVS bS[^]]Tg]c`aSaaW]\/\ReWbVg]c`QV]WQS]TaSdS`OZVWUV_cOZWbgbW[Sab`SbQVW\UOZU]`WbV[ag]c¸ZZUSbbVS PSaba]c\RW\U`SacZbaW\bVSW\Rcab`g>`]B]]Za%"a]TbeO`SOZa]e]`Ya]\EW\R]eaDWabO^`]dWRSa\Se/dWR dWRS]ac^^]`bT]`RSaYb]^^]ab^`]RcQbW]\O\R[cQV[]`S :SO`\[]`SOP]cbbVS\Se>`]B]]Za%"a]TbeO`SO\RWbabW[Sab`SbQVW\UTSObaObRWUWRSaWU\Q][ =\>`]B]]Za:3O\R>`]B]]Za;>]eS`SRagabS[a]\Zg RWUWRSaWU\Q][ %/dWRBSQV\]Z]Ug7\Q/ZZ`WUVba`SaS`dSR/dWR2WUWRSaWU\>`]B]]Za>`]B]]Za:3O\R>`]B]]Za;>]eS`SRO`SSWbVS`b`ORS[O`Ya]``SUWabS`SRb`ORS[O`Ya]T/dWRBSQV\]Z]Ug7\QW\bVSC\WbSRAbObSa O\R]`]bVS`Q]c\b`WSa/ZZ]bVS`b`ORS[O`YaQ]\bOW\SRVS`SW\O`SbVS^`]^S`bg]TbVSW``Sa^SQbWdS]e\S`a>`]RcQbTSObc`Saa^SQW¿QObW]\aO\RagabS[`S_cW`S[S\baO`SacPXSQbb]QVO\USeWbV]cb\]bWQS DIGIZINE Fifteen Winter 2008 EDITOR’S NOTE A Good Live Show Editor in Chief Dusty DiMercurio Contributing Editor Elise Malmberg, Kris Fong Contributing WRITERS Randy Alberts, Greg Chin, Dustin Driver, David Franz, Rob Kelly, Joe Gore, Kris Fong, Bill Murphy, JoE Silva, Greg Thomas, Rich Tozzoli CREATIVE Director Jason Lakis DESIGN Director Van Chuchom GRAPHIC Design Sean Kelley Staff photographerS Gabe Echeverria, Anthony Gordon ADVERTISING MANAGER Alex Steinhart advertising@digidesign.com A few weeks back I went to see a band that’s signed to a friend’s label. While I’m not exactly a huge fan of their music, I was thoroughly impressed with their live performance. The whole band—especially the lead singer—were totally into their tunes; myself along with the rest of the audience were right there with them. Typically there are a few things I consider when evaluating whether or not I want to see a music act live. The obvious first and foremost: Do I like their music? Do I foresee their music translating well in a live setting? Is there something I think I’ll get out of their live performance that I don’t really get out of listening to their music on CD or MP3? Perhaps they’ll change the arrangement of their songs to spice things up, or maybe even try out some new material they’re working on to see how the audience responds. Of the various reasons why I may or may not consider going to see a band live, one thing is for sure: I want to see the musicians get into their performance. Unfortunately, there have been too many times where I’ve been disappointed with a band’s live show—even bands whose recorded music I love. In my experience, a lack of enthusiasm or interest from the musician’s side in what they’re playing gets immediately picked up on by show-goers, and is a sure way to jeopardize an audience’s interest in the show. The importance of putting on a great live show can be paramount to gaining new fans. Of course the music should be great, and it’s a bonus when it is. But when I pay to see a live performance, the role of the music itself is almost of secondary importance; the main thing that draws me into a band’s live act is if they’re into it. If they’re not—or at least not pretending to be, somewhat convincingly—chances are I won’t get into it either. But when a band puts their heart into their performance, they may just succeed in the seemingly impossible: turning someone who may not truly appreciate their recorded music into a fan—one that will gladly show up the next time they come around. Dusty DiMercurio Editor in Chief artist Relations Anthony Gordon PUBLISHER Paul Foeckler DigiZine c/o Digidesign, a division of Avid 2001 Junipero Serra Blvd. #200 Daly City, CA 94014 ©2008 Avid Technology, Inc. All rights reserved. Product features, specifications, system requirements, and availability are subject to change without notice. Use of the enclosed software is subject to a related license agreement. Avid, Digidesign, M-Audio, Sibelius, AudioSuite, Beat Detective, Bomb Factory, Command|8, Control|24, C|24, Cosmonaut Voice, D-Command, D-Control, D-Fi, 003, 003 Rack, DigiBase, DigiDelivery, DigiRack, DigiTranslator, DINR, D-Show, DV Toolkit, Eleven, Hybrid, Maxim, Mbox 2, Mbox 2 Mini, Mbox 2 Micro, Mbox 2 Pro, Musition, OMF, PhotoScore, Pinnacle, Pro Tools, Pro Tools|HD, Pro Tools Ignition Pack, Pro Tools LE, Pro Tools M-Powered, Pro Tools Method One, Pulsar II, QuickPunch, Reel Tape Suite, RTAS, Scorch, SignalTools, Smack!, Solaris, SoundReplacer, Sputnik, Strike, Structure, Studiophile, Surroundscope, Synchronic, TAMPA, Tel-Ray, TL Space, Transit, Velvet, X-Form, and Xpand! are either trademarks or registered trademarks of Avid Technology, Inc. in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. DAVE’S DIRT The New Creative Flow This issue we’re covering a lot of new products and ideas. Last time I gave you a sneak peak of Pro Tools 7.4 and its Elastic Time features, which will revolutionize your work with loop-based audio and tempo changes directly inside Pro Tools. It’s great to be able to fluidly audition new bits in tempo, then work with Elastic Time using extremely high sound quality algorithms tweaked specifically for different types of material. This is a major enhancement to working creatively in Pro Tools, and I hope you find it as interesting and useful as I do. Eleven, our ultra-realistic guitar amp emulation plug-in, is an innovation that we’re truly proud of. We have taken the “cloning of tone” to the next level, spending more than a year on the R&D, and modeling every component within and outside a collection of great amps. This includes painstaking emulation of speaker cone breakup, cabinet resonance, power amp sag, and “ghost note” harmonics, along with convolution modeling of various cabinets. (There are a lot of picky guitarists working at the company, and they’ve been waiting for the right moment to exert, uh, extreme control!) Another thing that’s great about Eleven is the way the plug-in responds to you as a player— it acts so much like a real amp that you might forget you’re playing with a plug-in at all. All of this translates into recordings with greater definition and integrity on multiple guitar tracks—unlike other emulations I’ve used, Eleven doesn’t fall apart in the mix. It’s really a fantastic and creative tool for any kind of sound-mangling (not just guitar). There’s also Mbox 2 Micro, which includes expandable Pro Tools LE software, plus high-quality monitor outputs. This is a portable Pro Tools playback system for laptops on the go—something a lot of us have wanted. Micro even has a volume control for your headphones. Nice… Finally, there’s C|24, our new midrange, full-on mixing console/control surface—read on about this innovation in this issue and on our website. There’s a lot going on, so I hope you enjoy the new creative flow from all of us here at Digidesign! Dave Lebolt Digidesign General Manager www.digidesign.com DIGIZINE 03 DIGIZINE Winter 2008 Fifteen Eleven 06 Behind See What Went on Behind the Scenes to Create 16 UNKLE: Choose Your Weapon James Lavelle and Richard File Take Pro Tools to the Desert to Hammer Out War Stories 20 54 60 64 68 WORKSHOPS Stryke Sessions: Drum Programming with Xpand! Guitar Tools: A Guitarist’s Guide to Eleven MIDI Ditty: Using Elastic Time in Pro Tools 7.4 Groundwork: Mastering Fades and Crossfades Mbox 2 Micro Ultra-small USB Pro Tools LE Solution Enables Playback, Editing, Sequencing, and Mixing On the Go 26 Gear at a Glance 33 Caught by the Fuzz ORKSHOPS Digidesign’s New Guitar Amp-cloning Plug-in 44 Pro Tools Personal Studio Systems See Why Fuzz.com May Just Be What’s Needed to Rescue the Music Biz C|24 Meet Digidesign’s Sleek and Stylish New 24-fader Control Surface for Pro Tools COLUMNS 12 39 Accelerated Studio: Full Sail: Empowering Students with a Real World ICON Education The Graduate: Elliot Carter DEPARTMENTS 10 36 Developers News: The Latest Digidesign Development Partner News Plug-in Centerfold: : bx_digital, RNDigital Signature Bundle, Structure, and Virtual String Machine DIGIZINE 04 48 50 Make Your Mark Microsoft-Sponsored Tour of Events with Four Creative Technology Leaders Sibelius 5 The Fastest, Smartest, Easiest Way to Compose Music Just Got Better SPECIAL FEATURE Behind The Making of a Modern Classic The quest for tone is a lifelong journey for many guitarists. Finding the right guitar—or guitars—is just the beginning. Each amp and cabinet adds a new spectrum of tonal possibilities. And of course, when it’s time to record, the selection of microphone and mic position adds another set of options. Though the journey can be a long one, access to the right equipment can turn the quest for tone into a creative experience. The new Digidesign Eleven amp and cabinet modeling plug-in offers guitarists—as well as vocalists, keyboardists, drummers, producers, and engineers—new avenues in the continuing quest for tone. Unlike previous attempts at amp and speaker modeling, Eleven goes far beyond sounding “sort of like” the real thing. A comprehensive approach to amp and cabinet cloning brings players a much wider range of nuances from an impressive collection of classic gear and newly designed creations. Most importantly, those nuances allow players to interact with the equipment just as they would with real amps and cabs. With Eleven, individual expression is in the driver’s seat on the road to tone. DIGIZINE 06 Designed by Musicians The Digidesign musician-engineers who developed Eleven understand the quest for tone through their own personal experience. Chris Townsend, one of the lead engineers on the project, started to craft his own guitar effects in college. “I bought this digital signal processing evaluation board that you could connect to your computer,” he says, “and I wrote guitar effects algorithms, like echoes, reverbs, and even distortion algorithms. I didn’t really have a master plan—I just wanted to be able to use it as a guitarist. I owned a small Mesa Boogie tube amp, and I thought it would be cool if I could make that distortion sound on my DSP board. But it took me ten years to get there.” Bobby Lombardi, who studied composition and psychoacoustics before beginning his tenure as Senior Product Manager at Digidesign, understands the value of tone for composing. “The way a guitar and amp work together and react as a single instrument can really inspire you to create,” says Lombardi. “That’s a vibe you just don’t get from a lot of existing software and hardware modelers.” By Greg Thomas First Steps Digidesign recognized the growing demand for guitar amp and cabinet emulating plug-ins years ago. “For a long time, Line 6 Amp Farm was the only TDM guitar amp simulation plug-in,” Lombardi recalls. “So we encouraged the development community to work on some new products to give users additional options—and we thought we could contribute to that field as well.” The Digidesign team began the Eleven project by evaluating other plug-ins and a wide range of hardware modelers. “We bought all these hardware units and figured out what each one got right and got wrong,” says Lombardi. “In some cases, there might be a box with really good speaker modeling but bad amp modeling. But unfortunately, many of them don’t let you bypass the section you don’t like to build a perfect hybrid.” Looking under the hood at specific algorithms wasn’t always an option, but Townsend researched patents and did a lot of listening to figure out what accounted for the successes and failures. “With some of the hardware units, it seemed like they took a soft clip model and placed an EQ tone stack in different places within that model to change the sound,” says Townsend. “They didn’t really model each part of the amp. This challenge we took very seriously when developing Eleven.” In Search of Amps The next step in developing Eleven was acquiring the best possible collection of classic amps and cabs. “We tried to purchase each amp from a golden year of production,” Lombardi notes. “We weren’t going to model an amp produced during a year in which cost reduction measures were taken, because when components are changed, it can affect the sound. For the Marshall JCM 800, for example, we were really specific: We wanted an ’81, ’82, or ’83.” Just locating the desired amp was tough enough, but the Digidesign team also made sure the amps and cabs hadn’t been modified in any way. “All serial numbers had to be checked out,” says Lombardi. “We had to make sure the parts in that vintage amp truly came from that vintage amp, and not from some other scrap amp.” Townsend examined each component in each amp, making sure it matched the original schematic. “Sometimes the schematics had mistakes!” he says. “The official Fender Tweed Bassman schematic, for example, was wrong. Fender had updated the tone stack without changing the schematic. For others, like some of the Marshalls, we couldn’t get accurate schematics for every year. Marshall had a very small operation back then, and there were component changes from year to year—even week to week. So we had to do a lot of research to make sure everything was where it should be.” Ultimately, choosing one amp or another required some serious listening. “In every aspect of this project, listening was crucial,” says Townsend. “We listened and listened some more until we had the bestsounding amps.” Comprehensive Modeling Digidesign went to great lengths to model essentially every component in each amp. “Chris had to get in there and get his hands dirty on every little piece, doing volt measurements to create the model,” Lombardi says. “It was an incredibly painstaking process. He created models for the tubes, tone stack, power supply, preamp, power amp—you name it.” By modeling each of those components, Eleven provides players with a much more authentic re-creation of the original amp control set than other amp simulators. “Diehard tone seekers who want to experience the VOX AC30 or Marshall Super Lead will be able to dial up the same settings on Eleven as they would on the real amp,” says Lombardi. The Digidesign team also emulated aspects of amps and cabinets that are frequently overlooked in other modeling units, like power amp sag and speaker cone breakup. “There are some classic guitar tones that come from speaker cone breakup,” explains Townsend. “With a guitar speaker, you’re feeding a wide bandwidth signal through a 12-inch speaker, and different parts of the cone move differently. One part might be “With Eleven we used our ears as the guides, always making sure the final result was musical, not just mathematical.” Townsend at work modeling an amp for Eleven. DIGIZINE 07 SPECIAL FEATURE To achieve maximum realism, Digidesign developed an entirely new amp emulation approach in which every stage of the amp’s signal path is modeled. DIGIZINE 08 moving out while another is moving in. That happens all the time, even at low volumes. When you drive the speaker hard, those cone breakup modes change non-linearly. It becomes a chaotic system, and the result is part of each cabinet’s unique tone.” The cone breakup model proved to be one of the toughest aspects of the project for Townsend. “Once we understood how a speaker actually works, we came up with a model to try to emulate that chaos,” he says. “But we also used our ears as the guides, always making sure the final result was musical, not just mathematical.” Cabinet Convolution Eleven uses a convolution process to capture the sound of each speaker cabinet through a wide variety of mics. To make sure the Digidesign team captured the sweet spots of the amps, they hired an expert guitar recording engineer, John Cuniberti, whose engineering work at the Plant in Sausalito, CA, and elsewhere has spanned three decades, and includes artists from Stevie Wonder to the Dead Kennedys. For the Eleven project, Cuniberti’s engineering work on six Joe Satriani albums was an important credential. “We went into the studio and had John set up the cabinets and mics,” says Townsend. “We played actual guitar tracks through each one until we found the perfect position for the mic. Then we measured the frequency response using test signals. The measurements we made were at real-world volumes, usually in excess of 120 dB, to get the most realistic results.” It sounds straightforward, but the Digidesign team had to repeat this process for each cabinet, with a large collection of mics in a variety of positions. “Yeah, it was a little time-consuming,” laughs Lombardi. “We also captured about three or four signals per mic, per position. Then there was a lot of listening to find the best one.” But the resulting sounds are completely pure, Lombardi says: “The impulse responses that we created from these recordings are absolutely unadulterated. What you’re getting is the sound of that speaker through that mic. You’re getting the vintage cab sound, with no EQ applied.” The Flexible Classic Given the number of guitar amp models, speaker cabinet models, and microphone models available in Eleven—let alone all the tone adjustments available within each model —players have an enormous number of tonal possibilities at their fingertips. And should they need even more options, both the guitar amplifier and speaker sections of the plug-in can be bypassed independently. “There are really a number of complex routings you can try,” says Lombardi. “You could use your own amp and send the signal through an Eleven cabinet. Or you could use the amp without the cabinet. You could even take the output of your amp, bypass the speaker cabinets, and send the output to a couple of Aux Input tracks in Pro Tools, then use multiple cabinets with multiple instances of the plug-in, or multiple mics on the same cabinets. It’s really endless.” “The Digidesign team emulated aspects of amps and cabinets that are frequently overlooked in other modeling units, like power amp sag and speaker cone breakup.” Though Eleven offers an impressive array of amp, speaker, and mic combinations, it’s easy to find the exact sonic configuration you’re looking for. “With some other modelers, I’d tweak the parameters endlessly or run through every preset, but still feel like I’m listening to the same sound with different EQ,” notes Townsend. “In the real world, every amp is capable of a huge range of sounds. That’s the way we made Eleven.” “Every amp in Eleven is an actual amp,” says Lombardi. “It’s not just one tone that an amp is known for. With Eleven, you get the tone of that amp when it’s cranked down, cranked up, or at different tone settings. You have access to every little nuance in the actual amp.” The extensive work that went into producing Eleven enables players to interact with it in much the same way as they would with real amps and cabinets. “There’s an organic feel to Eleven that’s really cool,” says Lombardi. “With real amps, the tone produced differs from player to player. Think of how different the VOX AC30 sounds on a Beatles tune versus a Radiohead tune. And that tone changes even more through the expressiveness of each individual player. It’s that responsiveness, that interaction, that we were after with Eleven, and I really think we nailed it.” A Token Legal Disclaimer: Please keep in mind that Eleven is not connected with, or approved or endorsed by, the owners of the AKG, Fender, Marshall, Mesa Boogie, Neumann, Royer, Sennheiser, Shure, Soldano, and VOX trademarks. These names are used solely to identify the guitar amplifiers, cabinets, and microphones emulated by the Eleven plug-in. DIGIZINE 09 DEVELOPERS NEWS Ableton Live 7 FXpansion BFD2 Ableton Live 7 renews the core of Live with enhancements to the audio engine, including 64-bit mix summing, new and improved devices with side-chaining capability, better MIDI timing, and hardware integration. Also included are frequently requested features such as time signature changes, video export, multiple automation lanes, and much more. RTAS www.ableton.com www.fxpansion.com Brainworx bx_control Garritan Authorized Steinway Piano Sample Library FabFilter TDM, RTAS RTAS Bx_control is an M/S matrix tool with built-in M/S stereo width control and Mono Maker. Chain any multi-mono plug-in into the bx_M/S system with two instances of bx_control. Solo buttons (M/S/L/R) make this an ideal control listening tool for any stereo master section. FabFilter Pro-C The Authorized Steinway Piano sample library is a new software instrument that accurately captures the sound of a Steinway & Sons Model D concert grand piano with unprecedented authenticity and musicality. www.brainworx-music.de Eiosis E2Deesser BFD2 is the latest update to the popular software drum production environment. New features include a redesigned user interface; 55 GB of new drum kits recorded at AIR Studios; flexible routing and submixing; built-in EQ, compressors, and other effects; and advanced editing, performance, and humanization functions. www.garritan.com IK Multimedia SampleMoog and AmpliTube Metal RTAS TDM, RTAS The E2Deesser features Eiosis’ patented, exclusive processing structure and algorithm for de-essing. It allows independent processing of sibilants inside vocal tracks in an extremely easy-to-use and efficient manner. SampleMoog™ gives you 16 highly acclaimed Moog synthesizers, meticulously sampled and expertly programmed by IK and Sonic Reality’s sound designers. There are over 600 multi-sampled sounds with over 1,000 preset patches, totaling more than 4 GB of samples. FabFilter FabFilter Pro-C AmpliTube Metal is a new plug-in entirely dedicated to high-gain/heavy metal gear with an arsenal of 36 highly sought-after modern/vintage amp and distortion stomp-box models spanning the history of heavy rock from the late ’70s through the ’90s. RTAS www.ikmultimedia.com www.eiosis.com FabFilter Pro-C is a professional compressor plug-in with very high-quality sound, flexible routing and side chain options, and various beautiful program-dependent compression styles. The innovative user interface and animated level display make compression with FabFilter Pro-C easy to grasp for anyone. www.fabfilter.com Minnetonka Audio AudioTools AWE AudioTools™ AWE is a stand alone, automated audio workflow engine for editing, format conversion, encoding, plug-in processing, and processing through external I/O devices that can process thousands of files in a single job. Flux Pure Limiter www.minnetonkaaudio.com RTAS, AudioSuite Modartt Pianoteq Flux has incorporated all of its knowledge about dynamics management to produce the cleanest and most artifact-free limiting processor. Pure Limiter is intended for the very last stage of the processing chain for mastering, and it preserves the audio integrity despite acting like a brick-wall limiter. www.fluxhome.com FXpansion BFD2 RTAS Using breathtaking technology, Pianoteq delivers the future of digital pianos using physical modeling instead of recorded samples, and offers extraordinary playability and expressiveness. Pianoteq creates the piano sound in real time, adapting itself to what the pianist does at the keyboard. Modartt Pianoteq www.pianoteq.com now shipping from digidesign development partners DIGIZINE 10 Overloud Breverb Native Instruments KONTAKT 3 and GUITAR RIG 3 Sonalksis TBK3 Über Compressor RTAS RTAS The latest version of the KONTAKT software sampler comes with a massive new instrument library; a new, versatile sample editor; innovative freeform “zone envelopes;” several improvements to the database, browser, and the user interface in general; and much more. The Sonalksis TBK3 Über Compressor is a dynamics processor that takes advantage of the digital domain to extend analog circuit designs far beyond their normal physical capabilities. It can be used to bring lackluster sound back to life, or to creatively mutate audio into apocalyptic soundscapes. The new version of the GUITAR RIG 3 digital guitar studio adds four new amp models, six additional stomp and effect models, a redesigned Rig Kontrol audio interface/controller pedal, a new patch library, and much more. www.sonalksis.com www.native-instruments.com TDM, RTAS, AudioSuite Overloud Breverb RTAS Breverb is a high-end algorithmic reverberation plug-in that faithfully re-creates the sound of revered hardware reverbs while keeping the CPU load very low. Breverb combines a unique, intuitive hardware-like user interface with the flexibility of a well thought-out software plug-in and uncompromising sound quality, offering much more flexibility than a convolution reverb. Included in the URS M series bundle is the rare Motor City Equalizer, which digitally re-creates the legendary seven-band passive equalizers used by Motown staff engineers. Also included: the Vintage Cinema Equalizer, which digitally re-creates the even rarer six-band passive equalizers used for film and professional cinema in the 1930s. www.ursplugins.com Waves GTR3 www.overloud.com TDM, RTAS, AudioSuite Propellerhead Software Reason 4.0 The latest version of Waves’ virtual guitar amp and effects software features an updated user interface, new bass amp models, new guitar amp models, new stomp effects, a ToolRack for drag-and-drop of stomps and amps, custom presets, and a stand alone mode. The new version of Reason software features Thor, a highly sophisticated, superior-sounding synthesizer; the ReGroove mixer, a new way to adjust the rhythmic feel of tracks; RPG-8, a versatile arpeggiator; and a completely rebuilt sequencer coupled with many other workflow enhancements. RNDigital URS M series EQ Bundle www.propellerheads.se Spl-izer RNDigital Spl-izer RTAS The Spl-izer is a multiband signal processing plug-in that divides a signal into different frequency bands and applies processing to each band individually. It’s an adjustable three-band, 24 dB-per-octave FIR (Finite Impulse Response) frequency splitter that allows the three bands to be isolated and routed to aux or instrument tracks for separate processing. www.rogernicholsdigital.com www.waves.com zplane.development vielklang TDM, RTAS, AudioSuite Vielklang is an audio harmonization instrument that allows the quick and easy creation of natural-sounding backing vocals, brass sections, and other harmony parts with up to four voices. Rather than synthesizing plain parallel voicings, vielklang takes into account the melodic context to create a chord-based arrangement, and is, thus, able to produce musical harmonizations instantly. http://vielklang.zplane.de For more information about development partner products, visit www.digidesign.com. URS M series EQ Bundle Digidesign does not provide support for, or test the performance specifications of, any non-Digidesign products. Please contact the relevant developer for additional information or support. All features and specifications are subject to change without notice. DIGIZINE 11 ACCELERATED STUDIO DIGIZINE 12 Full Sail By Randy Alberts Empowering Students with a Real World ICON Education Passing Disney World, Universal Studios, and NASA’s Cape Canaveral en route to Full Sail Real World Education’s 178-acre campus in Orlando, Florida, most wide-eyed recording school enrollees—be they from Boston or Barcelona —have no idea how much their lives are about to change. And that’s before they even push their first ICON fader in a lab session. “It’s a big eye-opener once they get here,” says Bill Smith, Full Sail’s recording arts program director. “They’re coming to a place where, for the first time in their lives, nobody will tell them they’re spending too much time working at their computer or listening to music. But no matter how cool the ICON or any other piece of gear is, our staff outshines the equipment. It’s the teachers that take these students on an amazing journey that makes all the difference in their careers and lives.” Founded in 1979, Full Sail today is home to over 5,000 students from all 50 U.S. states and as many as 45 countries, all eager for careers in music, film, games, broadcast, animation, design, and live sound. The school houses more than 50 multimedia classrooms and 100 assorted studios, production suites, sound stages, computer labs, and live venues. It offers seven on-campus and online Bachelor of Science and Associate of Science degree programs, plus a newly launched Master of Entertainment Business degree. Rolling Stone ranked Full Sail alongside Juilliard School and Berklee School of Music in their “Best Music Programs” list, and Shift Magazine says that, after MIT and NYU, Full Sail offers the “#3 New Media School in the World.” Our students spend a lot of time working with Pro Tools, and there’s absolutely nothing they can’t do with the ICON. Compared to other DAW control surfaces, it’s like the difference between using a calculator and a G5!” An ICON in Every Lab At any given time, there are 2,000 Recording Arts students learning to record, edit, mix and master in Full Sail’s studios. Over the years, these world-class facilities have also played host to numerous professional clients, including Stevie Wonder, Disney, and Creed, who mixed their multi platinum Human Clay album in Studio B. Full Sail’s array of Digidesign gear includes 17 ICONs, 25 Control|24s, and 25 Command|8s controlling close to 100 Pro Tools|HD 2 and HD 3 systems, all connected to an Avid Unity server. The school’s commitment to all things Pro Tools is simply a reflection of the realworld toolsets students will encounter in their careers after graduation day, Smith says. “Students often refer to the ICON in sciencefiction terms when they first use it,” says Smith, a Full Sail graduate himself, who started out as a lab specialist at the school 17 years ago. “They’ll say, ‘This thing is so Star Wars, man!’ It’s clear that the ICON is handsdown their favorite control surface. It overcomes all the limitations and frustrations of using lesser surfaces to work with digital audio. The ICON is an ideal tool for teaching the art and craft of recording at Full Sail, Smith adds. “From an educational standpoint, using the ICON in a manner reminiscent of a traditional console is a tremendous asset for us. It’s all about the ICON’s flexibility. Let’s say we’re “Our students spend a lot of time working with Pro Tools, and there’s absolutely nothing they can’t do with the ICON.” –Bill Smith, Full Sail teaching how to do an ADR session. We’ll configure the console perfectly for ADR work, and the students instantly understand it. The ICON’s configuration illustrates this kind of setup in a way that is obvious for them to quickly grasp.” DIGIZINE 13 ACCELERATED STUDIO During the next lab session, in the same suite, using the same ICON, an instructor may quickly configure the ICON for music production. If students are confused by the way faders and knobs are arranged for different tasks, the teacher can instantly reconfigure the ICON to look and feel like an analog console. In this way, teachers can provide direct, practical illustrations of how to use the same ICON for different applications. happens when they sit in on a friend’s Foley lab, or hear a band rehearse in the Full Sail live venue, or happen upon one of Full Sail’s four Avid film program labs. “We can make these transitions so quickly, from one desk configuration to the next,” Smith explains. “The ICON allows us to tailor the work surface on a day-to-day or even a class-to-class basis. We can do an ADR session, a music editing or mixing session, and a Foley session all in the same place, because we’re using the ICONs for all that stuff. It’s great! We can instantly reconfigure the surface in countless ways to give our students the best working environment to learn the new concepts they’re being taught. Sitting at the same ICON every day while it’s being reconfigured for all these different tasks—which would require moving from one room or building to another with traditional consoles—makes students all the more comfortable in learning these new tasks.” technologies and equipment they must expertly absorb by graduation day—including Digidesign’s state-of-the-art ICON console. Campus Life in the Recording World Freshmen at Full Sail often change their majors once they’ve seen all the different degree programs the school has to offer. Maybe it Those who choose the Recording Arts program are gradually exposed to new technologies and gear with each new class they enter. The courses are designed to introduce students to the astounding number of new Classes in a Palace of ICONs Imagine the thrills each Recording Arts student experiences at Full Sail, especially during their first few months there—walking from Studio A, Studio B, and the Digidesign Pro Tools Labs over to the Analog Mix Lab, the Post Suites, the MIDI Lab, Audiotronics Lab, and finally, into the Mix Palace. “We have ten traditional studios and 50 learning environments in total,” Smith says, “including a space we call the Mix Palace. In it are 24 small control rooms, 12 of which have an ICON running a Pro Tools|HD 2 system with full surround mixing capability. In this amazing facility, each student has their own ICON to complete their objectives for a given course. One day they’ll be told to edit some vocal tracks, the next day to work on some sound design and effects, and so on. With all the students using their own ICONs at the same time, it’s a great learning experience in there.” The energy in the Mix Palace must be electric, especially the closer it gets to finals week and that first real-world gig. “It’s crazy walking through that lab, with all that stuff going on at the same time,” Smith agrees. “Half of the Mix Palace is used for music production, and the other half is used for post-production. On any given day you’ll pass one guy mixing a Harry Potter clip on his ICON, another mixing a jazz record with his, another chopping up some hip-hop, and then someone else next door using their ICON to cut sound effects to an X-Men clip. One student will grab another and say, ‘Hey, come over here and tell me what you think of this mix,’ then another will say, ‘Check out this vocal comp I’m building up,’ and so on. Everyone is learning, but it’s also a lot of fun here at Full Sail!” www.fullsail.com DIGIZINE 15 PRODUCT SPOTLIGHT Get Up and0SO1]\b`]Z4`SOY Go—Meet Mbox 2 Micro 4SSZZWYSg]c¸`SZ]aW\UQ]\b`]Z]Tg]c`Q`SObWdWbg-BVS\R]a][SbVW\UOP]cbWb 2WUWRSaWU\¸a\Se!^`]TSaaW]\OZ[caWQQ`SObW]\e]`YabObW]\\]b]\Zg^`]dWRSa bVS^S`TSQbdSVWQZST]`g]c`Q`SObWdWbgWbVSZ^aR`WdSWb :Ogg]c`VO\Ra]\!O\RSf^S`WS\QScZbW[ObSQ]\b`]Z]Tg]c`[caWQOZS\RSOd]`a 5]OVSOR(@WRSd]Zc[S]\[cZbW^ZSb`OQYaaW[cZbO\S]caZgASbO^O\^]aWbW]\eWbV bVSbeWab]TOY\]P;cbSa]Z]O\R`SQ]`RS\OPZSb`OQYaeWbVbVS^caV]TOPcbb]\ =^S\O\RbeSOYdW`bcOZW\ab`c[S\baO\RSTTSQba^ZcUW\aeWbV]cbbVS[]caS3dS\ OaaWU\O\Re`WbSOcb][ObW]\RW`SQbZgT`][bVS!Q]\b`]Zac`TOQS7TQ]\b`]ZWa\¸b O\WaacSQVSQY]cbbVS!@OQYeVWQV^`]dWRSabVSaO[Se]`ZRQZOaa7=eWbV]cb You know what they say about all work and no play? Well, now all you The newest addition toC`OQY[]c\bOPZSW\bS`TOQS the Mbox 2 family, Mbox 2 Micro is an ultra-small, bVSQ]\b`]Zac`TOQSW\Oab`SO[ZW\SR Jacks and Jills of the Pro Tools world can put yourself into a whole USB-powered Pro Tools LE device that lets you work with live- and studio‘nother scenario. Forget about being tethered to a dark, windowless recorded Pro Tools sessions—or create loop-based or virtual instrument>`]B]]Za:3a]TbeO`SW\QZcRSR&aW[cZbO\S]caQVO\\SZa]T7= recording studio, post-production facility, or home studio working on driven music—anywhere you and your laptop travel. About the size of a =dS`$dW`bcOZW\ab`c[S\baO\RSTTSQba^ZcUW\a/2/BA>274;727 sessions. Digidesign’s new Mbox 2 Micro allows you to venture out into typical USB flash drive, Mbox 2 Micro offers high-quality 24-bit/48 kHz O\RE]`R1Z]QY7=4Oab4W`SEW`SQ]\\SQbW]\ "PWb'$Y6h`Sa]ZcbW]\ the great outdoors and edit, sequence, and mix Pro Tools sessions anysound through a 1/8-inch stereo output for headphone or speaker monitorwhere inspiration takes you. ing, and a handy volume wheel for quick headphone adjustments. >]eS`SRPg>@=B==:A:3 DIGIZINE 16 RWUWRSaWU\Q][ %/dWRBSQV\]Z]Ug7\Q/ZZ`WUVba`SaS`dSR/dWR2WUWRSaWU\!!@OQY>`]B]]ZaO\R >`]B]]Za:3O`SSWbVS`b`ORS[O`Ya]``SUWabS`SRb`ORS[O`Ya]T/dWRBSQV\]Z]Ug7\QW\bVSC\WbSRAbObSaO\R]` ]bVS`Q]c\b`WSa/ZZ]bVS`b`ORS[O`YaQ]\bOW\SRVS`SW\O`SbVS^`]^S`bg]TbVSW``Sa^SQbWdS]e\S`a>`]RcQb TSObc`Saa^SQW¿QObW]\aO\RagabS[`S_cW`S[S\baO`SacPXSQbb]QVO\USeWbV]cb\]bWQS The Mbox 2 Micro doesn’t include audio inputs—if you’re looking for an analog recording solution, check out Mbox 2 Mini (or another member of the Mbox 2 or 003 families) at www.digidesign.com/protoolsle. But for mobile Pro Tools editing and mixing, MIDI and loopbased composition, or live performance, the Mbox 2 Micro’s size and features are hard to beat. Sunscreen Sold Separately Can’t head out of town for a weekend getaway because you’ve got to finish mixing a session? Push that regret aside. With Mbox 2 Micro, you can leave your usual Pro Tools interfaces behind, tuck Micro into your pocket, pack your Pro Tools sessions on your laptop, and use the world as your new control room or editing suite. Whether you’re flying 25,000 feet above ground or camping 5,000 feet below the rim of the Grand Canyon, simply plug Mbox 2 Micro directly into your laptop’s USB port, open a session, and get right to creating! Mbox 2 Micro comes with award-winning Pro Tools LE software and over 45 effects and instrument plug-ins, enabling you to work with sessions as you normally would in the studio, with access to many of the same professional effects and virtual instruments. (For Pro Tools sessions with sample rates above 48 kHz, you’ll need to down-convert the sessions To help get you started, Mbox 2 Micro comes with Xpand!, Digidesign’s inspiring sampleplayback/synthesis workstation. Built for songwriters, composers, DJs, electronic musicians, music producers, and sound designers, Xpand! comes with over 1,000 high-quality patches, putting a wealth of sonic options right under your fingertips to craft anything from pristine-sounding acoustic instruments to complex synthesized soundscapes to loop-driven techno tracks. And when you’re ready to add some professional polish, a great collection of included Bomb Factory and DigiRack plug-ins awaits, offering powerful effects and utilities that’ll bring your mixes to life. “For mobile Pro Tools editing and mixing, MIDI or loop-based composition, and live performance, the Mbox 2 Micro’s size and features are hard to beat.” prior to editing and mixing them with Mbox 2 Micro.) Mbox 2 Micro even supports Digidesign’s Music Production Toolkit and DV Toolkit 2, enabling you to work on larger projects with up to 48 stereo tracks. While you’ll have to spring for your own sun protection, Mbox 2 Micro is fully protected by its own robust, anodized aluminum casing, which can withstand all the knocks, bumps, and fun-in-the-sun it encounters during your travels. And the convenient end cap keeps all the lint, crumbs, and other grungy bits in your pocket or bag away from the all-important USB connector. Mix Last Night’s Show on the Road If you’re a sound engineer on tour with Digidesign’s VENUE live sound system, Mbox 2 Micro makes it easy to edit and mix your live recordings while you’re on the way to the next gig, or in the comfort of your hotel room. Whether you recorded the shows on a Pro Tools|HD or Pro Tools LE system, Mbox 2 Micro allows you to open and work with the sessions outside your usual rig. And because many of the plug-ins you used during the live shows are also available as RTAS plug-ins for Pro Tools LE, you’ll be able to use much of the same professional effects with Mbox 2 Micro in the tour bus as you would with VENUE in front of the stage. Create Music Anywhere While Mbox 2 Micro is an output-only audio device, it also serves as a highly portable music creation studio for all of you electronic musicians, beat masters, composers, and DJs. You can easily capture amazing virtual instrument performances in Pro Tools, sequence loops and virtual instrument parts, or play virtual instruments (such as Digidesign’s Velvet or Structure) live onstage. You can also route compositions from your favorite ReWirecompatible applications right into Pro Tools. For more information about Mbox 2 Micro, visit your local Digidesign dealer or check out www.digidesign.com/mbox2micro. DIGIZINE 17 The new vintage. Introducing the PULSAR II Small-Diaphragm Studio Condenser Microphone The USA design team that brought you the award-winning Sputnik™ condenser delivers again with the new hand-assembled Pulsar™ II. Top Los Angeles session engineers are likening this small capsule condenser to the Neumann KM84 and KM184—only with more open top end similar to Schoeps. professional small-capsule condenser microphone > flexible applications 3/4”, 6-micron Mylar evaporated-gold diaphragm > high sensitivity solid brass backplate > natural, transparent sound transformerless Class-A FET electronics > low distortion switchable 10dB pad and 80Hz high-pass filter > adaptable Specifications: frequency response: 20Hz-20kHz sensitivity: -37dB @ 1kHz, 0dB=1V/Pa (13.8 mV/Pa) max SPL: 134dB at 0.5% THD, 144dB with 10dB pad equivalent noise: 16dBA Matched Pairs For great stereo imaging, Pulsar II is also available in pairs matched within a +/-1dB tolerance—at no additional premium (bracket included). Award-Winning Technology with Classic Soul M-Audio fuses the best qualities of history’s greatest microphones into a new generation of unique tools. Designed in the U.S.A. and hand-assembled in limited quantities, our award-winning mics merge vintage design principles with modern technology for sound that’s both familiar and original. M-Audio microphones bring new creative resources to even the most robust collections. Multi-Pattern Large-Diaphragm Condenser Microphone Multi-Pattern Large-Diaphragm Vacuum Tube Condenser Microphone Large-Diaphragm Condenser Microphone Each M-Audio microphone comes complete with mount, case and more. Visit m-audio.com for more iknformation and a comprehensive microphone application comparison chart. © 2007 Avid Technology, Inc. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. Avid, M-Audio, the “>” logo, Pulsar, Luna, Sputnik and Solaris are either trademarks or registered trademarks of Avid Technology, Inc. in the U.S. and in other countries. All other trademarks contained herein are the property of their respective owners. This product is not connected with, or approved or endorsed by, the owners of the Neumann and Schoeps names. www.m-audio.com Never let it be said that James Lavelle takes the easy way out. As an artist who makes creative expression his own personal battleground, Lavelle has overseen the birth (and death) of abstract hip-hop, the rise (and fall) of his influential Mo’Wax imprint, and the uneasy and nearconstant evolution of his collaborative UNKLE project—all while pursuing a relentless touring schedule on the worldwide DJ circuit. “Pro Tools is at the heart of everything.” –Richard File The good fight continues with the 2007 release of War Stories—UNKLE’s third album, and the second (after 2003’s Never, Never, Land) that Lavelle has undertaken with production partner Richard File. Forged by the most eclectic and hard-rocking incarnation of the group to date, the 14-song set features contributions from Josh Homme (Queens of the Stone Age), Robert Del Naja (a.k.a. 3D of Massive Attack), Ian Astbury (the Cult), Gavin Clark (Clayhill), Dave Catching and Brian O’Connor (Eagles of Death Metal), the Duke Spirit, Autolux, and many more. It’s a far cry from the project’s 1998 debut, Psyence Fiction—but the album still retains the unexpected twists and turns that have been an UNKLE hallmark since the beginning. “It would be impossible to not think about what you’ve done before,” Lavelle says. “You’ve always got those influences, and a lot of what you’re doing is in many ways a reaction to, or against, certain work or certain feelings. But the idea with this record was to have a blank slate creatively, as far as the writing influences were concerned, and just throw whatever we liked into the pot.” DIGIZINE 22 West Coast Warriors Opting for a change in location to get the ball rolling, Lavelle and File left their London digs to hook up with producer Chris Goss (formerly of Masters of Reality) in Los Angeles. The two had been introduced to Goss through another Brit émigré, the Cult’s former lead singer Ian Astbury— but Goss and Lavelle also shared connections with other musicians on the “desert rock” scene, including Queens of the Stone Age frontman Josh Homme. Goss had produced and played on numerous projects for the Queens (and for Homme’s previous band Kyuss), and Homme himself appeared on UNKLE’s Never, Never, Land. “About six months before we started on the record, we did a test track, ‘Burn My Shadow,’ with Ian on vocals and Goss producing along with us,” File recalls. “James and I spent five days in the studio just building the track from scratch. Twiggy [Ramirez, formerly of Marilyn Manson] was there as well—he played some bass—and James played some percussion. It was a great experience. Being away from home in a new studio and a new environment was great to start with, and I think that’s reflected on the album.” The dark, spacious, heavy rawk sound of “Burn My Shadow” was an apt precursor of things to come. Lavelle, File, and Goss soon moved their base of operations from Goss’ studio in L.A. to Dave Catching’s Rancho de la Luna studio in Joshua Tree. From there, a revolving cast of guest players turned the sessions into a free-wheeling exchange of ideas. File’s deep familiarity with Pro Tools|HD quickly became an asset, especially when the work involved quick beat sequencing or editing sampled and live drums. “Pro Tools is at the heart of everything,” File explains. “Even if I’m using the MPC or another machine—say for on-the-fly drum sequencing, where you’re just isolating the best bits and then re-arranging them—it always ends up in Pro Tools, usually very early in the process.” Beat Juggling Although many of the drum tracks on War Stories were played live, with session drummer Dave Henderson handling most of the work, File would often turn to Pro Tools to beef up parts of the kit by layering new sounds on top, or to reprogram a section altogether. On Gavin Clark’s “Keys to the Kingdom,” an insistently throbbing bass line creates a foundation for a loosely syncopated drum pattern, which gave File room to get creative with his edits. “That song actually started with the drums,” he recalls. “Dave had played a bunch of stuff one day, and one of those beats turned out to be the basic ‘Kingdom’ beat. I cut that up and added some sampled hits to the snare to give it more of a clunking sound, then a few accents to make the kit a bit more exciting. Then Dave played over the top of that groove again, just to give it a bit more movement, so it didn’t seem too much like a loop.” With a four-on-the-floor kick driving the song, drummer Carla Azar gradually gets busier, moving from half-time to double-time—a transition that sounds live, but was actually sequenced. “I re-programmed the half-time drums she’d played earlier on,” File says. “It was really just a matter of creating the new groove by chopping up and repeating a few small sections, which is something that always seemed pretty surreal to me about using Pro Tools—it’s so easy to manipulate a sample in so many ways. Carla told me, ‘It sounds like something I’d play anyway,’ and that was exactly what I needed to hear.” File tends to bounce any incoming drum tracks down to a stereo pair before he edits, which might create problems later on if it weren’t for the inherent ability of Pro Tools to group tracks for editing. “If I was working with a sample,” File explains, “I’d only get a stereo pair anyway, so sometimes I like to treat drums like that. It’s a commitment thing. You could be scratching your head for hours over eight separate drum mics—so why do that when you can deactivate the eight mono tracks and edit the stereo pair instead? Then if you need to, at any point during mixing you can go back to the original mono tracks and they’re all edited as well, The beat processing grew even more complex with “Persons and Machines,” a loping, almost tribal-sounding rock groove that features the keening pyrotechnics of Autolux. Lavelle came up with an organ melody to start, then went back and forth with File to build the song into a standard verse-chorus structure before handing it over to the band. “They recorded live drums, vocals, guitars, and bass,” File says. “When we put their Pro Tools session in with ours, we thought the sounds were great and there was no need to rerecord anything. There were some backing vocals that the band wanted panned over to one side, and I think from there it was a natural thing to keep the track as a spacious, 3D piece of music.” DIGIZINE 23 which is just unbelievably useful. Even if you’re working on a smaller LE rig, which I was at certain points back at home, the fewer tracks you have to look at, the more you can focus on what’s important in the mix.” No Speed Limit As is usually the case when mixing live performances with sampled elements, pitch and tempo became the yin and yang of the arrangement process on War Stories—especially when melodies and key changes needed to be precisely matched. “Restless,” which features Josh Homme on lead vocals, is a mid-tempo head-nodder that picks up speed in the last section, but does so with a natural feel that recalls the extended funk and psychedelic rock jams of the ’70s, when a band would gradually play faster as they soaked up the trance-like energy of a repetitive groove. “Actually I wanted that track to be like ‘Pass the Mic’ from Check Your Head,” says Lavelle, citing the Beastie Boys classic. “It has that kind of feel about it—there’s a looseness in the way the bass works, so we wanted to do something similar. In the end I think Rich, Josh, and Chris Goss all played bass, with different bass lines in different places, and even at some points with two bass lines on top of each other. So there’s a lot going on there.” The root of “Restless” is a sample of an obscure ’70s glam band called Mustard. File took small bits from the original song and made a composite loop to use as a jumping-off point. “Near the end of the song, there was another loop that I could get,” he continues, “but I realized they were at different speeds. I knew we had to find a way of getting from one to the other, so I used [Serato] Pitch ’n Time—the part of it where you can literally tell it, ‘I want to go from this speed to this speed in this much time.’” File assembled 24 bars with Pitch ’n Time, using the program to ramp up seamlessly from about 109 to 120 beats per minute. When it came to syncing the existing live performances with the changing tempo, Pro Tools helped finish the job. “With bpm changes within a track,” File explains, “if I couldn’t lock the other parts to grid in both stages, then I’d still be here doing it. So once we started putting beats over the top and tightening up the instrumentation, if it weren’t for Pro Tools’ ability to determine which part was which tempo, we wouldn’t have been able to lock anything to grid—it would have been a complete nightmare to edit. So those features were important, especially with that track.” a record. It’s hard to analyze, really, because I sort of go with the flow. But War Stories is a personal thing—there’s no question about that.” Bill Murphy is a regular contributor to Remix, and Guitar World’s Bass Guitar magazines. He is currently working with Teo Macero on the legendary Columbia producer’s upcoming biography. Up from the Dunes Except for one track, “Twilight”—a sleepy, dubbed-out techno cut that recalls Mezzanineera Massive Attack and was built up via several DigiDelivery file exchanges between Lavelle and Robert Del Naja—the entirety of War Stories maintains a hard rock edge that sets it apart from past UNKLE releases. Relying more heavily on live performances and an almost completely improvised style of songwriting, Lavelle and File used Pro Tools much as an old-school rock band would have used a tape machine: to record everything and edit the pieces into a cohesive whole. But they also relied on Pro Tools as a creative tool in its own right, whether manipulating beats on “Persons and Machines” or transforming tempos on “Restless.” Still, in the end, atmosphere trumps technology. “I think music is about how you feel emotionally,” Lavelle says. “Obviously we were in the desert, so that’s a big influence on the guitars and the aggressiveness. But it’s also in the space and the melody of the record. Everything in life that goes on, from relationships to visuals and sounds—you put all of it into DIGIZINE 25 GEAR AT A GLANCE PRO TOOLS PERSONAL STUDIO SYSTEMS Pro Tools personal studio systems offer everything you need to create and produce music with professional results—at affordable prices. Whether you’re looking for an all-in-one audio/MIDI solution with an integrated control surface or a highly portable system, there’s a powerful Pro Tools solution designed to satisfy your creative needs. MBOX 2 MICRO: $279 (U.S.) Mbox 2 Micro is an ultra-small USB Pro Tools LE editing and mixing solution for Pro Tools users on the go. It’s also ideal for loop-based and virtual instrument composition, or for use as a Pro Tools playback solution in a live setting. • • • • • • Includes Pro Tools LE software and A.I.R. Xpand! Ultra-portable, anodized aluminum design for on-the-go editing, mixing, and music creation High-quality sound up to 24-bit, 48 kHz 1/8-inch stereo output jack for headphone or speaker monitoring (no audio inputs) Convenient volume wheel for quick headphone adjustments Powered by USB (USB 1.1 connection, includes USB extension cable) MBOX 2 MINI: $329 (U.S.) Mbox 2 Mini is the smallest, most affordable Pro Tools LE recording system ever. But don’t let its size fool you; this little box packs the power of a professional Pro Tools LE studio into the palm of your hand. • • • • • • • • Includes award-winning Pro Tools LE software Comprehensive Pro Tools Ignition Pack 2 software and audio tools Compact, rugged design Highly portable: powered by USB Professional sonic performance Zero-latency monitoring 2 simultaneous inputs; 2 simultaneous outputs 1 mic, 2 instrument/line analog inputs MBOX 2: $495 (U.S.) Mbox 2 is a next-generation USB-powered audio/MIDI production system that builds on the performance and simplicity of the original Mbox— Digidesign’s most popular personal studio ever. • • • • • • • • DIGIZINE 26 Includes award-winning Pro Tools LE software Comprehensive Pro Tools Ignition Pack 2 software and audio tools Highly portable: powered by USB Professional sonic performance Zero-latency monitoring 4 simultaneous inputs; 2 simultaneous outputs Mic, instrument, and line analog inputs Integrated S/PDIF digital I/O and MIDI I/O MBOX 2 FACTORY: $595 (U.S.) For only $100 more, Mbox 2 Factory includes the Mbox 2 along with over $1,000 in additional professional Bomb Factory and Digidesign plug-ins, plus an iLok USB Smart Key to manage plug-in authorizations. MBOX 2 PRO: $799 (U.S.) Mbox 2 Pro is the ultimate high-definition portable Pro Tools LE system, packing a wide range of analog and digital I/O connections into a mobile audio workstation. Take it wherever inspiration strikes. • • • • • • • • Includes award-winning Pro Tools LE software Comprehensive Pro Tools Ignition Pack 2 software and audio tools 6 simultaneous inputs; 8 simultaneous outputs Up to 96 kHz sample rate support* Powered by FireWire** or included power supply Built-in phono preamp and BNC connectors for Word Clock I/O MIDI I/O with MIDI Time Stamping support Integrated S/PDIF digital I/O 003 RACK: $1,295 MBOX 2 PRO FACTORY: $899 (U.S.) For only $100 more, Mbox 2 Pro Factory includes the Mbox 2 Pro along with over $1,000 in additional professional Bomb Factory and Digidesign plug-ins, plus an iLok USB Smart Key to manage plug-in authorizations. (U.S.) Designed with both recording and performing musicians in mind, 003 Rack is an affordable FireWire-based Pro Tools solution that packs a powerful pro recording and production system into a 2U rackmountable interface. • • • • • • • • Includes award-winning Pro Tools LE software Comprehensive Pro Tools Ignition Pack 2 software and audio tools 18 simultaneous inputs/outputs Up to 96 kHz sample rate support Multiple mic, instrument, and line analog inputs Integrated ADAT, S/PDIF digital I/O, and MIDI I/O Fast FireWire connection 2U rackmountable design 003 RACK FACTORY: $1,695 (U.S.) For only $400 more, 003 Rack Factory includes the 003 Rack along with over $3,000 in additional professional Bomb Factory and Digidesign plug-ins, plus an iLok USB Smart Key to manage plug-in authorizations. 003 FACTORY: $2,495 (U.S.) The 003 Factory system combines a FireWire audio/MIDI interface with an integrated control surface, providing an ideal, finger-friendly music production environment. Record, edit, process, mix, and master your projects with hands-on ease and efficiency while taking advantage of the included 003 Factory plug-in bundle. 003 also features a standalone MIDI mode, allowing it to be used to control your favorite MIDI-compatible instruments and applications. • • • • • • Includes award-winning Pro Tools LE software Comprehensive Pro Tools Ignition Pack 2 Pro software and audio tools Integrated control surface 18 simultaneous inputs/outputs Up to 96 kHz sample rate support Multiple mic, instrument, and line analog inputs • Integrated ADAT, S/PDIF digital I/O, and MIDI I/O • Includes over $3,000 in additional plug-ins (003 Factory bundle) M-AUDIO HARDWARE PERIPHERALS M-Audio offers a variety of hardware peripherals that are compatible with Pro Tools M-Powered software, allowing you to choose the interface that best suits your needs. For detailed information on M-Audio peripherals that work with Pro Tools M-Powered software, visit www.m-audio.com. * Mbox 2 Pro does not support external sync at 88.2 and 96 kHz sample rates. ** Requires 6-pin connection for power via FireWire. DIGIZINE 27 GEAR AT A GLANCE PRO TOOLS SOFTWARE PRO TOOLS LE SOFTWARE Mbox 2 MIcro, Mbox 2 Mini, Mbox 2, Mbox 2 Pro, 003 Factory, and 003 Rack all include Pro Tools LE software: the most powerful, creative, and easiest platform to produce professional-sounding music. Tap the creative power of Pro Tools LE software to compose and record your ideas, then edit and mix your music using the very same tools that top studios rely on to deliver award-winning albums and film sound. Whether you’re new to Pro Tools or a seasoned studio pro, Pro Tools LE software delivers the creative power you need to easily craft the sound you’re after. • 45+ professional effects and instrument plug-ins included • ReWire support • Works on Windows (XP and Vista) and Mac OS X computers PRO TOOLS M-POWERED SOFTWARE: $299 (U.S.) Pro Tools M-Powered is a version of Pro Tools software designed to work with a wide variety of M-Audio hardware peripherals. With a nearly identical feature set as Pro Tools LE software, Pro Tools M-Powered software provides owners of select M-Audio hardware peripherals access to many of the same award-winning creative tools that top studio experts use every day to produce professional music. • • • • • • • • • • • • • • • PRO TOOLS LE AND PRO TOOLS M-POWERED SOFTWARE • • • • DIGIZINE 28 Award-winning recording, editing, and mixing features 32 simultaneous mono or 16 stereo audio tracks (128 virtual audio tracks); expandable to 48 stereo tracks with Toolkit options Fully integrated, sample-accurate MIDI sequencing Beat Detective LE groove analysis and correction tool PRO TOOLS IGNITION PACK 2 All Pro Tools LE (except Mbox 2 Micro) and Pro Tools|HD systems include Pro Tools Ignition Pack 2, featuring an impressive collection of composition and production tools to get you started with creating right away. Propellerhead Software Reason Adapted (ReWire) Ableton Live Lite Digidesign Edition (ReWire) FXpansion BFD Lite (RTAS) Digidesign Xpand! by A.I.R. (RTAS) IK Multimedia AmpliTube LE (RTAS) iZotope Effects (RTAS) Celemony Melodyne uno essential (ReWire) Way Out Ware TimeWARP 2600 Lite (RTAS) Arturia Analog Factory SE (RTAS) Pro Tools Method One instructional DVD One-year membership to Broadjam.com M-Audio ProSessions SE sound library One-year subscription to Sonicbids.com Free GarageBand.com contest entry Free Digidesign plug-in with Pro Tools education GEAR AT A GLANCE PRO TOOLS EXPANSION OPTIONS There are a number of different ways to expand the power of your Pro Tools LE or Pro Tools M-Powered system. In addition to the wide variety of Digidesign Development Partner hardware and software products available for Pro Tools LE and Pro Tools M-Powered systems, Digidesign also offers the Command|8 control surface and the Music Production Toolkit and DV Toolkit 2 options. COMMAND|8: $1,295 (U.S.) Command|8 puts integrated, tactile manipulation of Pro Tools|HD, Pro Tools LE, and Pro Tools M-Powered systems at your fingertips. This space-efficient, full-featured control surface option is suited equally well for space-challenged, multi-room music and post facilities as well as home and project studios. • • • • • Designed specifically for Pro Tools 8 touch-sensitive faders, 8 rotary encoders Focusrite onboard monitoring section Big, bright backlit LCD display Simple USB connection MUSIC PRODUCTION TOOLKIT: $495 (U.S.) The Digidesign Music Production Toolkit includes a full range of professional music tools that expand the creative power of your Pro Tools LE or Pro Tools M-Powered system. • • • • More than $2,000 in professional plug-ins: -Digidesign Hybrid high-definition synthesizer -TL Space Native Edition convolution reverb -Smack! LE compressor -SoundReplacer drum replacement tool -DINR LE noise reduction plug-in Multitrack Beat Detective rhythm analysis and correction tool Up to 48 mono or stereo tracks at up to 96 kHz*** Pro Tools MP3 Option DV TOOLKIT 2: $1,295 (U.S.) The Digidesign DV Toolkit 2 option for Pro Tools LE systems provides a comprehensive collection of tools ideal for producing high-end sound for film or video. • • • • • • • • More than $1,250 in professional plug-ins: -TL Space Native Edition convolution reverb -Synchro Arts VocALign Project time-alignment tool -DINR LE noise reduction plug-in DigiBase Pro full-featured file management tool DigiTranslator 2.0 for import/export of OMF, AAF, and MXF files Supports multiple QuickTime video clips, tracks, and playlists Time Code and Feet + Frames functions Powerful editing and session management features Up to 48 mono or stereo tracks at up to 96 kHz*** Pro Tools MP3 Option *** Requires 96 kHz–capable hardware interface. DIGIZINE 29 GEAR AT A GLANCE PRO TOOLS LE SYSTEMS Mbox 2 Micro Total simultaneous channels of I/O 0/2 (output only) Mbox 2 Mini Mbox 2 Mbox 2 Pro 003 Rack 003 Factory 2/2 4/2* 6/8* 18/18* 18/18* # of analog inputs/outputs 0/2 2/2 2/2 4/6 8/8 8/8 # of mic preamps N/A 1 2 2 4 4 # of instrument DIs N/A 2 2 2 4 4 Phono preamp No No No Yes No No 48V phantom power No Yes Yes Yes Yes Yes Maximum resolution 24-bit/48 kHz 24-bit/48 kHz 24-bit/48 kHz 24-bit/96 kHz† Alternate source inputs No No No No Digital I/O No No S/PDIF (2 channels) S/PDIF (2 channels) MIDI I/O ports No No 1-in/1-out 1-in/1-out Word Clock I/O No No No Yes 1 (1/8”) 1 (1/4”) 1 (1/4”) 2 (1/4”) No No No Yes USB 1.1 USB 1.1 USB 1.1 FireWire # of stereo headphone outputs Foot switch input Connection Power source USB 1.1 USB 1.1 USB 1.1 FireWire (requires 6-pin cable) or included power supply Integrated control surface Standalone MIDI mixer mode Rackmountable Software included Additional included tools 24-bit/96 kHz 24-bit/96 kHz Yes Yes ADAT (8 channels) S/PDIF (2 channels) ADAT (8 channels) S/PDIF (2 channels) 1-in/2-out 1-in/2-out Yes 2 (1/4”) Yes Yes 2 (1/4”) Yes FireWire FireWire Internal power supply Internal power supply No; supports Command|8 & Control|24 Yes; support Command|8 & Control|24 No; supports Command|8 & Control|24 No; supports Command|8 & Control|24 No; supports Command|8 & Control|24 No; supports Command|8 & Control|24 No No No No No Yes No No No No Yes No • Pro Tools LE • A.I.R. Xpand! • 7 Bomb Factory plug-ins • 39 DigiRack plug-ins • Pro Tools LE • A.I.R. Xpand! • Reason Adapted • Live Lite Digidesign Edition • BFD Lite • Analog Factory SE • AmpliTube LE • TimewARP 2600 Lite • Ozone 3 Lite • Trash Lite • Spectron Lite • Melodyne uno essential • 7 Bomb Factory plug-ins • 39 DigiRack plug-ins • Pro Tools Method One Instructional DVD • M-Audio ProSessions sound libraries • Broadjam.com memebership • Sonicbids.com membership • GarageBand.com contest entry • Free plug-in with Pro Tools training • All listed on the left plus 003 Factory bundle • Synchronic • TL EveryPhase • TL Utilities • iLok USB Smart Key • Additional sound libraries For information on Pro Tools M-Powered software and compatible M-Audio hardware peripherals, visit www.m-audio.com. † Mbox 2 Pro does not support external sync at 88.2 and 96 kHz sample rates. * Total simultaneous I/O channels requires use of both analog and digital I/O. DIGIZINE 31 AZSSYAbgZWaVO\RW\1]\b`]Z BVS\Se "QVO\\SZ2WUWRSaWU\1j "Q]\b`]Zac`TOQS^`]dWRSa a]^VWabWQObSRVO\Ra]\Q]\b`]Z]T>`]B]]Za[WfW\UO\RO\ W\Q`SRWPZg`WQVTSObc`SaSbbVOb¸aOTT]`ROPZg^`WQSR1]\\SQb[WQa W\ab`c[S\baO\RZW\SZSdSZa]c`QSaRW`SQbZgb]WbaVWUV_cOZWbg O\OZ]U^`SO[^aO\RbOYSORdO\bOUS]TO^`]TSaaW]\OZ#ac``]c\R []\Wb]`aSQbW]\eWbVPcWZbW\bOZYPOQYTSObc`Sab]W\bSU`ObSeWbV g]c`>`]B]]Za7= 6O\Ra]\OQQSaab]`SQ]`RW\USRWbW\U`]cbW\UO\R[WfW\U Tc\QbW]\aW\>`]B]]Zaj62]`>`]B]]Za:3 "QVO\\SZaSOQVeWbVOb]cQVaS\aWbWdS[]b]`WhSRTORS` VWUV_cOZWbgS\Q]RS`O\R:32`W\UO\R^ZS\bg]TRSRWQObSR aeWbQVSa 3Oagb]`SORRcOZ`]e:32aQ`WPPZSab`W^RWa^ZOga $VWUV_cOZWbgZ]e\]WaS[WQZW\S27^`SO[^a &f abS`S]ZW\SacP[WfS` >`]TSaaW]\OZ#ac``]c\RO\OZ]U[]\Wb]`aSQbW]\ 0cWZbW\bOZYPOQY[WQO\RW\^cba 3[^Z]gW\UbVSZObSabORdO\QS[S\baW\>`]B]]Zaa]TbeO`S1j "Wa USO`SRT]`bVSTcbc`S^`]dWRW\Ua^SQWOZA]Tb9SgabVObac^^]`b bVS[]abORdO\QSROcb][ObW]\O\R[WfW\UTc\QbW]\OZWbg/\R WbaaZSSYO\RaSfgZ]e^`]¿ZSRSaWU\S\ac`SaOU`SOb¿bW\O\g [caWQ]`^]ab^`]RcQbW]\abcRW] DWaWbeeeRWUWRSaWU\Q][b]ZSO`\[]`SOP]cb1j " eeeRWUWRSaWU\Q][ %/dWRBSQV\]Z]Ug7\Q/ZZ`WUVba`SaS`dSR/dWR2WUWRSaWU\1j ">`]B]]Za>`]B]]Zaj62O\R>`]B]]Za:3 O`Sb`ORS[O`Ya]``SUWabS`SRb`ORS[O`Ya]T/dWRBSQV\]Z]Ug7\QW\bVSC\WbSRAbObSaO\R]`]bVS`Q]c\b`WSa/ZZ]bVS`b`ORS[O`Ya Q]\bOW\SRVS`SW\O`SbVS^`]^S`bg]TbVSW``Sa^SQbWdS]e\S`a>`]RcQbTSObc`Saa^SQW¿QObW]\aO\RagabS[`S_cW`S[S\baO`SacPXSQb b]QVO\USeWbV]cb\]bWQS By JoE Silva SPECIAL FEATURE Caught by the General-interest social networking sites like Facebook and MySpace have their uses, but musicians may be far more excited by what’s afoot at Fuzz.com. Since early 2007, Fuzz has positioned itself as the best social networking site for musicians—a place where artists can promote themselves, get their music out to existing and potential fans, and track their careers, all from a single platform. The industry-savvy types at Fuzz have firsthand experience of the trials faced by today’s emerging artists. They know what it’s like to be on the road, to fret over record sales, and to come to grips with the reality that sometimes artists just aren’t fairly compensated for their efforts. Fuzz’s mission is summed up in a manifesto with bullet points like, “We believe music companies should empower, not frustrate,” and “We believe artists are the economic foundation of the music business and should be compensated accordingly.” Strong words for an ailing industry! As a technology platform and e-commerce site, Fuzz also has some heavy hitters on board—like Fuzz co-founder Chris Skarakis, formerly Google’s director of business development, who initially brought Herman into the company. Take Maureen Herman, Fuzz’s senior director of business development. Formerly the bass player for power trio Babes in Toyland, she remembers what it’s like to have worked hard and come away with not all that much. “I was in an indie band on a major label from that whole signing frenzy around the time of Nirvana,” Herman says. “So I’ve seen a lot of bands get kind of screwed or mishandled. I became aware that artists tended to get the crumbs that were left over. Fuzz’s mission is to turn that upside down, so the artist gets what’s due to them.” “We were at Lollapalooza in ’93, and I came home with $400 and had to borrow rent money from my mom,” Herman recalls. “After everything was paid for, the band was left with very little. So despite being on the cover of Entertainment Weekly that month, I was completely destitute. That kind of always stuck with me.” Fuzz’s current 20-person staff has created a one-stop online solution for bands to manage all the revenue streams their projects can create— including an in-house label. “Part of the idea of the label was to offer bands a variety of à la carte services,” Herman explains. “Maybe we just do some press for them, then turn that arrangement into a full-service label.” DIGIZINE 33 According to Herman, Fuzz members deal with people, not “net-bots,” making Fuzz more organic and hands-on than some other social networks. “Our staff has been reaching out to bands they consider ‘influencers,’ along with newer, younger bands,” she says. “We help them create their pages and give them advice on the best way to write a bio, or how to upload their songs. The response has been incredible. People can’t believe a real person is there. And that’s been a really great differentiator.” Recently, well-known musician Tom Morello took advantage of Fuzz’s offerings to promote his solo project, the Nightwatchman. The Rage Against The Machine/Audioslave guitarist found new fans through Fuzz, while his management was able to track the project’s success and adjust his campaign accordingly. “It wasn’t a Rage Against The Machine tour,” Herman observes. “In a way, it was like he was a new band. We have an artist dashboard that tells you where your strongest fan base is, based on buys or people who have added you as a favorite band. Maybe you’ll wind up taking more t-shirts to Texas. Or if you don’t have so big of a following, maybe that’s where you want to put more of your marketing efforts. It takes a lot of the guesswork out of how to reach your largest natural audience.” It’s not just established artists that have found success through their association with Fuzz. Herman points to the site’s current number-one artist, Sarah Bettens from Los Angeles. Since releasing her album Shine, Bettens has done a European tour and received an offer to headline the Belgian Crammerock festival in late August. “She did a self-produced record and was able to sell and promote it on Fuzz.” Herman says. “It’s really about the effort you put into it, and how we can help with resources as they’re needed.” In the future, Fuzz will add ticket sales and other tools to augment the assets the site already offers. “We’re developing a resource section for musicians that has a mentoring kind of feel to it,” says Herman. “Even though we embrace the DIY ethic, our view is ‘Do it yourself—but you’re not on your own.’ It’ll be a place where bands can get tips on gear, and learn how to do a good soundcheck or how to self-record. It’s a very, very important initiative, and we feel strongly about it.” “We’re very supportive of people being able to record less expensively than they have in the past,” Herman notes. “I just did an interview with Steve Albini, and he was talking about Pro Tools, and how young bands now have a chance to begin their careers on their own—whereas before, they’d have to wait for someone to be interested enough in them to be able to fund a recording. Going back to the idea of ‘Do it yourself, but you’re not on your own,’ I think Digidesign provides a lot of support through their tutorials and other tools in a way that’s similar to how we do things on our end.” “The response has been incredible. People can’t believe a real person is there.” –Maureen Herman, Fuzz As an artist finds his or her musical footing, working in a portable, easyto-approach environment can be crucial to snaring those creative sparks. With Pro Tools, for instance, a new band can immediately begin working in the same industry-standard environment as top professional studios, at a fraction of the cost. And because almost every Pro Tools setup comes with its own tutorial DVD, bands can be up and running in no time. “Being able to get something recorded affects the access that these younger bands have to new audiences,” Hermann says. “That’s one of the reasons why we’re happy to be associated with Digidesign and Pro Tools.” But perhaps the final word on what Fuzz is all about comes from one of the site’s founders, who knows firsthand what can lay ahead for new musicians. “We’re flipping this thing on its head,” says former Smash Mouth drummer Michael Urbano, who has also played with groups like Third Eye Blind and Sheryl Crow. “We’re giving artists the freedom to do their thing, and to do it in a right-sized way. We’re not going to spend a million dollars to shove your song down someone’s throat. So do your thing, and we’ll help you. If it works, great. If not, hey, it’s both our fault, because we’re partners. We don’t own you. We don’t rule your every move. We only want to work with people who have a problem with authority anyway. They never need their hands held.” Maureen Herman of Fuzz DIGIZINE 35 PLUG-IN CENTERFOLD Brainworx bx_digital To begin with, bx_digital is a powerful, fully parametric EQ, offering seven bands of filtering in its TDM version and five in RTAS. There’s also a de-essing section, plus “bass shift” and “presence shift”—single-knob “intelligent equalizers” that raise certain frequencies while lowering others. But that’s only half the story. The plug-in also splits all incoming signals into mono-summed and stereo bx_digital is a unique equalization tool that splits stereo signals difference signals, with into summed-mono and stereo-difference tones. each routed to its own independent EQ section. According to Brainworx, such M/S processing is a secret bx_digital, a new plug-in from Germany’s Brainworx, trick of many great mastering engineers. bills itself as mastering software, though that de(Those engineers certainly kept it secret from scription suggests both more and less than it delivers. me!) But just a few minutes of fiddling reveals This is strictly an equalization tool, with none of the some of the cool possibilities afforded by this compression or limiting you’ll find on mastering scheme. For example, you can heavily de-ess plug-ins such as TC Electronic’s MD3 or Chandler’s Masa vocal (which tends to reside on the mono tering Pack. But this software incarnation of Brainworx’s side) without compromising the sizzle of hardware boxes does offer powerful and creative toneleft- and right-panned cymbals. Adjusting the shaping tools you simply won’t find elsewhere. relative M/S blend can widen or narrow a mix, exaggerating or diminishing ambient reverbs and delays. Meanwhile, a “Mono Maker” control makes everything below a specified frequency into a mono signal—a valuable function for anyone mastering electronic music to vinyl. I also got great results using bx_digital on individual tracks, especially guitars. The bass shift knob is perfect for tweaking those problematic low mids—and you can do it via a single knob, as opposed to skittering between the bass and low-mid bands. It’s also great on the output of any track with ambient stereo effects, letting you dial in the optimal balance of spaciousness and impact. bx_digital is less complex than it may sound— in fact, its manual is a mere 13 pages. The RTAS version lists for $398, while the TDM one goes for $795. You can purchase full licenses online at the DigiStore, as well as short-term rentals. There’s more info at www.brainworx-music.de, including a video tutorial. www.digidesign.com GForce Virtual String Machine Hancock, Kraftwerk, and Bowie. In the ’80s they were embraced by Ultravox, Joy Division, and the Cure. And lately everyone with an interest in vibey, low-tech sounds grapples with these gizmos— for example, Beck, Air, and Goldfrapp. Some of these timbres have been available in GForce’s Virtual String Machine resuscitates the analog string synths. various sample libraries, but they’ve never received the star There’s good cheese and there’s bad cheese, but treatment GForce gives them here. In that regard, GForce’s latest virtual instrument is gourmet cheese. VSM recalls GForce’s stunning Mellotron clone, the M-Tron. The VSM sound set is no less encyclopeVirtual String Machine is a sample playback plug-in dic. They’ve conjured 17 string synths, from the that reanimates the analog string synths of the popular Solina and ARP Omni to the lesser-known ’70s. Just about anyone who had a large synth colCrumar Multiman and Eminent 310. lection during that decade used them: Pink Floyd, Jean Michel Jarre, Genesis, Gary Wright, Herbie DIGIZINE 36 VSM lets you layer two synths in independent 49note banks. Each bank offers the controls you’d expect on a vintage model: ADSR amp and filter envelopes, phasing and chorusing controls, filter cutoff and resonance knobs. You can save twobank combos as patches, and there are hundreds of preset patches. The sound quality is stellar. GForce plug-ins always seem to boast above-average impact and presence, and that’s definitely true here. At the same time, you get the warts-and-all quality that makes M-Tron so gratifying. These sounds aren’t uneven and out-of-tune like many Mellotron sounds— they’re synths, after all—but they have a wonderfully lo-fi character, alternately wheezy, cheesy, sad, and sweet. With the VSM’s layering capability you can generate much more complex tones that you could get with any vintage string machine. Or you can just call up an Elka Rhapsody and revel in the homely wheeze. Since VSM’s sounds are stored in a single proprietary 2.5 GB file, there’s no downloadable demo version, but you’ll find scads of audio examples at www.gmediamusic.com/gforce/StringMachine. Virtual String Machine runs as on RTAS plug-in on all current Pro Tools systems. www.m-audio.com By Joe Gore Digidesign Structure Structure users will have lonely brooms. This sleek, smartly designed RTAS sampler is destined to please the two main type of sampleheads: those who simply want a great playback module, and diehard tweakers seeking wild new sounds. The Structure interface has a clean, modern look, with key functions organized under tabs. If you simply want to load a sound, there’s no visual clutter. If you want to venture deep, your path is clear. And the main edit window, a visual nightmare on most samplers, is resizable—what a luxury to spread it across a large monitor! At times, Structure is a sampler that feels like a synth. The interface includes six “Smart Knobs” assign Digidesign’s Structure is a smart, sleek sampler uniquely able on a per-patch basis. It’s easy optimized for Pro Tools. to link one or more parameters per knob, creating patches that breathe like instruments. Other performanceAll of today’s samplers sound pretty much the friendly features: the ability to control parameters same—what you load is what you get. What distinvia key switching, MIDI processors, and a boneheadguishes them are the user experiences they offer. simple MIDI Learn function. You also get dozens of Are they a pleasure to work with, or will they make integrated effects, including impulse response reverbs. you curl up in the broom closet and cry? Structure has an integrated, searchable sample browser with metadata support—and you’ll probably need it, since the program comes with 20 GB of sounds created by EastWest and Digidesign’s A.I.R. team. (Highlights include the acoustic drum kits and orchestral sounds borrowed from the Quantum Leap library.) You also get install discs for a 30-day demo version of Goliath, EastWest’s 40 GB sound collection. Structure supports SampleCell, Native Instruments’ Kontakt 1 and 2, and Apple Logic’s EXS24 sample formats. At the same time, it’s optimized for Pro Tools, so you’re pretty much guaranteed the greatest stability and efficiency available within the application. Additionally, you can create sampler instruments simply by dragging Pro Tools regions into Structure, and control the instrument via any Digidesign control surface or MIDI controller. Structure lists for $499. It also has two smaller siblings: Structure LE comes with 3 GB of sounds, omits some editing features, and sells for an attractive $149. Structure Free comes with just under a gigabyte of samples and lists for an even more attractive $0. www.digidesign.com RNDigital Signature Bundle Hey, I love faux-analog plug-ins as much as the next geek. But do you ever find yourself wishing for plug-ins that exploit the unique possibilities of the digital domain, instead of merely simulating an analog experience? Wish no more. This suite of seven plug-ins from famed engineer Roger Nichols is breathtakingly powerful and creative. Several of the plug-ins do things no other software can do, yet are so immediately useful you may wonder how you ever got by without them. Dynam-Izer, a unique multiband compressor, is just one of the innovative plug-ins in RNDigital’s Signature Bundle. Take Detailer, which blends multiband limiting with psycho-acoustic enhancement designed to clarify the center of a mix. Applied judiciously, the effect seems to bring the midpoint of the stereo field closer to the listener, inserting a pleasant pocket of air between the center and sides for a more three-dimensional soundscape. As a result, you can push the limiter without inducing soggy highs or a flattened image. Detailer is intended chiefly as mastering software, though I got great results using it on guitars, keys, and drum submixes. Dynamiz-Izer is another multiband dynamics processor with a twist: Instead of breaking the signal into bands according to frequency, it does so according to their levels. You might, for example, emphasize the ambience in a recording while leaving the main signal relatively untouched by compressing lower levels more strongly than loud ones. Conversely, you could flatten the loudest parts of a track while gently squeezing the delicate bits. Depending on the setting, the results veer from subtle to psychotic. And speaking of multiband processing: Another highlight is SPL-Izer, which splits any signal into low, mid, and high bands, which you can then route to individual aux tracks. Add reverb only to the highest frequencies of a vocal, or apply three different fuzz effects to independent bands within a guitar part. Has any audio utility ever been so fun? Also included: Finis (a potent brickwall limiter), Frequel-Izer (an EQ-matching tool), Uniquel-Izer (a sort of workbench for constructing custom EQs), and Inspector XL, a collection of large, high-res meters. All deserve more praise than there’s room to squeeze in here. The RNDigital Signature Bundle lists for $999. The plug-ins are also sold separately. Download the fully functional 14-day demos and check ‘em out. www.rogernicholsdigital.com DIGIZINE 37 By Dustin Driver THE GRADUATE Elliot Carter Chief Engineer, Echo Recording Studios, Atlanta In high school, Elliot Carter’s career counselor advised him to become a sound engineer. It’s a high schooler’s dream career, second only to Hollywood stuntman or maybe space shuttle pilot. There was just one problem: “I didn’t really know what a sound engineer was back then,” says Carter. The high-school senior DJ’d in his free time and knew a lot about music, but had virtually no experience in recording. “It’s funny now, but that career aptitude test was big for me,” he says. Today, Carter is the chief engineer at hip-hop superstar T.I.’s Echo Recording Studios in Atlanta, one of the best recording studios in the South. But he didn’t get the job overnight. It took some hard work, and Pro Tools training at Florida’s Full Sail multimedia college. After his fateful career counseling revelation, Carter discovered Full Sail, one of the best places to learn about being a sound engineer, through family. “My uncle studied show production and recording there,” he says. Full Sail has offered degree programs in multimedia arts—from sound mixing to animation—since 1979. Today the college has about nine full degree programs, including a Recording Arts program that features full Digidesign-certified Pro Tools training. “I signed up for the recording program after I toured the school,” says Carter. “They taught me everything, from the basics of recording to advanced Pro Tools techniques.” Full Sail Ahead Full Sail can turn pretty much anybody into a recording pro. The school starts with the bare-bones basics, teaching students about outboard gear, patch bays, mixers, and the fundamentals of recording a clean track. Then the program delves into the intricacies of digital audio recording, something that Carter had little experience with. “I was your average computer user,” he says. “I knew how to do a lot of things on a computer, but recording wasn’t one of them. Full “Pro Tools is the industry standard, and you have to know it inside and out to get anywhere in this business.” DIGIZINE 39 THE GRADUATE Sail really takes you through the basics, starting off with applications like Acid Pro and Sound Forge. But they really hammer Pro Tools from then on. Pro Tools is the industry standard, and you have to know it inside and out to get anywhere in this business.” Carter immersed himself in courses from Pro Tools 101 to Pro Tools 310M, the most efficiency. “They always told us to be quick,” says Carter. “The quicker you get, the faster your session will be done. The quicker you can work with someone, the more they’re going to want to work with you.” Full Sail also teaches its students how to function as full-fledged independent studio engineers. “We learned all the technical a Pro Tools 310M certification in 2003. Then he was free to pursue a high-powered career in the recording industry. “I moved to Atlanta on a hunch and got a job at the local Guitar Center,” he says. “I sold Pro Tools setups to local musicians and studios. It wasn’t really glamorous, but it helped me network and eventually got me a few engineering jobs.” Echo Recording Studios advanced course offered, and learned the real-world recording techniques that would eventually land him a gig in the industry. “We worked five days a week, and toward the end we were doing session recordings,” he says. “The instructors at Full Sail are all sound engineers and studio experts, and they teach you exactly what you need to know to do well in a pro studio environment.” That means, for the most part, speed and aspects of recording, but we also learned how to market ourselves—from building a website to writing resumes. You need to know how to do that, because a lot of us start out as freelance recording engineers. When you come out as an engineer, you’re on your own—you’re your own boss. If you don’t know how to market yourself, you’ll be done.” Stepping Into the Studio Carter earned his degree in Recording Arts and It sounds clichéd, but one thing did lead to another, and by networking with local producers, Carter eventually got a gig working on T.I.’s album Urban Legend. “‘ASAP’ was the first song I worked on,” he says. “I’ve been working with T.I. ever since at Echo.” It’s a full time job and then some—T.I. never sleeps. “He has a very serious work ethic, and when a project comes up, we’re working on it ‘til it’s done, regardless of the time,” says Carter. The engineer is on call, ready to dash into the studio at a moment’s notice. DIGIZINE 41 THE GRADUATE In fact, that’s how he got his nickname. “T.I. called me into the studio late one night to work on a project,” says Carter. “We were there until sunrise, basically. When the record And a wondrous workflow is needed at Echo, as Carter realized when Wyclef Jean visited the studio to lay down some tracks. “He came into the studio at about 4 p.m. and we were “When I look for help, I look for Full Sail grads, or at least people who are Pro Tools-certified.” label asked me for my name, for the credits, I told them ‘Mr. 4:30 a.m.’ I meant just for one of the songs, as a joke. They put it on every song I worked on, about 18 of them. Now the other engineers give me a hard time if I leave the studio before 4:30 a.m.” Carter’s Full Sail training tends to pop up when things get hectic. “You learn so much in the classes that you think you’ll never be able to remember it all,” he says. “But when you need the knowledge, it’s there for you. It comes to the surface right when you need it and you’re able to handle things like a pro. All the little obscure tips and tricks they teach you come in handy.” There are five staff engineers at Echo, including Carter. Almost all of them have some sort of formal Pro Tools training. “And when I look for help, I look for Full Sail grads, or at least people who are Pro Tools-certified,” says Carter. “There’s really no substitute for that kind of training. It’s necessary to have those skills if you’re going to work in a professional studio. Our entire studio evolves around Pro Tools and Digidesign.” In the future, Carter plans to keep up the blistering pace at Echo. Atlanta is one of the recording industry’s fastest-growing hotspots, and he doesn’t see things slowing down. “We get requests and inquiries daily,” he says. “It’s really amazing the amount of music that’s coming out of Atlanta these days. It’s one of the best places for an engineer like me to be.” Pro Tools and ICON Carter does most of his work on a Pro Tools|HD Accel system and a 48-fader ICON integrated console. The top-notch system lives in Echo’s main studio room, a hub of creative energy and productivity. “Very few studios in Atlanta have this setup, and a lot of musicians and producers want to work with us because we have the ICON and ProTools|HD,” says Carter. “It’s insanely powerful. I can throw 100 plug-ins up if I wanted to. We really have no limitations with this system, and it shows in the work we produce.” The engineer feels right at home behind the vast console. “I’ve always been an ‘in-thebox’ mixer, so the ICON was a logical step for me,” he explains. “I’m a big fan of the custom fader groups. It all lays out the way I left it. I can pull the tracks of a verse up on the first group, the chorus up on the next group, or whatever I need for any project. It really does wonders for my workflow.” Training Matters As for all the other Full Sail grads following in Carter’s footsteps? “They’ll really have a step up on the competition,” he says. “With the training they get, they’ll really be able to get into this business.” T.I. Dustin Driver is a freelance writer in Berkeley, California. He is obsessed with good stories, inspirational people, and technology. working until almost 11 a.m. the next morning,” he says. “We don’t have any windows or clocks in our studio, and we just kept working. No one got tired so we just kept going. We ended up recording seven songs in three days. It was the most intense weekend I’ve ever experienced in the studio.” DIGIZINE 43 PRODUCT SPOTLIGHT C|24 Sleek, Stylish, and In Control It’s a good feeling to be in control—and now you can do it in style. Digidesign’s sleek new 24-channel C|24 control surface provides direct, hands-on control of Pro Tools mixing, recording, editing, routing, and automation functions—and its sexy, low-profile exterior looks great in any mid-sized studio or control room, without commanding a lot of real estate. Along with its wide array of surface controls, C|24 offers 16 highquality analog preamps (via DB25 connections) and a 5.1 analog monitor section to use with your Pro Tools I/O, ensuring superb sound for professional music and post-production projects. As the natural evolution of its predecessor, Control|24—one of the best-selling control surfaces in its class—C|24 integrates the latest advancements in Pro Tools software with still more new features and improvements. The result? An incredibly powerful and richly featured control surface that’s easy to use and sensibly priced for Pro Tools|HD and Pro Tools LE users. DIGIZINE 44 DIGIZINE 45 Get a Grip on Your Mix Forget about pointing and clicking with a mouse: C|24 lets you control a serious number of Pro Tools tasks simultaneously, right from the surface. Grab the 100-mm, touch-sensitive, motorized faders to ride volume levels with confidence and ease. Quickly adjust plug-in parameters and sends with a twist of the rotary encoders, and get instant visual feedback through the 11-segment LED rings. Scrub through audio with the super-responsive Jog/Shuttle wheel. Dictate channel commands with dedicated controls for Mute, Solo, Channel Select, Input, Record, EQ, Dynamics, Insert, Send, and Automation functions. You can control groups, edit data, manage windows, and perform many other functions through dedicated buttons. And a Soft Keys section ensures support for the latest advanced automation features in Pro Tools. Superior Mic Preamps and Professional 5.1 Monitoring C|24 isn’t just about controlling tracks— you can connect mics, instruments, and line-level devices directly to the control surface’s DB25 audio inputs, via optional C|24 Cable Kits. C|24 features 16 highquality, low-noise, transistor-hybrid preamps—each with a high-pass filter and variable input gain—that outperform those on Control|24 with regard to gain, frequency response, and signal-to-noise ratios. It also houses an eight-channel stereo line submixer, which can be routed directly to the integrated monitor section, making it easy to mix signals from outboard instruments and gear. section; 5.1, LCRS, and stereo presets for easy integration with Pro Tools; output metering for stereo and surround-sound operation; trimmable inputs and outputs; talkback latching and Auto Talkback modes; and more. And the built-in talkback mic and remote talkback and listenback inputs make it easy to set up two-way communication for your recording sessions. Efficient Console Ergonomics, Beautiful Design C|24 gives you high workflow efficiency in a sleek and stylish package. While it offers more dedicated controls and features, it retains many of the same proven workflows, making upgrading to C|24 an easy transition. Flip mode makes it easy to switch encoder functions to the faders, while dedicated Bank Select and Nudge buttons enable easier Pro Tools mixer navigation. C|24 also offers an updated transport section for machine control integration; Windows Configurations and Memory Locations modes for creating, editing, and recalling these settings; an LED timecode display that shows absolute time, SMPTE, Feet/Frames, and Bars/ Beats; and a jog/shuttle wheel for scrubbing, editing, bank-nudging, and navigation. Sporting a sleek, industrial design and a stylish, dark graphite casing, C|24 fits right in with traditional and contemporary studio décor. The control surface occupies a small footprint, offers an ergonomic design with a comfortable front bolster, and allows for better placement of your computer monitor and speakers, thanks to its low-profile meterbridge. C|24 also features an intelligent switch design with bold graphics, making the layout easy to memorize and navigate. And the bright, easy-to-read, 55 x 2 LED scribble strips provide a six-character, dual-row display per channel for instant verification of channel names, plug-in parameters, sends, panning, and other editing functions. For more information about C|24 and other Digidesign control surfaces, visit www.digidesign.com. The monitoring section in C|24 has been completely redesigned and improved, providing many features found on Digidesign’s top-of-the-line ICON console systems. C|24 features a professional, integrated 5.1 surround analog monitor DIGIZINE 47 SPECIAL FEATURE Avid, Digidesign, M-Audio, and Softimage pair insider advice with technology training in four-city tour On October 3rd, the excitement in Boston was palpable. As thousands of fans watched the Red Sox take the first game of the American League playoffs, aspiring musicians and filmmakers eagerly checked out the starting lineup of the Make Your Mark tour. The roster boasted top names in video, music, and 3D production, providing a rare opportunity for up-and-comers to connect with established professionals and gain valuable insights into launching or furthering their own careers. Guests also experienced the most advanced digital content production tools on the PC platform, and explored ways to express their creativity through Avid, Digidesign, M-Audio, and Softimage technology. After the Boston University event, the Microsoft-sponsored tour landed in New York at the Millennium Broadway Hotel, then proceeded to the Los Angeles Film School before concluding at San Francisco State University’s downtown campus. Each event featured premier local talent, plus members of the Avid, Digidesign, M-Audio, and Softimage teams. Many guests took advantage of DIGIZINE 48 the diverse offerings, attending breakout meetings presented by companies previously unknown to them. Two composers even connected with filmmakers at the event and arranged for their music to be placed in upcoming films. Avid executives Nancy Hawthorne (interim CEO) and Greg Estes (Chief Marketing Officer) kicked off each event with a welcome address, introducing all the companies that make up the Avid family—including Digidesign, M-Audio, Softimage, Sibelius, Pinnacle, and more. Each city offered an industry roundtable titled Making It: Insider Advice on How to Stand Out and Get Noticed. The panels featured representatives from the SXSW Film Conference and Festival, Independent Film Channel, Modus FX, WHISKYTREE, Artists & Directors Cooperative, and Santa Monica College—plus renowned remixer/producer and composer Carmen Rizzo and music industry consultant Tim Sweeney. The discussions delivered practical advice on career-building, fostering relationships, keeping up with technology, fueling passion, being original, and persevering to the end. At the conclusion of each roundtable, guests attended their choice of focused breakout sessions. Avid M-Audio In Boston and San Francisco, extreme sports filmmaker Dan Moses explained how passion and persistence were key to making his dreams reality. He asked to shadow respected TV and film production pros—and soon the industry took notice of his tireless attitude and willingness to tackle challenging projects. This put Moses on the fast track: He moved quickly from one professional gig to the next. In addition to having the right attitude, Moses explained how cuttingedge HD workflows—including the Avid Media Composer software editing system—would greatly benefit tomorrow’s filmmakers. In Boston, Grammy-nominated Carmen Rizzo held the audience captive during his Professional Remixing and Production Techniques demonstration, then happily fielded a steady stream of questions about his tools of choice: Torq DJ software and Pro Tools M-Powered production software. His Redefining the Studio presentation focused on the flexible combination of Pro Tools M-Powered and M-Audio interfaces, and was met with equal enthusiasm. At the New York stop, Shelley Westerman (additional editor on Robert Pulcini’s Nanny Diaries) talked about her long journey to carve out a career in the cutting room. Her key advice—never turn down any job, and approach all work with a positive attitude—was supported by years of personal experience. After working at the Fed for eleven years, her first industry jobs included menial PA work and assistant positions on Velvet Goldmine and You’ve Got Mail. She persevered, making key connections and continually moving upward. Westerman also provided helpful advice on using the Governor’s List and IMDB to find crew opportunities. She discussed the importance of learning both Avid and Final Cut Pro, but emphasized she could only hire someone with Avid experience. In Los Angeles, editor/producer/director Karl Kimbrough (Alter Ego Films) delivered a high-energy presentation on the five things he wished he had learned in film school: First of all, persevere. Second, pick a path—either take a job in the business to get experience, or focus on long-term goals while working outside the industry. Third, take any job to get in the door, but move laterally to specialize in an area. Fourth, be sure to understand business—taxes, contracts, and estimates—and run yourself as a company. And last, build and maintain relationships with everyone you meet, from filmmakers to lawyers and advertisers. Kimbaugh played a variety of film and commercial clips to illustrate his personal journey. Digidesign The Rondo Brothers—the nom de guerre for the musical team of Jim Greer and Brandon Arnovick—have enjoyed a varied career as recording artists, record producers, session musicians, and film/commercial composers. On the Make Your Mark tour, they hosted two interactive workshops, demonstrating how they use Pro Tools to compose, record, and remix music. Facing a group of Pro Tools neophytes in Boston, the Rondo Brothers wowed the crowd with a demo that emphasized the ease of using both traditional and virtual instruments. They created beats on the fly using the Strike virtual drummer and demonstrated Pro Tools’ powerful MIDI functionality with the Hybrid high definition synthesizer—two plug-ins created by Digidesign’s A.I.R. group. A volunteer from the audience improvised a fantastic bass part, and the Rondo Brothers added his performance to the song. After a short break, Greer and Arnovick demonstrated how to create a killer remix using Pro Tools. Their upbeat, fist-pumping song added to the sense of excitement at the event. Demos in the other cities featured the same combination of music creation and remixing, with new musicians contributing in each city. In Los Angeles, a bassist and guitarist from the audience improvised and recorded a track. In sunny San Francisco, a volunteer laid down a keyboard track. The event closed with giveaways of Digidesign’s Velvet, Strike, and Hybrid plug-ins. “Make Your Mark offered me a broad look at all its creative software and tools—and I made some very good contacts today.” —Make Your Mark attendee In New York, musicians packed both of Rizzo’s breakout sessions. After Rizzo talked about the mobility and versatility of M-Audio recording interfaces, a guest picked up the pocket-sized Transit and asked, “So you’re telling me that all I need is this little thing here, and I can use Pro Tools?” “And headphones,” Rizzo replied with a laugh. During his remixing session, Rizzo ReWired Torq into Pro Tools M-Powered and demonstrated how you can take a loop (or vocal part) and instantly tempo-sync it with Pro Tools M-Powered for instant remixes. The attendees left the clinic feeling inspired to check out this dynamic technology combo for themselves. Softimage In Boston, Marc Bourbonnais—president of the Modus FX digital production studio—represented the visual effects industry in the first panel event. In the Softimage breakout session, Todd Akita of the PSYOP advertising/animation agency shared his experience working on award-winning spots for some of the world’s biggest brands (Mercedes, Infiniti, MTV, Nike, Coca-Cola, and more), and provided advice on building a successful career using SOFT IMAGE | XSI 3D software. In the New York panel discussion, Chris Johnson from Topix, a Torontobased post and animation boutique, shared how he leveraged his knowledge of 3D into a career creating visuals for major television advertisements. In the breakout session, Softimage guest presenter Youngwoong Jang related a moving story of how he used SOFTIMAGE|XSI software to illustrate his journey to America from Korea. Instead of letting his loneliness consume him, he channeled his emotions into creative expression through the software—and went on to win the 2007 Student Academy Award for best short animation. In San Francisco, Softimage guest presenter Jonathan Harb (CEO and Creative Director, WHISKYTREE creative services agency) told the panel how he networked in the industry to land a job at Industrial Light & Magic, then eventually went on to start his own business. In the breakout session, Harb provided inspiration and practical advice to the group of aspiring filmmakers and students. Many attendees had never considered how 3D could elevate their filmmaking, but left understanding how SOFT IMAGE | XSI 3D software is a great way to bring their creative visions to life. The L.A. event drew a savvy audience of students from the Los Angeles Film School. In the panel discussion, John Norris of Artists and Directors Cooperative provided advice on breaking into the industry. Guest presenters Raffael Dickreuter (XSIbase.com XSI community site) and 3D application engineer Peter De Lappe discussed how to use XSI software to pre-visualize locations, or even replace shooting in distant or fantasy locales. Many of today’s films are pre-visualized in 3D so convincingly that the pre-viz data is used to track camera positions and show the actors where to stand. By examining films like 300, attendees learned that they could shoot their actors on green screen and add realistic environments to forego expensive on-location costs. DIGIZINE 49 SPECIAL FEATURE Pro Tools Enthusiasts: Meet Sibelius 5 Like all the products in the Digidesign family, Sibelius 5 notation software incorporates the latest technologies and user-requested enhancements—and now it’s even easier to use. Before looking at the new features, let’s review some recent history. When Sibelius joined the Avid family, they built a handy feature into Pro Tools 7.3 called “Send to Sibelius.” Selecting File > Send to Sibelius in Pro Tools automatically launches Sibelius. After choosing a sound source such as the included Native Instruments Kontakt Silver sound library, Sibelius displays MIDI instruments from your Pro Tools session, neatly laid out for you as notes on a page of music—complete with titles, tempos, and key signatures. Let’s say I want to create notation of a MIDI cello line so a session player can play it from the sheet music. I load a cello sound into Pro Tools, record the line into my session with a MIDI keyboard, select Send to Sibelius, and wham—it opens up my cue in sheet music form, which I can then print. If I make a change to the part in Pro Tools, I need to resend it to Sibelius—but the title on the notation reflects which version it is. So if my “E Major Cue 2” was exported five times, the final title would read “E Major Cue 2.5.” Very cool indeed. Sibelius 5 comes with a 3 GB collection of sounds—more than 150 of them. Don’t just think orchestral parts—it’s also great for bass lines, keyboard chords, vocal melodies, and even guitar parts (Sibelius displays guitar tabs as well). And with a free plug-in called Scorch (available at www.sibelius.com/products/scorch) Sibelius lets you share your notation online for others to view, print, transpose, or play. What’s cool about this is that the user doesn’t need Sibelius—only the Scorch plug-in. DIGIZINE 50 You can check your work in Sibelius by using the included sound library. Sibelius 5 comes with a 3 GB collection of sounds—more than 150 of them—called the Sibelius Sounds Essentials. You can use these sounds with Kontakt Player 2, and even burn MP3s and reference CDs. The sounds come from such well-known libraries as Garritan Personal Orchestra, Jazz & Big Band, Garritan Concert & Marching Band, the Sibelius Rock Figure 1: The Send to Sibelius option & Pop Collection, and in Pro Tools. M-Audio, plus pitched and unpitched percussion from Tapspace Virtual Drumline. And Sibelius plays back standard notation symbols in your score, so don’t hesitate to include that crescendo or glissando. It’s even smart enough to change a playback sound to pizzicato if it’s indicated in the notation. In addition to the included library, you can now use any VST or AU instrument to play back your work. By opening the Playback Figure 2: A MIDI cello line displayed as musical notation in Sibelius. By Rich Tozzoli Devices menu (Play > Playback Devices), you can set up the sounds you prefer from each instrument, such as the Appasionata strings from Vienna Symphonic or the Brass from EastWest Quantum Leap Orchestral (my personal favorites). You can also assign your favorite VST or AU effects in the Playback Devices Effects tab. Sibelius 5 includes a brand-new mixer, and the effects you choose appear on the mixer’s Master Insert (for use on the entire mix), or any of the four effects busses (for individual instruments). Another of my new favorites in Sibelius 5 is the Ideas hub. Since I’m relatively new to writing music within Sibelius (versus within the Pro Tools environment), the Ideas hub offers a nice spark of creativity. Ideas are for capturing your musical ideas as small snippets that can be tagged, stored, managed, and recalled. Clicking the Ideas button on the toolbar opens the Ideas window onscreen. easily recalled from the library anytime it’s needed, and used “as is” or edited and placed anywhere within your music. This feature is perfect for film scores that use variations on a central theme. Besides making it easy to capture your own ideas, Sibelius provides over 2,000 ready-made musical phrases. These color-coded ideas range across many styles and instruments (including drums). I use them not only for creative inspiration, but also as a “study guide” to learn more about writing music. To find a style or sound, type keywords into the search field at the top of the Ideas window. For example, when I type in Figure 4: The Ideas hub in Sibelius. ”joyful,” Sibelius presents me with a selection of rhythms and parts. Mousing over each idea displays a text box with information such as key, time signature, tags, and harmonic content. Figure 3: Assigning effects to playback sounds in Sibelius. Anything you select in the score can be captured as an idea, including chord changes, melodies, multiple instrument parts, and even text. Capturing your own ideas is as easy as selecting the material (which is clearly outlined with a light blue box) and pressing SHIFT + I—or just choose Edit > Capture Idea from the pulldown menu. From there, you can add or edit info about the idea, including name, tags, time signature, tempo, and date. It can be For those of you (like myself) who sometimes feel overwhelmed looking at page after page of sheet music, Sibelius 5 has another cool new feature called Panorama. When you press Shift + P or select the Panorama button in the toolbar, the score appears as a single page on an infinitely wide piece of paper. In other words, it bypasses the traditional page formatting setup. Panorama shows the clefs, keys, bar numbers, and instrument names in blue as you navigate around the score. Any key changes are indicated in the margins. DIGIZINE 51 6gP`WR Ab`WYS 6WUVRS¿\WbW]\ag\bVSaWhS` BVScZbW[ObSdW`bcOZR`c[[S` Ab`cQbc`S >`]TSaaW]\OZaO[^ZS`e]`YabObW]\ @Sd]ZcbW]\O`gW\ab`c[S\baT]`>`]B]]Za 3f^S`WS\QSbVScZbW[ObSW\a]c\R_cOZWbgTSObc`SW\\]dObW]\ ^S`T]`[O\QSO\R[caWQOZ^ZOgOPWZWbgeWbVbVWa^]eS`TcZ Q]ZZSQbW]\]TdW`bcOZW\ab`c[S\baPgbVS2WUWRSaWU\/RdO\QSR 7\ab`c[S\b@SaSO`QV/7@U`]c^2SaWU\SRO\R]^bW[WhSR a^SQW¿QOZZgT]`>`]B]]ZaagabS[abVS2WUWRSaWU\DW`bcOZ 7\ab`c[S\b0]fASbTSObc`SaTWdSU`]c\RP`SOYW\U@B/A W\ab`c[S\ba^ZcaOVcUSQ]ZZSQbW]\]TVWUV_cOZWbga]c\Ra b]Q]dS`^`OQbWQOZZgSdS`g[caWQOZW\ab`c[S\b\SSR DSZdSb DW\bOUSSZSQb`WQ^WO\]a 4]`[]`SW\T]`[ObW]\OP]cbbVS2WUWRSaWU\DW`bcOZ7\ab`c[S\b0]fASbdWaWbeeeRWUWRSaWU\Q][ F^O\R 4`SSaO[^ZS^ZOgPOQYag\bVSaWa e]`YabObW]\ Panorama works hand-in-hand with the Focus On Staves feature in Sibelius 5, which lets you view only the parts you select from a full score. You can now zoom in onscreen to full-page size on selected parts, and quickly move to any measure by dragging the blue scroll bar at the bottom. Figure 6: The Panorama onscreen display option in Sibelius. There are many other new features in Sibelius 5 that can help users of all levels, from beginners to advanced. There are new fonts, extra music symbols, and Opus Note Names, which let you write the names of notes inside the actual notehead. You can import lyrics from a text file—Sibelius will even split them into syllables for you. Capo chord symbols can be added for guitar parts, and you can transpose parts to different keys. And of course, there is Universal Binary support for Intel Macs, including Mac OS X Leopard. Check out the tutorial videos for yourself at www.sibelius.com, and let Sibelius 5 help you learn something new! Figure 5: The search function in the Sibelius Ideas hub. 2WUWRSaWU\¸a>`]B]]Za(=T¿QWOZ1]c`aSeO`SbOYSaOQ][^`SVS\aWdS O^^`]OQVb]ZSO`\W\UbVSTc\RO[S\bOZa]T>`]B]]Zaj62>`]B]]Za:3 ]`>`]B]]Za;>]eS`SRagabS[a<]ec^RObSRT]`>`]B]]Za%"a]Tb eO`SbVWa\SeSRWbW]\T`][bVSRS¿\WbWdSOcbV]`Wbg]\>`]B]]ZaQ]dS`a SdS`gbVW\Ug]c\SSRb]Y\]eb]Q][^ZSbSO>`]B]]Za^`]XSQb:SO`\b] PcWZRaSaaW]\abVObW\QZcRS[cZbWb`OQY`SQ]`RW\Ua]TZWdSW\ab`c[S\ba;727 aS_cS\QSaa]TbeO`Sag\bVSaWhS`aO\RaO[^ZS`aO\ROcRW]Z]]^W\UeWbV @3F¿ZSaBV`]cUVVO\Ra]\bcb]`WOZaRSdSZ]^SaaS\bWOZbSQV\W_cSaT]` `SQ]`RW\USRWbW\UO\R[WfW\UBVSW\QZcRSR2D2@=;]TTS`abcb]`WOZ¿ZSa O\RdWRS]a^ZcUW\W\abOZZS`aO\R>`]B]]ZaaSaaW]\a 2SdSZ]^SROabVST]c\RObW]\Q]c`aS]TbVS]T¿QWOZ2WUWRSaWU\B`OW\W\U 3RcQObW]\^`]U`O[bVSUcWRSQO\PScaSRb]ZSO`\]\g]c`]e\]` b]^c`acST]`[OZ>`]B]]ZaQS`bW¿QObW]\bV`]cUVO2WUWRSaWU\OcbV]`WhSR aQV]]Z8]W\bVS`O\Ya]TOcRW]^`]TSaaW]\OZaO`]c\RbVSe]`ZROag]cc\ZSOaV bVSQ`SObWdS^]eS`]Tg]c`>`]B]]ZaagabS[4]`[]`SW\T]`[ObW]\]\ >`]B]]ZaO\R]bVS`b`OW\W\UOdOWZOPZSdWaWbeeeRWUWRSaWU\Q][ %/dWRBSQV\]Z]Ug7\Q/ZZ`WUVba`SaS`dSR/dWR2WUWRSaWU\>`]B]]Za:3>`]B]]Zaj62O\R>`]B]]Za;>]eS`SRO`SSWbVS`b`ORS[O`Ya]``SUWabS`SRb`ORS[O`Ya]T/dWRBSQV\]Z]Ug7\QW\bVSC\WbSR AbObSaO\R]`]bVS`Q]c\b`WSa/ZZ]bVS`b`ORS[O`YaQ]\bOW\SRVS`SW\O`SbVS^`]^S`bg]TbVSW``Sa^SQbWdS]e\S`a>`]RcQbTSObc`Saa^SQW¿QObW]\aO\RagabS[`S_cW`S[S\baO`SacPXSQbb]QVO\USeWbV]cb\]bWQS workshop stryke sessions Drum Programming with Xpand! Figure 1: Xpand! has over 1,000 patches to choose from, including a wide range of great-sounding drum kits. Real-Time Properties gives you nondestructive, real-time control over five different MIDI events: Quantize, Duration, MIDI Delay, Velocity, and Transpose. DIGIZINE 54 Greetings and salutations everyone! Welcome to another installment of Stryke Sessions, DigiZine’s helpful guide to creating electronic dance music with Pro Tools. First, I want to thank you all for the great emails and feedback I’ve been getting. There’s a lot of good stuff to dig into, and I’ll do my best to cover as much as possible. There are so many exciting things happening with Pro Tools today that it gives us a lot of options to explore. From the Elastic Time features of Pro Tools 7.4 to going ultra-portable with the Mbox 2 Micro, it’s a very exciting time to be creating music in Pro Tools! By Greg “Stryke” Chin Figure 2: In Xpand! you can choose different drums, change tuning, and specify cutoff and decay/release. One of the things many of you have emailed me about is how to handle drum programming and sequencing in Pro Tools. I thought it would be a great idea to dedicate this issue’s column to this process. Let’s take a look, shall we? One of my favorite things about Pro Tools is the ability to start creating right out of the box. Many of my current productions feature drums from the Xpand! plug-in created by Digidesign’s A.I.R. group. Xpand! is all over my upcoming album, The Narrowest of Paths, on Plastic City. This plug-in comes with every version of Pro Tools, and is a very formidable ally for songwriting and sequencing. Let’s see how to combine the power of this plug-in with the strength of the MIDI engine inside Pro Tools. Making Custom Kits in Xpand! I begin by finding some drum sounds that fit the bill—never a problem with Xpand!, since it comes with over 650 MB of audio goodness. That’s more than a thousand patches, sounds, and combinations, including several great-sounding drum kits. However, I’m a bit picky when it comes to using kits, and often like to build my own. Luckily, the A.I.R. team has made it easy to quickly edit existing drum kits to your liking. Let’s start by picking a drum kit in Xpand!. Open Pro Tools and instantiate Xpand! on an Instrument track, then navigate to the pull-down menu to find Xpand!’s preset kits (see figure 1). For example, I might choose the Pop Kit. In Xpand! each kit is broken up into different parts. Part A in Xpand! is a kick selector, part B is the snare selector, part C is the hi-hat, toms, and cymbals Figure 3: Assigning MIDI tracks to Xpand! in Pro Tools. selector, and part D is the natural percussion selector. We could switch each selector out with something else if desired, but let’s leave them as is. What we will do, however, is choose different sounds for our kicks, snares, and so forth. Let’s start with the kick. Click on the part A button. Once selected, the grey area of the button turns yellow. The middle section of the button is blue if the part is active (if it’s black, the part is muted). Once part A is selected, look to the top section of knobs, where DIGIZINE 55 workshop stryke sessions next MIDI track and record the snare for the same two to four bars, then continue doing this with the other parts to build a groove. Don’t forget one of Pro Tools’ most powerful features: Real-Time Properties, which can really enhance your MIDI workflow. Real-Time Properties gives you nondestructive, real-time control over five different MIDI events: Quantize, Duration, MIDI Delay, Velocity, and Transpose. Gone are the days of having to stop playback, select the area you want to process, choose your event, and destructively process your MIDI. Now you can change these events on the fly! Quantize is my favorite property to play with as I build my groove. I can swing my hi-hats all I want. Digidesign even includes popular swing algorithms from the MPC2000, Logic, and Cubase in Pro Tools. So for those of you who love your old Akai MPC swing feel, it’s right there at your fingertips in Pro Tools! Figure 4: Arranging drums in Pro Tools with Region Grouping is a snap. Now that we have a solid groove, with everything set up as separate MIDI tracks, our next step—arranging—becomes a thing of beauty instead of a chore. you can choose different kick drums, change their tuning, and even specify their cutoff and decay/release (see figure 2). A Beautiful Arrangement Remember, the kit is laid out in a General MIDI-styled layout across the keyboard. As you select sounds in the top menu, you’ll see the actual note it corresponds to. The kick selector, for instance, is set to notes B0 and C1. After selecting your kicks, tuning them to your liking, and tweaking the cutoff and decay/release (if desired), continue going through the other parts to do the same for snares, hi-hats, and the rest of the kit. Don’t forget that Xpand! offers two effects sends per part, so you can really spice things up. Once you’ve finished building your kit, you’re ready to go. Easy, isn’t it? Now, let’s get to creating some drum sequences that will be sure to light up dark dance floors worldwide. Tracks and Tracks and Tracks Now we’re ready to start banging out some four-on-the-floor action. But wait—Xpand! isn’t multitimbral, so how are we going to separate all that drum goodness for easy sequencing? Very simply, that’s how. We already have Xpand! instantiated on an Instrument track, but we’re not going to use that track for our sequence. Instead, we’ll create individual MIDI tracks for each instrument in the kit. That way, we can record all the drum parts separately, which comes in handy when it’s time to arrange—we’ll have a much better visual of what’s going on in the song. Once you’ve created your MIDI tracks, assign them to Xpand! (see figure 3) and we’re ready to record. Typically I start with the kick drum on my first MIDI track. I record-enable it, use a one-bar countoff or MIDI “wait for note,” and record two to four bars. Once that’s done, I jump to the Our groove is solid, and we’ve added bass lines, synths, and other auditory goodies. Now it’s time to arrange. First, make sure that the MIDI Track View is set to Regions for all tracks. This way we’ll be able to handle the sections with ease. Using a really helpful feature in Pro Tools called Region Grouping, we can take pieces of audio and/or MIDI from different tracks and move them around as one piece. To do this, select all the pieces of MIDI and/or audio you want to group together by holding down your Shift key and clicking on each region. Next, press Control-Alt-G (PC) or Command-Option-G (Mac), and the selected regions will become one virtual piece. You can now copy and move this group around without having to worry about selecting all the separate pieces each time. This makes arranging a snap (see figure 4). If you need to ungroup these pieces, just use the Ungroup Region command: Control-Alt-U (PC) or Command-Option-U (Mac). There you have it: You’re arranging like a pro! Wrap It Up Out of the box, Pro Tools give you a very wide and exciting palette with which to create. With practice and a good sense of organization, you can begin creating speaker-busting electro, techno, and house drum grooves with the best of them. Always keep in mind that organization is key. But the sky’s the limit when it comes to options for new sounds and instruments. If you feel like diving deeper into editing and creating your own drum kits from samples and using multi-MIDI channels, check out Structure, the A.I.R. groups amazing professional sampler, which we may cover in a future session. Till then, get to creating! I look forward to your letters and comments. As always, please feel free to email me at stryke_sessions@digidesign.com. See you soon! DIGIZINE 57 ES:]dS4SSRPOQY 2WUeVObg]c¸`S`SORW\UOP]cbW\2WUWHW\S- 6OdSa][SWRSOa]\V]eeSQO\W[^`]dSbVS[OU-ES¸RZ]dSb]VSO`eVObg]cbVW\Y A^S\ROTSe[W\cbSa]\]c`]\ZW\S2WUWHW\Sac`dSgO\Rg]c¸ZZVOdSOQVO\QSb]eW\ a][SQ]]ZabcRW]^`WhSaT`][2WUWRSaWU\O\R;/cRW]AeSSb`WUVbBOYS]c`2WUWHW\Sac`dSg\]eOb eeeRWUWRSaWU\Q][Rhac`dSg 5`O\R>`WhS( '$#'#dOZcS 2WUWRSaWU\!@OQY4OQb]`g$'#2WUWRSaWU\DW`bcOZ7\ab`c[S\b0]fASb&'#;/cRW]/fW][$YSgP]O`RQ]\b`]ZZS`!%#'# ASQ]\R>`WhS( BVW`R>`WhS( "% '#dOZcS #%'#dOZcS 2WUWRSaWU\;P]f 4OQb]`g#'# 2WUWRSaWU\Ab`WYSdW`bcOZR`c[[S`W\ab`c[S\b^ZcUW\ '' 2WUWRSaWU\DSZdSbS^WO\]dW`bcOZW\ab`c[S\b^ZcUW\ "' ;/cRW]/fW]["'Q]\b`]ZZS`! ''# 2WUWRSaWU\;P]f ;WQ`] %' 2WUWRSaWU\Ab`cQbc`SaO[^ZS`e]`YabObW]\dW`bcOZW\ab`c[S\b"'' ;/cRW]/fW][ #Q]\b`]ZZS` !''# W:]YCA0A[O`b9Sg" <=>C@16/A3<313AA/@GB]S\bS`bVS2WUWHW\SAc`dSg>`][]bW]\^ZSOaSdWaWbeeeRWUWRSaWU\Q][Rhac`dSgO\RT]ZZ]ebVSW\ab`cQbW]\ab]Q][^ZSbSbVSac`dSgO\RS\bS`bVS^`][]bW]\ BVS2WUWHW\SAc`dSg>`][]bW]\PSUW\a]\8O\cO`g &Ob&(O[>ABO\Rg]c[OgS\bS`O\gbW[SPST]`S&O[/^`WZ &=RRa]TeW\\W\URS^S\R]\\c[PS`]TSZWUWPZSS\b`WSa`SQSWdSR O\RO^c`QVOaSR]Sa\]bW\Q`SOaSg]c`QVO\QS]TeW\\W\U=^S\b]ZSUOZ`SaWRS\ba]TbVS#C\WbSRAbObSaO\R2Wab`WQb]T1]Zc[PWOSfQZcRW\U4Z]`WROeV]VOdS`SOQVSR[OX]`WbgOUSW\bVS `SaWRS\QSD]WRW\4Z]`WROO\ReVS`S^`]VWPWbSRAeSS^abOYSaacPXSQbb]Q][^ZSbS]T¿QWOZ`cZSaObeeeRWUWRSaWU\Q][Rhac`dSg workshop guitar tools Eleven: A Guide for Guitarists (and Non-Guitarists) Digidesign recently unveiled Eleven, their first-ever amp-simulator plugin. It comes in both TDM and LE (RTAS and AudioSuite) versions, which list for $595 and $395, respectively. You can read elsewhere in this issue how Eleven was created and why it sounds so good. The focus here is how to use the thing. I don’t mean how to operate the controls—a chimp could master the simple UI in minutes. Rather, we’ll talk about how to get the most from Eleven’s modeled amps. We’ll look at how these amps have traditionally been used by guitarists, and how you can deploy them in unexpected ways, especially on instruments other than guitar. DIGIZINE 60 If you’re one of those six-string geeks who think they can name the power tubes used in the 1962 Fender Twin Reverb, you might not want to bother with this article. (And if you read the last sentence and exclaimed, “Idiot! There was no 1962 Fender Twin Reverb,” you can definitely blow it off.) If, on the other hand, you’re a) a guitarist with a less-than-encyclopedic amp knowledge, b) someone who records guitarists, or c) anyone interested in exploiting the unique tonal qualities of amp-type distortion, EQ, and compression, you may pick up a trick or two. By Joe Gore Simplicity Itself Eleven’s design philosophy differs from that of most other amp-modeling plug-ins. Native Instruments’ Guitar Rig, IK Multimedia’s Amplitube, and McDSP’s Chrome Tone all aim to simulate an electric guitarist’s entire signal chain, including stompboxes and post-amp outboard effects. But Eleven is amps, the whole amps, and nothing but the amps. There are no effects, no tuners, no extras. Eleven deploys all its processing power on generating insanely realistic simulated tube-amp tone. (For more on how and why the Digi dudes did it, see Greg Thomas’ “Behind Eleven” article on page 6 in this issue.) Set-up and model selection couldn’t be simpler: Whack a few loud chords and set the input level. Choose an amp model and simulated speaker configuration from the pull-down menus. Turn up the Speaker Breakup slider to see if it adds anything nice. Browse the virtual microphones. Beyond that, it’s all about the amp controls, which faithfully mimic those of the modeled amps. Amp Savvy • Explore Eleven’s ability to mix and match virtual amps and cabinets. Example: Once you find an amp sound you like, sift through the cabinet settings. Don’t forget to try “against type” pairings, like running a tiny combo amp through a 4x12 stack, or forcing a fire-breathing metal amp through a single retro speaker. • Remember, post-amp EQ and compression are essential to most classic electric guitar tones. You may not be able to get the tone you want using Eleven’s tone controls alone. • You can disable Eleven’s amp or speaker simulations. Turning off the speaker section produces harsh, almost digital-sounding distortion, which can be cool at times. Conversely, the speaker emulation without amp simulation can lend subtle distortion and EQ contouring to otherwise inert tones. Try it on synths. • Guitar cabinets (and their simulations) are not hi-fi affairs. They strip off lows and highs and introduce nasty midrange spikes— which is why they’re cool. Anytime you have a keyboard sound that won’t sit in the mix, try running it through this sonic trash compactor. • Eleven is the first plug-in to model speaker cone breakup and include it as a discrete parameter. But despite the big slider that controls it, it’s a subtle effect, adding a bit of thumpy mass, especially to high-gain sounds. Try various settings, but don’t be surprised if things sound pretty good at any setting. Speaker breakup consumes CPU, so you may want to turn it off if it’s not adding anything. • Eleven also lets you select virtual microphones. The perceived contrast between mic models can vary among amp models. In general, the dynamic mics are a little “harder” sounding, with the Shure models a bit brighter than the Sennheisers. The condenser mics tend to be warmer than the dynamics. The R121 model mimics a warm Royer ribbon mic. Before surveying Eleven’s amp clones, a few general tips: • The amp controls are extremely interactive. Changing gain can change the perceived EQ. Changing the EQ can alter the gain. And so on. • Your input level is also a tone control. Adjusting it can drastically change the overdrive quality. • Don’t forget to try turning the gain controls down. Eleven’s default setting can be a bit heavy for clean-toned sounds. • Be aware of the amp models’ gain structures. On some amps the two channels are wired in series, while others are parallel. You may be combining the sound of both channels, or using one to drive the other. • High-gain doesn’t necessarily mean high impact. It can be fun to max out the gain knobs, but the results are often mushy and over-compressed. A common scenario: With everything turned up to 10, the guitar sounds ballsy by itself but loses impact as soon as you combine it with bass and drums. Remember, those Led Zeppelin and AC/DC guitar tracks are almost never as distorted as you think they are. Eleven is amps, the whole amps, and nothing but the amps. DIGIZINE 61 workshop guitar tools Meet the Tone Clones Eleven lists its amp clones in chronological order. So will we. The 1959 Tweed Lux setting emulates a Fender Deluxe, a small combo amp old enough to have been used by as many lap steel and accordion players as guitarists. It has fewer lows than the other models—even when routed through a large cabinet model, the lows are rather farty (not necessarily a bad thing). Maxed-out, it gets plenty aggressive—Neil Young pretty much proved that point. The channels are wired in parallel; pulling either one all the way down yields single-channel operation. Guitarists usually play through the instrument channel and turn the tone all the way up, since the EQ circuit has no effect on the mic channel. (Yes, people actually used to plug an instrument and a high-impedance mic into this modest amp.) Sometimes it’s cool to exaggerate the amp’s limited frequency range by rolling off lows with a downstream EQ. The Tweed Lux is a great choice for distorted vocals. The 1959 Tweed Bass emulates a Fender Bassman. Despite its name, bassists almost never use this amp. Instead, it’s become a gold standard for blues and roots-rock guitar tone. The 4x10 speaker configuration delivers ringing, articulate highs. Try lowering the default gain levels, making up the difference with the master output. This amp is another great choice for vocals where you don’t want an obliterated industrial sound, just an edgy presence. Turn both gain controls down to about 2, and then edge the bright channel up if you want a bit more treble bite. The same low-gain setting is nice for vintage-style keyboards too. Try the 4x10 configuration on other amp models whenever you seek extra clarity and bite. The 1964 Black Panel Lux emulates a “blackface” Fender Deluxe, regarded by some as the best-sounding American combo amp ever. Stevie Ray Vaughan, Tracy Chapman, and Mark Knopfler have all used it to great effect, and its tone still feels modern. It boasts lower lows and higher highs than the early tweed models, plus a gorgeous tremolo circuit. It provides a smooth transition from clean to overdriven sounds—some players like to perch the gain on the edge of overdrive, regulating the amount of distortion by touch. This model is also great for adding edge to squeaky-clean keyboards without stripping away quite as many highs and lows as the tweeds. It’s also surprisingly effective on drums, especially when paired with the 4x12 Classic 30 speaker model. The 1966 AC Hi Boost emulates a Vox AC30, the British Invasion amp. This amp delivers explosive highs that with an almost electrical crackle— think the Beatles’ “Nowhere Man.” The Cut control nixes highs. Most DIGIZINE 62 guitarists use the Brilliant channel and play with little cut (that is, with the knob to the left). Again, the channels are in parallel. Try cranking Brilliant, then dialing in some darker Normal to see if it adds anything nice. This model gets pretty nasty on non-guitar sources, which makes it great for intense synth leads. It’s probably a bit too diffuse for percussive sounds, though it’s nice on bass if you want a broad, splattery sound. The bias tremolo circuit differs from the opto one of the Fender models. It’s a bit thicker, with a hint of phasey modulation. AC30 devotees include Brian May, Jimmy Page, Tom Petty and Mike Campbell, and Radiohead’s Johnny Greenwood. The 1967 Black Panel Duo emulates a Fender Twin Reverb, minus the reverb. It’s a clean machine—one of the cleanest tube guitar amps ever. You have to push it hard to obtain distortion, and a rather nasty distortion at that. It was a favorite of the late-period Beatles, and contrary to popular belief, Jimi Hendrix used it on many of his studio recordings rather than the Marshall amps he favored in concert. It was the amp of choice for many ’60s and ’70s keyboardists. It still sounds great on electric pianos, clavinets, and combo organs, and it can add instant depth and attitude to ho-hum virtual instruments. It’s got great frequency range for a guitar amp, and it’s quite nice for synth bass sounds. Vocals too. Here’s the Beef Now we proceed to Eleven’s clones of macho rock amps. Most of these provide thicker distortion than the previous amps. The distortion can be too thick for many non-guitar applications, unless you’re going for a totally blown-out sound. Executive summary: More mass, less definition. Eleven includes two cabinet simulations based on Marshall 4x12 speaker cabinets, the most popular configuration for high-gain amps. The Green 25W emulates a cabinet stocked with Celestion Greenback speakers; the Classic 30 model mimics a cab with Celestion Vintage 30s. Classic 30 has the strong midrange spikiness that partially defines the classic rock Marshall sound, while Green 25W sounds relatively neutral. The first Marshall amps were—to put it charitably—inspired by the Fender Bassman. But by the mid-’60s, they’d created a sound world of their own. Eleven’s 1969 Plexiglas is based on the 100-watt JMP series amp, nicknamed “plexis” after the Plexiglas-backed control panels. Plexis are an iconic sound of classic rawk—think Hendrix at Woodstock, Mick Ronson with Bowie, Thin Lizzy, AC/DC, live Led Zeppelin—the list is long. While plexis are justifiably famed for their “turned up to 11” timbres, don’t neglect their underexploited clean tones. For example, try turning off the High Gain channel, raise the Normal channel to its midpoint, and make up the volume with the Output knob. Be sure to experiment with the tuneful midrange control—you can think of it as a “bite” knob. For even more bite, try pairing this amp with the Tweed Lux speaker emulation. The 1982 Lead 800 emulates the Marshall JCM800, which largely defined the sound of ’80s metal— this is the Mötley Crüe machine. The parallel channels of the plexi Marshalls are replaced by a series pair, yielding greater sustain and saturation. The JCM’s magic lies in the way the amp retains punch and focus, even when maxed-out. Experiment with the subtle balance between the preamp and master volume controls. Or on second thought, don’t. Just turn ’em up. For a good buzz-bass sound, try it through the 4x10 cabinet, which adds a nice low-end focus. The 1985 M2 Lead setting emulates the Mesa Boogie Mark IIc+. The Mark-series Mesas are all about series gain stages. Their signature sound: thick, sustained lead guitar sounds à la middle-period Santana. This model is great for adding bulk to weedy-sounding synth lines. It’s also effective on vocals at lowgain settings. (If you need extra definition, switch to the Dyn 57 mic model for its pointy upper-mids.) The 1989 SL-100 Drive, SL-100 Crunch, and SL-100 Clean emulate a Soldano SLO-100. While the amp’s fizzy highs were a signature sound of ’80s hair metal, you don’t have to dig Warrant and Great White to get off on this boutique sound, especially since Eleven includes a model of a custom mod devised by guitarist Warren Haynes, activated by turning off the bright switch on the Drive channel. This setting tames the amp’s brilliance, producing warmer, more dynamic tones. The SL-100 CL model is terrific on vocals and other clean sources. The 1992 Treadplate Modern and Treadplate Vintage model a Mesa Dual Rectifier—one of the definitive ’90s hard rock sounds. When aggro guitarists use the word “chunk,” chances are they’re referring to this amp’s characteristic low-mid resonance. The Modern model has hyped highs and scooped mids, while Vintage is more akin to an older Marshall. This amp serves up more sheer mass than any of the other models, though that density doesn’t always translate in the mix. But for maximum wallop, try here first. Finally, Eleven includes two home-brewed amp models: 2007 Custom Modern Overdrive, and Custom Vintage Crunch. The Custom Modern model sounds a lot like a customized Lead 800, but with less quirky resonance. They’re great if you want clobbering gain, but desire a slightly more neutral sound. Custom Vintage Crunch is a nice synthesis of the early Fender sounds, also minus their quirky resonance. They’re good choices if you want tweed-like sound with trem. It’s a pleasantly humble sound after all that testosterone! Joe Gore (joe@joegore.com) has worked with Tom Waits, PJ Harvey, Tracy Chapman, Courtney Love, the Eels, and many others. He writes extensively about music and audio, and has interviewed hundreds of the world’s leading players, composers, producers, and technicians. Joe’s latest collaboration is Clubbo (www.clubbo.com), a sprawling “music fiction” project. A Token Legal Disclaimer: Please keep in mind that Eleven is not connected with, or approved or endorsed by, the owners of the AKG, Celestion, Fender, Marshall, Mesa Boogie, Neumann, Royer, Sennheiser, Shure, Soldano, and VOX trademarks. These names are used solely to identify the guitar amplifiers, cabinets, and microphones emulated by the Eleven plug-in. workshop midi ditty Elastic Time in Pro Tools 7.4 Elastic bands are useful because they stretch easily and bind things together. The same might be said of the latest version of Pro Tools. Thanks to the new Elastic Time features in Pro Tools 7.4, you can make your band elastic (or your string section, movie soundtrack, ADR loop, or anything else you might like). Digidesign’s Elastic Time feature set combines the usual elegant simplicity in design with supreme versatility, speed, and power. The new Elastic Time features are available in Pro Tools LE, M-Powered, and HD. Much of the Pro Tools code has been streamlined, tweaked, and improved to make these new real-time functions possible. The clue to Elastic Time is in the name: Your audio can be manipulated by tempo, duration, timing, and feel to facilitate anything from subtle time corrections to drastic tempo-stretching to instant multitrack quantizing. You can create seamless varispeeding for special effects, or conform audio to meet the needs of complex audio post tasks such as resolving different audio and video speeds. How Does It Work? Elastic Time begins with an analysis of the audio file or selection you wish to work with. The audio’s transients—sharp attacks such as snare hits or footsteps—are detected and mapped, and time-stretching algorithms and editing features are used to expand or condense the audio’s duration. The existing transient detection techniques employed by Beat Detective and Pro Tools’ Tab to Transient function have been further refined, making for a very aggressive and super-accurate transient detection scheme for the Elastic Time features. The same improved transient detection is also now available in Beat Detective on HD systems (and LE and M-Powered systems with either of the Toolkit options), Tab to Transient, and Separate Region at Transients (see figure 1). Figure 1: Beat Detective’s new Enhanced Resolution mode. DIGIZINE 64 This highly aggressive detection can be tamed using “Sensitivity” controls found in a new Elastic Properties window (see figure 2). The analysis of the transients is completely editable via a new Analysis Track View, giving you a “best of both worlds” Figure 2: The Elastic Properties window. scenario where every transient can be easily found, but any false ones can be quickly corrected or ignored—an especially useful feature for audio with fewer or weaker transients. This produces better-sounding, more accurate results when you warp audio or conform it to a tempo map. The Algorithms You can even control how Elastic Time sounds. There are five different algorithms to choose from via new plug-ins that can be previewed or selected on a track-by-track basis through a drop-down menu in DigiBase. These algorithms can be applied with either Real-Time Processing or Rendered Processing (see figure 3). One thing cool about Rendered Processing mode is that your rendered audio still maintains full elastic editing functionality while also relieving the host CPU from real-time processing tasks. By Rob Kelly Figure 3: The Elastic Time track-based pop-up. The Polyphonic algorithm is a good generalpurpose choice for complex, polyphonic material. The Varispeed algorithm is a special mode where pitch is linked to time, simulating the behavior of a tape machine. The Rhythmic algorithm sounds best on material with strong transients, such as drum loops. The Elastic Time plug-ins are available only from the Elastic Time button on each audio track—not from the normal plug-in slots in the mixer. They are very simple in terms of tweakable parameters to optimize the sound (see figure 4). The Monophonic algorithm is a good option for audio where one note at a time occurs, such as a vocal line. It’s designed to keep formants intact. DigiBase and Elastic Time The X-Form setting is the best-sounding algorithm of the lot, but is not real-time. It requires rendering of the audio. Within DigiBase, any audio file can be analyzed for transients, and a check mark is shown to the left of the file. If a tempo is successfully detected, its icon in the DigiBase “Kind” column will change from sample-based (the blue clock) to tick-based (the green metronome), as shown in figure 5. Figure 5: Elastic Time analysis in DigiBase. Figure 4: The Rhythmic and X-Form Elastic Time plug-ins. If, like me, you have around four billion drum and percussion loops, you can set the analysis going and do them all in one batch, so you only have to do this once. You can then preview any of your loops and have them automatically conform to the session tempo, in sync with session playback. The DigiBase “Context Preview” feature enables you to play any audio file in time and in sync with your song. Or to put it another way, you can audi- DIGIZINE 65 workshop midi ditty tion loops on the fly, in perfect sync with your session, regardless of the loop’s source tempo—an extremely creative writing feature! For Pro Tools|HD systems, DigiBase no longer uses Direct I/O to audition audio—like other versions of Pro Tools, it now uses DAE playback. This means there’s no lag when switching between DigiBase and the Edit/ Mix pages in Pro Tools. Other useful enhancements include DigiBase metering/volume control and stereo audition of split stereo files. Should this analysis not be completely accurate, the event markers can be manually edited, created, or removed in the track’s analysis view (see figure 8), available alongside standard Track View options such as volume and waveform. Warp Options Warp view is used to add warp markers and compress or expand the timing of the audio. Event markers can be transformed into warp markers by double-clicking on them, and new warp markers can be created independently of event markers. A third type of warp marker is a tempo event marker: These are automatically generated warp markers for tickbased Elastic Time, and are used by Pro Tools to conform the audio to the session’s tempo map. Back to the Bendiness Elastic Time has still more twisty tricks up its sleeve. When you drag and drop audio from a browser to the timeline, if you’ve hit the Conform to Session Tempo button (see figure 6), the file automatically warps on import to conform to your session’s tempo map. Figure 8: Choosing warp or analysis Track Views. Figure 6: The Conform to Tempo and DigiBase Metering/ Volume controls. When non-analyzed audio is dragged or recorded onto an Elastic Timeenabled track, it temporarily goes offline while a transient analysis is performed (a process that’s near-instant for short regions). This creates event markers within the newly inserted region (see figure 7) to indicate where Pro Tools has found transients in the waveform. There are three methods by which audio can be warped: Telescope, Accordion, and Range. Range warp mode (see figure 9) is very useful for making corrections within one section of a longer phrase. Think of the Pro Tools timeline as a wooden ruler, the audio as an elastic band, and warp markers as pins. You can use one warp marker to fix a point of the band (audio) to the ruler (timeline), insert a second marker to pin down another point, and add a third pin equally between them, but then move it and place it closer to the second pin to stretch (expand) the audio between the first and middle pins and relax (compress) it between the middle pin and the last. Telescope warp is like a straight time stretch: You can drag an event marker at the beginning or end of a region while keeping the other end fixed, so the audio expands or compresses linearly in one direction, like a telescope being opened or closed. Accordion warp, as the name implies, lets you fix a single warp marker that acts as an anchor point within a region, and stretch or squash the audio equally on either side of the marker by dragging either end of the region. Figure 7: Elastic Time analysis and warp markers. DIGIZINE 66 Any region that has been warped gets a new warp icon, visible at the top right of the region in any region view. Any warping can be easily removed via a Remove Warp command. By Rob Kelly Samples vs. Ticks Like regular audio tracks, Elastic Time tracks can be either sample- or tick-based. Sample-based Elastic Time-enabled tracks let you apply real-time or rendered Elastic Time processing by editing in Warp view, applying Quantize, and using the TCE Trim tool. However, as mentioned above, tick-based Elastic Time tracks also automatically apply Elastic Time processing based on tempo changes. Your audio stretches to follow any tempo events you might subsequently add, even allowing continuous changes such as accelerandi and ritardandi to be drawn in. This is a great way to fit pre-recorded music to a re-cut picture. Figure 9: Using Range warp mode. Figure 10: Quantizing Elastic Time. The ability to quantize Elastic Time is a very cool feature. Like Beat Detective, it allows you to correct timing in audio files, but does so without the need to slice the audio up into regions first. You can also use Groove Quantize to change the feel of Elastic Time—a very quick and easy way to re-groove your whole song (see figure 10). This concludes our look at some of the major features of Pro Tools 7.4— though there are many others I don’t have time to mention. Elastic Time’s flexible implementation should make it a very useful tool for both music and post production, not to mention opening doors to all kinds of new sonic creativity. Stretch away, friends! DIGIZINE 67 workshop groundwork Mastering Fades and Crossfades Fades and crossfades are essential editing moves for any Pro Tools music or post-production project. They’re great for eliminating unwanted pops, clicks, and sudden sonic changes at region boundaries, or for creating special audio effects. Let’s look at some the best ways to use fades and crossfades quickly and effectively in any type of Pro Tools project. Fade Basics As you probably know, fades are used to gradually adjust the volume of a region up (for a fade-in) or down (for a fade-out). Crossfades combine a fade-out and fade-in simultaneously to smoothly merge two overlapping regions of audio together. When you create a fade or crossfade, it is written to your hard drive and stored in the “Fade Files” folder within your session folder. When you play your session, Pro Tools reads and plays back the fade files from your hard drive. But Pro Tools can recreate your fade files even if they get lost or damaged, because the fade information is also stored within the session file. Fades can be created at the beginning or ending of any audio region. Crossfades are made between two overlapping audio regions. To create a fade, first click and drag with the Selector tool to select part of a track that touches or crosses one region boundary, or select across an area where two regions overlap to make a crossfade, as in figure 1. Figure 2: The Fades dialog box. Figure 1: Without a crossfade, this edit will create a nasty pop sound. Next, choose Edit > Fades > Create, or press Control + F (Windows) or Command + F (Mac). The Fades dialog box will open, as in figure 2. In the Fades dialog box, you can 1) audition the fade by clicking the speaker button in the upper left corner (or pressing the Spacebar), 2) change the view options of the fade using the buttons below the Audition button, 3) choose the shape of the fade-out (Out Shape) and fade-in (In Shape), 4) choose and link the slope of the fades (Equal Power or Equal Gain) or unlink them (None), 5) decide whether to add dither to the fade, and 6) use your mouse to click and drag on the fade curves to draw your own fade shapes. DIGIZINE 68 The Link parameter in the Fades window enables you to link the fade-out and fade-in slopes used in a crossfade. Choose Equal Gain to create a smooth, linear crossfade that won’t increase the gain at the region boundary. Choose Equal Power for the crossfade if you notice a drop in volume at the region boundary. Choose None when you want to edit the fade-out and fade-in separately. Press Control (Windows) or Command (Mac) while dragging to edit the fade-out section of a crossfade. Press Alt (Windows) or Option (Mac) while dragging to edit the fade-in. (I find the Equal Power crossfade to be useful for most applications, so I keep it set in my Default Fade Settings.) Finally, check the Use Dither box when fading in from silence or fading out to silence to improve audio performance. Why not make the smoothestsounding fades that you can? To set your Default Fade Settings, choose Setup > Preferences and click on the Editing tab. On the upper right side of the page, you’ll see buttons for Fade In, Fade Out, Crossfade, and REX/ACID. Click any of these buttons and the Fade window opens, allowing you to save your Default Fade By David Franz Settings for each application. I recommend setting these up before starting any heavy editing in a session—it’ll save you time in the long run. Use the Wicked Smart Tool Now that you know the basics about using fades and crossfades, let’s talk about ways to increase your editing speed when making fades and crossfades. First, try the Smart tool. Press the button directly below the Selector tool in the Edit window to activate the Smart tool. With the Smart tool active, you can create fades and crossfades just by clicking and dragging, without having to open the Fades dialog box. To create a fade with the Smart tool, place the cursor near the top of a region boundary on an audio track. The Smart tool turns into a fade-in or fade-out icon. Move the cursor to the bottom of a region boundary and the cursor turns into a crossfade icon. When the Smart tool becomes the fade or crossfade tool, just click and drag to make a fade or crossfade, as in figure 3. The fade or crossfade is made automatically using the Default Fade Settings in the Editing Preferences page. Figure 3: Use the Smart tool to automatically create a crossfade. With the Smart tool still active, you can change the length of the fade or crossfade. Move the Smart tool to the beginning or end of a fade or crossfade, where it turns into the Trim tool. Now you can click and drag to adjust the length of the fade or crossfade, as in figure 4. The Finer Points of Crossfades The length of a crossfade affects the sound of an edit. It’s often a good idea to create very short crossfades to retain a natural-sounding transition between the overlapping audio regions. On some sounds, a long crossfade may overlap the regions too much, producing a noticeably artificial sound. For example, if the crossfade on a bass track extends too long before the beginning of a note, you may hear two separate note attacks when there should only be one. However, longer crossfades may work better on tracks without percussive attacks, such as synth pads or legato string sounds. fades are great for eliminating unwanted pops, clicks, and sudden sonic changes at region boundaries, or for creating special audio effects. To maximize the smoothness of an edit, place edit locations and crossfades right before large transients in the waveform. The amplitude of the waveform is often smallest just before the transient, and the edit is more easily disguised. This is particularly true for drums and other percussive instruments, as in figure 5. Because crossfades are created by fading between overlapping audio material, a crossfade cannot be performed on regions that do not contain audio material beyond their region boundaries. In other words, there must be sufficient underlying audio beyond the region boundaries to generate the fade-in and fade-out components of a crossfade. If this is an issue when you’re trying to make a crossfade, Pro Tools alerts you with a warning and asks if you’d like to “Skip Invalid Fade(s)” or “Adjust Bounds.” Click “Adjust Bounds” and Pro Tools will automatically move the placement and length of the crossfade so that it is valid, if possible. If it’s not possible, the crossfade won’t be created. Figure 4: Use the Trim tool to adjust the length of a crossfade. DIGIZINE 69 workshop Fade shortcut: Create a fade without opening the Fades dialog box by pressing Control + Start + F (Windows) or Command + Control + F (Mac). This command uses the last selected fade shape. Delete a fade: Click on a fade to select it, then right-click it and choose Delete Fade from the pop-up menu. Pro Tools can recreate your fade files even if they get lost or damaged. Figure 5: Place your edit and short crossfade right before a large transient. Fade Quickies Here are a few quick tips for even more speed and power with fades and crossfades in Pro Tools: Group fades: Create a fade on one track in an active group, and the same fade is also assigned to all the other tracks in that group. This is true for all audio tracks in active region groups, too. To be efficient, set up your Default fade settings and use the smart tool to create and edit fades and crossfades. AutoFades: Pro Tools|HD users can automatically apply real-time fade-ins and fade-outs to all region boundaries in a session. The fades are not written to disk. Instead, they happen in real-time during playback, and do not appear in the Edit window—thus they only get recorded when you Bounce to Disk. To set the length of your AutoFades, choose Setup > Preferences and click on the Operation tab, then enter a value between 0 and 10 msec in the Auto Region Fade In/Out Length. When you click OK, the AutoFades are applied to all appropriate regions, and the AutoFade value is saved with the session. This can be a huge time-saver. Fade Out You now know enough about fades and crossfades to make every edit in your session smooth as silk, and as unnoticeable as you want it to be. To be efficient, I recommend setting up your Default Fade Settings and then using the Smart tool for creating and editing your fades and crossfades. Use batch fades, AutoFades, and keyboard shortcuts to edit even faster with fades. Good luck, and happy fading. Like what you see in this column? Check out my book, Producing in the Home Studio with Pro Tools (3rd Edition). It’s filled with recording, editing, MIDI, mixing, and mastering techniques using Pro Tools, and includes a DVD with loads of instructional videos and example sessions. You can also study Pro Tools production techniques with me online at Berkleemusic.com in the Producing with Pro Tools class. Batch fade: Create crossfades between multiple regions on one track at the same time by selecting all the regions and pressing Control + F (Windows) or Command + F (Mac). DIGIZINE 71