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ple m Sa file TABLE OF CONTENTS Editorial ..............................................................................4 Operation Vengeance ........................................................ 6 Hadrian's Wall ................................................................ 10 Larry Leadhead ................................................................ 25 The Battle of Little Bohemia, 22 April1934 ................26 Isandlwana: Wargaming the Battle ..............................38 Ever Have The Desire To Tipi Your Wargaming Table? ..... .46 file Oaklawn Academy Garners ...................................... ... .50 Lee's Army Smashed At Antietam! .............................. 60 ple Reviewing Stand .............................................................. 68 m Skulking In The Rear ...................................................... 76 Sa List of Advertisers .......................................................... 78 ssue Kathryn and I (along with two other friends) went for a visit to France back in February. We visited Paris for 6 days, and the Normandy area for two. This is a v iew from the Command Bunker at Pointe du Hoc, where the US Rangers attacked on 6 June 1944. ISSN 1549-0653 3 HISTORICAL M IN IATURE GAMER EDITORIAL MAGAZINE Editor/ Publisher: Don Perrin Welcome to HMG Magazine, Issue #6! I've been putting my mind to Napoleonics recently. I think it's because, for me, it's allergy season, so my head hurts. If it's already hurting, I'm not any worse off by adding Napoleonics to my brain. On the surface, a simple game of horse, musket and artilJery is a fun one. The red are the British, the blue are the French, the white are the Austrians and the green are the Russians. It's all so simple! It never stays that way for long. Assistant Editor: Michael Koznarsky Assistant Editor: Robert Giglio Review Editor: Michael Koznarsky Art Director: Don Perrin LEGIO X. INC. 947 Vernon Avenue Beloit, WI 53511 (262) 432-1789 http://www.hmgmagazin e.com Ad Sales: Michael Cosentino ads@hmgmagazine.com Subscription Sales: Kathryn Plamback subscriptions@hmgmagazine.com Letters to the Editor: Don Perrin editor@hmgmagazine.com Customer Service: Kathryn Plamback custsvc@hmgmagazine.com m ple I've invested thousands of dollars into Napoleonic Uniform guides and books. They show that no one is consistent with anything, and it could take a degree in uniformology to get it close to right (I am sure no one actually gets it actually right!) This does a lot to put off the beginner. He doesn't know where to stop in the depth of detail. Associate Editor: Michael Cosentino file Napoleonics is the perfect period of equivelency for infantry, cavalry and artillery. They form a triangle where any one of them can counter the other two in a rock-paper-scissors sort of way. That's the simplistic look. The complicated look reveals detail layer after detail layer. You can get caught up in the combat effectiveness difference between the First and Second Nassau Regiments, for example. Associate Editor: Kathryn Plamback Sa Rule sets for the period range from the very basic to the really detailed. The two camps that I see first off are those that cater to "Battalion-level games" and the other to "Brigade-level games". If the groups of soldiers represent battalions, then they do things like throw forward skirmishers, form square when threatened with artillery, and run away as a group. Brigades, made up of several battalions, acts differently. It doesn't form square, for example (its battalions do individually). You can have several battalions in full retreat and several in frenzied charges, all from the same brigade! It makes defining your level of play very important. I believe that to entice new players to the table, you need a sexy, colorful rules set that is set at the battalion level. It has to be quite easy, and not focus too hard on the details of each battalion, but more on the game aspect. Flavor is more important than accuracy in this sort of game. It has to capture new players' imaginations. I've heard rumor (and only rumor) that the Battlefront people are thinking along these lines. If you've got a rule set like this, please let me know. I'd love to try it out! Game 'til you drop! 4 SUBSCRIPTIONS: Subscriptions for HMG Magazine are $40.00 per year. Your subscription will start with the next available issue that goes to print. We do have back issues available in limited quantities. Please contact our customer service to find availability and p ricing for back issues. Canadian subscriptions are available for $50.00 per year, and other nation's subscriptions are available for $65.00 per year. Please remember that we only take payment in US Dollars (US$). Checks in US$ are acceptable. Payment may also be made via PayPal.Com. Simply send payment to payments@hmgm agazine.com. Put in the memo field that you are purchasing a year's subscription. Send payment, made out to Legio X, Inc., to the address listed above. Checks and money orders accepted by post. Please note that as of Issue #7, the cover price for the magazine will rise to $8.00. This will not affect the subscription rates shown above. COVER: Phil Viverito put on a fantastic game of Classical Hack at HMGS East's Cold Wars convention in March. He built a wall and fortifications from Hadrian's Wall in northern Britannia. His article on the game and how appears within. Happy reading! - ---------------------- - - -- - - - - - - - - - - - AGE TABLE TOP TOWNS Your source for nicely painted buildings. Available IN STOCK for Wargamers and model railroaders. O ~F GLrQ JR'Y FRONT RANK Two story stone house. New for2006 Nicely painted. $27.00 \liAR G I OMM ("N" Scale) American Civil War structures. 15MM ACW and many European period buildings. WWII Supply deopts, ruined Stalingrad structures. 20MM ("H.O. Scale") ACW Buildings. bridges. 25MM f & I War. American Revolution. ACW. MINIATURES 28mm figures for British and German armies on the Western Front. 1917- 1918. Sculpted by Aly Morrison and Dove Andrews. CUSTOM PAINTING: For quotes (810) 664-5655 View our color catalog online at: http://\'¥ W\\ .tabletoplowns.com ple E-Mail: gajobear@charter.net Wholesale inquiries welcome for Foundry and Greal War Miniatures. We also carry Miniature Building Authority and Gale Force Nine. file For those hard to find painted items. our large base of product suppliers covers ranges from Ancients through WWII. Call us with your ideas and requirements. and we'U let you know if we can be of service. www .ageofglo ry .com ageofglory@adelphia.ne t - -- - - -- - (41 0) 549-7804 -- - - Sa m - 5 OPERATION VENGEANCE Admiral Yamamoto's Final Flight, Bougainville, New Guinea, 18 Apri11943 By Michael Koznarsky The following is a scenario for WWII planes using the Red Sun/Blue Sky rules. It is challenging for both sides and can be won by either American or Japanese players. file ple Sa The P-38 Lightning was the only plane capable of making the 850 mile round-trip flight and 18 were specially fitted with auxiliary fuel tanks. The date for the mission was chosen to coincide with the one-year anniversary of the Doolittle Raid, partially out of revenge, because it had recently been revealed that three of the raiders had been beheaded by the Japanese. r------------------ ....----------, m By late 1942, the tide of war had turned on both land and sea for the Empire of Japan. To boost morale following the Guadalcanal campaign, Airmail Isoroku Yamamoto planned to make an inspection tour throughout the South Pacific. These plans were intercepted and decrypted by US Naval Intelligence four days before the proposed flight; the decision to fly a mission to intercept Yamamoto's flight was approved by President Roosevelt. The mission flew barely 50 feet above water for most of the flight and arrived at the intercept site exactly on time, as did the punctual Yamamoto, flying with his flight of two Bettys and six escorting Zeros. After climbing to gain an altitude advantage, a "killer group" 6 of four Lightnings, flown by Tom Lanphier, Rex Barber, Besby Holmes and Ray Hine, attacked the Japanese planes. When the American fighters were about a mile away, they were spotted by the Japanese, who were clearly surprised to see USAAF fighters. The Zeros broke to intercept the Lightnings as the two Bettys attempted to escape. One remained over the sea as the other headed toward the shore of the nearest island. The Japanese defense was hampered because the radios had been removed from their fighters to save weight. The fight only lasted 10 minutes. One Zero and both Bettys were hit and shot down - one downed over the ocean and the other crashed into the jungle. Admiral Matome Ugaki survived his crash landing in the water but the crew and passengers of the other Betty were not as lucky. The body of Admiral Yamamoto was found the next day by a Japanese search and rescue party, apparently killed in the air by a machine gun bullet. The Americans did not escape unscathed, losing Ray Hine in the encounter. SET UP: Raiders: The 2 Bettys set up within 4 hexes of the board edge 1 facing board edge 6 at any altitude. The news of Airmail Yamamoto's death raised morale in the USA. To conceal the fact that the Allies were able to read Japanese codes, it was reported that a civilian coast watcher in the Solomans had identified Yamamoto boarding a bomber in that area. The Japanese were shocked by the Admiral's loss. His death was only officially reported on 21 May 1943. file Escort: The 6 Zeros may set up in 1-2 sections within 4 hexes of board edge 1 facing board edge 6. They must set up within 4 hexes of any one bomber at 1 or 2 levels above the bombers. They may engage the USAAF fighters at any time. Sa m ple Controversy still abounds over which pilot actually shot down Yamamoto's Betty Bomber/Transp ort aircraft. Initially, both Tom Lanphier and Rex Barber laid claim to the kill and both were awarded credit for a full kill. This was subsequently changed to a half kill for each pilot. In later years, the sole surviving Japanese fighter pilot provided evidence that supported Barber's claim, however in the early 1990s, the Air Force board of Correction of Military Records could not decide how to resolve this issue. The Secretary of the Air Force reviewed the record and decided not to alter the official records stating, "Such debate is not an appropriate memorial to heroes." This scenario is designed for use with John Stannoch's Red Sun / Blue Sky rules set. Scenario Type: Approach Board Size: 4' by 8' Raiders: 2 G4M1 Bettys Interceptors: The Lightnings set up as one section within 2 hexes of board edges 2, 3, 4 or 5 (roll a d6 to determine random set up, re-rolling 1 or 6). Destination Board Edge: 6 SPECIAL S CENARIO R ULES: The Japanese bombers may set up as one or separate formations. If they set up as one formation, they do not have to stay in the same formation for the duration of the game. Before the US rolls for set up, the Japanese must secretly nominate one Betty as the plane carrying Admiral Yamamoto. This should be recorded for later confirmation. Victory: The US player wins if he shoots down the Betty transporting Admiral Yamamoto before his plane exits the table at board edge 6. The Japanese player wins if the plane carrying the Admiral successfully exits the table at board edge 6 despite any damage done to the plane. Digital photo retouching by Mike Garlow Plane miniatures by Navwar USAAF insignia decals by Luftwaffe 1946 All planes and Japanese insignia painted by author Photos by Rob Eubanks Escort: 6 A6M2 Zeros Interceptors: 4 P38 Lightnings Number of Players: 2-6 7