Pioneer District Medieval Theme Camporee Guidebook May 1
Transcription
Pioneer District Medieval Theme Camporee Guidebook May 1
Pioneer District Medieval Theme Camporee Guidebook May 1-3, 2015 This guide is for senior patrol leaders and adult advisors to help them prepare for our annual Pioneer District Camporee held at Chesebrough Scout Reservation (a.k.a. “Camp Chesebrough). For Camporee Registration go to https://fs10.formsite.com/svmbc/form540/index.html Please note that some events are being finalized. Keep an open mind, and Be Prepared! Yours in Service and Scouting Pioneer Camporee Staff Pioneer Camporee Guidelines 2015 Page 1 Table of Contents SCHEDULE OF EVENTS ..................................................................................................... 3 INTRODUCTION / OVERVIEW ............................................................................................ 4 Check-In ............................................................................................................................ 4 Mandatory Leader Meeting and Cracker Barrel Friday Night – Valley Lodge ............................. 4 Scheduling Note.................................................................................................................. 5 Camporee Staff................................................................................................................... 5 Emergency Information ........................................................................................................ 5 General Rules..................................................................................................................... 5 Score Cards ....................................................................................................................... 5 Special Note – Webelos Scouts ............................................................................................ 6 Campmaster Award ............................................................................................................. 6 Skits And Campfire Performances ........................................................................................ 6 Campfire ............................................................................................................................ 6 Special Events .................................................................................................................... 6 Dodgeball ........................................................................................................................... 6 Medieval Dutch Oven Cookoff .............................................................................................. 7 Event Scoring ..................................................................................................................... 7 MEDIEVAL THEME COMPETITION EVENTS..................................................................... 8 Surrounding the Enemy in Battle (a.k.a. Blind Shapes) ................................................... 8 1. 2. Securing the Castle Gate with Protection Not Involving Hot Oil (a.k.a. Bulldogging) ........... 8 3. Rescue a Damsel in Distress Drowning in a Moat (a.k.a. Emergency Rope Throw) ........... 9 4. Cooking King Arthur’s Feast (a.k.a. Fire Building)........................................................... 9 5. It’s Only a Flesh Wound (a.k.a. Providing First Aid to Wounded Warriors) ........................ 9 6. Battering Ram (new event)......................................................................................... 10 7. Finding Enemy Forces (a.k.a. Geocaching) ................................................................. 11 8. Escape from King Arthur’s Torture Dungeon (a.k.a. Knots) ........................................... 11 9. Crusader’s March (a.k.a. Land Skis) ........................................................................... 11 10. Crossing a Castle’s Moat with European Bred Alligators (a.k.a. Minefield) ...................... 12 11. To Humor King Arthur and His Court with Laughter (a.k.a. Platform Balance) ................. 12 12. Feeding Wild Animals or Captured Warriors (a.k.a. Pole Pass)...................................... 12 13. Merlin’s Table Event, or Feeding King Arthur (New event-replaces Radioactive Isotope) . 12 14. Merlin’s Secret Call to Arms (a.k.a. Reactor Transport) ................................................. 13 15. Axe Throw (using Hatchets instead) ............................................................................ 13 16. Captured Enemy Death March (a.k.a. Bowline Stroll) ................................................... 13 MYSTERY EVENT ............................................................................................................. 14 NON-SCORING EVENTS................................................................................................... 14 Archery ............................................................................................................................ 14 BB Gun ............................................................................................................................ 14 Climbing Wall.................................................................................................................... 14 GAMES FOR SCOUTMASTERS AND ADULT LEADERS ............................................... 15 PIONEER CAMPOREE CAMPSITE INSPECTION CRITERIA .......................................... 16 CHESEBROUGH SCOUT RESERVATION ....................................................................... 21 Policies and Procedures ..................................................................................................... 21 Maps and Driving Directions ............................................................................................... 22 Pioneer Camporee Guidelines 2015 Page 2 SCHEDULE OF EVENTS Friday, May 1 4:00 PM 9:00 PM 9:00 PM 11:00 PM Registration and check-in opens Registration closes SPL and adult leader meeting in Valley Lodge Taps (All quiet in camp) Saturday, May 2 6:00 AM 8:00 AM 8:30 AM 9:00 AM 12:00 PM 1:30 PM 4:30 PM 5:00 PM 5:00 PM 6:30 PM 8:00 PM 11:00 PM Reveille Finish breakfast Morning colors and opening ceremony (flagpole area) Patrol competition begins Lunch Dodgeball and Human Foosball competition, Scoutmaster challenges/events Afternoon ends Evening colors (main flagpole area) Dutch oven competition begins Youth and adult dutch oven competition ends Campfire and OA callout Taps (All quiet in camp) 6:00 AM 8:30 AM 9:00 AM 10:00 AM 11:30 AM Reveille Finish breakfast Scout's Own (Campfire Circle) Clean campsite and check out Leave camp Sunday, May 3 Pioneer Camporee Guidelines 2015 Page 3 INTRODUCTION / OVERVIEW Camporee allows scouts to participate in one of the oldest traditions in the history of Scouting, an opportunity to match skills against others. There is fun, friendship, competitions and of course the annual Dutch Oven Cook-Off for both youth and adults. The theme of this year’s Camporee is a Medieval theme. Scouts are encouraged to join King Arthur’s Roundtable. This Guidebook provides details on events and logistics that unit leadership needs to know to ensure a fantastic experience for their scouts. There are changes from past events based on the theme of Camporee. Some events have operational changes related to conducting the game. Each event is hosted by volunteers (adult leaders of each unit). Some games listed in this Guide may change due to the number of units attending and staffing, such as insufficient troops attending to host, or additional events added that may not be listed in this Guide should a higher expected turnout occur. Stay alert for updates and check out the Pioneer District web site, http://svmbc.org/svmbc/districts/pioneer/, and Be Prepared for unexpected changes. At Camp Chesebrough, we have wonderful facilities and opportunities for exciting activities such as the Climbing Wall, BB Gun and Archery. There are also logistical challenges such as limited parking. Please ensure you are familiar with Camp Chesebrough Rules and Procedures provided at the end of this Leaders’ Guide. Registration information is available at the District’s monthly Roundtable meeting and the Council Service Center. The cost is reduced to $18 per person (both adult and youth) during pre-registration up through 23 April 2015, and $22 after that date up to the event and on-site. Webelos are free with documentation of their status. All registration and payments are processed by our online registration system at https://fs10.formsite.com/svmbc/form540/index.html. The registration fee covers the cost of patches, food for crackerbarrel for leaders, prizes, awards, insurance, Chesebrough site rental fee and program materials. Check-In Units begin check-in from 4:00 to 9:00 p.m. on Friday evening at the Valley Lodge building. NOTE: LIMITED AMOUNT OF VEHICLES ALLOWED IN CAMP: There are a limited number of parking spaces available. With limited exceptions, no vehicles will be permitted in Campsite areas. All units are requested to limit the total number of vehicles to no more than two (2) vehicles per patrol. If weather conditions permit, each unit (Troop) will be allowed to drive and only drop off heavy gear, equipment and food near their assigned Campsite area. All vehicles must then immediately be moved and parked in the main parking area. Each vehicle must be identified by a Unit Number and Driver’s Name on the dashboard visible in case the car needs to be moved for any reason. A dashboard placard will be given to the unit leader (Scoutmaster) upon check-in to distribute to all drivers parking their car on-site. Mandatory Leader Meeting and Cracker Barrel Friday Night – Valley Lodge After check-in each unit sets up their campsite. At 9:00 p.m. there will be a mandatory leader meeting (SPL, Scoutmasters and/or alternate Adult Leaders). At this time, the SPL’s will receive unit identification cards for each patrol and will be told valuable information for the weekend’s events. Special bulletins regarding changes to the program or schedule will be provided at that time. Staff will answer questions and resolve issues. If additional staffing assistance is required, units may be asked to provide volunteers. Staff will also be asking for volunteer service patrols to help clean the sanitary facilities and to host events. Pioneer Camporee Guidelines 2015 Page 4 Following the meeting, there will be a crackerbarrel in the lodge for all attendees. NOTE: All Scouts and Adult Leaders are asked to bring their own cups, mugs, Nalgenes, etc. to the Crackerbarrel and for use during the weekend. Our goal is to limit all use of paper and disposable products. No styrofoam products are allowed in Camp at any time. Scheduling Note All competition events are held on Saturday concluding with an awards Campfire and Order of the Arrow callout. Checkout will be Sunday morning following Scouts Own which all units must attend. The road into/out of camp will be temporarily closed during this time. No movement of vehicles will be permitted until after completion of Scout’s Own. No unit may depart until after their campsite has been inspected and cleared for cleanliness by the staff. It is at this time when patches will then be given to the unit leader. Camporee Staff The Camporee staff is completely volunteer, both youth and adult. They have donated a great deal of time and effort to make this a successful event and are ready to answer any questions. They are also interested in suggestions for ways to improve Camporee in future years. The youth staff is assisted by adult advisors. Additional volunteer staff joins them in making every attempt to be fair and reasonable for all activities. Remember, Camporee is run by the youth! Our goal is to make it as much fun as possible for all participants. Your consideration and cooperation are appreciated, especially when it becomes necessary for a youth staff member to take action or make a command decision. Under extreme condition, the adult staff/advisors (Event and/or Program Director) may have to make a command decision in addition to the District Commissioner and District Executive, which is final. Emergency Information In the event of any emergency that endangers the camp, we will blow three (3) blasts on a marine foghorn. Upon hearing this warning sound, drop everything “immediately” and gather your unit at the Flag Pole area. Take head count and ensure nobody is missing. Just as with any emergency, please maintain a walking speed and keep a cool head. We will blow the horn once and only once to mark the beginning of the competitions. If you hear the emergency signal of three blasts, you need to assume it is a real emergency. The camp address is Chesebrough Scout Reservation, 26005 Highway 9, Los Gatos, CA. General Rules The Scout Law, Scout Oath and the Outdoor Code are the guiding rules for all Camporee activities. All participants, both Scouts and Adults, are expected to follow the Oath and Law at all times. All activities, with the exception of the Dutch Oven Cook-off, should be done as a Patrol except for adults that participate in activities exclusive to adult leaders. Score Cards Each patrol will be issued an identification card at the Friday night’s leaders meeting. This patrol identification card must be turned into the Program Director on Saturday morning before competition begins. The first duty of a Patrol leader is to fill in all identifying information on the card given to them at the leaders meeting. This information includes unit number, patrol name, and the name of each scout, their age and current rank. This card will be the participation record for each patrol required for computerized scoring. Without this identification card turned in, this patrol cannot win any ribbon and assumed by the Event Director to not exist. Pioneer Camporee Guidelines 2015 Page 5 The scores for all events are calculated by computer to determine how well each patrol did for each game. Winners for each event are announced at the Saturday night campfire. Each patrol should participate in as many events as possible to maximize chances of winning a ribbon. Scout spirit is judged at each event! Be sure to have your patrol flag and BE PREPARED to give your patrol yell when both beginning the event and before leaving “without” being asked to give it. Remember, each event is designed to challenge the Patrol. All events are open to the patrols regardless of age or skill level. Special Note – Webelos Scouts In accordance with National Camping Guidelines, 2nd Year Webelos Scouts will be invited to the Camporee. They should come as guests of a Troop and may participate with Patrols in games and events, or as an autonomous Den. The Den and Troop leaders should work with their parents on providing proper gear that may be required if they are being hosted by a Troop. Use the troop’s patrol list as a guide. Basic needs are to keep dry, warm and well fed. The boys need to bring a parent or guardian in accordance with Youth Protection. If you need more information on Webelos participating in Camporee, contact your Unit Commissioner or attend Roundtable for more details. Campmaster Award In addition to the competition events, each Troop has a chance to win a ribbon in the Campmaster’s competition. This award is earned according to proficiency in general camping skills. Scores are determined and recorded continuously by the Camporee Adult Staff or Commissioners as they wander about Camp Chesebrough. This includes the Scout Spirit of everyone (such as improper language that may be overheard), how campsites are set up, camping skills, and menus posted and cleanliness as examples. Ribbons will be awarded to the top three Troops. Skits And Campfire Performances One highlight of Scouting is having skits, songs and similar performances. Each Patrol is urged to participate in skit tryouts, conducted on Saturday afternoon while other Patrols participate in Dodgeball and the Human Foosball game. Any performance may include the entire Patrol or an individual. All skits and performances will take place during the campfire Saturday night. Skit tryouts will be evaluated on the basis of overall quality, uniqueness and entertainment value. Appropriate language and clothing will be mandatory for acceptance. Campfire The campfire will take place starting promptly at 8:00 PM Saturday night. All Scouts and Adult Leaders are asked to be in the Campfire area prior to this start time. It is anticipated that Campfire activities will include a Flag Retirement Ceremony, skits and performances by different Patrols, Awards and Ribbons, and will conclude with an OA (Order of the Arrow) callout ceremony. At the conclusion of the Campfire, everyone will return to their campsites. Lights out is at 11:00 PM. Special Events There are three special events scheduled for Saturday Afternoon. The first is Dodgeball, the second Human Foosball and the third a Medieval Theme Dutch Oven Cook-off for both youth and adult. In addition, events for adult leaders may be held, Camporee style to give leaders time for fun. Dodgeball One activity scheduled for Saturday afternoon is dodgeball. The Camporee staff will provide rules and be the umpires. Patrols not participating are encouraged to cheer on other Patrols in their home unit or enter tryouts for skits and performances. Youths and adults who wish to participate in the Dutch Oven competition should start preparing their entry during the game. Pioneer Camporee Guidelines 2015 Page 6 There is a Rules of Conduct document which will be mentioned during the Leaders meetings and also posted on the door of the main office which must be strictly followed. Any violation will cause the patrol involved to be disqualified. Any adult engagement with the event is also cause for patrol disqualification. The Scout Oath and Law is the primary Rule of Conduct. A registration sheet will be posted on the door of the main office for all Patrols to sign-up. Failure to register by 12:30 PM means they will not be able to participate as brackets must be created for the umpires ahead of time. Bracket assignment is based on the order of signup. No patrol will compete against a patrol in their home unit in the first round of play. Human Foosball A Human Foosball court exists at Camp Chesebrough. The Camporee youth staff will provide rules and be the umpires. Patrols not participating are encouraged to cheer on other Patrols in their home unit. Youths and adults who wish to participate in Dutch Oven competition should start preparing their feast during the game. Registration for participation in Human Foosball is identical to Dodgeball, detailed above. Medieval Dutch Oven Cook-off Bring your Dutch Oven and everything needed to make a fantastic main dish or dessert to satisfy King Arthur. He is known to favor the following items, which are encouraged to be used in his feast: Squirrels, raccoons, insects, dragon toe nails, wild fowl and snake eyeballs. You must provide your own supplies (charcoal and starter fluid) and ingredients. You may cook in your campsite or in the Camporee Headquarters area. All entrees must be brought to Headquarters for judging between 5:00 and 6:30 PM Saturday evening. Prizes will be awarded in the following categories that “appeal to King Arthur based on his liking of medieval ingredients chosen”. YOUTH and ADULT entrees will be judged separately for both main dish and desert. There will be a prize for first place in each category and a ribbon for second place. There is no third place prize. Event Scoring Winners are based on a combination of teamwork, skill and effort. Different scoring criteria exist for each event. In the games section are details on which of the element(s) are used for scoring purposes. Some games are based on time to completions while other on skill, or combination of both. Upon completion of an event by a patrol, they may be told how they did, time-wise or number of points they acquired, if appropriate and nothing else! It is “improper and unethical” for the adult running the event to provide information about any other patrol’s results or score. The reason for not giving out any additional information is to minimize disappointment when a patrol is told they are in first place and learn later they did not place at the campfire. Sometimes, the teamwork aspects of the total score (yell, flag, spirit, participation) may be higher for a patrol with a slower time (such as 1 second), and which may in fact give a higher ranking than a unit with poor teamwork but with a slightly faster time. Not all events are based exclusively on time and/or skill. All awards given are based on computerized scoring that have a weighting factor for teamwork (yell, flag, spirit, participation) in addition to skill. The more advanced games are given greater weight on skill (includes time plus teamwork factored in). Results are final and may not be challenged. Pioneer Camporee Guidelines 2015 Page 7 MEDIEVAL THEME COMPETITION EVENTS The following competition events are expected to be held, subject to change depending on number of units attending. Additional events may be added unexpectedly (for excitement and a change of pace) or some may be held at all. Note-there are operational changes to some events! 1. Surrounding the Enemy in Battle (a.k.a. Blind Shapes) Set-up and Rules: Each member of the patrol is blindfolded without the ability to speak. One person, generally the Patrol leader, takes charge making sure all patrol members are blindfolded properly. The Adult Leader hosting the event will call out a particular geometric shape (circle, square or triangle) to contain enemies from harming King Arthur. A Knight in Shining Armor must instruct his fellow warriors on creating this shape using a rope held by everyone. Scoring is based on how well the containment area holds all invisible prisoners, as well as time to completion. Procedure: A rope is placed on the ground at the feet of each warrior. Upon the word GO they pick up the rope and create a shape, blindfolded to contain the enemy from advancing. Time ends on “Stop”, or when the Royal Knight announces success in containing the enemy. Note: Due to the time period that may be required to create the shape and number of patrols wishing to participate, a maximum of five (5) minutes will be allocated per patrol. At the 5 minute mark, the Adult Leader will call “Stop” and the patrol will be issued a 5 minute time. Scoring: This event is scored on time to completion and teamwork. 2. Securing the Castle Gate with Protection Not Involving Hot Oil (a.k.a. Bulldogging) Set-up and Rules: Using rope provided, warriors must tie a timber hitch with a reverse half hitch around a log, coil and throw other end of the rope over a cross bar or tree limb (a.k.a. castle wall) at least ten feet above ground, incorporate a sheepshank into the rope [new requirement] and tie off the loose end with a clove hitch on another large log on the other side of the castle wall. The patrol has three minutes prior to starting to discuss strategy. Once started the entire team of warriors “must perform in silence, or receive no score. Solution: Two Knights of the Roundtable who know how to tie a timber hitch and reverse half hitch should be assigned to that task. While a Knight that knows how to coil rope and throw it should be assigned to this task and be ready to throw the rope “immediately” over the castle wall when the event starts. Another Knight, or the same one, captures the rope on the other side of the castle wall and then ties a sheepshank into the rope. The log with the two knots (timber hitch and reverse half hitch) is then pulled up the castle wall with the sheepshank already in place and then secured to the log with a clove hitch. The log must be suspended off the ground at any height. Note: If time permits, this event is designated as a competitive activity for Scoutmasters and adult leaders. This is known as the “Adult Solo Bulldog” event. The winner earns bragging rights and the respect from all attendees as the Big Bulldog of Camporee. Scoring: This event is scored on time to completion, skill level and teamwork. Pioneer Camporee Guidelines 2015 Page 8 3. Rescue a Damsel in Distress Drowning in a Moat (a.k.a. Emergency Rope Throw) Objective: Each brave warrior in Armor throws a rope to a "Damsel in Distress" and coils it as quickly as possible between each participant. Procedure: Select a victim and place [her] him 20' from the throwing line. One at a time, each member of the group throws the rope to the victim, coils the rope and hands it to the next participant. They should attempt to do this as quickly as possible. Rules: Each warrior throws and coils once. Bonus points are awarded for each throw that is within reach of the victim. Scoring: This event is scored only on skill and accuracy of the throw, not time to completion. 4. Cooking King Arthur’s Feast (a.k.a. Fire Building) Set-up and Rules: Two metal rods are stuck in the ground about two feet apart, one foot deep. Twine is stretched across the rods 12-18” above ground. Material including wood planks, logs, tinder and kindling will be provided that will be dry and easy to light and burn, and only two matches. At a signal of “GO”, all brave Knight will create a wood fire structure and start the fire to cook an imaginary beast on the spit (the twine). Time is stopped when twine burns through or the beast is cooked well done. Knights of the Roundtable may only use the material provided. They cannot hold the match or any other fire starter under the twine. Each participant needs to “bring their own knife” or other helpful items to chop wood, make tinder and create kindling as appropriate. Use of an axe is not permitted. For this event, each participant should be pre-trained in Tote-NChip first! Solution: Make it right the first time. Before lighting the first match, start with a teepee or log cabin of tinder and some small kindling. Feed it slowly at first, adding additional fuel carefully, and one piece at a time. Make the structure as high as possible or next to the twine to burn it quickly. Scoring: This event is scored on time to completion and teamwork. Each additional match requested beyond the two provided will add one minute to their time, per match. 5. It’s Only a Flesh Wound (a.k.a. Providing First Aid to Wounded Warriors) Set-up and Rules: One brave warrior of King Arthur’s army has become a victim from fierce battle. Fellow warriors are handed a card with three injuries listed; a flesh wound from a sword fight on side of head, broken arm between elbow and wrist from being stepped on by a horse during battle, and sprained ankle dragging fellow injured Knights off the battle field over rocks. Surviving Knights must correctly tie a bandage for the head wound, splint and sling for the arm, and bandage the ankle. Note-different types of battle injuries may be presented in lieu of the three identified, thus forcing the Knights of the Roundtable to think about proper first aid and not just one type of field medicine. The adult leader can change the type of injury at random prior to the event starting. For older patrols, expect a different scenario to be issued to test out their skill in first aid. Scoring is based on efficiency and accuracy, not time to completion. Note-the medical procedure of bleeding or cutting the wounded to relieve pain used by Knights of the Roundtable at that time is not permitted! Pioneer Camporee Guidelines 2015 Page 9 Solution: Ideally, two Knights work on each wound at the same time. For the ankle, leave the foot covering appropriate for the Middle Ages on (a.k.a. shoe) for extra protection and strength. Center bandage under the foot, bring both ends around back of ankle from opposite sides, cross behind ankle bringing each end over top of foot from opposite sides, cross over the top of foot, bring each end down under the two strands running from under foot to back of ankle, then pull them up tight and tie the two ends in middle of tip of foot. For broken arm, pad splints with extra triangular bandages then put splints on each side of the forearm extending over the wrist one direction and over the elbow for the other direction. Use at least two and preferably three bandages to tie splints to the arm. Both wrist and elbow must be immobilized. Also make sure circulation is not cut off. For the head wound, roll a triangular bandage one or two turns, lay bandage over the injury point of head so that the point of triangle is to the back of the head and the roll is on the forehead, rolled side out. Now bring the two ends around back, pull tight and tie a square knot. This should pull the bandage tight over the entire head. Tuck in loose ends of knot. Scoring: This event is scored on skill level and accuracy of medical assistance, not time to completion. 6. Battering Ram (new event) Set-up and Rules: This event will involve the use of pioneering skills to create a battering ram to break down the front door of an enemy’s home. Quality of making the battering ram and accuracy in its use is critical for Knights of the Roundtable to storm a castle and break down the door. Knights will build a tripod using a proper tripod lashing. With excess rope hanging from the top of the poles use a timber hitch to tie secure a heavy log. Swing the log. Time ends when the log hits it highest point of the swing arc. Solution: The key to success is that the tripod lashing must be made tight or else the structure may collapse when the heavy log is secured. Ensure the tripod’s legs are spaced far apart to give strength to the knot and for greater stability of the structure. For full points in scoring, both the lashing and the timber hitch must be made correctly. Scoring: This event is scored on time to completion, skill level/accuracy and teamwork. Pioneer Camporee Guidelines 2015 Page 10 7. Finding Enemy Forces (a.k.a. Geocaching) Objective: This event will involve a combination of Orienteering Skills and use of a GPS unit to located hidden warriors seeking to overthrow King Arthur from his throne. Familiarity with the operation of a handheld GPS device is helpful. Warriors will be given a challenge that will be solved by the use of geocaching skills. A review of the Geocaching Merit Badge booklet is highly recommended or using on-line resources to learn how to geocache. Details of the challenge will be provided to all warriors seeking to locate enemy forces when they begin the event. Scoring: This event is scored on time to completion and teamwork. 8. Escape from King Arthur’s Torture Dungeon (a.k.a. Knots) Set-up and Rules: This is an event for the bad guys who got captured by King Arthur’s army to escape his Torture Dungeon of Doom. Instead of having a princess with long hair to climb down the tower with, prisoners are to escape using rope dropped down from the tower. All prisoners line up at least 10 feet from tower window. The first person attempting to escape runs up to the hitching rack and is told what knot to tie. As soon as he runs back he tags another member of the escape party, who then ties another knot until all requested knots are tied. Once completed, all potential escapees must then tie all the knots previously made into “one long line” to drop from the tower (think dental floss or bed sheets tied together). Required knots are: square, two half hitches, taut line, clove hitch, sheet bend, sheep shank, and bowline. Potential escapees will have to repeat tying knot for patrols less than seven. This is a timed event with skill level a significant part of the score. Solution: The knots will be given in order of difficulty. Send lower ranking escapees, or those less sure of their tying skills first. They are, for the most part, the knots learned in Webelos (Boy Scout joining requirements), Tenderfoot, and First Class. Review the Scout Handbook before trying the event. Tying these seven knots into one long chain will be a challenge but can be done if one is creative in thinking about how to do it ahead of time. Scoring: This event is scored on time to completion, skill level and teamwork. Extra credit is giving for correctly tying a different type of knot “correctly”, which is not a typical BSA one listed above. 9. Crusader’s March (a.k.a. Land Skis) Set-up and Rules: Two, 2”x4”x10’ boards are laid on the ground parallel to each other with ropes tied to them for five people to hold on to. The army of warriors needs to work as a team to walk in a forward motion, lifting one ski at a time with the ropes for approximately 20 feet. They must then reverse themselves on the skis and return to the starting point. Solution: One noble Knight should call out a cadence, i.e. left, right, left, right, etc. Make sure the boys know that they should lift their feet at the same time. Scoring: This event is scoured on time to completion and teamwork. Pioneer Camporee Guidelines 2015 Page 11 10. Crossing a Castle’s Moat with European Bred Alligators (a.k.a. Minefield) Objective: To cross the moat of an enemy castle without falling in and being eaten by European bred alligators and imported piranha’s, or stepping into burning oil on the water while blindfolded. Procedure: A “moat” is laid out with obstacles representing man-eating animals or burning oil. The person crossing the moat is heavily blindfolded. A Noble Knight talks to the person telling him where to cross the moat without stepping on anything that will kill or eat him. Touching any object in the area with a foot sends the blindfolded warrior back to the beginning, escorted by the person giving directions. It is critical that all warriors who are going to cross be blindfolded in advanced. This is a timed event and putting on a blindfold when getting ready to cross will increase total patrol time, thus everyone should be blindfolded and checked ahead of time for tightness. This is a timed event with the score averaged for number of participants. Scoring: This event is scored on time to completion and teamwork. 11. To Humor King Arthur and His Court with Laughter (a.k.a. Platform Balance) Objective: To balance a small group of King Arthur’s jesters on a platform situated on a fulcrum. The platform must not tip for 10 seconds, nor must any court jester fall off the board making him laugh. Procedure: A board 2’x3’ or 3’x3’ (size could differ) is placed on a log or other item which acts as a fulcrum. All jesters must stand on the platform and balance themselves for 10 seconds. If someone falls off, time continues to run until the event is completed for 10 seconds or King Arthur is satisfied. Scoring: This event is scored on time to completion and teamwork. 12. Feeding Wild Animals or Captured Warriors (a.k.a. Pole Pass) Objective: To lash together three 8-foot poles and pass the single assembly 20 feet from one line marker to the hungry animals, or captured warriors, standing on a second line without dropping the food on the ground. Procedure: There will be three, 8-foot poles and four ropes each six feet long. Using any type of lashing, or knot, secure the three poles together and pass it to the hunger beast 20 feet away. Remember, total length of the poles end-toend is 24 feet. Scoring: This event is scored on time to completion, skill level and teamwork. 13. Merlin’s Table Event, or Feeding King Arthur (New event-replaces Radioactive Isotope) Set-up and Rules: A platter of food, actually a board with handles on both sides and a round object pretending to be something edible such as meat from a dragon, is to be carried by two talented warriors from the kitchen to the king within dropping the feast onto the ground. This event will be held in the volleyball court on the sand, if sand is provided. There will be obstacles in the path of travel such as having to step over logs (dead people on the ground who died of hunger), going under the volleyball net (walking through a low door opening) and around a corner in the room to the King. Merlin likes to have fun when feeding the King. The Noble Knight in charge of this patrol will select only two warriors for this feat. There is no retry should the food fall from the table. Pioneer Camporee Guidelines 2015 Page 12 Solution: How one carries the platter of food is important, one hand or two. Teamwork on crossing the obstacle course is mandatory as well as communication between the two food servers. No second attempt will be permitted. Scoring: This event is scored based on time to completion and teamwork. 14. Merlin’s Secret Call to Arms (a.k.a. Reactor Transport) Set-up and Rules: Merlin has the ability to call other wizards silently. If any noise is heard, his advantage to protect King Arthur is minimized. Thus, brave warriors must run to six poles and ropes that are provide in a large pile. The brave souls then lash three staves into a tripod. At the base of the structure, three poles are then lash secured to create a triangle base (four or seven lashes depending on how the task is approached). What is thus constructed is three-sided pyramid with a base support. Hang a bell from the top of the tripod using excess rope in the lashing and transport to a secret location 20 feet away smoothly so that the bell does not ring and alert other wizards who may seek harm to the King. Solution: Two or three warriors make the tripod at its top side while others start to construct the bottom structure in the shape of a triangle. The triangle is then lashed to the bottom of the tripod. Now suspend a bell from the top of the pyramid, pick up the assembly and transport carefully, with one brave warrior on each corner to ensure the structure will not fall apart, if any knot comes apart. Scoring: This event is scored on time to completion, skill level and teamwork. 15. Axe Throw (using Hatchets instead) Objective: To achieve the highest score possible, like archery, by throwing a hatchet into the end of a log. This is a favorite past time game of brave warriors, testing and honing their fighting skills. Procedure: Each brave knight gets three throws. On the end of a log is a target similar to that used in archery, with circles and points assigned for each circle. Throwing distance shall be 10 feet or any distance that must be consistent for all participants, not knowing where the log will be physically located ahead of time. Scoring: The total number of point scored by the patrol, including multiple scores from each of the 3 throws per person is added up and then divided by the total number of patrol members for an average score of all throws (skill level basis only). 16. Captured Enemy Death March (a.k.a. Bowline Stroll) Objective: Captured warriors must have a bowline tied around their waist with the loose end of the rope tied onto a belt loop of another prisoner directly in front of him. If no belt loop exists, then tie the end of the rope onto the back side of the rope surrounding the person in front using any knot desired such as two half hitches. Once all prisoners are tied into a chain gang, walk 20 feet to meet their fate. Scoring: This event is scored on time to completion, skill level and teamwork. Pioneer Camporee Guidelines 2015 Page 13 MYSTERY EVENT This event may or may not occur, and if it does, one will not be told if the event was solved when anyone does whatever they need to do. Those who do the mystery event will be recognized at the campfire with great accolade. The key to success is to remember all aspects of the “Scout Law” and put them into practice. Objective: To have fun. Rules: What rules? Scoring: Does it matter besides bragging right! NON-SCORING EVENTS Archery If a Rangemaster is available, this event will be open to participants during the day. Only 5 arrows will be permitted per youth, no more. This is an activity event and will not be scored for ribbons or awards. BB Gun The BB gun range will be open if a Rangemaster is present. This is an activity event and will not be scored for ribbons or awards. A signed parent/guardian Shooting Sports Authorization Form is mandatory for the youth to participate in this event. If the form is not presented to the Rangemaster, the shooter will not be able to participate. Download this form from the Council web site before showing up at Camporee: http://svmbc.org/svmbc/wp-content/uploads/2013/02/Firearms_Permisssion_Form_2013.pdf This Authorization Form is also provided near the end of this Guidebook Note to Scoutmasters: Please staple all permission forms together with a cover sheet that includes unit number. Please list by patrol all scout names with permission form attached for review by the Rangemaster when the patrol shows up to shoot to expedite verification. Climbing Wall The emphasis on this event will be on safety, not speed. All participants will be first introduced to safety procedures and then fitted with a harness. Climbers will be challenged to climb to the top of the climbing wall structure and ring a bell. This is an activity and will not be scored for ribbons or awards. Pioneer Camporee Guidelines 2015 Page 14 GAMES FOR SCOUTMASTERS AND ADULT LEADERS There may be several events for adult leaders to participate providing youth staffing is available. These include but not limited to solo bulldogging, axe throw, climbing wall, and field sports (BB gun, archery and axe throw). Token ribbons may be awarded to those participating, recognized at the campfire with great accolade. 17. Solo Bulldogging (afternoon only) Objective: To be the fastest adult leader doing this event “by yourself”. Rules: Identical to Bulldoging for the youth except there is nobody to help out! You may want to have your unit watch and cheer you to a [hopefully] successful attempt and be their hero. Scoring: Time to completion is the only item of concern. You can however talk and argue with yourself…keep it clean! 18. Battering Ram (new event) Objective: To be the fastest adult leader doing this event “by yourself”. Rules: Similar to the event description in the previous section (be creative in figuring out how to build the structure quickly, a change from the youth’s requirements) Scoring: Time to completion is the only item of concern. Note: This event can easily be completed in significantly less than one minute, with 30 seconds a typical time based on historical records. 19. Axe Throw (using Hatchets instead) Objective: To be the best friend of King Arthur as his primary security person Scoring: Highest number of points with 5 throws of the hatches. 20. Field Sports (Archery, BB Gun and Climbing Wall) Objective: Are you worthy of being a Knight in Shining Armor or Court Jester! Scoring: Who cares, just have fun. Adult games will begin after lunch, during the Dodgeball and Human Foosball competition until 4:00 PM. Pioneer Camporee Guidelines 2015 Page 15 PIONEER CAMPOREE CAMPSITE INSPECTION CRITERIA An organized and safe campsite is a key element in surviving the outdoors. Troop campsites will be judged on the following criteria. The Campmaster ribbon award will be issued to the unit with the best campsite inspection. Campsite Identification A. American flag properly displayed B. Unit and patrol flag(s) properly displayed Campsite and sleeping arrangements A. Tents pitched or organized by patrol B. Fire warnings stencil or on an attached tag secured onto each tent C. Campsite neat and orderly Health, safety and sanitation A. Wood tools properly stored (axe, shovel and rake) B. Garbage picked up and sealed in a plastic trash bag(s) C. Dishes washed and put away D. Cooking area clean E. First aid kit easily seen F. Fire attended or out, cold to touch G. Fire located in designated fire ring only with a full water container or a full fire extinguisher within 10 feet of the fire pit H. Fuels properly stored I. Food properly stored J. Latrines clean from litter and paper Menu planning, duty roster A. Menu for all meals posted per patrol B. Duty roster posted per patrol With the theme of Camporee being Medieval, if the campsite incorporates elements of the Middle Ages, without losing the intent of having an outstanding campsite as stated above, may significantly increase your score and impress the Commissioners doing the inspection during the morning games. Pioneer Camporee Guidelines 2015 Page 16 OTHER ACTIVITIES AND PROGRAM INFORMATION Order of the Arrow: There will be a callout ceremony to recognize Scouts that were elected by their troop into the Order of the Arrow. All current Arrowmen are requested to wear their sashes to the campfire and assist in the callout ceremony. See the Chapter Chief or Chapter Advisor to fulfill your “cheerful service”. All Scouts (youth and adults) are required to be at the campfire. Those elected by their fellow scouts were done in secret. Only the Chapter Chief and the Voice of the Wilderness will know the names of those who have been chosen, revealed that night. Adults may also be tapped out by surprise. Members of the Order of the Arrow that are not required to be with their unit during the day, or on staff, are expected to volunteer and assist in running the “Trading Post.” Arrowmen may also volunteer to assist in running events or help out in other program areas. Trading Post: The Hattape Chapter of the Order of the Arrow (Pioneer District) operates a Trading Post selling beverages and snacks. All proceeds are used to support activities of our Chapter. Open Fires: Most campsites have barbecue pits or fire rings. While in camp, campfires will be allowed at the discretion of the Event Director. Fires must also be under the supervision of an adult leader at all times. Each unit must follow all fire safety rules and are responsible for providing their own safety equipment (water buckets, shovels, etc. if none are already provided in the site). If there is a Red Flag Alert from the National Forest Service, under no condition will an open fire be permitted in the campsite. Collection of wood is permitted and encouraged, but only if already on the ground. First Aid: First aid treatment is available at Camporee headquarters. There will also be qualified medical personal roving the competition areas on Saturday. Units are expected to provide their members with any minor first aid treatment. All injuries and illnesses should be reported to the First Aid Station and the Event Director or his staff. Many full time staffers will have radios available for use during emergencies. All injuries and illnesses must be reported to the first aid station and the Event Director no matter how minor they appear, as they must be entered into a first aid log. Warnings Poison Oak: Some areas of Camp Chesebrough are infested with poison oak. All attendees should be shown how to identify this plant immediately upon arrival. Especially important is that you DO NOT burn poison oak! Anyone who gets exposed or touches poison oak should follow the normal procedure of washing immediately with soap and water and seek treatment. Rattlesnakes: There is no reason to kill rattlesnakes. The Camporee site and surrounding area is known to have rattlesnakes. Therefore, everyone should avoid the natural habitat of snakes (rock piles and logs). If a snake is found, leave it alone despite what some Scoutmasters or other experts think! Ticks: All participants should be aware of the existence of ticks. Scouts should stay out of tall grass and brush to avoid these pests. Wearing long pants is advisable to prevent contact with ticks. Knives and Axes: No sheath knives are allowed! Boy Scouts may use axes only if an ax yard is set up and marked off by the troop. Webelos are not allowed to use axes, hatches or knives. Pioneer Camporee Guidelines 2015 Page 17 Lanterns and Stoves: Scouts may use liquid fuel lanterns and stoves, but only under the supervision of an adult leader. No lamps, candles or other heat or flame sources are allowed in tents at any time. Cooking: Scouts do their cooking by the patrol method just as they would on normal campouts. It is up to the individual units to bring their own cooking stoves, pots and pans, utensils, cleaning or other cooking equipment, in addition to food. All units will cook in their own campsite. It is strongly suggested that time constraints of the Camporee schedule should be kept in mind when planning meals. Time for cooking and cleaning must be at a minimum for the sake of the number of activities that must take place. It is recommended that a quick, no-cook lunch be chosen for Saturday. Water: Water is available however each unit is required to bring water containers and facilities for washing dishes. You will be required to transport your water from the faucet to your campsite, if necessary. Care should be taken to preserve this most precious resource. Wash your dishes in your campsites, not at the water faucets or in the restrooms. NOTE: SPECIAL BIO-DEGRADABLE DISHWASHING SOAP WILL BE PROVIDED, IF REQUESTED. SANITARY FACILITIES: A Scout is Clean – and Green. Green Cleaning: Cleaning products supplied by the camp are sustainable, have low volatility, minimally hazardous and GS-37 approved. Please use only the green cleaning chemicals provided. Using incorrect cleaning materials in the water-free urinals will break down the sealant inside causing them not to work. Special instructions will be provided during the cleaning process. TRASH AND GARBAGE: Pack it in – pack it out! Please bring sealable garbage bags for disposal of all trash and garbage. Everyone must haul out their own trash and garbage on Sunday. Do not forget to use the lock boxes in each site to store food and other items with a strong smell associated with it. There are critters in the area that love a good snack during the day when everyone is away doing games and events. No Styrofoam products are allowed in Camp! TENTS: Remember low impact camping techniques. Tent ditching or trenching is not allowed. TAPS: A Scout is Courteous. After taps, every Scout is expected to be in his tent and quiet at that time. If you must move about in your own area after taps, do it quietly so that others are not disturbed. Roaming about the campgrounds or other campsites will not be tolerated. SCOUT’S OWN: A SCOUT IS REVERENT. We will have a non-denominational Scout’s Own for all Scouts and Leaders on Sunday morning (see schedule). We request everyone to attend this function as no other activities will be planned or allowed during this time. NO VEHICLES WILL BE LOADED OR MOVED DURING SCOUT’S OWN. UNIFORMS: All Scouts and leaders must wear uniforms while traveling to and from the Camporee and for check in. Activity uniforms are permitted for the competition events on Saturday. Scouts are expected to be in full Class A (full uniform) for Scout’s Own. Since this is a medieval themed event, if scouts wish to dress up in clothing of the middle ages as Knights or Warriors during the games period, this would be appreciated to add fun, but is not required. Full Class A is mandatory for opening and closing flags in addition to Scout’s Own. Pioneer Camporee Guidelines 2015 Page 18 FLAGS: All units should display their patrol flags during daylight hours. The American flag will be flown at the Flag area at both opening and closing ceremonies, per the schedule. Patrols must carry their own Patrol flags during the competition events if they wish to receive a high score. LOST AND FOUND: A SCOUT IS TRUSTWORTHY. There will be a lost and found area at Camporee headquarters. If belongings are properly marked they are more easily returned. FORBIDDEN ITEMS: As with any Scout outing, and for reasons of courtesy and safety as well as in accordance with Park Rules and Procedures, the following are forbidden from being brought to Camporee: Radios Tape Players Electronic Games CD, MP3, iPod Players Guns and Ammunition Sheath Knives Fireworks Bows and Arrows Water Balloons Sling Shots No Styrofoam Products are Allowed EQUIPMENT CHECKLIST: The equipment needed for a good Camporee experience is the same as that which is needed for a normal campout. The Boy Scout Handbook has a simplified list of minimum equipment. Do not forget the 10 essentials. Pioneer Camporee Guidelines 2015 Page 19 SILICON VALLEY MONTEREY BAY COUNCIL BOY SCOUTS OF AMERICA THIS DOCUMENT AUTHORIZES PARTICIPATION BY A MINOR IN CERTAIN ACTIVITIES. DO NOT COMPLETE THIS FORM UNLESS YOU WISH YOUR CHILD TO PARTICIPATE IN THESE ACTIVITIES. PARENTAL FIREARM AUTHORIZATION FORM CONSENT OF MINOR TO USE FIREARMS, AMMUNITION, AND B.B. GUNS & RIFLES* I, the undersigned custodial parent or legal guardian of: , a minor, do hereby authorize the Silicon Valley Monterey Bay Council to furnish firearms, ammunition, and B.B. guns, as appropriate**, to the minor named herein for the purpose of instruction in the safe handling and shooting of firearms, target shooting, and related activities under the supervision of the shooting sports director, range master, or range staff. I do further agree to indemnify and hold harmless the Boy Scouts of America, Silicon Valley Monterey Bay Council and all officers, members, employees, and volunteers thereof, from all suits or actions brought for, or on account of, any injuries or damages received or sustained by any person or persons by or from the consequences of any negligence or any act or omission of the above named minor occurring during the course of said instruction. This authorization will remain in effect for said minor while participating in any Boy Scouts of America program or related activity related to firearms, ammunition, and B.B. guns or rifles unless revoked in writing by the undersigned and said revocation is personally delivered to the Silicon Valley Monterey Bay Council. Scout’s name: Parent’s name: Parent’s signature: Pack/Troop/Crew # __________ Date: ________ 20_ ______ * The State of California has enacted legislation that requires the consent of a minor’s parent or guardian before a firearm, live ammunition or B.B. guns may be furnished to the minor for the purpose of instruction in the safe handling and shooting of guns and related activities. It is necessary for you to give consent for your child to participate in the above listed activities. **Cub Scouts are restricted to using B.B. guns but Boy Scouts may use any equipment listed herein. Pioneer Camporee Guidelines 2015 Page 20 SILICON VALLEY MONTEREY BAY COUNCIL BOY SCOUTS OF AMERICA CHESEBROUGH SCOUT RESERVATION Policies and Procedures Welcome to Camp Chesebrough! Chesebrough Scout Reservation is a 544 acre site in the Santa Cruz Mountains, donated to the Santa Clara County Council Boy Scouts of America by Paul and Nessie Chesebrough (pronounced Chēēs´-bŭr·rō) in two grants, one in 1977 and the second in 1983. It is a pristine natural area located south of Skyline Blvd and north of Big Basin Way (Highway 9), situated on the north side of the mountain adjacent to Castle Rock State Park, and Saratoga Gap and Long Ridge Open Spaces/Natural Areas. The site is densely forested with a mix of conifer and deciduous trees including coast redwood, Douglas fir, Monterey pine, several species of oak, California laurel, madrone, big leaf maple and California buckeye. There is a large training lodge, an administrative building, a number of out buildings and multiple campsites located on the site. The address is 26005 Highway 9, Los Gatos, CA 95033. The entrance to the camp is located just off Highway 9 approximately 1.8 miles south of Skyline Boulevard. The entrance is just across Highway 9 from Sempervirens Point overlook. Fires. Open fires are permitted within defined fire rings in designated campsites, unless local fire conditions do not allow them, as determined by the Forest Service. Vehicles. All vehicles should be parked in the main parking lot, backed in to allow easy evacuation in the event of a forest fire. Chesebrough campsites are walk-in camps however heavy gear such as patrol boxes and Dutch ovens may be driven in and dropped off. Vehicles should then be parked in the parking lot. Please see the Campmaster for vehicle access information. Pets. Pets are not allowed in camp, with the exception of guide dogs. Camp Chesebrough is home to many wild animals, including deer, coyote, fox, raccoons, wild turkeys, and skunks, and occasionally bears and mountain lions to name a few. Dogs, in particular, are descended from wolves and leave odors that interfere with the normal behavior of native species. Activity Centers. Camp Chesebrough’s activity centers include a BB-gun range, an archery range, a nature trail and climbing wall in addition to other amenities. Use of these facilities must be arranged in advance and may only be used under the supervision of a certified instructor. Personal Guns and Archery Bows. Guns are not allowed in camp, except by licensed law enforcement personnel. Personal BB-guns and personal archery bows may only be brought to camp with advance permission of the instructor in charge (Rangemaster), and must be checked in with the range instructor upon arrival. Sustainable Operations. Camp Chesebrough is a natural area and is operated sustainably in keeping with the best traditions of scouting. Dead wood on the ground may be used for firewood, but branches, even dead branches on trees should not be cut down. All fires must be confined to fire rings. Paper products and “spudware” supplied in the kitchen are compostable. All paper products provided including toilet tissue and paper towels are of recycled content. Styrofoam is not permitted in camp. Waste containers designated: “Compost”, “Recycling”, and “Landfill” are provided for your convenience. A composter and dumpsters for recycling and for landfill are located in the corporate yard. Please use these properly as indicated. Green Cleaning. Cleaning products supplied are also sustainable; they are low-VOC, minimally hazardous, and GS-37 approved. Please use only the green cleaning chemicals provided. Using incorrect cleaning materials in the water-free urinals will break down the sealant in them, causing them not to work. Pioneer Camporee Guidelines 2015 Page 21 Leave No Trace. The Boy Scouts of America has introduced people to conservation, environmental awareness and love for the out-of-doors more than any other organization in the world. Leave No Trace, a program adopted by the National Forest and National Park Services, was originally developed by the Boy Scouts of America. The basic tenants of Leave No Trace include: Plan Ahead and Prepare, Travel and Camp on Durable Surfaces, Dispose of Waste Properly, Leave What You Find, Minimize Campfire Impacts, Respect Wildlife and Be Considerate of Other Visitors in terms of noise, litter and visual impact. “Take only pictures, leave only footprints”, is one way of summarizing it. Others have suggested we should avoid leaving footprints, too! Clean Up. Each group is responsible for cleaning up after themselves. Buildings used by participants including restrooms, lodge, and kitchen should be dust mopped or swept, restrooms and kitchen wet mopped, fixtures wiped down, grounds swept for litter, and leaves and duff “fluffed” to return the campsites to as natural as looking state as possible for the next set of campers. If a Campmaster is on duty, he or she will inspect your site at check-out to help ensure compliance. Our goal is for each group to leave the camp a little better than they found it, helping to ensure its continued enjoyment by future campers for generations to come. Again, welcome to Camp Chesebrough. We hope your adventure is an enjoyable one! George Denise Camp Chesebrough Property Chairman Maps and Driving Directions Area Map: 26005 Highway 9 Los Gatos, CA. (37 14’43 N 122 08’42.55 W) The actual entrance to Camp Chesebrough is located 1.8 miles southwesterly of the intersection of Big Basin Way (Highway 9) and Skyline Blvd (Highway 35). NOTE: The entrance is located across from a paved lookout area known as Sempervirens Point. The most direct approach is to take Big Basin Way from Saratoga. DRIVE CAREFULLY – THIS IS A WINDING ROAD THROUGH THE SANTA CRUZ MOUNTAINS WITH FAST CARS AND MOTORCYCLES ON THE ROAD AT UNEXPECTED TIMES OF BOTH DAY AND NIGHT! The turn into the entrance requires a sharp, right-hand turn. Approach slowly and be prepared to take a sharp turn. Pioneer Camporee Guidelines 2015 Page 22 Note: Here is the view driving southbound on Highway 9 as you approach the entrance: Pioneer Camporee Guidelines 2015 Page 23 NOT DRAWN TO SCALE Pioneer Camporee Guidelines 2015 Page 24