The Siege of Khe Sahn

Transcription

The Siege of Khe Sahn
Dispatches
from
presrt std
us postage
paid
bakersfield ca
permit no 66
Decision Games
#29 fall 2015
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM
SAMPLE FROM MODERN WAR #21
The Siege of
Khe Sahn
by Kyle Lockwood
A
t dawn on 21 January 1968 a wave of North Vietnamese troops
descended upon the American airbase at Khe Sahn. For weeks
the airfield had come under sporadic fire and bombardment
from NVA artillery. US intelligence had been reporting that multiple
regiments of North Vietnamese troops had penetrated into the region
surrounding the airfield and were poised to strike at any time. For the
next six months, American and South Vietnamese troops fought a vicious
battle of attrition with the North Vietnamese defending the airfield,
and nearly caused the United States to unleash its nuclear arsenal.
The Khe Sahn airfield was located just below the DMZ between North
and South Vietnam. It had served as a Special Forces outpost in the early
phase of American operations in Vietnam before being established as
an anchor point for US Marine operations in the northern part of South
Vietnam. In April 1967 the North Vietnamese launched their first offensive
US Marines take cover during the Siege of Khe Sahn.
continued on page 3 »
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Dear Fellow Wargamers:
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» continued from page 1
elcome to our 29 issue of the Dispatch. This issue we are featuring
some great new games, a preview of the new pledge program, and, best
of all, free shipping!
th
In the following pages, you see we have released three new boxed games:
Wellington’s Victory, Napoleon’s Last Battles (4th Edition), and D-Day at
Peleliu. These games feature further improvements in the components (the
Wellington’s Victory counters were picked in a customer survey from several
sample sets), and both WV and NLB include a full-color rules booklet with lavish
examples of play and order of battle option illustrations.
Four folio games and eight minis are being released in this Dispatch. The folios are:
Alamein, Mortain Counterattack (during the Normandy Campaign), Shanghai
Incident (1932), and Battles for the Galactic Empire. The minis include:
Germantown, First Saratoga, Mansfield, Wilson’s Creek, Lettow-Vorbeck
(German East Africa WWI), MiG Alley (Korean War), Suez ’56, and Khe Sahn ’68.
Lettow-Vorbeck, Suez ’56, and Khe Sahn ’68 are solitaire games.
The pledge program is going through a reboot. We started over last autumn. We
tried one idea with our annual March Mag-ness bracket contest and it didn’t work
out. Because the Dispatch goes out to virtually every DG customer, we decided to
lay out what we have in various stages of design and development, plus some ideas
for sequels to our most popular series. The results of this survey will give us direct
feedback from our valued customers about what they want us working on for 2018+.
That may seem far away, but we are committed to spending more time and effort in
making each and every game the best possible. So much so that we decided not to
publish any new boxed games in 2016 so we could focus on getting plenty of play
testing in on Campaign for North Africa and Alamo to Appomattox which will
release in 2017. Turn to the Pledge Program on page 12 for more information.
Lots of rare and out-of-print games at Desert Fox Games. They have games from an
estate purchase with many one-of-a-kind games from the past 50 years, plus many
games that are no longer available from manufacturers, and an extensive list of back
issues of S&T, Wargamer, Command, and other magazines and magazine games.
effort near Khe Sahn in what became known as the Hill Battles. Six
regiments of the 325C Division were defeated by two battalions
of the 3rd Marines and elements of the 9th Marines. Following the
Hill Battles, a decision was made to further strengthen American
presence at the Khe Sahn airbase, in hopes that it would instigate
the North Vietnamese to fight a set piece battle with US forces.
When the NVA launched their full scale assault on the airbase in
January 1968, Gen. Westmoreland was convinced a nuclear attack
would persuade the Communists to call off their attack. Fearing the
airbase would be overrun like the French airbase at Dien Bien Phu,
Westmoreland pressed Pacific Command to use nuclear or chemical
weapons to halt the assault. The effort failed, but not because
of American refusal to use those types of weapons. Unclassified
documents report that Defense Secretary Robert McNamara sent a
memo to President Lyndon B. Johnson stating “Because of terrain and
other conditions peculiar to our operations in South Vietnam, it is
inconceivable that the use of nuclear weapons would be recommended
there against either Viet Cong or North Vietnamese forces.”
An overland force of Marine and Army troops were able to launch
a relief effort with Operation Pegasus in April. Heavy airstrikes
continued throughout the region for the remainder of the siege as
the base was evacuated, which finally occurred in July. The Khe Sahn
airbase was dismantled and destroyed and US forces were withdrawn
from the area. The battle marked a pivotal point in American policy
in Vietnam. With the election of Richard Nixon in November 1968
a new strategy would be implemented in Vietnam that would help
bring about the US withdrawal from the country. Vietnamization
was the handing over of combat duties back to the South Vietnamese
with the American’s returning to their advisory role. Within five years
of the Battle of Khe Sahn, US troops would be out of Vietnam.
Look for more information regarding the Battle of Khe Sahn
in the future Modern War issue #21 with the article “The Hill
Battles of Khe Sahn” and join the conversation on Facebook!
Check out the new Khe Sahn '68 mini game on page 6.
Free shipping! What more do we have to say. Just the fine print which is a
minimum $75 order ($150 for Canada and Overseas). But that’s easy: just scoop
up all the new folios and minis, or the new boxed games and you’re already there.
Then, shop for some rare or out-of-print games in Desert Fox Games or find that back
issue that’s missing from your collection with no worries about shipping costs. We
don’t know when we’ll offer free shipping again so time to load up on games for
birthdays and parties, games for Holiday gifts, and, of course, games for yourself!
Thanks for all your support! We appreciate your patronage!
Sincerely,
Doc
Dispatch #29 | d e c i s i o n
games
3
S p e c i al o f f e r
Napoleon’s Last Battles
Wellington’s Victory
Wellington’s Victory The
classic 1976 game covering
the battle of Waterloo
returns in this revamped
version. Napoleon’s French
Army of the North faces
Wellington’s hodge-podge
Army of the Low Countries,
who are fighting for time
while awaiting the arrival
of Blucher’s Prussian Army
of the Lower Rhine.
The maps use natural
contours to show
elevations, with terrain features including the critical chateaux, villages and farms,
walls, woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly
colored counters represent combat units: infantry battalions, cavalry squadrons, artillery
batteries, and engineer detachments. Many battalions have additional counters for
specialist skirmishers, or additional counters to represent greater size. Unit capabilities
are modified by a number of formation markers, from infantry squares to cavalry
vedettes. Individual leaders enhance unit performance, while each army’s high command
is represented by key commanders and unit headquarters.
The game mechanics have been streamlined; a single dice roll inflicts casualties and
disorder. Units and larger organizations wear down over time and must be rested or risk
a catastrophic collapse. Finesse trumps brute strength in combat; players must utilize
a variety of arms, formations, and tactics to seize key ground and destroy enemy units.
Hidden movement allows each player to prepare surprises for the other.
Multiple scenarios cover everything from the historical battle to a fight for an individual
chateau. The French player may decide on an early start, or even on turning the battle
into a demonstration. The Prussian arrival can occur early with fewer troops, or later
with more, at the will of the allied player. It’s all here, from massive cavalry charges
to grand bombardments to skirmishing to wild melees, with the fate of Europe in the
balance.
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Contents
• Four 34x22 inch terrain maps
• 1,960 die-cut counters
• Color Rule/Scenario Booklet
• Assorted Player Aid Displays
• Player Aid cards
• Storage bags
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2010
Contents
• Two 34x22 inch terrain maps
• 400 die-cut counters
• Color rules booklet
• Storage bags
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The original game’s scenarios are intact, covering the entire campaign or using just a
portion of the map and counter set to cover each of the four principal battles fought
historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The oneday mini campaigns and a Wavre variant from DG’s 1995 reprint also return. Over 90
extra units have been added to make potential reinforcements available, to modify the
original order of battle due to new research, or to give players the means to alter each
army’s countermix. Optional rules present variants for several of the standard rules.
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3001
2802
2703
2603
2403
2204
2006
2503
2304
2105
2005
1806
1608
1409
1212
1012
0916
0717
0518
0319
0815
0616
1112
2004
1906
1708
1509
1310
1211
1011
1508
1408
1210
1111
2203
2702
2602
2402
2303
2104
1905
1707
1607
1407
1309
1110
1010
1507
1308
1209
1009
0915
0716
0517
0318
0814
0615
1109
2003
2502
2901
2801
This game is a reprint and update of the classic SPI game from 1976. The map
covers the entire campaign area, featuring the towns, roads, rivers, woods,
chateaux, and ridges that affected the fighting. The colorful units in the
game include infantry, cavalry, and artillery brigades, plus key leaders.
1208
1008
0914
0715
0516
0317
0813
0614
1108
2202
2701
2601
2401
2302
2103
1904
1805
1706
1606
1406
1307
1207
1007
0913
0714
0515
0316
0812
0613
1107
1506
2002
1804
1705
1605
1405
1306
1206
1006
0912
0713
0514
0315
0811
0612
1106
0911
0712
0513
0314
0115
0611
0412
0213
0114
0810
1205
1005
0910
0711
0512
0313
0809
0610
1604
2201
2102
1903
1803
1704
1505
1902
2501
2301
2101
2001
1802
1703
1603
0909
0710
0511
0312
0808
0609
1602
1504
1901
1801
1702
1503
0908
0709
0510
0311
0112
0608
0509
1502
0907
0708
1701
1601
0906
0707
0607
1501
Napoleon has escaped exile on Elba to retake the
French throne in early 1815, but is surrounded by
the armies of the Seventh Coalition, determined
to remove him again. Napoleon’s only chance is a
preemptive strike, to disrupt the Coalition’s plans
and perhaps cause it to fall apart. Belgium has
the closest targets, the armies of his two most
steadfast opponents, Britain and Prussia. The French
concentration, secret and swift, catches the Coalition
armies off-guard. For four days, the armies maneuver
and clash, with the fate of Europe in the balance.
3135
3434
3335
D-Day at Tarawa
D-Day at Peleliu
D-Day at Tarawa is a solitaire game simulating the amphibious
invasion of Betio Island in the Tarawa Atoll. The US marines
assaulting the tiny island, with its strategically vital airstrip,
found themselves in their toughest battle of World War II, a
fight to the death against 5,000 Japanese defenders.
D-Day at Tarawa advances the solitaire game system of its
award-winning predecessor D-Day at Omaha Beach to the next
level. You control the US forces against a tenacious Japanese
defense. An innovative diceless combat system highlights
unknown enemy deployments and the importance of the right
weapons and tactics. Event cards keep the action flowing and
the rules simple, while introducing extensive historical detail.
Players familiar with Omaha Beach will recognize the harrowing
amphibious landings, overlapping enemy fi elds of fi re, uncanny
Japanese strategies, and the emergence of US heroes and
leaders, as the story of the two day struggle unfolds. Tarawa
adds new features covering LVT landing craft, movement
through the surrounding coral reefs, close combat, Japanese
night infiltration, US combat engineers and Japanese tanks.
Contents
• One 34x22 inch terrain map
• 352 die-cut counters
• 55 event cards
• One Standard rules booklet
• Player Aid cards
• Storage bags
D-Day at Peleliu is a
solitaire game simulating
the amphibious invasion of
Peleliu in the Palau Islands.
The Marines assaulted with
the primary goal of capturing
the airstrip nestled amid
jungle and overlooked by
forbidding mountain terrain.
Though Maj. Gen. William
Rupertus, commander of
the division, predicted
a quick four-day victory, the battle was instead a two-month
fight to the death against some 10,000 tenacious Japanese.
Designer John Butterfield advances the solitaire system of his awardwinning D-Day at Omaha Beach to the next level. You control the US forces
against a Japanese defense determined to hold the island at all costs. An
innovative no-dice combat system highlights unknown enemy deployments
and the importance of using the right weapons and tactics. Event cards keep
the action flowing and the rules simple while introducing historical detail.
Players familiar with Omaha Beach will recognize the hazardous
amphibious landings, overlapping enemy fields of fire, uncanny enemy
tactics, and the emergence of heroes and leaders as the battle unfolds. In
Peleliu new features cover coordinated Japanese counterattacks, close
combat, fortified positions in coral and mountain terrain, and the hellish
canyons and peaks of Umurbrogol Mountain, ever after referred to by the
Marines as “Bloody Nose Ridge.”
Landing
Contents
• One 34x22 inch terrain map
• 352 die-cut counters
• 55 event cards
• Color rules booklet
• Player Aid cards
• Storage bags
Drift Left
2-23: Intense Japanese fire
limits US movement to one hex
this turn.
Landing
Drift Right
BNR: Unexpected US Naval
Fire hits position
2-12: And add a depth marker
C20
C15 to one
C17Japanese unit (9.2).
14-23: Heat exhaustion disrupts
one US unit.
BNR: Add a depth marker to
one Japanese unit (9.2).
R
M
$60.00
R
13
A
42
$60.00
Dispatch #29 | d e c i s i o n
games
5
AVAILABLE NOW
Folio & Mini Game Series
Minutes to Learn, Quick to Play.
New Crop of "Miranda's Minis" $12.95 each
Quick Play Mini Series $9.95 each
Lettow-Vorbeck covers the East African campaign
of 1914-18. The Allied player has to clear German
East Africa and control all the supply centers on
the board, while the German has to avoid both
outcomes. The Allies have the numbers, the Germans
have speed and initiative. The game uses the Hand
of Destiny mini-game rules, with players holding
a hand of cards, each enabling certain actions.
Mansfield was a collision south of Shreveport,
Louisiana. A Union army ascending the Red River to
take the Trans-Mississippi Confedreacy’s “capital” was
caught strung out while marching. The Confederates
must win quickly before the Union host gathers. The
QuickPlay rules portray warfare during the muzzleloading era, with combat hinging on unit quality more
than numbers. Artillery and cavalry have distinct
functions, while leaders accentuate combat power.
Wilson’s Creek covers the first major battle of the
Civil War west of the Mississippi. Nathaniel Lyons’
ounumbered Federals must strike quickly at the
disorganized Confederates to gain the upper hand
before weight of numbers tells. The QuickPlay
rules portray warfare during the muzzle-loading
era, with combat hinging on unit quality more
than numbers. Artillery, cavalry, and Confederate
mounted infantry have distinct functions,
while leaders accentuate combat power.
MiG Alley covers the air war over North Korea in
1951. The US player has to bomb crucial targets in
North Korea, while the Communist player tries to
inflict maximum losses. The game uses the Air Wars
mini-game rules, with players holding a hand of
cards, each enabling certain actions. Aircraft are rated
by type for combat power, speed, and bombload.
First Saratoga covers the first attempt by Gentleman
Johnny Burgoyne to break through an American line
during his drive down the Hudson River in 1777. A
British failure will leave Burgoyne isolated deep in
enemy territory. The QuickPlay rules portray warfare
during the muzzle-loading era, with combat hinging on
unit quality more than numbers. Artillery and cavalry
have distinct functions, while grenadiers, Colonial
militia, light infantry, and riflemen add differing
capabilities to each army.
Suez ‘56 covers the 1956 invasion of Egypt by
British, French, and Israeli forces to seize the Suez
Canal and remove Gamel Nasser from power. The
game uses the solitaire Cold War Blitz mini-game
rules, with the player commanding the allied units
and a deck of cards controlling the Egyptians.
The player also has a deck of cards to enhance
unit capability and to control the length of the
game (but the Egyptian cards can affect it too).
Germantown covers the 1777 attack by George
Washington’s Continental Army at the British force
occupying Philadelphia. The Americans arrive on
separate routes in a deep fog, while the surprised
British can react only slowly. The QuickPlay rules
portray warfare during the muzzle-loading era,
with combat hinging on unit quality more than
numbers. Artillery and cavalry have distinct
functions, while grenadiers, Colonial militia, and light
infantry add differing capabilities to each army.
Khe Sanh ‘68 covers the 1968 siege of the US firebase
by communist forces in Vietnam. The game uses
the solitaire Cold War Blitz mini-game rules, with
the player commanding US and ARVN units, and
a deck of cards controlling the communists. The
player also has a deck of cards to enhance unit
capability and to control the length of the game
(but the communist cards can affect it too).
6
Dispatch #29 | d e c i s i o n
games
PLACE ORDER online at
shop.decisiongames.com
Folio Series $19.95 each
Shanghai Incident
The Japanese manufactured the 1932 “incident” to
excuse their attempt to seize the great port of Shanghai
as a foothold for a larger invasion of China. Japanese
skill is matched against Chinese numbers, but both
players depend on frequent pauses to rebuild their
strength. The Fire & Movement system portrays the
realities of mechanized warfare, giving motorized and
specially-trained units clear advantages. Players affect
combat with support fire, always in short supply.
El Alamein: Rommel at Alam El Halfa
Erwin Rommel’s Italo-German desert army was just
90 miles from the great Egyptian port of Alexandria
in July 1942. One more blow against the attenuated
British Eighth Army might end the desert war once
and for all, and open the Axis route into the Middle
East. The Fire & Movement system portrays the
realities of mechanized warfare, giving motorized and
specially-trained units clear advantages. Players affect
combat with support fire, always in short supply.
Mortain Counterattack:
The Drive to Avranches
The Allied breakout from the Normandy bridgehead
was in full swing in August 1944, when Hitler ordered
a massive German counterattack to cut off the
spearhead. Its success depended on the quick capture
of the area around Mortain, while the defending US 30th
Infantry Division had to buy time for reinforcements
to arrive. The Fire & Movement system portrays the
realities of mechanized warfare, giving motorized and
specially-trained units clear advantages. Players affect
combat with support fire, always in short supply.
D-Day at Omaha Beach
D-Day at Omaha Beach recreates America’s most bloody and heroic
day of World War II. In this solitaire game from the designer of the solo classics
RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under
fire on the Normandy shore, and struggling desperately to establish a viable beachhead.
US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game
system controls the hidden German defenders in Widerstandsnest resistance points on the
bluffs overlooking the beaches. US forces that manage to break through the deadly coastal
defenses and reach the high ground must then contend with German mobile reinforcements
in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat
system highlights unknown enemy deployments and the importance of utilizing the right
weapons and tactics.
Event cards keep the action flowing and the rules simple, while controlling German strategy
and introducing extensive historical detail. The game includes amphibious landings, German
artillery and rocket barrages, US naval bombardment, tides, engineer operations, and
intangibles such as US leadership under fire and the initiative of the American GIs.
System Requirements
• OS Windows 2000/XP/Vista/7/8
• DirectX 7 or later
• RAM 1 GB, 4GB recommended
• AUDIO any Windows compatible sound card
• Minimum Resolution 800X600, 32 bit color
• Storage 32MB free space
buy today!
$24.95 + SHIPPING
Battle for the Galtatic Empire (BFGE)
A two-player game set in the Struggle for the
Galactic Empire universe. Players attempt to outwit
and outplay their opponent to achieve victory by
scoring Chaos points through control of the six regions
in the sector. Control of the region is determined by
skillful deployment of space fleets, action chit play,
and tactical choices during combat. Players build
their fleets choosing among six types with varying
capabilities including military, morphogenetic
(ability to convert opposing forces to the friendly
side), and deployment/movement options.
Dispatch #29 | d e c i s i o n
games
7
Folio Game Series & Mini Game Series
Minutes to Learn, Quick to Play
Ava i l a bl e n o w
Complete your collection today!
The Folio Game Series provides dozens of games using the same 8-page Standard rules
(Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles, Fire &
Movement World War I for WWI battles, Battles of the Medieval World for medieval battles,
& Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each
individual game to capture the unique aspects of each battle. Each game can be played in
about 90 minutes allowing for multiple games to be played in an afternoon or evening.
FOLIO SERIES
Fire & Movement Rules
World War I Battles
Gaza 1917: Gateway to Jerusalem
Loos: The Big Push
Masuria: Winter Battle 1915
Meuse Argonne: The Final Offensive
Suez 1916: Ottoman Strike
Tannenberg: East Prussia, August 1914
Vimy Ridge: Arras Diversion
World War II Battles
Aachen: First to Fall
Arnhem: The Farthest Bridge
Bastogne: A Desperate Defense
Cauldron: Battle For Gazala
Crusader: Battle for Tobruk
Iwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945
Kasserine: Baptism of Fire
Saipan: Conquest of the Marianas
Scheldt: The Devil’s Moat
Shanghai Incident: 28 January -2 March 1932
El Alamein: Rommel at Alam El Halfa
Mortain Counterattack: The Drive to Avranches
Modern Battles
DMZ: The Next Korean War
Golan: The Syrian Offensive
Lebanon ‘82: Operation Peace for Galilee
Naktong Bulge: Breaking the Perimeter
Showdown: The Coming Indo-Pakistani War
Musket & Saber Rules
Napoleonic Battles
MINI SERIES
Musket & Saber Quick Play Rules
American Revolution Battles
First Saratoga: Burgoyne’s Gambit 19 Sept 1777
Germantown: Washington Strikes 4 Oct 1777
Shiloh: Grant Surprised
Stone River: Turning Point in Tennessee
19th Century Battles
Chickamauga: River of Death
Frayser’s Farm: Wasted Opportunity
Pea Ridge: St Louis, Then Huzzah!
8
Napoleonic Battles
Saalfeld: 10 October 1806
19th Century Battles
Molino Del Rey: Gateway to Mexico City 8 Sept 1847
Pedregal: Santa Anna At Bay
BattleS of Ancient World Rules
Chalons: The Fate of Europe
Pike & Shot Rules
Early Gun Powder Battles
Breitenfeld: Enter the Lion of the North
Pavia: Climax of the Italian Wars
Battles of Medieval World Rules
Acre: The Third Crusade Opens
Arsuf: Lionheart vs. Saladin
American Civil War
Chantilly: Jackson’s Missed Opportunity 1 Sept 1862
Salem Church: East of Chancellorsville 3-4 May 1863
Mansfield: Crisis in the Pine Barrens 8 April 1864
Wilson's Creek: Opening Round in the West 10 Aug 1861
Ancient Wars Rules
Caesar’s War: The Conquest of Gaul, 58-52 BC
Belisarious’s War: The Roman Reconquest of Africa,
AD 533-534
Hand of Destiny Rules
Khyber Rifles: Britannia in Afghanistan
Custer’s Final Campaign: 7th Cavalry at Little Bighorn
Air Wars Rules
Eagle Day: The Battle of Britain
Cactus Air Force: Air War Over the Solomons
MiG Alley: Air War Over Korea 1951
Sci-Fi Rules
Battles for the Galactic Empire
Commando Rules
Congo Merc: The Congo 1964
Border War: Angola Raiders
Marengo: Morning Defeat, Afternoon Victory
Leipzig: Napoleon Encirlced
American Civil War
The Mini Game Series provides a variety of
introductory games that are designed to be
played in about an hour. The eras covered are:
19 th century, Ancient, WWII and Modern. Each
game includes an 11 x 17 inch map sheet, 40
counters and a rules sheet. Some titles also
include 18 mini cards. The mini game series
takes only minutes to learn and once one
game is played, players can immediately play
other scenarios with the same standard rules.
Some games come with cards that drive the
action with various commands and events.
VISIT OUR SITE FOR
MORE INFO @
SHOP.DecisionGames.com
Dispatch #29 | d e c i s i o n
games
Cold War Blitz Rules
Suez '56: Anglo-French Intervention
Khe Sanh '68: Marines Under Siege
the Decision Games folio/mini series
QTY Stock #
FOLIO SERIES
Title
Price
TOTAL
QTY Stock #
Title
Price
TOTAL
MINI SERIES
1601
Chalons
19.95
1701
Caesar’s Wars: Gallia
12.95
1602
Marengo
19.95
1702
Belisarius’s War
12.95
1603
Leipzig
24.95
1703
Khyber Rifles
12.95
1604
Chickamauga
19.95
Custer’s Final Campaign
12.95
Stones River
19.95
1704
1605
1606
Frayser’s Farm
19.95
1705
Eagle Day
12.95
1607
Shiloh
19.95
1706
Cactus Air Force
12.95
1608
Arnhem
19.95
1707
Congo Merc
12.95
1609
Cauldron
19.95
1708
Border War: Angola
12.95
1610
Kasserine
19.95
1709
Saalfeld
9.95
1611
Saipan
19.95
1710
Molino Del Rey
9.95
1612
Bastogne
19.95
1711
Chantilly
9.95
1613
Aachen
21.95
1712
Salem Church
9.95
1614
Crusader
19.95
1713
Lettow-Vorbeck
12.95
1615
Golan
19.95
1716
MiG Alley
12.95
1616
Naktong Bulge
19.95
1617
DMZ: Next Korean War
19.95
1618
Showdown: Indo-Pakistani
21.95
1619
Acre
19.95
1620
Arsuf
19.95
1621
Breitenfeld
21.95
1622
Pavia
19.95
1623
Pea Ridge
19.95
1624
Pedregal
19.95
1625
Loos 1915
19.95
1626
Lebanon ‘82
19.95
1627
Vimy Ridge
1717
Suez ‘56
12.95
1718
Khe Sahn ‘68
12.95
1721
Mansfield
9.95
1722
Wilson’s Creek
9.95
1723
First Saratoga
9.95
1724
Germantown
9.95
Folio Flat Rate Shipping*
One rate for number of games shipped per the chart below.
SHIPPING CHARGES
US ships UPS Ground, International ships USPS only.
Envelope Shipping: 1-2 folios/ 1-3 minis
BONUS LIMITED TIME OFFER!
FREE SHIPPING
US product orders over $75*
19.95
$7
USPS Priority Mail (1-2 folios/ 1-3 minis)
ONLINE ORDER CODE: D29-FS-US
Canada Priority Int'l Mail (1-2 copies)
World Priority Int'l Mail (1-2 copies)
NON-US product orders over $150*
1628
Meuse-Argonne
19.95
22
1629
Battle of the Scheldt
19.95
26
1630
1631
Iwo (Solitaire)
Masuria
19.95
19.95
$16
UPS Ground (USPS Priority Mail add $5)
1632
Tannenberg
19.95
33
Canada
1633
Suez 1916
19.95
37
South America
1634
Gaza 1917
19.95
47
Europe, Australia, Asia
1635
Shanghai Incident
19.95
1636
El Alamein
19.95
1637
Mortain Counterattack
19.95
1638
Battles for Galactic Empire
19.95
ONLINE ORDER CODE: D29-FS-FGN
Box Shipping: 3 or more games
*EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS
& PLEDGE ORDERS. For online orders shipping
will be adjusted when the order is verified. Free
shipping will not be reflected at time of checkout.
Name
Address
City, State
Subtotal
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
Zip
country
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email
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(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com
Dispatch #29 | d e c i s i o n
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9
B ox G a m e L i st i n g
QTY
Title
Price
TOTAL
QTY
10
120
35
240
120
120
50
40
80
50
25
50
60
60
60
60
50
40
120
40
55
23
170
120
50
25
20
20
23
20
50
30
40
60
50
40
40
50
50
Price
Patton’s First Victory
RAF
Rebels & Redcoats Vol 1
Rebels & Redcoats Vol 2
Rebels & Redcoats (ALL volumes)
Seven Days Battles
Storm of Steel (updated)
Struggle Galactic Empire (v 2.0)
The ‘45
The Alamo
The Forgotten War Korea
Thirty Year’s War Quad
USN Deluxe
Wacht am Rhein
War Between the States
War in the Pacific
War in the Pacific Extension
Wellington’s Victory
DG Box Games
Adv. Pacific Theater Ops
Africa Orientale Italy Exp
Atlantic Wall
Axis Empires: Dai Senso!
Axis Empires: Totaler Krieg!
Battle Cry of Freedom
Battles of the Ancient World: Vol II
Battles of the Ancient World: ALL
Battles for the Ardennes
Beyond the Urals
Cherkassy Pocket
China: Middle Kingdom
D-Day at Peleliu
D-Day at Tarawa
Drive on Stalingrad
Emp 1st/Nap 1st Battles
Empires at War
Empires of the Middle Ages
Fly Circus Bomb & Camp Exp
Fly Circus Complete Set
Flying Circus (Basic)
Highway to the Reich
Hurtgen: Hell’s Forest
Land Without End
Leningrad
Lightning: D-Day
Lightning: North Africa
Lightning: Poland
Lightning: War on Terror
Luftwaffe
Napoleon at Waterloo
Napoleon’s 1st Battles
Napoleon’s Last Battles (2015)
Nine Navies War
NUTS! Bulge-Card (N/S)
Operation Kremlin
Over the Top!
Pacific Battles, vol. 1
Title
TOTAL
30
80
50
50
80
40
160
60
40
20
50
40
80
160
120
420
40
160
Subtotal
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
FREE SHIPPING CODE
TOTAL ORDER
FLAT RATE
SHIPPING CHARGES
US ships UPS Ground, International ships
USPS only.
=
BONUS LIMITED TIME OFFER!
FREE SHIPPING
$16
UPS Ground (USPS
Priority Mail add $5)
US product orders over $75*
33
Canada
ONLINE ORDER CODE: D29-FS-US
37
South America
47
Europe, Australia, Asia
PLACE ORDER ON PAGE 20
or online at
shop.decisiongames.com
Dispatch #29 | d e c i s i o n
games
NON-US product orders over $150*
ONLINE ORDER CODE: D29-FS-FGN
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.
25%
OFF
OTHER SPW GAMES
Introductory Game
to the Der Weltkrieg Series
AVAILABLE NOW
SPW introduces Tannenberg: The Introductory Game as an easy way to get into
the Der Weltkrieg series. For a low price you can experience why so many rate
Der Weltkrieg among their favorites. Follow the introductory videos on the SPW
website, and get into one of the most playable and innovative systems available.
THE GRAND CAMPAIGN
Connects the other titles in series. Not a
stand alone game.
$79.95
The series covers all World War I in Europe and the Middle East using
a standard system with rules that apply to all its games. By learning
how to play Tannenberg, you will know how to play the others.
The Eastern Front: 1914-1917
Six Separate Games PLUS Rules to Link
the Games PLUS East Front Campaign
Game
$119.95
The series uses simple systems. First is the representation of terrain the maps use
hexside rather than in-hex depictions. That triples the amount of information
on the map while adding realism and accuracy to movement and combat.
The combat system takes into account every strength point,
and it’s not odds dependent. Losses are by strength point, which
accurately depicts the effects of combat action and attrition.
The Western Front: 1914-1918
Supply is simple and effective, representing the need to replenish
ammunition. Units can’t fully attack or defend without supplies,
and the system recreates intense combat and lulls.
Ottoman Front
Five separate scenarios
Tannenberg is also a great way to get first-timers into wargaming. The rules
are short and to the point. The video tutorials are an easy way to learn, and
they give examples from the game. Watch them now and see for yourself.
ITALIAN FRONT: 1915-1918
$19.95 +shipping
Sale PRICE
$14.95 +shipping
Components:
• 140 Backprinted Counters
• One 17in x 22in Map
• One 16 page Rulebook
• Ziplock Format
I recommend it to any executive who wants to
unravel the lessons of the past and apply them to
the challenges of today.
Available from
”
— Brian Guinn
President of 4G Companies
A diversified merchant bank headquartered in Dallas.
8
Easy to Read and Easy to Apply Ideas on How To:
1
XX
8th
2
X
8
5 5
8
2 4
XX
Find Paths to Success
Improve Performance
Develop Leadership
Handle Risk
Plan Successfully
Maximize Productivity
Deal with Conflicts
XX
Improve Communication
Deal with Mistakes
Understand Reality
Handle Subordinates
Leverage Technology
Avoid Failure
$23.95 + shipping
Available from
4
Strategy & Tactics Press | PO Box 21598 | Bakersfield,
CA 93390 | (661) 587-9633 | sales@decisiongames.com
25
6Lw
2 6
3R
8 5
1
XX
$49.95
is able to really draw fascinating parallels
“ Dave
between history and the business world of today.
(Media / Tutorial Videos)
XXXX
$79.95
Conquer the Business
Battlefield!
Watch the Step by Step Videos at
www.spwgame.com
$69.95
4 4
For more info visit shop.DecisionGames.com
Not qualified for Free Shipping
Dispatch #29 | d e c i s i o n
games
11
D e c i s i o n Pl e d g e p r o g r a m
Pledge Program Overview
The Decision Games Pledge Program is an
online preorder system for gamers to "pledge”
their support to purchase future games thereby
directing our efforts to the games customers have
the most interest in seeing published. Pledge
orders will receive up to a 25% discount from the
final retail price. We will provide estimated pricing
based on the latest information we have about the
game components and print pricing, however the
final price is subject to change (largely due to the
variable costs of paper and shipping). Updates
about the collation and shipping are included in
our What’s New page. Normally, we start printing
game components in January. We close the
pledge orders when components start arriving in
our warehouse and begin collecting payments.
Most games are shipped by the end of June.
The Decision Games Pledge Program has
published many games over the past 15 years.
For your convenience, we are listing the projects
to be released in the next year in the first section
of the pledge list, then the games we have in
progress for the following two years. We will add
games to the Pledge Program through the surveys
we conduct on-line and in our magazines.
To pledge for additional games, check your
list, make changes or updates to your list or
customer information, visit the pledge area of the
Decision Games Shop. Pledges are a commitment
to purchase a game when published and current
payment information is required in order to
make pledges—credit card information must
be kept current in order to maintain a pledge
order. Accounts that are not kept current will
have their pledge orders cancelled so that we are
able to keep accurate count of pledge orders.
PLEDGE PROGRAM UPDATE
(15 SEP 15)
After nearly 15 years, we decided to reboot
our pledge program last Fall. The pledge
program itself was pared down to games
actually in design or development. Three of
those games were published this year.
First, Wellington’s Victory with a beautiful,
updated map, a fantastic set of counters
that were selected through customer choice
and feedback over several months on
CSW, and an updated game system.
Second, the classic Napoleon's Last Battles.
This game has also had a thorough update of the
map and counter graphics (please take a look at
the samples on the store page). The original game
system has been loved for nearly four decades so
we didn't change anything in the game system,
but we did add several new options, most notably
the ability to add additional counters or exchange
the original counters for variants that have been
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proposed such as the addition of Hal force as
well as several leaders, and the substitution of
the overly strong Prussian artillery for a more
accurate OOB (and several other substitution
possibilities for the French and Prussian forces).
Finally, we are releasing the long-awaited
third volume in John' Butterfield's D-Day series,
D-Day at Peleliu. This game covers not only the
landings but the long inland battle (a planned
four-day battle turned into a two and a half month
brutal campaign). So, we get the same great
solitaire system and played and loved at Omaha
Beach and Tarawa and now, new terrain and
obstacles. All three games are now available.
Please note – if you pledged for any games
before 1 Oct 14 and have not reset your pledge
account since then, your order is not in the pledge
system. Please update or reset your account ASAP.
We apologize for the inconvenience of having to
reset your pledge account, but we anticipate a
better pledge program experience going forward.
Going forward, new games will enter the pledge
system through various surveys such as the one
found in this Dispatch. Most games that enter the
pledge program will be published in three years or
less. With monster games, we will not guarantee a
publication date so we can insure these games are
given ample playtest time to refine and improve
rules clarity, and time for things like counters to
be checked over and over again to reduce errata.
Looking at the short-term, we have decided to
delay publication of two new boxed games into 2017
in order to give them more time in development
and play testing, and return the remaining two
to the survey we are conducting currently to
insure there is sufficient interest in the games.
We want to make sure our efforts are going where
our customers want them and that we take the
time and devote the appropriate resources for the
games to be everything anticipated (and more!).
2016
No new boxed games.
Third printing of D-Day at Omaha Beach.
Second printing of D-Day at Tarawa.
Special printing of Barbarossa
Deluxe (World at War #1).
Second printings of 2-3 popular magazine
and Special Edition games (per customer
choices in this Dispatch survey).
PLEDGE GAMES for 2017
1. Alamo to Appomattox. A2A is a grand strategy
game of the American Civil War in the style of Krieg!
Map includes terrain, strategic objectives, roads/
rail, naval zones, navigable and non-navigable
rivers, cities and locales, supply centers and other
features affecting the game. Counters represent
the corps and armies of the war. Cards provide
the strategic-political-economic direction for
each side. Strategies are many and varied but
the ultimate goal is to demoralize the opposing
faction's population through military, economic
and political victories while sustaining your
own population's will to continue the fight. The
players each choose cards to play each turn. These
cards lead to new units and result in events. The
events include all of the key events such as the
Emancipation Proclamation, election results, and
possible intervention. Many scenarios will be
included along with a Grand Campaign scenario.
Beyond the ACW proper, there are two
introductory scenarios: Alamo, a mini-game
of the War for Texas and Manifest Destiny, a
Mexican-American War mini-game. These short
campaigns will give new players an excellent
place to start playing and veteran players will
have two scenarios that can be finished in an
evening. In addition, there will be a method for
generating alternative starting times and situations
for the Civil War. Three maps, 560 counters, 200
cards. Est. Retail: $160 (Est. Pledge $120).
2. Campaign for North Africa (SPI). There is no
paperwork or data tracking in this remake of the SPI
classic; streamlined but realistic procedures allow
the realistic portrayal of unit assignment and supply
expenditure. Command and control cards drive the
action, enabling a player to tailor his emphasis on
building units, gathering intelligence, conducting
operations, or building up supplies. The map has
been given a graphic update. The air war is updated
and enhanced and the OOB presents the latest
research with all units at a battalion level (armor in
companies and air units in squadrons). Now it’s the
ultimate North Africa simulation. Five maps, eight
counter sheets, illustrated rules booklet, Campaign
Analysis booklet. Est. Retail $200 (Est. Pledge $150).
2017
Alamo to Appomattox
Campaign for North Africa
Register now at
shop.decisiongames.com
in the store section and manage your
pledge account personally.
2018+
It’s up to you!
Dispatch #29 | d e c i s i o n
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Pledge Program Survey
company level (with additional counters).
Based on the feedback we receive from this
survey going out to over 10,000 of our customers,
we are going to refocus our pledge program to the
games our customers most want to see published.
Our intent is to publish one new boxed wargame
each year from among the following titles. In
addition, we will consider reprinting a previously
printed title as interest indicates (such as we have
done with D-Day at Omaha most recently). The
result of this survey will be the introduction of
3-4 game designs into our pledge program for the
years 2018-2021. As discussed elsewhere, we will
be looking at the SF games and Euro-style games
separately and they will have their own pipelines
and publication schedules. Please use the online
form or return the form on page 16 with your order.
We are looking at the following ideas
for the GOSS series. Please rank them from
1 to 9 (first to ninth/last) in the order you
would prefer to see them published.
Boxed Games
We are looking at the following ideas for
the D-Day series. All D-Day series games
will have one map sheet, two counter sheets
(352 counters), 55 cards, play aid cards, and
a 48-page full color rules booklet. Please rank
them from 1 to 6 (first to sixth/last) in the order
you would prefer to see them published.
A1. Saipan. One Army and two USMC divisions
drive to clear the entire island. Smaller scenarios
would allow for the initial landings and first few
days ashore, while additional scenarios would
cover the inland campaign in greater depth.
Rules for Japanese banzai charges and heavy
fortifications would be created to show the
nature of fighting on these pacific islands.
A2. Iwo Jima. Two-plus USMC divisions
drive to clear the volcanic island. Smaller
scenarios for Mount Suribachi and the
Amphitheater would be included.
A3. Kakazu Ridge. This game would focus on
this significant battle on Okinawa as the US
forces struggled through the outer defenses
of the Shuri Line. Rules will include Japanese
counterattacks, nighttime infiltration tactics
and caves. Cactus Ridge and The Pinnacle may
be included if additional map and counters are
authorized, or they may be published separately.
A4. Stalingrad. This would be most or all of
the city fight at a battalion or brigade level.
A5. Manila. This would be the city
fight for Intramuros and Manila at a
company or battalion level.
A6. Monte Cassino. This would be the fight
for Monte Cassino itself. Scenarios would
include all four battles at battalion and
B1. Gazala (26 May-21 Jun 1942). This game covers
Rommel’s second attempt to take Tobruk and drive
into Egypt. New rules would take into account
the peculiarities of desert fighting, but would still
largely use the same basic GOSS rule system. Tanks
would be presented in even smaller detachments
than company to show the nature of tank warfare
in the desert and their importance in attacking
and defending. 4 maps, 14 counter sheets.
B2. Alamein (1 Jul- 11 Nov 42). Rommel’s DAK is
checked and then defeated in a series of battles.
But the Axis forces might have broken through
and continued on to Alexandria, Cairo and the
Suez Canal. 3-4 maps, 12-16 counter sheets.
B3. Operation Mars (25 Nov-20 Dec 1942).
Zhukov’s Grand offensive to destroy the German
9th Army still at the gates of Moscow. It would
encompass the battles centered around Rzhev.
Smaller scenarios would depict the offensive on
both the western and eastern sides of the Rzhev
Salient, while the larger campaign scenarios
would show the operation in a larger scope using
multiple maps. 4-6 maps, 16 counter sheets.
B4. Battles on the Mius River (17 Jul-25 Aug 1943).
The struggles on the southern front of AGS and
the Soviet attempts to break the German defensive
line. Both sides would possess roughly equal
forces, with elite German SS panzer divisions
attempting to destroy attacking Soviet shock
armies. 2-3 maps, about 6-8 counter sheets.
B5. Kirovograd (5-16 Jan 1944). After breaching
the Dnepr River and the battle for Kremenchug,
the Soviets drive for the important rail and
road junction of Kirovograd. Local German
commanders opt for a mobile defense and
counterattack over Hitler’s orders. Lots of attack
and counterattack by both sides leads to a tense
and exciting battle. 2 maps, 6 counter sheets.
B6. Cherkassy Pocket (24 Jan-16 Feb 1944).
Aka the Battle of Korsun Pocket by the Germans,
this would recreate the formation of the pocket
and subsequent attempts by the Germans to
relieve it. Smaller scenarios would present one
or two map sections of the battle that could be
played in a shorter time. Mud and heavy weather
conditions would affect the performance of both
sides adversely. 4 maps, 16 counter sheets.
Dispatch #29 | d e c i s i o n
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B7. Market-Garden (10-30 Sep 1944). The Allied
airborne landings and the drive to Arnhem.
Scenarios would exist for each of the airborne
division drops, as well as full map, multi-sector
scenarios involving larger numbers of troops.
Variants would allow for an earlier airborne drop
by the Allies and random German unit placement.
Units on the flank of the operation would be
shown in more detail than in previous games on
the subject. The game would use the same airdrop
mechanisms presented in Atlantic Wall. Command
rules would exist for all of the disparate German
units being dredged up from rear areas to fight the
Allied onslaught. 2-3 maps, 10 counter sheets.
B8. Lucky Forward: Patton’s Third Army in Lorraine
(6 Sep-13 Dec 1944). This game would present Third
Army’s 1944 offensive to just before the Germans
launch their Ardennes Offensive further north.
The battles of Metz, Fort Driant, and the German
counteroffensive attempt against Patton using the
new German Panzer Brigades would all be here.
Smaller scenarios would allow the players to game
smaller periods of time in each of the four months
making up the campaign. The game would mate
to Wacht am Rhein (2012), allowing more options
for both simulations. 4 maps, 16 counter sheets.
B9. Olympic (1 Nov 1945-31 Jan 1946). In the planned
invasion of Kyushu, the US attempts to secure
the southern half of the island in preparation for
Coronet, the invasion on Tokyo Plain. Using the
amphibious and airborne rules first presented in
Atlantic Wall, US players would land the V USMC
Corps and two US Army Corps along the coast of
the southern part of the island. Smaller scenarios
would deal with each of the three separate invasion
areas in detail. Kamikazes, suicide boats, and
Japanese ground suicide detachments would be
present, not to mention the possibility of tactical
nuclear detonations. 6 maps, 18 counter sheets.
Wellington’s Victory Series
The following proposals use the system
introduced this year in Wellington’s Victory. Each
game will include the system rules, including all
charts and tables, along with the necessary exclusive
rules for that game. The battlefields are displayed on
contoured maps at 110 yards per hex. Combat units
are infantry battalions (represented by one or more
counters), cavalry squadrons, and artillery batteries,
with leader counters representing commanders
from army to regimental (demi-brigade) level.
Turns cover 15 minutes of real time. Combat
features various combinations of fire and shock
action, while unit morale and formation are critical
for maximizing combat in different situations.
Please rank them from 1 to 5 (first to fifth/last) in
the order you would prefer to see them published.
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C1. Marengo, 14 June 1800. The fledgling First
Consul of France, Napoleon Bonaparte, had led
his incomplete Reserve Army into Italy, disrupting
the Austrian position. The French dispersed to
find the retreating Austrians, leaving one wing
exposed at Marengo, outside Alessandria. A sudden
Austrian attack caught the French by surprise. A
touch-and-go battle ensued along the swollen
Fontanone Creek, the Austrians attempting
to smash the isolated French line, the French
buying time for reinforcements to arrive. Both
sides have multiple strategy options and variable
reinforcements. 3 maps, 2 counter sheets.
C2. Austerlitz, 2 December 1805. Napoleon’s
most decisive victory was brought about by a
successful French deception causing the Coalition
armies to overextend their lines. This game would
recreate the uncertainty faced by both sides with
variable deployment, hidden entry, and optional
orders of battle. 4 maps, 7 counter sheets.
C3. Salamanca, 22 July 1812. The battle that
broke the back of Napoleon’s Spanish conquests
started with a sudden attack by Wellington
after a fleeting mistake by Marshal Marmont.
The battle was an even contest between
well-matched opponents, as the British try to
roll up the French line before Marmont can
reorganize for a counterattack. The map features
interesting terrain, including a ditch unknown
to either general. 3 maps, 4 counter sheets.
C4. Quatre-Bras, 16 June 1815. Two days before
Waterloo, the French left wing under Mashal Ney
encountered Wellington’s army at the crossroads
of Quatre Bras. Unknown to Ney, he faced only a
thin line of troops as the bulk of Wellington’s army
raced to the front. Uncertainty, compounded
by conflicting orders from Napoleon, delayed
the French advance for several critical hours.
Both sides need a quick victory to enable
intervention, perhaps decisive, at Ligny, where
Napoleon and Blucher have come to grips.
Multiple strategy choices for both sides ensure
an element of doubt. 2 maps, 3 counter sheets.
C5. Grand Ligny, 16 June 1815. Napoleon
has returned to power, engendering yet
another coalition against him. In hopes of
forcing negotiated peace, he has launched a
preemptive strike into Belgium, boldly placing
the outnumbered French army at the junction
of the Coalition armies facing him. While he
confronts the main body of the Prussian army
along Ligny Creek, Marshal Ney and the French
left wing face an unknown number of Wellington’s
Allied troops at the crossroads of Quatre Bras
a few miles to the west. A quick victory at the
crossroads could have a decisive impact at
Ligny; without it, a brutal set-piece battle looms.
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Scenarios for Ligny and Quatre-Bras, plus a
Grand Scenario. 6 maps, 9 counter sheets.
We are looking at the following game
proposals that are not part of a series. Please
rank them from 1 to 5 (first to fifth/last) in the
order you would prefer to see them published.
D1. Imperium Romanum 2. A thoroughly revised
and expanded version of the West End 1985
edition led by Al Nofi (the original designer).
A military, political, and economic simulation
of the conflicts of the Roman Empire from
the declining years of the old Republic in the
last century before the modern era through
the collapse of the Western Empire some six
centuries later. The game includes more than
forty scenarios, from the Mithridatic wars (88-63
BC) through those of the Emperor Justinian
and his general Belisarius in the 6th century,
including several “what if” situations. IR includes
two maps, three counter sheets representing
legions, fleets, generals, barbarian hordes, and
more, a rule book with designer’s notes, and a
scenario book with historical commentary.
D2. First World War. An update of the SPI classic.
D3. War in Europe. A thorough update
of the design led by Karl Lean (Computer
War in Europe developer).
D4. Advanced ETO (2nd edition) will be a
thorough update of the popular AETO by designer
Eric Harvey. AETO2 will feature an a new map set,
updated OOB cards, streamlined rules—plus the
complete AOI add-on. 3 maps, 10 counter sheets
D5. Hand of Fate. Players would choose
Campaign Cards to generate reinforcements and
political events. The Campaign Cards replace
the complex political rules often required to
simulate the Vietnam conflict. Players can choose
different levels of escalation to generate different
levels of forces, at a trade-off in political support
and military efficiency. The Communist player
could choose between low-level terrorism,
mid-level guerrilla warfare or a full scale Tet
style offensive. The Allied player could choose to
intervene with just US Special Forces, or mobilize
for an all-or-nothing invasion of Communist
sanctuaries in Laos and Cambodia. Units will
be US/ARVN brigades and regiments and NVA
divisions and Viet Cong fronts, rated for their
conventional and unconventional capabilities.
The map will cover all of Indochina. A semiabstract system will model air operations.
E. Of all the boxed game proposals listed
above and regardless of their groups and
other considerations, list up to five games
that you would pledge for immediately
and prefer to see published ASAP.
E1-5.
Dispatch #29 | d e c i s i o n
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Zip-Lock Reprints
We are planning to reprint one or two sold
out Special Edition magazine games next year.
These would come in zip-lock format similar
to our folio series (i.e. front and back covers
but would not include the magazine). Please
rank them from 1 to 5 (first to fifth/last) in the
order you would prefer to see them published.
F1. Drive on Moscow (S&T#244)
F2. Cobra (S&T#251)
F3. Famous Divisions: GrossDeutschland (WaW#20)
F4. Olympic & Coronet (WaW #27)
F5. Famous Divisions: Guards Armoured (WaW#34)
We are planning to reprint 1-3 sold out
regular magazine games next year. This would
come in zip-lock format. Please rank them
from 1 to 8 (first to eight/last) in the order
you would prefer to see them published.
G1. South Seas Campaign (WaW #18)
G2. Hardest Days (WaW #19)
G3. US Carrier Battlegroup (MW #14)
G4. Twilight’s Last Gleaming (S&T#184)
G5. French & Indian War (S&T#231)
G6. American Revolution (S&T#270)
G7. Goeben (S&T#287)
G8. World War I (S&T#294)
H. Of all the zip-lock reprint titles listed
above, list up to five that you would pre-order
immediately and prefer to see published ASAP.
H1-5.
I. I would prefer to see the zip-lock reprints
in boxed format even though that would
increase the price $15-20 (to around $45
for single map games and $70 for two-map
games). Enter 0 for No and 1 for Yes.
We are looking at the following game
proposals for science-fiction games. Please
rank them from 1 to 6 (first to sixth/last) in the
order you would prefer to see them published.
J1. Free Mars (SPI). From the colonies of
Mars to the orbital stations of Earth and to the
outposts on Jupiter, the cry is heard, Free Mars!
A science fiction wargame of revolt across the
Solar System in the late 21st century. Earth’s
colonies are rising up against an oppressive
Terran Federation. The system is based on
SPI’s Battlefleet Mars, but with additional
forces and units representing several types of
spaceships, ground units and special forces.
Special weapons include artificial intelligence
missiles, cybernetic attacks and enhancement
of human warriors via nano-technology. Cards
representing the various military-political-
economic groups that are maneuvering for power
are included. The map shows the Solar System
out to Jupiter, with displays for each planet.
J2. Star Force Alpha Centauri covers the initial
human penetration into interstellar space, with
the map showing the local group of stars in three
dimensions. This will have several different races
of sentient beings, each with their own psychology,
reflected in different capabilities and objectives.
Units will include: star forces (four ships each),
star gates, and star soldier strike commands.
There will also be some specialized units, such as
local forces of varying capability, weapon packs
for star forces, and nova inducing conversion
bombs for when things get really desperate. A
deck of cards will generate specialized capabilities
for each sentient race as well as game events,
allowing for the linking of individual scenarios
into one grand game. One mounted map, 3-D
ships, wood/plastic markers, one deck of cards.
J3. Outreach ccovers the conquest of the Galaxy.
Each player will represent a different sentient
race, each with its own special capabilities. Players
will have various types of star forces which can
be used to explore galactic regions and engage
in combat. The game map will depict the entire
Milky Way Galaxy, divided up into hexagons.
Star forces explore a hex by drawing a card from
a deck that will give local star system resources,
types of sentient populations (if any), and unique
conditions (such as collapsars which can be
used as ersatz star gates). Each card will have a
corresponding marker which will be placed on the
map in the explored hexagon. The game will also
include an interface with Star Force for tactical
resolution of battles. One mounted map, 3-D star
forces, wood/plastic markers, one deck of cards.
J4. Star Soldier covers combat actions between
elite star soldier forces fighting for control of
planets in the Star Force universe. Units will
represent several types of star soldiers, support
platforms, ground forces, and orbital support.
Each of the sentient races from the Star Force
universe will have its own separate set of
capabilities. There will also be various types of
hostile aliens for the occasional bug hunt (and
the bugs may have hidden abilities which can
really bite back). The game will use geomorphic
maps to portray different types of environs, as
well as a space map for scenarios set around
assaulting enemy star gates. Cards will provide
individual leaders, random events and secret
objectives. Geomorphic maps, 3-D star soldiers,
wood/plastic markers, one deck of cards.
J5. Race to Mars. 1-6 players represent the
various national and private interests vying
to be the first to send astronauts to Mars and
the asteroids. Players use a limited number
of actions each turn to research and develop
various rocket types, create infrastructure on
moons and orbital bases, launch missions,
gain resources and glory points. Mounted map,
plastic and wood markers, one deck of cards.
J6. After the EMP. 2-6 players lead factions
following a solar flare that brings down modern
civilization. Each faction will have different
capabilities and different objectives. You have
to build up Sector 1 (food production), Sector 2
(resource and construction), and Sector 3 (services
and technology) by building up resources and
trading with other players. There will be two
decks of cards, one giving special gear and the
second with random events. Special bonuses
for restarting society—or you can go completely
environmental with a low-tech approach.
We are looking at the following game
proposals for Euro-style games. All games will
include mounted maps, 3-D playing pieces
and/or large tiles, plus full-color rules with
lavishly illustrated examples of play. Please
rank them from 1 to 6 (first to sixth/last) in the
order you would prefer to see them published.
K1. The Wandering of the Peoples – The
Voelkerwanderung. This Ty Bomba Euro-style
design is set in the mid-5th century AD. The map
covers the Western Roman Empire from the
Rhine and Danube River lines west to Latetia
(modern-day Paris) and south to Rome. Up to
four chiefs attempt to win by being the first to
lead their tribe into the heart of the empire, the
fabulous city of Rome. Along the way, each will
find his progress slowed by determined Roman
legions, plagues, the chicanery of the gods, and
perhaps even the backstabbing diplomacy of his
comrades. No player is ever eliminated before
the end of the game, and even the last-place
person can quickly come from behind to win at
the last minute. A game of alliance, betrayal, and
maneuver, it’s easily played in under an hour.
K2. East India Company. In the days of sail,
following the exciting discoveries by European
explorers in Africa, Asia, and the New World,
opportunities emerged to bring to markets,
both home and abroad, exotic goods from
around the known world. Speculators formed
companies, built ships, and sent merchants
to turn the products of colonies overseas into
profits at home. National monopolies competed
with their European rivals to dominate markets
and make fortunes from the demand for ivory,
tea, and spices—or risk arriving late to the party
and leaving goods to rot in a saturated market.
Even worse, pirates lurked in every corner of the
world where treasure-laden merchant vessels
sought to ply their trade. Despite the risks of
competition and piracy, these companies grew
over centuries to become the most powerful
financial and political institutions of their time.
In East India Company 2-5 players preside over
European investment companies engaged in 18th
Dispatch #29 | d e c i s i o n
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century global colonization and trade. This Paul
Owen design is won by accumulating the most
cash and assets while avoiding excessive debt.
K3. Westward Ho! 2-6 players take the role of
powerbrokers building the American west, from
1848 through 1881. In each turn players move
pioneers into new territories, build railroads
and rake off profits from new industries. There’s
plenty of action in this Joseph Miranda design
with the US cavalry, Indians, militia, and
famous outlaws all involved. The map shows
the US divided into the historic territories of
the era. Cards represent famous personalities,
critical commercial firms (such as Wells Fargo
and the Union Pacific) and historic events.
K4. Banana Wars (1898-1935). A John Poniske
design of US intervention in Latin-America.
Caribbean nations were invaded, occupied, and
sometimes native politicians deposed. Battles
with native rebels were frequent. Protecting
and promoting economic concerns lay at the
root of US military intervention. Businesses
such as the United Fruit Company and the
Standard Fruit Company sought to control the
Caribbean banana, sugar and tobacco trade.
Our Doughboys became their enforcers. Banana
Wars is a delightful “whack-a-mole” game in
which the US player stamps out insurrections
while the Insurrecto player creates an unending
string of crises that exhausts their resources.
K5. 1500m. Out pace, out surge, out think.
Anyone who has ever watched the Olympic and
national track events, or runs competitively,
knows the short distances are all about speed
and the long distances are about endurance, but
the middle distance races are a chess match.
This Eduardo Crespo design blends strategy
and tactics as players jockey for strategic and
tactical position throughout the race. Players are
constantly faced with a trade-off of their endurance
with opportunities for tactical advantages.
Each turn, players bid endurance points for the
opportunity to gain tactical advantages, but the
more they bid, the faster their endurance runs out.
Deciding where to move, how to pace and when
to surge, you can become the next champion.
K6. Rails to Victory. Take charge of America’s
World War II struggle to run its railroads to win
the war most quickly and efficiently. Players vie
to build a rail system that can move the most
men, weapons and supplies needed for the Allies
to win in the European and Pacific Theaters of
Operations. Objectives for each turn are generated
by operations cards (such as the buildup for D-Day
and the Manhattan Project). This Joseph Miranda
design is based on actual World War II US Army
railroad doctrinal publications, and the map is
divided into the historic transportation zones,
showing critical cities and track lines. 2-6 players
compete, but cooperation becomes necessary
because, if certain operational requirements are
not fulfilled, the Axis wins and everyone loses.
Online Pledge Survey form at
http://decisiongames.com/wpsite/d29pledge-survey/
or mail in the form on page 16.
15
Mail this form or a copy to:
Decision Games. D29 Pledge Survey. PO Box 21598, Bakersfield, CA 93390-1598
… or Use the Online form at:
http://decisiongames.com/wpsite/d29-pledge-survey/
DISPATCH #29 Survey. Please place your answer to the right of each number.
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16
Dispatch #29 | d e c i s i o n
games
Enjoy these book titles from
DG PC COMPUTER GAMES
NOW AVAILABLE
Napoleon At Waterloo Computer Game (PC)
$10.00 | download available
The Quest for Annihilation
Napoleon's Last Battles Computer Game (PC)
$29.95 | download available
The Role & Mechanics of Battle in the American Civil War
Operation Olympic Computer Game (PC)
$24.95 | download available
Civil War came to the US when the first shot was fired at Fort Sumter on
12 April 1861. Most, including the leaders of both sides, thought it would
be won or lost quickly, with a great battlefield collision. Instead, it ground
on for four years. Battles were frequent, but each one rarely decided
more than the control of a single town or a few blood soaked fields.
The book is loaded with detail, and is illustrated with more than 320 maps,
diagrams, photographs, orders of battle and data tables (320 pages).
by Christopher Perello
Patton's First Victory Computer Game (PC)
$19.95 | download available
D-Day at Omaha Beach Computer edition (PC)
$24.95
Retail price: $35 (+ Shipping)
Struggle for the Galactic Empire Computer edition (PC)
$19.95
War in Europe: computer edition (PC)
$60.00
Crowns in
the Gutter
WolfPack: computer edition (PC)
$20.00
by Ted S. Raicer
Illustrated by Christopher Perello
A Strategic Analysis of World War I
Order online at shop.decisiongames.com
World War I was the crucial event of the 20th century, as the great European
powers — which until then dominated the world economically, militarily and
politically — destroyed themselves. That led to a second war a generation
later, enabled the ascendance of the United States and Soviet Union, and
unleashed the forces of nationalism and self-determination around the globe.
Crowns in the Gutter provides a concise analysis of the strategies and tactics
employed to try to achieve those goals. The narrative also has dozens of
maps and diagrams to further illustrate all the action of the first total war.
Retail price: $35 (+ Shipping)
With Custer
at the Death
by Robert F. Burke
Illustrated by Christopher Perello
The fascination with Custer’s Last Stand hasn’t diminished in the decades
since 1876. He led his regiment well ahead of the main body, only to run
into an unprecedented gathering of Indians. The first accounts were pieced
together by other soldiers arriving on the scene in the battle’s aftermath,
and by archaeologists in the generations since. To that information
was added the reminiscences of the Indians who fought there.
Interleaving and cross-referencing all those accounts provides a minuteby-minute story of the fighting, as Custer desperately and expertly
maneuvered his outnumbered troops to face repeated and well-coordinated
assaults by bands of Indian warriors. The resultant narrative is supported
by dozens of detailed maps and orders of battle for both sides.
Retail price: $30 (+ Shipping)
PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633
shop.strategyandtacticspress.com
Dispatch #29 | d e c i s i o n
games
17
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
3W
Battle Cry
3W Dark Crusade
3W Never Call Retreat
ACIES Braccio da Montone
ADTCH Fighting Gen Patton
ADVBrigadier
AEG
Abandon Ship
AEGArcana
AEG
Monkey Lab
AEGStraw
AH
Foreign Exchange
AH
Outdoor Survival (punched)
AHRocketville
AH
Tac Air
AH
Tac Air (punched)
APL
AirLines (card game)
APL
AirLines 2 (card game)
APL
Avalanche: Invasion Italy
APL
Bitter Victory: Sicily
APL
Digging (card game)
APLGranada
APL
GWAS: Airships
APL
GWAS: Dreadnoughts
APL
GWAS: Med (2nd ed)
APL
GWAS: Med, vol I
APL
GWAS: Plan Gold
APL
Napoleon in the Desert
APL
Op. Cannibal
APL
PG: Beyond Normandy
APL
Red God of War
APL
Res Publica (card)
APL
Soldier Emperor
APL
SWWAS: East Fleet
APL
SWWAS: Great Pacific War
ASM Frontiers: Liberty or Death
ASMWerewolves-Millers
ATG
Beer Money
ATG
Lunch Money
ATG
Lunch Money Sticks Exp
ATGRecess
ATTX Fight for the Sky
AYG1812
AYG
Co Heroes Russia 1941-42
BRO
The Cossacks are Coming
BTL
Alpha Omega
CAFTempus
CB7
Dr Who card game
CGEuroFront
CGMasterFront
CGMedFront
CG
Mid-East Peace
CG
Sam Grant
CG
Victory Pack
CGWestFront
COA
Admiral Triology Russo Japan
COA
Amateurs to Arms: 1812
COA
Autumn of Glory
COA
Baltic Arena
COA
BAR Primer (booklet)
COA
Baron’s War
COA
Battle of Monmouth
COA
Bywater’s War
COA
Dawn of Rising Sun
COA
Devil to Pay (zip)
COA
Fear God/Dreadnaught
COA
Fires of Midway
COA
Flight of the Eagle
COA
Flint & Steel (booklet)
COAFontenoy
COA
Hell of Stalingrad
COA
La Bat D’ Orthez
COA
La Bat. Lutzen
COA
La Bat. Moscowa
COALandships
COA
Legion of Honor
COALobositz
COA
Mighty Midgets (booklet)
COAMonmouth
COA
No Sailor But a Fool (booklet)
COA
Operation Spark
COA
Painter’s Guide WW2 Camo (booklet)
COA
PanzerKampfe (booklet)
COA
Persian Incursion (Harpoon)
COAPrague
COA
Sea of Dragons (Booklet)
COA
SFE: Brute Force
COA
SFE: Mediterranean
COA
Shattered Armada (booklet)
COA
So Atlantic War (booklet)
COA
Speed of Heat
COA
Supermarina I-Vol II
COA
Supermarina II (booklet)
COA
Wallace’s War
COA
War Without Mercy
CONQ The New Science
CSM
Beda Fomm
CSTAlgeria
CST
Autumn Mist
CST
Marcher Lords
CST
The Final Frontier
CST
War Plan Crimson
DOW Ticket to Ride Dice Expan
EGD
Armada EGD
China Moon
EGDEuropa
EGD
Knights Brave & Bold
EGD
Savanah Cafe
EGD
Tony & Tino
EGL
Age of Mythology
EGL
Attack! EGL
Conquest of Empire EGL
Lord of Rings Children’s
FBIBerserker
FFG
BSG: Daybreak Expan
FFG
Cold War: CIA vs KGB
FFG
LOTR Trivia
FFG
Netrunner Core Set
FFG
X-Com Boardgame
GAL ATC Moonshot GIBSON Great Western Rails
GMT
1914: Twilight in the East
GMT
1989: Dawn of Freedom
GMT
Africanus (zip)
GMT
Andean Abyss
GMT
Asia Engulfed
GMT
Battle for Normandy Exp (Zip)
GMT
Blackbeard GMT
Blue Cross White Ensign
Command & Colors
GMT
C&C Ancients Exp 4
GMT
C&C Napoleonic Basic
GMT
C&C Nap. Austrian Army exp
GMT
C&C Nap. Prussian Army exp
GMT
C&C Nap. Russian Army exp
GMT
C&C: Ancients
GMT
Caratacus (zip)
Combat Commander
GMT
CC: Europe
GMT
CC: Fall of West Pack (zip)
GMT
CC: Mediterranean GMT
CC: Resistance
GMT
CC: Sea Lion Pack (zip)
GMT
CC: Stalingrad Pack (zip)
GRENJourney
HAN
Time the Game
HEX
Sparatcus Imperator
HJ Norway 1940
JKLScanderoon
JKL
Treasure Island
Lion Rmp Challenge
LOO
Chrononauts: Lost Identities
MAT
Desert Bazaar
MB
Battleship (1971)
MBPathfinder
MDG Space Junkyard
METGM Dimension Demons (zip)
METGM Hot Spot (zip)
MFG1856
MFG
Alexander & Cheops
MFG
British Rails
MFGDomaine
MFGEurorails
MFGExpress
MFG
Five Points: Gangs of NY
MFG
Freight Train
MFG
Hell Rail
MFG
Lunar Rails
MFG
More Cosmic Encounter
MFG
Pack N Stack
MFGPyramids
MFG
Quo Vadis Roman Senate
MFG
Silverton (2nd ed)
MFG
SoC/Candamir 1st Settlers
MFG
SoC/Elasund 1st City
MFG
SoC/Event cards
MFG
SoC/Fisherman of Catan Exp
MFG
SoC/Great River Exp
MFG
SoC/replacement cards
MFG
Station Master
MFGStreetcar
MIH Lodz 1914 (zip)
MIH Pierce the Reich
MIH Turning the Tables (zip)
MIH White Ensign (zip)
MMP A Fearful Slaughter
MMP A Most Dangerous Time
MMP Screaming Eagles
MMP So. Mountain
MMP Storm Over Stalingrad
MMPG April’s Harvest
MMPG Black Wednesday
MMPG Force Eagles’ War
MMPG GD 40
MMPG Hunters from Sky
MMPG In Their Quiet Fields (2nd ed)
MMPG No Better Place to Die
MMPG Strike Them A Blow
MMPG This Terrible Sound
OMGA1864
OMGA Desert Victory
OMGA Main Battle Area
OSG
1806: Rossbach
OSG
Air Cobra
OSG
Devils Den
OSG
Last Days -Grand Armee
PB
Risk (1993)
PHA
Chicago Poker
PHA
Go West
PHA
Heart of Africa
PHAJustinian
PHA
Mesopotamia +card
18
45
45
50
70
150
20
25
15
25
15
35
25
20
30
20
20
20
38
20
15
40
10
25
60
60
60
35
30
65
30
15
60
45
65
30
13
20
20
10
25
25
70
80
60
30
55
30
35
25
40
20
49
49
50
60
98
28
35
36
40
64
40
80
18
95
65
40
32
80
65
45
70
150
46
75
50
30
64
32
45
20
16
65
88
25
70
60
40
32
60
56
20
44
64
50
38
20
23
23
23
23
20
40
25
50
25
15
15
60
30
90
20
30
40
25
20
40
60
25
30
107
65
20
75
69
59
60
60
60
70
55
55
55
65
20
79
30
85
55
27
35
GMT
Clash of Monarchs
GMT
Conquest of Paradise
GMT
Dead of Winter
GMT
DiF Fighters (ziplock)
GMT
DiF Sqdrn Pack#2: Bombers
GMT
Dominant Species
GMT
Dominant Species Card Game
GMT
Enemy Coast Ahead
East Front Series
GMT
EFS: Crimea GMT
EFS: Kiev to Rostov 65
25
79
10
10
79
29
55
GMT
Fading Glory GMT
Fields of Fire
GMT
Fire in the Lake
GMT
Flagship: Coyote (cards)
GMT
Flagship: Promo. (cards)
GMT
France ‘40
GMT
GD: Fighting Formations
GMT
Grand Illusion
GMTHellenes
GMTHoplite
GMT
Iron & Oak
GMT
Ivanhoe (Reprint)
GMTKutuzov
GMT
Leaping Lemmings
GMT
Manifest Destiny
GMTMedieval
GMT
Mr Madison’s War GMT
Navajo Wars
GMTNewtown
GMT
Next War Korea
GMT
Next War Taiwan
GMT
No Retreat No Africa
GMT
Nothing Gained but Glory
GMT
Pacific Typhoon
GMT
Pax Baltica GMTPQ-17
GMT
Prussia’s Glory 2
GMTRan
GMT
Rebel Raiders
GMT
Red Winter
GMTRisorgimento
GMT
Roads to Moscow
GMTSamurai
GMT
Savannah (Am Rev vol 4) GMT
Serpents of the Seas
GMT
Silver Bayonet
GMT
Stalin’s War GMT
Sun of York
GMT
The Supreme Commander
GMT
Thunder Alley
GMT
Twin Peaks
GMT
Tyrant (zip)
GMT
Unconditional Surrender
GMT
Unhappy King Charles!
GMT
Virgin Queen
GMT
Winds of Plunder
GMT
Won by the Sword
GMTZero
60
75
85
15
15
55
85
35
69
75
59
25
65
35
55
45
57
69
65
85
85
65
65
40
55
69
35
65
69
50
65
55
64
35
69
45
55
55
65
64
59
10
70
65
89
45
55
45
Dispatch #29 | d e c i s i o n
games
79
85
25
10
51
50
30
40
25
5
25
15
25
35
10
15
45
20
38
40
35
13
35
20
20
38
15
49
20
20
45
49
49
5
4
3
9
20
30
49
35
30
35
95
65
50
44
44
60
60
65
45
43
60
40
49
132
35
35
40
36
40
25
35
20
30
45
35
45
45
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
PHANero
PHA
Sutter’s Mill
PHAWaterloo
PWGKanev
QD
Incredible Victory
QD
Royal Navy
QD Ironbottom Sound
QNGAlhambra
QNG
Alhambra Dice Game
QNG
Alhambra Gardens
QNG
Alhambra Power Sultan (#5)
QNG
Aqua Romana
QNGArchitekton
QNG
Chicago Express
QNG
Chicago Express Expansion
QNGEketorp
QNGEnuk
QNGFlandern
QNGFresco
QNG
Fresco: The Glaziers Exp
QNG
Fresco: The Scrolls Exp
QNG
Highland Clans
QNGInka
QNG
Lucky Loop
QNGMetro
QNG
Montego Bay
QNG
Robber Knights
QNGSamarkand
QNG
Shogun: Tennos Court Exp
QNG
The Thief of Baghdad
QNGThebes
QNGTombouctou
QNG
Turbo Taxi
RALP Caverns Deep
RALP Final Frontier
RGG
20th Century
RGG
20th Century Limited
RGG
Adam & Eva
RGGAlbion
RGGAlexandros
RGGAndromeda
RGGAssyria
RGGAsteroyds
RGG
Augsburg 1520
RGGAustralia
RGG
Bean Trader
RGG
Big Manitou
RGG
Black Friday
RGGBohnanza
RGG
My First Bohnanza
RGG
Bohnanza Ladies & Gangsters
RGG
Bohnanza Princes & Pirates Exp
RGG
Bolide Tracks 1
RGGBoxcars
RGGCanyon
RGG
Cape Horn
RGG
Capt’n Clever
Carcassone
RGG
Abbey & Mayor
RGG
Bridges, Castles, Bazaars
RGGCastle
RGG
Traders & Builders
RGGCardcassone
RGGColoretto
RGG
Copy Cat
RGGCorsairs
RGG
Credit Mobilier
RGGCuba
RGG
Cuba: El Presidente Exp
RGGDarjeeling
RGG
Dawn Under
RGGDoge
RGG
Doge Ship
15
45
30
35
60
45
50
40
40
50
DOMINION
RGGDominion
RGG
Adventures Expansion
RGG
Alchemy Expansion
RGG
Base cards
RGG
Cornucopia Expansion
RGG
Dark Ages Expansion
RGG
Guilds Expansion
RGG
Guilds & Cornucopia Expansion
RGG
Hinterlands Expansion
RGG
Intrigue Expansion
RGG
Prosperity Expansion
RGG
Seaside Expansion
45
45
30
18
30
45
30
45
40
45
45
45
RGG
Merchant of Amsterdam
RGGMeridian
RGG
Message to the Czar
RGG
Ming Dynasty
RGGMogul
RGG
Monster Factory
RGG
Mousquetaires du Roy
RGGMyrmes
RGGNavegador
RGGNefertiti
RGG
Nefertiti Expansion
RGGNiagara
RGGOlympos
RGGPantheon
RGG
Pantheon (Dings & Dents)
RGGPhoenicia
RGGPinata
RGG
Ponte del Diavolo
18
18
30
18
30
RGG
Cartegna II
RGG
Castle For All Seasons
RGG
Caylus Magna Carta
RGGCeltica
28
55
30
40
RGGDragonland
RGGDuell
RGG
Edison & Co
RGG
El Cabellero
RGGEvergreen
RGGFamiglia
RGG
Fast Flowing Forest Fellers
RGG
Fifth Avenue
RGG
Forgotten Planet
RGG
Formidable Foes
RGGFossil
RGGFriday
RGG
Friedrich, Anniversary Edition
RGG
Funny Friends
RGGFurstenfeld
RGG
Galaxy Trucker Expansion
RGG
Gloria Mundi
RGGGnummies
RGG
Goblins Inc.
RGGGracias
RGG
Guatamala Cafe
RGG
Hambergum: Antverpia
RGG
Hanging Gardens
RGGHavana
RGG
Heavens of Olympus
RGGHermagor
RGGIDO
RGG
If Wishes Were Fishes
RGG
In the Shadow of the Emperor
RGGIndus
RGGIndustry
RGGJambo
RGG
Key Harvest
RGGKhronos
RGGKrysis
RGG
Last Will
RGG
Leader 1
RGG
Lost Cities Board game
RGG
Magna Grecia
RGG
Mall World
RGGMasons
RGGMaya
35
20
30
35
20
12
40
38
60
40
30
20
75
35
60
55
45
12
50
20
50
15
35
45
45
40
44
35
28
35
60
25
50
55
30
50
60
40
45
33
40
28
RGG
Time Pirates
RGGToppo
RGGToscana
RGG
Traders of Genoa
RGG
Trick R. Treat
RGG
Tzolk’in: Tribes Exp
RGG
Unexpected Treasures
RGG
Upon a Salty Ocean
RGGUr
RGGUtopia
RGG
Vasco de Gama
RGGVino
RGG
Where’s Bob Hat?
RGG
Women & Men
RGG
Yeti Slalom
RGG
Ystari Treasure Box
RGG
Zooloretto Gorilla Expansion
RGG
Zooloretto Polar Bear Expansion
RGG
Zooloretto XXL Expansion
RGI
Maj Battles Gen Patton
RHG
Legend Begins (zip)
SDI1862
SFG
Red Dragon Inn
SFG
Tiki Mountain
SG
Allenby’s Blitzkrieg
SG
Czechoslovakia Defiant
SG
Eureka Stockade
SG
Fall of France
SG
First Strike ‘62
SG
Hamel 1918
SG
Illusionary Fortress
SG
Iwo Jima
SGKaiapit
SG
Milne Bay
SG
NAM 65-75
SG
Poland Crushed
SG
Pusan Perimeter
SG
Russo-Georgian War
SGSingapore
SG
Somlia Intervention
SG
Struggle for New France
SG
Switzerland Must Conquered
SG
Terror War
SG
The Aleutian Campaign
SGYelnia
SJGCowpoker
SJG
Frag Gold Ed
SJG
Munchkin Blender
SJG
Munchkin Fu 2: Monky Biz
SJG Munchkin Mission Impossible
SJG Ninja Burger 2: Sumo Size
SJG Revolution Palace Exp
SJG Snits Revenge
SJG Super Munchkin
SLS Bells of War
SMCN Battle Ship (zip)
SMCN Battlestations (zip)
SMCN Divine Wind (zip)
SMCN Line of Battle (zip)
SMCN Man of War (zip)
SMCN Naps Last Triumph
SMCNOrtona
SMCN Power & Resolution (zip)
SMGC Origins plus Age Reason exp
SMTC Sagunto
STGM Starship Captain
TF
History 2nd World War Part 1
TF Grand Army of the Republic
45
45
45
40
50
85
75
40
40
40
30
60
25
60
40
60
35
25
63
40
25
35
30
35
35
60
30
63
25
40
60
60
25
75
55
60
45
15
40
33
40
60
55
40
40
38
25
45
20
20
25
25
25
50
25
33
25
Power Grid
RGG
Power Grid
RGG
Power Grid Deluxe
RGG
Power Grid: Factory Manager
RGG
Power Grid: The First Sparks
Power Grid Expansions
RGGAustralia/India
RGG
Benelux/Central Europe
RGG
Brazil/Spain & Portugal
RGGChina/Korea
RGGItaly/France
RGG
No. Europe/UK/Ireland
RGGQuebec/Baden-Wurtetemberg
RGGRussia/Japan
RGG
The Robots
RGG
Pressure Cooker
RGG
Princes of Machu Picchu
RGG
Quilt Show
40
40
25
40
35
30
60
55
60
50
25
50
50
40
30
50
30
25
45
80
45
45
15
15
25
15
15
20
15
15
10
35
55
35
Race for the Galaxy
RGG
Race for the Galaxy
RGG
Alien Artifacts Exp
RGG
Brink of War Exp
RGG
Gathering Storm Exp
RGG
Rebel vs Imperium Exp
35
25
25
25
25
RGG
Race the Wind
RGG
Rails to New England
RGGRanking
RGGRattlebones
RGG
Rio de la Plata (Dings & Dents)
RGG
Roll for the Galaxy
RGG
Roll to the South Pole
RGG
Samuari Card Game
RGGSiesta
RGG
Soccer Tactics World
RGG
Sole Mio
RGG
Space Alert: Next Frontier Exp
RGG
Space Dealer
RGGStrozzi
RGG
Surf’s Up Dude
RGG
Taj Mahal
RGG
Techno Witches
RGGTemporum
RGG
The Reef
RGG
Those Pesky Garden Gnomes
RGG
Thurn & Taxis: Power & Glory
RGG
Thurn & Taxis: Roads to Rome
RGGTichu
60
60
40
60
50
60
35
30
40
30
12
30
60
35
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30
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Dispatch #29 | d e c i s i o n
games
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60
40
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23
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10
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30
20
30
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30
30
25
30
50
30
30
25
25
25
45
30
25
30
30
25
35
35
25
30
25
12
50
17
17
25
17
25
20
18
20
25
25
25
25
25
25
30
25
68
80
35
40
30
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
MFGTitlePrice
TF Viceroys
TILSIT Courtisans of Versailles
TILSIT Gnome Tribes
TILSIT Grand Alchemist
TILSIT Joan of Arc
TILSIT Snails Pace
TILSIT Space Pigs
TILSIT Thieves of Bagdad
TILSIT Vox Populi
TLC
Award Show
TLC
Easter Island
TLC
Zombie Town TLC
Zombie Town 2: Road Rage
TLC
Zombies! 6.66 Fill in _______
TLC
Zombies! 9 Ashes to Ashes TLC
Zombies! 11Death Inc TLC
Zombies! 12 Zoo TLC
Zombies! 13 Defcon Z TPS
Battle of Marne
TPS
Battle of Midway
TPS
Battle of Stalingrad
TPS
Battle of Tours
TPS
Joan of Arc’s Victory
TPS
Metaurus: Italy 207BC
TPS
Poltova’s Dread Day
TPS
Saratoga 1777
TPS
Siege of Syracuse 415BC
TPS
Valmy Campaign 1792
TPS
Victory of Arminius
TSK
Hob Lepoard II
TSR
Buck Rogers
TSR
Field Marshal
TSR
Moscow 1941
TSRWWII
UBR
New England
UBR
Sunken City
UGG
Assyrian Wars
UGG
Blitzkreig General (2nd ed)
UGG
Morse Code
UGGPasaran
UGG
Triumph & Fall Desert Fox (zip)
VaeV Lion & the Sword (zip)
VG
Open Fire
VG Gulf Strike (1st ed)
VPG Vanished Planet
WARFPerikles
WDG Anzio: Fight Beachhead 1944
WDG At Neuve Chapelle
WDG Bosworth Field 1485
WDG Confederate Rebellion
WDG Don’t Tread on Me
WDGLodz
WDGMollwitz
WDGPavia
WDGReconquista
WDG Red Menace
WDG Shield Wall: Hastings 1066
WDG Vietnam Solo
WDG We Shall Fight on the Marne
WE
Fire Team
WOG Blood of Noble Men
WOGChainmail
WOGCowboys
WOG For Honor & Glory
WOG Forged in Fire
WOG Hold the Line
WOG MedWar Sicily
WOG Prussia’s Defiant Stand
WOLF Swords of Glory
XTR
Back to Iraq (zip)
XTR
Black Gold (zip)
XTR
Miss. Banzai (zip)
XTR
Wahoo! (zip)
YAQ
Fast Attack Boats
YAQ
Neck & Neck
YAQSuperiority
YAQTimeship
YAQ Beastlord
YAQ Raider
ZMG
Ares Project
ZMG
Camelot Legends (card)
ZMG
Making President 1960
ZMG
Middle Kingdom
ZMG
Pandemic Lab Expan
ZMG
Pandemic On Brink Expan
ZMG
Pandemic State of Emergency
ZMG
Pandemic The Cure
ZMG
Pandemic The Contagion
ZMG
Silent but Deadly Night
ZMG
Take Stock
ZVE
Barbarossa 41
ZVE
Battle for Danube
ZVE
Samuari Battles
ZVE
Samuari Ninja Attack
ZVE
Starter Kit
ZVE
Tank Combat
41 Circle of Fire: Siege Cholm 1942
42 Thunder Upon the Land
43 Islands of the Damned
ANN #3 Op. Cartwheel
ANN #4 Verdun: Generation Lost
ANN #5 Four Roads Moscow
ANN #6 Beyond Waterloo
ANN #7 Folorn Hope
Camp Study #1: Wintergewitter
Camp Study #3: Bradley’s D-Day
24 Lawrence of Arabia
25 Never Call Retreat
26 Race to the Meuse
27 Peter the Great
28
Port Stanley 29 Lodz: Blitz in the East
31 Clash of Steel
32 Napoleon at Lutzen
33
Holy Roman Empire 34 Khyber Rifles
35 West Wall
36 Unconditional Surrender
37 China Incident
38 Hath No Fury
39 Hellfire Pass
40 Fight on the Beaches
41 O’Conner’s Offensive
43 Wellington
44 MacArthur
45
Custer’s Luck
46 House of Sa’ud
47 Struggle for Stalingrad
48 The Red Baron
49
Napoleon vs. Charles
50
Knights of Justice
51 Duel in the Desert
52 Glory Road
53Dunkirk
54 Condottieri
55Okinawa
57 Race for Tunis
58 Empires: 1914
59 Bloody Keren
60 Anvil-Dragoon
61
Camp of Marlborough
62
Fallen Eagle
20
25
48
25
20
50
25
25
48
32
10
25
40
10
10
18
30
25
25
35
35
30
35
30
35
30
35
35
35
35
50
30
45
40
40
30
40
66
47
79
21
30
27
40
50
25
50
25
30
38
35
35
30
30
30
35
35
25
30
33
45
40
50
50
50
50
60
45
60
20
20
20
50
20
50
30
40
20
25
40
50
25
50
15
40
35
40
50
30
25
15
70
50
83
44
70
30
MAGAzines with games
ARES (OSS 2014)
1
War of the Worlds
2
Invasive Species
30
30
Against the Odds
5
North Wind Rain (2.1)
8
Fortress Berlin (2.4 )
9
Suleiman Magnificent (3.1)
12
Chennault’s First Fight (3.4)
13
Bittereinder: 2nd Boer War (4.1) 14
War in Aegean (4.2)
15
Cactus Throne (4.3)
16
La Vallee de la Mort (4.4)
18
Golden Horde (5.2)
19
Not War But Murder
20
Fatal Attraction: Galilipoli
21Kadesh
22 Paukenschlag
23 Guerra de Muerta
24 Death Ride
25 Storm Over Taierzhuang
26 There Must be a Victory
27 The Pocket at Falaise 28 Tarleton’s Quarter
30 Lash of the Turk
31
Hungarian Nightmare
32 Birth of a Legend
33 Meatgrinder: Vietnam 1975
34 Right Fierce & Terrible
35 Boudica: Warrior Queen
36 Defeat to Victory: Burma 1944
37 Bloody Honor: RCW
38 Guns of Askari
39 Brave Fellows: Durrenstein 1805
40 Liliburlero: Battle of Boyne
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
Ares (SPI)
1
World Killer (Punched)
7
Rescue from the Hive
8
Ragnorak (Punched)
9
Delta Vee
11Albion
Command
1
Blitzkrieg ’41
2
Sunrise of Victory
5
Hamburger Hill
6Krim
8Jutland
9Inchon
11Hougoumont
12Chaco
15
I Am Sparatcus
16
Storm in West 1918
18Tet
19 Port Arthur
21
Blood & Iron
22Antietam
23Sekigahara
24
Czech ’38 26
When Tigers Fight
29
1914: Glory’s End
32
Bunker Hill
37
Mukden & Moscow Option
38
Great War in Near East
39
World War 1862
40
Buena Vista & Moscow Burning 42
Hell B4 Night/Blitz 40
43Chattanooga
44
Dark Victory & 2nd Front
45
Ironclads at Hampton Rds
46
End of Empire
47
Perfidious Albion & Attila
48
1812 War in Canada
49
Waterloo: Retreat to Victory
50
Back to Iraq (2nd)
53
Iron Dream
Command Game Only-No mag
39
World War 1862
44
Dark Victory & 2nd Front
50
Back to Iraq (2nd)
51Meuse-Argonne
Warmaster Chess vol 1-3 (one set)
Wargamer Vol.1
12
Aces High
17
Nap at Austerlitz (punched)
18 Birth of a Nation
19
Sturm Nach Osten
22 No Trumpets No Drums
23
Decision @ Kasserine
(punched)
Dispatch #29 | d e c i s i o n
games
40
40
40
45
45
45
45
45
45
45
30
25
25
40
P45
P85
100
P75
P30
80
P40
25
50
P50
P60
30
30
40
40
45
P40
50
40
35
P25
35
25
35
35
35
35
35
35
35
35
35
25
35
15
25
15
15
25
50
35
P40
P50
P50
40
Fire & Movement
1
2-10, 21 12-20, 37, 38, 41, 45, 48, 53, 83,
137-139, 143, 145 22-27, 29, 31, 32, 36, 39-40, 42-44,
46-47, 49-52, 54-56, 59, 73,77 33-35, 60-67, 68-76, 78-79, 80-93,
95-108, 110, 111, 113-115, 116 121-127, 136 149, 150 P50
P30
P15
20
P40
P15
P25
P30
P30
P40
P25
P30
25
P25
P35
P15
25
20
P30
P45
P15
P45
P45
30
50
25
20
P30
15
P45
25
P20
15
P25
P75
P55
40
25
15
10
6
7
8
BONUS LIMITED TIME OFFER!
FREE SHIPPING
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ONLINE ORDER CODE: D29-FS-US
NON-US product orders over $150*
ONLINE ORDER CODE: D29-FS-FGN
*EXCLUDES SUBSCRIPTIONS, SPW PRODUCTS
& PLEDGE ORDERS. For online orders shipping
will be adjusted when the order is verified. Free
shipping will not be reflected at time of checkout.
Collectible magazines
MFGTitle
Price
Strategy & Tactics
magazine w/ Games
62
South Africa
70Crusades
72Armada
81Tito
90Monmouth
94Nordkapp
98
Central Command
102
Monty’s D-Day
106
Pleasant Hill
109
Target: Libya
113
Battle of Abensberg
115Kanev
116Manchu
117
No German Plain
118
The Tigers are Burning
121
Indian Mutiny
124
Fortress Stalingrad
126
Beirut ’82
127
Rush for Glory
128
Africa Orientale 130Tsushima
131
Donau Front
133
Baton Rouge
137
Men at Arms
138Eylau
140
Objective Tunis
142
Red Beach One:Tarawa
143
Rio Grande:Valverde
144
Chad: The Toyota Wars
146
Italian Camp: Sicily
147
Holy War: Afghanistan
148
Cropredy Bridge 150
Italian Camp: Salerno
151Vittoria/Friedland
152
Case Green
153Felix/ZAMA
155
Italian Camp: Anzio
156
White Eagle Eastward
157
Roman Civil War
159Zeppelin
160
Italian Camp: MedWar
162Clontarf/Saipan
163
Seven Years War
164
Balkan Wars
165
Caesar in Galia
167
Austro-Prussian War
168
Operation Shock Troop
169
Battles of Atlanta I
170
Battles of Atlanta II
174
Indo-Pakistani War
175Germania
176
Blood on the Tigris
179
First Afghan War
180
Reinforce the Right!
181
Fall of Rome
182
Balkans 1941
185
First Arab-Israeli War
186
OTT Mons & Marne
189Charlemagne
191
Sea Devils
199
Forgotten Axis: Finnish
200
French Foreign Legion
201
Crimean War (SPI)
207
War of 1812
208
Back to Iraq
209
Indochina War
212
Rough & Ready: Mex-Am. War
45
45
50
40
50
45
40
60
50
45
40
35
35
55
50
40
35
35
20
40
40
40
20
60
25
20
20
20
20
25
35
15
50
35
25
30
25
40
85
60
25
25
85
75
75
85
60
55
55
60
85
65
20
35
100
60
100
65
85
60
45
75
45
60
25
75
25
MFGTitle
Price
213
Spanish Civil War vol 1
40
214
Marathon & Granicus
30
216
Asia Crossroads: Great Game
35
218Chancellorsville/Plevna
22
219
Span. Civil War Bat, vol 2
25
221
7 Years World War
70
222
The Ottomans
75
2231918
40
224
Sedan Campaign
30
225
Twilight’s Last Gleaming 2
50
226
Middle East Battles
22
227
CBI: Vinegar Joe’s War
75
228
Old Contemptibles
22
230
Downfall: Op Olympic
30
232
Catherine the Great (Sol)
23
235
Cold War Battles: Angola & Budapest
30
236
They Died w/Boots On!: Vol I
Custer & Quebec
30
237
No Prisoners! Camp Lawrence
23
238
Marlborough: Spanish War
75
239
Winged Horse: Vietnam 65
23
240
1066: End of Dark Ages
23
241
Twilight of Ottomans
24
242
They Died w/Boots On!: Vol 2
Pershing & Mad Anthony
24
243SEALORDS
24
244
SE Drive on Moscow
125
245
Triple Alliance War
24
246
Manila 45
24
248
First Blood, Second Marne
24
249
Nap Forgot Btls: EC & RSW
24
250
Red Dragon Rising
100
251
SE Cobra
135
252
New Mexico Campaign
25
254
Hannibal’s War
25
255
First Battle Britain
25
256
Marlborough’s Bat: Ram. & Malplaquet 25
257Chosin
26
258
San Juan Campaign
25
259
Battle for China 1937
25
260
Black Prince: Crecy & Navarette
25
261
Kaiser’s War
30
262
Frederick’s War
30
263
Cold War 2: Wurzburg & Kabul
30
264
Shiloh: Bloody April
30
265
Operation Jubilee
30
266Julian
30
267
SE Russian Civil War 50
268
When Lions Sailed
30
270
American Revolution
30
271
Second Kharkov
45
272
Battle of Lepanto
30
273
Reichswehr & Freikorps
30
275
Koniggratz (M&S folio system)
30
276
Op. Anaconda 2002
30
277
Ticonderoga: NY Campaigns
30
278Tobruk
30
279Reconquista
30
280
Soldiers: Trenches 1918
30
281
SE In Country: Vietnam
50
282
War of the Pacific
30
283
Fail Safe
30
284
Jackson: Shenandoah Valley
30
285
Duel on the Steppe
30
286
Sparta V Athens
30
288
SE Hindenburg’s War
50
289
War of Austrian Succession
30
290Angola
30
291Warpath
30
292
North Cape
35
MFGTitle
293
295
Price
1066: Three Battles
Gates of Vienna
35
35
S&T MINT Game Only-No Mag
159Zeppelin
117
No German Plain
137
Men at Arms
150
Italian Camp: Salerno
200
SE French Foreign Legion
227
CBI: Vinegar Joe’s War
253
Drive on Kursk
267, 274, 288
166, 168, 203, 204, 225
291, 292
64, 152, 160, 191, 195, 217,
223, 224, 228 241-243, 245, 248, 264-266, 268,
271, 273, 275, 276, 278,
282-286, 289, 290 226 Middle East Battles
140, 199, 208, 236, 247,
252, 256, 257
212, 214, 216, 219, 234, 249
218 Chancellorsville/Plevna
143, 148, 153, 192, 201, 235
251V Variants: 227, 241, 243
60
55
50
50
50
40
35
44
30
28
25
24
22
20
18
17
15
8
S&T Punched-No Magazine
64
138
Raid!
71, 76, 98
Eylau
25
15
10
S&T Punched w/Magazine
49
69
77
105
118 152
185 202 Frederick the Great
56, 59, 64, 63, 76, 114, 136
Tannenberg
Paratroop
Ruweisat Ridge
The Tigers Are Burning
Case Green
First Arab-Israeli War
Invasion Taipei
30
20
25
30
30
30
35
10
50
85
S&T magazine w/o Games*
182, 236, 246, 248, 251, 254, 255, 258
260, 262, 264-267, 269-271, 273-277
279-282, 284, 286-295
293 with Waterloo Map
*Not all issues available.
Modern War magazine
w/ Games
1
2
3
4
5
6
7
8
9
10
11
12
13
15
10
SE: Red Dragon/Green Crescent
Oil War: Iran Strikes
Somali Pirates
Six Day War
Drive on Pyongyang
Decision Iraq
Vietnam Battles: Iron & Snoopy
SE: Holy Land
War by Tv
Target Iran (solitaire)
Greek Civil War
Dragon V Bear
Next War in Lebanon
SE Red Tide West
Dispatch #29 | d e c i s i o n
games
5
6
7
50
30
30
30
30
30
30
50
30
30
30
30
30
50
MFGTitle
16
17
18
19
20
Price
Visegrad: Coming War-Europe
Dien Bien Phu (solitaire)
Green Beret: Vietnam (solitaire)
Red Dragon Falling
Race to Baghdad
35
35
35
35
35
MW MINT Game Only-No Mag
1, 8, 15
44
2, 3, 4, 17 8V
Holy Land Variant counters 24
8
MW magazine w/o Games*
3, 4, 6-19
*Not all issues available.
7
World at war magazine w/ Games
7
8
9
10
11
12
14
15
16
17
22
23
24
25
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
Greek Tragedy
Arriba España!
Destr Army Grp Center
Coral Sea Solitaire
Afrikakorps: Decision in Desert
1940 What If?
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41
East Front Battles, vol II: Minsk
Pacific Battles I: Guadalcanal
Sedan
Keren, East Africa
Green Hell: Battles in Burma
Norway 1940
Hinge of Fate, Pol & Fr 1939
EFB, vol III: Crisis Ukraine: Dubno
Pacific Battles 2: Nomonhan
Op. Shingle: Anzio
SE Guards Armoured
Strike North
EFB vol IV: Winterstorm
Bloody Ridge: Guadalcanal
Ghost Division
France Fights On
Stalingrad/Rampage
SE Mare Nostrum
Pacfici Battles 3: Shanghai
Patton’s Third Army
Night Fight (solitaire)
25
25
25
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
50
30
30
30
30
30
35
60
35
35
35
WAW MINT Game Only-No Mag
41
27, 34
9, 25, 28, 31, 32, 38, 39
53
44
24
WaW magazine w/o Games*
1, 4, 5, 6 10, 11, 15, 17, 19, 22-24, 26, 28
29, 30-36, 38-44
37 with Normandy Map
*Not all issues available.
5
6
7
10
PLACE ORDER ON PAGE 24 or online at
shop.decisiongames.com
21
estate sale
This listing are one of kind games. No multiple copies. List of alternate games is appreciated.
MFGTitleYearPrice
MFGTitleYearPrice
MFGTitleYearPrice
3M
Blue Line Hockey
3M
Challenge Football
3M
Challenge Golf Pebble Beach
3M
Challenge Golf Pebble Beach (MKD)
3M
Executive Decision
3MFoil
3M
High Bid
3MImage
3M
Mr. President
3M
Point of Law
3MQuinto
3MRegatta
3M
Stocks and Bonds
3M
Win Place Show
AH
Star Wars: Queens Gambit
Amway Sly
Aristo Land Ho!
Cadaco Your America
CGS
Babylon 5: Component Game System
CHG
The Voyage of Mayflower
Createk Duplicate Chess
DGA
Battlecards: Western Europe
starter kit
EEG
Street Paintball
ELG
Concentration 40th Anniv Ed
FFG
Through the Desert
FXS
Seeschlacht (Battle At Sea)
incl English rules
Gabrial Point Blank
GDW
Heavy Weapons Handbook
GDW
Infantry Weapons World (bk)
GDW
Twilight: 2000 (Version 2.2)
GGIKangaroo
Hasbro Just Became A Millionaire HMIHex-Meister
IdealDeduction
KentExp Bin’Fa: The Tao of War (tube)
KICSea-Fleet
Lionel Double Cro$$ing
MB
Billionaire MBCampaign
MBDoubletrack
MBHotels
MB
Jet World
MBL.I.F.E.
MB
Mission Command: Air
MB
Mission Command: Land
MB
Oh What a Mountain
MB
Prize Property MBRack-O
MB
Risk 2042 (bag)
MB
Screaming Eagles
MB
Swords and Shields
MB
Lost World Jurassic Park
MB
Trump: the Game
Media Space Shuttle 101
MLB
MLB Showdown 2000: 2 play start kit
MWF
Master of Wars
OSG
The Legend of Robin Hood
PB
Coup d’ etat
PB
Finance & Fortune English Ed
PBFlinch
PB
Game of State Capitols PBHeroQuest
PB
Monopoly (box damaged)
PBOption
PBOrbit
PB
Pollyanna: Dixie (1954 art)
PBShadowlord!
1983
PBSorry!
1958
PB
Star Wars: RotJ Battle at Sarlaccs Pit 1983
PBTennis
1975
PEG
The Last Crusade
1995
PGIPower
1981
QNGMuckenstich/Danger/Zwickern
3-in-1 (English rules)
2012
RGG
El Grande +El Caballero
1996-98
RGGElfenland
2000
RGG
Medevil Merchant
1998
RGG
Taj Mahal
2000
RGGTikal
1999
RGGVikings
2007
S&R
Mr. Reel: Fireside Detective
1937
S&R
The Cattlemen
1977
S&RUpperhand
1981
SKI
That’s Truckin’
1976
SMG
Material World
1995
TC
Space Hop
1981
TC
Star Hop
1981
TGK
W.C. Fields: How to Win at Poker
1972
TLC
Award Show
2005
TSR
1991 Trading Cards Prem. ed.
1991
TSR
Buck Rogers: Battle for the 25th Century 1988
TSR
Castles: (AD&D)
1990
TSR
Dark Sun (AD&D)
1991
TSR
Greyhawk Adventures:
Howl from the North (AD&D)
1991
TSR
The Forgotton Realms:
Kara-Tur (AD&D)
1988
WGG
Crazy Creatures of Dr. Gloom
2012
WGIExpedition
1980
WPCQuicksand
1981
1968
25
1972
20
1972
20
1972
20
1971
20
1968 30
1965
20
1972 20
1967
20
1972
20
1968 20
1968 30
1964
20
1966
30
2000
250
1975
30
1990
30
1970
35
1998
50
1996
30
1968
20
2001
2008
1998
1998
20
30
40
80
1975
1979
1992
1990
1990
1977
1991
45
35
30
30
20
40
20
1980
1976
1980
1991
1988
1973
1961
1981
1987
1975
1960
2003
2003
1980
1974
1961
1996
1987
1970
1996
1989
1978
2000
1995
1979
1966
1958
1976
1954
1989
1961
1982
1966
1954
20
30
40
20
80
30
30
60
120
20
20
60
60
20
75
20
20
40
20
90
10
10
10
20
20
20
30
10
20
120
20
20
30
20
20
30
80
10
20
20
30
180
30
40
30
60
60
50
20
20
30
50
30
30
20
10
40
100
30
30
50
30
15
30
30
Game Supplies
Blank Mapsheets & Counters
The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain
(width of paper) or small hex (16mm) long only. (Please specify the style you want.
Additional shipping charge for mailing in a tube).
$6 each or 4 maps for $20
Storage
Counter Ziplock Bags
3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.
Only $7.95 for a roll of 100 bags.
4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag.
Only $8.95 for a roll of 100 bags.
Magazine Ziplock Bags
10 x 12 inch ziplock bags. LIMITED
EDITION
TEES!
Only $14.95 for a roll of 50 bags
Box Bands
4-way rubber bands. Extra thick for your game boxes. Sizes: Small (4"/8 pack);
Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch
(228) per sheet on white only.
Large (10"/6 pack); Regular (8"/6 pack).
$5.00 each
4 sheets for $10 sold in packs of 4 only.
The 2014 March Magness
T-shirt cover contest
winner was Sparta V Athens
& the runner up Norway 1940.
MUG
(26oz, 0.77L)
DECISION GAMES
White print on Black
$
22
9.95
STARTING AT $20
Tweezers
Stainless steel blunt curved tip tweezers, 6". $7.95
Dispatch #29 | d e c i s i o n
games
free shipping
On product over $75 (US) or $150 (Non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
ORDER FORM BONUS LIMITED TIME OFFER!
Please print legibly. All prices in US $ and subject to change. NAME ____________________________________________________________________________________________________________________________________________
FREE SHIPPING
ADDRESS _________________________________________________________________________________________________________________________________________
US product orders over $75*
CITY, STATE (PROVINCE) ____________________________________________________________________________________________________________________________
ONLINE ORDER CODE: D29-FS-US
ZIP (POSTAL CODE), COUNTRY _______________________________________________________________________________________________________________________
PHONE ___________________________________________________________________________________________________________________________________________
NON-US product orders over $150*
ONLINE ORDER CODE: D29-FS-FGN
EMAIL ___________________________________________________________________________________________________________________________________________
/
/
# (VISA/MC/Discover ONLY)
*EXCLUDES SUBSCRIPTIONS, SPW
PRODUCTS & PLEDGE ORDERS
EXP.
SIGNATURE
For online orders shipping will be adjusted
when the order is verified. Free shipping
will not be reflected at time of checkout.
CVV
Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
ITEM TOTAL
ORDER SUBTOTAL
+ TAX  (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL)
+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW)
Shipping Charges
FREE SHIPPING CODE
USA ships UPS Ground, International ships USPS only.
Please add $5 for shipping via USPS Domestic Priority Mail.
USA
First Unit
Additional Unit
$
CANADA
16
$
$
2
Free Shipping Offer expires 11 NOV 2015
EUROPE, AUSTRALIA, ASIA
33
$
+
+
$
4
47
$
9
ORDER TOTAL
SOUTH AMERICA
$
37
$
8
MAGAZINE SHIPPING CHARGES  —  Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
First Unit
Additional Unit
$
7
N/A
CANADA (1-2 COPIES)
$
INTERNATIONAL (1-2 COPIES)
22
$
N/A
26
N/A
Dispatch #29 | d e c i s i o n
games
9/21/15
23
Place Your Order
1.0 Writing your order.
1.1 Enter each item on a single line using the provided
order form or a separate sheet of paper (photocopies
acceptable). Ordering multiple copies of games or
subscriptions is denoted by marking the number in
the quantity column and multiplying the quantity by
the single unit price and entering that into the price
column. Make sure to enter all subscriptions on the
lines provided and game purchases on the remaining lines.
1.2 Total the subscription and game portions of your order
separately, entering them in the boxes noted.
1.3 California residents compute their local and state sales
tax (or 7.5%) and enter that amount in the box marked
“CA Sales Tax.” Note that there is no tax on subscriptions, only on the product that is purchased.
1.4 Compute the Shipping & Handling amount from the
shipping chart and enter the total in the box marked
“Shipping.” Indicate the delivery method by circling
it onthe form, orders shipped UPS Ground unless
otherwise specified (please provide a street address
for this service). If the game portion is more than $100,
please add $2.00 for insurance. Subscriptions: Note
domestic US rates include shipping, all others please
add per year as indicated on the subscription chart.
1.5 Total your amount and enter this figure on the final
line. Make your check or money order (drawn on a US
bank in US funds; please no Canadian checks) payable
to Decision Games. If paying by Visa, MasterCard or
Discover please be sure to sign the form and include
the full credit card number, cvv and expiration neatly
printed.
2.0 No other offers, coupons or discounts apply.
3.0 Please include your phone number or e-mail address
so we may contact you if there are any questions regarding your order.
4.0 Pre-Publication offers. Orders charged or checks deposited
at time of shipping. We prefer two checks one for preorders
and one for currently available or subscription orders;
combined checks will be deposited at the time of receipt.
Choose Your Magazine(s)
Strategy & Tactics
12
World at War Subscription Units
Modern War
6
Subscription units
$259
$240
$240
First Title
Second Title
Third Title
$139
$120
$120
Overseas
Qty
DG BOX GAMES
price
Wellington's Victory
Total
$160.00
D-Day at Peleliu
$60.00
Napoleon's Last Battles
$60.00
Wellington's Victory & NLB Pack
$199.00
Decision Games
Total
Qty
Qty
SPW GAMES - NOT QUALIFIED FOR FREE SHIPPING
price
Tannenburg: Introductory Game
$ 19.95 14.95
Italian Front
$ 49.95
Western Front
$ 69.95
Ottoman Front
$ 79.95
Grand Campaign
$ 79.95
Eastern Front
$119.95
Business in the Trenches (book)
$ 23.95
desert fox games - magazines & misc.
price
SUBscriptions TOTAL
Address
DG BOX GAMES TOTAL +
SPW GAMES TOTAL +
Zip
country
DFG - Magazines & misc. TOTAL +
email
TAX (CA. RES. see 1.3) +
(UPS or USPS) Shipping Chart on Page 23 +
VISA/Mc/disc (ONLY)#
Exp. & CVV
FREE SHIPPING CODE (SEE PAGE 23)
TOTAL ORDER =
24
Total
SPW Games
Total
Total
DFG/Mags/Misc.
Total
Name
Signature
Subscription
Total
+
+
$20
$30
Canada
PO Box 21598
Bakersfield CA 93390
661/587-9633
fax 661/587-5031
shop.decisiongames.com
Phone
+
+
Non-US Shipping, per year
Please print legibly and be sure to include all information.
Offer expires 11 NOV 2015.
City, State
TOTAL
Dispatch #29 | d e c i s i o n
games