DISPATCHES - Decision Games

Transcription

DISPATCHES - Decision Games
Dispatches
from
Decision Games
presrt std
us postage
paid
bakersfield ca
permit no 66
#26 Spring 2014
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | decisiongames.com
The Dragon: Chinese Special Forces
By Terence Co
Since soon after its founding on 1 August 1927,
during the Nanchang uprising, the People’s Liberation
Army (PLA) has conducted stealthy operations, even
though it originated as a conventional military force
organized from rebelling Kuomintang (KMT) National
Revolutionary Army (NRA) units. From 1928 to 1945
the PLA had to adopt guerrilla strategies and tactics
in order to survive attacks from the KMT as well as
regional warlords and the Japanese.
The “people’s war” concept pioneered by the
PLA during that time emphasized a multi-stage
insurgency strategy. Tactics included blending
in with the populace, propaganda, infiltration,
the creation of base areas behind enemy lines,
sabotage, and attacking enemy rear-area military
and economic targets. All those are the hallmarks
of what are considered “special operations” by
Western militaries. Even so, prior to 1949 the PLA
had few units that could be considered special
operations forces (SOF) by those same Western
militaries. Rather, a multitude of regular and irregular
units were trained to perform those missions.
Dispatch #26 | d e c i s i o n
g a m e s 1
❖
#11 | GREEK CIVIL WAR
issUe monTH
12
JUL 2014
#286 | SPARTA VS. ATHENS
FeaTURe aRTicles
Dragon vs. bear: Possibilities for Chinese versus Russian operational
conflict with a look at both countries’ armed forces.
• Chinese Special Forces
• Air Ambush over Vietnam
13
SEP 2014
NOV 2014
JAN 2015
MAR 2015
MAY 2015
289
SEP 2014
NOV 2014
290
JAN 2015
• Davey Crockett
• Korea Commandos
291
MAR 2015
• Chinese Farm 1973
• Sigma Wargames
292
issUe monTH
37
Orchestra
| Hube’s
Pocket
The Strateg
y & Tactic
s of World
| Long Range
Desert Group
AUG 2014
& Specia
l Air Servic
e
#35 APR−M
AY 2014
38
et unio
n, 1941
OCT 2014
DEC 2014
bloody Ridge: analysis of the desperate Japanese night attack on
Guadalcanal as they sought to seize Henderson Field.
JUN 2014
ghost Division: before Erwin Rommel became famous in Africa, he made
his original name commanding 7th Panzer Division in the 1940 campaign
against France.
40
FEB 2015
winter storm: The German offensive aimed at freeing their trapped Sixth
Army in Stalingrad, January 1943.
France Fights on: one of the most crucial ‘what ifs’ of the war concerns
the course of events had the French chosen to fight on from Algeria rather
than surrender.
• Kamikaze’s at Okinawa
cauldron & Rampage: an analysis of the final Soviet offensive in
January 1943, which wiped out surrounded German Sixth Army & the 194445 campaign along Nazi Germany’s western border.
• Armor on New Guinea
• Operation Thursday
41
APR 2015
visit our websites for more info @
strategyandTacticsmagazine.com | worldatwarmagazine.com
modernwarmagazine.com
2
• Raid on Singapore
Battalions
FeaTURe aRTicles
• The British in the Bulge
• Axis Visions of Victory
• 1940 Norway Air War
• Soviet Gulag & Punishment
#35 | STRIKE NORTH
36
• Philippine Insurrection
• Congo Merc
FeaTURe aRTicles
• Hitler’s Wolf’s Lair HQ
issUe monTH
• The PLAN Today
north cape: The aero-naval campaign fought off the coast of Norway
from 1941 to the end of the war.
• Rommel on Russia
• The Rise & Fall of Tankettes
39
• Battle of Manzikert
warpath: The American Civil War in the Indian Territories; a complete
analysis of this little known but important theater of the war.
• Allied Postwar Visions of Victory
• Scorched Earth
War II
strik
japan vs e north
. the so
vi
• Battle of Cherbourg
• Alamo to Appomattox
angola civil war: analysis of one of the largest post-colonial wars to
have been fought anywhere in Africa, climaxing in the late 1980s.
• First Punic War
• Slave Trade Wars
✪
H | The
Red
MAY 2015
• Iran-Iraq War
• Future Russian
Helicopters
• The 13 Years War
• Avai
war of the austrian sucession: the 1740-48 conflict that made Prussia
into a major power.
• The Six Dynasties Wars
• Hitler’s Paratrooper
Dien bien Phu, 1954: The French army makes its stand in a remote
outpost against the Viet Minh.
• Seirra Leone Civil War
• The Battle of Sluys
Hindenburg’s war (special edition): a detailed analysis of all the
campaigns fought in 1918 on WW1’s Western Front.
• WW1’s Caucasus Front
• Hessians in the American Revolution
visegrad: coming war in eastern europe: Hypothetical combat in
near future east Europe.
STRIKE NORT
The goeben: the story of the German cruiser that fought its way across
the Mediterranean in 1914-15.
• The Catalan Grand Company
• Burmese Civil Wars
Red Tide west (special edition): The great “what if” of the Cold War—
a Warsaw Pact invasion of western Europe. New information on a much
debated topic.
• Ukrainian anti-Communists Insurgents
• Test Pilots at Edward Air Force Base
FeaTURe aRTicles
• Myths of the Schlieffen Plan
• War on East Timor
• Flying Wings
• US Navy Lasers
• Turkish Brigade in the Korean War
• Contras: Nicaraguan insurgents
17
288
carrier battlegroup: a US Navy carrier task force operating against the
Soviet fleet in the North Atlantic in the 1980’s.
• Ukrainian Insurgents
• Chinese Aircraft Carriers
16
JUL 2014
• Jan Sobieski & the Siege of Vienna
• Alamo to Appomattox
• Hound Dogs & Genies
• Ad Hoc Tactics
• Grozny 1994
• Khe Sanh
15
287
The next war in lebanon: Israelis versus Hezbollah in the near future.
• Angola Stalingrad
• Military Nanotechnology
14
issUe monTH
• Operation Able Archer
• War in Mali
• The G-6 Rhino
Dispatch #26 | D e c i s i o n
• Women at War
mare nostrum (special edition): analysis of all of WW2 in the
Mediterranean Theater and how it fit into the global context of the larger
war.
• Operation Barbarossa in the Air
• Battle of Tengxian, China, 1938
games
• The Gestapo
SPRING is GREEN
eArn your GAme CertiFiCAtes now*
Special Game Edition Subscription Offer
Renew or subscribe to Strategy & Tactics, World at War and/or Modern War game
edition with this special bonus offer. For each 6 unit subscription of the game edition
you order now, we’ll send you a $20 gift certificate (up to $100 total) good for any DG
boxed game, folio or mini listed on pages 7 & 8. Even better, you can immediately
apply the gift certificates by using the order forms on pages 7 & 8.
*
Standard subscription rates apply. Maximum subscription is 15 issues from current
issue. Discounts can’t be combined; subscription rates already discounted. Gift certificates
can’t be combined with other discounts or promotions, valid only on designated games;
shipping not included; no cash back. Excludes the following: DG Atlantic Wall, D-Day at
Tarawa, computer games, online services, SPW or Desert Fox products.
enter code at checkout: d26-GeCertif
place your order @
shop.strategyandtacticspress.com
Dear Fellow Wargamers:
Welcome to our 26th issue of the Dispatch. This issue we are featuring a great subscription and game offer. For
every year of game edition subscription you purchase, you get a $20 off DG games certificate. So if you just want a
subscription to Strategy & Tactics, World at War, or Modern War, you could do that and pick up a folio game or two of
the new Quick Play mini-games. Or you could get five or more years spread between the three magazines and take
$100 off any game purchase (new releases excluded: Atlantic Wall & D-Day at Tarawa).
In addition, we are featuring our two DG boxed game releases: Atlantic Wall and D-Day at Tarawa. We are extending
pledge/pre-order pricing of 25% off for orders placed through 16 May 14.
In the past six months, we released to distribution four new mini-games from Chris Perello with his streamlined Quick
Play Musket & Saber rules that can also be used to play his earlier Musket & Saber designs. The four new battles are:
Saalfeld, Molina del Rey, Salem Church and Chantilly. We also released four folio games for the Fire & Movement
series: Vimy Ridge and Meuse-Argonne for the WWI series, Battle of the Scheldt for the WWII series, and a new
solitaire F&M game: Iwo for the WWII series. We also released SPW’s Grand Campaign, the final volume that links
all of Dave Schroeder’s Der Weltkrieg Series, along with new printings of the entire series.
This issue of the Dispatch has many other great offers. Desert Fox is offering virtually all games at 20-50% off. Check
out the listings - there are many brand new titles that can be had at these great discounts! Also there are many titles
that have gone out of print so grab them up quickly as most have only one or two copies in stock.
On the following pages you’ll see the entire pledge list. Of course, we have a slew of pledge game proposals to review
and pre-order. You can see the games we already have moving forward for 2015 (Wellington’s Victory, Alamo to
Appomattox, and D-Day at Peleliu). Your pledges determine what we’re working on for 2016 and beyond.
It’s time to take advantage of all the bargains available in this Dispatch!
Thanks again for your support,
Doc
Dispatch #26 | D e c i s i o n
games
3
SPECIAL PRE-ORDER PRICING
NOW THRU 5/16/14
$180 - RETAIL $240
4
Dispatch #26 | D e c i s i o n
games
NOW AVAILABLE
Dispatch #26 | D e c i s i o n
games
5
Ava i l a bl e n o w
Complete your collection today!
The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket & Saber
for 19th century battles, Fire & Movement for 20th century battles, Fire & Movement World War I for WWI
battles, Battles of the Medieval World for medieval battles, & Pike & Shot for early gunpowder battles) with a
short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. Each game
can be played in about 90 minutes allowing for multiple games to be played in an afternoon or evening.
MINI GAME
SERIES
Chantilly
Jackson’s Missed
Opportunity
1 September 1862
MIN
I GA
ME
SERI
ES
Saalf
eld
Prelu
de to
Jena
10 Oc
tobe
r 1806
Minutes to learn.
Copyright © 2013,
Quick to play. Historica
lly Accurate.
Decision Games,
Inc. All Rights Reserved.
Made & Printed
www.decisiongames.co
in U.S.A.
m
Minu
tes to
learn.
Quick
to
Copyrig
ht ©
VISIT OUR SITE FOR
MORE INFO @
SHOP.DecisionGames.com
6
Dispatch #26 | d e c i s i o n
games
2013,
play.
Histor
ically
Accura
te.
Decisio
n Games,
www.d Inc. All
ecisionRights Reserve
games
.com d. Made
& Printed
in U.S.A.
the Decision Games folio/mini series
QTY
FOLIO Line
Title
Price
TOTAL
QTY
Title
Price
TOTAL
MINI Line
Spend amount below &
receive $5, $15 or $25
off your order today
Chalons
19.95
Caesar’s Wars: Gallia
12.95
Marengo
19.95
12.95
Leipzig
24.95
Belisarius’s War
Chickamauga
19.95
Khyber Rifles
12.95
Stones River
19.95
Custer’s Final Campaign
12.95
$50 take $5 off
Frayser’s Farm
19.95
Eagle Day
12.95
$100 take $15 off
Shiloh
19.95
Cactus Air Force
12.95
Arnhem
19.95
Congo Merc
12.95
Cauldron
19.95
Border War: Angola
12.95
Kasserine
19.95
Saalfeld
9.95
Saipan
19.95
Molino Del Rey
9.95
Bastogne
19.95
Salem Church
9.95
Aachen
21.95
Chantilly
9.95
Crusader
19.95
Golan
19.95
Naktong Bulge
19.95
If you spend:
$150 take $25 off
FOLIO
GAME
S
SERIE
FOLIO GAME SERIES
Iwo
ins
the Bon
ath in
r 1945
Bloodb
- 17 Ma
19 Feb
Minutes to learn. Quick to play. Historically Accurate.
Loos 1915
19.95
Lebanon ‘82
19.95
Vimy Ridge
19.95
Meuse-Argonne
19.95
Battle of the Scheldt
19.95
Iwo (Solitaire)
19.95
.com
19.95
siongames
Pedregal
www.deci
19.95
Gift Certificate Discount
w/purchase of
subscription*
in USA.
Pea Ridge
Subtotal
& Printed
19.95
in U.S.A.
Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made
www.decisiongames.com
Made
Pavia
& Printed
Reserved.
21.95
Made
Rights
19.95
Breitenfeld
Reserved.
Rights
om
Inc. All
iongames.c
Games,
Decision www.decis
Inc. All
19.95
Arsuf
© 2013,
Games,
Acre
e]
& Printed in U.S.A.
Decision
© 2013,
Lise’ Patterson
Copyright
DESIGN:
FOLIO COVER
21.95
air
in U.S.A. www.decisiongames.com
19.95
lit
Accurate.
orically
. Hist
to play
Quick
learn.
& Printed
Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made
FOLIO COVER DESIGN: Lise’ Patterson
DMZ: The Next Korean War
The Final Offensive
[So
tes to
Minu
Copyright
Showdown: Indo-Pakistani
Meuse Argonne
—
TAX (CA. RES. 7.5%)
+
(UPS or USPS) Shipping
+
TOTAL ORDER
=
* Gift certificates cannot be combined with other discounts
or promotions. Valid only on product; shipping not
included; no cash back.
Folio Flat Rate Shipping*
One rate for number of games shipped per the
chart below.
Name
SHIPPING CHARGES
Address
US ships UPS Ground, International ships USPS only.
Envelope Shipping: 1-2 folios/ 1-3 minis
City, State
Zip
country
Phone
USPS Priority Mail (1-2 folios/ 1-3 minis)
22
Canada Priority Int'l Mail (1-2 copies)
26
World Priority Int'l Mail (1-2 copies)
Box Shipping: 3 or more games
email
VISA/Mc/disc (ONLY)#
Signature
$7
$16
UPS Ground (USPS Priority Mail add $5)
33
Canada
37
South America
47
Europe, Australia, Asia
Exp. & CVV
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com
Dispatch #26 | d e c i s i o n
g a m e s 7
b ox G A m e l i st i n G
QTY TiTle
PRice
ToTal
QTY
30 Yrs War Quad
Across Suez
Adv. Pacific Theater Ops
Africa Orientale Italy Exp
Antietam Campaign
Antietam Campaign
Axis Empires: Dai Senso!
Axis Empires: Totaler Krieg!
Battle Cry of Freedom
Beyond the Urals
Blue & Gray
Captivation!
Cherkassy Pocket
China: Middle Kingdom
D-Day Omaha Beach
Drive on Stalingrad
Emp 1st/Nap 1st Battles
Empires of the Middle Ages
Fly Circus Bomb & Camp Exp
Fly Circus Complete Set
Flying Circus (Basic)
Highway to the Reich
Hurtgen: Hell’s Forest
Land Without End
Leningrad
Lightning: D-Day
Lightning: Midway
Lightning: North Africa
Lightning: Poland
Lightning: War on Terror
Lords of Sierra Madre
Luftwaffe
Napoleons 1st Battles
Napoleons Last Battles
Nine Navies War
NUTS! Bulge-Card (N/S)
Operation Kremlin
$40
25
120
35
40
40
120
120
50
25
40
25
50
60
60
60
50
120
40
55
23
170
120
50
14
20
20
20
23
20
50
50
40
40
50
40
40
TiTle
PRice
Over the Top!
Pacific Battles, vol. 1
Patton’s First Victory
RAF
Rebels & Redcoats Vol 1
Rebels & Redcoats Vol 2
Seven Days Battles
Storm of Steel (updated)
Struggle Galactic Empire (v
2.0)
The ‘45
The Alamo
The Forgotten War
USN Deluxe
Wacht am Rhein
War in the Pacific
War in the Pacific Extension
Dg box games
40
20
50
80
160
420
40
FlAt rAte
sHippinG CHArGes
sUbtotAl
Gift CertifiCAte DisCoUnt
W/PUrChAse of
sUbsCriPtion*
—
TAX (CA. RES. 7.5%)
+
(UPS oR USPS) ShiPPing
+
TOTAL ORDER
=
US ships UPS Ground, International ships USPS
only.
$16
UPs Ground (UsPs Priority
mail add $5)
33
Canada
37
south America
47
europe, Australia, Asia
* Valid only on product; shipping not
included; no cash back.
Name
address
City, state
Zip
CouNtry
phoNe
email
Visa/mC/disC (oNly)#
sigNature
8
ToTal
$50
50
30
80
50
50
40
160
60
Dispatch #26 | D e c i s i o n
exp. & CVV
games
spw GAmes
AvAilAble now
tHe eAstern Front:
1914-1917
Six Separate Games
PLUS Rules to Link
the Games PLUS East
Front Campaign Game
$119.95
tHe western Front:
1914-1918
$69.95
ottomAn Front
Five separate scenarios
$79.95
itAliAn Front: 1915-1918
$49.95
Conquer the
Business
Battlefield!
is able to really
“ Dave
draw fascinating
parallels between
history and the business
world of today. i
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easy to Read and easy to apply ideas on How To:
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$23.95 + shipping
Available from
strategy & tactics press | Po box 21598 | bakersfield,
CA 93390 | (661) 587-9633 | sales@decisiongames.com
Dispatch #26 | D e c i s i o n
games
9
Decision Pledge program
Pledge Program Overview
The Decision Games Pledge Program is an online advance
order system in which gamers may “pledge” their support
for future games thereby directing our efforts to the games
customers have the most interest in seeing published. Pledges
are a commitment to purchase a game when published and
payment information is required in order to make pledges however payment will not be collected until a game starts collating
in our warehouse.
As pledge support builds, we’ll add more detailed descriptions, sample artwork, and rules drafts to the web site. Pledge
orders will receive up to a 25% discount from the final retail
price. We will provide estimated pricing based on the latest
information we have about the game components and print
pricing however the final price is subject to change (largely
due to the variable costs of paper and shipping).
When a project goes to our printers, we send out an
e-mail indicating a project is close to completion. This is to
confirm payment methods and credit numbers and expirations
dates in case customers need to make last minute adjustments. It is critical to the pledge program that customers
respond immediately to this notification (our “final boarding”
call). Credit cards are not charged and checks not deposited
until a project is in our warehouse being collated and prepared
for shipping.
The Decision Games Pledge Program has published many
games. For your convenience, we are listing the projects
already in the works for the next year in the first section of
the pledge list. Beyond the next year, there is no specific
timeframe for publication as each game varies significantly in
size and complexity, and the availability of outside part-time
developers to work on some titles means a longer timeframe.
We generally expect to publish two to four games each year
with the priority given to the games with the most pledges.
We may publish a game from further down the rankings when
we need a good fit to optimize component gang-printing.
The pledge games are divided into the same eras we use
for Strategy & Tactics and World at War games. Many of the
proposed games have longer descriptions or a complete web
page with sample artwork. Games that earn sufficient support
work their way up the rankings until they are in the top 10 and
begin the process of design, development, artwork, and printing. Game proposals that are not making sufficient progress
are dropped to make way for new game proposals.
To pledge your support, check your list, make changes
or updates to your list or customer information, and use our
new online system to select the game proposals you wish to
pledge in the pledge area of the Decision Games Shop.
PLEDGE PROGRAM UPDATE
(01 Mar 14)
There are a lot of games and projects releasing in the next
two years and all of these projects are at the top of the
pledge list to make them easy to find. Pledging will end once
individual games are ready to start shipping so make sure you
go to the DG Shop and set up your new pledge account and
enter your updated list.
Releases in 2014
We are releasing two boxed games in 2014: Atlantic Wall
and D-Day at Tarawa. Atlantic Wall is the largest game
we have published since WITP with 7 maps and 16 counter
sheets. We have been working diligently on the testing and
proofing of this game for over two years and are very excited
to see it “hitting the beach” this June. The GOSS system rules
have been thoroughly updated and can be used with the previously published games in the series: Wacht am Rhein and
Hurtgen: Hell’s Forest. D-Day at Tarawa is the sequel to
the popular D-Day at Omaha Beach by John Butterfield and
uses similar game mechanics.
2015 & beyond
The games currently in development and play testing for
publication in 2015 are D-Day at Peleliu, Alamo to Ap-
10
pomattox and Wellington’s Victory. D-Day at Peleliu
is the third in the D-Day series and looks at another hard
fought invasion. Alamo to Appomattox covers the American
Civil War with Krieg-style strategy card system and includes
introductory scenarios for the War of Texas Independence and
the Mexican-American War as well as a card based scenario
Conflict & Compromise of the politics leading up to the ACW.
Additional scenarios allow for the ACW to start in 1853, 1857,
or 1865. Wellington’s Victory is an update of the classic SPI
monster game of Waterloo.
Folio & Mini Group 2014-2015. We are working on another
large group of folios and mini-games for release in Q4 2014
and into 2015. We’ll have an overview of them in Dispatch
#27 in the Fall. So far, we are very pleased with the reaction
to the new mini-games and the Quick Play Musket & Saber
rules as well as the new solitaire F&M system game on Iwo
Jima.
Games to be published in
the next 12 months
1. Atlantic Wall (SPI). The new Wacht am Rhein (GOSS)
system will be applied to the update of this game. The original
game is also being expanded to include Operations Cobra and
Goodwind as well as several smaller scenarios (some use only
one map and are ideal for those who want a smaller, shorter
game or a place to get introduced to the system). Seven maps,
16 counter sheets. Joe Youst. Est. Retail: $240 (Est. Pledge
$180).
2. D-Day at Tarawa. Based on John Butterfield’s CSR
Award-winning D-Day at Omaha Beach system, this solitaire
game presents the critical days of fighting at platoon and
company scale.  You command the invading American forces
against the dug-in Japanese defenders, controlled by the
game system. Tarawa covers the landings on Betio Island in
November 1943, and the operations of the US 2nd Marine and
27th Infantry divisions to clear the Island—the first heavily
contested landing of the Pacific War.  The battle for this tiny
island raged for four days and when it was finally over, less
than 200 of the 5,000 Japanese defenders remained alive.
One map, two counter sheets, and 55 cards. John Butterfield.
Est. Retail $60 (Est. Pledge $45).
3. D-Day at Peleliu. Peleliu focuses on the landings by
the US 1st Marine Division in September 1944, and their bitter
two-day struggle to capture the airfield on the southern end
of the island.  A longer campaign scenario allows the player
to extend the action to the rugged terrain of “Bloody Nose
Ridge.”  Opposed by the reinforced Japanese 14th Infantry
Division, the battle resulted in the highest US casualty rate
of any in the Pacific war. Like D-Day at Omaha Beach, both
new games feature landing hazards, variable enemy positions
and fields of fire encoded into the game maps, US weapon
types vs Japanese defensive preparations, and a random
event-driven narrative.  Plus new features unique to the
Pacific Theater such as US naval and aerial bombardment,
flame throwers, off-shore reefs and defensive positions,
Japanese tank attacks, tunnel network movement and Banzai
charges.  One map, two counter sheets, and 55 cards. John
Butterfield. Est. Retail $60 (Est. Pledge $45).
4. Alamo to Appomattox. A2A is a grand strategy
game of the American Civil War in the style of Krieg! Maps of
the Eastern and Western Theaters include terrain, strategic
objectives, roads/rail, naval zones, navigable and nonnavigable rivers, cities and locales, supply centers and other
features affecting the game. Counters represent the corps
and armies of the war. Cards provide the strategic-politicaleconomic direction for each side. Strategies are many and
varied but the ultimate goal is to demoralize the opposing
faction’s population through military, economic and political
victories while sustaining your own population’s will to
continue the fight. The players each choose a Strategy Card
Dispatch #26 | d e c i s i o n
and an Addendum Card before each new season and may opt
to play an additional card as a diplomatic response to certain
events. These cards lead to new military units, leaders, and
replacement steps and result in socio-economic and political
events. The events include the declaration of Emancipation,
the elections of 1862 and 1864, and the possible intervention
by European nations. Events are often double-edged swords,
sometimes providing a military advantage while negatively
affecting the popular will to fight. In addition, both sides may
attempt to develop and manufacture new technologies, both
historical and speculative, such as ironclads, submarines,
torpedoes, observation balloons, repeating rifles and Gatling
guns. Both sides can introduce espionage and even sabotage,
which can have many unexpected consequences, including
assassination. Scenarios are included for each year as well as
the entire ACW.
Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War for Texas and Manifest
Destiny, a Mexican-American War mini-game. These short
campaigns will give new players an excellent place to start
playing and veteran players will have two scenarios that
can be finished in an evening. In addition there is Crisis &
Compromise, a card play oriented game of the period from
the end of the Mexican-American War to the start of the Civil
War. Though little combat occurs, the card play covers the actions inspiring events, leaders and regional positions (Border
States) that affect the allegiance of states to a region and
the ability of military leaders at the start of the Civil War.
Crisis & Compromise can be played alone or used to create
alternative starting situations for the ACW. Three maps, 560
small counters, 200 cards. Barry Altshuler. Est. Retail: $160
(Est. Pledge $120).
5. Wellington’s Victory (NEW!/SPI Update).
An update of the SPI classic grand tactical simulation of
Waterloo. This will retain the feel of the original—the fragility of dense units in the open, the efficacy of different arms
and formations at different times—while addressing some
of the shortcomings of the original. Gone is the asymmetric
turn sequence which so hampered the Prussians and gave
cavalry near-immunity from artillery: in its place, a simplified sequence that retains the continual interplay between
sides. Gone too are the step reduction markers; units will be
presented on several counters so losses can reflect diminution of both numbers and morale. Large units—such as the
Nassauers, Prussians, British Guards, and most cavalry regiments—will have two or more counters in play. Formations
for infantry, cavalry, and artillery will be handled with markers
and will reflect doctrinal differences between the armies.
Skirmishers will be tamed, providing neither the spearhead
of the offensive nor the bulwark of the defense. Entirely new
rules provide for hidden movement and optional reinforcements for both sides. For details [and progress reports], go
to the CSW web site, Napoleonic folder, for Wellington’s
Victory 2015. Four maps, eight counter sheets. Chris Perello.
Est. retail $200 (Est. Pledge $150).
potential GAMES for 2016-2017
6. Free Mars (SPI). From the colonies of Mars to the
orbital stations of Earth and to the outposts on Jupiter, the
cry is heard. Free Mars! is a science fiction wargame of
revolt across the Solar System in the late 21st century. Earth’s
colonies are rising up against an oppressive Terran Federation. The system is based on SPI’s Battlefleet Mars, but
with additional forces and units representing several types of
spaceships, ground units and special forces. Special weapons
include artificial intelligence missiles, cybernetic attacks
and enhancement of human warriors via nano-technology.
Cards representing the various military-political-economic
groups that are maneuvering for power are included. The map
shows the Solar System out to Jupiter, with displays for each
planet. Joseph Miranda. Est. retail $80 (Est. Pledge $60).
games
Register now at decisiongames.com in the store section and manage your pledge account personally.
7. Axis Empires Expansion Kit. AE/EK includes
more cards, counters, and scenarios about TK and DS
including the Seekrieg naval expansion. Small maps, 280
counters, 100 cards, 48-page booklet. Thomas Prowell/
Alan Emrich. Est. Retail: $40 (Est. Pledge $30).
in central Asia. There would be specialized units for the
Macedonian Companions. Roman legions would have their
Hastati, Principes, and Triarii. Leaders would include ‘greats’
such as Alexander, Hannibal and Scipio, as well as not-sogreats. Joseph Miranda. Est. retail: $80 (Est. pledge: $60).
8. Campaign for North Africa (SPI). There is no
paperwork or data tracking in this remake of the SPI classic;
streamlined but realistic procedures allow the realistic
portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to
tailor his emphasis on building units, gathering intelligence,
conducting operations, or building up supplies. The map has
been given a graphic update. The air war is updated and
enhanced and the OOB presents the latest research with all
units at a battalion level (armor in companies and air units
in squadrons). Now it’s the ultimate North Africa simulation.
Joseph Miranda. Est. Retail $200 (Est. Pledge $150).
12. Rome & the Barbarians is a grand strategic-level,
Krieg!-style game describing the era of Rome’s expansion and later decline across Europe and Africa, from 300
BCE to 500 CE. The game centers on the Roman wars with
the Barbarian Tribes and Civilized Nations from the time of
Rome’s first consolidation of the Italian peninsula, through
its expansion as a Republic and later as an Empire, to the
Fall of Rome at the hands of the Barbarian tribes. Multi-step
legion and infantry units are built by adding together basic
infantry one-step units. Many special units exist including
cavalry, heavy cavalry, siege units, fortress (entrenched
camps), archers and naval units. A basic turn represents 25
years, but periodic Leader Turns dominated by Great Leaders, compress turns into five year periods. Strategy Cards
provide replacement steps, units, leaders, markers and also
political events. These may result in conflict between Rome
and other factions as well as unintended political, economic
and social events, including the possibility of Roman Civil
War. Rome’s ability to create a road network determines
both unit supply and movement. The success of Rome’s
control of the map, compared with the Barbarian player’s
ability to challenge that expansion determines the game’s
winner. Maps cover Europe from Britain to the Northern
coast of Africa and from Spain to Parthia (Persia). Pieces
represent the Great Leaders, infantry, legions, and cavalry
of the era, as well as an assortment of markers and Strategy
Cards. Two maps, two counter sheets, one deck of 110
cards. Barry Altshuler. Est. Retail: $120 (Est. Pledge $90).
9. Hand of Fate: The Vietnam War. Players choose
Campaign Cards that would generate reinforcements and
political events. The Campaign Cards would replace the
complex political rules often required to simulate the Vietnam
conflict. Players can choose different levels of escalation
that will generate varying levels of forces, at a trade-off
in political support and military efficiency. The Communist
player could choose between low level terrorism, mid-level
guerrilla warfare, or a full scale Tet-style offensive. The
Allied player could choose to intervene with just US special
forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Game units will
be brigades/regiments and divisions/Viet Cong fronts, rated
for their conventional and unconventional capabilities. The
map will cover all of Indochina. A semi-abstract system will
model air operations. Two maps, three counter sheets, 220
cards. Joseph Miranda. Est. retail: $100. (Est. Pledge $75).
Ancient
10. Eagles: Battles of the Roman Empire
(NEW!) is a game covering the battles of the Roman
Empire from c. 100 BC to c. 600 AD at the tactical level. The
game would use three different sized units: rectangular for
groups of Cohorts and other linear units; large to represent
barbarian hordes and other massed formations; and small
for leaders and specialized formations. The game map would
use large hexagons, and the positioning of units within the
hex would represent the formation. Thus, it will be possible
to graphically show the various number of lines of cohorts
in a legion. Units will represent all major troops types, such
as legionaries, auxiliaries, cavalry, elephants, barbarians,
ballistae, cataphracts, and so forth. Game scenarios will be
constructed by using various mixes of units. There will be at
least 50 different scenarios, reconstructed by the designer,
to include the battles of Julius Caesar, Agricola, Trajan,
Marcus Aurelius, Claudius Gothicus, Constantine, Julian,
Stilicho and Belisarius among many others. There will be
special rules to show the tactics of each era. Thus, Julius
Caesar’s legions will operate differently from Julian’s field
armies. Leaders will provide command control, and army
morale will be important. The game will include two maps
showing various kinds of typical battlefields. The game will
include historical notes so players can develop their own
scenarios. Joseph Miranda. Est. retail: $80 (Est. pledge: $60).
11. Titans: Battles of the Greek Empire (NEW!)
is a game covering the battles of the Greek, Macedonian and
Roman Republic eras, 500 BC to 100BC, using a system similar
to Eagles (above). The game would use three different sized
units: large to represent barbarian hordes and other massed
formations; rectangular for linear formations; and small for
leaders and specialized formations. The game would include
such great battles as Marathon, Arbela, Cannae and Zama, as
well as going into terra incognita with Alexander’s actions
13. Imperium: the Wars of the Roman Empire
(NEW!). This will cover the campaigns of the early Roman
Empire, from the reign of Augustus through Marcus Aurelius,
on the operational scale. One player commands the Romans,
the other the Barbarians. Game play would be driven by
cards which will generate command control for each side as
well as special events. The Romans will generally have an
advantage here, but their foes can spring a Teutorburg style
surprise which can unhinge the entire Empire. The game
would be played in scenarios, each representing a major
war or invasion. Units will be legions, groups of auxiliaries,
barbarian hordes, siege trains, fleets, and others. Legions
can be broken down into vexillations (task forces). All major
leaders will be included, as well as generic minor commanders. The map will stretch from Britain to Persia. Scenarios will
be of varying size: mini-games (such as Agricola’s campaign
in Britannia); major wars (Trajan versus the Parthians);
and continent wide conflagrations (Marcus Aurelius versus
everyone). Two maps, two sheets of counters, one deck of
cards. Joseph Miranda. Est. retail: $80 (Est. pledge: $60).
Gunpowder & Americana
14. Nelson’s Victory: The Royal Navy at War,
1793-1805. The Anglo-French naval struggle combining
elements of SPI’s CA, TAHGC’s War at Sea and XTR’s Red
Sky Morning. The map will cover from the Caribbean to
the eastern Mediterranean. Combat will use an evolution
of WaS’s and CA’s simple systems, with modifications to
account for the tactics of the age of sail. Annual game turns
are driven by RSM’s system of impulses that shift unpredictably from player to player, depicting the uncertainties of the
era’s naval warfare. Three large-size counter sheets (528)
will depict the ships-of-the-line (64 guns and up) of 11 navies,
plus a sheet of markers. (Est. retail: $64; est. pledge: $48).
ALL ERAS NAVAL GAME
15. Engage! (NEW!) covers 5,000 years of naval
warfare. This simple and quick tactical naval game spans
Dispatch #26 | d e c i s i o n
the entirety of naval history with six volumes in the series
including: Classic, Age of Sail, Age of Iron, World War
II, Modern, and Future. Each volume includes dozens of
scenarios and Innumerable historical details. Each volume
will include one map, 2-6 counter sheets, a 16-page standard
rules booklet plus a 32-64 page scenarios booklet. Est.
Retail $40-80 per volume (Est. pledge $30-60 per volume).
WW1/Early 20th Century
16. First World War (NEW!/SPI Update) covers
all of World War I at division level. This project will update
the original SPI module for War in Europe to a stand-alone
game. Emphasis will still follow the War in Europe model
with ease of game play primary but include elements for
naval warfare, air operations, guerrillas, and more. Nine
maps, 16 counter sheets. Est. retail $320 (Est. Pledge $240)
World War II Global & Theater-wide
17. World War at Sea (NEW!). The German Navy
construction plan (Plan “Z”) and the Japanese accelerated
naval production In violation of the Washington Treaty
(plus the Italian Navy) would have made the Axis the most
powerful navies in the world had World War II not started
in 1939. But the powerful Yamato class and Bismarck class
task forces build by the Japanese and Germans would not
have gone unchallenged by the Allies. The US Montana
class battleships and Essex carriers plus Great Britain’s
Vanguard class battleships and Centaur carriers would
have set the stage for the greatest naval clash ever seen.
The outcome of World War II would have been determined
on the vast oceans of the world. World War at Sea uses
a variant of the classic War at Sea system to simulate the
global struggle for naval dominance. Two maps, six counter
sheets. Gary Wietstruck. Est. Retail $80 (Est. Pledge $60).
18. Board War in Europe (SPI). An update will bring
this game into the 21st century. In-house discussion is about
a thorough overhaul to improve the maps, provide a counter
set with historical identifications (plus alternative formations), and redesign the game system to bring blitzkrieg
back to the French and Russian campaigns. Nine maps,
16 counter sheets. Est. price: $320 (Est. Pledge $240).
19. Global War: The Sun & the Swastika
(SPI). All of WW II in one game! Global War has received an extensive update and remake with scenarios
for Europe, the Pacific, and the whole war. Event cards
have been added to spice up the action and make every game different. Four counter sheets, three maps,
and 330 cards. Est. Retail $180 (Est. Pledge $135).
20. Battle for Germany Deluxe (SPI). This
expands the scope of the original Battle for Germany to a
small monster game covering everything from late June
44 to the end of the war in Europe. One player controls
the Soviets and the Germans on the Western Front while
the other controls the Allies and the Germans on the
Eastern Front. Division-level. Three maps, four counter
sheets. Ty Bomba. Est. retail $80 (Est. Pledge: $60).
ETO/PTO Series
21. Advanced ETO (2nd edition) will be a thorough
update of the popular AETO, with new updated graphics and artwork! (a whole new look, plus all incorporated
errata, and an overall improvement to the artwork design
style). AETO2 will feature an improved map set, updated OOB cards, streamlined rules—plus the complete
AOI add-on. Also, AETO2 will be fully compatible with
Advanced PTO for a full global combined game, encompassing the entire decade leading up to and during the
war, from 1935 to 1945. 3 maps, 10 counter sheets (2800
counters). Eric Harvey. Est. price: $200 (Est. Pledge $150).
g a m e s 11
Decision Pledge program
WW2 Tactical
22. Panzer Commander (NEW!). Tactical World
War II combat, using new research that will allow players
to replicate actual tactics of the armies involved. Units will
be platoons and companies. Central to the game is command control, represented by cards that allow for enhanced
movement and combat capabilities such as combined
arms warfare. Battlefield morale will also be a factor. Also
included are airpower, headquarters units, and battlefield
recovery of damaged armor. Panzer Commander will
include 20 or so scenarios drawn from the Eastern Front
1941-45: actions that were part of the great encirclements
of 1941, the Stalingrad battle, Kursk, Manstein’s mobile
actions, destruction of Army Group Center, etc. Future
games in the series will provide units for the Campaign
in the West 1940, North Africa, and D-Day to the Bulge.
Geomorphic maps, two sheets of counters, one deck of
cards. Joseph Miranda. Est. retail $80 (Est. Pledge: $60).
WW2 Eastern Front
23. Operation Typhoon (SPI). Some minor design
changes and a graphics update for this monster, or Ty Bomba’s
Drive on Stalingrad system (those pledging will get to decide
which system when the proposal makes the top 10 list). Three
maps, three counter sheets. Est. Retail: $80 (Est. Pledge $60).
24. Barbarossa Deluxe (NEW!). This would be
the ultimate boxed upgrade of the Barbarossa game that
recently appeared in World at War’s first issue. There will be
two extra-large-hex maps along with 352 large-size (5/8”)
NATO-style counters. The extra counter space will be filled
with add-on counters (German fortress city garrisons, Soviet
artillery corps, etc.), an optional add-on air combat system,
and control markers. New historical short scenarios would
have start dates of July ’43, June ’44 and Dec ’44. A May ’41
“Stalin Strikes First” alternative history scenario would also
be included. Ty Bomba. Est. Retail: $60 (Est. Pledge $45).
25. Zhukov’s Offensive (NEW!). The 1942
Soviet offensive aimed at destroying the 9 th German Army
at Rzhev. This game would use the DG Cobra system.
Map scale would be 2-3 miles per hex with game turns
representing two days per turn. Two maps, three counter
sheets. Joe Youst. Est. Retail: $68 (Est. Pledge $51).
WW2 Western Front
26. Breakout & Pursuit (NEW!). This is the campaign
in Western Europe, 1944, starting with the Allied Cobra offensive and going through January of the year following with the
potential for a Battle of the Bulge. Central to the game will
be a deck of operations cards for each player, representing
the planning and logistical operations for major operations.
For examples, the Allies will have a card for Market-Garden
which can be traded off for another card giving logistical
support to Patton’s drive to the Rhine. The Germans will
have cards which, when used individually, will give them
reinforcements, or when combined can be used to launch
an Ardennes Offensive. Game units will be divisional with
breakdowns into Allied task forces and German kampfgruppen. Airpower is represented with a simple system. Special
units will include leaders such as Patton, Skorzeny commandos, and others. Two maps, two sheets of counters, one deck
of cards. Joseph Miranda. Est. retail: $80 (Est. pledge: $60).
WW2 Mediterranean
27. Med War. S&T’s The Italian Campaign updated and
remade with new graphics and a comprehensive redevelopment of the game and editing of the rules. Scenarios
include Sicily, Salerno, Anzio, and the whole campaign with
alternative invasion sites to explore. Four maps, four counter
sheets. John Schettler. Est. retail $120 (Est. Pledge $90).
12
28. Hitler Moves South. An alternative history for
1941-1942 based on the Axis focusing on clearing the
Mediterranean and forcing the British out of the war while
building up forces in the East to invade Russia in 1942. Spain
and Turkey may join the Axis or the Allies depending on events
and circumstances, and Russia might attack at any time. Two
maps, three counter sheets. Est. retail $68 (Est. Pledge $51).
29. Anzio Beachhead (NEW!). A battalion-level look
at the initial Allied landings and the German counterattack
using the DG Wacht system. Map scale would be either one
mile or two kilometers per hex. Two maps, three counter
sheets. Joe Youst Est. Retail: $68 (Est. Pledge $51).
30. Breaking the Gustav Line (NEW!). A
regiment/division level game using the DG Cobra system
covering the battles for Cassino and the Anzio landings (with the Allied attempt to link up and take Rome).
Turns would be three days per turn, with periods of
inactivity being telescoped. Two maps, three counter
sheets. Joe Youst Est. Retail: $68 (Est. Pledge $51).
31. Panzerarmee Afrika: Decision in North
Africa (NEW!). This is the entire campaign in North
Africa/Middle East, 1940-43. The game map will stretch from
the Persian Gulf to Casablanca. The game can be played in
individual scenarios for major operations (such as Rommel’s initial offensive or Operation Crusader), or as one big
campaign. The game will emphasize simplicity. It will use
a deck of cards to generate specific operations, which will
in turn give a player additional move-fight impulses. Units
will be divisions with brigade and regimental breakdowns.
Airpower will be represented at the operational level, with
air units flying specific missions. Also included will be a
potential invasion of Malta, optional reinforcements, pro-Axis
coups in the Allied rear. Leaders will be a major factor, and
having the right commander at the right place can make
a major difference. The game will have a wide range of
historical what-ifs: for example, the Germans can commit
the 7th Flieger (Airborne) Division to taking Malta in 1941
instead of Crete. The British can launch Operation Acrobat
in early 1941 using the forces which intervened in Greece to
instead invade Tripolitania. There would also be a what-if
scenario based on Hitler giving North Africa a higher priority
for reinforcement and logistics, with a comparative Allied
response, including early US intervention. Panzerarmee
Afrika will give wargamers the opportunity to decide the fate
of North Africa. Two maps, two counter sheets, one deck of
cards. Joseph Miranda. Est. Retail: $80 (Est. Pledge $60).
Modern
32. Battle for South Vietnam: 1964-1975. Battle
for Vietnam is a two-player card-driven strategy game
covering the war in Indochina from the time of first US direct
involvement until the fall of Saigon. The map covers the entirety of South Vietnam as well as border regions of neighboring countries. Combat units represent Allied and Communist
forces on the regimental-divisional level, and a Support Point
track abstractly indicates the level of artillery and air support
available to the players. The goal of the game as the Allied
player is to prevent the fall of South Vietnam without losing
excessive prestige and support within the world community
(“losing face”), while the goal of the Communist player is to
end US involvement as soon as possible so that he may face
and defeat South Vietnam alone. BSVN is fast paced with a
great deal of tension, options, and decision making throughout
the game. One map, one sheet of large counters, 110 cards.
Stephen van Hoak. Est. retail: $60. (Est. Pledge $45).
Science-Fiction
Starforce Trilogy (SPI) (new). A deluxe update of
the SPI science fiction opus: Star Force, Star Soldier,
Outreach—three games covering interstellar warfare on the strategic, tactical and galactic scales.
Dispatch #26 | d e c i s i o n
33. Star Force Alpha Centauri covers the initial
human penetration into interstellar space, with the map
showing the local group of stars in three dimensions. This
will have several different races of sentient beings, each
with their own psychology, reflected in different capabilities
and objectives. Game units will include: star forces (four
ships each), star gates, and star soldier strike commands.
There will also be some specialized units, such as local
forces of varying capability, weapons packs for star forces,
and nova inducing conversion bombs for when things get
really desperate. A deck of cards will generate specialized capabilities for each sentient race as well as game
events, allowing for the linking of individual scenarios into
one grand game. One map, one counter sheet, one deck of
cards. Joseph Miranda. (Est. retail: $60; est. pledge: $45).
34. Outreach covers the conquest of the Galaxy. Each
player will represent a different sentient race, each with
its own special capabilities. Players will have various
types of star forces which can be used to explore galactic
regions and engage in combat. The game map will depict
the entire Milky Way Galaxy, divided up into hexagons.
Star forces explore a hex by drawing a card from a deck
which will gives local star system resources, types of
sentient populations (if any), and unique conditions (such
as collapsars which can be used as ersatz star gates). Each
card will have a corresponding marker which will be placed
on the map in the explored hexagon. The game will also
include an interface with Star Force for tactical resolution of battles. One map, one counter sheet, one deck of
cards. Joseph Miranda. (Est. retail: $60; est. pledge: $45).
35. Star Soldier covers combat actions between elite
star soldier forces fighting for control of planets in the Star
Force universe. Units will represent several types of star
soldiers, support platforms, ground forces, and orbital support. Each of the sentient races from the Star Force universe
will have its own separate set of capabilities. There will
also be various types of hostile aliens for the occasional
bug hunt (and the bugs may have hidden abilities which can
really bite back!). The game will use geomorphic maps to
portray different types of environs, as well as a space map
for scenarios set around assaulting enemy star gates. Cards
will provide individual leaders, random events and secret
objectives. Geomorphic maps, one counter sheet, one deck of
cards. Joseph Miranda. (Est. retail: $60; est. pledge: $45).
36. Contact with Krishna. Players must explore a giant
alien spaceship which has entered the solar system. There
are two general types of cards in the game. One is a set of
deck cards which are laid out face down to form the interior
of the spaceship. The other is a set of exploration cards,
which players use to interact with the spaceship. Each player
will have a marker representing their exploration team. As
each team moves throughout the ship, deck cards are tuned
face up. Depending on what the deck represents, different
types of interactions become possible. Players resolve these
interactions by playing special exploration cards. Certain
cards can be combined with other cards for enhanced effects.
There are several objectives, including determining the origin
of the ship, its purpose, and how to maneuver it. The game
can be played solitaire, competitively with two or more players, or cooperatively with teams of players. Two decks of 55
cards. Joseph Miranda. (Est. retail: $28; est. pledge: $21).
Strategy & Tactics Press Books
37. Devil’s Due: Hitler’s Strategic Decisions in
WW2 uses new data made available since the end of the
Cold War, as well as the analytical techniques developed
in wargaming. For example, a close study of the Stalingrad
campaign reveals that Axis forces actually outnumbered
Soviet, and it was superior Red Army operational art that
won. The book also provides some interesting speculation
on how the Germans could have gained a victory in 1943
had they concentrated against the Western Allies instead of
games
Register now at decisiongames.com in the store section and manage your pledge account personally.
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Larger games or games with AI will retail somewhat higher.
44. Operation Cobra (S&T#251)
45. Drive on Kursk (S&T#253)
46. Drive on Moscow (S&T#244)
47. Drive on Stalingrad
48. Battles of the Ancient World
49. Invasion: America
50. War Between the States
es
We have severely cut back on our projects and are focusing on
the projects with significant interest. These are conversions
of existing or future board games. Most games based on
magazine formats of one to two maps will retail at $20-$30.
am
42. Rommel: Decision in the Western Desert will
be a new look at the Mediterranean Theater of Operations in
World War II, concentrating on the critical period of 1941-42
when Rommel established the legend of the Afrikakorps in
the Western Desert. It will emphasize many of the unknown
and overlooked factors of the war in the desert. Some critical
Computer GAmes
cis
41. Bushido & Kamikaze: Strategy & Tactics in
the PTO will reexamine many of the common assumptions
about the PTO, using analytical methods developed in Strategy
& Tactics and World at War. Chapters will cover topics such
as: Bushido; Japanese tactics are often considered to be
motivated by a samurai spirit, but the reality was that the
Japanese military was a modern disciplined fighting force,
organized to fight a particular type of war, not relive medieval
glories. Carrier battles; these are usually seen as the major
turning points, but the reality is that there were far more
surface battles, and surface ships sunk more combatants
than did carrier planes. Japanese naval doctrine; this called
for the fighting of the decisive battles yet Japanese naval
deployments after the early months of the war tended to
be fragmented, thereby throwing away their chance to gain
the ascendancy in the Pacific. The sharp end; a comparison
of Japanese and Allied infantry divisions demonstrates
that the Japanese had as much combat power as did the
Americans and Britishbut Japanese tactical failures were
often a result of lacking supply in island battles such as
Guadalcanal, or losing air cover as at Imphal. The air war;
the collapse of Japanese airpower is usually blamed on
declining pilot quality, but other factors such as poor ground
support, abysmal intelligence, and a lack of air-sea rescue
service, also had their hand. The CBI theater, Japans lost
victory; the Japanese largely attained their objectives
in the China-Burma-India theater of operations yet could
not exploit that for ultimate victorythis will explore some
what-ifs. Kamikazes; the historical record shows that the
various Japanese suicide forces were not a revival of samurai
tradition but rather a desperation measure, one which
was opposed by many in the Japanese high command. The
book will include numerous maps, order of battle diagrams
and charts, as well as scenario guides for wargamers.
Joseph Miranda. Est. retail: $35 (Est. Pledge $28).
De
40. High Ground: The Art of Using Terrain in
Battle. Each chapter focuses on one battle (not necessarily
from any particular era) in which a single piece of terrain had
an impact on a battle: e.g. high ground for observation, high
ground as psychology (the Pratzen at Austerlitz), a river as a
curtain of maneuver, etc. In some cases the terrain surprises
both sides, in others one commander makes a conscious decision to use it. Chris Perello. Est. retail: $35 (Est. Pledge $28).
WAR IN
EUROPE
War in europe is a computer-moderated
simulation of the European Theater of Operations in World War II. There’s no computer / AI
player in the game; players make all the critical
decisions. You decide on production schedules,
declare war on neutral nations, and control the
ground, air, sea and strategic forces of the Axis,
Allied and Soviet powers in order to change or
recreate the events of the war. The game is a division-level simulation, with some
brigade and corps-sized ground units. Play takes place on a 159x133 hex map of
Europe and North Africa. Naval power and air power are abstracted as points
rather than on-map units, including: surface fleet, U-Boat, transport, amphibious
assault, tactical air and strategic bomber points.
Battle on three fronts — War in the West (two-player, Allies versus Axis); War
in the East (two- player, Soviets versus Axis); and War in Europe (three-player,
Axis versus Allies & Soviets). Select from 10 scenarios (shorter games focused on
a single major offensive), or 16 campaigns (the whole war from a specified date
through May ‘45 or the defeat of one side). Fully integrated PBEM mode, with
autosend, inbox, browse mode and multiple file load/save tracking.
$
43. George Washington & his Fighting Continentals. George Washington is often thought of as
a ‘Fabian’ general, a commander who avoided pitched
battle and instead nibbled at the heels of the British army.
Hogwash, General Washington sought decisive battle
again and again; at Boston, New York, Trenton/Princeton,
Brandywine, Germantown, Monmouth, and finally Yorktown.
This book will be an examination of the general’s overall
war strategy and how he used small victories like Trenton
to keep the colonies fighting. The book will delve into his
tactics, how they led to disaster at places like New York
and Brandywine, and how he learned from his mistakes.
The book will also discuss Washington’s indispensable men,
generals like Nathanael Greene, Henry Knox and Daniel
Morgan. Will Stroock. Est. retail: $35 (Est. Pledge $28).
to
39. Joint Warfare is an analysis of the history and
practice of joint operation: the integration of all military
forces into a single instrument of warfare. The book will
include several historical case studies, such as the Roman
use of combined land-naval forces; the Guadalcanal campaign
in World War II; the US SEALORDS campaign in the Mekong
Delta; and current operations in the Middle East conflict.
The book will look at land, sea and air forces, as well as
special operations forces and other instruments of national
power. One aspect will be the development of “bottom-up”
joint operations, where local commanders decide work out
their own command relationships, as opposed to “top-down”
situations. The book will include numerous maps and orders
of battle. Joseph Miranda. Est. retail: $35 (Est. Pledge $28).
WINDOWS EDITION
go
38. Barbarossa is an analysis of the decisions that
shaped the first 18 months of the Eastern Front. Major
what-if possibilities are reviewed including an earlier
start to the campaign, an earlier drive to capture Moscow, a Soviet first strike, and alternative plans to 1942
campaign. John Burtt. Est. retail: $35 (Est. Pledge $28).
points: Rommel exceeded his orders in his 1941 and 1942
offensives, possibly dragging the Axis into campaigns which
were not strategically viable yet which had the potential to
be war winning events. Malta; the Axis failure to take the
island occurred not in 1942 as Rommel was preparing to
drive on Alexandria, but in 1941 at the start of the desert
campaign. The logistics myth; the Axis dilemma was not
in getting supplies to North Africa their real failure was in
other areas related to logistics. The air war; German and
Italian air support often made the difference between victory
and defeat on the ground, but seldom appears in the order
of battle. Combined operations and the lack thereof; both
side’s ground, air and naval commanders fought separate
campaigns thereby throwing away the chance for an early
victory. Leadership, command control and organization: the
Germans started with a decisive edge in these areas and
the ultimate British victory was not in the materiel buildup
but rather in them catching up in the non-material factors.
Odds and ends; various special operations forces and unique
forces such as the Tobruk Raiders, Ramcke and his paratroopers, and the curious career of Sonderverband 288. The book
will include numerous maps, order of battle diagrams and
charts. Joseph Miranda. Est. retail: $35 (Est. Pledge $28).
LE
AB
AIL
AV
the East. There are also some new looks at Hitler as military
commander, Allied grand strategy, and the impact of secret
weapons. Joseph Miranda. Est. retail: $35 (Est. Pledge $28).
60 (+ shipping)
Components: (1) cd, 1 game manual/rules, PC only (Windows ed.).
P.O. Box 21598 | Bakersfield, CA 93390-1598 | (661) 587-9633 phone |
(661) 587-5031 fax | shop.decisiongames.com
Read the history...
then play it
Custer’s Final Campaign / With Custer at the Death
$43
Chantilly / The Quest for Annihilation
$45
Place order online @ shop.StrategyandTacticsPress.com
computer games with ai opponent or solitaire system
51. RAF Deluxe
52. D-Day at Omaha Beach
53. Operation Coronet. New scenario for Olympic system.
54. Nine Navies War
Dispatch #26 | D e c i s i o n
games
13
board game clearance sale
Only games listed in this ad are in the offer; S&T Press magazines (S&T, WaW, MW) are excluded. Cannot be combined with
other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFGTitle
Price MFGTitle
Price MFGTitle
Price MFGTitle
Price
50% OFF LISTING
3M Big League Baseball
3M Blue Line Hockey
3MBreakthru
3M Foil30
3MHigh-Bid
3MQuinto
3MRegatta
3M Thinking Man’s Golf
3M Win Place Show
3W Battle Cry
3W Dark Crusade
3W Decision at Kasserine
3W East Wind Rain
3W Lawrence of Arabia
3W Never Call Retreat
3W Rommell at Bay
3W War to End Wars
ADG Africa Aflame (zip)
ADG Asia Aflame (zip)
ADG Days of Decision II
ADG Ships in Flames (zip)
ADG World in Flames Dlx (85/zip)
ADTCH Fighting Gen Patton
ADVBrigadier
ADV Johnny Reb
AEG Abandon Ship
AEGArcana
AEG Monkey Lab
AEGStraw
AH Foreign Exchange
AH Outdoor Survival (punched)
AHRocketville
AH SI Stat-Pro Basketball
AH Tac Air
AH Tac Air (punched)
AH Verdict II (punched)
APL AirLines (card game)
APL AirLines 2 (card game)
APL Avalanche: Invasion Italy
APL Bitter Victory: Sicily
APL Digging (card game)
APLGranada
APL GWAS: Airships
APL GWAS: Dreadnoughts
APL GWAS: Med (2nd ed)
APL GWAS: Med, vol I
APL GWAS: Plan Gold
APL Napoleon in the Dsesert
APL Op. Cannibal
APL PG: Afrika
APL PG: Arctic Front
APL PG: Beyond Normandy
APL PG: Bulge
APL PG: East Front Deluxe
APL PG: Road to Berlin
APL Red God of War
APL Red Steel
APL Res Publica (card)
APL Soldier Emperor
APL Strange Def-France 44
APL SWWAS: East Fleet
APL SWWAS: Great Pacific War
ASM Cash N Guns Yazuka
ASM Formula De Expan 2
ASM Frontiers: Liberty or Death
ATGRecess
ATTX Fight for the Sky
AYG Conf of Heroes:
Russia 1941-1942
BRO Cossacks are Coming
BTL Alpha Omega
CAFTempus
14
CGEuroFront
25 CGMasterFront
25 CGMedFront
20 CG Mid-East Peace
CG Sam Grant
35 CG Victory Pack
30 (incl blank map & Logistics set)
30 CGWestFront
20 DOW Ticket to Ride Dice Expan
30 DVG Down in Flames-Aces High
45 EGDArmada
P45 EGD China Moon
55 EGDDemocrazy
45 EGD Dragon Delta
45 EGDEuropa
50 EGD Gouda! Gouda!
65 EGDLawless
40 EGD Montgolfiere (2nd ed)
20 EGD Mystery on the Nile
20 EGD Savanah Cafe
70 EGDSerenissima
25 EGD Tony & Tino
50 EGL Age of Mythology
150 EGL Attack! 20 EGL Conquest of Empire 40 EGL Lord of Rings Children’s
25 FBIBerserker
15 FFG LOTR Trivia
25 FMG American Megafauna
15 GAL ATC Moonshot 35 GIBSON Great Western Rails
25 GMT Flagship: Coyote (cards)
20 GMT Flagship: Promo. (cards)
25 GRENJourney
30 HAN Time the Game
20 HJ Norway 1940
45 JKLScanderoon
20 JKL Treasure Island
20 Lion Rmp Challenge
38 LOO Chrononauts: Lost Identities
20 MB Battleship (1971)
15 MBPathfinder
40 MAT Desert Bazaar
10 MDG Space Junkyard
25 MFG Alexander & Cheops
60 MFG British Rails
60 MFGDomaine
60 MFGEurorails
35 MFGExpress
30 MFG Freight Train
60 MFG Hell Rail
18 MFG More Cosmic Encounter
65 MFG Pack N Stack
65 MFGPyramids
75 MFG Quo Vadis Roman Senate
80 MFG Station Master
30 MFGStreetcar
38 MIH Lodz 1914 (zip)
15 MIH Pierce the Reich
60 MIH Tunisia 43 20 MIH Turning the Tables (zip)
45 MIH White Ensign (zip)
65 NVA Ace of Aces (inc metal planes)
40 NVA Axis & Allies
30 OMGA1864
30 OMGA Desert Victory
25 OMGA Main Battle Area
25 OSG 1806: Rossbach
OSG Air Cobra
80 OSG Devils Den
60 OSG Last Days -Grand Armee
30 PB Risk (1993)
55 PHA Chicago Poker
PHA Go West
35
25
40
20
49
49
50
20
60
40
25
15
20
50
15
18
20
27
15
45
15
60
30
90
20
30
20
25
25
30
15
15
25
10
50
30
40
25
5
15
25
25
35
20
38
40
35
13
20
20
15
49
20
20
20
30
49
35
44
30
35
75
50
35
35
40
36
40
25
35
20
30
45
PHA Heart of Africa
PHAJustinian
PHA Mesopotamia +card
PHANero
PHA Sutter’s Mill
PHAWaterloo
PWGKanev
QD Incredible Victory
QNGAirships
QNGAlhambra
QNG Alhambra Dice Game
QNG Alhambra Gardens
QNG Alhambra Power Sultan (#5)
QNG Alhambra Thief’s Turn (#3)
QNG Alhambra Treasure Chamb (#4)
QNGArchitekton
QNG Chicago Express
QNG Chicago Express Expan
QNGEketorp
QNGEnuk
QNGFlandern
QNGFresco
QNG Fresco The Glaziers Expan
QNG Fresco The Scrolls Expan
QNG Highland Clans
QNG Inka30
QNG Lucky Loop
QNGMetro
QNG Montego Bay
QNG Robber Knights
QNGSamarkand
QNG Shogun Tennos Court Expan
QNG Thief of Baghdad
QNG Turbo Taxi
RAV Marco Polo
RGG20th Century
RGG 6 Billion
RGG Adam & Eva
RGGAlbion
RGGAlexandros
RGGAndromeda
RGGAsteroyds
RGG Augsburg 1520
RGG Bausack (bag)
RGG Bean Trader
RGG Big Manitou
RGG Bolide Tracks 1
RGGCabale
RGGCanyon
RGG Cape Horn
RGGCaprice
RGG Capt’n Clever
RGG Carcassone: Castle
RGG Caylus Magna Carta
RGGCeltica
RGG Change Horses
RGGCorsairs
RGGDarjeeling
RGG Dawn Under
RGGDoge
RGG Edison & Co
RGGEvergreen
RGG Fast Flowing Forest Fellers
RGG Fifth Avenue
RGG Forgotten Planet
RGG Formidable Foes
RGGFossil
RGGFurstenfeld
RGGGracias
RGG Heavens of Olympus
RGG IDO
RGGIndus
RGGIndustry
RGG Leader 1
Dispatch #26 | d e c i s i o n
games
35
45
45
45
45
45
40
50
40
40
40
40
30
30
30
25
60
40
60
35
25
63
40
25
35
35
35
60
30
63
25
40
25
45
60
20
15
40
33
40
55
40
50
38
25
25
35
25
33
35
25
30
30
40
50
30
50
40
40
30
20
40
38
60
40
30
60
20
45
44
35
60
60
RGG Magna Grecia
RGG Message to Czar
RGG Ming Dynasty
RGG Mousquetaires du Roy
RGGNiagara
RGG Pantheon (Dings & Dents)
RGGPhoenicia
RGG Race for the Galaxy:
Rebel vs Imp Expansion
RGG Race the Wind
RGG Rio de la Plata (Dings & Dents)
RGG Samuari Card Game
RGGSiesta
RGG Soccer Tactics World
RGG Space Dealer
RGG Surf’s Up Dude
RGG Taj Mahal
RGG Techno Witches
RGG Time Pirates
RGGToppo
RGGTorres
RGGToscana
RGG Tower of Babel
RGGUr40
RGG Vasco da Gama
RGG Women & Men
RGG Yeti Slalom
RGG Ystari Treasure Box
RGI Maj Battles Gen Patton
SDI1862
SFG Red Dragon Inn
SFG Tiki Mountain
SG Drive on Damascus (zip)
SJGCowpoker
SJG Munchkin Blender
SJG Munchkin Fu 2: Monky Biz
SJG Munchkin Mission Impossible
SJG Munchkin Quest 2: Look Trouble
SJG Munchkin Quest Boardgame
SJG Ninja Burger 2: Sumo Size
SJG Revolution Palace Exp
SJG Snits Revenge
SJG Star Munchkin
SJG Super Munchkin
SLS Bells of War
SMGC Amer. Megafauna SMGC Origins plus Age Reason exp
SMTC Sagunto
STGMStarship Captain
TF History of 2nd World War Part 1
TF Grand Army of the Republic
TF Viceroys
TILSIT Courtisans of Versailles
TILSIT Grand Alchemist
TILSIT Joan of Arc
TILSIT Snails Pace
TILSIT Space Pigs
TILSIT The Apprentice (kid)
TILSIT Thieves of Bagdad
TILSIT Vox Populi
TSK Hob Lepoard II
UBR New England
UBR Sunken City
VG Open Fire
VG Gulf Strike (1st ed)
VPG Vanished Planet
WARFPerikles
WE Fire Team
WOLFSwords of Glory
YAQ Fast Attack Boats
YAQ Neck & Neck
YAQSuperiority
YAQTimeship
YAQ Beastlord
45
25
40
60
50
40
50
25
60
50
30
40
30
60
45
40
30
40
15
45
30
35
60
30
23
35
40
20
30
25
35
12
17
17
25
35
50
17
25
20
25
18
20
32
68
80
35
40
30
25
48
20
50
25
25
25
48
32
50
30
40
40
50
25
50
45
20
50
30
40
20
25
MFGTitle
YAQ Raider
ZMG Silent but Deadly Night
MAGAzines
ares
1 World Killer
7 Rescue from the Hive
8 Ragnorak (P)
9 Delta Vee
11 Albion
Special Editions 1 & 2
Mag w/incomp game: 1, 2, 8-11
Command
1 Blitzkrieg ’41
2 Sunrise of Victory
5 Hamburger Hill
6 Krim
8 Jutland
9 Inchon
11 Hougoumont
12 Chaco
15 I Am Sparatcus
16 Storm in West 1918
18 Tet30
19 Port Arthur
21 Blood & Iron
22 Antietam
23 Sekigahara
24 Czech ’38 26 When Tigers Fight
29 1914: Glory’s End
32 Bunker Hill
37 Mukden & Moscow Option
38 Great War in Near East
39 World War 1862
40 Buena Vista & Moscow Burning 42 Hell B4 Night/Blitz 40
43 Chattanooga
44 Dark Victory & 2nd Front
45 Ironclads at Hampton Rds
46 End of Empire
47 Perfidious Albion & Attila
48 1812 War in Canada
49 Waterloo: Retreat to Victory
50 Back to Iraq (2nd)
53 Iron Dream
Price MFGTitle
40
25
P30
25
25
40
P45
20 ea.
10
P85
100
P75
P30
80
P40
25
50
P50
P60
30
40
40
45
P40
50
40
35
P25
35
25
35
35
35
35
35
35
35
35
35
25
35
Command Game Only-No mag
39 World War 1862
15
25
44 Dark Victory & 2nd Front
50 Back to Iraq (2nd)15
51 Meuse-Argonne
15
Warmaster Chess vol 1-3 (one set)
25
Wargamer Vol.1
12 Aces High
17 Nap at Austerlitz (punched)
18 Birth of a Nation
19 Sturm Nach Osten
22 No Trumpets No Drums
23 Decision @ Kasserine (punched)
24 Lawrence of Arabia
25 Never Call Retreat
26 Race to the Meuse
27 Peter the Great
28 Port Stanley 29 Lodz: Blitz in the East
31 Clash of Steel
32 Napoleon at Lutzen
33 Holy Roman Empire 34 Khyber Rifles
35 West Wall
36 Unconditional Surrender
50
35
P40
P50
P50
40
P50
P30
P15
P20
P40
P15
P25
P30
P30
P40
P25
P30
37 38 39 40 41 43 44 45
46 47 48 49
50
51 52 53
54 55
57 58 59 60 61
62
Price MFGTitle
China Incident
Hath No Fury
Hellfire Pass
Fight on the Beaches
O’Conner’s Offensive
Wellington
MacArthur
Custer’s Luck
House of Sa’ud
Struggle for Stalingrad
The Red Baron
Napoleon vs. Charles
Knights of Justice
Duel in the Desert
Glory Road
Dunkirk
Condottieri
Okinawa
Race for Tunis
Empires: 1914
Bloody Keren
Anvil-Dragoon
Camp of Marlborough
Fallen Eagle
25
P25
P35
P15
25
20
P30
P45
P15
P45
P45
30
50
25
20
P30
P15
P45
25
P20
15
P25
P75
P55
40% OFF LISTING
ACIESBraccio da Montone
ATG Beer Money
ATG Lunch Money
ATG Lunch Money Sticks Exp
COA Achtung Spitfire
COA Admiral Triology Russo Japan
COA Clash of Armor Rules (WWII)
COA Close Action
COA Dawn of Rising Sun
COA Devil to Pay (zip)
COA Flint & Steel (AWI rules)
COA Golan to Sinai (Clash Armor)
COA La Bat. Lutzen
COA La Bat. Mont St. Jean (expan)
COA La Bat. Quatre Bras (1st ed)
COA Mighty Midgets
COA No Sailor but a Fool
COA Painter’s Guide WW2 Camo
COA PanzerKampfe (module)
COA Persian Incursion (Harpoon)
COA Rebel Seas (mini rules)
COA So Atlantic War
CSTAlgeria
CST Army of Ireland
CST Arriba Espana
CST Autumn Mist
CST Byzantium Reborn
CST Marcher Lords
CST Op Whirlwind
CSTSmokejumpers
CST The Final Frontier
CST War Plan Crimson
DYNGM Emperor of China
GMT Alesia (GBoH v11)
GMT Asia Engulfed
GMTAttila
GMT Conquest of Paradise
GMT Dead of Winter
GMT Devil’s Horsemen (GboHv10)
GMT DiF Fighters (ziplock)
GMT DiF Sqdrn Pack#2: Bombers
GMTGergovia
GMT Ivanhoe (Reprint)
GMT Pacific Typhoon
GMT Prussia’s Glory 2
GMT Ran65
GMTRisorgimento
70
20
20
10
40
60
19
48
80
18
32
20
70
40
60
30
32
20
16
65
25
32
20
23
23
23
23
23
23
23
23
23
45
35
69
20
25
79
35
10
10
10
25
40
35
Price MFGTitle
GMTZero
METGM Dimension Demons METGM Hot Spot (zip)
MFG Leonardo Davinci
MFG Lunar Rails
MFG SoC Treasure Chest MFG SoC/Candamir 1st Settlers
MFG SoC/Elasund 1st City
RALP Caverns Deep
RALP Final Frontier
RGGAustralia
RGGBohnanza
RGG Cartegna II
RGGDragonland
RGGDuell
RGG Friedrich, Anniversary Edition
RGG Funny Friends
RGG Galaxy Trucker Expansion
RGG Gloria Mundi
RGG Gloria Piktoria
RGGGnummies
RGG Gone Fishing
RGG Guatamala Cafe
RGGHavana
RGG Key Harvest
RGG Mall World
RGGMaya
RGG Merchant of Amsterdam
RGGMeridian
RGG Mü & Lots More
RGGNefertiti
RGG Nefertiti Expansion
RGGOlympos
RGGOregon
RGG Princes of Machu Picchu
RGG Race for the Galaxy:
Brink of War Expansion
RGG Race for the Galaxy:
Gathering Storm Expansion
RGGRanking
RGGShipyard
RGG St. Petersburg Expan
RGG Tally Ho
RGG Upon a Salty Ocean
RGGUtopia
RGGVino
RGG Where’s Bob Hat?
RGG Zooloretto Gorilla Expansion
RGG Zooloretto Polar Bear Exp
RGG Zooloretto XXL Expansion
SJG Frag Gold Ed
TLC Bag O Zombie Dogs!
TLC Easter Island
TLC Zombie Town 2: Road Rage
TLC Zombies! 6.66 Fill in _______
TSR Field Marshal
TSR Moscow 1941
TSRWWII
TSR Twilight War (zip)
20% OFF LISTING
ASM
CB7
COA
COA
COA
COA
COA
COA
COA
COA
COA
65 COA
Werewolves-Millers: New Moon
Dr Who card game
1807: Eagles East
6 Days of Glory
Army of Heartland
Autumn of Glory
Baltic Arena
Baron’s War
Battle of Monmouth
Brandywine & Germantown
Bywater’s War
Camp Nap: Emperor Returns
Dispatch #26 | d e c i s i o n
COA Epic of the Pelopen War
COA Fear God/Dreadnaught
COA Fear God/Dreadnaught Bk
COA Fires of Midway
COA Flight of the Eagle
COAFontenoy
COA Harpoon 4
COA Hell of Stalingrad
COALandships
COALeuthen
COALobositz
COA Operation Spark
COA SFE: Brute Force
COA SFE: Mediterranean
COA Speed of Heat
COA Supermarina I
COA Supermarina II
COA Triumph of Chaos-RCW
COA Valmy to Waterloo
COA Wallace’s War
COA Whistling Death
COA Whistling Death Book
COA White Ensign Book (Harpoon)
COAZorndorf
COA Campaigns of King David
CSM Beda Fomm
ES All is Lost Save Honor (zip)
FFG Cold War: CIA vs KGB
FFG Red November
GMT1989
GMT Andean Abyss
GMT Ardennes 44
GMT Battle for Normandy
GMT Battle for Normandy Expan
GMT Bloody April, 1917 GMT Bomber Command 25 GMT Blackbeard GMT Clash of Giants 2
25 GMT Clash of Monarchs
40
60 Combat Commander
25 GMT CC: Europe
25 GMT CC: Fall of West Pack
50 GMT CC: New Guinea Pack
60 GMT CC: Normandy Pack
40 GMT CC: Paratrooper Pack
12 GMT CC: Resistance
10 GMT CC: Stalingrad Pack
10
35 Commands & Colors
50 GMT C&C: Ancients
10 GMT C&C Napoleonic Basic
25 GMT C&C Nap Russian Army Exp
10 GMT C&C Nap Spanish Army Exp
10 GMT C&C Ancients Exp 4
45 GMT Cubra Libre
40 GMT A Distant Plain
40 GMT Dominant Species Card Game
35 GMT EFS: Crimea GMT EFS: Kiev to Rostov GMT Fading Glory GMT Fields of Fire
13 GMT France 40
30 GMT GD: Fighting Formations
60 GMT Grand Illusion
36 GMT Great War in Europe Deluxe
60 GMTHellenes
28 GMT Iron & Oak
35 GMT Kaiser’s Pirates
40 GMTKutuzov
64 GMT Labyrinth 80 GMT Leaping Lemmings
40 GMT Mamluk (DH mod - zip)
45 GMTManeouver
45
10
15
45
38
380
49
49
75
55
40
20
28
35
20
75
35
55
45
20
12
25
50
45
50
33
28
40
40
30
50
25
50
40
55
Price
80
95
10
65
40
80
66
65
46
60
50
45
70
60
60
56
20
90
36
44
80
20
22
40
50
38
66
25
25
65
75
55
149
59
55
67
60
35
65
79
30
25
35
20
55
35
65
70
55
55
60
69
78
29
79
85
60
75
55
85
35
89
69
59
49
65
60
35
10
55
g a m e s 15
board game clearance sale
only games listed in this ad are in the offer; s&t Press magazines (s&t, WaW, mW) are excluded. Cannot be combined with
other offers or discounts. shipping is not included. some games are one of a kind, list of alternate games is appreciated.
mFg Title
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
Price mFg Title
Manifest Destiny
Medieval
Mr Madison’s War
Navajo Wars
Next War Korea
Newtown
Night Fighter
Nothing Gained but Glory
Paths of Glory
Pax Baltica
PQ-17
Pursuit of Glory
Rebel Raiders
Red Badge of Courage
Reds!
Roads to Moscow
Saints in Armor
Salamis
Samurai
Savannah (Am Rev vol 4)
Serpents of the Seas
Ship of the Line
Silver Bayonet
Stalin’s War
Sun of York
Sword of Rome 5th Player Exp
Tyrant (Alex module)
Unhappy King Charles!
Veni,Vidi,Vici
COMP U T E R
G A ME S
AVA IL A BL E
NO W !
55
45
57
69
85
65
55
65
55
55
69
55
69
65
50
55
69
20
64
35
69
20
45
55
55
20
10
65
15
GMT Virgin Queen
GMT Winds of Plunder
HEX Allemegne 1813
HEX Liberty Roads
HEX Op Roundhammer (zip)
HEX Sparatcus Imperator
MFG 1856
MFG Five Points
MFG Silverton (2nd ed)
MFG SoC/Event cards
MFG SoC/Fisherman of Catan Exp
MFG SoC/Great River Exp
MFG SoC/replacement cards
MG Guns of Gettysburg
MMP A Fearful Slaughter
MMP A Most Dangerous Time
MMP Screaming Eagles
MMP So. Mountain
MMP Storm Over Stalingrad
MMPG April’s Harvest
MMPG Black Wednesday
MMPG Force Eagles’ War
MMPG GD 40
MMPG Hunters from Sky
MMPG In Their Quiet Fields (2nd ed)
MMPG No Better Place to Die
MMPG Strike Them A Blow
MMPG This Terrible Sound
RGG A Fool’s Fortune
RGG Airlines: Europe
RGG Antike: Duellum
RGG Assyria
RGG Black Friday
Price mFg Title
89
45
51
59
22
51
45
35
45
5
4
3
9
70
95
65
50
44
44
60
60
65
45
43
60
40
49
132
20
60
35
60
45
carcassone
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
Carcassone
Carc: Abbey & Mayor
Carc: Bridges/Castles/Bazaars
Carcassone: Dice
Carcassone: Discovery
Carc: Inns & Cathedrals
Carc: Traders & Builders
Carcassone: Wheel of Fortune
Cardcassone
Castle For All Seasons
Cavemen: Quest for Fire
Cinque Terre
Coloretto
Copy Cat
Credit Mobilier
Crocodile Pool Party
Cuba
Cuba: El Presidente Expansion
Doge Ship
30
18
18
18
25
18
18
30
30
55
25
55
15
50
35
25
60
45
50
Dominion
Retail price:
Napoleon’s Last Battles $ 29.95
Operation Olympic $ 24.95
* Download Only
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
Dominion
Dominion: Alchemy Exp
Dominion: Base cards
Dominion: Cornucopia Exp
Dominion: Dark Ages Exp
Dominion: Guild Expan
Dominion: Hinterlands Exp
Dominion: Intrigue Exp
Dominion: Prosperity Exp
Dominion: Seaside Exp
El Caballero
Famiglia
Friday
Goblins Inc
45
30
18
30
45
30
40
45
45
45
35
12
20
50
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
RGG
Price mFg Title
Hambergum: Antverpia
Hanging Gardens
Hermagor
If Wishes Were Fishes
In the Year of the Dragon
Jambo
Kahuna
Khronos
Krysis
Last Will
Lost Cities
Lowenherz
Marco Polo
Masons
Navegador
Pantheon
Pesky Garden Gnomes
Piñata
Pizarro
Ponte del Diavolo
Power grid
RGG Power Grid
RGG PG: Benelux/Central Europe
RGG PG: Brazil/Spain & Portugal
RGG PG: China/Korea
RGG PG: Italy/France
RGG PG: Quebec/Wurt.
RGG PG: No Europe/UK
RGG PG: Russia/Japan
RGG PG: The Robots
RGG Power Grid: Factory Manager
RGG Power Grid: The First Sparks
RGG Race for the Galaxy
RGG Rails to New England
RGG Renaissance Man
RGG Roll to the South Poll
RGG San Juan
RGG Shadow of Emperor
RGG Sole Mio
RGG Space Alert Expan
RGG SpaceBeans
RGG Spin Monkeys
RGG St. Petersburg
RGG Strozzi
RGG The Reef
RGG Thurn & Taxis: Power & Glory
RGG Thurn & Taxis: Roads to Rome
RGG Tichu
RGG Traders of Genoa
RGG TransEuropa
RGG Trick R. Treat
RGG Yspahan
RHG Legend Begins (zip)
SG Allenby’s Blitzkrieg
SG Eureka Stockade
SG Hamel 1918
SG Kalapit
SG Russo-Georgian War 2008
SG Sands of Iwo Jima
SG Somlia Intervention
SG Switzerland Conquerored
SMCN
Battle Ship (zip)
SMCN
Battlestations (zip)
SMCN
Divine Wind (zip)
SMCN
Line of Battle (zip)
SMCN
Man of War (zip)
SMCN
Naps Last Triumph
SMCN
Ortona
SMCN
Power & Resolution (zip)
TPS Battle of Stalingrad
P.O. Box 21598 | Bakersfield, CA 93390-1598
(661) 587-9633 phone | (661) 587-5031 fax
shop.decisiongames.com
16
15
35
40
35
45
25
25
55
30
50
25
40
38
40
60
40
30
30
30
25
Dispatch #26 | D e c i s i o n
games
45
15
25
15
15
15
20
15
10
45
45
35
60
35
35
30
28
12
30
15
35
35
35
25
30
30
15
40
33
12
50
30
30
25
30
25
30
25
25
30
25
25
25
25
25
P25
30
P25
30
TPS
TPS
UGG
UGG
UGG
UGG
UGG
VaeV
VaeV
VaeV
VaeV
WDG
WDG
WDG
WDG
WDG
WDG
WDG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
XTR
XTR
XTR
XTR
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZMG
ZVE
ZVE
Battle of Tours
Joan of Arc’s Victory
Assyrian Wars
Blitzkreig General (2nd ed)
Morse Code
Pasaran
Triumph & Fall Desert Fox (zip)
Cassino (zip)
Lion & the Sword (zip)
Overlord to Berlin (zip)
Victories of Marshal Saxe (zip)
Anzio: Fight for Beachhead 1944
At Neuve Chapelle
Bosworth Field 1485
Pavia
Red Menace
Shield Wall: Hastings 1066
We Shall Fight on the Marne
Blood of Noble Men
Chainmail
Cowboys
For Honor & Glory
Forged in Fire
Hold the Line
MedWar Sicily
Prussia’s Defiant Stand
Back to Iraq (zip)
Black Gold (zip)
Miss. Banzai (zip)
Wahoo! (zip)
Ares Project
Camelot Legends (card)
Making President 1960
Middle Kingdom
Pocket Battles: Celts vs Romans
Pocket Battles: Orcs vs Elves
Take Stock
Samuari Battles
Samuari Ninja Attack
Price
30
30
66
47
79
21
30
27
27
25
27
25
30
38
30
35
25
33
40
50
50
50
50
60
45
60
20
20
50
20
50
25
50
15
15
15
15
83
44
wwii blitzkrieg series
ZVE
ZVE
ZVE
ZVE
Starter Kit
Barbarossa 41
Battle for Danube
Tank Combat
70
70
50
30
magazines
against the Odds
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
1.3 Kesselschlacht (#3)
1.4 Nap at Berezina (#4)
2.1 North Wind Rain (#5)
2.2 Go Tell Spartans (#6)
2.3 Dark & Bloody Ground (#7)
2.4 Fortress Berlin (#8)
3.1 Suleiman Magnificent (#9)
3.2 Bear Trap-Chechnya ‘95 (#10)
3.3 The Big Push-Somme (#11)
3.4 Chennault’s First Fight (#12)
4.1 Bittereinder: 2nd Boer War (#13)
4.2 War in Aegean (#14)
4.3 Cactus Throne (#15)
4.4 La Vallee de la Mort (#16)
5.1 Imperial Sunset (#17)
5.2 Golden Horde (#18)
5.4 Fatal Attraction: Gallipoli (#20)
5.5 Kadesh: Day of Chariot (#21)
#24 Death Ride
#25 Storm Over Taierzhuang
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
mFg Title
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
#26 There Must Be a Victor
#27 The Pocket at Falaise
#28 Tarleton’s Quarter
#29 Buffalo Wings
#30 Lash of the Turk
#31 Hungarian Nightmare
#32 Birth of a Legend
#33 Meatgrinder: Vietnam 1975
#34 Right Fierce & Terrible:
Sluys 1340
#35 Boudica: Warrior Queen
#36 Defeat to Victory: Burma 1944
#37 Bloody Honor: RCW
#38 Guns of Askari
ANN #1 Toppling Reich
ANN #3 Op. Cartwheel
ANN #4 Verdun: Generation Lost
ANN #5 Four Roads Moscow
ANN #6 Beyond Waterloo
ANN #7 Dutch East Indies
Camp Study #1: Wintergewitter
Camp Study #3: Bradley’s D-Day
Price
35
35
35
35
35
35
35
35
35
35
35
35
35
45
45
45
45
45
45
45
45
Game Supplies
Tweezers
Stainless steel blunt straight tip tweezers, long 7” for better handling.
$7
blank mapsheets & counters
The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain (width of paper) or small
hex (16mm) long only. (Please specify the style you want. Additional shipping charge for mailing in a tube).
$6 each or 4 maps for $20
Counters are 1/2 inch (280), 5/8 inch (176) and 9/16 inch (228) per sheet on white only.
4 sheets for $10 sold in packs of 4 only.
Fire & Movement
1
40
2-10, 21
25
12-20, 37, 38, 41, 45, 48, 53, 83,
137-139, 143, 145
15
22-27, 29, 31, 32, 36, 39-40, 42-44,
46-47, 49-52, 54-56, 59, 73,77
10
33-35, 60-67, 68-76, 78-79, 80-93,
95-108, 110, 111, 113-115, 116
6
121-127, 136
7
149, 150
8
sToRage
counter ziplock bags
3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.
only $7.95 for a roll of 100 bags.
magazine ziplock bags
10 x 12 inch ziplock bags.
only $14.95 for a roll of 50 bags
THe GeNeRaL
12.4-6; 13.5,6
20
14.1-6; 15.1-6; 16.1-6
17.1-6; 18.1-6; 19.1-6; 20.1-6; 21.1-2,
21.1 4-6; 22.1-6; 23.2,3,6; 24.1-6;
25.2-6; 26.1-6;
15
27.1-6; 28.1-6; 30.6, 31.3-5, 32.1
10
T-SHIRTS
MOVes
33, 34, 39, 49,56
20
89, 90
12
6-8, 12-29, 31-32, 35-38, 40-48,
50-55, 57-59, 62,78
10
61, 63-77, 79-88
6
91-98, 101-108
7
BACK
woRlD at waR, White print on Olive Green or Black print on Tan.
Limited quantities and sizes. Please indicate alternate choice.
MUG (26oz, 0.77L)
SIZES = L / XL $10,
XXL $12
Decision games, White print on black
(special shipping required)
$
9.95
Dispatch #26 | D e c i s i o n
games
17
Collectible magazines
ISSUE # Title
Strategy & Tactics
71
72
77
81
85
90
94
98
102
107
111
112
113
114
115
116
117
118
119
120
121
124
126
127
128
130
133
137
138
139
140
141
142
143
144
146
147
148 149
150
152
153
154
155
156
160 162
164
167
179
180
193
201
208
211
212
214 215
216
218
219 223
226
227
18
Battle For Cassino
Armada
Paratroop
Tito
Fighting Sail
Monmouth
Nordkap
Central Command
Monty’s D-Day
Warsaw Rising
Korea
Patton to War
Battle of Abensberg
Battle of Eckmuhl
Kanev
Manchu
North German Plain
Tiger’s Are Burning
Horse Soldiers
Nicarauga
Indian Mutiny
Fortress Stalingrad
Beirut 82
Rush for Glory
Africa Orientale
Tshushima
Baton Rouge
Men at Arms
Eylau
Arabian Nightmare
Objective Tunis
Hannibal
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge Franco-Prussian War
Italian Camp: Salerno
Case Green
Felix/ZAMA
Russo-Turkish War
Italian Camp: Anzio
White Eagle Eastward
Italian Camp: MedWar
Clontarf/Saipan
Balkan Wars
Caesar in Gallia
First Afghan War
Reinforce the Right!
Crimean War
The Crimean War (SPI)
Back to Iraq
Op Elope
Rough & Ready: Mex-Am. War
Marathon & Granicus
Ignorant Armies: Iran-Iraq
Asia Crossroads: Great Game
Chancellorsville-Plevan
Span. Civil War Bat, vol 2
1918
Middle East Battles
CBI: Vinegar Joe’s War
Price ISSUE # Title
Price ISSUE # Title
228
Old Contemptibles
230 Downfall: Op Olympic
232 Catherine the Great (Solitaire)
35
233 Dagger Thrusts: Patton/Mont
50
234 Lest Darkness Fall
40
236 They Died w/Boots On!:
40
Vol I-Custer & Quebec
30
237 No Prisoners! Camp Law.
50
239 Winged Horse: Vietnam 65
55
240 1066: End of Dark Ages
45
241 Twilight of Ottomans
40
242 They Died w/Boots On!:
55
Vol 2-Pershing & Mad Anthony
55
243 SEALORDS
55
245 Triple Alliance War
40
246 Manila 45
40
248 First Blood, Second Marne
35
249 Nap Forgot Btls: EC & RSW
35
252 New Mexico Campaign
55
254 Hannibal’s War
50
255 First Battle Britain
55
256 Marlborough’s Bat:
35
Ramillies & Malplaquet
40
257 Chosin
35
258 San Juan Campaign
35
259 Battle for China 1937
20
260 Black Prince: Crecy & Navarette
40
261 Kaiser’s War
40
262 Frederick’s War
20
263 Cold War 2: Wurzburg & Kabul
60
264 Shiloh: Bloody April
25
265 Operation Jubilee
35
266 Julian
20
267 SE Russian Civil War
65
268 When Lions Sailed
20
271 Second Kharkov
15
272 Battle of Lepanto
15
273 Reichswehr & Freikorps
25
274 SE Sun Never Sets, vol II
35
275 Koniggratz (M&S folio system)
15
276 Op. Anaconda 2002
75
277 Ticonderoga: NY Campaigns
50
278 Tobruk
25
279 Reconquista
25
280 Soldiers: Trenches 1918
85
281 SE In Country: Vietnam
20
282 War of the Pacific
40
283 Fail Safe
16
284 Jackson: Shenandoah Valley
25
285 Duel on the Steppe
75
286 Sparta V Athens
75
20
S&T MINT Game Only-No Mag
35
65
63
Veracruz
45
64
Raid!
25
76
China War
55
83
Kaiser’s Battle
20
95
Soldiers of Queen
30
140, 143, 144, 146, 148, 151, 160
125
152, 153, 192, 195, 201, 204
22
159, 160, 166, 200, 203, 211, 226, 250, 253
22
115, 117, 168, 199, 201, 217, 220
25
214, 216, 218, 234, 245, 248, 249
30
251V Variant counters/rules
22
75
22
23
23
23
23
Price ISSUE # Title
137, 252, 254, 256-259
261-264, 266, 271, 272, 276-278, 283, 285 267, 274, 281
20
24
44
S&T Punched-No Magazine
24
24
24
24
24
24
25
25
25
25
26
25
25
25
30
30
30
30
30
30
50
30
30
30
30
50
30
30
30
30
30
30
50
30
30
30
30
30
40
Panzer Armee Afrika
20
63 Veracruz 15
64 Raid!
25
71 Battle For Cassino (MKD)
15
73
Panzer Battles
20
74 Ney vs. Wellington (MKD)
15
76
China War
15
90
Monmouth
20
100
Central Command15
S&T Punched w/Magazine
49
Frederick the Great
30
52
Oil War
25
56
Revolt in the East
20
62
South Africa
25
63
Veracruz 1847
25
64
Raid
20
65
Cobra
30
71 Battle For Cassino
25
76
China War
25
77
Paratroop
30
84
Operation Grenade
30
95
Soldiers of the Queen
30
99
Thunder at Luetzen
20
105
Ruweisat Ridge
30
112
Patton to War
30
114
Battle of Eckmuhl
25
118 The Tigers Are Burning
35
124 134
136
Fortress Stalingrad
Anzio Beachhead
Borodino Doomed Victory
35
30
25
151
Vittoria/Friedland
10
153
Felix/ZAMA
10
185 First Arab-Israeli War
50
202 Invasion Taipei
85
S&T magazine w/o Games*
195, 208, 219, 236, 246, 248, 251, 252-254
5
260, 262-267, 269, 270, 274-277
6
279, 280, 286
7
*Not all issues available.
20
22
20
30
40
10
15
30
20
18
8
Target Iran
30
11
Greek Civil War
30
4, 7-11
7
*Not all issues available.
MW MINT Game Only-No Mag
1
Red Dragon/Green Crescent 44
2
Oil War: Iran Strikes 24
3
Somali Pirates
24
5
Drive on Pyongyang
24
7
Vietnam Battles: Iron & Snoopy
24
8
SE: Holy Land
44
WaW magazine w/ Games
5
Finnish Front
25
6
Greater East Asia War
25
7
Greek Tragedy
25
8
Arriba España!
25
9
Destr Army Grp Center
25
10
Coral Sea Solitaire
30
11
Afrikakorps: Decision in Desert
30
12
1940 What If?
30
14
Invasion Pearl Harbor
30
15
Soft Underbelly: Italy 1943
30
16
Partizan!
30
17
Leningrad 41
30
20
SE Fam Div: Gross Deutschland
50
21
Rhineland War
30
22
East Front Battles, vol II: Minsk
30
23
Pacific Battles: Guadalcanal
30
25
Keren, East Africa
30
26
Race to the Reichstag
30
28
Green Hell: Battles in Burma
30
29
Norway 1940
30
30
Hinge of Fate, Pol & Fr 1939
30
31
Crisis Ukraine: Dubno (EFB #3)
30
32
Pacific Battles: Nomonhan
30
33
Op. Shingle: Anzio
30
34
SE Guards Armoured
50
35
Strike North
35
WaW magazine w/o Games*
Modern War magazine
w/ Games
1
Red Dragon/Green Crescent
50
2
Oil War: Iran Strikes
30
3
Somali Pirates
30
4
Six Day War
30
5
Drive on Pyongyang
30
6
Decision Iraq
30
7
Vietnam Battles: Iron & Snoopy
30
8
SE: Holy Land
50
9
War by Tv
30
Dispatch #26 | d e c i s i o n
10
MW magazine w/o Games*
23
23
23
23
24
Price
games
1, 4, 5, 6, 8, 9
5
10, 13, 15, 19, 22, 26, 27
6
29, 30-35
7
*Not all issues available.
WAW MINT Game Only-No Mag
4
USAAF
35
7, 8, 9, 11
20
15, 16, 17, 24, 28, 29, 32
24
20, 27
44
board game clearance sale
Only games listed in this ad are in the offer; S&T Press magazines (S&T, WaW, MW) are excluded. Cannot be combined with
other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
ORDER FORM Please print legibly. All prices in US1 $ and subject to change. Decision Games, SPW & Excalibre Games, as well as magazines are not eligible for this offer.
NAME __________________________________________________________________________________________________________________________________________________________
ADDRESS _______________________________________________________________________________________________________________________________________________________
CITY, STATE (PROVINCE) __________________________________________________________________________________________________________________________________________
ZIP (POSTAL CODE), COUNTRY _____________________________________________________________________________________________________________________________________
PHONE _________________________________________________________________________________________________________________________________________________________
EMAIL _________________________________________________________________________________________________________________________________________________________
/
/
# (VISA/MC/Discover ONLY)
EXP.
SIGNATURE
CVV.
Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.)
PRICE $
DISCOUNT %
ITEM TOTAL
ORDER SUBTOTAL
+ TAX  (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL)
Shipping Charges
+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW)
Offer expires 16 may 2014
USA ships UPS Ground, International ships USPS only.
Please add $5 for shipping via USPS Domestic Priority Mail.
USA
First Unit
Additional Unit
$
CANADA
16
$
$
2
EUROPE, AUSTRALIA, ASIA
33
$
$
4
47
$
9
ORDER TOTAL
SOUTH AMERICA
$
37
$
8
MAGAZINE SHIPPING CHARGES  —  Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail).
USA (1-2 COPIES)
First Unit
Additional Unit
$
7
N/A
CANADA (1-2 COPIES)
$
INTERNATIONAL (1-2 COPIES)
22
$
N/A
26
N/A
3/21/14
Dispatch #26 | d e c i s i o n
g a m e s 19
Place Your Order
1.0 Writing your order.
1.1 Enter each item on a single line using the provided
order form or a separate sheet of paper (photocopies acceptable). Ordering multiple copies of games
or subscriptions is denoted by marking the number
in the quantity column and multiplying the quantity
by the single unit price and entering that into the
price column. Make sure to enter all subscriptions
on the lines provided and game purchases on the
remaining lines.
1.2 Total the subscription and game portions of your order
separately, entering them in the boxes noted.
1.3 California residents compute their local and state sales
tax (or 7.5%) and enter that amount in the box marked
“CA Sales Tax.” Note that there is no tax on subscriptions, only on the product that is purchased.
1.4 Compute the Shipping & Handling amount from the
shipping chart and enter the total in the box marked
“Shipping.” Indicate the delivery method by circling
it onthe form, orders shipped UPS Ground unless
otherwise specified (please provide a street address
for this service). If the game portion is more than $100,
please add $2.00 for insurance. Subscriptions: Note
domestic US rates include shipping, all others please
add per year as indicated on the subscription chart.
1.5 Total your amount and enter this figure on the final
line. Make your check or money order (drawn on a US
bank in US funds; please no Canadian checks) payable
to Decision Games. If paying by Visa, MasterCard or
Discover please be sure to sign the form and include
the full credit card number, cvv and expiration neatly
printed.
2.0 No other offers, coupons, cards or discounts apply.
3.0 Please include your phone number or e-mail address
so we may contact you if there are any questions regarding your order.
4.0 Pre-Publication offers. Orders charged or checks deposited
at time of shipping. We prefer two checks one for preorders
and one for currently available or subscription orders;
combined checks will be deposited at the time of receipt.
Choose Your Magazine(s)
Strategy & Tactics
12
World at War Subscription Units
Modern War
6
Subscription units
First Title
$239
$129
Second Title
$219
$199
$119
$109
Third Title
Overseas
Qty
+
+
$20
$30
Canada
DG box games
price
Atlantic Wall
PRE-ORDER price
$240.00
$180.00
D-Day at Tarawa
$60.00
$45.00
Napoleon at Waterloo
$29.95
N/A
N/A
Qty
price
SPW Games
Italian Front
$ 49.95
Western Front
$ 69.95
Ottoman Front
$ 79.95
Grand Campaign
$ 79.95
Eastern Front
$119.95
Business in the Trenches (book)
$23.95
Total
SPW Games
Total
Desert Fox Games—Magazines & Misc.
DFG/Mags/Misc.
Total
Decision Games Game Total
Excalibre Games Total +
DFG Mags & Misc Total +
Sub Total
TAX (CA. RES. see 1.3) +
(UPS or USPS) Shipping from Chart on Page 17 +
country
Subscription Total +
email
TOTAL ORDER
VISA/Mc/disc (ONLY)#
20
Decision Games
Total
N/A
Address
Signature
Total
N/A
Name
Phone
Subscription
Total
N/A
PO Box 21598
Bakersfield CA 93390
661/587-9633
fax 661/587-5031
shop.decisiongames.com
Zip
+
+
Non-US Shipping, per year
Please print legibly and be sure to include all information.
Offer expires 16 MAY 2014.
City, State
TOTAL
Exp. & CVV
Dispatch #26 | d e c i s i o n
games