DISPATCHES - Decision Games
Transcription
DISPATCHES - Decision Games
Dispatches from Decision Games presrt std us postage paid bakersfield ca permit no 66 #26 Spring 2014 (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | decisiongames.com The Dragon: Chinese Special Forces By Terence Co Since soon after its founding on 1 August 1927, during the Nanchang uprising, the People’s Liberation Army (PLA) has conducted stealthy operations, even though it originated as a conventional military force organized from rebelling Kuomintang (KMT) National Revolutionary Army (NRA) units. From 1928 to 1945 the PLA had to adopt guerrilla strategies and tactics in order to survive attacks from the KMT as well as regional warlords and the Japanese. The “people’s war” concept pioneered by the PLA during that time emphasized a multi-stage insurgency strategy. Tactics included blending in with the populace, propaganda, infiltration, the creation of base areas behind enemy lines, sabotage, and attacking enemy rear-area military and economic targets. All those are the hallmarks of what are considered “special operations” by Western militaries. Even so, prior to 1949 the PLA had few units that could be considered special operations forces (SOF) by those same Western militaries. Rather, a multitude of regular and irregular units were trained to perform those missions. Dispatch #26 | d e c i s i o n g a m e s 1 ❖ #11 | GREEK CIVIL WAR issUe monTH 12 JUL 2014 #286 | SPARTA VS. ATHENS FeaTURe aRTicles Dragon vs. bear: Possibilities for Chinese versus Russian operational conflict with a look at both countries’ armed forces. • Chinese Special Forces • Air Ambush over Vietnam 13 SEP 2014 NOV 2014 JAN 2015 MAR 2015 MAY 2015 289 SEP 2014 NOV 2014 290 JAN 2015 • Davey Crockett • Korea Commandos 291 MAR 2015 • Chinese Farm 1973 • Sigma Wargames 292 issUe monTH 37 Orchestra | Hube’s Pocket The Strateg y & Tactic s of World | Long Range Desert Group AUG 2014 & Specia l Air Servic e #35 APR−M AY 2014 38 et unio n, 1941 OCT 2014 DEC 2014 bloody Ridge: analysis of the desperate Japanese night attack on Guadalcanal as they sought to seize Henderson Field. JUN 2014 ghost Division: before Erwin Rommel became famous in Africa, he made his original name commanding 7th Panzer Division in the 1940 campaign against France. 40 FEB 2015 winter storm: The German offensive aimed at freeing their trapped Sixth Army in Stalingrad, January 1943. France Fights on: one of the most crucial ‘what ifs’ of the war concerns the course of events had the French chosen to fight on from Algeria rather than surrender. • Kamikaze’s at Okinawa cauldron & Rampage: an analysis of the final Soviet offensive in January 1943, which wiped out surrounded German Sixth Army & the 194445 campaign along Nazi Germany’s western border. • Armor on New Guinea • Operation Thursday 41 APR 2015 visit our websites for more info @ strategyandTacticsmagazine.com | worldatwarmagazine.com modernwarmagazine.com 2 • Raid on Singapore Battalions FeaTURe aRTicles • The British in the Bulge • Axis Visions of Victory • 1940 Norway Air War • Soviet Gulag & Punishment #35 | STRIKE NORTH 36 • Philippine Insurrection • Congo Merc FeaTURe aRTicles • Hitler’s Wolf’s Lair HQ issUe monTH • The PLAN Today north cape: The aero-naval campaign fought off the coast of Norway from 1941 to the end of the war. • Rommel on Russia • The Rise & Fall of Tankettes 39 • Battle of Manzikert warpath: The American Civil War in the Indian Territories; a complete analysis of this little known but important theater of the war. • Allied Postwar Visions of Victory • Scorched Earth War II strik japan vs e north . the so vi • Battle of Cherbourg • Alamo to Appomattox angola civil war: analysis of one of the largest post-colonial wars to have been fought anywhere in Africa, climaxing in the late 1980s. • First Punic War • Slave Trade Wars ✪ H | The Red MAY 2015 • Iran-Iraq War • Future Russian Helicopters • The 13 Years War • Avai war of the austrian sucession: the 1740-48 conflict that made Prussia into a major power. • The Six Dynasties Wars • Hitler’s Paratrooper Dien bien Phu, 1954: The French army makes its stand in a remote outpost against the Viet Minh. • Seirra Leone Civil War • The Battle of Sluys Hindenburg’s war (special edition): a detailed analysis of all the campaigns fought in 1918 on WW1’s Western Front. • WW1’s Caucasus Front • Hessians in the American Revolution visegrad: coming war in eastern europe: Hypothetical combat in near future east Europe. STRIKE NORT The goeben: the story of the German cruiser that fought its way across the Mediterranean in 1914-15. • The Catalan Grand Company • Burmese Civil Wars Red Tide west (special edition): The great “what if” of the Cold War— a Warsaw Pact invasion of western Europe. New information on a much debated topic. • Ukrainian anti-Communists Insurgents • Test Pilots at Edward Air Force Base FeaTURe aRTicles • Myths of the Schlieffen Plan • War on East Timor • Flying Wings • US Navy Lasers • Turkish Brigade in the Korean War • Contras: Nicaraguan insurgents 17 288 carrier battlegroup: a US Navy carrier task force operating against the Soviet fleet in the North Atlantic in the 1980’s. • Ukrainian Insurgents • Chinese Aircraft Carriers 16 JUL 2014 • Jan Sobieski & the Siege of Vienna • Alamo to Appomattox • Hound Dogs & Genies • Ad Hoc Tactics • Grozny 1994 • Khe Sanh 15 287 The next war in lebanon: Israelis versus Hezbollah in the near future. • Angola Stalingrad • Military Nanotechnology 14 issUe monTH • Operation Able Archer • War in Mali • The G-6 Rhino Dispatch #26 | D e c i s i o n • Women at War mare nostrum (special edition): analysis of all of WW2 in the Mediterranean Theater and how it fit into the global context of the larger war. • Operation Barbarossa in the Air • Battle of Tengxian, China, 1938 games • The Gestapo SPRING is GREEN eArn your GAme CertiFiCAtes now* Special Game Edition Subscription Offer Renew or subscribe to Strategy & Tactics, World at War and/or Modern War game edition with this special bonus offer. For each 6 unit subscription of the game edition you order now, we’ll send you a $20 gift certificate (up to $100 total) good for any DG boxed game, folio or mini listed on pages 7 & 8. Even better, you can immediately apply the gift certificates by using the order forms on pages 7 & 8. * Standard subscription rates apply. Maximum subscription is 15 issues from current issue. Discounts can’t be combined; subscription rates already discounted. Gift certificates can’t be combined with other discounts or promotions, valid only on designated games; shipping not included; no cash back. Excludes the following: DG Atlantic Wall, D-Day at Tarawa, computer games, online services, SPW or Desert Fox products. enter code at checkout: d26-GeCertif place your order @ shop.strategyandtacticspress.com Dear Fellow Wargamers: Welcome to our 26th issue of the Dispatch. This issue we are featuring a great subscription and game offer. For every year of game edition subscription you purchase, you get a $20 off DG games certificate. So if you just want a subscription to Strategy & Tactics, World at War, or Modern War, you could do that and pick up a folio game or two of the new Quick Play mini-games. Or you could get five or more years spread between the three magazines and take $100 off any game purchase (new releases excluded: Atlantic Wall & D-Day at Tarawa). In addition, we are featuring our two DG boxed game releases: Atlantic Wall and D-Day at Tarawa. We are extending pledge/pre-order pricing of 25% off for orders placed through 16 May 14. In the past six months, we released to distribution four new mini-games from Chris Perello with his streamlined Quick Play Musket & Saber rules that can also be used to play his earlier Musket & Saber designs. The four new battles are: Saalfeld, Molina del Rey, Salem Church and Chantilly. We also released four folio games for the Fire & Movement series: Vimy Ridge and Meuse-Argonne for the WWI series, Battle of the Scheldt for the WWII series, and a new solitaire F&M game: Iwo for the WWII series. We also released SPW’s Grand Campaign, the final volume that links all of Dave Schroeder’s Der Weltkrieg Series, along with new printings of the entire series. This issue of the Dispatch has many other great offers. Desert Fox is offering virtually all games at 20-50% off. Check out the listings - there are many brand new titles that can be had at these great discounts! Also there are many titles that have gone out of print so grab them up quickly as most have only one or two copies in stock. On the following pages you’ll see the entire pledge list. Of course, we have a slew of pledge game proposals to review and pre-order. You can see the games we already have moving forward for 2015 (Wellington’s Victory, Alamo to Appomattox, and D-Day at Peleliu). Your pledges determine what we’re working on for 2016 and beyond. It’s time to take advantage of all the bargains available in this Dispatch! Thanks again for your support, Doc Dispatch #26 | D e c i s i o n games 3 SPECIAL PRE-ORDER PRICING NOW THRU 5/16/14 $180 - RETAIL $240 4 Dispatch #26 | D e c i s i o n games NOW AVAILABLE Dispatch #26 | D e c i s i o n games 5 Ava i l a bl e n o w Complete your collection today! The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket & Saber for 19th century battles, Fire & Movement for 20th century battles, Fire & Movement World War I for WWI battles, Battles of the Medieval World for medieval battles, & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. Each game can be played in about 90 minutes allowing for multiple games to be played in an afternoon or evening. MINI GAME SERIES Chantilly Jackson’s Missed Opportunity 1 September 1862 MIN I GA ME SERI ES Saalf eld Prelu de to Jena 10 Oc tobe r 1806 Minutes to learn. Copyright © 2013, Quick to play. Historica lly Accurate. Decision Games, Inc. All Rights Reserved. Made & Printed www.decisiongames.co in U.S.A. m Minu tes to learn. Quick to Copyrig ht © VISIT OUR SITE FOR MORE INFO @ SHOP.DecisionGames.com 6 Dispatch #26 | d e c i s i o n games 2013, play. Histor ically Accura te. Decisio n Games, www.d Inc. All ecisionRights Reserve games .com d. Made & Printed in U.S.A. the Decision Games folio/mini series QTY FOLIO Line Title Price TOTAL QTY Title Price TOTAL MINI Line Spend amount below & receive $5, $15 or $25 off your order today Chalons 19.95 Caesar’s Wars: Gallia 12.95 Marengo 19.95 12.95 Leipzig 24.95 Belisarius’s War Chickamauga 19.95 Khyber Rifles 12.95 Stones River 19.95 Custer’s Final Campaign 12.95 $50 take $5 off Frayser’s Farm 19.95 Eagle Day 12.95 $100 take $15 off Shiloh 19.95 Cactus Air Force 12.95 Arnhem 19.95 Congo Merc 12.95 Cauldron 19.95 Border War: Angola 12.95 Kasserine 19.95 Saalfeld 9.95 Saipan 19.95 Molino Del Rey 9.95 Bastogne 19.95 Salem Church 9.95 Aachen 21.95 Chantilly 9.95 Crusader 19.95 Golan 19.95 Naktong Bulge 19.95 If you spend: $150 take $25 off FOLIO GAME S SERIE FOLIO GAME SERIES Iwo ins the Bon ath in r 1945 Bloodb - 17 Ma 19 Feb Minutes to learn. Quick to play. Historically Accurate. Loos 1915 19.95 Lebanon ‘82 19.95 Vimy Ridge 19.95 Meuse-Argonne 19.95 Battle of the Scheldt 19.95 Iwo (Solitaire) 19.95 .com 19.95 siongames Pedregal www.deci 19.95 Gift Certificate Discount w/purchase of subscription* in USA. Pea Ridge Subtotal & Printed 19.95 in U.S.A. Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made www.decisiongames.com Made Pavia & Printed Reserved. 21.95 Made Rights 19.95 Breitenfeld Reserved. Rights om Inc. All iongames.c Games, Decision www.decis Inc. All 19.95 Arsuf © 2013, Games, Acre e] & Printed in U.S.A. Decision © 2013, Lise’ Patterson Copyright DESIGN: FOLIO COVER 21.95 air in U.S.A. www.decisiongames.com 19.95 lit Accurate. orically . Hist to play Quick learn. & Printed Copyright © 2013, Decision Games, Inc. All Rights Reserved. Made FOLIO COVER DESIGN: Lise’ Patterson DMZ: The Next Korean War The Final Offensive [So tes to Minu Copyright Showdown: Indo-Pakistani Meuse Argonne — TAX (CA. RES. 7.5%) + (UPS or USPS) Shipping + TOTAL ORDER = * Gift certificates cannot be combined with other discounts or promotions. Valid only on product; shipping not included; no cash back. Folio Flat Rate Shipping* One rate for number of games shipped per the chart below. Name SHIPPING CHARGES Address US ships UPS Ground, International ships USPS only. Envelope Shipping: 1-2 folios/ 1-3 minis City, State Zip country Phone USPS Priority Mail (1-2 folios/ 1-3 minis) 22 Canada Priority Int'l Mail (1-2 copies) 26 World Priority Int'l Mail (1-2 copies) Box Shipping: 3 or more games email VISA/Mc/disc (ONLY)# Signature $7 $16 UPS Ground (USPS Priority Mail add $5) 33 Canada 37 South America 47 Europe, Australia, Asia Exp. & CVV (661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com Dispatch #26 | d e c i s i o n g a m e s 7 b ox G A m e l i st i n G QTY TiTle PRice ToTal QTY 30 Yrs War Quad Across Suez Adv. Pacific Theater Ops Africa Orientale Italy Exp Antietam Campaign Antietam Campaign Axis Empires: Dai Senso! Axis Empires: Totaler Krieg! Battle Cry of Freedom Beyond the Urals Blue & Gray Captivation! Cherkassy Pocket China: Middle Kingdom D-Day Omaha Beach Drive on Stalingrad Emp 1st/Nap 1st Battles Empires of the Middle Ages Fly Circus Bomb & Camp Exp Fly Circus Complete Set Flying Circus (Basic) Highway to the Reich Hurtgen: Hell’s Forest Land Without End Leningrad Lightning: D-Day Lightning: Midway Lightning: North Africa Lightning: Poland Lightning: War on Terror Lords of Sierra Madre Luftwaffe Napoleons 1st Battles Napoleons Last Battles Nine Navies War NUTS! Bulge-Card (N/S) Operation Kremlin $40 25 120 35 40 40 120 120 50 25 40 25 50 60 60 60 50 120 40 55 23 170 120 50 14 20 20 20 23 20 50 50 40 40 50 40 40 TiTle PRice Over the Top! Pacific Battles, vol. 1 Patton’s First Victory RAF Rebels & Redcoats Vol 1 Rebels & Redcoats Vol 2 Seven Days Battles Storm of Steel (updated) Struggle Galactic Empire (v 2.0) The ‘45 The Alamo The Forgotten War USN Deluxe Wacht am Rhein War in the Pacific War in the Pacific Extension Dg box games 40 20 50 80 160 420 40 FlAt rAte sHippinG CHArGes sUbtotAl Gift CertifiCAte DisCoUnt W/PUrChAse of sUbsCriPtion* — TAX (CA. RES. 7.5%) + (UPS oR USPS) ShiPPing + TOTAL ORDER = US ships UPS Ground, International ships USPS only. $16 UPs Ground (UsPs Priority mail add $5) 33 Canada 37 south America 47 europe, Australia, Asia * Valid only on product; shipping not included; no cash back. Name address City, state Zip CouNtry phoNe email Visa/mC/disC (oNly)# sigNature 8 ToTal $50 50 30 80 50 50 40 160 60 Dispatch #26 | D e c i s i o n exp. & CVV games spw GAmes AvAilAble now tHe eAstern Front: 1914-1917 Six Separate Games PLUS Rules to Link the Games PLUS East Front Campaign Game $119.95 tHe western Front: 1914-1918 $69.95 ottomAn Front Five separate scenarios $79.95 itAliAn Front: 1915-1918 $49.95 Conquer the Business Battlefield! is able to really “ Dave draw fascinating parallels between history and the business world of today. i recommend it to any executive who wants to unravel the lessons of the past and apply them to the challenges of today. ” — Brian Guinn President of 4G Companies A diversified merchant bank headquartered in Dallas. easy to Read and easy to apply ideas on How To: Find Paths to Success Improve Performance Develop Leadership Handle Risk Plan Successfully Maximize Productivity Deal with Conflicts Improve Communication Deal with Mistakes Understand Reality Handle Subordinates Leverage Technology Avoid Failure $23.95 + shipping Available from strategy & tactics press | Po box 21598 | bakersfield, CA 93390 | (661) 587-9633 | sales@decisiongames.com Dispatch #26 | D e c i s i o n games 9 Decision Pledge program Pledge Program Overview The Decision Games Pledge Program is an online advance order system in which gamers may “pledge” their support for future games thereby directing our efforts to the games customers have the most interest in seeing published. Pledges are a commitment to purchase a game when published and payment information is required in order to make pledges however payment will not be collected until a game starts collating in our warehouse. As pledge support builds, we’ll add more detailed descriptions, sample artwork, and rules drafts to the web site. Pledge orders will receive up to a 25% discount from the final retail price. We will provide estimated pricing based on the latest information we have about the game components and print pricing however the final price is subject to change (largely due to the variable costs of paper and shipping). When a project goes to our printers, we send out an e-mail indicating a project is close to completion. This is to confirm payment methods and credit numbers and expirations dates in case customers need to make last minute adjustments. It is critical to the pledge program that customers respond immediately to this notification (our “final boarding” call). Credit cards are not charged and checks not deposited until a project is in our warehouse being collated and prepared for shipping. The Decision Games Pledge Program has published many games. For your convenience, we are listing the projects already in the works for the next year in the first section of the pledge list. Beyond the next year, there is no specific timeframe for publication as each game varies significantly in size and complexity, and the availability of outside part-time developers to work on some titles means a longer timeframe. We generally expect to publish two to four games each year with the priority given to the games with the most pledges. We may publish a game from further down the rankings when we need a good fit to optimize component gang-printing. The pledge games are divided into the same eras we use for Strategy & Tactics and World at War games. Many of the proposed games have longer descriptions or a complete web page with sample artwork. Games that earn sufficient support work their way up the rankings until they are in the top 10 and begin the process of design, development, artwork, and printing. Game proposals that are not making sufficient progress are dropped to make way for new game proposals. To pledge your support, check your list, make changes or updates to your list or customer information, and use our new online system to select the game proposals you wish to pledge in the pledge area of the Decision Games Shop. PLEDGE PROGRAM UPDATE (01 Mar 14) There are a lot of games and projects releasing in the next two years and all of these projects are at the top of the pledge list to make them easy to find. Pledging will end once individual games are ready to start shipping so make sure you go to the DG Shop and set up your new pledge account and enter your updated list. Releases in 2014 We are releasing two boxed games in 2014: Atlantic Wall and D-Day at Tarawa. Atlantic Wall is the largest game we have published since WITP with 7 maps and 16 counter sheets. We have been working diligently on the testing and proofing of this game for over two years and are very excited to see it “hitting the beach” this June. The GOSS system rules have been thoroughly updated and can be used with the previously published games in the series: Wacht am Rhein and Hurtgen: Hell’s Forest. D-Day at Tarawa is the sequel to the popular D-Day at Omaha Beach by John Butterfield and uses similar game mechanics. 2015 & beyond The games currently in development and play testing for publication in 2015 are D-Day at Peleliu, Alamo to Ap- 10 pomattox and Wellington’s Victory. D-Day at Peleliu is the third in the D-Day series and looks at another hard fought invasion. Alamo to Appomattox covers the American Civil War with Krieg-style strategy card system and includes introductory scenarios for the War of Texas Independence and the Mexican-American War as well as a card based scenario Conflict & Compromise of the politics leading up to the ACW. Additional scenarios allow for the ACW to start in 1853, 1857, or 1865. Wellington’s Victory is an update of the classic SPI monster game of Waterloo. Folio & Mini Group 2014-2015. We are working on another large group of folios and mini-games for release in Q4 2014 and into 2015. We’ll have an overview of them in Dispatch #27 in the Fall. So far, we are very pleased with the reaction to the new mini-games and the Quick Play Musket & Saber rules as well as the new solitaire F&M system game on Iwo Jima. Games to be published in the next 12 months 1. Atlantic Wall (SPI). The new Wacht am Rhein (GOSS) system will be applied to the update of this game. The original game is also being expanded to include Operations Cobra and Goodwind as well as several smaller scenarios (some use only one map and are ideal for those who want a smaller, shorter game or a place to get introduced to the system). Seven maps, 16 counter sheets. Joe Youst. Est. Retail: $240 (Est. Pledge $180). 2. D-Day at Tarawa. Based on John Butterfield’s CSR Award-winning D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against the dug-in Japanese defenders, controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry divisions to clear the Island—the first heavily contested landing of the Pacific War. The battle for this tiny island raged for four days and when it was finally over, less than 200 of the 5,000 Japanese defenders remained alive. One map, two counter sheets, and 55 cards. John Butterfield. Est. Retail $60 (Est. Pledge $45). 3. D-Day at Peleliu. Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and their bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of “Bloody Nose Ridge.” Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, both new games feature landing hazards, variable enemy positions and fields of fire encoded into the game maps, US weapon types vs Japanese defensive preparations, and a random event-driven narrative. Plus new features unique to the Pacific Theater such as US naval and aerial bombardment, flame throwers, off-shore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, two counter sheets, and 55 cards. John Butterfield. Est. Retail $60 (Est. Pledge $45). 4. Alamo to Appomattox. A2A is a grand strategy game of the American Civil War in the style of Krieg! Maps of the Eastern and Western Theaters include terrain, strategic objectives, roads/rail, naval zones, navigable and nonnavigable rivers, cities and locales, supply centers and other features affecting the game. Counters represent the corps and armies of the war. Cards provide the strategic-politicaleconomic direction for each side. Strategies are many and varied but the ultimate goal is to demoralize the opposing faction’s population through military, economic and political victories while sustaining your own population’s will to continue the fight. The players each choose a Strategy Card Dispatch #26 | d e c i s i o n and an Addendum Card before each new season and may opt to play an additional card as a diplomatic response to certain events. These cards lead to new military units, leaders, and replacement steps and result in socio-economic and political events. The events include the declaration of Emancipation, the elections of 1862 and 1864, and the possible intervention by European nations. Events are often double-edged swords, sometimes providing a military advantage while negatively affecting the popular will to fight. In addition, both sides may attempt to develop and manufacture new technologies, both historical and speculative, such as ironclads, submarines, torpedoes, observation balloons, repeating rifles and Gatling guns. Both sides can introduce espionage and even sabotage, which can have many unexpected consequences, including assassination. Scenarios are included for each year as well as the entire ACW. Beyond the ACW proper, there are two introductory scenarios: Alamo, a mini-game of the War for Texas and Manifest Destiny, a Mexican-American War mini-game. These short campaigns will give new players an excellent place to start playing and veteran players will have two scenarios that can be finished in an evening. In addition there is Crisis & Compromise, a card play oriented game of the period from the end of the Mexican-American War to the start of the Civil War. Though little combat occurs, the card play covers the actions inspiring events, leaders and regional positions (Border States) that affect the allegiance of states to a region and the ability of military leaders at the start of the Civil War. Crisis & Compromise can be played alone or used to create alternative starting situations for the ACW. Three maps, 560 small counters, 200 cards. Barry Altshuler. Est. Retail: $160 (Est. Pledge $120). 5. Wellington’s Victory (NEW!/SPI Update). An update of the SPI classic grand tactical simulation of Waterloo. This will retain the feel of the original—the fragility of dense units in the open, the efficacy of different arms and formations at different times—while addressing some of the shortcomings of the original. Gone is the asymmetric turn sequence which so hampered the Prussians and gave cavalry near-immunity from artillery: in its place, a simplified sequence that retains the continual interplay between sides. Gone too are the step reduction markers; units will be presented on several counters so losses can reflect diminution of both numbers and morale. Large units—such as the Nassauers, Prussians, British Guards, and most cavalry regiments—will have two or more counters in play. Formations for infantry, cavalry, and artillery will be handled with markers and will reflect doctrinal differences between the armies. Skirmishers will be tamed, providing neither the spearhead of the offensive nor the bulwark of the defense. Entirely new rules provide for hidden movement and optional reinforcements for both sides. For details [and progress reports], go to the CSW web site, Napoleonic folder, for Wellington’s Victory 2015. Four maps, eight counter sheets. Chris Perello. Est. retail $200 (Est. Pledge $150). potential GAMES for 2016-2017 6. Free Mars (SPI). From the colonies of Mars to the orbital stations of Earth and to the outposts on Jupiter, the cry is heard. Free Mars! is a science fiction wargame of revolt across the Solar System in the late 21st century. Earth’s colonies are rising up against an oppressive Terran Federation. The system is based on SPI’s Battlefleet Mars, but with additional forces and units representing several types of spaceships, ground units and special forces. Special weapons include artificial intelligence missiles, cybernetic attacks and enhancement of human warriors via nano-technology. Cards representing the various military-political-economic groups that are maneuvering for power are included. The map shows the Solar System out to Jupiter, with displays for each planet. Joseph Miranda. Est. retail $80 (Est. Pledge $60). games Register now at decisiongames.com in the store section and manage your pledge account personally. 7. Axis Empires Expansion Kit. AE/EK includes more cards, counters, and scenarios about TK and DS including the Seekrieg naval expansion. Small maps, 280 counters, 100 cards, 48-page booklet. Thomas Prowell/ Alan Emrich. Est. Retail: $40 (Est. Pledge $30). in central Asia. There would be specialized units for the Macedonian Companions. Roman legions would have their Hastati, Principes, and Triarii. Leaders would include ‘greats’ such as Alexander, Hannibal and Scipio, as well as not-sogreats. Joseph Miranda. Est. retail: $80 (Est. pledge: $60). 8. Campaign for North Africa (SPI). There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting operations, or building up supplies. The map has been given a graphic update. The air war is updated and enhanced and the OOB presents the latest research with all units at a battalion level (armor in companies and air units in squadrons). Now it’s the ultimate North Africa simulation. Joseph Miranda. Est. Retail $200 (Est. Pledge $150). 12. Rome & the Barbarians is a grand strategic-level, Krieg!-style game describing the era of Rome’s expansion and later decline across Europe and Africa, from 300 BCE to 500 CE. The game centers on the Roman wars with the Barbarian Tribes and Civilized Nations from the time of Rome’s first consolidation of the Italian peninsula, through its expansion as a Republic and later as an Empire, to the Fall of Rome at the hands of the Barbarian tribes. Multi-step legion and infantry units are built by adding together basic infantry one-step units. Many special units exist including cavalry, heavy cavalry, siege units, fortress (entrenched camps), archers and naval units. A basic turn represents 25 years, but periodic Leader Turns dominated by Great Leaders, compress turns into five year periods. Strategy Cards provide replacement steps, units, leaders, markers and also political events. These may result in conflict between Rome and other factions as well as unintended political, economic and social events, including the possibility of Roman Civil War. Rome’s ability to create a road network determines both unit supply and movement. The success of Rome’s control of the map, compared with the Barbarian player’s ability to challenge that expansion determines the game’s winner. Maps cover Europe from Britain to the Northern coast of Africa and from Spain to Parthia (Persia). Pieces represent the Great Leaders, infantry, legions, and cavalry of the era, as well as an assortment of markers and Strategy Cards. Two maps, two counter sheets, one deck of 110 cards. Barry Altshuler. Est. Retail: $120 (Est. Pledge $90). 9. Hand of Fate: The Vietnam War. Players choose Campaign Cards that would generate reinforcements and political events. The Campaign Cards would replace the complex political rules often required to simulate the Vietnam conflict. Players can choose different levels of escalation that will generate varying levels of forces, at a trade-off in political support and military efficiency. The Communist player could choose between low level terrorism, mid-level guerrilla warfare, or a full scale Tet-style offensive. The Allied player could choose to intervene with just US special forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Game units will be brigades/regiments and divisions/Viet Cong fronts, rated for their conventional and unconventional capabilities. The map will cover all of Indochina. A semi-abstract system will model air operations. Two maps, three counter sheets, 220 cards. Joseph Miranda. Est. retail: $100. (Est. Pledge $75). Ancient 10. Eagles: Battles of the Roman Empire (NEW!) is a game covering the battles of the Roman Empire from c. 100 BC to c. 600 AD at the tactical level. The game would use three different sized units: rectangular for groups of Cohorts and other linear units; large to represent barbarian hordes and other massed formations; and small for leaders and specialized formations. The game map would use large hexagons, and the positioning of units within the hex would represent the formation. Thus, it will be possible to graphically show the various number of lines of cohorts in a legion. Units will represent all major troops types, such as legionaries, auxiliaries, cavalry, elephants, barbarians, ballistae, cataphracts, and so forth. Game scenarios will be constructed by using various mixes of units. There will be at least 50 different scenarios, reconstructed by the designer, to include the battles of Julius Caesar, Agricola, Trajan, Marcus Aurelius, Claudius Gothicus, Constantine, Julian, Stilicho and Belisarius among many others. There will be special rules to show the tactics of each era. Thus, Julius Caesar’s legions will operate differently from Julian’s field armies. Leaders will provide command control, and army morale will be important. The game will include two maps showing various kinds of typical battlefields. The game will include historical notes so players can develop their own scenarios. Joseph Miranda. Est. retail: $80 (Est. pledge: $60). 11. Titans: Battles of the Greek Empire (NEW!) is a game covering the battles of the Greek, Macedonian and Roman Republic eras, 500 BC to 100BC, using a system similar to Eagles (above). The game would use three different sized units: large to represent barbarian hordes and other massed formations; rectangular for linear formations; and small for leaders and specialized formations. The game would include such great battles as Marathon, Arbela, Cannae and Zama, as well as going into terra incognita with Alexander’s actions 13. Imperium: the Wars of the Roman Empire (NEW!). This will cover the campaigns of the early Roman Empire, from the reign of Augustus through Marcus Aurelius, on the operational scale. One player commands the Romans, the other the Barbarians. Game play would be driven by cards which will generate command control for each side as well as special events. The Romans will generally have an advantage here, but their foes can spring a Teutorburg style surprise which can unhinge the entire Empire. The game would be played in scenarios, each representing a major war or invasion. Units will be legions, groups of auxiliaries, barbarian hordes, siege trains, fleets, and others. Legions can be broken down into vexillations (task forces). All major leaders will be included, as well as generic minor commanders. The map will stretch from Britain to Persia. Scenarios will be of varying size: mini-games (such as Agricola’s campaign in Britannia); major wars (Trajan versus the Parthians); and continent wide conflagrations (Marcus Aurelius versus everyone). Two maps, two sheets of counters, one deck of cards. Joseph Miranda. Est. retail: $80 (Est. pledge: $60). Gunpowder & Americana 14. Nelson’s Victory: The Royal Navy at War, 1793-1805. The Anglo-French naval struggle combining elements of SPI’s CA, TAHGC’s War at Sea and XTR’s Red Sky Morning. The map will cover from the Caribbean to the eastern Mediterranean. Combat will use an evolution of WaS’s and CA’s simple systems, with modifications to account for the tactics of the age of sail. Annual game turns are driven by RSM’s system of impulses that shift unpredictably from player to player, depicting the uncertainties of the era’s naval warfare. Three large-size counter sheets (528) will depict the ships-of-the-line (64 guns and up) of 11 navies, plus a sheet of markers. (Est. retail: $64; est. pledge: $48). ALL ERAS NAVAL GAME 15. Engage! (NEW!) covers 5,000 years of naval warfare. This simple and quick tactical naval game spans Dispatch #26 | d e c i s i o n the entirety of naval history with six volumes in the series including: Classic, Age of Sail, Age of Iron, World War II, Modern, and Future. Each volume includes dozens of scenarios and Innumerable historical details. Each volume will include one map, 2-6 counter sheets, a 16-page standard rules booklet plus a 32-64 page scenarios booklet. Est. Retail $40-80 per volume (Est. pledge $30-60 per volume). WW1/Early 20th Century 16. First World War (NEW!/SPI Update) covers all of World War I at division level. This project will update the original SPI module for War in Europe to a stand-alone game. Emphasis will still follow the War in Europe model with ease of game play primary but include elements for naval warfare, air operations, guerrillas, and more. Nine maps, 16 counter sheets. Est. retail $320 (Est. Pledge $240) World War II Global & Theater-wide 17. World War at Sea (NEW!). The German Navy construction plan (Plan “Z”) and the Japanese accelerated naval production In violation of the Washington Treaty (plus the Italian Navy) would have made the Axis the most powerful navies in the world had World War II not started in 1939. But the powerful Yamato class and Bismarck class task forces build by the Japanese and Germans would not have gone unchallenged by the Allies. The US Montana class battleships and Essex carriers plus Great Britain’s Vanguard class battleships and Centaur carriers would have set the stage for the greatest naval clash ever seen. The outcome of World War II would have been determined on the vast oceans of the world. World War at Sea uses a variant of the classic War at Sea system to simulate the global struggle for naval dominance. Two maps, six counter sheets. Gary Wietstruck. Est. Retail $80 (Est. Pledge $60). 18. Board War in Europe (SPI). An update will bring this game into the 21st century. In-house discussion is about a thorough overhaul to improve the maps, provide a counter set with historical identifications (plus alternative formations), and redesign the game system to bring blitzkrieg back to the French and Russian campaigns. Nine maps, 16 counter sheets. Est. price: $320 (Est. Pledge $240). 19. Global War: The Sun & the Swastika (SPI). All of WW II in one game! Global War has received an extensive update and remake with scenarios for Europe, the Pacific, and the whole war. Event cards have been added to spice up the action and make every game different. Four counter sheets, three maps, and 330 cards. Est. Retail $180 (Est. Pledge $135). 20. Battle for Germany Deluxe (SPI). This expands the scope of the original Battle for Germany to a small monster game covering everything from late June 44 to the end of the war in Europe. One player controls the Soviets and the Germans on the Western Front while the other controls the Allies and the Germans on the Eastern Front. Division-level. Three maps, four counter sheets. Ty Bomba. Est. retail $80 (Est. Pledge: $60). ETO/PTO Series 21. Advanced ETO (2nd edition) will be a thorough update of the popular AETO, with new updated graphics and artwork! (a whole new look, plus all incorporated errata, and an overall improvement to the artwork design style). AETO2 will feature an improved map set, updated OOB cards, streamlined rules—plus the complete AOI add-on. Also, AETO2 will be fully compatible with Advanced PTO for a full global combined game, encompassing the entire decade leading up to and during the war, from 1935 to 1945. 3 maps, 10 counter sheets (2800 counters). Eric Harvey. Est. price: $200 (Est. Pledge $150). g a m e s 11 Decision Pledge program WW2 Tactical 22. Panzer Commander (NEW!). Tactical World War II combat, using new research that will allow players to replicate actual tactics of the armies involved. Units will be platoons and companies. Central to the game is command control, represented by cards that allow for enhanced movement and combat capabilities such as combined arms warfare. Battlefield morale will also be a factor. Also included are airpower, headquarters units, and battlefield recovery of damaged armor. Panzer Commander will include 20 or so scenarios drawn from the Eastern Front 1941-45: actions that were part of the great encirclements of 1941, the Stalingrad battle, Kursk, Manstein’s mobile actions, destruction of Army Group Center, etc. Future games in the series will provide units for the Campaign in the West 1940, North Africa, and D-Day to the Bulge. Geomorphic maps, two sheets of counters, one deck of cards. Joseph Miranda. Est. retail $80 (Est. Pledge: $60). WW2 Eastern Front 23. Operation Typhoon (SPI). Some minor design changes and a graphics update for this monster, or Ty Bomba’s Drive on Stalingrad system (those pledging will get to decide which system when the proposal makes the top 10 list). Three maps, three counter sheets. Est. Retail: $80 (Est. Pledge $60). 24. Barbarossa Deluxe (NEW!). This would be the ultimate boxed upgrade of the Barbarossa game that recently appeared in World at War’s first issue. There will be two extra-large-hex maps along with 352 large-size (5/8”) NATO-style counters. The extra counter space will be filled with add-on counters (German fortress city garrisons, Soviet artillery corps, etc.), an optional add-on air combat system, and control markers. New historical short scenarios would have start dates of July ’43, June ’44 and Dec ’44. A May ’41 “Stalin Strikes First” alternative history scenario would also be included. Ty Bomba. Est. Retail: $60 (Est. Pledge $45). 25. Zhukov’s Offensive (NEW!). The 1942 Soviet offensive aimed at destroying the 9 th German Army at Rzhev. This game would use the DG Cobra system. Map scale would be 2-3 miles per hex with game turns representing two days per turn. Two maps, three counter sheets. Joe Youst. Est. Retail: $68 (Est. Pledge $51). WW2 Western Front 26. Breakout & Pursuit (NEW!). This is the campaign in Western Europe, 1944, starting with the Allied Cobra offensive and going through January of the year following with the potential for a Battle of the Bulge. Central to the game will be a deck of operations cards for each player, representing the planning and logistical operations for major operations. For examples, the Allies will have a card for Market-Garden which can be traded off for another card giving logistical support to Patton’s drive to the Rhine. The Germans will have cards which, when used individually, will give them reinforcements, or when combined can be used to launch an Ardennes Offensive. Game units will be divisional with breakdowns into Allied task forces and German kampfgruppen. Airpower is represented with a simple system. Special units will include leaders such as Patton, Skorzeny commandos, and others. Two maps, two sheets of counters, one deck of cards. Joseph Miranda. Est. retail: $80 (Est. pledge: $60). WW2 Mediterranean 27. Med War. S&T’s The Italian Campaign updated and remade with new graphics and a comprehensive redevelopment of the game and editing of the rules. Scenarios include Sicily, Salerno, Anzio, and the whole campaign with alternative invasion sites to explore. Four maps, four counter sheets. John Schettler. Est. retail $120 (Est. Pledge $90). 12 28. Hitler Moves South. An alternative history for 1941-1942 based on the Axis focusing on clearing the Mediterranean and forcing the British out of the war while building up forces in the East to invade Russia in 1942. Spain and Turkey may join the Axis or the Allies depending on events and circumstances, and Russia might attack at any time. Two maps, three counter sheets. Est. retail $68 (Est. Pledge $51). 29. Anzio Beachhead (NEW!). A battalion-level look at the initial Allied landings and the German counterattack using the DG Wacht system. Map scale would be either one mile or two kilometers per hex. Two maps, three counter sheets. Joe Youst Est. Retail: $68 (Est. Pledge $51). 30. Breaking the Gustav Line (NEW!). A regiment/division level game using the DG Cobra system covering the battles for Cassino and the Anzio landings (with the Allied attempt to link up and take Rome). Turns would be three days per turn, with periods of inactivity being telescoped. Two maps, three counter sheets. Joe Youst Est. Retail: $68 (Est. Pledge $51). 31. Panzerarmee Afrika: Decision in North Africa (NEW!). This is the entire campaign in North Africa/Middle East, 1940-43. The game map will stretch from the Persian Gulf to Casablanca. The game can be played in individual scenarios for major operations (such as Rommel’s initial offensive or Operation Crusader), or as one big campaign. The game will emphasize simplicity. It will use a deck of cards to generate specific operations, which will in turn give a player additional move-fight impulses. Units will be divisions with brigade and regimental breakdowns. Airpower will be represented at the operational level, with air units flying specific missions. Also included will be a potential invasion of Malta, optional reinforcements, pro-Axis coups in the Allied rear. Leaders will be a major factor, and having the right commander at the right place can make a major difference. The game will have a wide range of historical what-ifs: for example, the Germans can commit the 7th Flieger (Airborne) Division to taking Malta in 1941 instead of Crete. The British can launch Operation Acrobat in early 1941 using the forces which intervened in Greece to instead invade Tripolitania. There would also be a what-if scenario based on Hitler giving North Africa a higher priority for reinforcement and logistics, with a comparative Allied response, including early US intervention. Panzerarmee Afrika will give wargamers the opportunity to decide the fate of North Africa. Two maps, two counter sheets, one deck of cards. Joseph Miranda. Est. Retail: $80 (Est. Pledge $60). Modern 32. Battle for South Vietnam: 1964-1975. Battle for Vietnam is a two-player card-driven strategy game covering the war in Indochina from the time of first US direct involvement until the fall of Saigon. The map covers the entirety of South Vietnam as well as border regions of neighboring countries. Combat units represent Allied and Communist forces on the regimental-divisional level, and a Support Point track abstractly indicates the level of artillery and air support available to the players. The goal of the game as the Allied player is to prevent the fall of South Vietnam without losing excessive prestige and support within the world community (“losing face”), while the goal of the Communist player is to end US involvement as soon as possible so that he may face and defeat South Vietnam alone. BSVN is fast paced with a great deal of tension, options, and decision making throughout the game. One map, one sheet of large counters, 110 cards. Stephen van Hoak. Est. retail: $60. (Est. Pledge $45). Science-Fiction Starforce Trilogy (SPI) (new). A deluxe update of the SPI science fiction opus: Star Force, Star Soldier, Outreach—three games covering interstellar warfare on the strategic, tactical and galactic scales. Dispatch #26 | d e c i s i o n 33. Star Force Alpha Centauri covers the initial human penetration into interstellar space, with the map showing the local group of stars in three dimensions. This will have several different races of sentient beings, each with their own psychology, reflected in different capabilities and objectives. Game units will include: star forces (four ships each), star gates, and star soldier strike commands. There will also be some specialized units, such as local forces of varying capability, weapons packs for star forces, and nova inducing conversion bombs for when things get really desperate. A deck of cards will generate specialized capabilities for each sentient race as well as game events, allowing for the linking of individual scenarios into one grand game. One map, one counter sheet, one deck of cards. Joseph Miranda. (Est. retail: $60; est. pledge: $45). 34. Outreach covers the conquest of the Galaxy. Each player will represent a different sentient race, each with its own special capabilities. Players will have various types of star forces which can be used to explore galactic regions and engage in combat. The game map will depict the entire Milky Way Galaxy, divided up into hexagons. Star forces explore a hex by drawing a card from a deck which will gives local star system resources, types of sentient populations (if any), and unique conditions (such as collapsars which can be used as ersatz star gates). Each card will have a corresponding marker which will be placed on the map in the explored hexagon. The game will also include an interface with Star Force for tactical resolution of battles. One map, one counter sheet, one deck of cards. Joseph Miranda. (Est. retail: $60; est. pledge: $45). 35. Star Soldier covers combat actions between elite star soldier forces fighting for control of planets in the Star Force universe. Units will represent several types of star soldiers, support platforms, ground forces, and orbital support. Each of the sentient races from the Star Force universe will have its own separate set of capabilities. There will also be various types of hostile aliens for the occasional bug hunt (and the bugs may have hidden abilities which can really bite back!). The game will use geomorphic maps to portray different types of environs, as well as a space map for scenarios set around assaulting enemy star gates. Cards will provide individual leaders, random events and secret objectives. Geomorphic maps, one counter sheet, one deck of cards. Joseph Miranda. (Est. retail: $60; est. pledge: $45). 36. Contact with Krishna. Players must explore a giant alien spaceship which has entered the solar system. There are two general types of cards in the game. One is a set of deck cards which are laid out face down to form the interior of the spaceship. The other is a set of exploration cards, which players use to interact with the spaceship. Each player will have a marker representing their exploration team. As each team moves throughout the ship, deck cards are tuned face up. Depending on what the deck represents, different types of interactions become possible. Players resolve these interactions by playing special exploration cards. Certain cards can be combined with other cards for enhanced effects. There are several objectives, including determining the origin of the ship, its purpose, and how to maneuver it. The game can be played solitaire, competitively with two or more players, or cooperatively with teams of players. Two decks of 55 cards. Joseph Miranda. (Est. retail: $28; est. pledge: $21). Strategy & Tactics Press Books 37. Devil’s Due: Hitler’s Strategic Decisions in WW2 uses new data made available since the end of the Cold War, as well as the analytical techniques developed in wargaming. For example, a close study of the Stalingrad campaign reveals that Axis forces actually outnumbered Soviet, and it was superior Red Army operational art that won. The book also provides some interesting speculation on how the Germans could have gained a victory in 1943 had they concentrated against the Western Allies instead of games Register now at decisiongames.com in the store section and manage your pledge account personally. io ng om W! NO .c to or de rn ow . Larger games or games with AI will retail somewhat higher. 44. Operation Cobra (S&T#251) 45. Drive on Kursk (S&T#253) 46. Drive on Moscow (S&T#244) 47. Drive on Stalingrad 48. Battles of the Ancient World 49. Invasion: America 50. War Between the States es We have severely cut back on our projects and are focusing on the projects with significant interest. These are conversions of existing or future board games. Most games based on magazine formats of one to two maps will retail at $20-$30. am 42. Rommel: Decision in the Western Desert will be a new look at the Mediterranean Theater of Operations in World War II, concentrating on the critical period of 1941-42 when Rommel established the legend of the Afrikakorps in the Western Desert. It will emphasize many of the unknown and overlooked factors of the war in the desert. Some critical Computer GAmes cis 41. Bushido & Kamikaze: Strategy & Tactics in the PTO will reexamine many of the common assumptions about the PTO, using analytical methods developed in Strategy & Tactics and World at War. Chapters will cover topics such as: Bushido; Japanese tactics are often considered to be motivated by a samurai spirit, but the reality was that the Japanese military was a modern disciplined fighting force, organized to fight a particular type of war, not relive medieval glories. Carrier battles; these are usually seen as the major turning points, but the reality is that there were far more surface battles, and surface ships sunk more combatants than did carrier planes. Japanese naval doctrine; this called for the fighting of the decisive battles yet Japanese naval deployments after the early months of the war tended to be fragmented, thereby throwing away their chance to gain the ascendancy in the Pacific. The sharp end; a comparison of Japanese and Allied infantry divisions demonstrates that the Japanese had as much combat power as did the Americans and Britishbut Japanese tactical failures were often a result of lacking supply in island battles such as Guadalcanal, or losing air cover as at Imphal. The air war; the collapse of Japanese airpower is usually blamed on declining pilot quality, but other factors such as poor ground support, abysmal intelligence, and a lack of air-sea rescue service, also had their hand. The CBI theater, Japans lost victory; the Japanese largely attained their objectives in the China-Burma-India theater of operations yet could not exploit that for ultimate victorythis will explore some what-ifs. Kamikazes; the historical record shows that the various Japanese suicide forces were not a revival of samurai tradition but rather a desperation measure, one which was opposed by many in the Japanese high command. The book will include numerous maps, order of battle diagrams and charts, as well as scenario guides for wargamers. Joseph Miranda. Est. retail: $35 (Est. Pledge $28). De 40. High Ground: The Art of Using Terrain in Battle. Each chapter focuses on one battle (not necessarily from any particular era) in which a single piece of terrain had an impact on a battle: e.g. high ground for observation, high ground as psychology (the Pratzen at Austerlitz), a river as a curtain of maneuver, etc. In some cases the terrain surprises both sides, in others one commander makes a conscious decision to use it. Chris Perello. Est. retail: $35 (Est. Pledge $28). WAR IN EUROPE War in europe is a computer-moderated simulation of the European Theater of Operations in World War II. There’s no computer / AI player in the game; players make all the critical decisions. You decide on production schedules, declare war on neutral nations, and control the ground, air, sea and strategic forces of the Axis, Allied and Soviet powers in order to change or recreate the events of the war. The game is a division-level simulation, with some brigade and corps-sized ground units. Play takes place on a 159x133 hex map of Europe and North Africa. Naval power and air power are abstracted as points rather than on-map units, including: surface fleet, U-Boat, transport, amphibious assault, tactical air and strategic bomber points. Battle on three fronts — War in the West (two-player, Allies versus Axis); War in the East (two- player, Soviets versus Axis); and War in Europe (three-player, Axis versus Allies & Soviets). Select from 10 scenarios (shorter games focused on a single major offensive), or 16 campaigns (the whole war from a specified date through May ‘45 or the defeat of one side). Fully integrated PBEM mode, with autosend, inbox, browse mode and multiple file load/save tracking. $ 43. George Washington & his Fighting Continentals. George Washington is often thought of as a ‘Fabian’ general, a commander who avoided pitched battle and instead nibbled at the heels of the British army. Hogwash, General Washington sought decisive battle again and again; at Boston, New York, Trenton/Princeton, Brandywine, Germantown, Monmouth, and finally Yorktown. This book will be an examination of the general’s overall war strategy and how he used small victories like Trenton to keep the colonies fighting. The book will delve into his tactics, how they led to disaster at places like New York and Brandywine, and how he learned from his mistakes. The book will also discuss Washington’s indispensable men, generals like Nathanael Greene, Henry Knox and Daniel Morgan. Will Stroock. Est. retail: $35 (Est. Pledge $28). to 39. Joint Warfare is an analysis of the history and practice of joint operation: the integration of all military forces into a single instrument of warfare. The book will include several historical case studies, such as the Roman use of combined land-naval forces; the Guadalcanal campaign in World War II; the US SEALORDS campaign in the Mekong Delta; and current operations in the Middle East conflict. The book will look at land, sea and air forces, as well as special operations forces and other instruments of national power. One aspect will be the development of “bottom-up” joint operations, where local commanders decide work out their own command relationships, as opposed to “top-down” situations. The book will include numerous maps and orders of battle. Joseph Miranda. Est. retail: $35 (Est. Pledge $28). WINDOWS EDITION go 38. Barbarossa is an analysis of the decisions that shaped the first 18 months of the Eastern Front. Major what-if possibilities are reviewed including an earlier start to the campaign, an earlier drive to capture Moscow, a Soviet first strike, and alternative plans to 1942 campaign. John Burtt. Est. retail: $35 (Est. Pledge $28). points: Rommel exceeded his orders in his 1941 and 1942 offensives, possibly dragging the Axis into campaigns which were not strategically viable yet which had the potential to be war winning events. Malta; the Axis failure to take the island occurred not in 1942 as Rommel was preparing to drive on Alexandria, but in 1941 at the start of the desert campaign. The logistics myth; the Axis dilemma was not in getting supplies to North Africa their real failure was in other areas related to logistics. The air war; German and Italian air support often made the difference between victory and defeat on the ground, but seldom appears in the order of battle. Combined operations and the lack thereof; both side’s ground, air and naval commanders fought separate campaigns thereby throwing away the chance for an early victory. Leadership, command control and organization: the Germans started with a decisive edge in these areas and the ultimate British victory was not in the materiel buildup but rather in them catching up in the non-material factors. Odds and ends; various special operations forces and unique forces such as the Tobruk Raiders, Ramcke and his paratroopers, and the curious career of Sonderverband 288. The book will include numerous maps, order of battle diagrams and charts. Joseph Miranda. Est. retail: $35 (Est. Pledge $28). LE AB AIL AV the East. There are also some new looks at Hitler as military commander, Allied grand strategy, and the impact of secret weapons. Joseph Miranda. Est. retail: $35 (Est. Pledge $28). 60 (+ shipping) Components: (1) cd, 1 game manual/rules, PC only (Windows ed.). P.O. Box 21598 | Bakersfield, CA 93390-1598 | (661) 587-9633 phone | (661) 587-5031 fax | shop.decisiongames.com Read the history... then play it Custer’s Final Campaign / With Custer at the Death $43 Chantilly / The Quest for Annihilation $45 Place order online @ shop.StrategyandTacticsPress.com computer games with ai opponent or solitaire system 51. RAF Deluxe 52. D-Day at Omaha Beach 53. Operation Coronet. New scenario for Olympic system. 54. Nine Navies War Dispatch #26 | D e c i s i o n games 13 board game clearance sale Only games listed in this ad are in the offer; S&T Press magazines (S&T, WaW, MW) are excluded. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated. MFGTitle Price MFGTitle Price MFGTitle Price MFGTitle Price 50% OFF LISTING 3M Big League Baseball 3M Blue Line Hockey 3MBreakthru 3M Foil30 3MHigh-Bid 3MQuinto 3MRegatta 3M Thinking Man’s Golf 3M Win Place Show 3W Battle Cry 3W Dark Crusade 3W Decision at Kasserine 3W East Wind Rain 3W Lawrence of Arabia 3W Never Call Retreat 3W Rommell at Bay 3W War to End Wars ADG Africa Aflame (zip) ADG Asia Aflame (zip) ADG Days of Decision II ADG Ships in Flames (zip) ADG World in Flames Dlx (85/zip) ADTCH Fighting Gen Patton ADVBrigadier ADV Johnny Reb AEG Abandon Ship AEGArcana AEG Monkey Lab AEGStraw AH Foreign Exchange AH Outdoor Survival (punched) AHRocketville AH SI Stat-Pro Basketball AH Tac Air AH Tac Air (punched) AH Verdict II (punched) APL AirLines (card game) APL AirLines 2 (card game) APL Avalanche: Invasion Italy APL Bitter Victory: Sicily APL Digging (card game) APLGranada APL GWAS: Airships APL GWAS: Dreadnoughts APL GWAS: Med (2nd ed) APL GWAS: Med, vol I APL GWAS: Plan Gold APL Napoleon in the Dsesert APL Op. Cannibal APL PG: Afrika APL PG: Arctic Front APL PG: Beyond Normandy APL PG: Bulge APL PG: East Front Deluxe APL PG: Road to Berlin APL Red God of War APL Red Steel APL Res Publica (card) APL Soldier Emperor APL Strange Def-France 44 APL SWWAS: East Fleet APL SWWAS: Great Pacific War ASM Cash N Guns Yazuka ASM Formula De Expan 2 ASM Frontiers: Liberty or Death ATGRecess ATTX Fight for the Sky AYG Conf of Heroes: Russia 1941-1942 BRO Cossacks are Coming BTL Alpha Omega CAFTempus 14 CGEuroFront 25 CGMasterFront 25 CGMedFront 20 CG Mid-East Peace CG Sam Grant 35 CG Victory Pack 30 (incl blank map & Logistics set) 30 CGWestFront 20 DOW Ticket to Ride Dice Expan 30 DVG Down in Flames-Aces High 45 EGDArmada P45 EGD China Moon 55 EGDDemocrazy 45 EGD Dragon Delta 45 EGDEuropa 50 EGD Gouda! Gouda! 65 EGDLawless 40 EGD Montgolfiere (2nd ed) 20 EGD Mystery on the Nile 20 EGD Savanah Cafe 70 EGDSerenissima 25 EGD Tony & Tino 50 EGL Age of Mythology 150 EGL Attack! 20 EGL Conquest of Empire 40 EGL Lord of Rings Children’s 25 FBIBerserker 15 FFG LOTR Trivia 25 FMG American Megafauna 15 GAL ATC Moonshot 35 GIBSON Great Western Rails 25 GMT Flagship: Coyote (cards) 20 GMT Flagship: Promo. (cards) 25 GRENJourney 30 HAN Time the Game 20 HJ Norway 1940 45 JKLScanderoon 20 JKL Treasure Island 20 Lion Rmp Challenge 38 LOO Chrononauts: Lost Identities 20 MB Battleship (1971) 15 MBPathfinder 40 MAT Desert Bazaar 10 MDG Space Junkyard 25 MFG Alexander & Cheops 60 MFG British Rails 60 MFGDomaine 60 MFGEurorails 35 MFGExpress 30 MFG Freight Train 60 MFG Hell Rail 18 MFG More Cosmic Encounter 65 MFG Pack N Stack 65 MFGPyramids 75 MFG Quo Vadis Roman Senate 80 MFG Station Master 30 MFGStreetcar 38 MIH Lodz 1914 (zip) 15 MIH Pierce the Reich 60 MIH Tunisia 43 20 MIH Turning the Tables (zip) 45 MIH White Ensign (zip) 65 NVA Ace of Aces (inc metal planes) 40 NVA Axis & Allies 30 OMGA1864 30 OMGA Desert Victory 25 OMGA Main Battle Area 25 OSG 1806: Rossbach OSG Air Cobra 80 OSG Devils Den 60 OSG Last Days -Grand Armee 30 PB Risk (1993) 55 PHA Chicago Poker PHA Go West 35 25 40 20 49 49 50 20 60 40 25 15 20 50 15 18 20 27 15 45 15 60 30 90 20 30 20 25 25 30 15 15 25 10 50 30 40 25 5 15 25 25 35 20 38 40 35 13 20 20 15 49 20 20 20 30 49 35 44 30 35 75 50 35 35 40 36 40 25 35 20 30 45 PHA Heart of Africa PHAJustinian PHA Mesopotamia +card PHANero PHA Sutter’s Mill PHAWaterloo PWGKanev QD Incredible Victory QNGAirships QNGAlhambra QNG Alhambra Dice Game QNG Alhambra Gardens QNG Alhambra Power Sultan (#5) QNG Alhambra Thief’s Turn (#3) QNG Alhambra Treasure Chamb (#4) QNGArchitekton QNG Chicago Express QNG Chicago Express Expan QNGEketorp QNGEnuk QNGFlandern QNGFresco QNG Fresco The Glaziers Expan QNG Fresco The Scrolls Expan QNG Highland Clans QNG Inka30 QNG Lucky Loop QNGMetro QNG Montego Bay QNG Robber Knights QNGSamarkand QNG Shogun Tennos Court Expan QNG Thief of Baghdad QNG Turbo Taxi RAV Marco Polo RGG20th Century RGG 6 Billion RGG Adam & Eva RGGAlbion RGGAlexandros RGGAndromeda RGGAsteroyds RGG Augsburg 1520 RGG Bausack (bag) RGG Bean Trader RGG Big Manitou RGG Bolide Tracks 1 RGGCabale RGGCanyon RGG Cape Horn RGGCaprice RGG Capt’n Clever RGG Carcassone: Castle RGG Caylus Magna Carta RGGCeltica RGG Change Horses RGGCorsairs RGGDarjeeling RGG Dawn Under RGGDoge RGG Edison & Co RGGEvergreen RGG Fast Flowing Forest Fellers RGG Fifth Avenue RGG Forgotten Planet RGG Formidable Foes RGGFossil RGGFurstenfeld RGGGracias RGG Heavens of Olympus RGG IDO RGGIndus RGGIndustry RGG Leader 1 Dispatch #26 | d e c i s i o n games 35 45 45 45 45 45 40 50 40 40 40 40 30 30 30 25 60 40 60 35 25 63 40 25 35 35 35 60 30 63 25 40 25 45 60 20 15 40 33 40 55 40 50 38 25 25 35 25 33 35 25 30 30 40 50 30 50 40 40 30 20 40 38 60 40 30 60 20 45 44 35 60 60 RGG Magna Grecia RGG Message to Czar RGG Ming Dynasty RGG Mousquetaires du Roy RGGNiagara RGG Pantheon (Dings & Dents) RGGPhoenicia RGG Race for the Galaxy: Rebel vs Imp Expansion RGG Race the Wind RGG Rio de la Plata (Dings & Dents) RGG Samuari Card Game RGGSiesta RGG Soccer Tactics World RGG Space Dealer RGG Surf’s Up Dude RGG Taj Mahal RGG Techno Witches RGG Time Pirates RGGToppo RGGTorres RGGToscana RGG Tower of Babel RGGUr40 RGG Vasco da Gama RGG Women & Men RGG Yeti Slalom RGG Ystari Treasure Box RGI Maj Battles Gen Patton SDI1862 SFG Red Dragon Inn SFG Tiki Mountain SG Drive on Damascus (zip) SJGCowpoker SJG Munchkin Blender SJG Munchkin Fu 2: Monky Biz SJG Munchkin Mission Impossible SJG Munchkin Quest 2: Look Trouble SJG Munchkin Quest Boardgame SJG Ninja Burger 2: Sumo Size SJG Revolution Palace Exp SJG Snits Revenge SJG Star Munchkin SJG Super Munchkin SLS Bells of War SMGC Amer. Megafauna SMGC Origins plus Age Reason exp SMTC Sagunto STGMStarship Captain TF History of 2nd World War Part 1 TF Grand Army of the Republic TF Viceroys TILSIT Courtisans of Versailles TILSIT Grand Alchemist TILSIT Joan of Arc TILSIT Snails Pace TILSIT Space Pigs TILSIT The Apprentice (kid) TILSIT Thieves of Bagdad TILSIT Vox Populi TSK Hob Lepoard II UBR New England UBR Sunken City VG Open Fire VG Gulf Strike (1st ed) VPG Vanished Planet WARFPerikles WE Fire Team WOLFSwords of Glory YAQ Fast Attack Boats YAQ Neck & Neck YAQSuperiority YAQTimeship YAQ Beastlord 45 25 40 60 50 40 50 25 60 50 30 40 30 60 45 40 30 40 15 45 30 35 60 30 23 35 40 20 30 25 35 12 17 17 25 35 50 17 25 20 25 18 20 32 68 80 35 40 30 25 48 20 50 25 25 25 48 32 50 30 40 40 50 25 50 45 20 50 30 40 20 25 MFGTitle YAQ Raider ZMG Silent but Deadly Night MAGAzines ares 1 World Killer 7 Rescue from the Hive 8 Ragnorak (P) 9 Delta Vee 11 Albion Special Editions 1 & 2 Mag w/incomp game: 1, 2, 8-11 Command 1 Blitzkrieg ’41 2 Sunrise of Victory 5 Hamburger Hill 6 Krim 8 Jutland 9 Inchon 11 Hougoumont 12 Chaco 15 I Am Sparatcus 16 Storm in West 1918 18 Tet30 19 Port Arthur 21 Blood & Iron 22 Antietam 23 Sekigahara 24 Czech ’38 26 When Tigers Fight 29 1914: Glory’s End 32 Bunker Hill 37 Mukden & Moscow Option 38 Great War in Near East 39 World War 1862 40 Buena Vista & Moscow Burning 42 Hell B4 Night/Blitz 40 43 Chattanooga 44 Dark Victory & 2nd Front 45 Ironclads at Hampton Rds 46 End of Empire 47 Perfidious Albion & Attila 48 1812 War in Canada 49 Waterloo: Retreat to Victory 50 Back to Iraq (2nd) 53 Iron Dream Price MFGTitle 40 25 P30 25 25 40 P45 20 ea. 10 P85 100 P75 P30 80 P40 25 50 P50 P60 30 40 40 45 P40 50 40 35 P25 35 25 35 35 35 35 35 35 35 35 35 25 35 Command Game Only-No mag 39 World War 1862 15 25 44 Dark Victory & 2nd Front 50 Back to Iraq (2nd)15 51 Meuse-Argonne 15 Warmaster Chess vol 1-3 (one set) 25 Wargamer Vol.1 12 Aces High 17 Nap at Austerlitz (punched) 18 Birth of a Nation 19 Sturm Nach Osten 22 No Trumpets No Drums 23 Decision @ Kasserine (punched) 24 Lawrence of Arabia 25 Never Call Retreat 26 Race to the Meuse 27 Peter the Great 28 Port Stanley 29 Lodz: Blitz in the East 31 Clash of Steel 32 Napoleon at Lutzen 33 Holy Roman Empire 34 Khyber Rifles 35 West Wall 36 Unconditional Surrender 50 35 P40 P50 P50 40 P50 P30 P15 P20 P40 P15 P25 P30 P30 P40 P25 P30 37 38 39 40 41 43 44 45 46 47 48 49 50 51 52 53 54 55 57 58 59 60 61 62 Price MFGTitle China Incident Hath No Fury Hellfire Pass Fight on the Beaches O’Conner’s Offensive Wellington MacArthur Custer’s Luck House of Sa’ud Struggle for Stalingrad The Red Baron Napoleon vs. Charles Knights of Justice Duel in the Desert Glory Road Dunkirk Condottieri Okinawa Race for Tunis Empires: 1914 Bloody Keren Anvil-Dragoon Camp of Marlborough Fallen Eagle 25 P25 P35 P15 25 20 P30 P45 P15 P45 P45 30 50 25 20 P30 P15 P45 25 P20 15 P25 P75 P55 40% OFF LISTING ACIESBraccio da Montone ATG Beer Money ATG Lunch Money ATG Lunch Money Sticks Exp COA Achtung Spitfire COA Admiral Triology Russo Japan COA Clash of Armor Rules (WWII) COA Close Action COA Dawn of Rising Sun COA Devil to Pay (zip) COA Flint & Steel (AWI rules) COA Golan to Sinai (Clash Armor) COA La Bat. Lutzen COA La Bat. Mont St. Jean (expan) COA La Bat. Quatre Bras (1st ed) COA Mighty Midgets COA No Sailor but a Fool COA Painter’s Guide WW2 Camo COA PanzerKampfe (module) COA Persian Incursion (Harpoon) COA Rebel Seas (mini rules) COA So Atlantic War CSTAlgeria CST Army of Ireland CST Arriba Espana CST Autumn Mist CST Byzantium Reborn CST Marcher Lords CST Op Whirlwind CSTSmokejumpers CST The Final Frontier CST War Plan Crimson DYNGM Emperor of China GMT Alesia (GBoH v11) GMT Asia Engulfed GMTAttila GMT Conquest of Paradise GMT Dead of Winter GMT Devil’s Horsemen (GboHv10) GMT DiF Fighters (ziplock) GMT DiF Sqdrn Pack#2: Bombers GMTGergovia GMT Ivanhoe (Reprint) GMT Pacific Typhoon GMT Prussia’s Glory 2 GMT Ran65 GMTRisorgimento 70 20 20 10 40 60 19 48 80 18 32 20 70 40 60 30 32 20 16 65 25 32 20 23 23 23 23 23 23 23 23 23 45 35 69 20 25 79 35 10 10 10 25 40 35 Price MFGTitle GMTZero METGM Dimension Demons METGM Hot Spot (zip) MFG Leonardo Davinci MFG Lunar Rails MFG SoC Treasure Chest MFG SoC/Candamir 1st Settlers MFG SoC/Elasund 1st City RALP Caverns Deep RALP Final Frontier RGGAustralia RGGBohnanza RGG Cartegna II RGGDragonland RGGDuell RGG Friedrich, Anniversary Edition RGG Funny Friends RGG Galaxy Trucker Expansion RGG Gloria Mundi RGG Gloria Piktoria RGGGnummies RGG Gone Fishing RGG Guatamala Cafe RGGHavana RGG Key Harvest RGG Mall World RGGMaya RGG Merchant of Amsterdam RGGMeridian RGG Mü & Lots More RGGNefertiti RGG Nefertiti Expansion RGGOlympos RGGOregon RGG Princes of Machu Picchu RGG Race for the Galaxy: Brink of War Expansion RGG Race for the Galaxy: Gathering Storm Expansion RGGRanking RGGShipyard RGG St. Petersburg Expan RGG Tally Ho RGG Upon a Salty Ocean RGGUtopia RGGVino RGG Where’s Bob Hat? RGG Zooloretto Gorilla Expansion RGG Zooloretto Polar Bear Exp RGG Zooloretto XXL Expansion SJG Frag Gold Ed TLC Bag O Zombie Dogs! TLC Easter Island TLC Zombie Town 2: Road Rage TLC Zombies! 6.66 Fill in _______ TSR Field Marshal TSR Moscow 1941 TSRWWII TSR Twilight War (zip) 20% OFF LISTING ASM CB7 COA COA COA COA COA COA COA COA COA 65 COA Werewolves-Millers: New Moon Dr Who card game 1807: Eagles East 6 Days of Glory Army of Heartland Autumn of Glory Baltic Arena Baron’s War Battle of Monmouth Brandywine & Germantown Bywater’s War Camp Nap: Emperor Returns Dispatch #26 | d e c i s i o n COA Epic of the Pelopen War COA Fear God/Dreadnaught COA Fear God/Dreadnaught Bk COA Fires of Midway COA Flight of the Eagle COAFontenoy COA Harpoon 4 COA Hell of Stalingrad COALandships COALeuthen COALobositz COA Operation Spark COA SFE: Brute Force COA SFE: Mediterranean COA Speed of Heat COA Supermarina I COA Supermarina II COA Triumph of Chaos-RCW COA Valmy to Waterloo COA Wallace’s War COA Whistling Death COA Whistling Death Book COA White Ensign Book (Harpoon) COAZorndorf COA Campaigns of King David CSM Beda Fomm ES All is Lost Save Honor (zip) FFG Cold War: CIA vs KGB FFG Red November GMT1989 GMT Andean Abyss GMT Ardennes 44 GMT Battle for Normandy GMT Battle for Normandy Expan GMT Bloody April, 1917 GMT Bomber Command 25 GMT Blackbeard GMT Clash of Giants 2 25 GMT Clash of Monarchs 40 60 Combat Commander 25 GMT CC: Europe 25 GMT CC: Fall of West Pack 50 GMT CC: New Guinea Pack 60 GMT CC: Normandy Pack 40 GMT CC: Paratrooper Pack 12 GMT CC: Resistance 10 GMT CC: Stalingrad Pack 10 35 Commands & Colors 50 GMT C&C: Ancients 10 GMT C&C Napoleonic Basic 25 GMT C&C Nap Russian Army Exp 10 GMT C&C Nap Spanish Army Exp 10 GMT C&C Ancients Exp 4 45 GMT Cubra Libre 40 GMT A Distant Plain 40 GMT Dominant Species Card Game 35 GMT EFS: Crimea GMT EFS: Kiev to Rostov GMT Fading Glory GMT Fields of Fire 13 GMT France 40 30 GMT GD: Fighting Formations 60 GMT Grand Illusion 36 GMT Great War in Europe Deluxe 60 GMTHellenes 28 GMT Iron & Oak 35 GMT Kaiser’s Pirates 40 GMTKutuzov 64 GMT Labyrinth 80 GMT Leaping Lemmings 40 GMT Mamluk (DH mod - zip) 45 GMTManeouver 45 10 15 45 38 380 49 49 75 55 40 20 28 35 20 75 35 55 45 20 12 25 50 45 50 33 28 40 40 30 50 25 50 40 55 Price 80 95 10 65 40 80 66 65 46 60 50 45 70 60 60 56 20 90 36 44 80 20 22 40 50 38 66 25 25 65 75 55 149 59 55 67 60 35 65 79 30 25 35 20 55 35 65 70 55 55 60 69 78 29 79 85 60 75 55 85 35 89 69 59 49 65 60 35 10 55 g a m e s 15 board game clearance sale only games listed in this ad are in the offer; s&t Press magazines (s&t, WaW, mW) are excluded. Cannot be combined with other offers or discounts. shipping is not included. some games are one of a kind, list of alternate games is appreciated. mFg Title GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT GMT Price mFg Title Manifest Destiny Medieval Mr Madison’s War Navajo Wars Next War Korea Newtown Night Fighter Nothing Gained but Glory Paths of Glory Pax Baltica PQ-17 Pursuit of Glory Rebel Raiders Red Badge of Courage Reds! Roads to Moscow Saints in Armor Salamis Samurai Savannah (Am Rev vol 4) Serpents of the Seas Ship of the Line Silver Bayonet Stalin’s War Sun of York Sword of Rome 5th Player Exp Tyrant (Alex module) Unhappy King Charles! Veni,Vidi,Vici COMP U T E R G A ME S AVA IL A BL E NO W ! 55 45 57 69 85 65 55 65 55 55 69 55 69 65 50 55 69 20 64 35 69 20 45 55 55 20 10 65 15 GMT Virgin Queen GMT Winds of Plunder HEX Allemegne 1813 HEX Liberty Roads HEX Op Roundhammer (zip) HEX Sparatcus Imperator MFG 1856 MFG Five Points MFG Silverton (2nd ed) MFG SoC/Event cards MFG SoC/Fisherman of Catan Exp MFG SoC/Great River Exp MFG SoC/replacement cards MG Guns of Gettysburg MMP A Fearful Slaughter MMP A Most Dangerous Time MMP Screaming Eagles MMP So. Mountain MMP Storm Over Stalingrad MMPG April’s Harvest MMPG Black Wednesday MMPG Force Eagles’ War MMPG GD 40 MMPG Hunters from Sky MMPG In Their Quiet Fields (2nd ed) MMPG No Better Place to Die MMPG Strike Them A Blow MMPG This Terrible Sound RGG A Fool’s Fortune RGG Airlines: Europe RGG Antike: Duellum RGG Assyria RGG Black Friday Price mFg Title 89 45 51 59 22 51 45 35 45 5 4 3 9 70 95 65 50 44 44 60 60 65 45 43 60 40 49 132 20 60 35 60 45 carcassone RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG Carcassone Carc: Abbey & Mayor Carc: Bridges/Castles/Bazaars Carcassone: Dice Carcassone: Discovery Carc: Inns & Cathedrals Carc: Traders & Builders Carcassone: Wheel of Fortune Cardcassone Castle For All Seasons Cavemen: Quest for Fire Cinque Terre Coloretto Copy Cat Credit Mobilier Crocodile Pool Party Cuba Cuba: El Presidente Expansion Doge Ship 30 18 18 18 25 18 18 30 30 55 25 55 15 50 35 25 60 45 50 Dominion Retail price: Napoleon’s Last Battles $ 29.95 Operation Olympic $ 24.95 * Download Only RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG Dominion Dominion: Alchemy Exp Dominion: Base cards Dominion: Cornucopia Exp Dominion: Dark Ages Exp Dominion: Guild Expan Dominion: Hinterlands Exp Dominion: Intrigue Exp Dominion: Prosperity Exp Dominion: Seaside Exp El Caballero Famiglia Friday Goblins Inc 45 30 18 30 45 30 40 45 45 45 35 12 20 50 RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG RGG Price mFg Title Hambergum: Antverpia Hanging Gardens Hermagor If Wishes Were Fishes In the Year of the Dragon Jambo Kahuna Khronos Krysis Last Will Lost Cities Lowenherz Marco Polo Masons Navegador Pantheon Pesky Garden Gnomes Piñata Pizarro Ponte del Diavolo Power grid RGG Power Grid RGG PG: Benelux/Central Europe RGG PG: Brazil/Spain & Portugal RGG PG: China/Korea RGG PG: Italy/France RGG PG: Quebec/Wurt. RGG PG: No Europe/UK RGG PG: Russia/Japan RGG PG: The Robots RGG Power Grid: Factory Manager RGG Power Grid: The First Sparks RGG Race for the Galaxy RGG Rails to New England RGG Renaissance Man RGG Roll to the South Poll RGG San Juan RGG Shadow of Emperor RGG Sole Mio RGG Space Alert Expan RGG SpaceBeans RGG Spin Monkeys RGG St. Petersburg RGG Strozzi RGG The Reef RGG Thurn & Taxis: Power & Glory RGG Thurn & Taxis: Roads to Rome RGG Tichu RGG Traders of Genoa RGG TransEuropa RGG Trick R. Treat RGG Yspahan RHG Legend Begins (zip) SG Allenby’s Blitzkrieg SG Eureka Stockade SG Hamel 1918 SG Kalapit SG Russo-Georgian War 2008 SG Sands of Iwo Jima SG Somlia Intervention SG Switzerland Conquerored SMCN Battle Ship (zip) SMCN Battlestations (zip) SMCN Divine Wind (zip) SMCN Line of Battle (zip) SMCN Man of War (zip) SMCN Naps Last Triumph SMCN Ortona SMCN Power & Resolution (zip) TPS Battle of Stalingrad P.O. Box 21598 | Bakersfield, CA 93390-1598 (661) 587-9633 phone | (661) 587-5031 fax shop.decisiongames.com 16 15 35 40 35 45 25 25 55 30 50 25 40 38 40 60 40 30 30 30 25 Dispatch #26 | D e c i s i o n games 45 15 25 15 15 15 20 15 10 45 45 35 60 35 35 30 28 12 30 15 35 35 35 25 30 30 15 40 33 12 50 30 30 25 30 25 30 25 25 30 25 25 25 25 25 P25 30 P25 30 TPS TPS UGG UGG UGG UGG UGG VaeV VaeV VaeV VaeV WDG WDG WDG WDG WDG WDG WDG WOG WOG WOG WOG WOG WOG WOG WOG XTR XTR XTR XTR ZMG ZMG ZMG ZMG ZMG ZMG ZMG ZVE ZVE Battle of Tours Joan of Arc’s Victory Assyrian Wars Blitzkreig General (2nd ed) Morse Code Pasaran Triumph & Fall Desert Fox (zip) Cassino (zip) Lion & the Sword (zip) Overlord to Berlin (zip) Victories of Marshal Saxe (zip) Anzio: Fight for Beachhead 1944 At Neuve Chapelle Bosworth Field 1485 Pavia Red Menace Shield Wall: Hastings 1066 We Shall Fight on the Marne Blood of Noble Men Chainmail Cowboys For Honor & Glory Forged in Fire Hold the Line MedWar Sicily Prussia’s Defiant Stand Back to Iraq (zip) Black Gold (zip) Miss. Banzai (zip) Wahoo! (zip) Ares Project Camelot Legends (card) Making President 1960 Middle Kingdom Pocket Battles: Celts vs Romans Pocket Battles: Orcs vs Elves Take Stock Samuari Battles Samuari Ninja Attack Price 30 30 66 47 79 21 30 27 27 25 27 25 30 38 30 35 25 33 40 50 50 50 50 60 45 60 20 20 50 20 50 25 50 15 15 15 15 83 44 wwii blitzkrieg series ZVE ZVE ZVE ZVE Starter Kit Barbarossa 41 Battle for Danube Tank Combat 70 70 50 30 magazines against the Odds ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO 1.3 Kesselschlacht (#3) 1.4 Nap at Berezina (#4) 2.1 North Wind Rain (#5) 2.2 Go Tell Spartans (#6) 2.3 Dark & Bloody Ground (#7) 2.4 Fortress Berlin (#8) 3.1 Suleiman Magnificent (#9) 3.2 Bear Trap-Chechnya ‘95 (#10) 3.3 The Big Push-Somme (#11) 3.4 Chennault’s First Fight (#12) 4.1 Bittereinder: 2nd Boer War (#13) 4.2 War in Aegean (#14) 4.3 Cactus Throne (#15) 4.4 La Vallee de la Mort (#16) 5.1 Imperial Sunset (#17) 5.2 Golden Horde (#18) 5.4 Fatal Attraction: Gallipoli (#20) 5.5 Kadesh: Day of Chariot (#21) #24 Death Ride #25 Storm Over Taierzhuang 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 mFg Title ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO ATO #26 There Must Be a Victor #27 The Pocket at Falaise #28 Tarleton’s Quarter #29 Buffalo Wings #30 Lash of the Turk #31 Hungarian Nightmare #32 Birth of a Legend #33 Meatgrinder: Vietnam 1975 #34 Right Fierce & Terrible: Sluys 1340 #35 Boudica: Warrior Queen #36 Defeat to Victory: Burma 1944 #37 Bloody Honor: RCW #38 Guns of Askari ANN #1 Toppling Reich ANN #3 Op. Cartwheel ANN #4 Verdun: Generation Lost ANN #5 Four Roads Moscow ANN #6 Beyond Waterloo ANN #7 Dutch East Indies Camp Study #1: Wintergewitter Camp Study #3: Bradley’s D-Day Price 35 35 35 35 35 35 35 35 35 35 35 35 35 45 45 45 45 45 45 45 45 Game Supplies Tweezers Stainless steel blunt straight tip tweezers, long 7” for better handling. $7 blank mapsheets & counters The maps (22 x34) are large (19mm) hex in long (length of paper) or short grain (width of paper) or small hex (16mm) long only. (Please specify the style you want. Additional shipping charge for mailing in a tube). $6 each or 4 maps for $20 Counters are 1/2 inch (280), 5/8 inch (176) and 9/16 inch (228) per sheet on white only. 4 sheets for $10 sold in packs of 4 only. Fire & Movement 1 40 2-10, 21 25 12-20, 37, 38, 41, 45, 48, 53, 83, 137-139, 143, 145 15 22-27, 29, 31, 32, 36, 39-40, 42-44, 46-47, 49-52, 54-56, 59, 73,77 10 33-35, 60-67, 68-76, 78-79, 80-93, 95-108, 110, 111, 113-115, 116 6 121-127, 136 7 149, 150 8 sToRage counter ziplock bags 3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag. only $7.95 for a roll of 100 bags. magazine ziplock bags 10 x 12 inch ziplock bags. only $14.95 for a roll of 50 bags THe GeNeRaL 12.4-6; 13.5,6 20 14.1-6; 15.1-6; 16.1-6 17.1-6; 18.1-6; 19.1-6; 20.1-6; 21.1-2, 21.1 4-6; 22.1-6; 23.2,3,6; 24.1-6; 25.2-6; 26.1-6; 15 27.1-6; 28.1-6; 30.6, 31.3-5, 32.1 10 T-SHIRTS MOVes 33, 34, 39, 49,56 20 89, 90 12 6-8, 12-29, 31-32, 35-38, 40-48, 50-55, 57-59, 62,78 10 61, 63-77, 79-88 6 91-98, 101-108 7 BACK woRlD at waR, White print on Olive Green or Black print on Tan. Limited quantities and sizes. Please indicate alternate choice. MUG (26oz, 0.77L) SIZES = L / XL $10, XXL $12 Decision games, White print on black (special shipping required) $ 9.95 Dispatch #26 | D e c i s i o n games 17 Collectible magazines ISSUE # Title Strategy & Tactics 71 72 77 81 85 90 94 98 102 107 111 112 113 114 115 116 117 118 119 120 121 124 126 127 128 130 133 137 138 139 140 141 142 143 144 146 147 148 149 150 152 153 154 155 156 160 162 164 167 179 180 193 201 208 211 212 214 215 216 218 219 223 226 227 18 Battle For Cassino Armada Paratroop Tito Fighting Sail Monmouth Nordkap Central Command Monty’s D-Day Warsaw Rising Korea Patton to War Battle of Abensberg Battle of Eckmuhl Kanev Manchu North German Plain Tiger’s Are Burning Horse Soldiers Nicarauga Indian Mutiny Fortress Stalingrad Beirut 82 Rush for Glory Africa Orientale Tshushima Baton Rouge Men at Arms Eylau Arabian Nightmare Objective Tunis Hannibal Red Beach One:Tarawa Rio Grande:Valverde Chad: The Toyota Wars Italian Camp: Sicily Holy War: Afghanistan Cropredy Bridge Franco-Prussian War Italian Camp: Salerno Case Green Felix/ZAMA Russo-Turkish War Italian Camp: Anzio White Eagle Eastward Italian Camp: MedWar Clontarf/Saipan Balkan Wars Caesar in Gallia First Afghan War Reinforce the Right! Crimean War The Crimean War (SPI) Back to Iraq Op Elope Rough & Ready: Mex-Am. War Marathon & Granicus Ignorant Armies: Iran-Iraq Asia Crossroads: Great Game Chancellorsville-Plevan Span. Civil War Bat, vol 2 1918 Middle East Battles CBI: Vinegar Joe’s War Price ISSUE # Title Price ISSUE # Title 228 Old Contemptibles 230 Downfall: Op Olympic 232 Catherine the Great (Solitaire) 35 233 Dagger Thrusts: Patton/Mont 50 234 Lest Darkness Fall 40 236 They Died w/Boots On!: 40 Vol I-Custer & Quebec 30 237 No Prisoners! Camp Law. 50 239 Winged Horse: Vietnam 65 55 240 1066: End of Dark Ages 45 241 Twilight of Ottomans 40 242 They Died w/Boots On!: 55 Vol 2-Pershing & Mad Anthony 55 243 SEALORDS 55 245 Triple Alliance War 40 246 Manila 45 40 248 First Blood, Second Marne 35 249 Nap Forgot Btls: EC & RSW 35 252 New Mexico Campaign 55 254 Hannibal’s War 50 255 First Battle Britain 55 256 Marlborough’s Bat: 35 Ramillies & Malplaquet 40 257 Chosin 35 258 San Juan Campaign 35 259 Battle for China 1937 20 260 Black Prince: Crecy & Navarette 40 261 Kaiser’s War 40 262 Frederick’s War 20 263 Cold War 2: Wurzburg & Kabul 60 264 Shiloh: Bloody April 25 265 Operation Jubilee 35 266 Julian 20 267 SE Russian Civil War 65 268 When Lions Sailed 20 271 Second Kharkov 15 272 Battle of Lepanto 15 273 Reichswehr & Freikorps 25 274 SE Sun Never Sets, vol II 35 275 Koniggratz (M&S folio system) 15 276 Op. Anaconda 2002 75 277 Ticonderoga: NY Campaigns 50 278 Tobruk 25 279 Reconquista 25 280 Soldiers: Trenches 1918 85 281 SE In Country: Vietnam 20 282 War of the Pacific 40 283 Fail Safe 16 284 Jackson: Shenandoah Valley 25 285 Duel on the Steppe 75 286 Sparta V Athens 75 20 S&T MINT Game Only-No Mag 35 65 63 Veracruz 45 64 Raid! 25 76 China War 55 83 Kaiser’s Battle 20 95 Soldiers of Queen 30 140, 143, 144, 146, 148, 151, 160 125 152, 153, 192, 195, 201, 204 22 159, 160, 166, 200, 203, 211, 226, 250, 253 22 115, 117, 168, 199, 201, 217, 220 25 214, 216, 218, 234, 245, 248, 249 30 251V Variant counters/rules 22 75 22 23 23 23 23 Price ISSUE # Title 137, 252, 254, 256-259 261-264, 266, 271, 272, 276-278, 283, 285 267, 274, 281 20 24 44 S&T Punched-No Magazine 24 24 24 24 24 24 25 25 25 25 26 25 25 25 30 30 30 30 30 30 50 30 30 30 30 50 30 30 30 30 30 30 50 30 30 30 30 30 40 Panzer Armee Afrika 20 63 Veracruz 15 64 Raid! 25 71 Battle For Cassino (MKD) 15 73 Panzer Battles 20 74 Ney vs. Wellington (MKD) 15 76 China War 15 90 Monmouth 20 100 Central Command15 S&T Punched w/Magazine 49 Frederick the Great 30 52 Oil War 25 56 Revolt in the East 20 62 South Africa 25 63 Veracruz 1847 25 64 Raid 20 65 Cobra 30 71 Battle For Cassino 25 76 China War 25 77 Paratroop 30 84 Operation Grenade 30 95 Soldiers of the Queen 30 99 Thunder at Luetzen 20 105 Ruweisat Ridge 30 112 Patton to War 30 114 Battle of Eckmuhl 25 118 The Tigers Are Burning 35 124 134 136 Fortress Stalingrad Anzio Beachhead Borodino Doomed Victory 35 30 25 151 Vittoria/Friedland 10 153 Felix/ZAMA 10 185 First Arab-Israeli War 50 202 Invasion Taipei 85 S&T magazine w/o Games* 195, 208, 219, 236, 246, 248, 251, 252-254 5 260, 262-267, 269, 270, 274-277 6 279, 280, 286 7 *Not all issues available. 20 22 20 30 40 10 15 30 20 18 8 Target Iran 30 11 Greek Civil War 30 4, 7-11 7 *Not all issues available. MW MINT Game Only-No Mag 1 Red Dragon/Green Crescent 44 2 Oil War: Iran Strikes 24 3 Somali Pirates 24 5 Drive on Pyongyang 24 7 Vietnam Battles: Iron & Snoopy 24 8 SE: Holy Land 44 WaW magazine w/ Games 5 Finnish Front 25 6 Greater East Asia War 25 7 Greek Tragedy 25 8 Arriba España! 25 9 Destr Army Grp Center 25 10 Coral Sea Solitaire 30 11 Afrikakorps: Decision in Desert 30 12 1940 What If? 30 14 Invasion Pearl Harbor 30 15 Soft Underbelly: Italy 1943 30 16 Partizan! 30 17 Leningrad 41 30 20 SE Fam Div: Gross Deutschland 50 21 Rhineland War 30 22 East Front Battles, vol II: Minsk 30 23 Pacific Battles: Guadalcanal 30 25 Keren, East Africa 30 26 Race to the Reichstag 30 28 Green Hell: Battles in Burma 30 29 Norway 1940 30 30 Hinge of Fate, Pol & Fr 1939 30 31 Crisis Ukraine: Dubno (EFB #3) 30 32 Pacific Battles: Nomonhan 30 33 Op. Shingle: Anzio 30 34 SE Guards Armoured 50 35 Strike North 35 WaW magazine w/o Games* Modern War magazine w/ Games 1 Red Dragon/Green Crescent 50 2 Oil War: Iran Strikes 30 3 Somali Pirates 30 4 Six Day War 30 5 Drive on Pyongyang 30 6 Decision Iraq 30 7 Vietnam Battles: Iron & Snoopy 30 8 SE: Holy Land 50 9 War by Tv 30 Dispatch #26 | d e c i s i o n 10 MW magazine w/o Games* 23 23 23 23 24 Price games 1, 4, 5, 6, 8, 9 5 10, 13, 15, 19, 22, 26, 27 6 29, 30-35 7 *Not all issues available. WAW MINT Game Only-No Mag 4 USAAF 35 7, 8, 9, 11 20 15, 16, 17, 24, 28, 29, 32 24 20, 27 44 board game clearance sale Only games listed in this ad are in the offer; S&T Press magazines (S&T, WaW, MW) are excluded. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated. ORDER FORM Please print legibly. All prices in US1 $ and subject to change. Decision Games, SPW & Excalibre Games, as well as magazines are not eligible for this offer. NAME __________________________________________________________________________________________________________________________________________________________ ADDRESS _______________________________________________________________________________________________________________________________________________________ CITY, STATE (PROVINCE) __________________________________________________________________________________________________________________________________________ ZIP (POSTAL CODE), COUNTRY _____________________________________________________________________________________________________________________________________ PHONE _________________________________________________________________________________________________________________________________________________________ EMAIL _________________________________________________________________________________________________________________________________________________________ / / # (VISA/MC/Discover ONLY) EXP. SIGNATURE CVV. Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock. QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL QTY. ___________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ DISCOUNT % ITEM TOTAL ORDER SUBTOTAL + TAX (CALIFORNIA RESIDENTS ONLY — PLEASE ADD 7.5% TO ORDER SUBTOTAL) Shipping Charges + SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW) Offer expires 16 may 2014 USA ships UPS Ground, International ships USPS only. Please add $5 for shipping via USPS Domestic Priority Mail. USA First Unit Additional Unit $ CANADA 16 $ $ 2 EUROPE, AUSTRALIA, ASIA 33 $ $ 4 47 $ 9 ORDER TOTAL SOUTH AMERICA $ 37 $ 8 MAGAZINE SHIPPING CHARGES — Each shipment is limited to 2 copies maximum (sent via USPS Priority Mail). USA (1-2 COPIES) First Unit Additional Unit $ 7 N/A CANADA (1-2 COPIES) $ INTERNATIONAL (1-2 COPIES) 22 $ N/A 26 N/A 3/21/14 Dispatch #26 | d e c i s i o n g a m e s 19 Place Your Order 1.0 Writing your order. 1.1 Enter each item on a single line using the provided order form or a separate sheet of paper (photocopies acceptable). Ordering multiple copies of games or subscriptions is denoted by marking the number in the quantity column and multiplying the quantity by the single unit price and entering that into the price column. Make sure to enter all subscriptions on the lines provided and game purchases on the remaining lines. 1.2 Total the subscription and game portions of your order separately, entering them in the boxes noted. 1.3 California residents compute their local and state sales tax (or 7.5%) and enter that amount in the box marked “CA Sales Tax.” Note that there is no tax on subscriptions, only on the product that is purchased. 1.4 Compute the Shipping & Handling amount from the shipping chart and enter the total in the box marked “Shipping.” Indicate the delivery method by circling it onthe form, orders shipped UPS Ground unless otherwise specified (please provide a street address for this service). If the game portion is more than $100, please add $2.00 for insurance. Subscriptions: Note domestic US rates include shipping, all others please add per year as indicated on the subscription chart. 1.5 Total your amount and enter this figure on the final line. Make your check or money order (drawn on a US bank in US funds; please no Canadian checks) payable to Decision Games. If paying by Visa, MasterCard or Discover please be sure to sign the form and include the full credit card number, cvv and expiration neatly printed. 2.0 No other offers, coupons, cards or discounts apply. 3.0 Please include your phone number or e-mail address so we may contact you if there are any questions regarding your order. 4.0 Pre-Publication offers. Orders charged or checks deposited at time of shipping. We prefer two checks one for preorders and one for currently available or subscription orders; combined checks will be deposited at the time of receipt. Choose Your Magazine(s) Strategy & Tactics 12 World at War Subscription Units Modern War 6 Subscription units First Title $239 $129 Second Title $219 $199 $119 $109 Third Title Overseas Qty + + $20 $30 Canada DG box games price Atlantic Wall PRE-ORDER price $240.00 $180.00 D-Day at Tarawa $60.00 $45.00 Napoleon at Waterloo $29.95 N/A N/A Qty price SPW Games Italian Front $ 49.95 Western Front $ 69.95 Ottoman Front $ 79.95 Grand Campaign $ 79.95 Eastern Front $119.95 Business in the Trenches (book) $23.95 Total SPW Games Total Desert Fox Games—Magazines & Misc. DFG/Mags/Misc. Total Decision Games Game Total Excalibre Games Total + DFG Mags & Misc Total + Sub Total TAX (CA. RES. see 1.3) + (UPS or USPS) Shipping from Chart on Page 17 + country Subscription Total + email TOTAL ORDER VISA/Mc/disc (ONLY)# 20 Decision Games Total N/A Address Signature Total N/A Name Phone Subscription Total N/A PO Box 21598 Bakersfield CA 93390 661/587-9633 fax 661/587-5031 shop.decisiongames.com Zip + + Non-US Shipping, per year Please print legibly and be sure to include all information. Offer expires 16 MAY 2014. City, State TOTAL Exp. & CVV Dispatch #26 | d e c i s i o n games