AtB Bonus Firefight 3 - The Sovkhoz Depot
Transcription
AtB Bonus Firefight 3 - The Sovkhoz Depot
AtB Bonus Firefight 3 - The Sovkhoz Depot Nov 26th, 1941 - “The icy cold, the wretched shelters, the shortage of clothing, the high losses of men and equipment, the lack of heating fuel made the conduct of battle a chore...” - Generaloberst Guderian. General Situation: In their drive for Moscow, the German army ground to a halt within a few kilometers of the city. On Dec. 2nd the temperature sank to -37C and the German tank engines would not start and the gun breeches would not open. The winter mobile Soviets attacked across the front and blew holes into the German defenses. In desperation, the Germans marshaled what supplies they could find and dug in at villages when they could. On Dec. 3rd, a company of the German 82nd Infantry Regiment, stationed 10km east of Tula, is attacked by elements of the 1st Guard Cavalry Corps. The exhausted Germans must hold the supply depot, because surrender is not an option. Players: 2 CAP Allocation per Turn: German - 7 Soviet - 7 Action Cards per player: 2 cards each on turn 1 and 1 each per turn thereafter. Map Setup: Map 4. Place control markers to represent the supply depots on hexes F09 and H09. 1: The German places 6 hidden land mines, 2 barbed wire, and 2 roadblock counters anywhere on the map. (We suggest downloading and using the hidden unit placement maps from our website). 2: The Soviet declares from which side of the map they will enter. 3: The Germans then set up their units within the confines of the sovkhoz (a Soviet state owned farm). 4: The game begins with the Soviets activating first. German Forces: One Mixed Platoon of the 82nd I.R. Setup Turn 1: The Germans set up within the walls of the sovkhoz and the woods to the north. (See yellow highlighted area). 3 2 Rifles Squad 1-1 5 1x Rifle 1 2 LMG 34 Squad 1-1 11 12 4 10 1 2 HMG 34 Unit 1 10 12 5 18 1x LMG 2 2 Anti-Tank Gun 37mm PaK36 10 12 5 5 1x HMG 3 4 Rifles Squad 1-1 10 14 3 5 2x PaK36 4th Pz Div. Reinforcements Enter Turn 4: The Germans must declare at the beginning of turn 3 from which direction the 4th Pz Div. reinforcements will come on turn 4. 3 1 2 1 2 1 Orders: Hold 1 2 1 3 the supply dump. +2DM 12 10 11 Rifles Squad 2-1 2 5 1x Rifle APC SdKfz 251/1 LMG 34 Squad 2-1 12 4 10 12 1x LMG 3 5 1x APC Scout Tank PzIIf 20L55 13 4/4 8 2x PIIf Soviet Forces: One Motorized Platoon, 1st Guard Cav. Enter Turn 1: The Soviets enter from any one map side of their choice. Truck 15 1 0 11 1x Truck Victory Points: 1VP - Immediately score each Soviet unit eliminated. 1VP - Per supply hex held at the end of turn 3. 1VP - Per supply hex held at the end of turn 5. 1 3 SMG PPSh Squad 3-1 11 12 4 3 3x Rifles 1 11 12 1x SMG 5 Light Tank T-26b 45L20 4/6 8 1 13 14 2x T-26b 5 Armored Car BA-10 45L20 4/6 8 1 12 15 1x BA-10 3 GAZ Truck 1 1 0 11 1x Truck Orders: Overrun the Germans and take control of their supply depots! Victory Points: 1VP - Immediately score each German unit eliminated. 1VP - Per supply hex held at the end of turn 2. 1VP - Per supply hex held at the end of turn 5. Turn 1 Soviets enter. Turn 2 Turn 3 Turn 4 Soviets: Score German: German: 1VP per control Choose reinfmt Reinfmt enter. marker. direction. Score 1VP per control marker. Turn 5 All: Score 1VP per cntl marker. Game Ends N German units setup boundary Copyright © 2009 Academy Games, Inc. www.Academy-Games.com 419-307-2115 ACADEMY GAMES