the corresponding slides from our ISTE 2015
Transcription
the corresponding slides from our ISTE 2015
Breaking Down the Classroom Walls: Creating Space for Student Learning Who we are: Lisa Castaneda Mark Suter Co-Founder and CEO of foundry10 Seattle, WA lisa@foundry10.org www.foundry10.org Director of Rockettech.org, Teacher: HS Computer Tech Pandora-Gilboa HS, Pandora, OH markasuter@gmail.com | @garlicsuter Rockettech.org Steven Isaacs Marianne Malmstrom -aka- Knowclue Teacher, Video Game Design and Development William Annin Middle School, Basking Ridge, NJ stevei2071@gmail.com | @mr_isaacs gamesandlearning1.blogspot.com Cognitive Architect TBD Formerly: The Elisabeth Morrow School Knowclue@mac.com | @knowclue FollowTheLearning.com Question 1 Fundamental shifts in thinking: “What event/experience/insight got you thinking in the first place?” How do kids really learn? Encourage Passion Through Choice in Learning Path High school student using motion capture technology at Valve A win-win-win situation for students, school, and businesses Watching students redesign their game WHILE giving a tour. Question 2 “What does a typical day look like in your space?” A group of underwater ROV students working on electronics We are big proponents of low-tech whiteboards Roundtable/Campfire: updates, week plan, needs Meeting with clients on web and video projects The “KIDS ROOM” The “KIDS ROOM” Question 3 We talk a lot about learning from our students… “What were some of the ah-ha’s you gleaned from your students?” To let them struggle a bit longer than I thought I should. There is great satisfaction that comes from fixing broken things on one’s own. Mr. Suter = terrible programmer My pace <= Student pace Meta teaching: openly discussing my shortcomings in a content area, how it’s ok to admit you don’t know. “Are you sure you guys wanna try this? I won’t have all the answers...” “YES! Suter, get outta the way.” “Don’t worry if you aren’t a good leader. You will get better. It takes practice.” ~Snowkit Question 4 “What are some stumbling points you have hit and how did you overcome them?” Not all problems are inherently worth solving. Just like in our jobs, things get delayed for annoying reasons. Making sure the students’ time is worthwhile. 1) Even high-performing straight-A students need scaffolding. 2) There is nothing as rigorous as reality...stop simulating. Parent buy in - “Invite Your Parent to Game Day” Question 5 “What does structure look like in your program?” Structure is more fluid: My workflow may look very different than yours. Go BIG... Rockettech Structure (Think “startup business”) ● Open yet accountable ● Student-owned learning ● Fail often, you’re backed up. Clear space for learning. Question 6 “Can you talk about any unexpected outcomes from your students?” ● How their paths diverge as they move along ● The depth in the questions they ask the experts ● How the focal point shifts from product to process in an exploratory setting Using tools to create games that vary greatly from the original game type. Example here of a maze/adventure game created with the Portal 2 Puzzle Maker Authentic Affinity Space Creating a space for students to convene and interact during lunch with others based on shared interest. Identity Passion Question 7 “How do learning outcomes fit within what you do?” We are constantly revisiting and discussing with students what they are learning, what they set out to learn and to describe and demonstrate that learning. Are they gaining what they hoped to gain? Iterative Design Develop Design Play Test Refine Publish Construct. (dated milestone plan, mats) Create. (w/ scaffolded assistance) Evaluate. (via ID of pro elements) (adjust & repeat) Lines blur between learning in school and learning at home. Question 8 “How could elements from your approach transfer to other areas?” Community experts are often willing to come in to give advice. Industry experts are often willing to join a class virtually. Self assessment CHOICE in terms of method of presentation Who we are: Lisa Castaneda Mark Suter Co-Founder and CEO of foundry10 Seattle, WA lisa@foundry10.org www.foundry10.org Director of Rockettech.org, Teacher: HS Computer Tech Pandora-Gilboa HS, Pandora, OH markasuter@gmail.com | @garlicsuter Rockettech.org Steven Isaacs Marianne Malmstrom -aka- Knowclue Teacher, Video Game Design and Development William Annin Middle School, Basking Ridge, NJ stevei2071@gmail.com | @mr_isaacs gamesandlearning1.blogspot.com Cognitive Architect TBD Formerly: The Elisabeth Morrow School Knowclue@mac.com | @knowclue FollowTheLearning.com Questions?