Erfahrungen mit der Entwicklung und Umsetzung eines Planspiels für
Transcription
Erfahrungen mit der Entwicklung und Umsetzung eines Planspiels für
SAGSAGA Planspielforum ZMS DHBW Stuttgart 2015-06-18 Erfahrungen mit der Entwicklung und Umsetzung eines Planspiels für Existenzgründung und Nachhaltige Entwicklung in und mit Südafrika Prof. Ulrich Holzbaur Hochschule Aalen SB Wirtschaftsingenieurwesen und Nachhaltigkeitsbeauftragter Central University of Technology, Bloemfontein, extraordinary professor Steinbeis Transfer-Zentrum Angewandtes Management Aalen © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 1 VAL-U SSB Das Planspiel VAL-U VALues and yoU Wertebasiertes Planspiel für Unternehmertum Das Umsetzungs-Projekt SSB Umsetzung eines Planspiels in Südafrika (+Deutschland + Namibia) Das Entwicklungs-Projekt Hochschule Aalen Studentische Projekte ESPRESSO = Experience Science and Practical Relevance and learn Sustainably via Sustainability prOjects (Willkommen in der Wissenschaft) CUT Bloemfontein, VUT Vanderbijlpark, CPUT Cape Town Südafrika Windhoek University , Namibia/ Hochschule Wismar Voice of Business © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 2 Project role players © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 3 Planning game project SSB VAL-U Frage: Wie könnnen wir zur Nachhaltigen Entwicklung in Südafrika beitragen? Reallabor Research questions: How can games support entrepreneurship? How can games support Sustainable Development? How can you develop and deploy a game for a special purpose? Special research on: Experiential methods Education for SD Experience and culture Games for ESD © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 4 Projektziele Vision: den Unternehmergeist fördern und zu einer Nachhaltigen Entwicklung beitragen Mission: Durch das Planspiel sollen die Grundlagen für die Unternehmensgründung bzw. Unternehmensführung vermittelt werden. Differenzierung: Einsatz in Südafrika und Deutschland Anforderungen an das Spiel Simple Spielkonzepte günstige bzw. fast kostenlose Spielmaterialien international verständlich Weiterentwicklung des Nachhaltigkeitsbewusstseins Vermittlung von Soft- und Businessskills © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 5 Nachhaltigkeit Nachhaltig ist eine Entwicklung, die den Bedürfnissen der heutigen Generation entspricht, ohne die Möglichkeiten künftiger Generationen zu gefährden, ihre eigenen Bedürfnisse zu befriedigen und ihren eigenen Lebensstil zu wählen. (Brundtland-Definition 1987) Komponenten (Säulenmodell) Wirtschaft und Wertschöpfung Soziales System Natürliche Umwelt © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM Ökonomie Werte Soziales System Sicherheit, Regeln Ökologie Lebensraum, Ressourcen 18/06/2015 - 6 Sustainable Development World Commission on Environment and Development, 1987 Integration of .. to meet the needs of Socioeconomic Development .. to meet the needs of the present without .. to the meet the needs of Environmental protection the present without compromising present without compromising the Integration of chances ofthe future compromising the chances of future generations to meet their Intergenerational Justice chances future generations toofmeet their own needs .. Intragenerational Justice generations to meet their own needs .. own needs .. © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 7 Projektplan Initial development Educational games Concept development and project plan Development of game level 1 Test runs for game level 1 Development Levels 2 to 6 Test runs for level 2 to 6 Training and Train the Trainer Materials Local/regional rollout Evaluation Training and TtT Materials Nationwide rollout Self standing materials © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 2008 – 2013 2013 2013 – 2014 2015 – 2016 2015 – 2016 2016 2016 - 2017 2017 – 2019 18/06/2015 - 8 VAL-U Entrepreneurship education Based on the concept of value(s) Economic value Ethical values Education for Entrepreneurship Corporate Social Responsibility VALue + yoU You create values Your value(s) © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 9 VAL-U – entrepreneurship VALUES value by action entrepreneurial values: strategy and society valuing people and culture creating value for the customer adding monetary value the concept of value creation © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 10 Levels Level vaue aspect entrepreneurship contents 6 adding value to society 5 entrepreneurial values 4 valuing people and culture 3 creating value for the market Business plan development, forecast and research, bringing the plan to action Sustainable development, corporate social responsibility, strategic planning, competition, entrepreneurship Project management, teamwork and leadership, networking, soft skills and culture Marketing and sales, risk management, supply and demand, quality and research, stakeholders 2 adding monetary value 1 the concept of value creation © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM Accounting, cost analysis, interest and taxes, investment and financing, funding Elementary economics: product prize and financial gain, procurement, production and sales 18/06/2015 - 11 Levels Level entrepreneurship contents basic training concept 6 Business plan development, forecast, research Business game - Board based game 5 Sustainable development, corporate social responsibility, strategic planning, competition Albuchmühle – Role based game 4 Project management, teamwork and leadership Leonardo – haptic game Skills - board based game 3 Marketing and sales, risk management, supply and demand, quality and research, stakeholders Micro Eco Nomy - Board based game 2 Accounting, cost analysis, financing, funding Bilancia - Board based game 1 Elementary economics: product prize and financial gain, procurement, production and sales Micro Eco Nomy - Board based game © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 12 Levels Level basic training concept 6 Business game - Board based game 5 Albuchmühle – Role based games 4 Leonardo, LegoTower - haptic action games 3 SSB Market - Board based game 2 Bilancia - Board based game 1 Micro Eco Nomy - Board based game © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 13 Level 1: Micro Eco Nomy The game is based on the following materials:. Board (company) one for each company Procurement (in-store) + production + sales (out-Store) + cash Markets: materials + products Bank Money Firm accounts for each company Income statement and game balance sheet for each company Materials that represent the production © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 14 Game board level 1 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 15 Board © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 16 Micro Eco Nomy © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 17 your company Procurement department Storage for products Production Sales department Storage for raw materials Cash © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 18 the outside world Materials Procurement marktt U.Holzbaur © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM Money Customers Product marketi 2014 18/06/2015 - 19 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 20 Level 2 Buchführung Wertschöpfung Unterschied cash flow und Werte Aktiva und Passiva Ausgangspunkt: Kredit Grundidee der Waage Investition Finanzierung Gewinn Umsatz vs. Gewinn Firmeneigentum vs. Privateigentum © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 21 Wertschöpfung Start: loan Buy Produce Sell Pay interest plus fixed costs © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 22 your company Procurement department Storage for products Production Sales department Storage for raw materials Cash Bank account © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM Bank loan 18/06/2015 - 23 the outside world Bank debit Money materials Bank account © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 24 Level 3 Markt Werte schaffen für den Kunden Der Absatz ist keine Konstante Klassisches Marketing Preisgestaltung Distribution Qualität Preis-Absatz-Funktion Marktforschung Diversifizierung Geschäftsideen © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 25 Level 4: Management and Leadership Planspiele für die Kompetenzbildung in den Bereichen Haptische Spiele Management Führung Inter-Kulturelle Kommunilkation Bewusstsein für inter-kulturelle Differenzen LegoTurm Leonardo Brücke Brückenbau Teambuilding je nach Situation …. Rollenbasierte Planspiele Siehe level 5 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 26 Lego Tower The planning game: LEGO tower Project management Planning Estimation Implementation Controlling Magic triad Height Resources and Staff Time The project Adapt the Game Plan the Event Organise Evaluate the Event © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 27 Leonardo Bridge Integrate Engineering with Management skills © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 28 Level 5 Sustainablility Langfristige Entwicklung: Strategy Nachaltige Entwicklung: Sustainable Development Nachhaltige Entwicklung nahebringen Allmende Planspiel Chancen und Risikn der Nachhaltigen Entwicklung Megatrends Geschäftsideen Globales Lernen insbesondere im Kontext Deutschland / Schulen Auszeichnung Globales Lernen © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 29 role based games Albuchmühle Players plan the future for a mill Core aspects: Marketing Environmental and risk management Players have hidden agendas Number factory Players “produce” numbers Each player has different Information Role and responsibility Planning takes place on different levels: Production (to calculate the numbers) Organization (push-pull, R&D, ) Communication (rules, culture) © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM Your role is ... You are .... You are responsible for ... You will be evaluated ... You may ... You want to ... You are planning to ... 18/06/2015 - 30 VAL-U and Sustainable Development Socioeconomic development via Entrepreneurhip creating employment Improved understanding of value creation chain Improved governance and value orientation Education for sustainable development via Integration of ethical values into the training © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 31 Level 6 Entrepreurship Entrepreneurial skills Selbsteinschätzung Kompetenzentwicklung Business plan Ideen Konzepte Finanzplan aus dem Planspiel heraus Konkrete unternehmerische Aktionen insbesondere an Schulen und Hochschulen Kooperation mit enactus © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 32 Personality Rollenkarten Seller Every fourth product can be sold one money unit more expensive Engineer In every round of production a saving of one money unit © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM Buyer No need to pay every fourth raw material Workaholic Every third round it is your turn two times in a row 18/06/2015 - 33 Develop and Deploy For the overall concept and each level For each field of application there are several tasks Overall concept Game Trainig Materials Train the Trainer Documen-tation Conceptualise and design Adapt: pedagogy + didactics, culture + experience + fun special context Desigin, produce and distribute Champion the Implementation Supervise and evaluate Publish and distrubute © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 34 Rollout Plan Structure 6 5 4 3 2 1 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 35 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 36 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 37 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 38 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 39 © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 40 Rorisang Centre © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 41 Zusammenfassung Situationsabhängige Anpassung des Planspielsystems Ziel Land Branche Bildungsniveau und Alter Kooperation in einem internationalen Projekt Adaption an andere Kulturen Einbindung von Studierenden beider Hochschulen Reallabor © Prof. Dr. Ulrich D. Holzbaur, AAUAS STZAM 18/06/2015 - 42