Chapter Three: The Endless Waltz: The
Transcription
Chapter Three: The Endless Waltz: The
Chapter Three: The Endless Waltz: The Vampires of Manchester “The truth is, I like this world. “The truth I You've gotis, dog like this world. racing, You've got dog Manchester racing, Manchester United, and you've United, and you've got people... got people... billions billionsof of people people walking around like walking around Happy Meals with like Happy Meals legs.” Spike, Buffy with legs.”the Vampire Slayer Spike, Buffy the Vampire Slayer Manchester for the Vampires is the one true focal heart of the North of England. As a metropolitan city of the 21st century the city has many opportunities for aspiring Kindred. However, even though for the most part the Kindred stalk the city as most kine view it, there are elements that have been of mysterious and disturbing that conform to nothing that the Kindred know. Rumours of strange bloodlines of vampires stalking the canal tunnels, the Cult of Mithras or the vampiric Al Ghula haunt the Kindred in addition to their troubles related to the continual politicking of the Covenants, as the Lancea Sanctum try to regain their age old power in the city, and the Ordo Dracul return from their 20 year banishment. Manchester it seems, even for the stagnant Kindred, is always in a state of flux, and this chapter encapsulates this struggle and their problems. Night brings many a being and creature to the centre of Manchester, the Pit as it is known to both Vampire, Mage and Lupine, as many a person is drawn to the nocturnal delights of the city. Not a single night goes untouched as people saunter through the array of steel, glass, red brick and cut stone, as they look for their next evening of pleasure under the sodium illuminated clouds. For all intents and purposes the Kindred control the city centre, with the Lupines never venturing in to the city, never crossing the loop of the Manchester ring road and the Mancunian way. The Magi on the other hand are too few to lay claim to the inner city, however they too maintain their influence from their hidden sanctums, carefully protecting their influence in the museums and universities. It is for these reasons that the Kindred often have little dealings with the other supernaturals of the city, fearing the crazed werewolves at the border, and the strange will workers that hide in the shadows. Better not deal with them than become entangled in their own plots and dealings. Chapter Three:The Endless Waltz: The Vampires of Manchester1 The majority of the Kindred influence is focused upon the central business district, located at the heart of the city, and also the vast amount of nightclubs that litter the city centre. There is also the university district, however the combination of Kindred law in the city, and the interference of the Magi makes this area a sort of no-mans land for the Kindred. However those Kindred with enough influence and power are more than able to make use of the resources left to their disposal by this asset. With the dominating control of the Chairman’s office, the Constable and his officers ensure that no Masquerade breeching acts occur or at least those they don’t go unpunished. However this form of patrol is also kept by the Magi who are also keen to put a stop to any acts that may draw attention to themselves. It is for this reason that the two parties accept to keep a clear distance and follow their rules so that no undue attention is drawn. The Lupine however only send into the city centre small groups, seeking out those spirits that will give them more clues to the nature of the city, and it is for this reason that the Kindred are very alert to their presence as it always brings chaos in the city. However, this does not mean the Kindred have total control of the city, for beyond the ring road the Uratha carefully patrol their territories in the suburbs, ensuring that the actions of Kindred, Magi, the Pure tribes or spirit does not unsettle the uneasy balance of spirit and material. In order to carry out this control over their territories the Lupines are always on the look at for visitors at bus stops and the stations of the Metro Link and those train stations that are in their land. The Kindred control over the city is not absolute. Their constant politicking and their nightly intrigue with the other denizens of the city means that they will always be at the mercy of the kine; it is they who have domain over the city, yet are blissfully unaware of the monsters that stalk the shadows under their corporate towers. Brigid and the Bull Earliest records of vampires in Manchester are kept by the members of the Circle of the Crone and the Ordo Dracul. Manchester, being a region of mystical significance has always had vampires present. So far they claim that the vampires of the time, whether or not they were of the same blood as modern clans or something else, were venerated by the local tribes. To the ancients British tribes in the area the vampiric beings represented a channel to the afterlife. It is believed that the vampires, Lupines and mages coexisted in some uneasy truce. Each contributed local mystics, gods or elemental forces to be consulted or placated. Of course this balance of power was destroyed with the arrival of the Romans and the rule of the Camarilla. The area of Manchester was soon under the command of the legions of the Roman Empire. At the edges of the Empire the Legio Mortuum, as the martial arm of the Camarilla was called, was the largest influence on the Kindred of the area, while the other Roman vampires learnt all they could from the native vampires. The main cult brought with the Roman legions and followed by almost all Kindred of the age was the cult of Mithras, a blood cult that even in modern nights is still followed by the members of the Circle of the Crone. However, towards the end of the domination of the Empire brought the influence of the Lancea Sanctum. With the arrival of these venerators of a single god and a dead mortal came a new faith and new hope for mortals in a dangerous world. The fall of the Empire the and dissolution of the Camarilla the Kindred of Manchester were free to follow their own rule, and so with the arrival of the Danes, Angles and Saxons the Kindred changed into the feudal lords that would rule for centuries to come. Numerous invasions brought new Kindred lords, the waxing and waning of the control of clans and the proto Covenants. For the time being the Circle of the Crone Blood Red Brick | Brigid and the Bull retreated from the politics of the Kindred, leaving the fight for power to the Invictus dukes and Lancea Bishops. The arrival of the Normans heralded the start of the age of chivalry. Castles were built, churches constructed and the Kindred lords ruled the night openly, striking fear into the hearts of their peasants. However, as the centuries passed by the Kindred once more had to retreat into the shadows as the power of the mortal church grew. But so did the mortal population and soon more vampires lurked in the shadows, all representing a threat to the Masquerade. Manchester grew with the increase in the textile trade, and with it the nightly lords became merchants in the shadows. The influence of the small towns around Manchester grew as trade increased. However, the rapid growth of trade brought plague and disease, and soon the vampires of the Invictus and Lancea Sanctum began executing vampires who were found to be spreading the foul illness. If plague is an impersonal threat from within the Kindred society, then revolutionaries are personal, an open attack on the ideals of other Kindred. Under the guise of the Royalists the Invictus led and assault on the rulers of Manchester, the Lancea Sanctum. The following century brought further wealth to the city, and the Kindred brought artefacts from all about the world to the city. The vampire population boomed, but with crime rife on the streets the odd drained victim was just another body to be buried. But the idea of a few Kindred ruling the growing masses was causing friction. It was now that the seeds of revolution were sown. The Slaying of Two Dragons In the 18th century as the world advanced and industry and trade expanded across the globe, with Manchester at the heart of this trade. In to this centre of growth came the first true lord of Manchester, the Cardinal James Furlong. In 1745 he came upon the city with his entourage of Inquisitors and scourged the city of unbelievers and feral Damned, all under the cover of Bonnie Prince Charlie’s uprising. Once war had passed the self claimed Cardinal set to work moulding the city about the churches and parishes, bringing faith to these down trodden Kine. As time passed the Cardinal became aware of his alienation from the world about him and sired Jonathan Williams, the son of a world trader in teas and other oddments from the east. Williams had knowledge of the new sciences of this age and of the peoples that were flocking to Manchester from the colonies; he was the perfect liaison with the masses and the neonates. Time passed and the Second Estate held its divine position with the support of the Invictus. These two saw that the other rivals where kept in place, in the dark amongst the swelling masses. But with all the best laid plans, rot sets in at the core. 1819, the Peterloo massacre saw the beginning of things to come, of revolution. For the Lancea Sanctum the lupines that populated the fields around Manchester were a true beast amongst men that had no place in God’s order, and so the Cursed took it upon their selves to persecute these creatures of the moon. Amongst this growing hatred kindred flocked to opposing sides, with the Circle supporting what lupine allies they had, and the few other kindred acting in support out of spite for the Lancea Sanctum. In the massacre many men died, but during the night the conflict still raged, with an eventual truce being drawn up by Williams and his troupe, with aid from the more accepting lupines. Science surged on in the city with great buildings and universities being constructed, many of which were funded in part by Williams, a legacy that today he now reaps. The summer of 1839 was the start of the upheaval of the diocese of Manchester. With the Chartist movement in full swing the kindred in power feared for their control if they lost their precious pawns. But no matter how much they aided their human minions the true threat lay right under their noses. In the night of the festival of Ascension, the 24th of May, a band of kindred neonates and Ordo members, stormed the havens of the Primogen council and the leaders of the Invictus and the Chapter Three:The Endless Waltz: The Vampires of Manchester Lancea. In a night of blood shed and rebellion Manchester fell and out of the ashes rose the new council of equality, inspired by their colonial cousins the Carthians had arrived in Manchester and at their head was Williams. For the next few decades this new group took a grip of Manchester, fearing reprisal from their fallen masters. The Ordo and the Circle heeded this new group seeing how many of their own youth flocked to its banner, both covenants realised the benefit of siding with this sizable political group. Over time the Lancea Sanctum recovered and played by the rule of this new equality, accepting the benefits of the open climate yet acknowledging the safety gained by this new method of rule. Only the Invictus truly suffered, bolstered only by those who tired of the parliamentary games and sort more direct means to power. The Prince, or Chairman, as Williams was known, took advantage of the method of equal rights, setting rivals against each others throats, perfecting the trade of boons and votes, but always holding over all parties the fear of the unheard masses if any single one strayed too far from their given position. The Primogen council in turn evolved, acting as board members, one from each covenant and clan, all with equal say in the ruling of the city. However this peaceful game of favours and blackmail can last only so long. Rumours of revenge spread through the Lancea Sanctum, seeking to reforge old alliances, that the unclean be put back under the heel of God. The Invictus also hungered for power and saw that the time was ripe for them to take the stage. Murders and battles rage during the nights of the Second World War, only quelled by luck. In one night's bombing of the city the raging fires killed the uprising. Many kindred died in the blaze as buildings and homes where destroyed by the incendiary bombs. However, Williams survived, secreted away from the devastation. When the dust cleared he quickly went about rounding up the surviving neonates and ancillae, quickly reforming the Carthians to deal with any snap attacks from the other covenants. The resulting expansion of the city in the following years renewed aggression between the kindred and the lupine, leading to the uneasy borders drawn up around the city centre. Even today the borders are reviewed each year with packs accepting the cordial manner of these Carthian vampires. The last attempted uprising took place during the recession of the 1980’s. As unemployment rose the police was hindered ever more, and under the guise of unrest and riots the Ordo fabricated the means to attack the very heart of the Carthian movement. In 1983 their plans came to a head, as they pursued a running battle across the face of Manchester. Many on both sides were put to final death. It was only through the intervention of the Lancea that the tables turned and the Carthians and their old enemies obliterated the Ordo in a weekend of fires and street battles. The result of this attempted coup is the exemption of the Ordo Dracul covenant from any voting rights for 50 years, and no presence in the Chamber (Primogen Council). For many of the sects this is a blessing as for the past 20 years all have been making effective use of this power over the Ordo. Blood on the Streets The Kindred of Manchester, like all Kindred, must meet in the shadows and conspire and make deals. Where do they go to feed on their prey in seclusion and view the latest collection by one of Manchester’s up and coming artists? The Kindred of Manchester exist in the very ‘Pit’ of the city, the very centre of the region, surrounded by suburbs and the network of motorways. It would be false to believe that the Kindred control everything that exists in the central city, but they are the largest group and so exert the largest influence. However, the Kindred are unsure why the werewolves do not venture further into the city and only maintain a territory about the city. The wizards know more and they aren’t telling anyone. The Ordo Dracul thinks they know what is going on but really this is just pomp and hot air and they are none the wiser. The Kindred have a sense Blood Red Brick | The Slaying of Two Dragons | Blood on the Streets that they have a hold on something important, but they have no idea what it that they have and whether it good or bad. Tomb of Steel The city centre is neatly cut in two by the central Market Street, leading from Piccadilly Gardens and the train station, up to Deansgate and the River Irwell. To the north of this division is the Northern Quarter, filled with specialist shops and all manner of modern and industrial period buildings, this area of the city is a network of interweaving streets, filled with trendy bars and cafes, clubs and music venues, quirky clothes stores and eclectic shops. For these reasons the area is dubbed the ‘creative quarter’, as new business break into the market, bands perform their first gigs and art galleries. It can be easy to see how the most perspicacious Daeva, intrigued Mekhet or predatory Gangrel can easily make himself at home. Sitting between Salford and China Town is the business district of the city, with the Town Hall and the city library sat in the middle. Not far from these are the upmarket fashion stores, wine bars and banks, with the central police station a stones throw away. GAP, Versace, Vivienne Westwood and other leading brand stores, plus the accompanying clone coffee houses line the streets, loomed over by towering office blocks and Victorian constructions. It is into this world that the Ventrue extend their talons, plucking the ripest of mortals; lawyers, architects, bored wives of the rich, plying their disciplines on the weak minded and greedy. China Town however is an area off limits. Not only do the Kindred have trouble with wizards and sorcerers, as they do in any other part of the city, but the Kindred of the city must deal with those elements of their kind that they do not quite understand, and so it is out of fear, hate, misunderstanding and reluctance that the Kindred of the city are barred from China Town. Rumours persist of an elder of the East, while others speak of the strange spirits that ripple across the mosaics and the statues. Just between Piccadilly Gardens and the university district is the bright, dazzling and spirited area of Canal Street. This street along the canal between Oxford Road and Piccadilly Station is a stretch of clubs catering for the gay and lesbian residents of the city, also featuring massage parlours and a variety of shops and boutiques for any sexual preference. It is this predilection for seduction and exploration of sexuality that draws the Kindred of the city here in their droves, a prime Rack with easy pickings. Intrigued students, domineering women and beckoning men make this section of the town perfect feeding grounds for those Kindred of a more social manner, able to make promises that the Blood can definitely fulfil. Running along the River Irwell is Deansgate, lined on either side by classy wine bars, franchised pubs, cafes and clubs, filled with all manner of middle class men seeking a women to lie with, students on another pub crawl and high powered business men and women drinking away their stress. The road leads all the way from the looming monolith of the Beeton Tower, past the Great Northern shopping centre, filled again with more nightclubs, gyms and strip bars, and towards the cathedral and the Urbis centre and the Printworks. The Circle One of the most recent developments within the city has been the acquirement of the Circle Club by Spokesman Rain, the head of Elysium, and his childe, Danny Bacchus. The Circle club is a gathering point for much of the media, arts and marketing, where networking is carried out and deals are made. Rumours of course run rampant in this bar and not just between the mortals. The Circle Club, or just the Circle as its members prefer to call it, is located under the Barton Arcade shopping centre. The Barton Arcade itself is a construction of Victorian steel and glass, yet below lurks the exclusive bar. It’s location in the very heart of the city is attractive to many business men and media moguls who wish to launch their latest show or film or instillation, the club being mere minutes from train stations, hotels, restaurants and studios, all of which give pretty discounts to the refined member Chapter Three:The Endless Waltz: The Vampires of Manchester of the club (especially considering the membership fees that have to paid in order to join this club). The entrance of the club is very elusive, a simple black door that leads out onto a dark side alleyway behind the shops and stores on St Ann’s Square. The door itself is only noticeable due to the two bouncers on guard and the tempting gold circle that blazes on the front door. Upon entering the club members follow the steeps down until they come to the front desk where their membership cards are scanned and their belongings can be safely secured in the cloak room. Members then go down a further small flight of steps and into the club. The club is a cool combination of dark tiled floors, slate covered bar, red tiled walls and stark back lighting of the booths. Glass tables stand ready for patrons to order meals, and a DJ booth pumps out soothing chilled out tunes. All about on the walls HDTV’s beam a montage of images and news onto the screen, while a host of cameras gaze upon all who walk into the bar. The very control of this location has brought the Spokesman and his childe a fair amount of favours and respect, with the club offer a safe haven in the very heart of the city and protected by the interests of influential mortals. However it is this link to the mortals that makes the club even more important, it is a place to gather favours and play the Danse Macabre. From the location of the Circle Spokesman rain is able to run a monthly court for the Board of Directors and those Kindred who are able to receive an invitation to be heard by the Directors. Morgue Unknown to many of the Kindred of the city save for Spokesman Rain and Danny Bacchus and select members of the Nosferatu Clan, the Circle Club still maintains some entrances that lead to the unused canals beneath the city, dating back to when the area occupied by the club was the morgue of the prison that stood above it. Now years later this entrance allows those of the Nosferatu Clan to attend Elysium without worry of breaching the Masquerade. However this presence of this entrance presents problems of it own if it were to be abused by those who know of it, or those who discover it. As an interesting aside there are some Kindred who claim to have noticed the activity of ghosts within the club. How true these sightings are is unknown, and rumour that Spokesman Rain wishes to keep quiet. However, in addition to being run as a location for Elysium the club is also used as the start of a hunting ground looked after by the Spokesman, a sign of his power over the inner city. Some of the Directors speak of how dangerous such flagrant acts are, but the Spokesman assures them time and again that if it were not for how he ran the club many of their new acquisitions would instead be under the control of others, and that they are lucky that he has not called upon favours from them. Urbis The Urbis centre is a strange building of glass topped with what is commonly called the ‘stinger’, a bee like edifice that strikes out in to the sky from the cheese slice of glass, tipped with a burning red light. The centre is in fact a museum located in the Millennium quarter of the city, facing out onto the Cathedral gardens and over looking the menagerie of buildings; the Triangle, the Printworks, Selfridges, and the newest wing of the Arndale shopping centre. The Urbis is right at the heart of the city, where the old meets new, religion meets progress and capitalism, and people of every colour and creed gather. The museum is unusual simply for the fact that it does not display items that are more than a century old, if that. Instead the museum is a display of everything that modern culture, running exhibitions detailing life in other cities, fabricating mock rooms and homes from these cities so that visitors may sample what life is like in places half the world away. Blood Red Brick | The Circle | Urbis At the top of this building is the location of another location of Elysium, one run on a more frequent timetable than that of the Circle Club, this Elysium is that of the Chairman’s Office. Here on the four floors, with the city as a backdrop, surrounded by glass so that no one could hide from the Chairman’s gaze, Kindred can attempt to draw the Chairman’s interest to matters of concern that may be overlooked by the Board of Directors. Of course there is a greater chance that the presenting Kindred may in fact have the audience of the Spokesman or the Chamberlain. The Urbis centre is the usual location for presentations of new Kindred to the city but also for some of the more important and elaborate affairs of the Board of Directors as it is here that the Board convenes with the Chairman and business is carried out, allocating hunting grounds, the Constable’s patrol, the starts and ends of investigations critical to the well being of the domain. The Refuge Dominating the southern portion of the city centre, facing onto the corner of Whitworth street and Oxford road, is the Meridien Palace hotel, otherwise known even today as the Refuge. The Refuge, or Refuge Assurance building as it was originally known, was built between 1891 and 1910, and built from terra cotta bricks to match the rest of the local buildings. At the corner of Whitworth Street the hotel boasts a grand turreted gable entrance, while above the main entrance stands a magnificent neo-Gothic clock tower, a true landmark of Manchester. As a listed building the hotel mixes both modern styles with classic themes, making the building have an ageless character. It is here that the Ventrue Director, and elder of the Invictus, Natalia Kerkoft holds her bi weekly meetings. Rumour has it that she had originally been an investor in the design of the hotel, and that there are many secret rooms and floors dispersed throughout the structure. However with 252 rooms who would notice that there were a few more hidden about. Director Kerkoft, or as she prefers, Lady Advisor Kerkoft, maintains a haven in the building and from here runs her meetings with those of her Covenant and clan that wish to receive her advice, ear and backing. However it is also a well known fact that she may not be the only Invictus that claims a haven within the building and some suggest that it may be a dynastic House where Kerkoft is preparing her protégé. Hangman’s The Hangman’s club is located in the old Great Northern warehouse, located down on Deansgate, a renovated listed building that now stands as a semi used shopping centre, housing a few clubs and a cinema. The construction site of the warehouse was critical, as it stood next to the old Central train station, now also renovated and is the GMEX conference centre. The Hangman’s club sits on the top floor away from the other clubs and shops. The entrance is easily spotted due to large neon ‘Hanged Man’ that stands outside of the bar. Inside the bar the décor is no better. Gaudy red neon lights illuminate the bar and the undersides of the leather seats. All surfaces are either dark leather or unpolished dark marble. With the red lighting and limited pure white light in the bar the interior is dark, ominous and is considered chic and desirable, a place for the elite of the city to gather. Hangman’s is in direct contrast to the ultra gothic, taxidermist haven, Negresco. The manger of the bar, John Gardner, is a rather pompous egocentric man who simply wishes to see the famous and rich frequent the bar. Gardner is often at the club on the busiest nights. Dishing out the drinks to soap stars, football players and singers he attempts to share some of their limelight. He is always trying to ensure his club is ahead of all others in the city. It always has the latest DJs, the best new bands, even hosting wine tasting events and movie nights for new directors. Little does he know is that he is simply a puppet for Chapter Three:The Endless Waltz: The Vampires of Manchester Spokesman Rain who operates a well managed ‘blood bar’. Whitworth Hall The main bus route through Manchester, down which sits the University of Manchester, is a very busy artery of the city. One of the key buildings along the route in the university district is Whitworth hall. Whitworth hall is attached to the original university buildings and itself was also one of the original buildings. These buildings also connect to more modern constructions that are in keeping with the style of the former buildings. These newer sections form the Manchester Museum. Whitworth hall has stood for more than a hundred years and holds numerous administration offices, and host weddings, banquets and is also the location for the university graduation ceremonies. The age of the building means that there is a lot of superstition linked to it. Staff claim to hear things at night when working late, or seeing shadows moving about in the café which resides within the Christie Library. Of course some of this is nonsense, and some of it is true. It is no surprise than some of these rumours are due to the Kindred that use the buildings. Within the cellar of Whitworth hall is one of the havens and offices of Chamberlain Odans. The Chamberlain and his entourage of ghouls and Kindred assistants operate from here, filing away reports and notes from the meetings of the Board of Directors. It is also from here that all the main records of trials and Carthian resources are kept. Odans does not only use this building for his offices, but also makes use of his ghouled university staff to organize meetings and Elysium events. But Odans is not limited to using this location for the Carthians. Odans, unknown to most members of the Carthians, holds a dual membership as he is also an Acolyte of one of the Circle of the Crone cults. For this reason Odans has cultivate links and influence over the adjoining museum, for the cult that he is a member of venerates the Egyptian Goddess Isis. Due to the nature of the buildings Odans maintains a high level of security that act in unison with the university guards, and is further supplemented by those fellow Acolytes who take watch over the buildings. As part of the Chairman’s administration of the city the city and the suburbs are divided up into domains that are held by each of the members of the Board of Directors. Some of these sub domains are entire areas of Manchester while others are sections dotted about the city and even fall within the domain of other Kindred. Currently the city of Manchester has domains. The Prefect Arken of the Carthians holds the largest domain which covers almost all of the centre of the city and then some. This entire area is primarily managed by the Prefect of the Carthians, who has in turn allocated sub districts to each of the Carthian members of the Board of Directors so that all Clans are represented in this all encompassing domain. This large Carthian domain follows all of the laws of the city and enforces only a few more, such as the restriction of hunting within university and student areas of the city. Of course not every single Clan has a Carthian Director, in which case the Prefect has nominated a Carthian officer to act in that position. This means that while the Prefect is the overall controller of the Carthian domain, the domain has been distributed between the Directors; Max Neils the Daeva Priscus, Priscus Stewart of the Mekhet, Priscus Collins of the Gangrel, and two more officers; Patrick Falcon of the Ventrue and the Nosferatu called ‘Nails’, named so for her frightening claws. The other Covenants have also been given domains. The Invictus Judex Lord Peter Hawkins and the Viscountess Natalia Kerkoft hold sizable domains to the west and south of the city respectively. Under the rules of the Carthians there is the right to pursue religious beliefs as the Kindred feel fit, and for this reason the domains of the Lancea Sanctum are littered about the city Whitworth Hall | The Administration and are not entire sections of the city but locations of worship and study. In much the same way the Circle of the Crone are also allocated locations that are for their rituals and observances. The key law with all these religious domains is that they must adhere to the laws of the domains that they lie within and the owners of those encapsulating domains must also ensure the safety of those domains and the travel of those Covenant members to the edges of the domains. Of course the banned status of the Ordo Dracul means that they have no official domain and their members must operate in secret in whatever domain they can find refuge. The final domain that is not held by any Covenant is the small section of central Manchester that is China Town, and this area is given over to the Eastern Kindred and is subject to now laws except that of the Masquerade, such is their deal with the Chairman. Within each of the Covenant domains the rules of the city have been further augmented. While all Kindred are allowed to hunt within the Carthian Domain and make their havens within its limits, the same cannot be said for the domains of the Invictus. These domains are exclusive to the Invictus and those who have successfully applied for havens there. More often than not the Lancea Sanctum domains lie within the domains of the Invictus, while those of the Crone are predominantly within the Carthian domain, but there are exceptions. The Carthian Central District As it can be imagined the central district of Manchester that is run by the Carthians, covering the areas between Salford and Withington, and stretching out to the north east towards Oldham, and the south west towards Trafford, have been sliced up between the Carthian administrators. Priscus Collins of the Gangrel has taken charge of the areas of Moss Side, Stretford and Levenshulme, and actively takes a hand in the manipulation of the street gangs that roam these regions. Patrick Falcon, though not a member of the Board of Directors, has shown himself to be a formidable opponent and capable manager of his area. Falcon oversees the centre of Manchester along with the Priscus Max Neils. The north east of the city is given over to the Mekhet, Priscus Stewart, while the canals and underground tunnels are the sub domain of the Nosferatu, ‘Nails’. Each follows the laws of the city as laid down by the Carthians, the Chairman and the Board of Directors. However, it is not beyond any of the administrators to abuse their position. But it is mutual suspicion of each other that ensures none of them overstep their mark. The Duchy of Kerkoft The Duchy is the name given to the domain of the Alder Lady, Viscountess Natalia Kerkoft, and Director representing the interests of the Invictus. Her domain lies to the south of the city centre and covers the areas of Withington, Didsbury, Heaton Moor and Stockport. The primary reason why she claims these areas as her domain are for the level autonomy that it offers, and the particular locations that fall within its boundaries. There are botanical gardens, manor houses, art galleries and affluent families, while Stockport offers more advantages that she cannot claim from the Manchester city centre. Within Kerkoft’s domain the Kindred who have been given haven within it must attend her monthly meetings and pay their tribute to her in whatever form that she deems, be it money, blood etc. One key location within the Duchy of Kerkoft is the Georgian manor house of Fletcher Moss, and the associated botanical gardens. Here Kerkoft holds key Invictus meetings and offers the location on rare occasions as a location for Elysium. The Spokesman Rain has is always aware of the offer and is watched by the Chamberlain to ensure that he does not offend the Viscountess. Chapter Three:The Endless Waltz: The Vampires of Manchester The Duchy of Hawkins To the north east of the Manchester city centre are the city centre of Salford, and the towns of Eccles and Swinton come under the jurisdiction of the Judex Lord Peter Hawkins of the Invictus. This allocation of a second Duchy to the Invictus is not just another way of placating the Invictus, but also to drive a wedge between the two most powerful Invictus lords of the city. Two Duchies means two rivals to the Invictus throne. However, there are some who fear that this will one day backfire on the Chairman. The Duchy of Hawkins is very much like the Duchy of Kerkoft, but with a few differences. The most significant is that Hawkins allows members of other Covenants to make to their haven with his domains. He also only requires the members of the Invictus, who make their haven within his domain, to meet him on a regular basis. The main focal points of the Duchy of Hawkins are the Renaissance style Eccles library, medieval manor house of Wardley Hall and the equally majestic Tudor mansion of Ordsall Hall, where it was rumoured that the Gunpowder Plot of 1605 was planned. Ordsall Hall is also the location of one of the most prominent haunting in the city, the White Lady, who appears in the Great Hall, or Star Chamber as it is also known as. For these reasons Ordsall hall is also the location for a number of Crone rituals which Hawkins allows (some believing that Hawkins is in fact a Crone sympathizer and wishing to bring about some form of alliance what with the resurgence of such beliefs in modern nights. Sermons of the Damned The Bishop Michael Kenner keeps close ties to both the Carthians and the Invictus. Unlike his predecessors Kenner is keen to make good of the relative peace that exists and the openness of faith that the city allows. Not all the Lancea Sanctum are happy with the situation, with some voicing that the Lancea should be more martial in their approach and root out all the heathens and heretics. Within the city the city the Lancea Sanctum maintain a number of places of worship. Some of these are disused churches in various suburbs. Others are small chapels that have been made in the basements of houses or offices. These ‘Parishes’ as they are known are situated in all domains of the city and are open ground for those Kindred who wish to attend. The Abbey of the Fallen Of all the Parishes in Manchester there are a number that are of most importance to the Lancea Sanctum. In particular there is the Abbey of the Fallen. The Abbey, located in the basement of an old electronics factory out toward Oldham the Abbey is unknown except to the most trusted of the Sanctified. The Abbey is protected at all times by a number of ghouled guards who patrol the area under the guise of a private security team. The interior of the factory is still as it was when it was first abandoned and stripped of any salvageable machinery. The basement of the building is very different. In the largest section of the basement is the Abbey. The Abbey itself is almost like a small temple formed from layers of draperies of red material. A number of walls of these curtains must be passed until they reach the heart of the Abbey. At the centre sits the altar, a recovered piece from a 14th century church. The altar is simple in its adornment, with a chalice, a knife, and two burning braziers. There are also a number of pillars from which shackles hang for any sacrifices to God. The decoration of the Abbey emphasises Bishop Kenner’s stance on the Requiem and the Lancea Sanctum faith. The Abbey reflects the mystery that the Kindred must maintain, while also being majestic, venerating God while new comers to the Abbey are rightly overwhelmed. The Administration | The Hunters Hall | Ganglands | Moss Side Temples of the Beast The Circle of the Crone, just like the Lancea Sanctum, operates in a city where faith is separate to politics. The Circle maintains a small number of temples, the majority within the Carthian domains, with just a single temple residing within the Duchy of Hawkins. The temples of the Circle of the Crone are kept by one of three cults that form the Circle of the Crone in Manchester. Within the city is the Magus Gregor, the oldest and most respected member of the Circle. Gregor and his cult follow a faith based upon the veneration of Cernunnos. The temples of Cernunnos reflect this Celtic horned god by being decorated by animal skins, skulls and roughly hewn stone. These temples are often situated towards the edges of the city in an area that is less urbanized. The temples are decorated in earthy colours, and in the air there is thick with the stench of blood. The other cult with in the Circle of the Crone in Manchester is the cult dedicated to Hathor. Led by Priestess Bethany Eringer, a member of the Daeva, and supported by Carthian, Chamberlain Odans. The Cult of Hathor is ecstatic in its faith, with rites that focus on sex and the drinking of communal blood. The cult seeks to find enlightenment by finding a different state of consciousness. The cult has many resources available due to the membership it attracts and the high ranking officials that are allied to it. This means the temples of the cult are far grander and reflect their debauched rituals. Their altars are adorned with statues of cats, with the chambers decorated in the paintings of Hathor with dark curtains adorning the ceilings and walls. However, the gaudy décor does not hide the more vile elements of the temple. In adjacent rooms there are shackles and benches upon which the depraved acts of the cult can be performed. Unlike the other cults, the well connect members of the cult of Hathor are able to ensure the security of the temples and have them located in prominent buildings. For example one temple of the cult is under a block of flats maintained by a cooperative. This temple has ghouls within the families that live in the flats, and the open space in the middle of the building allows for the cult to perform open air rituals under the guise that they are friends of the hippies that live the flats. The final cult that operates in the city is closely allied with the Cult of Hathor is the Cult of Mithras. The cult follows more traditional Roman practices, ignoring concepts that suggest that Mithras was in fact the first vampire. But then that is what the leaders of the Cult of Mithras want their Chorus and outsiders to think. The Roman cult was predominantly followed by soldiers and made its way to Manchester, with signs of its following being found on the remains of the fort that was built where Manchester would stand. The Cult of Mithras is a cult dedicated to blood, places of darkness and sacrifice. The cult attempts to usurp power over the over cults within the Circle while ensuring that their darker goal comes to fruition. The cult must maintain a low profile however as its beliefs and practises are considered heretical by the Lancea Sanctum. The temples of the Cult of Mithras are of course known only to a few their location within the city rumoured but not confirmed. None of the Covenants know where the temples are or whose domains they fall within. The main temple of the cult of Mithras is located deep below ground in an unused and drained section of the canals under the streets of Castlefield, close to the original Roman fort. Here the members of the cult found remains of the old Roman Mithraic temple, adorned with images of lions, bulls and serpents. In the centre is the sacrificial circle where a bull, or person, is suspended above the Acolyte and bathes in the flowing blood from the offering. Some rumour that is through these rituals in this temple that the cult is able to manifest their blood magic that is able to control the very fires of a person’s soul. The Hunters Hall The Hunter’s Hall is the name given to the primary temple maintained by the Cult of Cernunnos. Located outside of the Chapter Three:The Endless Waltz: The Vampires of Manchester domains of all Covenants the temple is located in the hillside near the stone circle at Cheetham Close, north past the town of Bolton. Access to the site is dangerous as the area is notorious for Lupines; however those Acolytes in the know are able to take a path that has been provided for them through the territory of the werewolves. Here the Magus Gregor has a temple located deep beneath one of the cairns that dots the landscape, and within is a true pagan temple devoted to the hunt. The temple is dark save for the small amount of light provided by candles. The temple itself is a network of connected chambers, where the main chamber is large enough to hold a dozen or so Kindred about a roughly cut stone altar. The rest of the temple is adorned in abstract carvings and skulls of deer and other animals. The air of the temple reflects the nature of the location, pungent with the smell of woad, blood, and burning herbs. The area about the site is filled with a haunting atmosphere and a sense of the closeness to the spirit world and the gods, and for this reason the Circle has guarded this site from wizard, werewolf and Dragon. Ganglands The west of Manchester city centre is rife with crime and unrest. A region rebuilt since the Victorian times into a suburban wasteland, punctuated by concrete towers, discarded waste, blocks of run down terrace housing, gun crime and gang warfare, the area is riddle with drugs, crime and the unfortunate deaths of the young caught up in their unfortunate circumstances. Moss Side Moss Side sits to the west of Manchester, south of the district of Hulme. The area is a purpose built council estate that only in recent years has begun to undergo regeneration in an attempt to tackle the sources that lead the youth of the area to dabble in drugs and crime. The suburb is notorious in British culture for the number of deaths that occur due to the rampant gun crime that comes with the drugs trafficking, and also is well known for the number of riots that have occurred in the past, in particular the race riots of 1981 and the ever constant turf wars of the gangs throughout the 90’s and on into recent years. Moss Side is a maze of terrace homes, council house towers and dingy roads line with shops protected by steel shutters and mesh. Abandoned cars lie burnt out by the bored youth, and homes are fearful of the gangs that patrol the streets at night. Needles fill the back alleyways where teenagers take heroin and coke, while collections of flowers sit where the latest shooting took place. Though even with this amount of crime and fear the community here has a tight knit feel, wary of outsiders, and even of the police whom they feel persecuted by. This is unsurprising when we consider that over 30% of the population is AfroCaribbean, with the population mainly consisting of peoples of Somali and Asian descent. However it is also notable that close to 40% of the population in the district have no qualifications. The area also did boast the home of the Manchester City Football club, but since 2002 the club has moved to its new residence in Sport City on the other side of Manchester, and since then the area where the Maine Road football stadium stood is now a wasteland surrounded on all sides by terrace homes. With the amount of crime within the area; drugs, guns, theft, prostitution, rackets, it is easy to see why a number of Kindred choose to make havens in the area so best to look after the financial businesses in crime. What with the amount of drug dens and burnout homes, or homes that just will never be sold, it is easy for a vampire to swoop in and Dominate the current residents or squat. Though if current police and council trends continue the Kindred of the area should taken advantage of the offerings before they disappear. The Administration | The Hunters Hall | Ganglands | Moss Side Ash What could be worse to a vampire than a vampire hunter, an elder may ask. A human driven by revenge or morals to seek out the Damned and send them to final death is a dangerous person, as they do not have to sleep during the day, and their conviction allows them to press on against the Disciplines granted by the blood to the Kindred. Though what if the reason for hunting the Kindred was not faith, vengeance, hatred or fear, but lust. Lust for their blood? In Moss Side this is the case. A gang operating out of this suburb actively hunts Kindred with the aim of using them as blood bags just as any vampire would use a human. They hunger Kindred vitae like any other addicted ghoul, though the difference being that they harvest the blood from their victim, gaining all the benefits and none of the problems of the blood bond. To the Kindred they are the worst kind of addict. They don’t just do anything they can to get their next hit. Instead they find their dealer and squeeze him for every last once that he has. Worse still is what these wayward gang ghouls do with the drained corpses of the Kindred they capture. Through a little hard work and just the right equipment, skilled members cut the ash remains of the Kindred with raw cocaine. The new mixture they call Grey, an addictive drug slowly filtering onto the market, the effects being that of coke but with the added sensation of the Kiss. Of course the next high up is Kindred Vitae and the last thing any vampire needs is a bunch of crack heads eyeing them up as their next hit. Hulme The area north to Moss Side is Hulme, another suburb that again is filled with council flats and terrace housing. However this was not always the case. In the past Hulme was a the location for many cotton mills, and due to this success many homes for the workers had to built quickly, leading to overcrowding and shoddy construction. With the end of the World Wars these slum homes were removed in favour of the stark and grim concrete towers, favoured by the need for fast and modular construction of these so called cities in the sky. Recent years have been favourable on the suburb though, as funding has come in from both the universities and also the Common Wealth games, leading to the redevelopment of leisure centres, the construction of new office space and new luxurious apartments. However this comes at a price, as the suburb is only a stone’s throw from areas such as Moss Side, Trafford Park, Streford and Ardwick, making residents in this area potential targets for criminals on the streets. Much like Moss Side these districts of Manchester offer a lot of resources to the enterprising Kindred, be those contacts among the gangs, pimps, dealers in weapons and prime targets for their blood thirsty needs. The Student South To the south of Manchester many of the townships and suburbs have become the favoured location for the student population to live. Also included in this area is the sensitive area of Rusholme, the ‘Curry Mile’, and it is for this reason the Kindred in this part of the city must conduct their business with extra care. Mindful of the danger that hunting of the student population would cause the areas of Fallowfield, and those areas near halls of residences are off limits to all vampires (of course this doesn’t stop the Chapter Three:The Endless Waltz: The Vampires of Manchester hungry or the desperate), and so it is these areas that see a greater deal of policing by Constable Ihram’s officers. As for the area of Rusholme, the presence of vampires of Asian descent means that particular care is taken to accommodate their beliefs and natures, and so this stretch of the city is given over to those Kindred that understand their mortal people best. It also acts as a way to keep tight tabs on those Kindred that the Lancea Sanctum wishes to have no dealings with, such as those of the Iblic creed and the Crone vampires who follow the mysticism of India and South Asia. The Kitab Si’lat During Ramadan the Kitab Si’lat resurfaces in the hands of a young Crone neonate. This book, legend would have, is able to command angels, demons, Jinn and other spirits of the world, including those that created the first vampire, the al’ghul. The Lancea Sanctum, keen to put down this heresy, send their own coterie to the representatives of the Iblic Creed to hunt down the demonic text, while at the same time the Ordo Dracul also begin to make moves over the nights of fasting to recover the lost text. However to the surprise of many the Chairman is in no rush to be involved in the Covenant dispute, and some of the Circle of the Crone have heard whispers of wizards also investigating this legendary book. The Backbone To the east of Manchester lie the boroughs of Oldham and Tameside, the landscape slowly rising to meet the spine of Britain, the mountain range of the Pennines. It is no surprise that these regions are lightly populated by the Kindred as the Lupines of the region gather at the edges of the city as the suburbs give way to towns, villages and the wild mountain countryside. The Administration | The Student South | The Backbone Tameside is named after the River Tame that cuts through the area, the region coming into being as a Metropolitan area in the 70’s, and so unlike the other boroughs is not names after any pre-existing town or city, forming from nine towns. Due to the proximity to the Pennines Tameside boasts some of the most beautiful scenic views, the towns bearing the marks of the industrial revolution as they provided agriculture and weaving. Though for all it beauty and historic merit the borough is not unlike any other area of Greater Manchester in the 21st century. Towns and estates fear change and the unknown as burglary, drugs and crime spread from the city, partly helped by the disenfranchised youth who tire of the dreary towns. Oldham, lying to the north of Manchester, extends to the moors of the Pennines, and like Tameside, has had to cope with change with the end of the industrial revolution. Many of the buildings are run down and in need of repair, and the town it self is lacking in hope and progress as the gangs and thieves encroach upon their lives. Worse still this feeling on isolation and seclusion has allowed racial tensions to boil, leading to the Oldham riots, the worse racial violence to occur in Britain, all part of the 2001 ‘Summer of Violence’ as it was dubbed by the media. It is this mixture of racial hatred, extremism by groups such as the BNP, and the myth of racial ‘no-go’ areas, that makes the area of Oldham a powder keg of tension. For the braver Kindred and accomplished Gangrel Tameside and Oldham still offer many of the advantages that the city centre does, though without the strict control of the Chairman. There are many council estates and run down houses and slums that would make ideal havens for Kindred seeking to be away from the attention of the However in return the vampires must deal with more dangerous foes, such as the Lupines who patrol the mountainside and towns, and other stranger creatures that stalk the night. The Old City To the north west of Manchester, across the River Irwell is the city of Salford. Before the advent of the Industrial Revolution Salford was the governing city of the region. However with rise and fall of the British Empire, and closure of factories the area was hit with decline, a shadow of its former grandeur before the coming of industry. The terraced housing and cramped streets, home to the work force that attended the factories, gave way to more modern constructions. Now towering concrete council flats loom over the gothic spire of the cathedral, and the city centre is deprived due to the dominance of the nearby city of Manchester. Salford however does have an advantage. It’s cheap. In recent years the area about the Ship Canal and the docks is undergoing a dramatic regeneration, as new luxury apartments are constructed, the presence of museums such as the Imperial War Museum and the Lowry Centre for arts. And the future seems to get even brighter with the plans for the BBC to move its UK branch to the city. However with this influx of money only those able to afford the rent and life style will gain, while those in the deteriorating towers and crumbling estates will be eventually made to move on for the lucrative professionals drawn to this new ‘Media City’. For a Kindred Salford is a place to make investments. Time being on their side, the hard work of entrenching themselves in the newly growing establishments will allow them in the future to harvest a host of contacts and allies. There are even Kindred that believe that is Salford does rise to prominence once more that the Chairman of Manchester may well have relinquish power over Salford to another Prince, something that all Covenants are keen to exploit, the Lancea Sanctum in particular, wishing to bring back the glory days of before the Peterloo Massacre. To the Kindred of Greater Manchester Salford is the centre of the new gold rush, and already tension is high between those already claiming territory in the area and those now seeking to carve a better unlife for themselves. Chapter Three:The Endless Waltz: The Vampires of Manchester The influence of the Kindred of Manchester can be felt at all strata of society. Unlike many cities where there are tenuous claims over domains, Manchester has a rigid and well managed system of administration zones and Duchies, all of which mean that the Kindred know exactly who they are accountable to at any one time. The concept of domains being formally recognized, with all the associated red tape and paper work, means that unlike any other city Kindred know exactly what to expect if they break the rules. However, such a system can only be run in conjunction with the elected representative system of government that the Kindred of Manchester operate under. The elected representative system of government was introduced by the Carthian, Jonathan Williams. Williams usurped power from his sire, the then Prince and Cardinal of the city. The concept of the representative system was that all Covenants and Clans would have a say in the operation of the city, and in essence replace a Primogen council with a group that was more approachable and accountable to those Kindred they represent. Under the rules laid out by the Carthian majority the city is managed by the Board of Representatives. The Board consists of the elected representatives for each Clan and Covenant, and is overseen and kept in order by the Chairman, who acts as a referee while ensuring that filibustering does not hinder the administration of the city. Ultimately the Chairman can break stalemates, intervene in arguments and makes the decisions of the Board law. However, the Chairman has other powers beyond acting as manager of these arguing elected officials. The members of the Board are selected by what ever means seems ft for the Clan and Covenant. The Chairman is not about to enforce Carthian laws within another Covenant, only that there is a form of representation for all. This form of council means that it is possible that a Clan can hold more than one seat by also holding a number of Covenant seats, while the reverse is true for a Covenant. In Manchester this occurs, where the majority of seats are held by the Carthians and the Ventrue. The Chairman does not operate alone, he has a number of Kindred who fulfil the decrees of the Board of Representatives. The Chairman is firstly aided by the Chamberlain. The Chamberlain is in charge of ensuring all the documents and paperwork is kept up to date and that it has been distributed to all the appropriate officials. The Chamberlain is both accountant and lawyer in one, ensuring that there is always some form of record to support the actions and demands of the Chairman and the Board. He is also the one who is turned to when fights break out over territory and feeding rights, since he will surely have a piece of paper neatly filed away that will settle the dispute. The laws of the city are enforced by one man, the Constable. The Constable sees to it that all new Kindred to the city are identified and made known to the Board. This also includes those Kindred newly created without the permission of the Chairman. The Constable is also in charge of identifying breaches of the Masquerade and preventing any further transgressions and eliminating any threat to the Kindred that arise due to these breaches. The Constable is free to use deputies to aid in these tasks, however the deputies themselves must be accepted by the Board. One of the most important jobs of the Constable in Manchester is to ensure that the Free Rights of Passage are maintained. Due to the overlapping nature of the domains, Kindred are allowed safe passage between domains of their Covenant and the Carthians. To the east of Manchester lie the boroughs of Oldham and Tameside, the landscape slowly rising to meet the spine of Britain, the mountain range of the Pennines. It is no surprise that these regions are lightly populated by the Kindred as the Lupines claim these areas outside of the city as theirs. If it is the Constable who maintains the law of the Board of Representatives it is the Spokesman who ensures that the Kindred population of the city is aware of all that has been decreed by the Board, of elections and votes being held, and forums Kindred Politics where Kindred may speak to the Board and the Chairman. The Spokesman wields a great responsibility and can easily abuse his power, forgetting to invite certain Kindred, not informing others of changes in domain boundaries and laws. The position of Spokesman does not just cover the role of Herald in traditional domains, but also covers the role of Master of Elysium, and so the Spokesman has the ability to make and break the reputation of Kindred in the city. He arranges the location for Elysium, organises the security with the Constable and sends the invites. However, the role of Master of Elysium is at odds with many of the other roles in the Covenants, leading to conflict of interests between the Spokesman and Covenant officials. The other role, not widely known to the Kindred, a role that is called upon only by the Chairman is the Lictor. The Lictor is the personal assassin of the Chairman and the identity of the Lictor is known only to the Chairman and the Chamberlain. The Lictor has the right to break all rules of the city in order to maintain them and bring rogue Kindred to justice. Of course the Lictor is dangerous and operates beyond the rules of other Kindred and could be seen as being a lose cannon under control of a single person. The Fourth and Fifth Traditions The Carthian rule of Manchester has lead to many freedoms. Kindred have the freedom of speech, freedom of religion and belief, and the freedom to not be persecuted by others for their choice of Covenant. These freedoms are much like the freedoms the mortals have in a democracy. However there are those who will turn a blind eye to these and the traditions themselves. For this reason the Chairman has the right to preserve the Kindred of the city by any means possible. The Fourth Tradition means that when the 3 Traditions of the Kindred are at risk the Chairman can empower others to break all freedoms of mortals, and their laws, to ensure that the Traditions are maintain. More drastic is the Fifth Tradition, where the Chairman gives Kindred the right to break all Traditions in order to protect them. This means that in times of strife the Chairman may allow individuals to sire, breach the Masquerade, and consume the blood of fellow Kindred in the course of restoring all of the traditions and bringing to justice those that have put the Kindred at risk. The Carthians The Carthians have been in power now for almost 200 years. In all that time Chairman Jonathan Williams has held his position in order to allow the Carthians to assume their supremacy over the other Covenants after the events of the Peterloo Massacre. Immediately the oppressed majority of Kindred, the proto-Carthians, swept into power and instituted a new form of rule that allowed the Carthians to gain allies in all Covenants. The open acceptance the Carthians have of other groups has meant that many of the other Covenants often battle each other for support of the Carthians. Ultimately the Carthians have set themselves up at the top of the pecking order with the other Covenants fighting for their attention. This has translates into the boons that the Chairman hands out as gifts and rewards to Kindred, further gaining the support of Kindred regardless of their Covenant or Clan. This further erodes the control of a Covenant over a Kindred member as they see the benefits of conforming to the rules of the Carthians who are more than happy to allow duel membership. This constant battling for Carthian support and boons has led to a form of stability where the democratic system lends itself to this constant power play, something that the Board of Representatives, regardless of Clan and Covenant, have taken advantage of. Even the Invictus recognise the system as beneficial method of control the more anarchic neonates. The Carthians currently enjoy the stability of their democracy, but is clear that the government that has allowed them to flourish is now stagnating and acting against Chapter Three:The Endless Waltz: The Vampires of Manchester the interests of their Covenant, with the Board of Representatives seen as nothing more than a puppet assembly for the tyrant Chairman. Structure Williams as Chairman can no longer play an active role in Carthian politics in order to appear impartial. The Carthians are currently lead by Prefect Arken. As Prefect, Arken ensures that the Carthians participate in Kindred politics as much as possible, discussing current issues, organizing Carthian funds, voting on issues affecting the Carthians and ensuring that members support on another. But life for the Carthians is not all about being in a collective. Prefect Arken represents the democratic status quo. He is keen on progress, but at a rate so that it creeps in to Kindred society rather than shaking the foundations. The Prefect sees the future of the city as freedom from a Chairman who has become paranoid and jealous of power, and seeks to have the role of Chairman finally pass to another, finally allowing the Kindred of the city to once more have hope in politics and a sense of control of those who represent their interests. The Prefect motivates the Carthians by holding frequent gatherings so that he can gauge the mood of the collective so that he can better advise the Chairman of the mood of the Carthians while also being able to understand how best to manoeuvre the Chairman out of power. But there are those that want change to come quicker. Julia Reinhart represents this faction. Julia is a strong proponent of proportional representation. He is seeking a new method of government for the city where instead of a Board of Representatives there is instead a new form of Parliament where Kindred have a greater say in the running of the city and the reigns of power are not in the hands of the select few. The other opponents within the Carthians are the Anarch Syndicates. These small collectives of Carthians are a loud minority and participate in terrorist acts against the Invictus and the greater Carthian community. Often these Anarchs try to show the extent of the oppression. The syndicates will cause minor breaches in the Masquerade and embrace without permission, all in the attempt to draw out the real nature of the Chairman’s government. Within the Carthians there is a good mix of Kindred from all Clans while the majority hail from the Daeva and Mekhet Clans. The presence of the Daeva acts in the interest of the Covenant as they inspire other Clans to follow the Carthian way and join in their gatherings. The presence of the Mekhet suits the needs of the Clan more than others as they are free to pursue their own studies and form their own cults and covens without the restrictions and control of large religious and occult bodies that form the Covenants of the Crone, Lancea or Ordo. The structure of the Carthians is fairly simple. There are those elected officials who act as organisers and then there is the Mob. The Mob itself is broken down into the different political and social factions and coteries. One of the most prominent groups in the city is the Night Doctors. The Night Doctors currently hold the undisputed position of the most preeminent scholars on Kindred physiology. The Night Doctors have achieved this position in part by reputation but also by opportunity. Since the exile of the Ordo Dracul from the city and the personal interests of the Chairman have meant that the Night Doctors have access to the best researchers, neonates and funding and have the open society where they can showcase their research. Other minor groups that exist focus on modern technology and the use of it with Kindred abilities, creating new and strange disciplines. Carthian Politics The Carthians follow the simple policy of divide and conqueror. With the other Covenants bickering over votes, feeding grounds, territory and attention the Carthians are able to highlight the benefits of their method of government, of the open political system that allows for Kindred of all ages to have a say. But there is growing discontentment with the control that the Kindred Politics Chairman exerts over the city. Opposition to allowed to directly level his power against those who would speak out against him, for if he did then it would destroy the carefully designed system of rule that he has managed for over a hundred years. Instead the Chairman is now planning to move against these groups for the benefit of the Carthians, while allowing those others the changes that they wish. Change must come, but slowly to ensure that the Carthians take full advantage of it first. Of course this won’t be easy with the Carthians so close to tear each other apart, as once they sense the first taste of power then there will be no stopping the onslaught. Fortunately the Chairman has an ally in the Myrmidon Duncanson, and together they try to ensure tempers are released and the Carthians act in unison for the Covenant as a whole. But if need be the Myrmidon and the Chairman are not above making use of the Lictor to remove firebrands to keep the status quo. the Chairman is quite open as he is not However, if the tactics of the Invictus against the other Covenants is considered underhand then when they are odds against each other the fights become even bloodier. Though they may show difference in public the Invictus are not against the eliminating rivals. Though hierarchy is everything to the Invictus both Hawkins and Kerkoft allow for this type of sport, hoping to ensure that those that remain are the perfect soldiers for their coup. Currently the Invictus are following the path laid out by Kerkoft, hoping that the seeds of chaos will take root and that the Carthian rule will crumble. It may not be an out right take over but it may be just enough to swing support behind the Invictus. And, though the elder Invictus would not want to admit it, the system of government that the Carthians currently peddle is very useful for fooling the neonates into thinking they have some form of freedom. The Invictus Structure The Invictus are clearly divided into three groups. There are those that support Kerkoft, those that support Hawkins, and those who simply want to replace both and get their hands on power. But fortunately the Covenant as a whole has a single unifying goal, to finally take charge of Manchester. Most of the Invictus elders are happy to say that the Lancea Sanctum have neither the numbers, faith or political savvy to take control of the city, and that the alliance that the unspoken support the Invictus has for the Second Estate if it were to make a move for the throne is simply lip service. The Invictus would sooner see the Lancea Sanctum stabbed in the back. The Dark Ages are over and so is the Lancea Sanctum, something which the Carthians have proved more than once. Instead the Invictus have already begun a plan to erode the politic power base of the Carthians with the aid of the exiled Ordo Dracul. Together they are already offering the resources to the anarchs within the city, while to others they have enticed them with offers of power and blood. If anything the Carthians is filled with plenty of fools who would sell out their Covenant. The Invictus are formally lead by the Good Alder Lady Natalia Kerkoft. As the current eldest and most respect and feared of the Invictus she is the leader by default. She holds the title of Viscountess until her elder awakes from slumber and it her time to enter torpor. Kerkoft is a stickler for formalities, titles and protocol, all of which reaffirm the difference between the Invictus and the rabble Carthians. But Kerkoft is not the undisputed leader of the Invictus, due to Carthian cunning. In a snub against her the Chairman allowed for her subordinate Judex Hawkins to claim domain. This very act meant that the Invictus were divided between two domains and the Invictus as a whole could make a choice of which domain to hold allegiance to and who to listen to. Judex Hawkins of course has not squandered this opportunity, and has made slow moves to undermine Kerkoft while enticing neonates to the Covenant while painting Kerkoft as a tyrant in waiting. Hawkins is now equal to Kerkoft in all ways within the Invictus except for the fact that he was given his domain, rather than taken it. Chapter Three:The Endless Waltz: The Vampires of Manchester Below Hawkins and Kerkoft is a number of Kindred of lesser titles who serve to function as their Whips, messengers, Knights and other secondary roles who form each elders own personal courts that act like With respect to the other Covenants, the Invictus treat them as contemptible fools at most. Superstition and magic is of little interest to the Invictus in these nights, however there are those few within the Covenant that do take the time to study these arcane arts within the Guilds. There are 4 major Guilds within the city. Each claims a particular field of knowledge for it’s own but two are act as rival schools on the subject of Kindred lore and Disciplines, and often engage in inter school competition, where one of these Guilds is in fact a Invictus Order of Knights, the Order of the Angel, named after the Angle Stone of the arch angel Michael that stands in the Cathedral. The Order of the Angel represents Invictus faith, and transcends the teachings of the Lancea Sanctum and instead focuses on concepts of Hermetic arts and bits and pieces of Cruác that they have learnt. The The Lancea Sanctum The Lancea Sanctum are the fallen rulers of the city, and act as subservient as possible to the Carthians in order to regain some portion of the power they once held. Overall the Lancea Sanctum has resigned itself to acting as the conscience of the Chairman and the Carthians. Meanwhile they try to support the Invictus while not appearing to act as rebels. The Lancea Sanctum falls into two parties. There are those that are led by the Bishop Michael Kenner who follow a policy of status quo, waiting in the wings while the Carthians and other Covenants tear holes out of each other. However, the presence of the Carthians has been both a blessing and a curse. Kindred are now freely able to pursue whatever faith they wish. But just as Lancea Sanctum are allowed their converts and to freely express their beliefs, then so are the other Covenants. What was once a war of claws and fangs is now a war of tongues as small duchies, models of the society that either would impose upon the city in time. It is now only a matter of when these two forces will be forced into conflict with each other, with the Carthians sat in the middle. Order keeps these practices secret from all but those who have survived to make the middle ranks of their Order out of fear of reprisal from the Circle of the Crone. The influence of Kerkoft and Hawkins is of course not eternal, and a large proportion of their influence has been through inheritance from older members of their Covenant who currently slumber. Kerkoft and Hawkins care for three other elders as part of the cyclic dynasty of the Invictus. Kerkoft currently looks after Jonas Hewitt, the Marquis of Manchester, and Baroness Claudia Estabelle. This House of the Blue Rose has been in Manchester ever since Medieval times. Hawkins holds the dynasty of Lucius Vesey, Duke of Manchester, and an elder, who after the English Civil war held the city of Manchester for a brief period. Kenner fights for the souls of the Kindred of the city. However, some see this as a soft approach to the situation, arguing that politics and modern trappings and luxuries are making the Kindred weak, and exposed before the hunters that stalk their streets. At the head of this group of militant Kindred is Priestess Amanda Heath. Heath not only acts as the second authority amongst the Lancea Sanctum, but also the Nosferatu as she acts as their representative on the Board. Heath is in direct opposition to both Kenner and the Carthians and even the Invictus, seeing all opposing parties as weak and without faith, having turned their backs on the teachings of Longinus. Her ceremonies and rituals are bloody affairs, claiming to truly acknowledge the birthright of all vampires. Many of the city Inquisitors act on behalf of Kenner and also are offered to the Chairman in times of need, but there are those few Inquisitors that are more stern and follow Heath and her rulings. Out of fear a growing proportion of Sanctified are attending the chapels led by Heath, while the majority still go to those that are led by Kenner. Kindred Politics Structure The two sides of the Lancea Sanctum are organized in similar ways. Both rely on a number of subservient priests who tend to the masses and direct them in rituals and congregations on a daily basis. It is typical for most small groups of Sanctified to be led by a priest. These groups then attend larger congregations once a week and another once The Circle of the Crone The Circle of the Crone has not been the most active Covenant in Manchester. Simply there are those Kindred of the Covenant that are recognised as elders and have accepted the seat in the Council of Primogen, or now, on the Board of Representatives. In the past the Acolyte representative has been a low ranking member who sits in the seat on behalf of the elders. In some respects this position is seen as something of a punishment as the Acolyte finds that they are removed from daily rituals and so fall behind within the internal power plays within the Covenant. However, currently this has all changed with the reawakening of Magus Gregor of the Cult of Cernunnos. But Gregor has risen above the divisions within the Covenant and has delegated ritual observances to his pupils while he takes a more prominent role in Kindred politics. This has surprised both members of his own cult and those of the Cult of Hathor, who are more than happy for the elder to cause trouble for the other covenants. The Circle of the Crone is now been growing in numbers for the last 10 years with Gregor taking full advantage of the Carthian government and Elysium to promote the teachings of the Crone and how much more accepting the Covenant is while not wanting to impose themselves on the running of the city. This stance has impressed many Carthians who have tired of organised religion in their mortals lives and are seeking a spirituality that is more fulfilling. a month where the Bishop or Priestess leads the service. So in effect the Lancea Sanctum operates something of a cell like system where small groups are responsible for their own faith, something which is of course tested by their elders. Heresy is of course something which can worm itself into the Covenant with converts and such a fractured organisation, and so the Inquisitors police the masses, rooting out any heretics and questionable rituals and belief. Both the Cult of Hathor and the Cult of Cernunnos have good dealings with one another, aiding in the acquisition of temples and the removal of sacrificial victims. But this does not mean that there are not rivalries between the two cults. The Cult of Cernunnos sees the Cult of Hathor as modern upstarts who have latched onto old teachings as an excuse for debauchery and power. This is not far wrong, as the Cult of Hathor has only existed since Victorian times and performs rituals that focus on sex and blood. This in contrast to the Cult of Cernunnos that has been about since the before the arrival of the Romans, resurfacing after the invasion of Saxons after the Romans left the British Isles. Of course this rivalry between the cults can lead to open violence and fights for artefacts and temples, however Gregor tries to keep this to a minimum as any sign of internal strife would have Sanctified crusaders at their doorstep. It is for this reason that the two cult actively seek out the darker elements of their Covenant for fear of giving the other Covenants reason to start a witch hunt. Structure The Circle of the Crone has different structures for each of the cults that form the Covenant in Manchester. Each is led by their respective high priest or priestess, who is in turn aided in their studies and rituals by a number of pupils. With their students the high priests lead the gatherings of their cult, which come together at auspicious times of the month, while small groups are led in their rituals by those students of the high priests. Chapter Three:The Endless Waltz: The Vampires of Manchester Though the Circle of the Crone is officially recognised its members are not so open of their affiliation with the Covenant, and if they were to admit to being part of any Covenant they are just as likely to say that they are Carthian or unaligned, with a few able to even claim membership to the Invictus. This secrecy is both a blessing and a curse. It is known that Kindred are free to join the Cults, but first they must find the The Ordo Dracul The Ordo Dracul occupies a very strange position within the city. Officially the Covenant is banned from voting in matters of government. They can claim no seats on the Board of Representatives and members who openly claim to be of the Ordo Dracul are watched carefully. This is what happens when a Covenant tries to take charge without following the rules of democracy. Officially only a few of the Ordo Dracul are open about their allegiance and they are not often seen at Elysium. Others assume any survivors of the failed coup have now left the city or now hide in plain sight as members of the Carthians or unaligned. But things have got better for the Ordo in recent months as reinforcements from other cities have arrived, unknown to the Carthians who have been keeping anarchs under control. The main aim of the Ordo Dracul is to re-establish their Covenant within Manchester and from there hope to take control of the city as their Covenant grows. However, many of those in hiding think that the Chairman had other reasons for banning them from the city, and so see the reacceptance of their Covenant as unlikely. Either way the Ordo Dracul has a lot of ground to make up and so have no resorted to making the most of their time in hiding, allying with the Invictus, hoping that they can fill the gap that the Lancea Sanctum have left. right people to talk to. But this level of secrecy ensures that the Covenant is able to observe these Kindred and assess if they are suitable candidates or simply wasting their time, or worse. Other than the high priest for each cult, there are few formal roles within the Covenant, with most Acolytes switching roles frequently and the Chorus attending to their needs when asked. Structure The Ordo Dracul within the city is nothing more than a loose collection of coteries that cling together for support. Meetings are few and infrequent as they fear larger gathering will attract the officers of the Chairman. For now they seek solitary research while trying to understand the situation within the Kindred politics. Power has well and truly been wrenched from their grasp and now they must cling to each little piece that drops in their laps. But the Covenant does have the advantage of anonymity, operating in the shadows and peddling favours to those that need them. They are the spies in the plain sight and they are now just simply biding their time and gathering their resources so that they might finally rise back into power. Within the city there are a few who can claim titles of some form, even while in hiding. Conner McDoan, a Gangrel, holds the position of Kogaion and is also the highest ranking member of the Covenant in the city, as he is the most accomplished in the Coils of the Dragon, and is also a member of the Sworn of the Dying Light. McDoan holds the position of Master of the Dying Light, having presented a curious thesis on the study of the ley lines of Manchester, a document that apparently has been found duplicated in the hands of mages. Other than McDoan there are no other elders within the city and he has focused on gathering more recruits and building a new Academy for the Order. McDoan has even been heard to say that the banning and breaking of the Covenant in the city is possibly just what was required for Kindred Politics the Ordo Dracul to grow both spiritually and physically. The democratic nature of Manchester means that Clan and lineage has little or no meaning unless you are a member of the Invictus. Ideas not blood hold power in the city. The Daeva The Daeva of the city are the second largest clan in the city, which is now surprise considering the large importance of the media and music scene to the city. More than likely each club in Manchester will be visited by one of their clan during the night as they stalk the Rack for prey. Even though Spokesman Rain would like to think he his the highest ranking clan member in the city and that the clan must jump when he tells them to, he is very much mistaken. The idea of a unified Daeva clan is a fallacy. The Daeva hierarchy is not controlled by the Chairman or the Spokesman, but it is very much dominated by the rumour mill of the Elysium and the biting tongues of the Harpies. The Gangrel The area about Manchester is the perfect hunting grounds for the clan of beasts. However, the presence of werewolves in the same areas makes hunting problematic and fraught with danger. And so for this reason the inner city is the main hunting grounds of the Gangrel. No one knows exactly why the lupines don’t penetrate further into the centre of the city, but the Gangrel are happy to it stay that way. Fortunately Manchester boast some of the So if the Daeva are so anarchic and backstabbing then how does Max Neils become the Priscus of the city and so represent the clan on the Board? It comes down to influence and being a lesser pain in the ass. Neils is simply considered less annoying than Spokesman Rain, and Neils at least seems to be more capable in manipulating the Carthian chain of command to aid his fellow clan members. It explains why a lot of Daeva have cushy havens. In general the Daeva are lone wolves when hunting, but as a group they enjoy gathering to socialize, even if it is for a game of who’s the bigger bad ass, who got into what clubs, and who has the juiciest bit of information. Within the Daeva the changing of Covenant is the most common, facilitated by knowing fellow clan members who are already members of the Covenant they wish to join. This of course benefits the Carthians since the Daeva enjoy using the democratic system to show just how involved they are in ‘party’, and what better way to show that than by converting your clam mates. At the end of the day the Clan as a whole allows for inter-Covenant meetings but essentially this is only because the Daeva of the opposing clans have personal business. At the end of the day they are Vampires first and belong to a Covenant second. The fact they actually have something in common just makes it easier to know who you’re dealing with. largest inner city green spaces and find these areas plentiful for feeding, along with the fun that comes with hunting in the crime filled suburbs like Moss Side, Longsight and Hulme. Hunting these areas allows the Gangrel to be more vicious since no-one misses the dead gangsters that plague the streets with guns, knives and drugs. The Gangrel is the smallest clan in the city, and loosely held together and evenly distributed through the covenants, with their elders generally found amongst the Circle of the Crone, Carthians and Ordo Dracul. All these Covenants offer the Gangrel the means to express themselves fully while not requiring them to be the most sociable of Kindred. Chapter Three:The Endless Waltz: The Vampires of Manchester The Gangrel are dangerously protective of their territory, and show their clan mates only the smallest amount of respect, as one wolf does to another. Thus hierarchy is inherent within the Gangrel, and often there are mistakes where one insults The Mekhet The Mekhet are the most populous clan of the city and so have some form of organization. The majority of the Mekhet fall within the Covenants of the Carthians and the Circle of the Crone. Both Covenants offer what the Mekhet desire for freedom and pursuit of secrets and power from the shadows. Because of this disposition for gathering pieces of information and being drawn together out of a need for freedom, the sense of clan often transcends a Mekhet’s alliance to a Covenant. The Mekhet are well known to gather together to exchange knowledge and to teach others skills in return. However, there is a definite distrust of the Mekhet and for this reason the Mekhet meet in secret as no one wants their Covenant to think they are talking to the wrong sorts. The Nosferatu The Nosferatu of the city a not so numerous compared to the Mekhet and Daeva, but they are not without influence. The Nosferatu are typically found within the ranks of the Carthians, Ordo Dracul and Circle of the Crone. They seek the accepting nature of the Carthians, the philosophy of the Dragons so that they might overcome the fear they cause in others, or to understand their beast and the very nature of being a vampire. Much like the Mekhet the Nosferatu gather together out of the need to speak with others who do not suffer from the fear they cause, those that understand themselves. But being the monstrous creatures that they are The Clans another. Bartholomew Kollins represents the Gangrel on the Board simply because no other will and he has taken it upon himself to represent their interests, ensuring that appropriate measures are taken to preserve the Gangrel hunting grounds. A number of the Mekhet, being the masters of secrets and shadows and so are able to create, manipulate and influence society through the creation of secret societies, and a small number are controlled by Mekhet Kindred. In particular, one Carthian Mekhet is in charge of a flourishing cult that is devoted to the study of Hermetic arts, all the while the Mekhet vampire is using this cult to further his work within the realm of dream manipulation. A Circle of the Crone Mekhet instead has a cult of mortals devoted to his own brand of philosophy and taste of a unique drug. But no matter the cult the aim of all of these is power over mortals and other Kindred. The Priscus of the clan is Carl Stewart. Stewart has been in the favour of the Chairman for since the Peterloo Massacre, and is considered a master of the alchemical arts and history. Some find it interesting way he has not found a position within the Ordo Dracul or the Circle of the Crone. But amongst the Mekhet, Stewart is considered a master of the arts and deserving of respect, no matter their Clan allegiance. the Nosferatu are quick to anger and so rivalries at meeting can quickly escalate. These rivalries extend to the claiming of territory in the areas of the city that no Covenant or clan would want to claim, and the sewers and underground canals beneath the city. These tunnels are extensive and winding and so there are rumours that the numbers of the Nosferatu have been underestimated. Typically the hunting grounds of the Nosferatu and the Gangrel overlap, leading to some fights between clans. Mainly the Nosferatu seek out the homeless and gangsters that litter the inner city and the crime infested suburbs. The Priscus for the clan, Priestess Amanda Heath, has taken the position by cowing others of her clan. She welcomes those who wish to have their issues heard by the Board, but expects them to approach her in manner fitting of beasts that accept the | the Gangrel | THE MEKHET | the Nosferatu glory of God. Of course many Nosferatu would rather seek out their Covenant The Ventrue It is no surprise that the majority of the Ventrue are Invictus. And so it is also no surprise that the Ventrue are pissed that they have to accept the dominance of a Mekhet who hides behind democracy. The Ventrue see this state of affairs as unacceptable. Those Ventrue who are among the Carthians are seen as turncoats, while those Carthians see their Invictus brothers as old guard fools. Thus the Ventrue are a divided. Leading the loyalist faction is Judex Hawkins who is the Priscus for the clan, however this is a position won out of Manchester sits at a sort of crossroads to the North. You may think that itinerant vampires, nomads, may need to stop off in Manchester and present themselves. But then this isn’t the USA, Russia or even some countries in Europe. It The Carthians All of the major train stations lie within the Carthian Central District and so any nomad seeking to stay in Manchester for any period of time must seek out the Chamberlain and petition for shelter. Kindred needing to stay for a few nights as part of their journey are given the hospitality of the Carthians. A temporary haven is allocated and feeding grounds overseen by the Constable Ihram are given. The visitor is invited to Elysium and to even present what they know of other cities. All of this is of representative rather than be prostrate before Heath in the name of God. manipulation and boons. The revolutionary faction is led by Patrick Falken, a well spoken and savvy businessman who has allies amongst the Lancea Sanctum and Acolytes. Patrick Falken may be a Carthian, but he does follow the general line of Ventrue philosophy, and so seeks to clip the claws of the Chairman and make full use of the Carthian structure and so control the Covenant while still ensuring that there is an illusion of democracy. Invictus gatherings are frequent affairs, and are more like a gentleman’s club. Favours are traded, boons given out, territory and herd loaned and rented. All for the benefit of the Ventrue. only takes a couple of hours to travel to Manchester from most major cities in England, either by train or by car. In reality nomads have little need to go into cities and instead keep to the smaller towns and the outer suburbs of a city. However this doesn’t mean that travel between cities is safe. Various groups lay claim to the stretches that lie between the cities, and not many are well understood. The main advantage then of travelling to a city like Manchester is the potential safety and the chance at a new start. course the Carthian ploy to spread their philosophy beyond the confines of Manchester. The Carthians are keen to show that they are accepting of visitors, even those of other Covenants, however they do not want their hospitality to be abused. If a visiting Kindred wishes to stay longer than a week then the visitor is expected to contribute to the Carthians, either in money or favours. The visitor may need to teach a Discipline, acts as a messenger to another city or even eliminate potential threats to the Carthians. Of all the Carthians Spokesman Rain takes the most interest in using this network to further his own influence. Those Kindred wanting to stay in the city, no matter their clan or Covenant, have Chapter Three:The Endless Waltz: The Vampires of Manchester to present themselves to the Chamberlain, and then the Chairman. Once they have been presented the Kindred then give their case for why they would be a benefit to the city. This is then given to the Board to consider and vote upon. If successful the Kindred joining the city is offered the same hospitality of the Carthians as any visitor is The Lancea Sanctum If the Carthians are the most welcoming of Covenants, then the Sanctified are the most insular and paranoid. Every Kindred to visit the city may potentially a heretic. The inquisitors and Ositary look out for visitors and watch them keenly, watching where they go, who they talk to and what this leads to. It only takes a few unwatched Kindred to lead to a full scale insurgency of a group of Belial’s Brood, or even the danger of VII. Visitors that head directly to one of the parishes of the Lancea Sanctum are often direct there by their fellows in other cities, and often these visitors are members of the Lancea Sanctum. Visitors who come direct to the Lancea Sanctum first must acknowledge the divine right of the Sanctified in Manchester. They ask for the blessing of the attending The Circle of the Crone As the smallest official Covenant in Manchester they are the least capable of providing for visitors. A travelling Acolyte is more than likely going to pass straight through the city and miss any resident Acolytes, or more likely end up in the arms of the Carthians or Invictus. Fortunately the Carthians laws makes the situation less dangerous than expected, with the same sort of hospitality being offered as would be offered to other Carthians. If lucky a visiting or immigrant Acolyte will be directed towards the local cult, but then it is a choice of which to go to. offered, but only until they have found their own haven, at which point they must contribute to the Carthians to clear their debt. After this the Kindred are free to follow the policies of their Covenant while respecting those of the city and the Chairman and the Board. However, breaches by immigrant Kindred are not taken lightly. priest and then they are asked to confess their sins to the priest. Once these initial welcoming rites have been finished and the visitors is offered the hospitality of the Lancea Sanctum and allowed to join in communion with the members of the Covenant. However, visitors are not allowed to outstay their welcome. Those Kindred who wish to stay for more than a few days must of course then be presented to the Chairman and the Board of Representatives. Meanwhile, as the newcomer’s situation is considered the Lancea Sanctum take the opportunity to test the Kindred and make use of him, a small price to pay for their hospitality. If the newcomer is welcomed by the Lancea Sanctum then the Archbishops and Priests of the city can help in their petition to join the city. Of course this is the perfect time to hand over any heretics to the Constable. Lancea Sanctum messengers, itinerant priests, receive a more pleasant welcome. However in recent years a number of these travelling ministers and inquisitors have never been seen again. The Cult of Hathor is always open to visitors and jump at the chance to indulge them in their vices and grand rituals. If however the visitor finds the Cult of Cernunnos they are welcomed, but there is much more suspicion and the visitor is kept from engaging in rituals with the cult, the Magus being elitist and distrustful of other cults. Those immigrant Acolytes must choose to either one of the cults or must be part of the Covenant but not participate with any of the cults and instead remain alone in their faith. Within Manchester almost a sixth of the Acolytes are independent and so gather for friendly discussions. Those visiting Acolytes that follow distasteful beliefs are often shunned and offered any help during their stay. If things are truly bad then even the local Acolytes wont pass up an opportunity to sacrifice a Kindred and spill vitae in the name of the gods. The lay of the land Presentation to the Chairman and the Board for the Acolyte is not as easy as it is for other Covenants unless they have the support of one of the cults of the city. If they do not have this support then the Acolyte will have to find a patron within another The Invictus So the Carthians are the welcome all and make an effort to show how beneficial their way of government is. The Lancea Sanctum and Acolytes have less trust to visiting Kindred. But the Invictus are the worst combination of these three. They open their arms and acknowledge the visitor before firmly letting them know where they stand, who is in charge and who they must obey. The Invictus quickly put their foot down to ensure that the local Invictus show their dominance, but they are careful to show the appropriate etiquette to elders who arrive. Presentation at the courts of the Invictus elders is the priority of all visiting Invictus. Visitors of other Covenants merely need to show the right respect and they will be directed towards the appropriate Covenant. This attitude towards visitors is to show that like the Carthians they can be lenient and tolerant. However, if the visitor The Ordo Dracul Manchester is not usually where a travelling Dragon will stay very long. Maybe just one night somewhere on the outskirts of the city where they are unlikely to be spotted. Those that do come to Manchester on purpose are in the city to help bolster and aid those Dragons that exist in hiding in the city. But what of the Dragons that are picked up by the other Covenants? What becomes of them? The Acolytes turn them away, seeing them as more trouble than they are worth. The Lancea Sanctum see them as godless depraved animals and will sooner have their head on a stake than let them go Covenant or have a good word put in for them from someone who lives in the city that they have travelled from. However, this Kindred’s word cannot be trusted and so many Acolytes must offer their services to the Carthians in order to gain favour. is known for being a trouble maker then the Invictus, if they can get away with it, will take matters into their own hands. Itinerant Invictus Kindred, typically travelling knights and messengers are all the hospitality at the disposal of the Invictus lords. Both Lord Hawkins and Viscountess Kerkoft hold courts for visitors, calling all Invictus Kindred to welcome the visitor and listen to their news from other cities. Of course this is all pomp and a chance for the Invictus lords to show their power and influence. But with two Invictus courts a visiting Invictus could unwittingly snub one court by only visiting the other. If there is one thing neither Kerkoft or Hawkins have time for are those Invictus who believe that they can come to the city to lead a war against the Carthians. These visitors are not only displaying their desire to lead the Invictus, but also suggesting the incompetence of the current Invictus lords. Often these visitors are just led into the hands of a anarchic Carthians who take great delight in showing this Invictus the error of his ways. free. The Carthians give the Dragon a stiff warning but kindly drop them off at the city limits so that they can continue their journey, while the Invictus see an opportunity to either win points with the Carthians or keep quiet and turn the Dragon into one of their pawns. Those Dragons that expect to stay in the city must find a home in amongst once of the other Covenants, keeping their true allegiance secret. This is especially true of the Sworn and high ranking members of the Order who are most likely capable of bringing the Ordo Dracul back to power. Kindred of other Covenants who are met by any Dragons are made to believe that they are talking to either a Carthians or Unaligned Kindred, but such situations often allow for the Dragons to spread disinformation. Chapter Three:The Endless Waltz: The Vampires of Manchester The lay of the land . “[H]ere the human spirit “[H]ere the becomes human spirit becomes perfect, perfect, and at and at the same the same time time brutalised, brutalised, that that civilisation produces its civilisation marvels and that produces its civilised man marvels returns and to that the savage.”man civilised Count Alexis de returns to the Tocqueville, 1840 The city of Manchester is home to 2.6 million kine, with a further 7 million in the suburbs and districts about the city centre. This means Manchester can easily accommodate 80, with anywhere up to 150 Kindred in the Greater Manchester region. It would be impossible to describe the entire population of the city but we can look at the key players of the city, those who have the most at stake in the city and call all the shots. However we will briefly describe the collectives of vampires that gather in the city and the types of things they get up to. For each of the Kindred presented here numerous plot hooks will be suggested and will be obvious the types of conflicts that are present and be used to drive a plot for a story or an entire chronicle. But if you have ideas for your chronicle which conflict with what has been described here then by all means just change the characters in this chapter to suit your needs. If however there are characters not detailed here, such as those who support the Carthian Parliamentary Revolution of Oscar Reinhart then by all means fill in the blanks, or even let your players fill these roles. After it is your game, so make Manchester your city. savage.” Count Alexis de Tocqueville, The Office of the Chairman The position of Chairman is a precarious one. On the one hand you wish to see the Carthians stay in power and so ensure that Carthians ideals are followed in the domain. But on the other hand you want to stamp out any possible opposition to democracy in place. Of course Chapter Three:The Endless Waltz: The Vampires of Manchester these policies are polar opposites and so the Chairman is always in danger of hypocrisy. He must always ensure his use of influence always appears to be in the benefit of maintaining democracy rather than looking like a tyrant. Of course there are those that can see past this and are already working to undermine his power and seek to reduce the Chairman’s position to nothing but a figurehead role. The Chairman maintains the democratic system by managing the city with a small select group of Kindred who perform all the hard work for the Chairman. The individuals make up the Chairman’s Office. It would be wrong to think that all of the Kindred that act behind the throne actually see eye to eye with the Chairman’s policies, but the power and influence it provides more than makes up for having to follow the policies of the Carthians. Chairman Jonathan Williams Clan: Mekhet Covenant: Carthian Embrace: 1794 Apparent Age: 30s Mental Attributes: Intelligence 4, Wits 3, Resolve 4 Physical Attributes: Strength 2, Dexterity 2, Stamina 5 Social Attributes: Presence 4, Manipulation 3, Composure 3 Mental Skills: Academics (History of Science) 3, Investigation 3, Medicine (Biochemistry) 3, Occult (Vampire physiology, Vampire Lore) 3, Politics (Manchester, Carthians) 3 Physical Skills: Brawl 2, Drive 2, Stealth (Streets, Crowds) 2, Weaponry 3 Social Skills: Empathy 2, Expression 2, Intimidation (Stare down) 3, Persuasion (Kindred) 3, Socialize 2, Streetwise 2, Subterfuge 4 Merits: Contacts (Historians, Biochemists) 2, City Status (Manchester) 5, Clan Status 3, Covenant Status (Carthians) 4, Haven: Location 3, Size 4, Security 4, Herd 2, Language (Latin, Arabic, French) 3, Resources 4, Retainer (Ghouled) 3 Willpower: 5 Humanity: 5 Virtue: Temperance Vice: Envy Health: 10 Initiative: 5 Defence: 2 Speed: 9 Blood Potency: 6 Disciplines: Auspex 3, Celerity 3, Obfuscate 3, Resilience 3, Theban Sorcery 2 Theban Sorcery Rituals: Blood Scourge (1), Crown of Thorns (1, see Lancea Sanctum page 194) Derangements: Fixation Vitae/ per turn: 15/3 Appearance: Jonathan is almost 6 foot tall, he tends to wear immaculate suits and has a goatee and moustache. His features are stern and angular, and his eye tells a tale of great pain, of a constant nagging pain in his soul. Jonathan also has a limp in his right leg and has a walking cane to aid him. Jonathan Williams was the son of an entrepreneur and grew up in Liverpool, but also spent a fair amount of time being taken around the world by his parents, spending time in India, China and Africa. When Jonathan was old enough he was sent to study at Cambridge, choosing to study the classics and history and religion, even participating on archaeological digs. However, it was now that Jonathan was consumed by his own greed. He returned home, now a graduate and returned to his father business, only to sell him out and have Chairman Jonathan Williams him murdered in order to inherit the company. Murder did not rest easy with Jonathan, and consuming himself in his business was not enough, though he was accumulating a large number of artefacts from all over the world, his passion for the exotic and mysterious could not stop him sinking into depression. Jonathan began visiting church in order to find some sort of redemption. Over a series of evenings Cardinal James Furlong could see promise in this man if he could make him confess his sins and have him accept the embrace as a form of purging of his mortal sins. Jonathan accepted the offer and was embraced before the parish of the Lancea Sanctum. The Cardinal hung from a cross for 3 evenings, which at the end of Jonathan was drained and fed blood from a cut to the Cardinal’s stomach. Williams’ world spanning knowledge and understanding of the modern world was an asset to the Cardinal and the Sanctified of the city. His knowledge of the sciences and of trade allowed the Cardinal to obtain relics from the far reaches of the world and amass wealth and influence in the modern industrial world. As the years passed Jonathan could see that he had sold his soul for a new life, but a life amongst monsters, something that did not rest well with his education. The Peterloo Massacre of 1817 proved to Jonathan that as mortal society was changing so Kindred society also needs to change. Inspired by the mortal revolution taking place he found like-minded Kindred in amongst all strata and Covenants. The seeds of the Manchester Carthian Movement were born. At the head of the Carthian Movement, now an underground collection of disenfranchised neonates and ancillae, Jonathan led the Ascension Day Revolution. On the evening of the 24th of May 1839, Ascension Day, Jonathan and his Carthians and allies within the Ordo Dracul stormed the havens of the Primogen and the Lancea Sanctum, dragging their bodies out into the streets, fire consuming their dead flesh. Over the next few years the Covenants fought for dominance, however the Carthians had the advantage of numbers. The Carthians in these early years were reckless and vindictive, seizing any opportunity to stake another corrupt elder out in the sun. But in time the Carthians formed a sort of council, a collective of leaders with Jonathan acting as arbitrator of the discussions. This council then grew and votes were held for the first time in 1854, blessed by the acting Archbishop of the Lancea Sanctum in Manchester. In addition to creating this new senatorial style form of government Jonathan, now the Chairman of Manchester, researched heavily into Kindred lore and set up a series of laboratories to test the Kindred physiology. The reason is a deep secret of the Chairman, as he soon developed stigmata, a curse laid down upon him by his sire the dead Cardinal. It took time to develop but as the years past the Chairman took more and more time to perform his research to seek a way to overcome this curse. He learnt the old arts of alchemy, stole texts from the Acolytes of the Crone and the Dragons. Jonathan also ploughed vast amounts of into chemical companies, funding research into blood. His research even now continues. Jonathan’s more radical experiments have involved the use of his only childe, Nathaniel Radcliffe, a street urchin and thief who now is locked away in a secret lab in Manchester asylum. Nathaniel is often fed, injected and treated with new serums and concoctions of vitae, as Nathaniel is also subject to Jonathan’s curse. Jonathan has also gone as far as stealing an experimental vitae tank from the Ordo Dracul and studied the text of the Kitab Si’lat, finding reference to the Ghul vampires and the group of vampires known as the Tremere. Now, ever since the bomb of ’96, Jonathan fears that he is losing control of Manchester, having become entrenched in his role of Chairman. He has become a hypocrite, seeking to impose rules and democracy that he himself seeks to circumvent in order to maintain his precious status quo so that he might finally find the cure that he is seeking. But with both Carthian anarchs, power hungry Invictus and vengeful Dragons out for his blood time is ticking. Currently the Chairman maintains influence in both the university research into leukaemia and other blood diseases, while also wielding temporal power amongst the Chapter Three:The Endless Waltz: The Vampires of Manchester very people who donate money to these institutions. Jonathan also has ties to the local laboratories of Astra Zeneca and smaller companies that are focused upon the pharmaceutical industry. The Chairman, through his ghouls, is also a major patron of the museums of the city, allowing his collections to be shown to the public, while also holding private showings for those few mortals that are have interest in the occult and obscure. It is during these private showing that the Chairman often finds a chance to acquire new ghouls and resources. And so with these resources the Chairman is able to give everything that young neonates need, and so is able to gain the votes he requires. Of course this is the aim of the Chairman, to appear as a charitable mentor to the Carthians. Goals: Status Quo Ultimately the Chairman and his allies who make up his office seek to maintain the status quo, for the greater good of the Carthians, whether they like it or not. Sometimes the reason outweighs the methods. At least that is the view of the Chairman. Democracy keeps all of the Damned happy, and perpetuates the idea of freedom, though all the power is in the hands of the few Carthians and Board members who the Chairman can direct. What They’ve Got Between the Chairman, the Constable, Spokesman and Chamberlain the Chairman and his office have a great deal of influence at all strata. Boons can be trade for changes in policy, fear and direct the voting of the neonates, and a well placed spy can bring all the blackmail material required to end one Kindred’s aspirations while making another’s come true. Though the office is few in number their contacts and allies form a complex web across a number of Covenants. However in recent years the growing resentment of a portion of the Carthians has led to his office being tied up in red tape, processing more and more paperwork in order to keep up with the demands of the Board of Representatives and their voters. The Fourth and Fifth Freedoms The office of the Chairman does not rule without official authority. A set of laws, known well only to those Carthian lawyers and Representatives on the Board, are known as the ‘Fourth and Fifth’. Under these laws and the Traditions the officers of the Chairman have the authority of the city to do what is required to maintain the Traditions and the safety and security of the Kindred of the city. These additional laws can of course allow the Chairman if he so wishes to veto the wishes of the Board and make decrees without their consent. However, in almost 100 years the Chairman has never had to make such a ruling, and no one wishes to be the one who allows for a tyrant to come to power. Of course there are those in the Carthians and other Covenants who are actively seeking to find a way for the Board to gain the influence to remove these emergency powers from the Chairman. Of course the Chairman, on behalf of the Board, is in charge of the Constable and his officers, and the Lictor. However, this control is open to abuse and so there are rumours that a number of final deaths that have been at the hands of the Lictor at the command of the Chairman. The Chairman, and the Chamberlain and the Constable must be careful to ensure that all executions and judgements ordered by the Chairman and the Chamberlain have the appropriate paperwork to back up these rulings. Ultimately the Chairman is seen by most as fair but tough, exactly how the Carthians like it, as they have all the benefits of accessible boons and favours while not having to worry that other Covenants will take advantage of this charity, while the Chairman stamps out any such actions that put the Carthians and the rest of the domain at risk. Chairman Jonathan Williams Chamberlain David Odans Clan: Ventrue Covenant: Carthian/Circle of the Crone Embrace: 1805 Apparent Age: 20s Mental Attributes: Intelligence 3, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 2, Stamina 3 Social Attributes: Presence 4, Manipulation 3, Composure 3 Mental Skills: Academics (Law) 3, Investigation 3, Crafts (Painting, Forgery) 3, Occult 2, Politics (Manchester, Carthians) 3 Physical Skills: Brawl 2, Drive 3, Firearms (Rifles) 2, Weaponry 3 Social Skills: Animal Ken 2, Empathy 2, Expression 3, Intimidation (Blackmail) 4, Persuasion (Kindred, Fast Talk) 4, Socialize 3, Subterfuge 3 Merits: Allies (City Hall, University Deans) 2, Contacts (Police investigators, City planners, Old Boys network) 3, City Status (Manchester) 3, Clan Status 2, Covenant Status (Carthians 2) (Circle of the Crone 3), Haven: Location 2, Size 2, Security 2, Herd 2, Language (Latin, Italian) 2, Resources 4, Retainer (Ghouled) 2 Willpower: 6 Humanity: 6 Virtue: Prudence Vice: Sloth Health: 8 Initiative: 6 Defence: 2 Speed: 10 Blood Potency: 4 Disciplines: Animalism 3, Cruác 3, Dominate 3, Majesty 1, Resilience 3, Vigor 2 Cruác Sorcery Rituals: Rigor Mortis (1), Taste of Knowledge (1, Circle of the Crone page 204), Cheval (2), Maiden Skin (2, Circle of the Crone page 205), Beloved Deodand (3, Circle of the Crone page 206) Devotions: Iron Muscles (Carthians book, page 201) Derangements: Melancholia, Suspicion Vitae/ per turn: 13/2 Appearance: David is over five and a half feet tall, with shoulder length hair and a heavy set frame. He dresses somewhat anachronistically, almost Victorian, and enjoys smoking and playing with his lighter with his well manicured hands. Chamberlain David Odans was born in London to a banker, and so was brought up by his father with the intention of following in the family business. However, Odans attended King’s College London and it was here that Odans’ became aware of the things that lurked in the shadows. He attended medical autopsies, séances, lectures on ghosts and the dead and the strange things found in Egypt. This interest in Egypt brought Odans into the company of a gentleman’s club, but also a cult, one focused on the acquisition of power and money. This Cult of Thoth, preached knowledge and power above all other things. In a few more years Odans was married to the daughter of one of the wealthy officials of the club, and travelled to Manchester to oversee business for his new family there. He was a skilled banker, but also had a keen mind and was a proficient lawyer. But it was his sin, his participation in the cult that lead to him being picked out by the vampire priest, Tigerus Arkwright. Arkwright need resources and power and was to sire as it was a gift from the Cardinal to do so. Odans would be the perfect childe. It would the chance to give a sinner a new life in the grace of God, a chance for them to confess their sins. Chapter Three:The Endless Waltz: The Vampires of Manchester Odans was Embraced, and his first kill was his equally sinful wife. Odans hated what he had become. His first nights were painful but as they past and he came to know what he was. Odans pretended to listen to his sires patronising rhetoric, his talk of God and redemption and of Longinus, but knew that there must be more, that God was not the source of vampirism, that older cultures in the world had vampires exist amongst them. With Williams, the seeds of the Carthian Movement in Manchester were sown, and Odans sort to be free from the oppression of the Lancea Sanctum. But while Williams courted the Ordo Dracul, Odans found allies amongst the few young Kindred who also sort the mysteries of the old ways. They were few but they were the Circle of the Crone. There were rumours of elders but they had not been seen in years, the last true gathering having taken place before the siege of Manchester during the Civil War. It was with these few that the Cult of Hathor was born and the Circle of the Crone was spoken of once more. After the events of Ascension Day uprising Odans took the position of Chamberlain. It allowed him the ability to take an active role in the new Kindred society that was forming, but also remain autonomous enough to lead his growing cult. As the years past the cult grew, aide in part by the new order that tolerated the beliefs that were now resurgent with the coming of modern technology. The world wars and the atomic bomb had shown people the God was truly dead and that the old gods must hold power of these new times. But as his cult grew so the old elders came out of the wood work. Now no longer in fear of the Lancea Sanctum Magus Gregor, and elder of terrible age and power. Odans knew that he could not compete against the knowledge and power of this monster, and so stepped down as head of the Circle of the Crone and allowed this revered elder to lead the Covenant into the new century. But with this relinquishment of power came competition as the Magus reformed his Cult of Cernunnos. Now after so many years Odans fears that all that the Carthians and the Circle of the Crone have built will fall. He sees the Chairman becoming more of a despot every year and so now acts behind the scenes, taking the Chairman’s decrees and executing them in such a way to soften the blow and to ensure that the Carthians do not cry out that their head of state is now a King. Odans struggles each night to ensure that the Chairman remains a symbol of democracy and so stave of revolution, for the fall of the Carthians would allow barbarians to tear down the Crone. Chamberlain David Odans Spokesman Mathew Rain Clan: Daeva Covenant: Carthian Embrace: 1876 Apparent Age: Mid 20s Mental Attributes: Intelligence 3, Wits 5, Resolve 3 Physical Attributes: Strength 2, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 4, Composure 2 Mental Skills: Academics (Opera) 2, Crafts (Piano, Composing) 2, Investigation 2, Politics (Manchester, Carthians) 2 Physical Skills: Brawl 3, Drive 2, Larceny 2, Stealth 3, Weaponry 2 Social Skills: Empathy 2, Expression 4, Intimidation 2, Persuasion 2, Socialize (Smooth talker) 3, Streetwise 2, Subterfuge 2 Merits: Contacts (Clubs, Media types, Private Investigator) 3, City Status (Manchester) 3, Clan Status 3, Covenant Status (Carthians) 3, Haven: Location 3, Size 3, Security 3, Herd 3, Language (Latin, French) 3, Resources 4, Retainer (Ghouled) 2 Willpower: 4 Humanity: 5 Virtue: Hope Vice: Greed Health: 8 Initiative: 6 Defence: 4 Speed: 11 Blood Potency: 4 Disciplines: Auspex 2, Celerity 3, Dominate 2, Majesty 4, Vigor 3, Resilience 2 Devotions: Husk (Carthians book, page 191) Vitae/ per turn: 13/2 Appearance: Spokesman Mathew Rain is slender and pale. He is almost 6 foot tall and has short blond hair that is swept back. He is immaculately dressed and also takes as much care with his own hygiene. He is often dressed in the most up to date styles, adopting menacing business suits, brogues and a smile of a shark. Spokesman Rain was born the illegitimate child of a dancer at a theatre in Paris. He spent much of his early life watching his mother perform on stage and then teach others. He of course grew up as a stage hand and later to a more active role in the promotion of the shows of the theatres where his mother worked. However, Mathew had higher aspirations, and sought to leave the theatre. His achieved this through blackmail and bribery. But worst was to come. When he discovered that his father was none other but the owner of the theatre he exacted his revenge for all his years, and his mothers, of being treated as slaves. He brutally beat his father before taking what money he could find before leaving for England. In England, in particular Stratford, Mathew, now adopting the full name of Mathew Rain, was able to find a place amongst the theatres in that large town. However, his business prowess and social acumen caught the attention of his sire to be, Silas Arken. Arken had need of a young man who was more keenly aware of the emerging new media and more connected to the real world. Also Rain reminded Arken of himself when things were much simpler. Sometime after Rain’s embrace, he and Arken fled to Manchester to embrace the emergent modern ideals that the Carthians were promoting, while in the South of England they had to deal with conservative Invictus lords or stuffy Sanctum priests. It is in Manchester amongst the still young Carthian society that both Rain and Arken were able to carve out their positions in Chapter Three:The Endless Waltz: The Vampires of Manchester Kindred society. But it has been more recent that sire and child have clashed as Rain seeks out ever more power while Arken has mellowed and wishes to see the Carthian dream remain and expand beyond the borders of Manchester. This has meant at time their goals have matched, while others they have been in opposition. Spokesman Mathew Rain Constable Ihram Clan: Gangrel Covenant: Circle of the Crone Embrace: 1147 Apparent Age: Mid 50s Mental Attributes: Intelligence 4, Wits 5, Resolve 4 Physical Attributes: Strength 3, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 4, Composure 3 Mental Skills: Academics (Arabia, Persia) 4, Crafts (Writing) 2, Investigation (Masquerade Breaches, Murder Scenes) 4, Occult 3, Politics (Manchester, Carthians) 2 Physical Skills: Athletics 1, Brawl 4, Drive 2, Firearms 2, Larceny 2, Stealth 3, Weaponry (Swords) 3 Social Skills: Empathy 2, Expression 1, Intimidation (Physical Intimidation) 3, Persuasion 2, Streetwise 3, Subterfuge 3 Merits: Contacts (Police, Private Investigator, Islamic Priests) 3, City Status (Manchester) 3, Clan Status 3, Covenant Status (Circle of the Crone) 2, Fighting Finesse (Scimitar) 2, Haven: Location 2, Size 2, Security 3, Language (Syrian, Arabic, Italian) 3, Resources 2, Retainer (Ghouled) 3 Willpower: 6 Humanity: 3 Virtue: Justice Vice: Gluttony Health: 8 Initiative: 7 Defence: 4 Speed: 12 Blood Potency: 6 Disciplines: Auspex 3, Cruác 4, Dominate 4, Protean 4, Resilience 3, Vigor 3 Cruác Sorcery Rituals: All most all. However it is suggested that these rituals embody an Eastern Persian theme. Vitae/ per turn: 15/3 Appearance: Ihram wears concealing long robes much like any Muslim or Indian man who walks the streets of Rusholme in the south of Manchester. His beard is dark and long, and his eyes are now intensely blue, both the effect of his age and thickness of blood. His hands are gnarled with age and his nails are long and cracked. Ihram was born in the north of what today would be Iraq. He was raised to in a family of priests, but not of Allah and Islam, but of Zoroaster. His embrace was one of vengeance upon his family. It was a painful lesson of humility. Cursed by the unknown Ghul, Ihram began his initiation into the mystery cult of Ereshkigal, the goddess of the Netherworld. With this cult, and within Baghdad, Ihram was taught many secrets and magics, including the powerful blood sorcery of the Kindred. However, though this time was one of peace and knowledge, it was not to last. In 1258 Baghdad was sacked by a force that also included the Mongols, and with them their own strange mystics and creatures of the night. The cult of Ereshkigal was broken and scattered as the city fell and its treasures looted. Ihram fled west, to Egypt and the Holy Lands, once more disguised as a priest of Allah. He is rumoured to have only stayed in a city for a few decades before moving on. Always he tried to keep to himself, and if failing proclaimed himself a cousin to the Lancea Sanctum. His journeys brought him to the heart of the Venetian Republic and from there to the coast of Spain and then to England. Chapter Three:The Endless Waltz: The Vampires of Manchester Ihram did not arrive in Manchester until 1822, travelling from the city of London. His appearance in Manchester was simply put down to the influx of foreigners from the Arabian world, and so he was overlooked by the current leader of Manchester Kindred, Cardinal Furlong. However it soon became apparent that this strange Gangrel was not just a foreigner, but a true elder. The Cardinal offered Ihram domain, which he politely refused, stating his true desire was to further his studies of the Blood and understand Allah better. The Cardinal, though repulsed by the Islamic faith, at least thought the this was at least better than the foul teachings of the Crone. It was only with the fall of the Lancea Sanctum in Manchester that Ihram was finally able to reveal his true nature. He accepted the position of Constable from the Chairman in 1947, realising that though he is no politician that the current climate within the Kindred of Manchester allows for himself, and those like him within the Circle of the Crone, to openly follow their own faith. Unlike other elder Crone Acolytes, Ihram has remained alone in his studies, rather than seeking to build a cult. He has offered tuition to others on rare occasions, and has acted as a councillor for the two rival Crone cults. But there are those who still think he has an agenda beyond seeking Golconda. Constable Ihram Ellen Ling - The Lictor Clan: Mekhet - Morbus Covenant: Carthian Embrace: 1984 Apparent Age: Mid 20s Mental Attributes: Intelligence 3, Wits 5, Resolve 4 Physical Attributes: Strength 3, Dexterity 5, Stamina 3 Social Attributes: Presence 4, Manipulation 3, Composure 2 Mental Skills: Computer 2, Crafts (Forgery) 2, Investigation (Masquerade Breaches, Kindred) 3 Physical Skills: Athletics 3, Brawl (Grapple) 4, Drive 3, Firearms (Pistol) 3, Larceny 3, Stealth (Shadowing) 3, Weaponry (Stakes, Tonfa) 3 Social Skills: Intimidation (Physical Intimidation, Torture) 3, Persuasion 2, Streetwise (Manchester, Gangs) 3, Subterfuge 3 Merits: Contacts (Gangsters, Drug Dealers) 2, City Status (Manchester) 1, Covenant Status (Carthian) 2, Fighting Finesse (Tonfa) 2, Fighting Style (Kung Fu) 3, Haven: Location 1, Size 1, Security 3, Language (Japanese) 1, Meditative Mind 1, Resources 2, Retainer (Ghouled) 1 Willpower: 6 Humanity: 4 Virtue: Prudence Vice: Wrath Health: 8 Initiative: 7 Defence: 5 Speed: 13 Blood Potency: 3 Disciplines: Auspex 3, Cachexy 3, Celerity 3, Obfuscate 3, Vigor 2 Vitae/ per turn: 13/2 Derangements: Bulimia Diseases: HIV, Influenza, Herpes, Syphilis, Gonorrhea, Chlamydia Equipment: Tonfa – Damage 2(B), Size 2, Durability 2, Defence +1 in close combat only Appearance: Ellen Ling is typically dressed in functional clothing. Dark military jackets, combat boots and fitted clothing allows for Ellen to conceal weapons such as stakes and knives. She is very pale skinned and has short cropped black hair that reveals her almond shaped eyes, eyes that have been tainted yellow by the plagues that infest her body. Ellen Ling was born in Bristol to a wealthy family who made their money in the electronics industry and banking. However, Ellen took advantage of this life of luxury, slumming it with the students and ravers, taking drugs and injecting herself with heroin. It was by this means that she contracted AIDs, and was soon ostracized by her family and friends for fear of catching the disease. Ellen’s life was one of squalor and so she was a fitting meal for her sire, a foul Kindred who had been infecting and spreading the disease about the city. One night in another warehouse rave Ellen was attacked and left for dead, her sire put to final death by the Kindred of the city while her body was overlooked, her sires blood spattered on her lips and giving her life. It did not take long for Ellen to realise the danger that she was in as she spoke to independent vampires within the city. It seemed only the Nosferatu had the time for her, but even they did so out of reluctance. Ellen arrived in Manchester after years of persecution by her own kind. In Manchester hiding would be easier for her, Chapter Three:The Endless Waltz: The Vampires of Manchester and over the next few years she dedicated herself to training and defence, hunting only those humans and Kindred that were riddled with disease. It soon became apparent to the Chairman that Ellen was a desperate creature and could be used for his benefit. Soon enough Ellen was given sanctuary within the city, only known to the Chairman and the Constable. Her official position of Lictor, the city assassin, was put into action immediately, hunting down other virus carrying Kindred, heretics and potential revolutionaries. Ellen Ling | The Lictor The Carthians - A Initiative: 6 Defence: 3 Speed: 11 Blood Potency: 5 Disciplines: Auspex 2, Celerity 3, Dominate 3, Majesty 4, Obfuscate 3, Vigor 4 Vitae/ per turn: 14/2 Republican Parliament Prefect Simon Arken Clan: Daeva Covenant: Carthian Embrace: 1714 Apparent Age: Mid 40s Mental Attributes: Intelligence 5, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 3, Stamina 3 Social Attributes: Presence 4, Manipulation 5, Composure 3 Mental Skills: Academics (History, Law, Linguistics) 4, Crafts 2, Investigation (Carthian intrigue, Kindred) 3, Occult (Carthian Rites) 2, Politics (Scandals, Bribery) 3 Physical Skills: Brawl (Clawing) 3, Drive 2, Firearms (Rifle) 2, Larceny 3, Stealth (Streets, Silent Movement) 3, Weaponry (Swords) 4 Social Skills: Empathy 2, Expression 3, Intimidation (Threats, Blackmail) 4, Persuasion (Speeches) 4, Streetwise 2, Socialize (Elysium master, Bar Hopping) Subterfuge 3 Merits: Contacts (City Councillors, News Reporter, Land developers) 3, City Status (Manchester) 4, Clan Status 3, Covenant Status (Carthian) 4, Fighting Finesse (Sabre) 3, Haven: Location 3, Size 4, Security 4, Herd 3, Language (German, Spanish) 2, Resources 4, Retainer (Ghouled) 4 Willpower: 5 Humanity: 5 Virtue: Temperance Vice: Gluttony Health: 8 Appearance: Prefect Simon Arken is well muscled man, obviously embraced for his wealth and connections. He his ruddy faced, moustached and has a prominent devils peak hair line. He tends to wear fancy clothing, cravats, spats and a smoking jacket. Simon Arken is a keen observer and commenter on Carthian politics and Elysium functions. His awareness and organization of the Covenant means that his word can easily make or break the reputation of a member. It is also his word within the Board of Representatives that can cause large changes for individual Kindred of the Covenant. For these reasons the Prefect is a well respected figure, but this position is not one that is bought but gained through popularity and a vote. For the last 70 years Simon Arken has held the position of Prefect after the Chairman stepped down from the position as he assumed his role of head of the city. Simon Arken comes from Oxford. He was in line to inherit from a long line of Lords but was instead embraced in a moment of passion by Lady Elizabeth Ashfall. Embraced into the Invictus, Simon tired of their out dated method of governance and society. He had a desire to leave the over bearing woman and orchestrated her demise and final death at Chapter Three:The Endless Waltz: The Vampires of Manchester the hands of her opponent within the Invictus. Fleeing to Manchester the Simon met Williams and together with David Odans they orchestrated the fall of the Lancea Sanctum. Following the end of Cardinal Furlong’s reign Williams and Arken organized the first Caucus of the Carthians, and with Odans the first government was formed. Williams acknowledged Arken’s ability to act as spokesman for the Carthians and the elected elite, and so Arken began to formalize and arrange the social events of the Carthians of Manchester. Over the years Arken has moved from being a master of Elysium and Whip, and taken the elected position of Prefect, replacing Williams who formally took the position of Chairman. It has been this rearrangement of power that has led to the current situation for the Carthians and the Prefect. Goals: Democracy The Prefect now stands in the tricky situation of either working for the Chairman and ensuring the Carthian dominance of the city, or instead upholding the ideals that were formed over a hundred years ago so that the Carthians do not collapse. Simon is quite aware that there is a very vocal part of Carthians who want to see the Chairman removed as he is a dictator. So the Prefect attempts to balance these issues, offering the Chairman alternatives so that he can rule but while still giving the impression of democracy. However this has become more difficult over recent years and so the Prefect seeks to have the Chairman restricted, removing some of his executive powers. What They’ve Got The Prefect of course does not operate alone. His main allies are Patrick Falken, a well respected member of the Carthians and potential future Boardman or Carthian figure of authority, Chamberlain Odans, who carefully releases information to the benefit of Carthians so that appropriate action can be made to alleviate issues before they occur. The Prefect also is helped by the Myrmidon Duncanson, who acts as judge and councillor to the Carthians and so is privy to many of the issues the electorate have with city and the Chairman and the Board. Opposing the Prefect are a small number Kindred. The Prefect’s child, the Spokesman Mathew Rain, is a constant thorn in his side as Rain takes full advantage of the power wielded by the Chairman. Arken also must deal with the vocal anarch syndicates, small groups of Kindred who fight for self governance and a Communist state. Finally there is Julia Reinhart, a rising Carthian who argues that the Chairman and Board are a corrupt elected minority that should instead all be elected to power in a new representative parliament. Prefect Simon Arken Myrmidon Estabelle Duncanson Clan: Mekhet Covenant: Carthian Embrace: 1774 Apparent Age: Mid 30s Mental Attributes: Intelligence 4, Wits 4, Resolve 4 Physical Attributes: Strength 3, Dexterity 3, Stamina 3 Social Attributes: Presence 4, Manipulation 5, Composure 3 Mental Skills: Academics (Classics, English, Art) 4, Crafts (Forgery, Painting, Sculpting) 3, Investigation (Riddles, Artefacts) 3, Occult (Kindred, Spirits, Cults) 4, Science 2 Physical Skills: Athletics 2, Brawl 2, Drive 2, Larceny (Concealing stolen goods) 3, Stealth (Shadowing, Crowds) 3, Weaponry 2 Social Skills: Animal Ken 2, Empathy (Lies, Motives) 3, Intimidation (Bluster) 2, Persuasion 3, Socialize 3, Subterfuge (Cons, Misdirection) 3 Merits: Contacts (Art dealers, Historian) 2, City Status (Manchester) 3, Clan Status 3, Covenant Status (Carthian) 3, Haven: Location 3, Size 3, Security 3, Language (Greek, Latin) 2, Resources 4, Retainer (Ghouled) 3, Unseen Sense 3 Willpower: 6 Humanity: 4 Virtue: Charity Vice: Envy Health: 8 Initiative: 7 Defence: 3 Speed: 11 Blood Potency: 4 Disciplines: Auspex 4, Celerity 3, Majesty 3, Obfuscate 3, Vigor 2 Devotions: Husk (Carthians page 191), Quicken Sight Vitae/ per turn: 14/2 Derangements: Obsessive Compulsion (she must undo every button and button it again) Appearance: Estabelle wears classic cuts, almost Victorian in style. She wears bustle skirts, jackets and lace. She has deposed of using hats in order to look somewhat modern. Estabelle has strawberry blonde hair in ringlets and freckles. Her eyes are a clear jade. Estabelle is the daughter of a doctor, and so was expected to marry a young doctor or surgeon. Estabelle was raised in Edinburgh and was able to have a well rounded education. However, Ellen was also something of a rebel and with her friends engaged in dubious occult practices. In particular she joined the cult of the Golden Gate, worshippers of old Egyptian gods. It was this link that led to her embrace and she became part of the Invictus. She organized her husband’s death so that she would inherit his family’s wealth. But ultimately their conservative practices led her to leave the Covenant, and travelled to York where she joined the Ordo Dracul for a brief time. However, her views conflicted with theirs and so her only choice was to move on and join the Carthians of Manchester. Estabelle’s arrival in Manchester and conversion to the new Carthians was seen as proof of their philosophies. Estabelle initially acted as an intermediary between the Carthians and the Ordo Dracul and Circle of the Crone. This eventually led to Estabelle assuming the position of Myrmidon after the last Kindred in the position met final death at the hands of the Lancea Sanctum. In the last 50 years Estabelle has been busy ensuring that the Carthians remain a stable organisation while furthering Chapter Three:The Endless Waltz: The Vampires of Manchester her own personal research into the occult. This has led to her uncovering a number of mystery cults in Manchester, in particular one that is based upon Mithraic rites. She is also keenly aware of the Chairman’s own research and that he is being overbearing with his powers. Ultimately the Myrmidon is seeking to remove and replace the Chairman and the Spokesman, potentially with high end members of the Carthians or even the Ordo Dracul. Myrmidon Duncanson Patrick Falken Clan: Ventrue Covenant: Carthian Embrace: 1836 Apparent Age: Mid 30s Mental Attributes: Intelligence 4, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 3, Stamina 3 Social Attributes: Presence 4, Manipulation 3, Composure 3 Mental Skills: Academics (British History, Law) 3, Computer 3, Investigation (Business Reports) 3, Science 3 Physical Skills: Brawl 3, Drive 2, Larceny (Lock Picking) 3, Firearms 2 Social Skills: Empathy (Lies) 3, Intimidation (Veiled Threats, Black Mail) 3, Persuasion 3, Socialize (Bars, Old Boys Network) 3, Subterfuge 4 Merits: Allies (Hacker) 1, Contacts (Construction, PI, Hacker) 3, City Status (Manchester) 2, Clan Status 1, Covenant Status (Carthian) 2, Fresh Start 1, Haven: Location 2, Size 3, Security 3, Inspiring 4, Language (Latin, French) 2, Resources 4, Retainer (Ghouled) 2 Willpower: 6 Humanity: 5 Virtue: Hope Vice: Pride Health: 8 Initiative: 6 Defence: 3 Speed: 11 Blood Potency: 3 Disciplines: Animalism 3, Auspex 1, Dominate 3, Majesty 2, Vigor 2, Resilience 3 Devotions: Body of Will, Veridical Tongue Vitae/ per turn: 13/2 Derangements: Depression Appearance: Patrick has is about 5’ 10’’ and has short curly brown hair clipped short. He always tends to wear suits when working or he can be seen wearing more casual jackets and polo neck shirts when at Elysium or not working. He has very pinched features, grey eyes and almost visible fangs. He is neither slender or heavily built. Patrick Falken was born in the early Victorian period, brought up in the West Country, his father was an influential engineer and so Patrick was expected to go to university and follow his father’s profession. He was tutored at the Manchester Mechanics Institute and it was after his graduation he was picked out for embrace by the Ventrue Caleb Amber, a priest of the Lancea Sanctum. However Caleb was amongst those who met Final Death during the Carthian uprising, and so Patrick was easily converted to the Carthian cause and initially protected and instructed by Jonathan Williams. Patrick’s Ventrue urges to gather power were tempered by the Chairman’s need for a student who was capable of comprehending the new sciences that were emerging. Patrick was the Chairman’s eyes onto this new world. After 30 years under William’s wing Patrick was considered a fully fledged Chapter Three:The Endless Waltz: The Vampires of Manchester member of the Carthian society and he soon gained a reputation for understanding and manipulating the new industries that were appearing in the city of Manchester. One of these would be the computer. Patrick Falken has made enemies of a number of Kindred within the city, in particular the Bishop Michael Kenner, his grand sire who came to Manchester after the death of the Cardinal. The Bishop has taken great offence to Falken’s Carthian Atheist agenda, especially due to the blood relation that they share. Patrick has one obvious weakness that he keeps utter secrecy regarding, his love for a mortal woman, Sophia Andrews. Sophia is a doctor of humanities at the university. Patrick Falken Julia Reinhart Clan: Daeva - Toreador Covenant: Carthian Embrace: 1956 Apparent Age: Mid 20s Mental Attributes: Intelligence 3, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 3, Composure 3 Mental Skills: Academics (Art History, Classics) 3, Crafts (Painting) 3, Investigation (Art Forgeries) 2, Politics 2 Physical Skills: Athletics 2, Brawl 2, Drive 2, Firearms 2, Larceny (Lock Picking, Safe Cracking) 3, Stealth 2 Social Skills: Empathy (Lies) 3, Intimidation (Black Mail) 2, Persuasion (Seduction) 3, Socialize (Bars) 3, Subterfuge 2 Merits: Allies (Drug Dealers, Art Dealer) 2, Contacts (Art Galleries, Historian, Forger) 3, City Status (Manchester) 1, Clan Status 2, Covenant Status (Carthian) 2, Haven: Location 2, Size 2, Security 3, Herd 3, Resources 3, Retainer (Ghouled), Striking Looks 4, Unseen Sight 3 Willpower: 6 Humanity: 6 Virtue: Charity Vice: Gluttony Health: 8 Initiative: 7 Defence: 3 Speed: 12 Blood Potency: 3 Disciplines: Auspex 1, Celerity 2, Dominate 3, Majesty 3, Vigor 3 Devotions: Husk (Carthians book, page 191), Quicken Sight Vitae/ per turn: 12/2 Derangements: Bulimia Appearance: Julia is an average height and slender, her hair an auburn red, her eyes an unusual blue. She tends to wear modern close fitting jackets and short skirts and boots. She wears a pendant that has the picture of her husband who died in the army. Her face is calm and almost porcelain like in complexion. Julia was born in York to Irish immigrants. She was brought up by her grandmother and she has always had a sense of the supernatural about her, her grandmother helping her develop this family trait. She was eventually married off to a army serviceman at the age of 17. While her husband was away on service she maintained the family business of running the antique shop, and made quite a name for herself and her keen eye for fakes and originals. This eventually got the attention of Max Neils who immediately was infatuated with her. Over the next few years Julia bore a child and her husband died in duty. Julia was whisked away in her grief by Max, and enamoured by her beauty in grief he embraced her. Julia relocated to Manchester to be with her sire. She believed they were in love but over the years this soon evaporated as Max turned his attention to another interest. Chapter Three:The Endless Waltz: The Vampires of Manchester Julia now is a prominent Harpy within the Elysium of the city, and is especially influential amongst the Carthian neonates and those Kindred who are tired of the current political situation. Goals: Proportional Representation Julia is the leader of a faction of Carthians who have tired of the elder, elite minority be in charge of the decisions made for the city. Instead they want to see this apparently elected board to be replaced by a parliament where the members are elected to represent new domains that would be setup. This would allow for power to be distributed evenly and for the neonates of the city to have more of a voice. To achieve this goal Julia would first need to replace the current Prefect, and then with the power of the majority of the other Covenants, see the position of the Chairman reduced to nothing but a figurehead and arbiter in the parliament. What They’ve Got Julia leads a coterie of revolutionary Carthians. The coterie includes the Gangrel, Adam Leasonby, the Ventrue Mizuki Xin, the Mekhet, David Walters, and the Lancea Sanctum Daeva, Chris Godfrey. So far Julia has support from about a third of the Carthians and also support within the Lancea Sanctum, however without support within the other Covenants she has little hope of pushing her agenda forward. However, things may change if the Invictus see the benefit of the supporting these troublesome Carthians. Julia Reinhart Nails Clan: Nosferatu Covenant: Carthian Embrace: 1867 Apparent Age: Older than 50? Mental Attributes: Intelligence 3, Wits 3, Resolve 3 Physical Attributes: Strength 5, Dexterity 3, Stamina 3 Social Attributes: Presence 4, Manipulation 1, Composure 4 Mental Skills: Crafts (Engineering) 3, Investigation (Architecture) 2, Occult (Manchester, Hermetic Arts) 3, Politics 2 Physical Skills: Brawl (Night fighting) 4, Larceny (Lock Picking) 3, Stealth (Shadowing, Move in Shadows) 4, Survival (Underground) 3, Weaponry (Staff) 3 Social Skills: Animal Ken 2, Intimidation (Stare Down) 3, Streetwise 3 Merits: Contacts (Health Inspector, Homeless Man) 2, City Status (Manchester) 2, Covenant Status (Carthian) 2, Haven: Location 1, Size 1, Security 3, Resources 1, Retainer (Ghouled Dogs) 1 Willpower: 7 Humanity: 4 Virtue: Fortitude Vice: Wrath Health: 8 Initiative: 6 Defence: 3 Speed: 13 Blood Potency: 4 Disciplines: Animalism 3, Auspex 2, Nightmare 4, Obfuscate 4, Vigor 3, Resilience 3 Devotions: Body of Will Vitae/ per turn: 13/2 Derangements: Paranoia Appearance: Nails as he is known is tall and stocky, his skin blotchy and scaly. His clothes are of course tattered and his mouth is almost always covered in dry gore. Nails has been in the city of Manchester since the turn of the century, feeling here after the fall of the Carthians in Nottingham. Nails was welcomed to the city by the Chairman as they needed a vampire of his kind capable of navigating the underground canals and tunnels of Manchester, to act as the Carthian voice of the Nosferatu. Nails readily accepted. Nails is a self claimed sheriff of the undercity, giving domain to those Kindred who sought safety in the tunnels, regardless of Covenant. Nails is also one of the few Kindred who has semi-frequent run ins with the other types of denizens of the undercity, such as the shambling men made of body parts, the twisted wolf men, degenerate sorcerers and skulking Fae creatures. Chapter Three:The Endless Waltz: The Vampires of Manchester Priscus Bartholomew Kollins Clan: Gangrel Covenant: Carthian Embrace: 1722 Apparent Age: Mid 40s Mental Attributes: Intelligence 3, Wits 4, Resolve 4 Physical Attributes: Strength 4, Dexterity 3, Stamina 5 Social Attributes: Presence 3, Manipulation 3, Composure 4 Mental Skills: Academics (Battle Tactics) 2, Investigation 3, Medicine (Makeshift Treatments) 2, Politics 1 Physical Skills: Athletics 3 (Lifting Weights), Brawl (Boxing) 3, Drive 3, Firearms (Rifles) 3, Larceny (Pickpocket) 2, Stealth (Move Silently) 2, Weaponry (Sword) 4 Social Skills: Animal Ken 3, Intimidation 4, Socialize 2, Streetwise (Gangs) 2, Subterfuge 3 Merits: Barfly 1, Brawling Dodge 1, Contacts (Police, Gangs) 3, City Status (Manchester) 4, Clan Status 3, Covenant Status (Carthian) 3, Fighting Style (Boxing) 4, Haven: Location 2, Size 2, Security 2, Iron Stamina 3, Inspiring 4, Language (German) 1, Resources 2, Retainer (Ghouls, dogs and men) 3 Willpower: 8 Humanity: 4 Virtue: Justice Vice: Greed Health: 10 Initiative: 7 Defence: 3 Speed: 12 Blood Potency: 5 Disciplines: Animalism 4, Auspex 1, Protean 4, Vigor 4, Resilience 3 Devotions: Instantaneous Transformation, Partial Transformation, Rhino’s Hide (Carthians page 197) Vitae/ per turn: 14/3 Derangements: Narcissism, Sanguinary Animism Appearance: Bartholomew is grim looking, unshaven, his head bearing a cropped mow hawk. His eyes are like that of a wolf, assessing his opponents and staring down his lesser. He often adopts functional clothing, such as a leather jacket, jeans and tshirt. Kollins served in the British army having been brought up in South Africa to a family of farmers. It was during his time in the army, serving in the American colonies. It was here that he was on patrol. He was a captain in charge of a platoon of men who were hunted down by the native vampires of the area. Bartholomew was lucky to escape, but he was changed. He awoke the next night thirsty and slaked his thirst on the bodies of his injured men. Kollins eventually found his way back to the British Isles after a short period in New England. It was there that he came to meet others of his kind and he was taught about his Kindred nature and his Gangrel inheritance. Returning to England Bartholomew brought with him thoughts of revolution and democracy. It was only in Manchester that he found like minded Kindred, the Carthian domain of Chairman Williams. In modern nights Kollins acts as an advisor to the Gangrel in general, acting as a voice of reason while not patronizing like those of the Clan who belong to other Covenants. Also as Priscus, Kollins tries not to interfere with the Requiems of his Clan. Priscus Bartholomew Kollins Kollins’ primary concern is one of harmony with his own Beast. He knows that this can only be achieved through testing himself, yet not denying his own nature, making Kollins seemed inhuman at times, and more than human at others. Additionally Kollins has no time for fools, and is not above hunting other Kindred in order to teach a lesson to these ignorant vampires. Kollins’ other role within the Covenant is one of law enforcement, often being called upon to organise security for caucuses and Elysium. This often brings him into conflict with the Constable and Spokesman, but often he must bite his tongue and accept that his position in such matters is one of service not command. Chapter Three:The Endless Waltz: The Vampires of Manchester Priscus Max Neils Clan: Daeva - Toreador Covenant: Carthian Embrace: 1811 Apparent Age: Mid 30s Mental Attributes: Intelligence 3, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 5, Composure 3 Mental Skills: Academics (Philosophy) 3, Crafts (Sculpture) 3, Investigation 4, Occult 3, Politics (Bribery, Elections) 3 Physical Skills: Brawl 3, Drive 3, Firearms 2, Larceny 3, Stealth (Silent Movement) 3, Weaponry 2 Social Skills: Empathy (Lies, Motives) 3, Expression (Acting, Opera) 3, Intimidation (Scandals) 3, Persuasion (Seduction, Good Listener) 4, Socialize (Bars) 3, Subterfuge (Misdirection) 3 Merits: Allies (Prostitute, News Reporter) 2, Ambidextrous 3, Contacts (City Councillor, Club Owner) 2, City Status (Manchester) 3, Clan Status 3, Covenant Status (Carthian) 4, Fast Reflexes 2, Herd 3, Haven: Location 3, Size 3, Security 2, Language (Latin, Spanish) 2, Resources 4, Retainer (Ghouled) 3, Striking Looks 2 Willpower: 6 Humanity: 5 Virtue: Prudence Vice: Lust Health: 8 Initiative: 7 Defence: 3 Speed: 12 Blood Potency: 4 Disciplines: Auspex 2, Celerity 3, Dominate 3, Majesty 4, Vigor 2 Devotions: Husk Vitae/ per turn: 13/2 Derangements: Irrationality Appearance: Max Neils has a slim figure, olive complexion. His eyes are dark and brooding and he only seems to give of any other hint of emotion when he is performing for his peers. Max was born in northern Spain. From an early age he was aware of things beyond the human world as his father was part of a cult of hedge wizards, and so Max was able to sneak about to see their rituals where he saw his mother participate in ritual sex. Max would never have a normal outlook on life, always seeking the more decadent experiences, ever more perverse pleasures. Max, through lots of effort, sacrifice and bribery eventually landed a part in a play in the local theatre, and it was here that his career as an actor began. He even made his way to Barcelona where he took part in opera. It was here that Max met his sire to be, the seductive Isabella. Over the course of a number of months Isabella bent Max’s will to her own, ghouling him and eventually embracing him. Initially a member of the ruling Lancea Sanctum, simply due to his sire’s affiliation, Max grew tired of their ways. He disliked their veneration of Longinus and their need to convert all Kindred to their Priscus Max Neils ways. Max had been taught to seethe world differently to these God fearing vampires, and he felt compelled to stand against their crusade. But the revolution never came, and Max fled across the waters to England, originally finding shelter in the domain of Bristol before heading north to Manchester where he joined the growing Carthian Movement. That is not to say that his entry to the domain of Manchester was not an easy one, as members of the Lancea Sanctum learned of his true identity and began a witch hunt against him. Max has always been one of the strongest supporters of revolution and progress of Kindred supporters. Through his work Max rose through the ranks of the Daeva, himself being a member of a prominent and renowned bloodline. However this has brought him into direct conflict with the Invictus Daeva elder, Tabitha Gao, and Spokesman Rain. Max is obsessive about theatre and is currently involved in a intimate relationship with an actor. Chapter Three:The Endless Waltz: The Vampires of Manchester Priscus Lawrence Stewart Clan: Mekhet Covenant: Carthian Embrace: 1798 Apparent Age: Mid 20s Mental Attributes: Intelligence 4, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 4, Stamina 4 Social Attributes: Presence 4, Manipulation 3, Composure 4 Mental Skills: Academics (Law, Philosophy, European History) 4, Crafts (Forgery, Watches) 3, Investigation (Books) 3, Occult (Kindred, Ghosts) 3, Politics 1 Physical Skills: Brawl 2, Drive 2, Firearms 2, Larceny (Theft) 3, Stealth 4, Weaponry 2 Social Skills: Empathy 2, Intimidation 3, Persuasion 2, Streetwise (Fences) 2, Subterfuge (Lying, Misdirection) 3 Merits: Allies (Book Dealer, Antique Dealer) 2, Contacts (Book Collector, Banker, Historian) 3, City Status (Manchester) 2, Clan Status 3, Covenant Status (Carthian) 4, Disarm 2, Eidetic Memory 2, Haven: Location 2, Size 2, Security 3, Language (Latin, French, Arabic, Italian) 4, Resources 3, Retainer (Ghouled) 1 Willpower: 7 Humanity: 5 Virtue: Prudence Vice: Envy Health: 9 Initiative: 8 Defence: 3 Speed: 12 Blood Potency: 5 Disciplines: Auspex 3, Celerity 3, Dominate 3, Obfuscate 4 Devotions: Cleansing Impression (Carthians page 192), Message in a Bottle (Carthians page 191), Quicken Sight Vitae/ per turn: 14/3 Derangements: Irrationality, Obsessive Compulsion Appearance: Lawrence is 5’ 7’’, unkempt hair, worn clothes and glasses. He has stubble and dark rings around his eyes. He is often seen carrying a suitcase filled with papers and books. Lawrence was born in Cambridge. His father was a stone mason and was brought up with the expectation that he would follow the same trade. However this did not happen, as Lawrence found his calling as a watch maker. But he did get introduced to the local Masonic lodge. It was through his involvement here and his knack for understanding the esoterical, Lawrence rose through the ranks of the lodge and came to the attention of the Mekhet Invictus Kindred, Gael Richter. Gael was a French occultist and acted as the local Prince’s seer and advisor. But with the age of new sciences Gael needed a new student and a person that could help Gael’s understanding of the world that was coming into being. Lawrence was embraced in a traditional Invictus ritual, and followed his sire in his research of the Kindred condition, joining the Invictus Cambridge Guild of the Esoteric Arts. They adopted methods more akin to Hermetic arts, leading to conflict with members of the Lancea Sanctum. However, Lawrence could not stand the stifling environment maintained by the Invictus. He had higher ideals than just power, and it took the betrayal of his sire to Priscus Lawrence Stewart the Lancea Sanctum to seal Lawrence’s desire to leave Cambridge and the Covenant. Lawrence fled to Manchester, on the trail of the work of John Dee, and discovered that the Carthians had already taken over the domain. Lawrence presented himself to the fledgling government and over the course of a decade him was accepted into the ranks of the Carthians. Over the following decades Lawrence gained the respect of the other Kindred in the Covenant, particularly those interested in the occult, as Lawrence started a form of guild devoted to the Hermetic arts. Thus Lawrence became the head of a small cadre of Carthians dedicated to investigating the supernatural. This group evolved into the more modern PPI (Paranormal Phenomena Investigation bureau). His position as head of the PPI has led to Lawrence attaining the position of Mekhet Priscus, primarily due to his crossCovenant presentations on matters of the supernatural. However, this position has led to very open conflict with those Kindred of the Ordo Dracul, the Lancea Sanctum and the Circle of the Crone. But these troubles pale in comparison to the outright warfare that would occur between these Covenants. Due to the potential conflict with his enemies in other Covenants, and with other entities that inhabit the city, Lawrence maintains a low profile, holding infrequent gatherings of the Clan, with most communications operating by a pyramid system. More recently Lawrence acquired a sizable portion of the Ordo Dracul library after their chapter house was eliminated after the failed coup during the Poll Tax Riots. Lawrence is aware that there are many Kindred who would seek to obtain the information contained within these texts, be it historical reports, snippets of information regarding disciplines and the Coils, and the location of potential Dragon Nests. Chapter Three:The Endless Waltz: The Vampires of Manchester The Circle of the Crone The Cults of Cernunnos and Hathor Magus Gregor Clan: Nosferatu Covenant: Circle of the Crone Embrace: 34 BC – maybe? Apparent Age: Ancient Mental Attributes: Intelligence 5, Wits 4, Resolve 5 Physical Attributes: Strength 6, Dexterity 4, Stamina 4 Social Attributes: Presence 4, Manipulation 2, Composure 4 Mental Skills: Academics (Roman History, Celtic Mythology) 4, Crafts (Wood Carving) 4, Investigation 3, Medicine 3, Occult (Kindred, Spirits, Ghosts, Werewolves, Demons) 5 Physical Skills: Brawl 4, Stealth 4, Survival (Woodland) 3, Weaponry 3 Social Skills: Animal Ken 3, Expression (Oration) 4, Intimidation (Stare down) 4, Subterfuge 3 Merits: Allies (Human Cultist) 1, Altar 2, Contacts (Werewolf, Paranormal Investigator) 2, City Status (Manchester) 4, Clan Status 4, Covenant Status (Circle of the Crone) 4, Haven: Location 1, Size 2, Security 4, Language (Latin, Celtic, Norse, French) 4, Resources 1, Retainer (Ghouled) 4, Temple 4 Willpower: 9 Humanity: 4 Virtue: Faith Vice: Pride Health: 9 Initiative: 8 Defence: 4 Speed: 14 Blood Potency: 6 Disciplines: Animalism 3, Auspex 4, Cruác 5, Dominate 3, Majesty 3, Obfuscate 4, Vigor 3, Resilience 3 Cruác Sorcery Rituals: Rigor Mortis (1), Taste of Knowledge (1, Circle of the Crone page 204), Cheval (2) , Imperious Call (2, Circle of the Crone page 201), The Hydra’s Vitae (2), Maiden Skin (2, Circle of the Crone page 205), Succulent Buboes (2, Circle of the Crone page 206), Beloved Deodand (3, Circle of the Crone page 206), The Metamorphosis of Spilt Blood (3, Circle of the Crone page 42),Rain (3, Circle of the Crone page 207), Servant from the Hidden Realms (3, Circle of the Crone page 201), Veiled Curse (3, Circle of the Crone page 202), Blood Price (4), A Child from the Stones (5, Circle of the Crone page 209), Feeding the Crone (5) Devotions: Arcane Sight, Veridical Tongue Vitae/ per turn: 15/3 Derangements: Paranoia, Vocalization Appearance: The Nosferatu known as Magus Gregor is a foul looking creature, with lipless teeth, a pointed nose, bright green eyes and sallow taught skin, blotchy with dark veins showing. His head is covered in a few strands of grey hair that are matted against his scalp. Gregor is largely a little known elder of the Circle of the Crone. What is known comes from those few other elders that have Magus Gregor also been awake during the same periods as Gregor. Gregor is known to be at least 1000 years old, perhaps more, and if his own tales are to believed, then Gregor could well be one of the oldest Kindred to exist in Manchester, even in the entire of the British Isles. Gregor Has been found referred to in the tomes maintained by the Lancea Sanctum and the Invictus, and has been seen almost all over Britain. What is known (well recorded) is that Gregor is one of the Brigante tribe that existed in the Manchester area when the Romans arrived. Gregor was embraced before their arrival and was one of the tribal priests who attended to the dead. He fed on the blood of their dead and dying and was considered to be one of their gods. Gregor has been documented having a role in various periods of the Dark Ages, and then was not seen for almost 200 years and then documented during the Tudor period, in particular coming into conflict with those Kindred who were following the Hermetic teachings of John Dee. These Kindred would go on to join the group that would form the Ordo Dracul. After spreading his teachings amongst those Acolytes, Gregor returned to torpor to once more to hide from those of the Lancea who would hunt him down. Gregor would then next return to Manchester in the 1600s where he once more guided the Acolytes of the city, redirecting them in their study, and also ending their current schism and infighting. Gregor only returned to activity during the last 30 years. His return to the Acolytes came with the renewed interest in other faiths and philosophies. It also came in time to see the Ordo Dracul fall from a position from power within the city while the Crone themselves were enjoying the openness the rule of the Carthian Chairman allowed. This has led to many conflicts with the Lancea Sanctum, and so Gregor often acts as the spiritual leader of the Acolytes, instead allowing for one of his students to sit on the board as his political representative. More recently Gregor has become more aware of a growing issue within the city, the madness of the spirits and the gathering of the dark entities that he has not seen since the days of Rome, the Strix. He fears their gathering numbers in the city. Gregor has always been aware of the importance of Manchester and the curious network of ley lines that spread like a spider web across the city. But Gregor is also aware that over time these lines have moved and have been broken. And worse, in Gregor’s long sleep he has heard the dreams of whatever it is that exist within the city, ready to awake. Chapter Three:The Endless Waltz: The Vampires of Manchester Haruspex Michelle Quinn Clan: Gangrel Covenant: Circle of the Crone Embrace: 1826 Apparent Age: Mid 20s Mental Attributes: Intelligence 4, Wits 3, Resolve 4 Physical Attributes: Strength 2, Dexterity 2, Stamina 4 Social Attributes: Presence 4, Manipulation 3, Composure 5 Mental Skills: Academics (Theology, Mathematics) 3, Investigation (Enigmas) 2, Occult (Kindred, Scrying, Spirits) 4, Science 2 Physical Skills: Brawl (Blind Fighting) 2, Stealth (Move Silently) 2, Survival 2 Social Skills: Empathy (Lies, Motives) 4, Expression 3, Intimidation (Stare down) 3, Persuasion 2, Socialize 2, Subterfuge 2 Merits: Allies (Cult) 3, Altar 1, Contacts (Bookshop, Hedge Witch) 2, City Status (Manchester) 2, Clan Status 3, Covenant Status (Circle of the Crone) 3, Danger Sense 2, Haven: Location 2, Size 3, Security 3, Herd 3, Inspiring 4, Language (Latin, Norse, Celtic) 3, Meditative Mind 1, Resources 4, Retainer (Ghouled) 2, Unseen Sense 3 Willpower: 9 Humanity: 5 Virtue: Hope Vice: Sloth Health: 9 Initiative: 8 Defence: 3 (0 due to blindness) Speed: 9 Blood Potency: 3 Disciplines: Animalism 3, Auspex 5, Cruác 4, Majesty 2, Protean 4, Resilience 3 Cruác Sorcery Rituals: Drops of Destiny (1, Circle of the Crone page 204), Taste of Knowledge (1, Circle of the Crone page 204), Cheval (2) , Imperious Call (2, Circle of the Crone page 201), The Hydra’s Vitae (2), Maiden Skin (2, Circle of the Crone page 205), Succulent Buboes (2, Circle of the Crone page 206), Beloved Deodand (3, Circle of the Crone page 206), The Metamorphosis of Spilt Blood (3, Circle of the Crone page 42), Touch of the Morrigan (3), Servant from the Hidden Realms (3, Circle of the Crone page 201), Taste of Destiny (3, Circle of the Crone page 207), Blood Price (4) Devotions: Arcane Sight Vitae/ per turn: 12/2 Derangements: Obsessive Compulsion, Vocalization Physical Flaw: Blindness (-2 dice to all rolls relying on sight) Appearance: Michelle is a slender pale woman, often seen robed into pale blue dresses. She is blind and so in public (and she often does not leave her haven) wears shades and carries a walking cane. However, in her role of Haruspex, she often appears naked except for the ritual purple robes she wears as a member of the cult of Hathor. She has red hair that fall in curls onto her shoulders. Michelle Quinn was born in Sheffield, the daughter of steel workers. From an early age she was able to see the spirits of the world around her. The lumbering, sooty machine spirits of the factories, the cackling red-eyed fiends of hate and malice, the sensual and glistening entities of lust. The spirits knew that she could see them and plagued her dreams and then her waking hours. Michelle then heard the spirits of envy, the green nebulous sprits, filling her father’s head with cruel words, making him paranoid and protective of his wife. He Haruspex Michelle Quinn raged against those that looked at Michelle’s mother in any manner not to his liking. And although Michelle tried to calm her father all she could do was look on as the spirits drove her father mad. Then one night in a fit of rage her father took a pair of scissors to her mother, slashing her throat and then turned on Michelle, gouging out her eyes. Her father then slit his own throat. Michelle, now blind was taken in by the workhouse, and though blind she could still hear the chattering of the spirits. She was considered by others as a seer, capable of seeing the true nature of others and what urges directed them, or would soon dominate their lives. It was these abilities that drew the attention of the Circle of the Crone and her sire, the Richard Mortin. Michelle quickly gained a reputation amongst her Covenant, developed her abilities to shapeshift into forms that have greater senses. Her use of disciplines allowed her new senses, able to read thoughts, leave her body and even ride the senses of others. So Michelle became the city Haruspex, guiding the Acolytes with her visions and interpretation of the things the spirits would whisper to her, became a prominent figure, and one targeted by the Lancea Sanctum of the domain. Fleeing Sheffield Michelle was arrived in Manchester, offered refuge by David Odans. However, she found her place amongst the cult of Cernunnos, aiding the interim Hierophant, the Vala, Caleb Fallen. In modern nights Michelle is a respected elder of the cult, with a troupe of Adhvaryu, attendants, who aid her in her rituals and act as her eyes, ears and teeth. Chapter Three:The Endless Waltz: The Vampires of Manchester Vala Desdemona Clan: Daeva Covenant: Circle of the Crone Embrace: 1924 Apparent Age: Mid teens Mental Attributes: Intelligence 3, Wits 4, Resolve 3 Physical Attributes: Strength 2, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 4, Composure 3 Mental Skills: Academics (Egyptian History, Classics) 3, Investigation (Egyptian Artefacts) 3, Occult (Egyptian Lore, Kindred Lore) 3, Politics 2 Physical Skills: Athletics (Ballet) 3, Brawl 2, Larceny 3, Stealth 2, Weaponry (Sword) 3 Social Skills: Empathy (Counselling) 3, Expression (Singing) 3, Intimidation (Veiled Threats) 2, Persuasion (Inspiring Speeches, Seduction) 3, Socialize (Bars, Balls, Formal Events) 3, Subterfuge 2 Merits: Allies (Cult leader, High Society) 2, Altar 2, Contacts (Drug Dealer, Theatre Owner) 2, City Status (Manchester) 3, Clan Status 2, Covenant Status (Circle of the Crone) 3, Fast Reflexes 2, Haven: Location 4, Size 4, Security 3, Herd 4, Language (Egyptian, Greek, Latin) 3, Resources 4, Retainer (Ghouled) 2, Striking Looks 4, Temple 2 Willpower: 4 Humanity: 6 Virtue: Prudence Vice: Wrath Health: 8 Initiative: 7 Defence: 4 Speed: 11 Blood Potency: 3 Disciplines: Auspex 2, Celerity 3, Cruác 3, Dominate 3, Majesty 4, Vigor 2 Cruác Sorcery Rituals: Drops of Destiny (1, Circle of the Crone page 204), Fires of Inspiration (1, Circle of the Crone page 204), Pangs of Proserpina (1), Cheval (2), Imperious Call (2, Circle of the Crone page 201), Maiden Skin (2, Circle of the Crone page 205), Soul’s Work (2, Circle of the Crone 206), Final Service of the Slave (3, Circle of the Crone page 206), The Metamorphosis of Spilt Blood (3, Circle of the Crone page 42), Tiamat’s Offspring (3, Circle of the Crone 207), Touch of the Morrigan (3), Servant from the Hidden Realms (3, Circle of the Crone page 201) Devotions: Arcane Sight, Quicken Sight Vitae/ per turn: 12/2 Derangements: Manic-Depression Appearance: Desdemona is a small petite girl, almost Lolita, with dark long hair that hangs down her back, almond shaped eyes, and pale skin. She tends to wear flattering dresses, some very expensive, and her makeup is also exceptionally striking. In her role of Vala, a priestess of the Kindred cult of Hathor, Desdemona is often seen naked during rituals, wearing simple sheer gowns, and jewellery and headdresses that are appropriate for her spiritual role. Her back is adorned with a tattoo of hieroglyphs. Desdemona was born in New York. Her father was a pianist and her mother a cellist, and they were committed to bringing their daughter up as a dancer, just as her two older sisters were. Desdemona, or Cloe as Vala Desdemona she was known then, was a dedicated student of ballet, but she also sought the darker attractions of Coney Island. It was through her friendship with the other teenagers that frequented the island that she came into contact with a group of teenagers who were dabbling with the occult. Tarot cards, Ouija boards, anything that they could get their hands on. This eventually began to focus on the mysteries of Egypt following the uncovering more tombs in the desert. Cloe still practiced ballet, attending practice and getting roles on Broadway theatre. However, she soon came to the attention of the Daeva Harpy, Vernon Reade, a theatre goer and gangster. He became obsessed with Cloe, in love with her. But her embrace would lead to tragedy, with Cloe killing her family in a fit of frenzy, and eventually Vernon became bored with her. Cloe was struck with despair and found herself looking for meaning to her life with the very things that she had toyed with, and so she found her way into the Circle of the Crone, travelling to London to escape her past and to discover more about the vampiric condition and the lore of the Egyptians. This of course brought her into conflict with those elder vampires of the Old World, and especially those members of the Lancea Sanctum as she began to question the very origin of the rituals of Theban sorcery. Hunted and persecuted Cloe escaped to Manchester, finding the Circle of Crone weak but growing as both mortals and Kindred seek to find other answers in the post war period. Together with the Chamberlain, Desdemona, as she had become known, founded the Cult of Hathor, and acted to protect the other members of the Circle of the Crone while supporting the religious freedom advocated by the Carthians. However, Desdemona’s dominance over the other members of the Covenant came to the end with the re-emergence of Magus Gregor, bringing the Cult of Hathor into direct competition with the Cult of Cernunnos. Desdemona currently is the head of the Cult of Hathor, acting as their spiritual leader. She maintains the appearance of difference to the elder Magus Gregor, but does not accept his teachings, thinking them to be flawed, even incorrect, and she has often clashed with him on spiritual matters. But this never stops the two working in union when threatened by the Sanctified or the Ordo Dracul, or even Belial’s Brood. Ultimately Desdemona’s goal is to retake command of the Circle of the Crone and eliminating other cults. Chapter Three:The Endless Waltz: The Vampires of Manchester The Invictus - A Tale of Two Domains The Advisor, the Good Alder Lady, Natalia Kerkoft, Viscountess of South Language (Russian, German, Italian) 3, Resources 5, Retainer (Ghouled) 4, Torpor Connection 3 Willpower: 7 Humanity: 5 Virtue: Temperance Vice: Pride Health: 8 Initiative: 7 Defence: 3 Speed: 13 Blood Potency: 7 Disciplines: Animalism 4, Auspex 2, Dominate 5, Majesty 2, Obfuscate 3, Vigor 4, Resilience 3 Devotions: Body of Will, Veridical Tongue, The Message (Lords Over the Damned page 109) Vitae/ per turn: 20/5 Derangements: Hysteria (Rubies), Suspicion Manchester Clan: Ventrue Covenant: Invictus Embrace: 1664 Apparent Age: Mid 20s Mental Attributes: Intelligence 4, Wits 3, Resolve 5 Physical Attributes: Strength 4, Dexterity 4, Stamina 3 Social Attributes: Presence 5, Manipulation 3, Composure 4 Mental Skills: Academics (European History, Russian History) 3, Investigation 3, Politics (Bribery, Intrigue, Scandals) 4 Physical Skills: Brawl 3, Drive 3, Firearms (Rifle) 2, Stealth 3, Survival (Cold Climates) 2, Weaponry (Swords) 3 Social Skills: Animal Ken (Wolves, Dogs) 3, Empathy (Motives) 4, Intimidation (Black Mail, Torture) 4, Persuasion 3, Socialize (Balls, Formal Events) 4, Subterfuge 3 Merits: Allies (City Hall Planning, Environmental Health Office) 2, Contacts (Construction, News Paper Editor, Councillor, Banking, Police Inspector) 5, City Status (Manchester) 4, Clan Status 4, Covenant Status (Invictus) 4, Fighting Style: Two Weapons 4, Haven: Location 5, Size 5, Security 4, Herd 3, House Membership 3, Appearance: Natalia is tall and European looking, with red hair, green eyes, a heart shaped face, and a voluptuous body. She tends to dress in formal dresses, but with a modern twist. She favours natural materials, and has a number of leather boots and furs to wear. She also wears a locket which contains the picture of her dead lover. Natalia was the daughter of a courtesan of the Russian Tsar. Her father was a provincial Boyar. She was born at the start of the Romanov rule over Russia, and during this time and her father served in one of the 80 government departments. Russia continued to grow and her father’s wealth increased and Natalia, his Lady Kerkoft only daughter, was to be married at the age of 18. Her marriage was to be one of convenience and would bring more power to her father. And for this reason the Ventrue lord, Semyon, embraced her. He could see the influence that she would have over her husband, and so after their first 5 years of marriage Semyon made her one of the Kindred. Over time Natalia would disappear from court, her husband growing old and then dying of an unknown illness. She would ghoul her own grand children and assume the position of a relative, always manipulating the family so that they followed the goals of the Ventrue. But of course this would not continue forever. The formation of the Russian Holy Synod brought mortal inquisitors and hunters, and the Kindred of Moscow hid in the dark belly of the city from these fire brandishing hunters. Natalia fled, her sire using her as bait for the hunters. She escaped their torches and stakes and went west, and arrived in Vienna, Austria. The Hapsburg family still held power over Austria, and the Empress Maria Theresa still ruled. Here there was safety from hunters, deep in the heart of Europe. It was also here that Natalia as a member of the Invictus, made enemies of Ordo Dracul who claimed domain in the city of Vienna, and it was here, as one of the few ancillae. The Thirty Year’s War has come and gone, leaving the Covenants split and many Kindred elders dead. Many Invictus had died during the conflict and so Natalia was welcomed to the city. However she was also seen as potential trouble to the grow Ordo Dracul of the city. One act of particular note was Natalia’s own investigation and elimination of those Dragons who sought to influence the Austrian princess destined to be the French Dauphine. Natalia followed the Dauphine to France and into the heart of the old and twisted courts of the Kindred of Versailles. These Invictus were decadent and debauched, involved in bloody orgies and oblivious to the growing resentment amongst the neonates of Paris. Natalia could sense history about to repeat itself. Though this time it would the difference of power, not religion, which would fuel these rebels and their revolution. Natalia, sickened by the elders of the French court, sought to gather more militant members of the Invictus in order protect the elders while rooting out the weak and feeding them to the anarchs. If the Maria Antoinette had said “Let them eat cake”, then the anarch neonates could have their cake too. But at the same time Natalia wished to see the French royal family remain. It would require careful manipulation. But it failed. Natalia fled France as the revolution took hold, her plans had been undone and turned against her. The fires of revolt had been let loose without guidance. She crossed the waters to England and to the North. In Manchester she found the Diocese of Salford at the height of its power. Cardinal James Furlong held dominance over the domain and the Lancea Sanctum but as a low ancillae of the city and the Invictus Natalia could once more see the signs of revolution. This time her plans for power would not fail. She acted in secret and quietly. She understood how the Ordo Dracul operated after her time in Vienna and through them she fed the anarchs the information they needed. Homes, names, weaknesses. On the night of Ascension in 1839 Natalia looked on as her plan came to fruition. The Lancea Sanctum fell, with the Invictus ready to move in. But something happened they did not expect. The anarchs got organized. Rather than descending into infighting and petty squabbles these anarchs had a plan. Dumbstruck, and unable to mobilize quick enough, Natalia just sat back and watched these Carthians claim the city with their Dragon and Acolyte allies. Over the following 100 years Natalia has worked with this new Kindred government, trying to work with the democratic republic that has sprung up. Initially the Invictus were quickly out manoeuvred, only claiming one seat, but as the years rolled by, and neonates became ancillae, and ancillae became elders, Natalia was able to cultivate more influence, and was able to claim one or two of the Priscus seats. Chapter Three:The Endless Waltz: The Vampires of Manchester Goals: Imperial Rule Natalia simply wants to replace the entire democracy with a new Imperial Invictus government. She is completely aware that the old days of fiefs and kingdoms are over and that the only way to return to anything close to that form of rule is to subvert the current model. Such a play for power requires a number of things to happen first. The very idea of democracy must be shown to be a falsehood. For this to come to light the Board of Representatives should be shown to be nothing more than a bunch of corrupt officials, or worse, puppets of the Chairman. In addition the system needs to be shown as weak, and that democracy and the red tape associated with it need to be exposed as hindering the protection of the Kindred of the city. What They’ve Got Natalia has allies amongst the Lancea Sanctum who seek to reclaim lost glory, and those amongst the Ordo Dracul who want to be allowed back into the city. Then there are those Carthians, so tired with their dreams being manipulated and abused, that they wish to tear down the government in the hope of replacing it with something greater. Natalia just gives them the tools to do the first bit. This of course would all be so much easier if Natalia had total dominance over the Invictus of the city. But instead she must compete with the Ventrue Priscus, Judex Hawkins. In a clever move the Chairman granted the Invictus a new domain to the north of the city, granting it to the Judex, and so splitting the Invictus in two. Natalia also has to deal with the Japanese vampire Shironawa Tetsuro. Tetsuro is a Nosferatu of the Burakumin bloodline, and he came into conflict with Natalia in the 1860s in Japan. Natalia had a vested interest in seeing the fall of the Shogunate Japan and making money from the new regime. Tetsuro of course was an agent of the local Kindred population and also the head of the vampire Ninja that worked to ensure the stability of the vampiric Shogunate empire. Natalia struck out at Tetsuro, eliminating the one thing that was of importance to him, his mortal legacy. In a single night Tetsuro’s family were murdered, declared traitors and their graves desecrated. Tetsuro would have his revenge in during the 80s, when he orchestrated the murder of Natalia’s mortal lover. Ever since then Natalia and Tetsuro have been bitter enemies, with Tetsuro now residing in the city and benefitting from the protection of the Chairman while only being an unaligned vampire. Natalia is also in near constant conflict with Max Neils, as both wage war in the field of media and news. Natalia Kerkoft’s full title is The Advisor, the Good Alder Lady Natalia Kerkoft, Viscountess of South Manchester. She is the formal head and representative of the Invictus and is also the head of the Inner Circle and is Meister of the Guild of Advisors, a sort of political training collective for her Invictus students. Lady Kerkoft The Advisor, the Good Lord, Judex Peter Hawkins, Viscount of the North Blood Potency: 5 Disciplines: Animalism 3, Celerity 3, Dominate 4, Majesty 3, Vigor 3 Devotions: Hounds of Blood (Lords Over the Damned – Ventrue page 110), The Knights Example (Invictus page 213), Veridical Tongue Vitae/ per turn: 14/3 Derangements: Bulimia, Inferiority Complex of Manchester Clan: Ventrue Covenant: Invictus Embrace: 1673 Apparent Age: Mid 20s Mental Attributes: Intelligence 3, Wits 4, Resolve 4 Physical Attributes: Strength 3, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 5, Composure 3 Mental Skills: Academics (Poetry, Classics) 4, Crafts 2, Investigation 3, Politics (Kindred, Invictus) 4 Physical Skills: Brawl (Dirty fighting) 3, Drive 3, Firearms (Rifles) 3, Stealth (Buildings) 3, Weaponry 4 Social Skills: Empathy 3, Expression (Oration) 3, Intimidation (Black Mail) 3, Persuasion (Bribery, Seduction) 4, Socialize 4, Streetwise (Drug Dealers) 3, Subterfuge 2 Merits: Allies (Drug Dealer, Gangster, Law Firm Partner) 3, Contacts (Black Market, Photographer) 2, City Status (Manchester) 4, Clan Status 4, Covenant Status (Invictus) 3, Disarm 2, Fighting Style: Two Weapons 4, Haven: Location 3, House Membership (Invictus page 187) 3, Size 4, Security 3, Language (Latin, Spanish) 2, Resources 4, Retainer (Ghouled) 3, Speaker for the Eclipsed (Invictus page 188),Torpor Connection 3 (Invictus page 187) Willpower: 6 Humanity: 6 Virtue: Charity Vice: Sloth Health: 8 Initiative: 7 Defence: 4 Speed: 12 Appearance: Peter is boyish looking, standing only 5’ 8’’, with choppy fashionable hair. He is handsome and looks like he should be a member of the Daeva. He tends to wear clothes so that he fits in with the latest trends. He also wears a wedding ring and has a brand on his right shoulder. Peter was born in England, the son of a Lord and so was involved in high society. He was an expert manipulator of his family’s finances and influence in court. But first Peter and his family had to suffer under the rule of Cromwell and his Reformation. The Hawkins family had always been loyal to the monarchy, and with the restoration of the royal family Peter became and common face in the court of Charles II. His embrace, another low noble, began to mentor him, and Peter became more and more prominent in court, but then his sire orchestrated his downfall. Peter was cast out of court after being found in possession of material considered traitorous. But his sire to be offered him a way out, power to alter his fate. And so Peter accepted Chapter Three:The Endless Waltz: The Vampires of Manchester the Embrace and joined the Ventrue and the Invictus. But in doing so Peter also murdered his wife, draining her. Since those days Peter eventually left the city of London and headed to Reading and there explored his vampiric nature. He looked on as Charles II attempted to bring Catholicism back to Britain, and during that time faced the growing might of the Lancea Sanctum. In time Charles was succeeded by James II and then by Anne and the George I. For a short period he journeyed to the colonies in the Americas before returning to England and to Oxford, joining the court there and obtaining a position as Meister of the Guild of Arts and obtaining a seat on the Inner Circle of the Primogen. Peter’s exodus from Oxford in 1865 was in response the changes taking place in Manchester, with the Ventrue lord, and head of the Invictus, Lady Margret Moore, offering Peter a position within the city. Peter accepted the offer and relocated to Manchester, the Lady having already gained the allegiance of Natalia Kerkoft. Peter over the next few decades gained the trust of Moore and became her successor to her House while she entered torpor, while Natalia set about establishing her own house. In recent years Peter has taken to making use of both the Invictus political structure and the Carthian Republican Democracy. Peter is aware that both offer the illusion of power to those below the Chairman, the Board of Representatives and the Inner Circle and it was here that he caught the attention of his future mentor. In recent years Peter has taken charge of the Moor House and grown in power to rival Kerkoft. More importantly, in recognition of his position and little respect he holds for the Carthian Board, Peter has been given rights to his own domain. This he gladly accepted as it was an obvious snub to Kerkoft and also cemented his position as the Ventrue Priscus, as this acceptance allowed him to gain the trust and support of those Carthian and Crone Ventrue. Peter for the moment is more than happy to see the status quo maintained, even going as far to allow the current democracy of the city fall into tyranny and effectively Invictus control. Peter happily supports the actions of the Chairman, but is also keen to help their Carthian ideals just to antagonize Kerkoft. Ultimately Peter wishes to see Invictus control but his alone. To facilitate his role as Priscus, and that of professional judge, the Judex, Peter is often welcoming and polite to all who attend his court and come before the Board. He is keen to win over the hearts and minds of the city and take control quietly. JUDEX Hawkins Councillor, Lady Tabitha Gao, Disciplines: Animalism 3, Celerity 2, Dominate 3, Majesty 4, Ortam 5 (Bloodlines: the Legendary) Vitae/ per turn: 13/2 Derangements: Hysteria, Paranoia Favoured Scent: Virtuous men Meister of Harpies, Meister of the Guilkan Clan: Daeva – Gulikan (Bloodlines: the Legendary) Covenant: Invictus Embrace: 1734 Apparent Age: Mid 20s Mental Attributes: Intelligence 4, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 3, Stamina 2 Social Attributes: Presence 4, Manipulation 5, Composure 3 Mental Skills: Academics 2, Computer 2, Crafts 2, Investigation (Court Intrigue) 3, Medicine (Natural Remedies) 3, Occult 2, Politics 4, Science (Herbalist) 3 Physical Skills: Brawl 3, Larceny 3, Stealth (Hide in Crowds) 3, Weaponry 2 Social Skills: Empathy (Emotion, Lies) 4, Expression (Singing, Speeches) 3, Intimidation (Veiled Threats) 4, Persuasion (Satire, Seduction) 3, Socialize (Bars, Dress Balls) 4, Streetwise 2, Subterfuge 2 Merits: Allies (Club Owner, Gossip Columnist) 2, Contacts (Newspaper Editor, Pimp) 3, City Status (Manchester) 3, Clan Status 3, Covenant Status (Invictus) 2, Haven: Location 4, Size 4, Security 4, Herd 4, House Membership (Invictus page 187) 4, Language (Latin, Arabic, Hebrew) 3, Resources 4, Retainer (Ghouled) 4 Willpower: 5 Humanity: 6 Virtue: Prudence Vice: Envy Health: 7 Initiative: 6 Defence: 3 Speed: 11 Blood Potency: 4 Appearance: Tabitha is tall, at least 6 foot tall, and is slender and tanned. Not surprising as she has Asian heritage. She has long black straight hair, almond shaped eyes and long nails, almost talons. She tends to wear simple gowns that are adorned with lots of gold and precious stones. However, what is curious, is that some may consider her beautiful, but not beautiful enough for Daeva standards. But then she is not just a Daeva, but a Guilkan, a Daeva bloodline more obsessed with scents that looks. Tabitha was born to a master jeweller in Iran. She was expected to be married off to a wealthy husband, but her father was also keen for her to be well educated so that she would be an assest to her husband and their joined families. The wedding, on her 17th birthday, was a success and the marriage was a pleasant one. That was until she was picked out in a crowd by her sire to be, Hilal. It was in the packed bizarre that Hilal found her scent and followed her. Over the coming months he watched her, befriended her, gave her perfumes and gifts. Tabitha, then known as Siata, fell for Hilal’s charms, and more importantly his vampiric attraction. Tabitha fell completely for Hilal, becoming his student and mortal aide, and Chapter Three:The Endless Waltz: The Vampires of Manchester once they had fled her home city she was prepared for her embrace. For the next few decades Tabitha stayed close to her sire, travelling to Istanbul, Baghdad, Cairo and India. It was at height of the industrial that Siata completed her training and made her way to England and the heart of industry where she could gain an understanding of the new chemical techniques being used, and also find her own domain. She travelled to Manchester and was welcomed by the local Invictus and Carthians, but she was careful to hide her heritage and bloodline. During her time in Manchester Tabitha has slowly established her own house but has only revealed her lineage to only a couple of students, her own secret guild of the Gulikan. Within the Invictus Tabitha is a respected Harpy. Her connections and appeal with all Kindred meant that she was a natural choice for the position of Head of Elysium and Spokesman, but after 30 years she stood down as she accepted the title of Lady and Councillor on the Invictus Inner Circle. Since then she has been a constant frustration to the current Spokesman, and happily sits on the sidelines watching Kerkoft and Hawkins attempts to outmanouver each other. All the while Tabitha is simply watching for the moment to strike while gaining the respect of the bored and disenfranchised Invictus and Carthians. Tabitha is more wary of the Crone Acolytes, the priests of the Lancea Sanctum, and more importantly the Ordo Dracul, who all have a greater grasp on the intricacies of blood sorcery. Lady Gao Councillor, Lord Ralph Kendall, The Disciplines: Animalism 3, Nightmare 4, Obfuscate 4, Vigor 4 Vitae/ per turn: 12/2 Derangements: Delusional Obsession Vile Tongue, Meister of the Guild of Secrets Clan: Nosferatu Covenant: Invictus Embrace: 1822 Apparent Age: Mid 60s Mental Attributes: Intelligence 3, Wits 5, Resolve 3 Physical Attributes: Strength 4, Dexterity 2, Stamina 4 Social Attributes: Presence 4, Manipulation 2, Composure 4 Mental Skills: Computer 2, Investigation (Crime Scene) 2, Occult (Ghosts, Kindred) 3, Politics 3 Physical Skills: Athletics (Climbing) 3, Brawl (Grapples) 4, Drive 3, Larceny (Lock Picking, Pickpocketing, Safe Cracking) 3, Stealth (Move Silent, Move in Shadows) 4, Survival 3, Weaponry (Knives) 3 Social Skills: Animal Ken 2, Intimidation (Physical Threats, Tortures) 4, Streetwise 3, Subterfuge 3 Merits: Allies (Black Market Trader, Bent Copper, Drug Addict, Ghostly Scholar) 4, Brawling Dodge 1, Contacts (Fortean reporter, Homeless Shelter, Taxi driver) 3, City Status (Manchester) 2, Clan Status 2, Covenant Status (Invictus) 2, Haven: Location 1, Size 2, Security 3, Resources 2, Retainer (Ghouled hounds) 2 Willpower: 6 Humanity: 4 Virtue: Prudence Vice: Wrath Health: 9 Initiative: 9 Defence: 2 Speed: 11 Blood Potency: 3 Appearance: Ralph is heavily built, his eyes are bleak beady thing sunken into his skull, his face almost like a mask of clay, pock marked flesh that quickly shifts between his emotions. Ralph was born in Manchester, and grew up in the busy factories where he would work making linen or other wares that would be traded around the world. Ralphs family were not well off, living in squalor in a run down house. His father was a gangster, participating in a protection racket. However things got worse when he was just 7 when his father never came back one night. His mother suffered, both in her health and her sanity, and his siblings did not fare much better. Ralph fled his family home and found his way into a group of young criminals, surviving by pickpocketing, theft from market stalls, or just hounding the rich on the streets. Ralphs survived like this for many years, working his way up the ranks until the fateful night when he and his gang came face to face with the inhuman monster that made its home in the graveyard of one of the churches. Following a night’s good haul Ralph and his gang were sat in the graveyard looking through their booty, dishing out the money, when they were suddenly set upon by a man. Shock made way for fear as they Chapter Three:The Endless Waltz: The Vampires of Manchester looked on as this filthy beast tore through the gang. Bones broke, necks snapped and blood flowed. Ralph fled with his the others only to be chased through the graveyard and trapped, confronted by this blood drinking man. His long hair concealed his mouth of fangs and sallow skin. His nails were all cracked and caked in filth. In a split second it was upon the gang, Ralph knocked to one side and winded as the fiend tore at the throats of Ralphs friends. And then there, in the pitch black of night, Ralph found his courage and picked up a nearby shaft of wood and lunged at the murderous creature. But it was too quick. It caught Ralph’s wrist and snapped it before biting into the meat of Ralph’s neck. Ralph then awoke to find himself in a cold, dank chamber, sat on the grimy stone floor with the man-beast before him. Ralph then saw the body of the young woman before him, dead and bloody. His mouth tasted of blood, and was sticky. And so Ralph learnt of his true nature that night with is sire, Maggot Morgan, as it named itself. Since then Ralph learnt that his sire was the one of a number of enforcers amongst the Invictus who worked with the Sanctified of the city. However there was then the Carthian takeover, and amongst the dead was Ralph’s sire. After this time Ralph has aspired to never overlook the weak and has sought to rule with an iron fist, by fear. Over the next century Ralph perfected his skills, built a reputation of fear and terror amongst his own clan and covenant, working initially as a Knight of the Invictus before assuming his own position on the Inner Circle. Ralph is of course keen to take control of the entire covenant, thinking that the politics of the other members of the Inner Circle is weak. He also wishes to exact revenge upon the Carthians, in particular the Chamberlain who killed his sire in order to obtain the books that he kept. Ralph is also something of an oddity in the Invictus, as he is one of the more knowledgeable amongst the covenant on matters of the occult, in particular ghosts. Ralph has been the one many of the covenant turn to when they have been plagued by the ghosts of their past, be it victims or family. There are even rumours that Ralph has had dealings with the Ordo Dracul on this matter, even leading coteries into the tunnels of Manchester to places that should not be, returning with artefacts thought destroyed hundreds of years ago. Lord Kendall The Lancea Sanctum - The Lost Crusade Speed: 10 Blood Potency: 3 Disciplines: Animalism 2, Dominate 4, Majesty 2, Resilience 2, Theban Sorcery 3 Vitae/ per turn: 12/2 Derangements: Avoidance, Narcissism Theban Sorcery: Blood Scourge (1), Hauberk of Blood (1, Lancea Sanctum page 194), Liar’s Plague (2), Blandishment of Sin (3), Blood Fire (3, Lancea Sanctum page 197) Bishop Michael Kenner Clan: Ventrue Covenant: Lancea Sanctum – Westminster Creed Embrace: 1737 Apparent Age: Mid 40s Mental Attributes: Intelligence 4, Wits 3, Resolve 5 Physical Attributes: Strength 3, Dexterity 2, Stamina 4 Social Attributes: Presence 3, Manipulation 5, Composure 3 Mental Skills: Academics (Church History, Bible Studies) 3, Crafts (Calligraphy) 2, Investigation (Enigmas) 3, Occult (Kindred, Theban Sorcery) 3, Politics 3 Physical Skills: Brawl 2, Stealth 3, Weaponry (Morning Star) 4 Social Skills: Animal Ken (Hounds) 3, Empathy 3, Expression (Bible Readings) 4, Intimidation 3, Persuasion (Inspiring) 3, Socialize 2, Subterfuge 2 Merits: Allies (Church Priest) 1, Contacts (Devoted member of mass, God-fearing entrepreneur) 2, City Status (Manchester) 3, Clan Status 2, Covenant Status (Lancea Sanctum) 4, Haven: Location 2, Size 2, Security 3, Inspiring 4, Language (Latin) 1, Resources 2, Retainer (Ghouled) 4 Willpower: 5 Humanity: 5 Virtue: Charity Vice: Sloth Health: 9 Initiative: 6 Defence: 2 Appearance: Michael Kenner is rotund, balding, with steely cold eyes and a beard of greying blond hair. He typically wears casual clothes typical of any other middle aged member of the community, but in meetings of the covenant he wears the red and black vestments that are associated with the position of Archbishop. Michael had wrapped about his left hand a rosary necklace. Michael was born in Manchester, the son of a sailor. His mother worked at a bakery and so Michael and his siblings helped out, carrying sacks of flour, making deliveries, and generally helping out in the bakery. He grew up to take over the business and was well respected both in church and in the local community. However, this was marred by the fire that swept through the street and destroyed his home and killed his wife and family. He sought answers within his Catholic faith. Frustrated he turned to alcohol and crime to support his addiction. Michael was not forgotten. His pain and search for answers was watched by his Chapter Three:The Endless Waltz: The Vampires of Manchester sire to be, a member of the Ordo Dracul, Hugo Johannas. But within the Ordo Dracul Michael could find no answers. His sire thought his personal quest might be the drive required for Michael to achieve great things within the covenant. Instead Michael turned to the Lancea Sanctified. Inspired by the Cardinal’s words Michael found his faith once more, learning about the need for pain and despair to test the faith of Man. It was also at this time that Michael learnt that the fire was no accident, but an act of arson. Michael could not the sit back and accept this and so set out to find the arsonist in order to get justice. Following his investigation Michael cut a bloody trail through the underbelly of Manchester society. On the streets Michael became synonymous with the urban legend of the “Bloody Priest”. His victims were found brutally disfigured, there faces cut with strange Latin verses from the Bible. His actions became known amongst the Sanctified and soon he came to the attention of the Cardinal who took too Michael under his wing. His rage and fury had to be tempered and focused on furthering the goals of the Lancea Sanctum. Michael was offered all the tools to further his revenge in exchange for becoming one of the Cardinal’s Crusaders. Following his vengeance Michael continued to rise in power within the covenant, being promoted to the position of paladin and the personal body guard of the Cardinal, before becoming a deacon and finally a priest. When the Carthian uprising came Michael and his flock defended themselves from attack. After the night of fire and blood Michael emerged from hiding in the sewers to discover that the Cardinal was dead, put to final death and betrayed by his child, Jonathan Williams. And so began the enmity that Michael and Jonathan share, though they were once friends that are now bitter rivals. Ever since the Ascension Day uprising Michael has led the Sanctified from the front, seeing off rivals who he saw as weak and more concerned with their own power. Michael declared himself Bishop and then Archbishop without opposition. Michael accepted that for the short term the Carthians had control and that attacking them directly would win no favours with the neonates while allowing the Ordo Dracul and Crone Acolytes to gain support from the godless revolutionaries. Even their old Invictus allies had taken the chance to divided the Sanctified domain. Michael knew that the only way back to power was to swallow their pride and win the hearts and souls new generation of Kindred. Goals: Help Others Save their own Souls More recently Michael has had to once more defend his position from more militant priests of the covenant. If anything Michael’s policies concerning the city have become more conservative, hoping to win back the trust of his old allies while removing the Acolytes and Dragons from the city. Michael is aware that the nights of old are gone and that undisputed rule is not possible in this faithless age. He knows that his covenant must simply act as guides and council to others. What They’ve Got Michael has a collection of devoted Kindred who are his students and guardians. These ‘Paladins of the Red Cross’ are dedicated warriors and scholars. His flock also consists of other Kindred who are less martial, and there are even those who come from the Invictus and Carthian covenants, a good sign that Michael’s words are penetrating into the greater Kindred society. Michael also has a secret collective of crusaders, known as the ‘Chosen of the Archangel Michael’, after a vision that the Archbishop had before the Angel Stone. These warriors, inquisitors, crusaders and deacons are those trusted enough to spread the word of Longinus while enacting the will of God on Kine and Kindred. These warriors find the heretics and threats to the Sanctified and bring them to justice before God. Bishop Kenner Priscus, Mother Amanda Heath Clan: Nosferatu Covenant: Lancea Sanctum – Belial’s Brood Embrace: 1746 Apparent Age: ? Mental Attributes: Intelligence 4, Wits 3, Resolve 3 Physical Attributes: Strength 4, Dexterity 3, Stamina 3 Social Attributes: Presence 3, Manipulation 4, Composure 4 Mental Skills: Academics (Biblical History, Heresies) 3, Investigation 3, Occult (Christian Lore) 3, Politics 2 Physical Skills: Brawl 2, Larceny 2, Stealth 3, Survival 3, Weaponry (Knives) 3 Social Skills: Empathy 2, Intimidation (Stare down) 2, Streetwise 2, Subterfuge 3 Merits: Allies (Church Priest, Doomsday Cult Leader) 2, Contacts (Charity Collector, Cultist) 2, City Status (Manchester) 2, Clan Status 3 Covenant Status (Lancea Sanctum) 2, Haven: Location 2, Size 3, Security 2, Herd 2, Language (Latin, Spanish, French) 3, Resources 3, Retainer (Ghouled) 3 Willpower: 5 Humanity: 3 (6) (Effect of being a member of the Mercy Seat faction of Belial’s Brood) Virtue: Faith Vice: Greed Health: 8 Initiative: 7 Defence: 3 Speed: 11 Blood Potency: 4 Disciplines: Majesty 3, Nightmare 4, Obfuscate 4, Theban Sorcery 2, Vigor 2 Theban Sorcery: Blood Scourge (1), Crown of Thorns (1, page 194 Lancea Sanctum), Curse of Babel (2) Investments (page 128 Belial’s Brood): Beast Sense, Fire in the Head, Undying Beast Vitae/ per turn: 12/2 Derangements: Paranoia Appearance: Amanda Heath is thin, almost skeletal, with no hair whatsoever and skin that is thin, paper like, and taught across her bones and muscles. She tends to wear concealing cloaks of many layers of thin fabric. She has no hair and her fangs and visible at all times. During rites she is adorned in the black and violet vestments of her office, almost appearing as some foul perversion of a nun. Amanda was born in the north of Spain, the daughter of farmers in the mountains of the Pyrenees. Her father could not afford her a substantial dowry, and so she, being the youngest of the daughters was given to the local convent. It was here, out in the shadows of the Pyrenees that she was picked out for her devotion to the Holy Ghost. Her sire to be, ‘The Word of the Other World’, came to her and ravaged her, destroying the connection between her mind and her mortal body, before embracing her. In the caves of the mountains Amanda found her self amongst the strange carved churches and chapels of the Cathars. It was here that she felt the Call and felt the power of the church and the perverse energy of the sanctum. The place resonated with the power of the Adversary. Unknown to her sire she began to research more and more about the Adversary and the recorded dealings with the Brood. She rose in prominence within the domain, becoming a deacon of the Sanctified. Sister Amanda was now in a position to learn more about the origins of the Lancea Sanctified and understand the flaws of the faith. She had become one of the Mercy Seat, Chapter Three:The Endless Waltz: The Vampires of Manchester or Faustians. Unknown to her elders she was now teaching small pieces of Gnostic Christianity. Her teachings emphasised their position as the wolves of the mortal material world, emphasising only those of true faith will move beyond this world. Over time her teachings sculpted the domain into once of vengeful killers, vampires of faith trapping sinners in the material world, catching them in a net of their own vice. These simple Kindred believed they were testing mortals, not trapping them in the realm of the Adversary. Of course Amanda gathered to her a covey of Kindred, not all were members of the Lancea Sanctum, making the secrecy of the covey easier to maintain. However, it was never to last, and as once of her covey was singled out by Sanctified Inquisitors she worked quickly to have a group of Sanctified neonates targeted as the source of the corruption. Seeking to retain her safety and to continue her Pursuit, Amanda left Barcelona and headed north, via France and then onto England and to Manchester. Word of the new republic had reached her ears, the democracy of Manchester was the perfect place to sow the seeds of corruption, especially as the usurper Carthians had already done the hard work by eliminating the Cardinal of Manchester. Since she has been in Manchester Amanda has risen in position, and is now a Priest of the Lancea Sanctum, taking advantage of the Westminster Creed and its focus on faith over material glory. She has a growing covey and has also a small coterie of Sanctified and Carthian neonates who have taken to heart her Gnostic teachings. Amanda now just waits for the best moments to throw into their midst the tablet from the caves so that this coterie can become it’s own covey (and in turn a device of distraction and chaos within the city). Amanda now works to hinder the return of the Lancea Sanctum to power while bringing about a state of total chaos in the city. The anarchic coteries of the Carthians, the war mongering Invictus, the insidious Dragons and righteous Sanctified provided the perfect melting pot for such a situation. One needs only to stoke the fires enough, offer temptation and fuel their greed and vice, and their precious tower will fall. Amanda and her covey maintain a haven near a resonant, a location that is filled with the power of the Demiurge. The site is that of an old workhouse, a place in one week 40 people died at the hands of a religious fanatic. Their bodies were found rotting in the basement of the workhouse, their bodies bearing cuts that spelled out in Latin verses from the Book of Revelations. Priscus Mother Heath Father Victor Luncean Clan: Gangrel Covenant: Lancea Sanctum Embrace: 1832 Apparent Age: Mid 40s Mental Attributes: Intelligence 3, Wits 3, Resolve 3 Physical Attributes: Strength 2, Dexterity 3, Stamina 4 Social Attributes: Presence 3, Manipulation 3, Composure 4 Mental Skills: Crafts (Motoring) 3, Investigation 3, Occult 2, Politics 2 Physical Skills: Athletics (Running) 3, Brawl (Wrestling) 4, Drive 3, Firearms 2, Larceny 2, Survival 3, Stealth 3, Weaponry 3 Social Skills: Animal Ken 2, Intimidation (Physical Threats, Torture) 3, Persuasion 2, Socialize (Bars) 3, Streetwise (Gangs) 3, Subterfuge 2 Merits: Allies (Gangster, Biker Gang Leader) 2, Barfly 1, Contacts (Trucker, Evangelical Priest) 2, City Status (Manchester) 1, Covenant Status (Lancea Sanctum) 2, Fighting Style: Boxing (4), Haven: Location 1, Size 3, Security 2, Language (Latin) 1, Resources 2, Retainer (Ghouled) 1, Strong Back 1, Stunt Driver 3, Willpower: 5 Humanity: 4 Virtue: Temperance Vice: Wrath Health: 9 Initiative: 7 Defence: 3 Speed: 10 Blood Potency: 3 Disciplines: Animalism 4, Protean 4, Resilience 3, Theban Sorcery 2 Devotions: Partial Transformation Theban Sorcery: Blood Scourge (1), Vitae Reliquary (1), Sinner Song (1, page 196 Lancea Sanctum) Vitae/ per turn: 12/2 Derangements: Narcissism, Phobia (Silver) Appearance: Victor is about 6’ 2’’ and is stocky and broad shouldered. He has a stern, scarred face, short crop hair and the look of a man from the military. He wears functional clothing but underneath his body is heavily scarred, seared by fire, cut by flails, shredded by his own claws. Victor was born in Lincoln, his parents having arrived from South Africa as servants to a wealthy landowner. Victor’s youth was tough and he was brought up as a determined Christian, resilient and self reliant. His father, amongst the black population, acted as the local priest and so Victor learnt the Bible, sung hymns, and attended to the chapel. Victor’s married and he continued to work with his father at the chapel. His wife bore him three children but things would soon take a turn for the worse. One night a man, an aristocrat or businessman, raped his daughter and beat his wife while Victor was cleaning and repairing the chapel. Enraged Victor sought out the man that very night, and believing he had found him, beat the man to death. The next day it came to light that a young man had died, and worse, it seemed he was not the rapist. Victor could not consol himself, he had committed a sin in an act of rage. So Victor chose to flee his family, seeking out the slums of the city and joined a gang. He thought death would come quick to him, and he prayed for God to strike him down. His prayers were answered, but not by God but by one of the Damned. Victor had been watched by a priest of the Lancea Sanctum, and Victor had been chosen for his dedication to Christ, but also his devotion to enacting God’s will upon sinners. Victor was approached by his sire to be, Deacon Ben Knight, who over the next few months taught Victor the first few pieces of Sanctified doctrine, and that there is purpose beyond the mortal life. Victor clung to the idea that there are those who are the wolves of God, herding the sheep into his glory, or punishing those who have turned from his divinity. Certain of Victor’s desire to leave his mortal life, Ben revealed his Kindred nature, and Victor, at first horrified, realised the divine nature of Ben and the Kindred. Victor was brought before the Sanctified of the city and in their church Chapter Three:The Endless Waltz: The Vampires of Manchester Victor and Ben were ritually flogged, their skin flayed. Then before the gathered congregation Ben drained Victor and embraced him. Victor awoke to a new life. He had been blessed with a second life, a divine mission, a dark angel had been born. In the church, lying next to him the drained body of a man. This was Victor’s first kill. Since Victor’s embrace he has been one of the foot soldiers of the city. He quickly rose to position of an enforcer, a crusader. He was a weapon of the Sanctified, seeking out members of the Brood, heretics, and those Kindred who broke the laws of the Traditions. Furthermore he and his fellows would engage in acts of war against the other covenants, assassinating elders, destroying coteries and terrorizing neonates into joining the Sanctified. Victor rose in prominence and obtained the position of Deacon, his sire now a priest of the city. But with this rise in power and influence came new enemies within the covenant. In particular the ruling Bishop of the city was not a hardliner compared to Father Knight, and Knight was gaining greater influence in the city to the point that Knight’s opinions and commands were followed while the Bishop’s were largely ignored. The Bishop had to end the Sanctified aggression to the other covenants, and so in secret Knight and his militant faction were hunted down by those within the Ordo Dracul who had been waiting for a chance to take revenge on the war mongering Father Knight. Victor survived the attacks, but could not afford to stay in the city and in 1955 moved to the city of Manchester and was given the position of Deacon. Victor was disgusted by the Kindred of the city, and the usurper Chairman Williams. For the Bishop this was exactly what he needed, a weapon to use to gain the respect and allegiance of the Kindred of the city. Since Victor’s arrival he has been promoted to the position of Father, and has also gained the nickname of ‘Red River Victor’ as he has been always quick to call Bloodhunts and lead them. This has often led to conflict with the Constable, both politically and religiously, and the two Invictus Lords as they have at times denied Bloodhunts from passing into their domains. Victor is a passionate priest, hunter, and crusader. He sees all mortals as misguided flock, and his rhetoric and savagery inspire many of the neonates of the city, being drawn to Victor’s divine wrath. Victor prays to his dead family each night in his private haven, and wears on his left leg a painful binding that cuts him deeply, a reminder that though he may never age he is not beyond pain or death. Father Victor Luncean Sister Rebecca Castle Clan: Mekhet Covenant: Lancea Sanctum Embrace: 1981 Apparent Age: Mid 30s Mental Attributes: Intelligence 2, Wits 4, Resolve 3 Physical Attributes: Strength 2, Dexterity 3, Stamina 2 Social Attributes: Presence 3, Manipulation 2, Composure 3 Mental Skills: Academics 2, Computer 2, Investigation 3, Politics (Lancea Sanctum) 3 Physical Skills: Brawl 2, Drive 3, Larceny (Lock Picking) 3, Stealth 3 Social Skills: Empathy 2, Intimidation (Black Mail) 2, Persuasion 1, Socialize 1, Subterfuge 2 Merits: Allies (Lawyer) 1, Contacts (Dominatrix, Psychologist) 2, City Status (Manchester) 1, Clan Status 1, Covenant Status (Lancea Sanctum) 1, Haven: Location 2, Size 2, Security 2, Herd 3, Resources 2, Retainer (Ghouled) 1 Willpower: 6 Humanity: 5 Virtue: Fortitude Vice: Gluttony Health: 7 Initiative: 6 Defence: 3 Speed: 10 Blood Potency: 2 Disciplines: Auspex 3, Celerity 3, Obfuscate 3, Theban Sorcery 1 Theban Sorcery: Blood Scourge (1), Vitae Reliquary (1) Vitae/ per turn: 11/1 Appearance: Rebecca is 5’ 8’’, she has an hour glass figure, with long brown hair that is tied back tightly in a pony tail, giving her a pointed, pinched, appearance. She tends to wear power suits, leather jackets and high heeled boots. She also has a tendency to stomp around during congregations crack a stick against her boots. Rebecca moved to Manchester from Coventry, taking a job in with a law firm, specializing in business law and real estate. Her life was monotonous, filled with a continual drag of paper work, constant bickering and backstabbing with colleagues. Her embrace by Peter Strauss of the Invictus was a simple one. He required a new student and ally in the modern age. Technology was evolving, money was shifting hands quicker, and Peter needed someone who had a head for this brave new world. But Peter did not get what he had bargained for. Rebecca had a need to understand what she was, what meaning there was to her life before her embrace and after it. She felt more alive than ever and she desired to know why she was cursed in life and death. Rebecca joined the Sanctified, ritually flogged before the Bishop. She was drawn by the answers that the faith provided Chapter Three:The Endless Waltz: The Vampires of Manchester her, and their divine crusade made sense to her eyes. For the last 10 years Rebecca has been a Deacon of the Sanctified, effectively the equivalent of a Invictus whip, except her mission is one of faith rather than power. Rebecca is a dedicated member of the Sanctified, and has gathered her own small coterie who follow the Bishop’s words and decrees, seeking to hound the heathens of the Crone, the unbelievers of the Carthians and Invictus, and the twisted philosophies of the Ordo Dracul. In private Rebecca is self assured with her vampiric nature. She enjoys it, revels in it, to the point that she sees the powers bestowed on vampires as just gifts for the curse they bear, the divine purpose they follow. Rebecca indulges in her desires, enjoying sadomasochistic romps, stealing secrets from the pillows of her lovers. Sister Rebecca Castle The Ordo Dracul - The Watching Wyrm Zahred Zilber a.k.a. Grand Wyrm Zackarius Silverman, Questing Adept of Wild, Burning Hunger, Parliamentarian of the Sworn of Mysteries, Clan: Gangrel Covenant: Ordo Dracul - Carthian Embrace: 1633 Apparent Age: Mid 30s Mental Attributes: Intelligence 4, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 4, Stamina 4 Social Attributes: Presence 3, Manipulation 3, Composure 3 Mental Skills: Academics (Philosophy, Secret Societies) 4, Investigation (Enigmas, Experiments) 2, Occult (Kindred, Alchemy, Ghosts) 4, Politics 4, Science 3 Physical Skills: Athletics 2, Brawl 4, Drive 2, Larceny (Concealing Stolen Goods) 3, Stealth 3, Survival 2 Social Skills: Animal Ken 3, Empathy 2, Intimidation 3, Persuasion (Inspiring) 3, Subterfuge 4 Merits: Contacts (Museum Curator, Book Dealer, High Society Socialite) 3, City Status (Manchester) 1, Clan Status 1, Covenant Status (Carthian) 1, Covenant Status (Ordo Dracul) 3, Crucible Ritual 3 (Ordo Dracul, page 202), Fontal Ritual 2 (Ordo Dracul page 202), Haven: Location 2, Size 3, Security 4, Language (Latin, Greek) 1, Mind of the Devouring Worm 3 (Ordo Dracul page 204), Resources 4, Retainer (Ghouled) 4 Willpower: 6 Humanity: 5 Virtue: Temperance Vice: Sloth Health: 9 Initiative: 7 Defence: 3 Speed: 12 Blood Potency: 6 Disciplines: Animalism 3, Auspex 2, Protean 5, Resilience 3, Theban Sorcery 2, Spoiling 2 Theban Sorcery: Blood Scourge (1), Vitae Reliquary (1), Sinner Song (1, page 196 Lancea Sanctum) Fontal Rituals: Feast of Blood (Ordo Dracul page 211) Blood Solutions: Eyes Blood (Ordo Dracul page 207) Devotions: Partial Transformation Coils: Blood 3, Banes 1, Beast 2 Vitae/ per turn: 15/3 Derangements: Narcissism, Phobia (Avoidance) Chapter Three:The Endless Waltz: The Vampires of Manchester Appearance: Zahred, or Zacharius, is about 5’ 9’’, with short cropped brown hair, stubble, brooding eyes, and pale skin. He is slim and taught, tending to wear casual suits, shirts and well polished shoes. Zahred was born in Romania to a family of professional soldiers. His ability and strength eventually earned him the title of captain. It was in the dark shadows of the Carpathian mountains that Zahred met his end in the cold castle of his lord, defending his lands from the invading Transylvanians. This was not the end for Zahred, and he awoke the next night, buried with his allies in a mass grave. He crawled out from the ground and was met by his sire, Thadeus. Thadeus was a mendicant monk of the Lancea Sanctum, and a Gangrel, and had been chosen by God. Zahred took in this knowledge and accepted that he had died for some greater good. Over the next few decades Zahred was instructed in the lore of the Lancea Sanctum, he himself becoming a warrior monk. However, it was in Venice that Zahred witnessed the horror of the depraved Sanctified, and in disgust turned on his covenant and fled to the wilderness, travelling as a member of the Invictus, acting as a messenger of the Lords, for the next number of decades. By the late 18th century Zahred had arrived settled in Milan. Milan was a growing centre of research, such as autopsy, astronomy and alchemy. It was here that Zahred found the Ordo Dracul. Unknown to the bickering courts of the Invictus and Lancea Sanctum, the Ordo Dracul was lurking in the shadows, gathering in covens to discuss their findings and discoveries. The chapter house of Milan was large, and boasted members from other covenants, and it was inevitable that the Ordo Dracul would reveal their presence. It was here amongst these like minded individuals that Zahred discovered what he sought most, freedom from this curse. He studied the arts of physics, biology, alchemy and the occult. Here in secret he learnt more about his curse than any Sanctified book could ever reveal. Zahred rejoined the Sanctified, returning to them as an honoured priest, one who had overcome great tribulation in his wonderings. He rose to a position of trust within the covenant while other Dragons did so within the Invictus. However their attempt was thwarted and the Ordo Dracul was driven from Milan back to Venice, while Zahred took flight north, taking a ship to England, arriving in Hull from where he then went onwards to York. Far from London or the diocese of Salford, Zahred was able to gather more Dragons together and continue their pursuit of The Great Work. Of course there was the publication of ‘Dracula’ and the Ordo Dracul was revealed to the other covenants. In York Zhared took the initiative and command of the Covenant within the city, establishing the York chapter house. With Zahred established as head of the academy of York, an adept of Wild, Burning Hunger, Grand Wyrm and a member of the Oracles of the Sworn of Mysteries, Zahred was the elected Parliamentarian, a position bestowed upon him before Lisette, the youngest of Dracula’s brides. As the years passed Zahred stepped down from his position and devoted more time to his studies and those of his students. With the fall of the Ordo Dracul in Manchester Zahred has now taken it upon himself to act as Oracle to the remains of Manchester’s Dragons, and has assumed the identity of a younger vampire in order to infiltrate the city and bring the Ordo Dracul back to prominence. Grand Wyrm Zahred Zilber Zahred acknowledges his vampiric condition and is well practiced in matters of philosophy and alchemy, the very tools he needs to teach and discover the secrets of Kindred enlightenment. Before other Kindred he assumes a lesser role, informing them from the shadows rather than ruling over them like the priests of the Acolytes and the Sanctified. However, Zahred knows the meaning of change, and has come to Manchester to teach the meaning of it to the city. Chapter Three:The Endless Waltz: The Vampires of Manchester Oliver Valt, Adept of the Bloody Terror, Companion of the Sworn of the Axe Clan: Gangrel Covenant: Ordo Dracul - Unaligned Embrace: 1947 Apparent Age: Mid 30s Mental Attributes: Intelligence 3, Wits 4, Resolve 4 Physical Attributes: Strength 4, Dexterity 4, Stamina 4 Social Attributes: Presence 3, Manipulation 2, Composure 2 Mental Skills: Crafts 2, Investigation (Crime Scenes) 2, Occult 2 Physical Skills: Athletics 3, Brawl (Kick Boxing) 3, Drive 2, Larceny 2, Stealth 3, Survival 2, Weaponry 2 Social Skills: Animal Ken 1, Intimidation (Torture) 3, Socialize 2, Streetwise 2, Subterfuge 2 Merits: Allies (Homeless Shelter) 2, Brawling Dodge 1, Contacts (Beat Cop, Homeless Man) 2, Clan Status 1, Covenant Status (Ordo Dracul) 2, Crucible Ritual (Ordo Dracul page 202) 3, Fighting Style: Boxing 3, Fleet of Foot 2, Haven: Location 1, Size 1, Security 2, Resources 2 Willpower: 6 Humanity: 4 Virtue: Wrath Vice: Fortitude Health: 9 Initiative: 6 Defence: 4 Speed: 13 Blood Potency: 3 Disciplines: Animalism 3, Auspex 1, Protean 5, Resilience 2, Vigor 3 Devotions: Partial Transformation Coils: Blood 2, Banes 1, Beast 2 Vitae/ per turn: 12/2 Derangements: Paranoia Appearance: Oliver is a brutal, monster of a man. He is 5’ 8’’ but of a heavy build, matted shoulder length hair, grizzled features. His eyes are a luminous green and he is always filthy from living on the streets. Oliver was born to a family of immigrants to Manchester. WWI was over and he had seen the war ravage Europe. He came with his family to Manchester, hoping for a better life. But working conditions were still disgraceful, and Oliver soon found himself in the cramped conditions of the slums. When war broke out once more Oliver would have been conscripted, however Oliver sought to escape the ravages of war by hiding out in the streets and slums of the city. It was here that he was embraced, by accident. Destruction should have been the consequence of his embrace, but with the bombing of England, the Kindred population had been greatly reduced and so Oliver was accepted into the city by Chairman Williams. He needed people who could keep the peace and Valt was one of these. The war had led to chaos in the city as some elders met their final death at the hands of Nazi bombs. As the years rolled on, Valt was promoted and became a respected officer of the city. However it was in the 70s that Valt met had his undoing, and was used as a pawn within the Chairman’s plots, and setup for causing the final death of one of the priests of the city. This allowed the Chairman to move in on the domain of the Lancea while diverting their attention to an apparent Carthian traitor. Valt, outcast, found refuge amongst the Ordo Dracul and within their chapter house found safety and a mentor. Valt learnt the secrets of the Ordo, the mysteries of the Coils. However the Grand Wyrm of Manchester had plans to remove the Chairman from power. The Chairman and the Grand Wyrm had been conducting a shadow war, battling for occult resources and texts. However the Ordo Dracul had been gathering soldiers under it’s banner. He trained in the arts of mesmerism, and worked to train his body, becoming a Companion of the Sworn of the Axe. Valt was one of those Kindred on the front line during the Poll Tax uprising. The Chairman mobilized the Carthians and the Oliver Valt Ordo Dracul met the resistance of these Kindred and allies within the Lancea Sanctum. The Ordo Dracul were crushed, their chapter house attacked and destroyed, with their research materials removed and confiscated by the Bishop and the Chairman. Valt went into hiding, a blood hunt was called against him and so he fled to York. Valt returned to Manchester years later, remaining as an outsider, keeping a low profile and trying to remain undetected by the Lictor or Constable of the city. He has since been mobilizing the remaining Dragons of the city, training new members of the Sworn of the Axe. Valt has also acted as sheppard for the Dragons of the city, setting up a secure chapter house ready for the arrival of Zahred Zilber. Oliver has a enmity towards the Bishop and the Chairman and wishes to see both fall before the Ordo Dracul. Chapter Three:The Endless Waltz: The Vampires of Manchester Lauren Esten, Castellen and Seer of the Sworn of Mysteries Clan: Daeva Covenant: Ordo Dracul - Carthian Embrace: 1987 Apparent Age: Early 20s Mental Attributes: Intelligence 2, Wits 3, Resolve 3 Physical Attributes: Strength 2, Dexterity 3, Stamina 2 Social Attributes: Presence 5, Manipulation 4, Composure 3 Mental Skills: Academics 2, Crafts (Photography) 2, Investigation 2, Occult 1, Politics 1 Physical Skills: Athletics 2, Brawl 3, Drive 3, Larceny (Concealing Stolen Goods) 2, Stealth (Clubs and Crowds) 2 Social Skills: Empathy (Lies) 2, Intimidation 3, Persuasion (Seduction) 2, Socialize (Clubs, Student Parties) 3, Streetwise 2, Subterfuge 3 Merits: Contacts (Club DJ, Journalist) 2, City Status (Manchester) 1, Clan Status 1, Covenant Status (Carthian) 2, Covenant Status (Ordo Dracul) 2, Haven: Location 3, Size 3, Security 4, Herd 3, Resources 3, Retainer (Ghouled) 2, Striking Looks 2 Willpower: 6 Humanity: 6 Virtue: Charity Vice: Pride Health: 7 Initiative: 6 Defence: 3 Speed: 10 Blood Potency: 3 Disciplines: Celerity 3, Dominate 3, Majesty 3, Vigor 3 Coils: Blood 3, Banes 1, Beast 1 Vitae/ per turn: 12/2 Derangements: Narcissism Appearance: Lauren is 5’ 4’’, voluptuous, and has platinum white hair cut in a short bob. She tends to wear revealing, stylish clothing, featuring leather, pvc or some other sexy materials. She has a round, heart shaped face and seductive eyes. Lauren arrived in Manchester as a student at Manchester Metropolitan University. Already she was a wild young person, getting drunk almost nightly, indulging in drugs and having many sexual encounters. This contrasted her conservative parents, both of whom were respected professionals in their fields. Lauren was treated as the black sheep of her family. It was during one of these drug fuelled parties that Lauren was spotted by her sire to be, the Dragon, Kristen Byres. Kirsten was entranced by Lauren, and desired this young vibrant person in her Requiem. Kristen, obsessed with Lauren, embraced her that night, without the permission of either the Grand Wyrm or the Chairman. Lauren was kept from the other Kindred of the city. She learnt of their ways and became Kristen’s lover. With the Ordo Dracul mobilizing for a takeover of the city, Kristen introduced Lauren, and so Lauren was in turn introduced to the Chairman as a newly Lauren Esten embraced childe who was seeking induction into the Carthians. This suited the needs of the Grand Wyrm as he needed a insider within the Carthians. The fall of the Ordo Dracul, the final death of her sire, the banning of the Covenant from the city, led to Lauren remaining as a Carthian within the city while in secret meeting with those Ordo Dracul still within the city. As a result she has become the Castellen of the Covenant, with the Dragons meeting at clubs owned by her. Since the banning of the Ordo Dracul, Lauren his grown in reputation amongst the Carthians of the city, well known for the Blood parties that she holds. She is notorious for pushing the laws of the city to their limit. Lauren has in fact been helping to gather the Ordo Dracul together so that they once more be officially accepted within the city. She has learnt what little she can of the Coils and occult rites that her peers were aware of. Her training has thus been somewhat limited before the arrival of Zahred Zilber. Lauren has also been an active Carthian, organizing locations for Elysium and providing herds for feeding. But behind this has been gathering secrets ready for the return of the Ordo Dracul. With the return of Zahred Zilber Lauren has been officially named as Castellen, and as such she has now been setting up a new chapter house for the Dragons and providing space for havens and new laboratories. Because of her active role in Covenant and city politics, or at least social life, she has been made a Seer of the Sworn of Mysteries. As a result she has been tasked to learn what she can about the Carthians and the Chairman. This has led her to make allies within the Invictus ancillae, those desperate for her insider knowledge of the Carthians, unaware of her position within the Ordo Dracul. Chapter Three:The Endless Waltz: The Vampires of Manchester Vincent Landen, Kogaion and Master Fontal Rituals: Arcane Vitae (Ordo Dracul page 210) Coils: Blood 3, Banes 2, Beast 2, Soul 1 (Ordo Dracul page 175) Vitae/ per turn: 13/2 Derangements: Fixation, Paranoia of the Dying Light, Illuminus of the Wild Burning Hunger Clan: Mekhet Covenant: Ordo Dracul Embrace: 1864 Apparent Age: Mid 30s Mental Attributes: Intelligence 4, Wits 4, Resolve 3 Physical Attributes: Strength 3, Dexterity 3, Stamina 3 Social Attributes: Presence 3, Manipulation 4, Composure 4 Mental Skills: Academics (Religion, Secret Societies) 4, Investigation 3, Occult (Spirits, Ley Lines) 4, Politics 2, Science 2 Physical Skills: Brawl 3, Drive 2, Larceny 2, Stealth 3 Social Skills: Expression 2, Intimidation 3, Persuasion 3, Streetwise 2, Subterfuge 3 Merits: Contacts (City Council Planner, Mortal Mystic) 2, Covenant Status (Ordo Dracul) 3, Crucible Ritual 3 (Ordo Dracul, page 202), Fontal Ritual 2 (Ordo Dracul page 202), Haven: Location 1, Size 2, Security 4, Language (Latin, Greek, Arabic, French) 4, Mind of the Devouring Worm 3 (Ordo Dracul page 204), Resources 4, Retainer (Ghouled) 4 Willpower: 8 Humanity: 3 Virtue: Fortitude Vice: Gluttony Health: 8 Initiative: 7 Defence: 3 Speed: 11 Blood Potency: 4 Disciplines: Auspex 4, Celerity 3, Obfuscate 4, Protean 2, Resilience 3 Devotions: Quicken Sight, Sample the Earth (Ordo Dracul page 200) Appearance: Vincent is skinny, with a mess of dark hair, a constant, distant look, and wears simple clothes that look slept in and heavily worn. He wears a small pendant which doubles for dosing. Vincent was born in Scotland, Edinburgh. His father died in the army and so he and his mother lived with his grandmother and grandfather, a judge. Vincent, was brought up with an expectation to also become a lawyer, and he was inducted into Edinburgh University and it was here that he also followed his grandfather’s example and joined the Masons. It was within the Masons that he learnt of various occult matters, and his interest in law waned. He would begin going to locations in the city renowned for paranormal activity. After a number of such attempts he caught his first view of a ghost and from there he came into near contacts with other such beings. Then he found vampires. One night Vincent was in the autopsy laboratories of the university, hoping to see one of the ghosts that were rumoured to walk the halls. But instead he KoGaion Vincent Landen came across a number of Kindred, in a medical manner, feeding on a person strapped to a surgery table. Filled with a mix of fear and curiosity Vincent stood still, struck by the monstrosity of the act. The feeding Kindred spotted him and kidnapped him. After a number of nights being interrogated and psychologically broken the Dragons learnt more about Vincent and how he would be of value to their Covenant. So rather than kill him they released him back out into the world and watched him. Vincent would go on to graduate from university but was also making in roads into other occult societies. It was now that the Ordo Dracul returned to Vincent and inducted them into their group and after a number of years as a ghoul Vincent was embraced. Following his embrace Vincent moved to Manchester in order to escape any issues associated with his past life, but also to promote the Dragon concept of change. In Manchester Vincent would involved himself with the occult societies that were present, in particular the Hellfire club. Over time Vincent moved up the ranks of the Dragons, eventually becoming on a Journeyman of the Sworn of the Dying Light. His work brought him into much conflict with other supernatural entities, but his particular specialty was with dealing with spirits, and in particular their tie to the Kindred Beast. However, then came the Poll Tax riots and the Ordo Dracul were driven out of the city. Vincent remained, going into hiding, gathering up what documents he could while the Dragons fought on the streets. With the Dragons driven from the city Vincent took it upon himself to become the new Kogaion. In recent years Vincent has been the unofficial head of the Covenant in secret. He still maintains the maps of all the ley lines, the Wyrm Nests and locations of paranormal activity. For this reason Vincent wishes to see the Chairman and the Lancea Sanctum fall, since between the two of them the files kept by the Ordo Dracul have been destroyed or hidden. Worse is that there are a few individuals within the Carthians that are some form of paranormal investigation organization, and so have been turning up at Wyrm Nests. For this reason he has begun studying the arts of alchemy so that he might be able to level curses against these intruders. However, the arrival of Zahred in the city has thrown his plans out of shape as he now must acknowledge the command of and elder Dragon. Chapter Three:The Endless Waltz: The Vampires of Manchester The Unbound - Lurking in the Shadows Tetsuro a.k.a. The Endless Scream Clan: Nosferatu - Burakumin Covenant: Unaligned Embrace: 1733 Apparent Age: Unknown Mental Attributes: Intelligence 4, Wits 3, Resolve 4 Physical Attributes: Strength 3, Dexterity 4, Stamina 4 Social Attributes: Presence 3, Manipulation 1, Composure 3 Mental Skills: Academics (Philosophy, Shinto) 4, Investigation (Bodies) 3, Occult (Shinto, Ghosts) 4, Politics 3 Physical Skills: Brawl (Tai Chi) 4, Larceny 3, Stealth 4, Survival 2, Weaponry (Katana) 4 Social Skills: Intimidation 4, Streetwise (Yakuza, Triads) 3, Subterfuge 3 Merits: Allies (Shinto Priest) 1, Contacts (Buddhist Priest, Yaukza gang leader) 2, Haven: Location 3, Size 3, Security 3, Language (Japanese, Mandarin, Cantonese) 3, Resources 2, Retainer (Ghouled) 2 Willpower: 7 Humanity: 3 Virtue: Faith Vice: Gluttony Health: 9 Initiative: 7 Defence: 3 Speed: 12 Blood Potency: 5 Disciplines: Auspex 2, Getsumei 5, Nightmare 4, Obfuscate 3, Vigor 4 Vitae/ per turn: 14/2 Derangements: Depression, Obsessive Compulsion (Counting Grains of Rice) Appearance: Tetsuro is 5’ 8’’, his body is thin and skeletal, with dark skin that is withered. He wears a burgundy kimono and what remains of his hair is tied back in a pony tail. He wears a small jade pendant, apparently a talisman against evil and curses. Tetsuro was born into a family of butchers in the south of Japan. He had a humble life in the town where he worked with his father. But it was his affinity with the Shinto faith, and his father’s desire for his son to be accepted as a priest, that caught the attention of the local Burakumin. His sire to be presented himself to Tetsuro as an ancestor spirit, and that he needed Tetsuro’s help. This of course involved Tetsuro becoming the Burakumin’s ghoul, and eventually being embraced. As one of the unclean Tetsuro was already used to the prejudice against him, and this was nothing new being a Burakumin. Instead he kept to the shadows, learnt from his ancestor, kept watch over his own family, and studied the arts of the blood, ghosts, the dead, Shinto and the Disciplines. As the century rolled on the English and the Americans arrived and change was sweeping the nation. Tetsuro had moved to Tokyo in order to pursue his own research while pushing for change within the Kindred politics. However, he would have to deal not just with enemies from within Japan, but those who had just arrived. One of whom was Natalia Kerkoft. Natalia was in Japan on a visit to learn more about the strange country, and also to ensure the safety of her investments. The local Kindred treated her like a lord. In exchange for more influence in the west Natalia was allowed to conduct her business as she saw fit, including stealing priceless artefacts from Kindred, in particular Tetsuro. However, Tetsuro did get his revenge. He is the one who killed her mortal lover. In the early 20’s, along with other migrants, Tetsuro travelled to England. He was brought with the migrants who believed him to be a form of ancestor spirit, and in Manchester he was buried in the basement of the Buddhist temple. Tetsuro knew that for himself and his kind, freedom from the prejudice could only be obtained in the West, Tetsuro and it be here that he would be able to grow his influence. In modern nights Tetsuro is still known to a few mortal priests and family elders as an ancestor spirit. They make frequent sacrifices to appease the vampire while he protects them and their families. Though Japanese, Tetsuro now resides in the Buddhist temple in China Town, as it is frequented by many people of Eastern Oriental lineage. This allows the Burakumin to exert a great influence over them while being free from the interference from the other Kindred of the city. This exclusivity over China town was granted to Tetsuro by the Chairman in exchange for the Burakumin refraining from interfering in city politics. This of course doesn’t stop Tetsuro resuming his vendetta against Kerkoft. Chapter Three:The Endless Waltz: The Vampires of Manchester Derangements: Depression Perses Rachael Witten Clan: Mekhet Covenant: Unaligned – Invictus – Circle of the Crone – Cult of Mithras Embrace: 1991 Apparent Age: Mid 30s Mental Attributes: Intelligence 4, Wits 3, Resolve 3 Physical Attributes: Strength 3, Dexterity 4, Stamina 3 Social Attributes: Presence 4, Manipulation 4, Composure 3 Mental Skills: Academics (Roman History, Persian History) 3, Investigation 3, Medicine 2, Occult (Mithraism) 4 Physical Skills: Brawl 2, Drive 2, Larceny 2, Stealth 3, Weaponry 3 Social Skills: Empathy 2, Expression (Oration) 2, Intimidation 2, Persuasion 1, Streetwise 2, Subterfuge 2 Merits: Allies (Cult Leader) 1, Contacts (Manchester Historian, Sewer Engineer) w, City Status (Manchester) 1, Covenant Status (Circle of the Crone) 2, Covenant Status (Mithraic) 5, Haven: Location 2, Size 2, Security 3, Herd 2, Language (Latin) 1, Resources 4, Retainer (Ghouled) 3 Willpower: 6 Humanity: 4 Virtue: Faith Vice: Pride Health: 8 Initiative: 7 Defence: 3 Speed: 12 Blood Potency: 3 Disciplines: Auspex 3, Celerity 2, Culter Mithras 4 (Mythologies page 22), Cruác 2, Obfuscate 3 Cruác Sorcery Rituals: Drops of Destiny (1, Circle of the Crone page 204), Fires of Inspiration (1, Circle of the Crone page 204), Pangs of Proserpina (1), Cheval (2), Imperious Call (2, Circle of the Crone page 201), Maiden Skin (2, Circle of the Crone page 205), Soul’s Work (2, Circle of the Crone 206) Vitae/ per turn: 12/2 Appearance: Rachel is 5’ 4’’ and has jet black hair and tends to wear functional clothing, such as jeans, boots, dark shirts and silver pendants bearing Mithraic emblems. She is not particularly beautiful but dresses well to appear enticing and commanding of her cult. Rachel was born in Lincoln, the second eldest of 3 children. Her father, a police officer worked hard to get her into university, hoping that she might join the force as a forensics officer. Family life was harsh, and she grew to hate her father and the way he had treated her and her siblings. At university she led a quiet life, studying night and day. Those few times she did let her hair down she would indulge in drugs, coke being her preferred narcotic. It was during one of these blow outs that she witnessed what she thought was a person, some fiend, drinking the blood of another person at the party. In the morning Rachel thought nothing of it until the student was reported missing. Rachel was drawn into the investigation, at first as a witness, but then as her own detective. She found the blood stain, and knew it was evidence that the person that was missing had been there. But there was more to be found. Rachel delved into the mystery and uncovered photos taken that night. The blurring. What puzzled Rachel Persus Rachel Witten was why this had not been mentioned in the police reports that she had obtained. Eventually the investigation was shelved, but Rachel did not give in. She was obsessed but the police prevented her from further investigation. Rachel eventually graduated and joined the police force in London, but she did not stop in her work piecing together what she could from that night. She had learnt of the existence of something else in the world, and she had been seeing their signs in society. Vampires. What she was unaware of was that they too had been watching her. Rachel was pursued one night, stalked back to her home and cornered. The looming monster, known simply as Red King, embraced her, turned her, and revealed to her the secret world of the Kindred. She awoke in robes of linen, mummified and her organs removed. As a Mekhet Rachel was inducted into their secret society, learned the lost history of the Kindred, all under the streets of London. She became knowledgeable in Kindred lore and became a member of the Circle of the Crone. However her studies led her into the arms of the Cult of Mithras. Her desire to understand more of the world led her to the dark caverns of the order, and in the dark. Since her initiation into the Mithraic cult Rachel has been tasked with discovering more of the lost temples and fighting for their possession. In particular she has been sent to Manchester, where with the Carthians in power, and the Lancea Sanctum and Crone fighting for the soul of the Kindred of the city the Mithraic cult can take back what is theirs. Chapter Three:The Endless Waltz: The Vampires of Manchester