CIanwood Island A reference Documen t by Kuro Netsuki 2014

Transcription

CIanwood Island A reference Documen t by Kuro Netsuki 2014
2014
AreferenceDocumentbyKuro
Netsuki
CIanwoodIsland
AGuidetounderstandtheNewHavensUniverseandthestoriesthat
takeplaceinit
KuroNetsuki
www.cianwood.akanetsuki.net
amina@akanetsuki.net
Cianwood.tumblr.com
TABLADECONTENIDO
Timeline......................................................................................................................................................................................................................3
Storyoftheworld...............................................................................................................................................................................................3
StoryofCianwoodIsland................................................................................................................................................................................4
Geography..................................................................................................................................................................................................................5
CianwoodIsland..................................................................................................................................................................................................5
H‐ElyseumAnthro‐Farm...........................................................................................................................................................................6
Culture.........................................................................................................................................................................................................................8
LifeinCianwoodIsland....................................................................................................................................................................................8
Birth(year0‐year6).....................................................................................................................................................................................8
Recognicing(year7‐year13)....................................................................................................................................................................8
Initiation(year14‐year20)......................................................................................................................................................................8
Realization(year21‐year28)....................................................................................................................................................................8
Unions.....................................................................................................................................................................................................................9
Coupleunion(pratha).................................................................................................................................................................................9
Groupunion(bahu)......................................................................................................................................................................................9
Singles(akela).................................................................................................................................................................................................9
Perceptionoftime............................................................................................................................................................................................10
Clans............................................................................................................................................................................................................................11
Basiclayoutofthetwomainclans............................................................................................................................................................11
RolesbyClanandGender.............................................................................................................................................................................11
ComparativeOverview...................................................................................................................................................................................12
ApendixA:................................................................................................................................................................................................................13
ApendixB:RoleplayingGameStats...............................................................................................................................................................13
TIMELINE
STORYOFTHEWO RL D
Year0
CreationofMewtwo
Year7
Creationofthefirstanthro‐pokemonprototype(highlyunstableandsterile)
Year28
Birthofthethirdgenerationofanthro‐pokemon(superiortobothanthroandferalpokemon,as
wellasabletobreed)
Year46
Newtechniquesaredevelopedthatfacilitatemassproductionofmoreanthro‐pokemon
Year60
FirstconflictleadbyTeamRocketusinganthro‐pokemonasweapons
Year70
Anthro‐pokemonfreedduringandafterthewarattempttore‐integratetohumansociety
andaperiodofpeaceisreached
Year83
Aftercountlessconflicts,regularpokemon(feral)andanthro‐pokemon(anthros)realize
thathumanityistoomuchofariskforthemselvesandtheworld,sotheybeginanalloutattackagainstmankind
Year114
Lasthumanregisterisdone,afterthis,humanculturebecomestabooandentirecitiesaredestroyed
toerasealltraceoftheirexistence
Year~170
Thewarningsandlegendsareforgotten,thenewgenerationsgrowcuriousabouttheruinsand
starttoinhabitthem,eventually“re‐discovering”humancivilization
Year350
Anthroseventuallyfindclearevidenceofanextintspeciesinhabitingtheplanetandestablishthe
currentcalendar,theyalsobecomeorganizedandformregionalgovernments
Year394
LadyNandinedeclaresCianwoodislandasanindependientandprotectedlandafterforminga
commercialdealwiththem
STORY OF CIANWO OD ISLAND
Year94
Conflictreachestheisland,duetothelowamountofhumanandhighamountofstrong
feralsintheSafariZone,inlessthanthreedayshumanityiseasilyoverrun
Year107
afterbeingfreedfromapeacefullaboratoryinwichtheywheretaughtbasicsocial,mathematicand
survivalskills,ayoungcoupleofvaporeonsdriftedinthesea,accordingtoanoldtale,Lugiapacifiedtheseasand
Ho‐Ohguidedthemtotheshoresoftheisland,watchingoverthem, bothLugiaandHo‐ohbegintoslowlyaccept
otherpureheartedanthrosintotheisland
Year180
Culture,religionandtraditionsinCianwoodislandasweknowthemtodayareestablished
Year318
theoriginalLugiadies,andit’sre‐incarnationlosesallinterestinwatchingovertheisland,Ho‐Oh
alsoretreatsduetoconflictsinmainland,afterthistime,anthrosfrommainland,filledwithgreedandimpure
thoughtsoccasionallymaketheirwayintotheislandbutarequicklydealtwithbytheisland’shunters
Year394
AfabricsmerchantgrowlithefromPewtertown,LadyNandine,reachestheislandbyaccidentduring
ashipwreck,becauseofalargeshawlwithLugiaandHo‐ohpatternsshewaswearingatthetime,shewasseenas
anomenandwasallowedtolivewiththemforafewmonths,sherealizesthehugecommercialpotentialofthe
islandandestablishesadealwiththerulersoftheislandinexchangeofprotectionagainstothermainlanders
Year464
Thefirstattemptofanall‐outhostileinvasiontakesplace,severalislandsdieduetotheuseof
firearmsandadvancedweaponry,onedaylater,theunifiedgovernmentstepsintoenforcetheNandinetreaty,
eliminatingtheoutsiderthreatandseverallypenalizingthesurvivors, thisstrengthenstherespectsislandershave
towardsNandine’scompanyandthecommercialdeal
Year482
Nandine’sgrandson,Sebastian,isborn,hewilleventuallybecomethenewpresidentofher
company,renamingit‘ElyseumConsortium’notonlyfocusingontextilesbutstartingtodabintothefieldsof
researchandreconstructionofancienttechnologies,duringthenextfewyears,aprojecttoinitiatea
mareep/flaaffyanthrofarmontheislandissetinmotion
Year499
Amina,maincharacterofNewHavensisborn
Year521
beginningof‘NewHavens’
GEOGRAPHY
CIA NWOODIS LA ND
Theislandis58Kmwide,77kmlongatit’sfarthestpoints,thetemperatureoscilatesbetween45°C~38°Cin
Summer,and27°C~23°ConWinter,AccessisdifficultbecauseofthewildcurrentsfromWhirlpoolislandswhere
Lugiaissaidtolive
A–Maintemple
B‐Training/Initiationzone
C‐EastDocks
D‐EasternSettlement,Huntinggrounds
E‐WestSettlement,Gatherergrounds
F‐SouthernSettlement.HarvestingGrounds
G‐NorthernRuins
H–ElyseumAnthroFarm
H‐ELYSEUMANTHRO‐FARM
(asofyear522)
FemaleHabitat:
34Mareep
16Flaaffy
6Ampharos
MaleHabitat:
43Mareep
14Flaaffy
4Ampharos
Notable:
Elizabeth(lizzy),amainlanderflaaffywhorecentlyarrivedtotheisland,
extremelybeautifulbutstillveryunadaptedtothelifestyleoftheisland
Kimy&Kari,Ampharos,bothsistersofthealphamaleHiro,theyboth
sharethehighestauthorityonthefemalesideequally
Notable:
Saavita,verynarcissisticflaaffy,easilymanipulable
Hiro,ampharos,malealphaofthefacility
MaternityWard:
Newmothersstayhereforthefirstyearofthelifeoftheiryoungone,properhealthcareisgiventobothuntilthe
firstyearoflife,thenthemotherissentbacktothepens, theyounglingsaretakencareinhere(muchlikea
daycare)untiltheyreachtheageof7,atthispointtheyaresenttotheircorresponding habitatsaccordingto
gender
BreedingPenF:
Onceperyear,threeflaaffyfemalesareselectedand
broughthere, theampharosmalesoftenfighteach
otherfortherighttomatewiththem, thisisallowed
asameansofselectingthestrongestindividuals,
BreedingpenM:
Onceperyear,thealphamaleandthenexttwo
strongestflaaffymalesareboundandblindfolded,
theremainingampharosladiesthenpickwichones
theywillmatewith
Powerplant:
Ontopofthemountain,asmallgeyserpowersuparelativelymodernelectricityplant,thismaintainsasystemof
illuminationinsideofthefacilities,andpowersuptheshearingequipmentaswellasreinforcingtheelectricfence
aroundtheperimeter,itrecivesmainteinancebymainlanderstwiceperyear
ShearingFacility:
Threetimesperyear,allthemareepandflaaffyareshearedhere,mosttimeswithelectricequipment,inmost
casesbyislandersorthemselves,butsometimesbymainlanders
WarehouseandVisitorcenter:
Thisisasfarasmainlandersorregularislandersareallowed
SanaHabitat:
Population: 16females,4males
Theytendtothefieldsandmakesmallrepairstothe
habitatsonthesettlement
Notablecharacters:
Momo,aexperiencedRaichugatherer,coordinatesthe
deliveryoffoodintothemainhabitats,becauseofthe
natureofherevolution,shewasleftwithaverysmall
andundevelopedbodyforherage
ShikaDefensePost:
Population:14males,6females
Mostofthemareeitherretiredorinjuiredinsome
minorwaysthatpreventthemfrombeingfully
functionalhuntersdownintheislandbutarestill
quitecapableofdefendingthemselvesandothers,a
selectfewofthemarenotablefightersinperfect
shape, theyoftenmakeroundsaroundtheplace,
rarelyinteractingwiththesheep
Notablecharacters:
Zephyrus,anAbsolofAmina’sgeneration,
exceedinglystrongfighter,heistheoneinchargeof
escortingmainlandersupanddownthemountain
andguardingthemwhentheyareinsideofthe
facility
CULTURE
LIF E IN CIANW OOD IS LAND
Lifeisdividedinfourstages,duetothemanydangersandhighmortalityrateamonginfantsandhunters,sucha
classificationwasnecessary,thedateofanindividual’sbirthiskeptinmind,andwhilenoactual‘birthday’
celebrationocurrsyearly,thereisanawarenessoftheir‘week’ofbirth,inwichtheyaregenerallycelebrated
BIRTH(YEAR0‐YEAR6)
kidsinthisagerangearenotgivenaname,theyreciveasimilartreatmenttoferalsandarecalledonlybyspecies
orfamilyname,itisconsideredbadomentogivethemaname.Thisistoaminoratethesenseofguiltinfamilies
duetothehighmortalityrateinyounglings.
Offspringsoffemalehuntersaretendedbyvolunteers,whereasoffspringsfromgatherersaretendedby
themselves
Femalehuntersaregrantedatwomoonrestingperiodwhereasgatherersinitiateactivitiesassoonastheycan
Thekidsrecognicetheirmother,father,theirconcubinesandsiblingsasfamily,however,uncles,cousinsorsuch
arenotconsideredinmediatefamily
Incaseofbeingundersurrogateorvoluntaryparents,theywillbeinchargeoftheircare,butuponreachingthe
ageof7,theybecomeresponsibilityoftheirbiologicparentsonceagain, incasetherearenosuchparentsdueto
beingdeceasedorotherreasons,theinmediatefamilytakesoverthekid,ifthisisnotanoption,amalegathereris
taskedwithwatchingoverthem
Ifanun‐initiatedislanderbearsanoffspring,theybecomeautomaticallyresponsibleforthenewborn,however,at
age7,theleadersoftheislandtakethekidawayandtakeawaytheirrighttohaveafamilyname
RECOGNICING(YEAR7‐YEAR13)
Inasmallfamiliarceremony,ledbyalocalshaman,thekidrecivesanameandtheyaquirebothdutiesandrights,
inthisage,theyareforbiddentohavefriendsoftheoppositegender, howeversuchinteractioncanbedoneas
longasaninitiatedadultispresenttosupervise
Typicaldutiesinvolvehelpingarounddomesticchoresandkeepingthesettlementswellkept,howevernoneof
theseactivitiesisheavilyinforcedandtheyareallowedplentyoffreetime, asthisisconsideredasthemostcalm
periodbeforetheyhavetotakeonrealresponsabilities
Thisendsintheautumclosesttotheir13th birthday,inwichtheyaretakentoasecludedlocationinthecenterof
theislandwhereavolunteeradult(usuallysomeoneclosetothefamily)istaskedwithteachingtheyounganthro
thebasicsoftheirfutureduties
INITIATION(YEAR14‐YEAR20)
InthenextAutumn(closesttotheir14th birthday) aprivateceremonyisheldintheisland’stempleinwichthe
aspirantsundergoaseriesoftrials,thosesucceeding,theyarerecognicedasresponsibleandcapableadults,they
takeonaclanandvowsofloyaltyaretaken, afterthisage,theyareallowedtohavealifelongpartner*and
offsprings,continuingontheirparents’familyname
*atthisage,theyareonlyallowedtohaveonepartner, andiftheychosetobondwithsomeonethiswayit
becomesapermanentmonogamousarrangement
REALIZATION(YEAR21‐YEAR28)
Inabiglocalcelebrationattheirsettlement,theyarerecognicedbytheirexperienceandcapabilities,howeverthey
areexpectedtoperformevenbetterthantherest,becomingresponsibleforprovidingfortherestofthe
populationratherthanjustthemselves, afterthisage,theyearntherighttohaveseveralpartners,alsoearningthe
righttocreateanewfamilyname
Aftertheageof29,Islandersnolongerhaveanyobligationsandtheyareexpectedtojustprovidefortheirfamilies
UNION S
COUPLEUNION(PRATHA)
Aftertheirinitiationceremony,twoislandersmaydecidetounitetheirlifeasacoupleinaceremonywichcan
takeplaceanytimeduringthespringseason,dependingontheirclan,thisisdoneinceremonieswherenoun‐
initiatedareallowed,andtypicallyonlyclosefriendsareinvited,makingthemsmall.Ocassionallyseveralcouples
ofthesameclansmightagreetoperformajointweddinginordertomakealargercelebration
 TwohuntersexchangesevenvowswalkingseventimesaroundasacredfireplacesymbolizingHo‐oh
outsideofthetraininggrounds,theseceremoniesonlytakeplaceduringthemidday,attheendofthe
ceremony,thepriestsreleaseawildferalandthenewlywedsareexpectedtoperformacleankill
collaboratingwithoneanotherastheywearredandyellowveils
 Twogatherersexchangesevenvowswalkingseventimesaroundthetemple’sfountaintoLugia,these
ceremoniesonlytakeplaceduringmidnight,attheendoftheceremony,thetwoareexpectedtomate
underblackandblueveilsastheymakethecompromisetohelppreservelife
 Incaseofacoupleofbothclans,thehunterwillcarryabracerwithincenseastheywalkaroundthe
fountainandtheceremonymusttakeplaceduringtheDawnorTwilight,nospecialactionsareexpectedof
thecoupleafter,andtheyaresociallyconsideredas‘lesser’ tomakeupforthis,generallythefamilyofthe
hunterprovidesafreshkillandthefamilyofthegathererhelpsprepareitandserveit
Thecouplepromiseseachotherthrustandfidelity,abstainingfromhavingintercoursewithanyoneelse,the
soleexceptiontothisiswhensamesexhuntersinacoupledecidetolookupforashaman’shelpinorderto
procreate,saidmatingmustbeinmutualagreementandwithauthorizationofsaidlocalshaman,inspecialcasesa
singleislandermightparticipateinthisbutpermissionandsupervisionofamajorpriestisrequired
Asasidenote,whileitisnormalforhuntersofthesamegendertomarry(infactitismoreclosetothenorm
andisconsideredbeneficial) howeveritisforbiddenfortwogatherersofthesamegendertomarry,asitistheir
socialandreligiousdutytohelpperpetuatethespeciesasmuchaspossibleandthisgoesagainstthatprupouse
Regardingfamilynames,inagatherer union,thefemale’sfamilynamegetscarriedovertotheoffsprings,ina
hunterunion,themale’snamegetscarriedovertotheoffsprings,inamixedunion,theoffspringcanchoosewich
nametotakeupontheirrecognition
GROUPUNION(BAHU)
Anislanderwhohasreachedrealizationandwhohasremainedsinglemayestablishanagreementtohaveupto
threeconcubines,saidpartnersmustbeattheveryleastinintatesandtheirfamiliesmustgiveconsent(incaseany
ofsaidconcubineispasttheageofrealization,noconsentnorofferingisrequired) whoeverisseekingtoestablish
thiskindoffamilytraditionallyattemptstoconvincethefamilymembersoftheprospectbyofferingthema
month’sworthoftheirlaboringoods, thegenderratiocanfreelyrangeintheconcubines,aslongastheaboverule
ofnotformingonewithgatherersofthesamegender
Liketheabove,thoseinvolucratedinaconcubinatearenottohaveintercoursewithanyoneoutsideoftheirgroup,
withtheexceptionofagroupofsame‐genderhunters,inwichcasetheyarealsotoseekoutforashamanforhelp,if
asingleindividualwishestohelpwiththeprocreation,nopermissionfromapriestisrequired,only approvalofthe
localshaman
Regardingfamilynames,whenamaleinitiatesafamily,hepicksthenameofapreciousgemormetalwich
becomesthefamilynames,thiscarriesovertotheiroffsprings, whenafemaleinitiatesafamily,shepicksthe
nameofaflowerorheavenlybodywichbecomesthefamilyname
SINGLES(AKELA)
Onemaychoosenottogetinvolvedwithan‘official’relationshipandtohaveoffspringwithoneormoreindivuals,
amonghuntersthisisseenasbadpracticebutamonggatherersitisnotonlycommonbutsomewhatencouragedby
religion, socially,however,theiroffspringslackrecognitionandinpractice,thesingleparentundergoesalotof
pressure
PER CE PTIONOFTIME
Thereisn’tanexactmeasureoftimeitself,butthosewholiveclosetotheshoresarefamiliarizedwiththe
hour:minuteformatemployedbythesailorsandmerchantsfromPewter,foreveryoneelse,there’sjusttheideaof
dawn,midday,duskandmidnight(wichismorecloseto3am),everyactivityisperformedwiththesefourperiods
inmind
basedonspeculationfromtheruinsandknowledgefromtheoriginalvaporeons,asevendayweeksystemwas
adopted,thisisalsoknownasthedurationofalunarphase
fourweeksformaMoon,oramonth,aneasymeasuretofollowanditismarkedtoinitiatewiththemooninit’s
darkestpoint
aYearorSunisformedbythirteenMoons,asyearswentby,theyrealizedthiscausedamajordisadjustment,thus,
tofixthis,theydecidedtoaddanextraweektotheyeareverysevenyears,thiskeepstheseasonsconsistantandin
order, overtime,thisweekbecameamajoreventofcelebration
anewSunorYearbeginsontheNewmoonclosesttotheshortestdaywiththecropsintheirlowestpointandthe
feralpreyhibernating,
springiscelebratedonthefullmoonclosesttothebloomingofflowersaroundthetemple
Summerismarkedinthemiddleoftheyear,andiscelebratedduringtheday
autumniscelebratedonthefullmoonclosesttotheseasonofharvesting,anditiswheretheinitiationceremonies
takeplace
Celebrationofthebirthofanindividualisn’tobservedonaspecificday,butratheronthephaseofthemoon,
islandersrefertotheirdateofbirthbythephaseofthemooninwich theywherebornandthenumberofthe
month
(ie:Aminawasbornonthefullmoonoftheeightmonthinyear499)
Withthearrivalofthemerchantstotheisland,theunifiedyearcountwasadoptedbytheislanders,butitiswell
knownthatinmainlandtheancientsystemof12monthsisobserved
CLANS
BASICLAY OUTOFTHETWOMAINCLAN S
Hunters(Shika)
‐theyrepresenttheactive principles
‐theirroleistoprovidefoodforthe
islanders,fursformerchantsand
defendthepopulation’ssafety
‐nomadicinnature,theyfocusmore
ontheirdutiesthanonhavinga
familylife
Gatherers(Sana)
‐they represent the passive
principle
‐theybuild,createandharvestto
ensureasteadysupplyoffoodand
commodities
‐sedentary in nature, they often
havebigfamiliesandaretasked
withhelpingpopulatetheisland
Their members identify themselves
bybrandingswicharerenewed
eachyear,saidbrandings
correspondtotheirgenderandare
asignofrespecttowardsthenatural
lawoftheworldaroundthem
They are represented by Lugiaand
themoon
According to their specificduties,
theyaresub‐dividedby
Theirmembersusejewelry in the
formofpiercingsasameansof
identifyingthemselvesandassocial
status(thenumberandtypeof
piercingdependsonhowefficient
theyare intheirduties)
TheyarerepresentedbyHo‐Oh and
thesun
Accordingtotheirspecific duties,
theyaresub‐dividedby
Hunters and Fishermen
Explorers and Trackers
GuardiansandFighters
SupportHuntersandFieldHealers
GatherersandHarvesters
TransportersandGuides
ShamansandArtisans
FarmersandTamers
ROL ESBYCL ANANDGENDE R
Shika♂
Shika♀
Sana♀
Sana♂
Identification
Jewelry,typically
adornedwithgems
oflivelycolours
Jewelry,typically
adornedwithgems
ofcoldcolours
Markingsinformof
crescentmoonin
eacharmandon
eachleg
Markingswithform
ofstylizedsunswith
seven‘rays’ineach
armandleg
SocialRole
Familiarrole
COMPA RA TIVEOVERVIEW
Clan
Shika
Shika
Class Concept Role
hunters,archers,
fishers,providing
foodforthe
Hunter/
Fisher
islandersaswell
asmaterialslike
bones,skinsetc
Locatingpreyfor
huntersor
materialsfor
Explorer/
gatherers,finding
scout
lostislandersor
retrievinglost
objects
Shika
keepingpeaceon
theshoreswhen
Guardian/
mainlandersvisit
Fighter
andenforcingthe
lawamonglocals
Shika
Sana
Sana
Sana
Sana
ahybridclass,
abletoidentify
herbsand
Field
Supporter performbasic
/Healer
healingwhile
keepingnotions
ofhunting
expertsinthe
localflora,ableto
getthebestfood
Gatherer/ andevencraft
Harvester medicinesby
gatheringor
harvesting
themselves
tirelesswalkers
thatcancarry
morethantheir
Courier/
ownweight
Guide
acrosstheisland
orescortothers
safely
keepersof
traditions,stories,
artandsong,
Shaman/ someofthemare
Artisan
highlytrainedin
healing, both
mystical and
natural
hybridclassthat
usesferalsfor
farminghunting,
Tamer/
theytapontheir
Herder
feralnatureto
performawide
varietyoftasks
Stats
HD1d8
+2Sp
+2Att
‐2cha
‐2Con
Metagame
Equivalent Economy
weapon
specialist
HD1d6 Stealthand
+4Sp
‐1SpAtt Tracking
‐1Att
HD1d1 2+2Att Handto
+2Def HandFight,
‐2SpAtt HPtank
‐2SpDef
theytrademeat
andskinsfor
services,primarly
selfsuficient
dependenton
performingtasks
forothersin
exchangeforfood
recive'tribute'in
exchangefortheir
protectionservices
wichareconstant
HD1d4
+2SpDe
somewhatself
f
suficienthowever
FieldControl
+2Cha
theymakegood
‐2Att
earnings
‐2SpAtt
HD1d1
entirelyself
0
suficient,butthey
+4SpDe alchemist,
tradetheir
feralsupport
f ‐
productsfor
2Con
services
‐2Sp
theydependon
1d8HD theiractivityto
earnconstant
+4Def Merchant,
‐4SpAtt sourceoffoodand
services
asidefromsmall
1d4
StatBuffer, tributerecived
+4Cha
constantly,specific
Healers,
‐2Att
servicesbring
Crafters
‐2Sp
profit
completelyself
Feral
1d6HD
suficient,they
control,
+4
heightening rarelycommerciate
SpDef
withothers,except
offeral
‐4Cha
outsiders
insctints
Social
primarlyloners,theyasociate
inpairsofsamegenderfor
huntingsometimes,rarely
settledowntoformfamilies
andformostpartavoidhaving
offsprings
whilelonersatwork,thefact
thattheyexplorelargepartsof
theislandinlittletimeand
oftenhavealotofcontact,
makesthemmoresociableand
easygoingthanhunters
someofthemore'homely'
Shika,theysettledownand
establishdeeprootsintheir
comunities,thekindofthis
clanmorelikelytoforma
family
usuallyformtemporarypairs
withhuntersorgatherers,
eitherasbackuppartnersoras
plainoutcompany,thisleaves
themwithmanygood
friendshipsandopen
relationships
theyenjoylargegroupsand
companyofothers,regardless
oftheirlineofwork, theyare
themostlikelytoformstable
familieswithseveraloffsprings
evenlackingthestabilityto
settleinandformfamilies,they
activelyseekforinteraction
withothers,dependingonthe
casetheymightbewell
acceptedinseveralhomes
notonlytheyarethecenterof
culturallifeandhighly
respectedamongeveryone,but
alsosomeofthemprovide
shikaswiththeoportunityof
havingfamilyandlookingafter
theoffsprings
amongtheSana,theyare
loners,preferingthecompany
offeralsandmoreoftenthan
not,treatingthemastheirown
family,theirisolationhowever
helpsthemdeveloptheirskills
better
APENDIXA:
APENDIXB:ROLEPLAYINGGAMESTATS
HP Dice: d8
Virtue: Spee or Att
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Bloodborn
Flaw: Cha or Con
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
Swiftpaw
HP Dice:
Virtue:
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Flaw:
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
Stoneclaw
HP Dice:
Virtue:
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
Bonus feat
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Flaw:
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
HP Dice: 1d4 Virtue:+2spdef/+2cha
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Grassroot
Flaw: -2att/-2sp att
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
Earthborn
HP Dice:
Virtue:
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Flaw:
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
Steadypaw
HP Dice:
Virtue:
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
Flaw:
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
Stoneweaver
Flaw:
Other:
Bonus Attacks: Other:
HP Dice:
Virtue:
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
Fangroot
HP Dice:
Virtue:
Lv
Proficiency Features:
bonus
5
-2
10
-2
15
+1
Trainee
20
+2
25
+3
30
+3
35
+3
40
+3
45
+4
50
+4
55
+4
60
+4
65
+5
70
+5
75
+5
80
+5
85
+6
90
+6
95
+6
100 +6
Flaw:
Other:
Bonus Attacks: Other:
Untrained
Untrained
Trainee phase
One Virtue +2,one Flaw -2
New Skill or tool proficiency
One ability score increase +2
New Feat
One ability score increase +2
New Feat
One ability score increase +2
New Feat
Ability score increase all+1
New Feat
ATTACK
Effects:damagedealtbyphysicalattacks,carryingcapacity
NumericEffect:ascoreof0rendersthecharacterunabletomove
HowToDetermine: (PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthis
roll,divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
SPEED
Description:themeasureofone’sgeneralagility
Effects:chancetoavoidphysicalattacks,movementspeedandattacksperround
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthis
roll,divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
DEFENSE
Description:areprersentationofphysicaltoughness
Effects:reductionofphysicaldamage,modifiestotalHP
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthis
roll,divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
SPECIALATTACK
Description:
Effects:
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll,
divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
SPECIALDEFENSE
Description:
Effects:
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll,
divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
CHARISMA
Description:
Effects:
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll,
divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
APPEAL
Description:
Effects:
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll,
divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
HP
Description:
Effects:
NumericEffect:
HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll,
divideby2androunddown)+Classattribute+GearModifier+Temporaryboost
ARMORCLASS
Description:
Effects:
NumericEffect:
HowToDetermine:
Description:
Effects:
NumericEffect:
HowToDetermine:
SAVES
Description:
Effects:
NumericEffect:
HowToDetermine:
MOVEMENT
BASEATTACK
Description:
Effects:
NumericEffect:
HowToDetermine:
BLOODLINE
Description:Determinestheratioofferal‐to‐anthrofeatures
Effects:A0%onthisscaledenotesaregularFeralPokemon,a100%onthisscaledenotesaregularHuman
A‘perfect’Anthropomorphicpokemonis50%, GijinkasareAbove75%percentileand‘Kemono’areUnderthe
25%mark
NumericEffect:physicalappearanceingeneralHowever,Anthrosthathaveabloodlinebetween26%~74%can,
troughcertainmeans,beaffectedorlearntocontrolshapeshiftingcapabilitiesintoeitherferalorhuman,
dependingontheirlean
HowToDetermine:
FEATS
Feral Athletic Track Stealth Blind Fight Run Grappling Savage Attacker Keen insctint Anthro Armour Proficiency Weapon Style Master Healer Skilled Mounted Combat Brawler Two Hand Wielding Defender General Feral/Anthro Affinity Toughness Lucky Environment Delver Leadership Special sniper Combat special caster Observant Sexual Femenine/Masculine Charming Looks Persuasive Enticing Unearthly Grace Celibacy Tantric training Tantric Aura Feral
Athletic
Choose Attack or Speed and raise them by 1 If you are prone, you can get up by expending 5 feet of your movement without losing a turn Climbing or swimming do not halve your speed You can make a running long or high jump with just 5foot of space Advantage on saves regarding climbing, swimming and running Track
Select two of the following environments: [F: Forest, J: Jungle, P: Plains, M: Mountain, B:Beach, S:Settlements] you have advantage when tracking down someone in that environment for up to 24 hours, you can track normally up to 48 hours and you can track with disadvantage up to 72 hours ‐without this feat, characters can track with ‐10 up to 24 hours and can attempt tracking up to 48 hours later with disadvantage, beyond that it’s impossible for them *you can take this feat multiple times for different environments Stealth
*You can try to hide even when you are just slightly obscured *If you miss a ranged weapon attack while hidden, you don’t reveal your position *dim light does not imposes disadvantage on perception checks *if you move at half your speed, you don’t provoque perception checks to find you BlindFight
*You are attuned to your other senses and you can act without disadvantage when blinded and making attack or perception checks *your AC is not penalized when you can’t see *you can’t be surprised as long as you are councious ‐characters without this feat fight with disadvantage, have a ‐4 on their AC and every attack on them counts as surprise Run
Your speed increases by 10 ft When you dash, difficult terrain doesn’t costs you extra movement You don’t provoque opportunity attacks when you try to run away from battle and you have advantage on the speed check to escape a battle +if you dash, you may add an attack if you move at least 10ft, you can choose to add a +5 bonus to damage roll on a successful hit or push the target up to 10ft away from you on a successful hit Grappling
*You have advantage on rolls to grapple and on attacks while you are grappling, you do not require a concentration roll while performing a special attack *You can use your action to try to pin an opponent grappled by you *Bite, Claw and similar attacks automatically hit while grappling successfully *at the end of a dash, you can choose to grapple an opponent without provoquing attacks of oportunity SavageAttacker
*Once per turn, when you roll damage for a physical attack or melee weapon, you can reroll the weapon’s damage dice and use whichever you like Keeninsctint
You can track time, direction and detail with precision *increase your special defense by 1 *you always know wich way is north *you always know the number of hours before the next sunrise or sunset *you can predict weather with certainty for the next 12 hours and are granted a 50% chance of predicting it within the next 24 hours Anthro
ArmourProficiency
You can use armour to deflect deadly impacts *you can wear any kind of armour without penalty on checks regarding attacks, special attacks and speed based saves *while you are wearing armour, bludgeoning, piercing and slashing damage is reduced by 3 [at the very least, armour should consist of chest, shin, forearm and waist protection for this to become effective] WeaponStyleMaster
Choose one from the following: [sharpshooter, heavy weapon, polearm, throwing blade, whip] ‐you can choose this feat multiple times to earn a new style in a different weapon sharpshooter: [shortbow, blowdarts, sling, longbow] *you may fire at the end of a dash or within 5ft of a hostile creature without disadvantage *long range does not imposes a disadvantage *your shoots ignore half cover and three quarter cover *you can choose to take a – 5 penalty to your attack roll, if you hit, you add +10 to the damage Heavy Weapon: *increase your attack score by 1 *if you reduce a foe to 0hp, you can opt to make another hit at any nearby target as a bonus action *before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a ‐5 penalty to the attack roll, if it hits, you add +10 to the damage Polearm: [long spear, halberd, quarterstaff] *if you take an attack action, you can make a bonus action and hit with the other end of your weapon, this damage is always a d4, damage varies depending on the type of weapon *while you are wielding this kind of weapon, any other opponent provokes attacks of opportunity when they enter or leave your reach Thrown Weapons: [shuriken, dagger, Stones, Darts, shortblades] *even in difficult terrain you find your weapons after use *you have such control that you can choose lethal or non lethal damage upon impact without disadvantage to the check *you may take a ‐5 to hit and add +10 to the damage roll Whip: [chain, whip, lasso] *you can attempt to trip, restrain or pull an opponent as a bonus action with advantage to the check *you can choose to make your damage lethal or nonlethal *on a successful trip, you can attempt to bind the opponent in the next turn instead of attacking, you perform an attack roll, the opponent must win an attack or speed roll to be released Healer
You are well trained in the use of medicinal herbs, as long as you have the healer’s pouch and it has remaining portions, you gain the following benefits: *when you use a portion to stabilize a dying character (under 0hp) you succeed and bring them to 1hp *as an action, you can spend a portion of the kit to heal the character by 1d6+4 + lv/5 *you can use a portion and perform a healing check with advantage in order to remove a condition status (the result has to be higher than the condition’s DC) Skilled
Select two skills or tools, you become proficient with them, you can take this feat multiple times for different skills or tools MountedCombat
You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. • You can force an attack targeted at your mount to target you instead. • If your mount is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Brawler
• Increase your Attack or Defense score by 1 • You are proficient with improvised weapons and unarmed strikes. • Your unarmed strike uses a d6 for damage. • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. TwoHandWielding
Defender
General
Feral/AnthroAffinity
Toughness
Your hit point maximum increases by an amount equal to 1/10th your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Lucky
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one o f your luck points after you roll the die, but before the outcome is determined. You choose which o f the d20s is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome o f a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points w hen you finish a long rest. EnvironmentDelver
Select one of the following environments: [F: Forest, J: Jungle, P: Plains, M: Mountain, B:Beach, S:Settlements] Leadership
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet o f you w ho can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. *Additionally, if you have over 16 charisma score, you can gain a NPC follower who will always be 20 levels below you Specialsniper
Combatspecialcaster
Observant
Sexual
Femenine/Masculine
Trough daily grooming, attention to mannerisms and accessories, you take on the aesthetically pleasing aspects of a chosen gender, gaining a +3 on appearance checks Special: when making an appearance check, you take the check with disadvantage if the opponent has a non matching orientation. The bonus applies only when confronted by someone of compatible orientation, if the orientation is opposite, the bonus becomes a penalty [ a male skitty takes the Femenine feat, he uses attract on: A straight male ‐ rolls with disadvantage but has a +3 bonus A homosexual male – rolls regular but with a ‐3 penalty A Straight female – rolls regular but with a ‐3 penalty A homosexual female –rolls at a disadvantage but with a +3 bonus A bisexual character ‐ rolls regular, no bonus CharmingLooks
The character can exchange freely their Appearance and their Charisma scores at will Special: attacks like Attract normally use App and social skills like Intimidation use Cha, characters with this feat may use whichever of the two stats in any situation Persuasive
Enticing
Characters with this feat add their Charisma and Appeal stats and use the sum of both in any check that requires either UnearthlyGrace
The character uses it’s beauty and grace to distract opponents in battle, granting a deflection bonus to their AC equal to their Appeal or Charisma score Celibacy
Trough focusing their energies and constant meditation, the character becomes stronger in a chosen field, A supernatural +3 can be awarded to any score or a permanent +8 to hp, however the bonus is lost if the character has any form of intercourse wich leads to climax, in wich case the bonus is lost until after 48 hours (out of wich 8 hours in total must be spent in meditation and prayer) Tantrictraining
By understanding about the flow of energies, they focus training into sexual prowess, turning them into well capable lovers, the character chooses any score and adds it to the result of their perform sexual act skill and rolls with an advantage Special: characters without this feat and without the perform sexual act skill roll and add their def stat in order to gauge their performance, wich depends on the act itself, in general results from 1‐5 are subpar, 5‐10 average, 11‐15 satisfying, 16‐20 pleasant, 21‐25 unusually good and 26+ exceptionally good, Characters without this feat but with the perform sexual act skill roll and add both their def stat and the +4 bonus from the skill Characters with this feat and the perform sexual act skill roll with advantage and add their def stat, the +4 bonus from the skill and whichever stat they chose TantricAura
Channeling sexual energies, they can improve certain fields, such as strength, wit, speed or vitality, this is granted as a bonus of +2 in any chosen stat or +6 in HP, however, in order to maintain this bonus, they must perform a satisfying or better sexual act in the previous 24 hours, if no sexual contact is had in 48 hours, the bonus becomes a ‐2 stat or ‐6hp penalty GENETICPURITY
Description:DetermineshowPureanindividualisregardingtotheirspecies,aGeneticpurityof100meansthe
individualisapurebreed,regardlessofthekindofBloodlinetheypossess. Themoretheycrossbreedwith
differentspecies,eachgenerationlowerstheirGeneticPurityquotient
Effects:
NumericEffect:
Breeding
GPG Positive
Negative
NoEggmoves nor Special Abilities
Ifbreeding within same
100 SpeciesParagon:Individual
recivesa+1inwhicheverstat
thatspecieshashigherandan
additional+3HPper5levels,all
Savesrecivea+2bonus
90
75
50
25
10
Mightexhibitminortraitsfrom
both parents, normally nothing
toonotorious
Roll1d20,dividetheresultby2
androundup,thenewborncan
havethatamountofeggmoves.
Roll1d4,iftheresultisa4,the
newbornhasahiddenability
Duringconception of a newborn,roll1d100
100‐90–normalbirth,GPGgoesupby5
89‐75–normalbirth,GPGremainsnormal
74‐50–newbornisbornwitha‐1inarandomly
pickedstat
49‐25–newbornhasapermanent‐2toallsaves,
mightexhibitunusualvisualtraits
24‐1–newbornhasareducedlifespanof1d10years
plusthetwoabovetraits
Newbornpresentssome
Duringconception of a newborn,roll1d100
100‐90–normalbirth,GPGremains
noticeabletraitsfromboth
89‐75–normalbirth,GPGdropsby‐5
parentsthatsetitapartfrom
74‐50–newbornisbornwitha‐2inarandomly
purebreds
Roll1d20,dividetheresultby5 pickedstatandmightexhibitunusualvisualtraits
androundup,thenewborncan 49‐25–newbornhasapermanent‐2toallsavesand
havethatamountofeggmoves. aminordisability
24‐1–newbornhasareducedlifespanof1d20years
Roll1d4,onanevenresult,the
newbornhasahiddenability
plusthetwoabovetraits
NewbornisaHybrid,presenting OffspringsfromthisindividualwilldroptheirGPGby
majortraitsfromeitherparent, ‐20
Theindividual’sloweststatgetspenalizedby‐1and
Innowaytheyresemblea
allsaveshaveapermanent‐2penalty
purebred,newborncanhave
Atevery5levels,theygeta‐3HPreduction
anyabilityandeggmove
Lifespanisreducedby3d8‐10years,onanegative
result,individualisconsidereddeadatbirth
NewbornisaChimera,
Offrsprings from thisindividualwilldrop theirGPGby
presentingtraitsofancesters
‐40
Theindividual’stwoloweststatsgetpenalizedby‐1
Itcanhaveanyeggmoveor
andtheirsaveshaveapermanent‐2penalty,Lifespan
abilityfromeitherspecies
isreducedby5d10‐20years,onanegativeresult,
individualisconsidereddeadatbirth
Newbornhasachimera‐like
Lifespanis reducedby10d10‐30years,ona negative
bodywith1d4‐1deformities,no result, individualisconsidereddeadatbirth
eggmovesorabilities
species,fertilityis+20%
Ifbreedingwithinsameegg
group,fertilityis+10%
Ifbreedingoutsideofegg
group,fertilityis+5%
Ifbreeding within same
species,fertilityis‐5%
Ifbreedingwithinsameegg
group,fertilityis‐10%
Ifbreedingoutsideofegg
group,fertilityis‐20%
Ifbreeding within same
species,fertilityis‐10%
Ifbreedingwithinsameegg
group,fertilityis‐20%
Ifbreeding within same
species,fertilityis‐25%
Inallcases,fertilityis
reducedby50%
Absolutelyimpossible
HowToDetermine:
Anoffspringoftwodifferentspeciesinthesameegggroupandfamilytakesa‐5penalty
(SkittyandaPurlion,sincebotharefelines)
Anoffspringoftwodifferentspeciesinthesameegggroupanddifferentfamilytakesa‐10penalty
(SkittyandaPoochyena,beingafelineandacanine)
Anoffspringoftwodifferentspeciesindifferentegggroupstakesa‐30penalty
(SkittyandaHitmonlee)