Overview of E2 Innovation and Technology

Transcription

Overview of E2 Innovation and Technology
Innovation & Technology Camps @ E2:
Scratch Game Design (Grade 3-5, Beginners)
Course Description
Scratch was developed at MIT as a graphical programming language, and this course is
designed to cultivate interests of younger students. In this course, elementary school
students will be introduced to fundamental programming concepts. Students will learn how
to create animations, computer games, and interactive projects using Scratch.
Students create their own computer game and share it with their E2 instructor and
classmates. No previous programming skills are required, but students should be
comfortable using a computer and browser, and managing files.
Session #1: SSIS
 Date and Time: June 22nd
– 26th, 2:00PM – 5:00PM
 Course Length: 1 week
 Tuition: 5,375,000 VND
Session #2: E2 in D2
 Date and Time: July 27th
– 31st, 9:00AM – Noon
 Course Length: 1 week
 Tuition: 5,375,000 VND
Who It's For
 Young students taking a
first coding class
 Must have completed
grade 2 in school
 Requires qualifying
mathematics score
What You’ll Get
 Designing and creating
digital programs
 Confidence to try new
things
 Practice design-based
thinking
 Open-ended problem
solving skills
What You’ll Learn
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If-then statements
Loops
Logic skills
Debugging skills
(attention to detail)
 Variables (time
permitting)
Innovation & Technology Camps @ E2:
Scratch Makers Workshop (Grade 3-5, Intermediate & Advanced)
Course Description
Prerequisite: experience with computer programming in a
course or ASA with Scratch or other language.
The Scratch Makers Workshop empowers for young coders
to apply their imaginations using both software and
hardware in real-world projects. Scratch was developed at
MIT as a graphical programming language, and this course
allows students to design and build projects that connect
Scratch with the real world using Makey Makey kits. This
course builds on student’s prior experience with Scratch to
program and remix projects. Sample projects:
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Create and Program Your Musical Instrument
Design Your Scratch Operation Game
Video Sensing
Program and Build Your Labyrinth
Session #1: SSIS
 Date and Time: June 29th – July 3rd, 2:00PM – 5:00PM
 Course Length: 1 week
 Tuition: 5,375,000 VND
Session #2: ISHCMC
 Date and Time: August 3rd – 7th, 9:00AM – Noon
 Course Length: 1 week
 Tuition: 5,375,000 VND
Who It's For
 Young students who
have already taken a
coding class
 Must have completed
grade 2 in school
 Requires qualifying
mathematics score
What You’ll Get
 Creating digital
programs that interface
with the physical world
 Practice design-based
thinking
 Open-ended problem
solving skills
 Teamwork in modern
programming methods
What You’ll Learn
 Hardware – software
integration
 Advanced Scratch
 MakeyMakey
 Variables
 Remixing code
 Paired programming
Innovation & Technology Camps @ E2:
Introduction to Computer Science (Grade 6-10)
Course Description
This course teaches the foundations of computer science and basic
programming. Curriculum and materials are derived from Stanford
University’s introductory computer programming course by actual
teachers at Stanford.
This camp will introduce students to programming in JavaScript, and
is part of a full year-long series that is equivalent to college-level
computer science courses. Participation includes access to a library
of video lectures, examples, and exercises.
Session #1: SSIS
 Date and Time: June 22nd –
July 3rd, 1:30PM – 4:30PM
 Course Length: 2 weeks
 Tuition: 10,700,000 VND
Session #2: E2 in D2
 Date and Time: July 27th –
August 7th, 1:30PM – 4:30PM
 Course Length: 2 weeks
 Tuition: 10,700,000 VND
Because curriculum is individually-paced and there is an entire year of material available,
students looking for an in-depth experience should sign up for both sessions.
Students are expected to bring their own Windows or Mac laptops, while all software and
other materials will be provided.
Who It's For
 Students taking a first
coding class
 Must have completed
grade 5 in school
 Requires qualifying
mathematics score
What You’ll Get
 Year Long Curriculum +
Lesson Plans
 Web-based Videos,
Examples, and
Exercises
 Instant feedback on
your code
What You’ll Learn
 Basic Programming
Concepts
 JavaScript
programming language
 Graphics and Game
Creation
 Data structures
Innovation & Technology Camps @ E2:
Robotics Workshop (Grade 4-12)
Course Description
Based on the LEGO® MINDSTORMS® EV3 robotics kits, this course introduces students
to the exciting world of robotics. Combining the versatility of the LEGO® building system
and intuitive drag-and-drop EV3 software, this course will have students engineering cool
robots and learning visual programming from the first day.
The workshop is an engaging opportunity for
students to problem-solve in real life and
gain exposure to STEM activities. This course
requires the ability to work in teams and
desire to have fun learning! For those who
have robotics experience, we will build upon
this prior knowledge.
Session #1: SSIS
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Date: June 15th – June 19th
Grade 4-6 Time: 2:00PM – 5:00PM
Grade 7-12 Time: 1:30PM – 4:00PM
Course Length: 1 week
Tuition: 5,380,000 VND
Session #3: ISHCMC
 Date and Time: August 3rd – August 7th,
9:00AM – Noon
 Course Length: 1 week
 Tuition: 5,380,000 VND
Sessions will cover similar content, so we recommend choosing only one location.
Who It's For
 Students interested in
tinkering or wondering
if engineering is right
for them
 Must have completed
grade 3 in school
 Requires qualifying
mathematics score
What You’ll Get
 Use EV3 software for
visual programming
 Build MINDSTORMS
robots that use motors
 Program and use
various sensors
 Recognize gears and
gear ratios
What You’ll Learn
 LEGO® MINDSTORMS®
Education EV3 Base Set
 LEGO® MINDSTORMS®
Education EV3 Software
 Open-ended problem
solving and creativity
 Collaborative teamwork
Instructors for the Innovation & Technology Camps @ E2
Don Le
Don co-founded Everest Education (E2) where he serves as Co-CEO
and teacher. He is the lead instructor and curriculum designer for all
of Everest Education’s STEM courses.
 B.S. in Computer Science, Stanford University
 B.A. in Economics, Stanford University
Don began his career with Bain & Company as a management
consultant, before becoming an investor with Red Mountain Capital.
He moved to Vietnam in 2007 and has served in leading finance,
technology, and consumer businesses. Don serves as a board
member of Sponsors for Educational Opportunity – Vietnam (SEOVietnam).
Alisa Nguyen
Alisa is a student at Harvard University graduating in 2015, and will
be teaching our STEM courses.
 A.B. in Computer Science, Harvard University
While at Harvard University, Alisa has been a Teaching Fellow in
CS61: Intro to Systems Programming and CS50: Intro to Computer
Science. She has been an engineering intern with Facebook, Google,
Zalora, and Microsoft, and is working full-time for Facebook after
graduation in 2015. She also co-founded Harvard College
Developers for Development, a volunteer group that fosters a
community of students interested in applying technology for social
impact in international development.
Additional teaching staff to be included.