The Ornery Year at Cold Lake
Transcription
The Ornery Year at Cold Lake
The Ornery Year at Cold Lake The Cold Lake Kid Born on a blistering cold winter night in a wood and sod shack in 1843, Terrance Gable came into the world with a growl and a mean streak a mile long. Little did tiny Terry’s parents know that their offspring would grow up to terrorize small towns throughout the South and mid-West United States, and eventually from coast to coast in Canada. Many stories abound with regards to this desperado, but none more chilling than the year Terrance Gable spent in Cold Lake Alberta in 1867. From barkeeps to cattle rustlers, all were summarily dispatched to meet their maker by the lightning fast irons of the menacing man who would forever be known as The Cold Lake Kid. Join us now as we explore the history of ……. “The Ornery Year at Cold Lake”. The Cold Lake Kid with the 3rd of his 7 wives, Rose Gable. Circa 1883 The Cold Lake Kid convalescing after being stabbed in a bar fight. Circa 1898 MATCH RULES AND PROCEDURES All firearms to be handled ONLY in these designated areas: Marked Safety Area. Load/Unload tables. Firing line with RO present. If you need to work on an EMPTY gun, please do it at a designated Safety Area. NOT the load/unload tables. All SASS safety rules will apply. It is YOUR responsibility to know them. Current rulebook is available for viewing in The Telegraph Office. All long guns should be carried muzzles up. This is not a hunting camp. You are in a crowded civilian range. Please pay careful attention to your gun handling OFF the firing line, as well as on. It may get a little crowded in here, so please exercise a little extra caution.. Dry firing at the load/unload tables is prohibited. Dropped rounds and shells are “dead”. Leave them where they fell, even if you have completed the stage. Someone will retrieve them for you. It's a muzzle control issue. A round over the berm is a Match DQ. The shooter is responsible for staging/re-staging their firearms. A precariously staged gun that falls is not a prop failure. It is considered a dropped gun and a penalty will be applied as per SASS rulebook. WAIT FOR THE BEEP! Do not try to anticipate it. Repeat offenders will earn a Spirit Of The Game penalty (:30 seconds). This is cheating by trying to get a head start and RO's will be on the lookout for it. Shotgun knockdowns must fall to score. Keep shootin'! SG make-up shots must be taken immediately. (Before moving on to next target). Loading the rifle from the body is allowed, but ONLY to make up for an ejected round. Do not chamber rifle rounds until the gun is pointed downrange. This is now a 10 second Minor Safety Violation. Once a pistol clears leather & gets cocked, it HAS to be fired. (No de-cocking.) This is a “No Alibi” match. Once you have hollered the start line or made a move for a gun, you are committed and there is no stopping until you have completed the stage. Several of us put a lot of hours into these matches for YOUR entertainment. Please show your appreciation by helping out where possible & hustling a little to keep the match moving along, so we can all get off the range together at a reasonable hour. There is no such thing as "shoot & scoot " in CAS. THE RUNNING-IRON ARTIST 10 PISTOL, 6 SHOTGUN, 10 RIFLE Rifle and shotgun staged on either horse or horses. You came to this valley with nothing, but your herd is increasing very quickly. Your cows are having 3 or 4 calves a year. The Valley Cattleman’s Association has noticed. They have ordered their hands to keep an eye out for you, but you seem to lead a charmed existence until today, when your fire is putting up a little too much smoke. Starting Position: Squatting by the fire (careful of your spurs!) holding a running iron. Start Line: “Now-Now Boys, let’s not be hasty!” Procedure: At the beep, stand up and drop the running iron and head to the ropebox, then draw your pistol to engage the three pistol targets, starting on the LEFT in a Nevada Sweep. P1-2-3-2-1. Holster and draw your second pistol and engage the three pistol targets starting on the RIGHT in a Nevada Sweep. P3-2-1-2-3. Holster and retrieve your shotgun from the horse. Engage the left shotgun target S1 then the right shotgun target S4 one shot each. Then S2 for two shots and S3 for two shots. S1-4-2-2-3-3. Place your open and empty shotgun back on the horse and pick up your rifle. Double tap the rifle targets starting from the Left, R1-1-2-2-3-3-4-4-5-5. Saddle quickly and with muzzles up get out of the valley and over to the unload table. STAGE ONE 4 R1 4 R2 4 R3 4 R4 4 R5 P2 P1 P3 S2 S3 S1 S4 Rifle & Shotgun THEY WOULDN’T STAND FOR DIXIE 10 PISTOL, 4 SHOTGUN, 10 RIFLE Shotgun staged on bar, rifle staged at hitching post. It’s 1867, you’re name is T.H. Gable a former Private of the 27th Battalion, Company C, Georgia Infantry, Army of the Confederacy, and you are having a quiet drink in a saloon. The saloon musicians have been playing a variety of tunes, including a number of those sung during the War of Northern Aggression. They segue into the lively piece, DIXIE, the anthem of the Confederate States of America. You listened without comment while they played “Rally ‘Round the Flag”. You held back your tears as they played “Marching Through Georgia” You bit your tongue when they played “We’ll Hang Jeff Davis to a Sour Apple Tree”, but the raucous hoots of derision and insulting comments about the South and Dixie, by the carpet bagger in the saloon have now pushed you beyond endurance. Start Position: Standing at the bar, waving your hat in one hand above your head, and the other hand making a fist. Start line: “YEEEHAWWW!” (Rebel yell) and holler, “Stand when they play Dixie You Damn Yankee!” Procedure: At the beep, place your hat on your head and draw your first pistol. Speed shoot 5 rounds into P1, holster and draw your second pistol and speed shoot 5 rounds into P2. Grab the bartender’s shotgun and shoot two shotgun targets, S1-2-1-2 or S2-1-2-1, any order. No double taps. Place the shotgun back on the bar, open and empty. Run to the hitching post for your staged rifle. Double tap the three rifle targets starting from the left, R1-1-2-2-3-3-2-2-1-1. Muzzles up and ride to the unload table yelling “The South Will Rise Again!” 5 second bonus if you shout this line without prompting. (This historically accurate description of the famous shoot up is why the Cold Lake Kid goes by his alias. The Yankee Carpet Baggers are still looking for him. Honest) STAGE TWO 4 R1 4 R2 4 R3 P2 P1 S1 S2 Shotgun Rifle CARD SHARP 10 PISTOL, 4 SHOTGUN, 10 RIFLE Rifle and shotgun staged on the table. You’ve just ridden into town and you stop at the Saloon to cut the dust of the trail. A local offers to buy you a drink. A man invites you to join him and some others for a game of poker, he seems friendly enough, too friendly in fact. You’re suspicious and your suspicions soon prove to be correct. After a few hands you notice he is dealing from the bottom of the deck. Start Position: Sitting at table and holding your cards. Start Line: “That’s a smooth bottom deal you’ve made friend!” Procedure: At the beep, knock Lefty off his chair, stand up and draw your first six-gun. Engage the steel targets, from the left in a skip sweep. P1-3-5-2-4. Holster and draw your second pistol and repeat the skip sweep, P1-3-5-2-4. Holster your second six-gun. Pick up your shotgun from the table and engage the left shotgun target with two shots, then the right side shotgun target with two shots. S1-1-2-2. Replace the shotgun open and empty on the table. Pick up your rifle from the table and double tap the rifle targets from left to right in a double tape skip sweep. R1-1-3-3-5-5-2-2-4-4. Collect your winnings, then muzzles up and off to the unload table. STAGE THREE 4 R1 4 R2 4 R3 4 R4 4 R5 P1 P2 P3 P4 P5 S1 S2 Rifle & Shotgun RUSTLERS! 10 RIFLE, 6 SHOTGUN, 10 PISTOL Rifle and shotgun staged on either horse or horses. You’re tending your boss’ herd on the North Range. One day, while doing your rounds, cleaning water holes, fixing fences and pulling doggies* out of mud holes, you see a gang herding some of your boss’ cattle off your range. You ride for the brand so you have to stop them. Start position: Standing in the rope-box, holding your rifle at cowboy port arms. Start Line: “Hold on there! Those ain’t strays!” Procedure: At the beep, double tap the 5 rifle targets in a sweep starting from the right R5-5-4-4-3-3-2-2-1-1. Place your empty rifle on a horse, action open and pick up your shotgun. Shoot S4 once then S1 once, shoot S3 twice and S2 twice. S4-1-3-3-2-2. Place your shotgun on a horse, action open and empty. Double tap Nevada sweep with your pistols, draw your first pistol and from the right P3-3-2-2-1, holster and draw your second pistol to finish the sweep P1-2-2-3-3. Pick up your long guns and muzzle’em up and ride for the unload table. *A Doggie is a little calf who has lost his mommy and whose daddy has run off with another cow. STAGE FOUR 4 R1 4 R2 4 R3 4 R4 4 R5 P2 P1 P3 S2 S3 S1 S4 Rifle & Shotgun SHOOTOUT AT THE BAR. 10 PISTOL, 4 SHOTGUN, 10 RIFLE Shotgun and rifle staged on the bar. You’ve had a long, hard and dry trail drive but you’ve now reached town and you’d like a drink and meal of something besides beans and bacon. Granted you haven’t been near any water but what cookie has in the coffee for about a month or maybe two. This is a cattle town and should be welcoming to cowboys and their money. Little do you know a civic improvement league has been formed. Cows and stinking cowboys are no longer welcome on this side of town. The barkeep’s refusal to pour you a drink, his comments about your delicate bouquet, your ancestry and your sainted Mother have just sealed his fate. Starting Position: Standing at the bar, one hand on a six-gun grip and the other hand pointing at the bartender. Start Line: “Mister, your mouth just earned you a trip to Boot Hill!” Procedure: At the beep, draw your first pistol and speed shoot 5 rounds into the bartender P1-1-1-1-1 then holster. Draw your second pistol and put another shot into the bartender, then double tap his two friends P1-2-2-3-3 and holster. Grab the bartender’s shotgun and shoot two shotgun targets from the left for 4 shots S-1-1-2-2. Grab your rifle now and shoot a Sweep from the left. R1-2-3-4-5-1-2-3-4-5. Ignore all the cadavers you’ve created and go muzzles up to the unload table. STAGE FIVE 4 R1 4 R2 4 R3 P2 4 R4 4 R5 P3 P1 S1 S2 Rifle & Shotgun And thus we conclude the 10th season of dynamic SASS-style monthly 5 stage matches presented by... The Ottawa Valley Marauders The Ottawa Valley Marauders are timed by RU Ready Timers Call Jack 1-877-847-7333 jack@ruready.com www.ruready.com Thanks to our Sponsors 680 Brookfield Road sports-action.ca 613-741-0999 Match & Stage Design by The Cold Lake Kid Concept & Booklet by Tumbleweed Tom