PowerPoint 프레젠테이션 - NHN Entertainment
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PowerPoint 프레젠테이션 - NHN Entertainment
Investor Relations June 2016 Table of Contents 1Q16 Earnings Summary Business Strategy - Mobile Game - Web-board Game - PAYCO: Easy Payment - COMICO: Mobile Webtoon Appendix 2 1Q16 Earnings Summary Y/Y Q/Q (KRW m) 1Q15 4Q15 1Q16 Sales 138,128 217,799 203,618 47.4% -6.5% Game 107,588 116,644 121,467 12.9% 4.1% PC 57,683 47,950 48,773 -15.4% 1.7% Mobile 49,905 68,694 72,695 45.7% 5.8% 30,540 101,155 82,151 169.0% -18.8% Technology 15,916 22,966 19,258 21.0% -16.1% Commerce 8,767 50,111 38,619 340.5% -22.9% 783 20,484 17,459 2,130.7% -14.8% 5,074 7,594 6,816 34.3% -10.2% 151,938 227,499 194,421 28.0% -14.5% Commission 47,768 104,015 86,216 80.5% -17.1% Labor 55,306 60,362 61,548 11.3% 2.0% Marketing 20,496 28,785 13,375 -34.7% -53.5% Depreciation 9,404 10,537 9,283 -1.3% -11.9% Communications 6,405 6,668 6,640 3.7% -0.4% 12,560 17,133 17,359 38.2% 1.3% Operating Income -13,810 -9,700 9,197 Turned to Profit Turned to Profit OPM -10.0% -4.5% 4.5% +14.5%p +9.0%p Non-op Income 12,759 54,999 30,304 137.5% -44.9% Non-op Expense 10,195 17,914 6,780 -33.5% -62.2% -11,247 27,385 32,721 Turned to Profit 19.5% Income Tax -745 5,284 n/a 55.5% Net Income -10,501 22,101 24,506 Turned to Profit 10.9% -7.6% 10.1% 12.0% Others Entertainment Others Operating Expenses Others Pre-tax Income NPM 8,215 +19.6%p +1.9%p [Sales] Down 6.5% Q/Q or up 47.4% Y/Y to KRW 203.6b [PC] Increased 1.7% Q/Q to KRW 48.8b due to web-board game updates and seasonality effect [Mobile] Up 5.8% Q/Q to KRW 72.7b thanks to record high revenue from “LINE Disney Tsum Tsum” and “Crusaders Quest” in addition to full-quarter contribution from “Youkai Watch Puni Puni” [Others] Decreased 18.8% Q/Q to KRW 82.2b after the high season during the previous quarter [Domestic Games] KRW 67.2b, or 55% of total game revenue [Overseas Games] KRW 54.3b, or 45% of total game revenue [Operating Expense] Decreased 14.5% Q/Q to KRW 194.4b [Commission] Down 17.1% Q/Q to KRW 86.2b due to the low season for the commerce business and decreased revenue from games recognized on a gross basis [Labor] Increased 2.0% Q/Q to KRW 61.5b due to increased number of headcounts [Marketing] Down 53.5% Q/Q to KRW 13.4b due to cost effective marketing activities [Depreciation] Decreased 11.9% Q/Q to KRW 9.3b due to asset disposal and suspension of PC online games [Operating Income] Thanks to recovery of games’ profitability and cost-saving efforts, returned to profit, recording KRW 9.2b or 4.5% margin [Net Income] Recorded KRW 24.5b or 12.0% margin due to turnaround and decreased non-operating expenses 3 1Q16 Earnings Summary Changes in 1Q16 Mobile’s record-high revenue for two consecutive quarters (KRW 72.7b) “LINE Disney Tsum Tsum” posted a new high (Launched Jan 2014) “Youkai Watch Puni Puni” full-quarter contribution and increased sales thanks to marketing Expected Changes in 2016 Likelihood of recovery in web-board business thanks to deregulation Global expansion of mobile games Use of well-known IP’s Positive changes in PAYCO indicators on the back of offline service expansion “Friends Pop for Kakao” remained solid amid recording 10m downloads Signs of web-board games’ recovery being observed since deregulation in March Offline service launched in March Expenses declined due to cost-effective marketing Expansion of PAYCO-based O2O services, such as “UNIONE” Service expansion and monetization with various business models 4 Business Strategy Mobile Game Easy Payment Targeted AD 5 Business Strategy / Mobile Game Global Market Outlook Domestic Market Outlook 40.4 (단위: (Unit:십억달러) USD b) (단위:KRW 십억원) (Unit: b) 22% of Asian Market America S.S.America 35.0 19% Europe 4,403 N. America 3,971 30.1 6.4 Asia 3,592 24.5 7.4 8.2 5.3 7.3 2,914 4.2 17.6 2,328 3.1 6.3 5.2 3.6 23.5 17.5 20.2 14.3 10.4 2013 2014 2015 2016 2017 (Source: Korea Creative Content Agency) 2013 2014 2015 2016 2017 (Source: NewZoo, Enterbrain, PWC) 6 Business Strategy / Mobile Game Game Business Transformation 모바일 총매출 Mobile (Gross Sales) 모바일 순매출 Mobile (Net Sales) PCPC 2013 2014 2015 2016 Mobile-oriented Business Structure Increased Contribution from Net Revenue Games Shutdown of Sluggish PC Games 7 Business Strategy / Mobile Game Collaboration x Partnership 8 Business Strategy / Mobile Game Major Games LINE Disney Tsum Tsum LINE Disney Tsum Tsum Youkai Watch Puni Puni LINE POP2 Friends Pop for Kakao Crusader’s Quest Launched: Jan 2014 Launched: Oct 2015 Launched: Nov 2014 Launched: Aug 2015 Launched: Nov 2014 1Q16 Sales: KRW 113b 1Q16 Sales: KRW 25b 1Q16 Sales: KRW 16b 1Q16 Sales: KRW 13b 1Q16 Sales: KRW 8b Available in Global Available in Japan Available in Global Available in Korea Available in Global 9 Business Strategy / Mobile Game New Pipeline Marvel Tsum Tsum God of High School with NAVER Webtoon Genre: RPG Launching: 2H 2016 Available in Korea Angry Birds Game Launching: 2H 2016 Available in Global Marvel Tsum Tsum LINE RUSH Genre: Puzzle Genre: Running Launching: 2H 2016 Launching: 2H 2016 Available in Global Fish Island 2 Genre: Casual Sports Launching: 2H 2016 Available in Global 10 Business Strategy / Web-board Web-board Regulation Feb 2014 2-year Regulation Implemented Key Regulations Betting amount limitation 24-hr lockout upon KRW 100k daily loss Prohibition of Opponent Selection Mar 2016 Strategy Major Changes New Additions Betting Amount per Round KRW 30k ▹ KRW 50k New addition games, such as Texas Hold’em and Black Jack, to increase user engagement Monthly Maximum Spending KRW 300k ▹ KRW 500k Opponent Selection Prohibited ▹ Allowed in lower-limit games User Authentication Every Quarter ▹ Every Year Business Impact Business Impact User-base and revenue contraction due to regulation Expectations for business improvement on deregulation Mobile Expansion Mobile “Hangame Dual Gostop” successfully integrated with PC service 11 Business Strategy About / Easy Payment: PAYCO PAYCO On & Offline Various Options & Benefits Security Protection (Triple layer FDS adopted) 12 Business Strategy PAYCO Indicators / Easy Payment: PAYCO *As of end-Apr 16 5.0m Registered Users 3.6m Paying Users Avg # of Transactions per PU Male 41% Female 59% 30’s 32% 20’s 36% ‘15 Aug Sep Dec ’16 Jan 40’s 15% Feb Mar ETC Apr 13 Business Strategy / Easy Payment: PAYCO Online Service “User Retention Program” to promote continuous use Merchant-base gradually increasing ① Choose “PAYCO” as payment method ② Apply discount coupons or reward points Online Merchant 100,000 online merchants Mid to large-sized merchants Additional Features Planned PAYCO Widget (AOS) Mobile Payment Money Transfer Biometric Authentication Membership Cards Cash Withdrawal 14 Business Strategy / Easy Payment: PAYCO Offline Service Providing benefits to users to expand personal experience with PAYCO Reviewing to open PAYCO NFC terminals to potential partners ① Open “PAYCO” App ② Select “Pay Offline” ③ Touch PAYCO NFC Terminal PAYCOxT-Money Merchants 100,000 offline merchants T-Money merchants secured through investment in TMONET PAYCO Merchants 15 Business Strategy / Easy Payment: PAYCO Targeted Advertising Established “NHN D&T” and “NHN TX” to Enhance Technique and Expedite Decision Making Process Optimized Ad Services to Audience, Advertiser and Platform TOAST eXchange : Real-time Online Ad Bidding Platform Optimized for Targeted Ads Advertiser Data Collection Data Management AD Business Big-data Collection User Segmentation Targeting Strategy Development AD Logics Development AD Sales Media DSP AD Agency Media Rep Demand Side Platform DMP Inventory Buying Ad Efficiency Management Data Mgmt Platform NHNE EC/Game Partners Data Traffic(PV/Click) Analysis of Targeted Users’ Behavior as well as Advertisers and Media Toast Exchange RTB Ad Bidding Platform Available for PC/Mobile Web (Mobile App in 2H16) Partner Center Exchange AD Traffic with Outside N/W, DSP SSP Supply Side Platform Maximizing Media’s Sale Business Strategy / Easy Payment: PAYCO PAYCO-based O2O Services Unione Integrated Management Service for Private Educational Institutes • Launched in 3Q15 • Tuition easy payment service • Student attendance check • Shuttle bus location system • Mobile bulletin board for parents • Institutes subscribed to “Unione”: 350 Strategy Additional O2O services to be introduced (e.g Mobile Student ID, Mobile Meal Coupon) 17 Business Strategy / Mobile Webtoon: COMICO Mobile Webtoon: COMICO New BM Additions User Traffic Trend (Source: Nielson) Comico Comico+ A사 B사 • Oct 2013: Released in Japan • Jun 2014: Released in Taiwan • Oct 2014: Released in Korea • Mar 2015: Released in Thailand • May 2016: Released in China • As of 1Q16, 250 titles being offered 4Q13 1Q14 2Q14 3Q14 4Q14 1Q15 2Q15 3Q15 4Q15 1Q16 18 Business Strategy Pay-per-view / Mobile Webtoon: COMICO Animation Movie Adult-targeted premium webtoon platform, “COMICO Plus”, successfully launched Top 5 COMICO titles to be made into animation COMICO’s popular title, “Confession Devil” to be made into film Recorded 10m downloads during the first week of service “ReLife”, the most popular title, to be made into a comic book as well as musical in France Filming to begin in 2017 COMICO Shop Operating “COMICO Shop” which sells IP-based products Also, publishing popular titles into hardcopies Video Streaming Mobile Game Animation streaming service launched in Apr 2016 through joint venture with Daewon Media Currently in development of mobile game using well-known COMICO characters Currently offering 63 popular animation contents, including “One Piece” and “Dragon Ball” To be launched in 2H16 19 Appendix / Company Info Holding Structure Description Listed Market KOSPI Stock Code 181710 KS Joon-Ho Lee, 34.4% Retail, 37.8% 19,565,025 shrs (Treasury 356,210 shrs) Treasury, 1.8% Overseas Institution, 12.5% Employees (As of end-1Q16) 3,544 (Consolidated) 667 (NHN Entertainment) Executives, 1.3% Domestic Institution, 12.2% Listed Shares Headquarters Play Museum, Seong-nam City, Gyeong-gi, Korea As of Apr 30, 2016 Ownership of domestic institutions and others internally estimated 20 Appendix / Major Affilliates NHN PlayArt (100%) NHN Godosoft (100%) NHN COMICO (100%) Accommate Holdings (59%) NHN Hangame (100%) Bee3Stars (58%) NHN Entertainment USA (100%) 1300K (100%) NHN PIXELCUBE (100%) Fashion POP (63%) NHN STUDIO629 (100%) NHN BLACKPICK (100%) NHN STARFISH (100%) BUGS (41%) – 104200 KS NHN Investment (100%) NHN Techorus (100%) NHN GOODFRIENDS (100%) K-Innovation (100%) NHN Korea Cyber Payment (30%) – 060250 KS PNP Secure (100%) NHN TICKETLINK (100%) PIOLINK (29%) – 170790 KS TMONET (24%) UBIVELOX (8.8%) – 089850 KS Ticket Monster (2.7%) Devsisters (17%) – 194480 KS Webzen (19%) – 069080 KS (To be disposed on July 7) Thumb Age (9.7%) – 208640 KS (Listed on KOSDAQ on May 13) NHN Entertainment AD (100%) NHN TX (Toast eXchange) (100%) NHN D&T (Data & Technology) (100%) Mocoplex (10%) 21 Appendix / Revenue Breakdown Revenue by Business (KRW m) 1Q13 2Q13 3Q13 4Q13 1Q14 2Q14 3Q14 4Q14 1Q15 2Q15 3Q15 4Q15 1Q16 Sales 166,062 158,388 153,405 163,827 152,128 119,798 136,210 148,727 138,128 125,625 163,050 217,799 203,618 Game 161,928 154,947 146,191 156,779 147,061 112,076 118,184 114,162 107,588 90,454 101,472 116,644 121,467 PC 135,183 120,853 114,315 119,461 102,802 67,451 69,232 66,693 57,683 46,938 49,033 47,950 48,773 26,745 34,094 31,877 37,319 44,259 44,625 48,952 47,470 49,905 43,516 52,439 68,694 72,695 4,135 3,441 7,214 7,048 5,067 7,722 18,026 34,565 30,540 35,171 61,578 101,155 82,151 Mobile Others Game Revenue by Region 1Q13 2Q13 3Q13 4Q13 1Q14 2Q14 3Q14 4Q14 1Q15 2Q15 3Q15 4Q15 1Q16 Domestic 68.0% 69.5% 69.7% 71.5% 67.0% 56.5% 57.1% 58.2% 61.0% 56.7% 58.0% 59.5% 55.3% Overseas 32.0% 30.5% 30.3% 28.5% 33.0% 43.5% 42.9% 41.8% 39.0% 43.3% 42.0% 40.5% 44.7% 22 Appendix / Parent Financials Income Statement (KRW m) Sales Game Others Operating Expenses Commission Labor Marketing Depreciation Others Operating Income 1Q15 56,752 53,386 3,366 63,441 28,549 18,056 10,294 3,305 3,237 -6,689 2Q15 41,683 38,319 3,365 53,241 21,858 16,828 8,487 2,765 3,304 -11,558 3Q15 45,306 40,471 4,836 68,072 23,635 14,983 22,965 2,990 3,499 -22,765 4Q15 43,774 38,111 5,663 64,962 24,737 14,172 20,033 3,234 2,786 -21,187 Operating Margin 1Q16 48,607 42,795 5,811 52,499 23,605 15,079 7,657 2,919 3,239 -3,892 -11.8% -27.7% -50.2% -48.4% -8.0% Financial Income Equity Method Income Other Income Financial Expense Equity Method Loss Other Expense Pre-tax Income Income Tax Net Income 2,330 0 868 348 0 2,085 -5,924 -756 -5,168 32,799 0 920 5,066 0 1,380 15,715 -1,151 16,865 3,520 91,590 1,544 1,384 829 6,122 65,554 12,286 53,269 2,830 84 761 1,666 16,349 454 -35,981 -5,863 -30,118 32,532 0 6,401 488 0 584 33,969 -186 34,155 Net Income Margin -9.1% 40.5% 117.6% -68.8% 70.3% Balance Sheet (KRW m) Current Assets Cash and Cash Equivalent Accounts Receivables Others Non-current Assets Tangible Assets Intangible Assets Investment Assets Others Total Assets Current Liabilities Accounts Payables Short-term Borrowings Accrued Income Taxes Others Non-current Liabilities Long-term Accounts Payables Allowance for Severance Pay Others Total Liabilities Shareholders’ Equity Paid-in Capital Capital Surplus Capital Adjustment Other Comprehensive Income Retained Earnings Total Equity 1Q15 416,613 323,584 71,368 21,661 1,033,732 31,845 16,040 892,136 93,712 1,450,346 63,213 27,012 26,756 1,227 8,218 33,713 8,174 21,402 4,136 96,926 1,353,420 9,783 1,273,687 -24,978 46,431 48,497 1,353,420 2Q15 323,708 233,844 68,969 20,895 1,194,542 36,140 15,999 1,046,221 96,183 1,518,251 127,592 23,277 95,985 0 8,330 35,496 8,351 22,160 4,985 163,088 1,355,162 9,783 1,273,667 -24,763 31,113 65,362 1,355,162 3Q15 324,563 210,610 88,400 25,553 1,407,146 50,021 14,673 1,247,314 95,139 1,731,709 100,464 39,566 35,874 15,325 9,698 78,562 8,835 22,665 47,063 179,026 1,552,683 9,783 1,273,667 -24,069 174,672 118,631 1,552,683 4Q15 244,788 126,927 100,268 17,593 1,393,754 50,006 13,895 1,235,968 93,885 1,638,541 93,025 29,248 35,777 17,491 10,508 58,106 8,791 10,776 38,539 151,130 1,487,411 9,783 1,273,667 -23,813 129,926 97,849 1,487,411 1Q16 243,427 123,871 103,359 16,197 1,409,419 48,901 13,703 1,252,614 94,202 1,652,846 88,349 20,200 32,800 23,655 11,694 52,619 7,078 11,320 34,222 140,969 1,511,878 9,783 1,273,667 -23,712 120,136 132,004 1,511,878 23 Appendix Income Statement (KRW m) Sales Game Others Operating Expenses Commission Labor Marketing Depreciation Communications Others Operating Income / Consolidated Financials 1Q15 2Q15 3Q15 4Q15 1Q16 138,128 125,625 163,050 217,799 203,618 107,588 90,454 101,472 116,644 121,467 30,540 35,171 61,578 101,155 82,151 151,938 133,845 185,662 227,499 194,421 47,768 42,220 68,515 104,015 86,216 55,306 52,267 54,913 60,362 61,548 20,496 12,827 32,410 28,785 13,375 9,404 8,341 9,921 10,537 9,283 6,405 6,497 6,497 6,668 6,640 12,560 11,693 13,407 17,133 17,359 -13,810 -8,220 -22,612 -9,700 9,197 Operating Margin -10.0% Financial Income Equity Method Income Other Income Financial Expense Equity Method Loss Other Expense Pre-tax Income Income Tax Net Income 8,603 3,178 978 1,158 4,318 4,719 -11,247 -745 -10,501 Net Income Margin -7.6% -13.9% -4.5% 4.5% 15,479 243,122 7,055 4,283 467 1,786 3,492 4,773 3,904 4,765 2,644 8,884 4,741 208,157 2,377 56,950 2,364 151,207 -6.5% 48,663 1,036 5,301 6,814 3,402 7,698 27,385 5,284 22,101 22,706 1,479 6,120 624 3,938 2,218 32,721 8,215 24,506 10.1% 12.0% 1.9% 92.7% Balance Sheet (KRW m) Current Assets Cash and Cash Equivalent Accounts Receivables Others Non-current Assets Tangible Assets Intangible Assets Investment Assets Accounts Receivable Others Total Assets Current Liabilities Accounts Payables Short-term Borrowings Accrued Income Taxes Others Non-current Liabilities Long-term Accounts Payables Long-term Borrowings Allowance for Severance Pay Deferred Income Tax Credits Others Total Liabilities Shareholders’ Equity Paid-in Capital Capital Surplus Capital Adjustment Other Comprehensive Income Retained Earnings Non-controlling Interests Total Equity 1Q15 682,666 517,611 125,054 40,001 849,258 67,009 159,374 489,176 112,251 21,449 1,531,924 167,850 69,902 57,664 4,084 36,200 66,803 4,699 19,217 30,175 7,363 5,349 234,653 1,276,207 9,783 1,237,659 -28,557 -8,487 65,810 21,064 1,297,271 2Q15 679,333 501,289 141,397 36,647 956,924 74,019 252,870 492,116 114,163 23,756 1,636,258 226,626 74,844 111,499 3,762 36,521 78,407 15,397 19,304 31,930 4,521 7,255 305,033 1,259,924 9,783 1,237,639 -39,036 -16,548 68,085 71,301 1,331,224 3Q15 683,341 466,805 155,200 61,336 1,159,128 92,772 258,053 666,383 117,192 24,728 1,842,469 210,622 103,487 46,786 22,345 38,005 122,112 16,968 17,848 32,854 46,732 7,710 332,735 1,436,541 9,783 1,237,639 -38,476 8,230 219,365 73,194 1,509,734 4Q15 682,730 443,500 180,758 58,472 1,150,600 105,571 307,563 600,514 116,262 20,689 1,833,330 232,901 113,836 45,101 29,101 44,862 97,918 17,308 17,416 18,920 36,097 8,178 330,819 1,426,967 9,783 1,237,639 -38,327 -33,031 250,904 75,543 1,502,510 1Q16 686,365 440,660 173,665 72,040 1,148,955 105,424 307,252 596,458 118,151 21,670 1,835,320 223,363 91,067 46,747 35,623 49,926 91,841 15,562 15,318 20,262 30,705 9,994 315,203 1,447,129 9,783 1,237,639 -38,395 -37,213 275,315 72,988 1,520,117 24