A LOOK AT THE HISTORY OF CLASSIC ARCADE GAMES
Transcription
A LOOK AT THE HISTORY OF CLASSIC ARCADE GAMES
A LOOK AT THE HISTORY OF CLASSIC ARCADE GAMES FROM PONG, PAC-MAN, CENTIPEDE, GALAGA, GALAXIAN, SPACE INVADERS W e all have memories of growing up with that favorite arcade game that we used to always play at the arcade stores. Some of us have probably even waited in line to play that 25 cent arcade game. I know I have always looked around in between couches to find some change to go to the arcade store to play my favorite game. The convenience of home gaming that are available today in everyones homes were not easily available growing up.Arcade games from the past are absolutely nothing like the games we see these days. I’m sure people that are now growing up will never know that experience I have experienced during my childhood years. Technology in gaming has spoiled us so badly over the years. The beauty of where it all began is being faded away and put to storage. However, these classic retro arcade games are what everyone really needs to appreciate. If we did not have these early stages of games in our history, all the PC, PS3, PSP, XBOX, Nintendo Wii and etc, will not be of any existence today. Retro classic arcade games from 1970s to 1980s are now being considered as the “golden age” of video arcade games. In every point there is a history behind how everything started off. You may consider this being the beginning stages and stepping stone of what has evolved over the history in time of the gaming technology we have out there today. The graphics were not as crisp and clear, but rather very pixelated. All characters and graphics were created using raster images due to the screen it was being displayed on. We didn’t have HD and 4K display like we have now, so images definitely were not crisp or sharp at all. The color usage we1 re not very vibrant and colorful either. Most of the color were based on RGB color scheme and it was the first time being used in interactive gaming, so you can only imagine. Now lets go way back in history and learn about where gaming all began. The foundation of the first video games that were created by using early CRT (Cathode Rays Tube) technology, based in US missile defense systems developed in the late 1940s1. So what are Cathode Ray Tubes? They are basically specialized vacuum tubes in which images are produced when an electron beam strikes a phosphorescent surface2. These are what were used to display pictures not only in arcade screens, but also a range of displays. Displays like television sets, computers, automated teller machines, video game machines, video cameras, vmonitors, oscilloscopes and radar displays all contain cathode-ray tubes2. There are newer technology developments like LCD, plasma display, and even OLED that all use the CRT technology. The phosphor screens using multiple beams of electrons have allowed CRTs to display millions of colors2. The tube is constantly being scanned repetitively over and over, which then creates a fixed pattern also known as raster images or bitmap2. An image is produced by controlling the intensity of each of the three electron beams, one for each additive primary color (red, green, and blue)2. Hence, the first use of RGB colors in arcade games. There were many gaming companies that had begun get incorporated over time. Due to the success of many arcade games, the competition was on. Some of these companies are still around today and some have became a part of gaming history. Some of the major gaming companies that played a major role in the early development of the gaming industry during the golden era were companies Atari, Bally/Midway Manufacturing Company, Capcom, Cenimatronics, Konami, Nintendo, Sega, SNK, Taito, and Williams. A lot of games during this time were first developed in Japan and then later given distribution rights to companies in Europe and North America. This is why you would see multiples arcade cabinets of the same games but under different company labels. There were being replicated and developed in Japan, Europe, and North America versions. Video games started to appear in supermarkets, restaurants, bars, pubs, liquor stores, gas stations, bowling alleys storefronts, and many other retail establishments looking for extra income and customer traffic1. Page 1 ! of 7 ! Atari, Inc. and Namco were the two most successful arcade game companies of the golden age era. Atari was a US-based firm that first introduced video games into arcades1 and Namco is a company based in Japan. These two companies wrestled for the number one slots in American video arcades for several years1. It was due to their enormous success in the early video gaming industry, dozens of game developers jumped into the development and manufacturing of video games1. No video game company has made a bigger impact than Atari. Atari is known as the company that started the video game industry and the only company with interests in all three industry sectors: home gaming, arcade gaming, and computer gaming7. Atari was founded in June 1972 by Nolan Bushnell and Ted Dabney7. After witnessing a video table tennis demonstration Magnavox’s new Odyssey in May 1972, Bushnell came up with the idea for PONG7. PONG took everyone by surprise and became one of the first commercial successful coin operated computer games was PONG. PONG was developed by Atari, Inc. in 1972 by Nolan Bushnell and Ted Dabney. This was a tennis sports video most historically significant titles in video game history, and the starting point of the "arcade phenomenon" and of digital out-of-home entertainment1. PONG, which had an immediate success, resulting in around 19,000 PONG machines sold2. Soon after PONG entered the one year old video game market, numerous companies copied the game (an easy task as it was built with simple electronic chips and a regular TV set)2. PONG marked a new beginning of a new era and this was the first arcade to be marketed out to the public. They were being put into a few bars in the public community. PONG’s success spawned a number of sequels, including Barrel PONG in 1972 and PONG Doubles in 1972, both by Atari, and even a company called Nutting Associates copied PONG and released Computer Space Ball that same year7. There were a release of over two dozen arcade video games, most of which were copies or variations of PONG7. Along the same time, they were also creating additional features to the game like adding paddles and renaming the sports video games by adding hockey, tennis, or soccer versus just having a simple ball just bouncing back and forth. The success of PONG took of four years and adapts to other releases from Atari’s arcade games such as Outlaw, Night Driver, Super Breakout, Video Pinball, Asteroids, Battlezone, Missile Command, Centipede, Warlords, and Pole Position7. One early employee of Atari named Steve Jobs wanted to create home computers and Nolan Bushnell and Ted Dabney with PONG game featuring simple 2D graphics. PONG quickly became a huge hit and success that led to the start of the modern video game industry as we know of today1. PONG has been called one of the Steve Jobs with Steve Wozniak at Atari approached Bushnell with the prospect7. Although Bushnell was not interested in Jobs’ approach, but he was able to point him in the right direction to Page 2 ! of 7 ! obtain funding. This is when Jobs co-founded a company called Apple Computers7. n 1980, Namco releases Puck-Man in Japan by Toru Iwatani, who is the creator of this game. He had originally named Pakku-Man, Puck-Man. However, when it was distributed to Bally/Midway in the United Sates, it was renamed to Pac-Man. The decision to change the name to Pac-Man was mainly because of the controversy that stirring around. It was thought that vandals might want to try to change the letter “P” in Puck and change it to “F”, which would completely change the innocent concept of the game and corrupt totally corrupt it. Kids in the United States often had the tendency to be more corrupt during this time than any other place in the world. Bally/ Midway did not want to take the slightest chance of this becoming a problem and had come up with the idea to change the name to what is now known as Pac-Man all around the world. The name Pac-Man comes from the Japanese term Paku-Paku, which means the sound of munching.4 This is a Japanese slang word used to describe the motion of ones mouth opening and closing when they eat.5 You can imagine the munching and crunching sound the character is making when chomping on the pellets and totally I understand the concept behind the name of the game. Toru Iwatani has also mentioned that he designed the Pac-Man character to be in the simplest character form as possible, without any features such as eyes and limbs5. He also mentioned that rather than defining the image of PacMan for the player, he wanted to leave that to each player’s imagination. 5 It has always been jokingly mentioned in several interviews and articles with Iwatani that the idea of Pac-Man was created when he was eating a slice of pizza.4 He said this comment was half true. He looked down at his pizza after removing a slice, and wondered if the shape could work as a video game character.8 He claims the shape was simply a rounded version of the Japanese word for mouth (kuchi).8 The next step was to create Pac-Man’s enemies. Since the game was supposed to appeal to the female audience, Iwatani felt that the monsters had to be cute some kind of way.9 He settled on colorful “ghosts” that looked like mop heads with big eyes. The maze, dots, and power pills came next. It took just over a year to produce a working prototype of the game.9 There were several factors and a lot of planning that came to the creation, foundation, and final formation of the characters within the game. It Iwatani’s efforts to appeal to a wider audience beyond the typical demographics of young boys and teenagers eventually led him to add elements of a maze. Pac-Man’s appeal went far beyond young men; small kids and even Page 3 ! of 7 ! their moms could all enjoy it.8 Iwatani has released his sketches to the public in order to show the process behind the possibly the most successful arcade game out there. Pac-Man was such a successful game that the game itself entered into the mainstream popular culture, and created what is now referred to as “Pac-Mania”.1 It was not too far along when every pizza parlor, supermarket, and drug store in the Unites States had to have one in their store fronts. Pac-Man became a quarter munching machine all throughout the United States. The machines were well worth the investment; in total they raked in over a billion dollars worth of quarters in the first year alone.8 the game as a sequel to Pac-Man, altering its appearance to make it more in line with the original.8 Now celebrated as one of the best games ever designed, Ms. Pac-Man improved on its predecessor in several key areas.8 First, the character was less abstract, now sporting a bright red bow, lipstick, and a beauty mark. Many critics claim this change made the game more appealing to women, though the game was popular with men as well.8 The sequel also added new mazes, new behavior for the ghosts, and new intermissions concerned with the budding relationship between Mr. and Ms. Pac-Man.8 Ms. Pac-Man was widely admired by fans of the original, many of whom concluded that it was Pac-Man by Namco was awarded by GUINNESS WORLD RECORDS as “THE MOST SUCCESSFUL COIN OPERATED GAME”.8 Immensely popular in the US from its original release to the present day, Pac-Man is universally considered as one of the classics of the video game medium, and virtually synonymous with video games, and a important icon of the 1980s pop culture. It became an iconic character that was put onto a lot of products and mass marketed. Pac-Man eventually found his way onto lunchboxes, breakfast cereal, Saturday morning cartoons, a hit song, toys, and pretty, much anything else that could be affixed with his image and sold in a store8. Pac-Man became a truly global social phenomenon that also inspired an animated television series and a top-ten hit single, and Pac-Man, along with other popular video arcade games from the Golden Era are often cited as an identifying cultural experience of both Generation X and late-born Baby Boomers alike and Pac-Man is the only video arcade game from the era that is still in production today, still being distributed by Namco.1 In 1981, Midway released an unauthorized sequel to Pac-Man called Ms. Pac-Man, which was itself based on Crazy Otto, an unauthorized PacMan conversion kit developed by engineers at the General Computer Corporation.8 Midway adopted superior.8 Ms. Pac-Man, just like Pac-Man is still a very popular game. The arcade game itself was such a enormous financial success for both Namco and Bally/Midway. More importantly, this was the turning point for the Namco. The game established Namco as a major player in the video game business next to Atari, and provided it with an easily recognizable "mascot" for many many years to come2. Another game from Namco that was also considered a major breakthrough in the gaming industry back then was Galaxian. This game was considered the “official” design to use 8-bit colour graphics in an arcade. This game was basically a replicated version of the previous older game called Space Invaders, which was the first blockbuster video game that established the shoot ’em up genre and has influenced most shooter games since6. Both games were the same concept of spaceship shooting at alien characters. The only real difference was that Space Invaders did not use any real color references. There have been numerous versions of the game Galaxian, but the one that we all are probably familiar with is Galaga. This is the exact same game as the Galaxian, but with even more Page 4 ! of 7 ! detailed graphics and features in the game. A major additional feature in the game was aliens being able to capture the player’s spaceship. By shooting at the aliens, you are able to get your ship safely back. alaga also featured bonus points or “challenging” stages where you are granted additional points to your score6. This is the first time a feature like this has been offered in any arcade game. Ever since the release of shoot ’em up style games, the gaming industry seems to have made this their main focus when coming up with new development of games. Eddie Adlum, who was the entrepreneur that was responsible for putting arcade games into restaurants, grocery stores, fancy hotels, and many more has quoted that games such as Pac-Man and Space-Invaders were going into virtually every location in the country, with the exception of maybe funeral parlors, and even a few funeral parlors actually had video games in the basements.9 Up to this point in time, arcades all used the simple function of a joystick and button console feature. However, Atari releases Centipede in 1980, which was the first arcade game console to have a trackball control. The trackball console also hit a rise in the gaming industry and other companies started coming up with better ideas to give users the feeling that you are really experiencing the game. Ed Logg and Dona Bailey were the two people at Atari that were responsible for the creation of the game Centipede. Bailey at this time realized once she was hired by Atari, that she was the only female programming at this that in the coin-op division.9 Ed Logg has mentioned that he came up with the idea of the game by the concept of Bug Shooter. He asked Bailey to go ahead and put mushrooms up and use a trackball instead of the typical classic joystick controller.9 G Centipede’s Trackball design It took a lot of fine tuning and adjustments to get this game perfected. At the time in the beginning, the mushrooms were not shootable. The game itself was more simplified and basically only consisted of a spider-like creature, a centipede, and the shooter (the player), and that was basically it. The mushrooms during this time was static, you shot the centipede and nothing was left behind.9 The game was reviewed and was suggested that it would be nice if the player can shoot at the mushrooms. The game had fully taken its form and finalized it by making the goal of the game to shoot quick moving centipedes as they appeared at the top of the screen and snaked their way down. The players would use a trackball to move a cursor shaped like a snake’s head along the bottom of the screen.9 The centipedes were composed of eleven sections with legs. Each time Page 5 ! of 7 ! a section was hit, it turned into a mushroom, and the rest of the centipede continued its march.9 The playing field of the game was covered with mushrooms that could be shot away. Whenever the centipede collided with a mushroom, the centipede changed directions. Some players developed strategies in which they set traps by creating mushroom formations that forced the centipede to drop down the side of the screen.9 There has been many events based off of the game Centipede. Tournament Games, a company that had extensive experience promoting tournaments for such bar games as billiards and darts, heralded to the event a a major new sporting contest in which 10,000 to 15,000 of the world’s best video-game players would go head-to-head on a single game.9 The company invited the winners of local video game tournaments to compete.9 Competitors were invited to practice before the event, but the 250 Centipede machines that Tournament Games installed were not set on free play. 9 The contestants not only had to pay to practice, but the machines had internal timers that stopped their games after just only three minutes.9 This definitely brought in more financial revenue in the gaming industry. Following these shooter action games, the development and ideas of having a short storyline to the game started coming into play. Many companies started developing the idea of making scenarios and a more graphical character form to really have the players get involved into the game to keep moving forward within the game. Sega distributed Frogger, a game in which players heaped a small frog cross a busy highway and an alligator-filled stream.9 Midway imported several strong titles from Namco and released domestic hits created by other American designers.9 Smaller companies like Nichibutsu, maker of Crazy Climber, and Konami also made their mark during this time.9 Many other companies formed during this time and similar genre games were being developed during the golden age era. The rise and boom in the arcade industry took a major hit. It seemed like that was how everyone during this time were really focusing on to make the cash flow. It was not only a hit with sales but it also promoted and lead to many other sales and marketing pitch ideas for even bigger revenue. Whether you are into playing PS3, XBOX, Wii, PSP, or the newer type of additional gaming components where you physically get involved with moving a stick around, there was a beginning to all of this. Without the major development and success of these classic quarter hungry arcade games, we would not have the basis and foundation of the awesome graphical and story heavy gaming we have in our society today. Everything started from making a simple shape ball and action movement that started out the foundation of us now being able to physically move a small tennis racquet in front of the screen to really get involved in the feeling that you are actually playing the sport. The classic hit arcade games like PONG, PAC-MAN, Space Invaders, Galaga, Galaxian, Centipede, Missle Command, Donkey Kong, and much more have lead us to the much bigger and advanced gaming industry we have today. The childhood memories I cherish from these games are unforgettable. I still can feel the environment and reminisce of those moments during that time and it brings a smile to my face. It makes me feel like a child inside all over again. The classic arcade games that we grew up playing will forever be something that can never be forgotten. It is a memory that we will hold onto and want to cherish. I’m sure 10 years from now there will be even crazier technology and the advances in the gaming industry will be much greater than it is now, but the classic and retro first cabinet style arcade will never be forgotten. When the topic is brought upon, I guarantee everyone during our generation that grew up knowing these classic arcade games, will all look back at the good ole days and appreciate where it all began. Page 6 ! of 7 ! 1 BMI Gaming. "The Birth Of Computer Games." The Birth Of Computer Games. Web. 14 Nov. 2013. <http:// www.bmigaming.com/videogamehistory.htm>. " " " " " " " " 2 Bellis, Mary. "The History of the Cathode Ray Tube." The History of the Cathode Ray Tube. About, Inc., n.d. Web. 15 Nov. 2013. <http://theinventors.org/library/inventors/blcathoderaytube.htm>. 3 Winter, David. "Pong-Story : Arcade PONG." Pong-Story : Arcade PONG. David Winter, 1996. Web. 15 Nov. 2013. <http:// www.pong-story.com/arcade.htm>. 4 NAMCO. “Pac-Man a Visual History.” PACMAN Official English Site. NAMCO, n.d. Web. 15 Nov. 2013. <http://pacman.com/en/ pac-man-history/>. 5 "Pac-Man Creator Toru Iwatani Biography." Pac-Man Creator Toru Iwatani Biography. Pacman Museum, n.d. Web. 15 Nov. 2013. <http://pacmanmuseum.com/history/Toru-Iwatani.php> 6 "From Pong to Pac-man." The History of Video Games : From pong to pac-man. Designboom, n.d. Web. 15 Nov. 2013. <http:// www.designboom.com/eng/education/pong4.html> 7 Wolf, Mark J. P. The Video Game Explosion: A History from PONG to Playstation and beyond. Westport, CT: Greenwood, 2008. Print. 8 Loguidice, Bill, and Matt Barton. Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Boston: Focal/Elsevier, 2009. Print. 9 Kent, Steven L. The Ultimate History of Video Games. New York: Random House International, 2002. Print. Page 7 ! of 7 !