Computer
Transcription
Computer
It is the use of computer to present and combine more than two media types to enable the user to interact, create, and communicate. Non Linear / Interactive multimedia the end-user controls what and when the elements are delivered, › Hypermedia - the end-user can navigate between linked elements. Linear / passive multimedia - the enduser sits back and watches the presentation. Computer – coordinate what is seen and heard; to interact with the user; Links – connect the information Navigational tools – traverse the web of information Ways for user to gather, process, and communicate own information and ideas. Text: characters representing words and symbols. The use of different styles, fonts and colors can be used to emphasize specific points. Graphics: visual representation of an object. Examples include conventional artwork, computergenerated artwork, photographs or captured video frames. Sound: vibration as perceived by hearing. This may include speech, audio effects (e.g. applause), ambient sound (e.g. the background sound of the sea etc.) and music. Video: presentation of moving pictures representing actual events. Animation: moving sequence of still images. It consists of a series of still images shown in rapid succession. It is an illusion of motion. It tricks our mind into thinking that stationary artwork is truly moving. 1. In business. a) Training. b) Online conferencing. c) Sales and product demonstrations. d) etc 2. In schools. a) Visual aids. b) Self-guided tutorials. c) Laser discs were once the primary medium for multimedia in schools, but today they have been supplanted by CDs. d) etc. 3. At home. a) Home design and remodeling software. b) Games. c) Genealogy software. d) etc. 4. In public places. a) Information kiosks in grocery stores, mall, museums, hotels, airports, and more. b) etc. Interactive multimedia merchandising (Ex: Florsheim’s merchandising kiosk, FastTake video kiosk, Galleria21 virtual shopping) FastTake video kiosk Video Conferencing Multimedia Travel System Real State (realtor.com) Corporate / Product Training Mass Market application (Ex: Style-On_Video System) Just Grandma and Me Softkey’s Leonardo TriplePlay Plus Where in the World is Carmen San Diego? Games Sega Nintendo X-box Sony game machine. {Nintendo alone has sold over 100 million game players worldwide and more than 750 million games.} Users with TiVo technology (www.tivo.com) can store 80 hours of television viewing and gaming on a stand-alone hard disk. Live Internet pay-for-play gaming with multiple players has become popular, bringing multimedia to homes on the data highway, often in combination with CD-ROMs inserted into the user’s machine. Microsoft’s Internet Gaming Zone and Sony’s Station web site boast more than a million registered users each—Microsoft claims to be the most successful, with tens of thousands of people logged on and playing every evening Crystal Eyes HT Medical System 1829: Typewriter Introduced 1887: Motion Picture Patented by Edison 1891: Use of Kinetograph to record motion pictures 1899: Magnetic Recording Introduced 1926: First Television 1931: First Stereo Recordings 1941: First TV Commercial (for Bulova watches) 1948: Cable TV 1959: First copy machine (by Xerox) 1961: Spacewars (1st video game) kinetograph SpaceWars 1963: Mouse invented 1964: Compact cassette tape 1969: GUI developed by Xerox 1972: Atari 1972: Pong (developed for Atari) 1975: Bill Gates starts MICROSOFT 1977: Visual Effects category added to Oscar awards 1978: Video Laser Disk 1979: National Computer Graphics Association organized 1980: Disney uses computer graphics for the movie TRON Pong 1980: Sony Walkman 1982: Adobe 1982: The Last Starfighter 1983: 1st CD Player 1984: 1st computer generated 30 second commercial used for Super Bowl 1986: The Great Mouse Detective (1st animated film to be aided by computer graphics) 1987: 10,000+ Internet hosts 1988: Apple sues Microsoft for copyright infringement for GUI 1988: Disney & Pixar develop CAPS (Computer Animation Paint System) 1988: Who Framed Roger Rabbit 1989: 100,000+ Internet hosts 1989: 8MM Videotape introduced by Sony 1990: CD standard household item 1991: World Wide Web launched 1993: Mosaic, first web browser 1999: Peer to Peer File sharing 2000: Mobile phone 2003: Digital cameras (cheap) 2005 : Internet: social networking sites (myspace) 2006 : video sharing (youtube) Ref: http://www.xtimeline.co m/timeline/A-history-ofmultimedia Page 24