Program of events - Shawnee State University

Transcription

Program of events - Shawnee State University
NOVEMBER 13
What is happening at the Shawnee
15.0 Immersive Game & Simulation
Technology Conference?
Shawnee 15.0 Schedule
TIME
EVENT
7:00 – 9:00 am
Set-Up Exhibits
PRESENTER
LOCATION*
VRCFA Lobby
8:30 am – 4:00 pm
Lobby Exhibits and Gaming Demonstrations
VRCFA Lobby
8:30 – 10:30 am
Registration
VRCFA Lobby
CONCURRENT MORNING SESSIONS 9:00 – 11:00 AM
Morning Sessions 9:00 – 11:00 am
Learn about an exciting new sound diffusion technology in the new Center for Creative Audio in room 138 of the
Vern Riffe Center for the Arts.
Find out the various requirements and specific artist fields needed when developing a game in room 217 of the
Vern Riffe Center for the Arts.
Visit the Motion Capture Center and experience state-of-the art motion sensing technology and real-time
rendering in the Advanced Technology Center (ATC), Room 109.
Have you ever wanted to make a game but didn’t know where to start? SSU seniors will demonstrate their game
and answer your questions in room 203 in the Vern Riffe Center for the Arts.
Find out the things you need to know on your way to becoming a game designer, in the Eloise Covert-Smith
Theater in the Vern Riffe Center for the Arts.
Keynote Speaker 11:00 am – Noon
Utilizing Your University to Get Started in the Gaming Industry
Dave Voyles will answer your questions and share how he got started in the gaming industry in the Eloise CovertSmith Theater in the Vern Riffe Center for the Arts.
9:00 – 10:00 am
Hypersonic Audio Demonstration
Michael Barnhart
VRCFA 138
9:30 – 10:30 am
The Art Production Roadmap
Greg Lyons
VRCFA 217
9:30 – 10:30 am
Game Demonstration
Shawnee State University
Seniors
VRCFA 203
10:00 – 10:30 am
Motion Capture Demonstration
10:25 – 10:30 am
10:30 – 11:00 am
Presentation every 10 minutes
Visit the Motion Capture Center and experience state-of-the art motion sensing technology and real-time
rendering in ATC 109.
OARNET Announcement
VRCFA Eloise Covert Smith Theater
Lost Cost Game Design and Creation
Howard Dortch
VRCFA Eloise Covert Smith Theater
KEYNOTE SPEAKER
DAVE VOYLES OF MICROSOFT
Utilizing Your University to Get Started in the Gaming Industry
Keynote Speaker | 11:00 am – Noon | VRCFA Eloise Covert Smith Theater
Noon – 1:00 pm
Lunch Break
Noon – 2:00 pm
League of Legends Club Competition
1:00 – 1:40 pm
A Look at Unity 5.0
Zachariah Inks
ATC 201
1:00 – 1:40 pm
Characters from Concept to Design
Bastien Lecouffe Deharme
ATC 209
1:00 – 1:50 pm
Info Session for Parents & Teachers
Greg Lyons & Jason
Witherell
ATC 205
1:00 – 2:00 pm
Game Design Jam
1:00 – 2:00 pm
2:00 – 3:00 pm
JARAC
CONCURRENT AFTERNOON SESSIONS NOON – 3:30 PM
Afternoon Sessions Noon – 3:30 pm
Parents can find out the answers to their questions about the gaming industry during a Q and A session in
Advanced Technology Center in room 205.
Find out everything you always wanted to know about Unity 5.0 in ATC 201.
Characters are important to any game. Techniques, tools, and software to create these memorable characters
are discussed in this session in ATC 209.
Want a look at the future of games? Shawnee State students will show you their ideas in ATC 134 as they
compete against each other.
ATC 109
Dr. Rick Kurtz, Shawnee
State University President
ATC 125
VRCFA 304
Motion Capture Demonstration
Bryan Kaelin & Cody
Wheeler
ATC 109
Campus & Housing Tours
Office of Admission
UC 210
* Advanced Technology Center (ATC) | James A. Rhodes Athletic Center (JARAC) | University Center (UC) | Vern Riffe Center for the Arts (VRCFA)
EXHIBITS
Exhibits open at 8:30 am and remain open throughout the conference in the
Selby Lobby of the Vern Riffe Center for the Arts.
HIGH SCHOOL STUDENTS’ SHOWCASE
SHAWNEE STATE UNIVERSITY STUDENTS’ SHOWCASE
Art by Dani Keeton
Dani Keeton
Shawnee State University senior who will be
exhibiting gaming projects and artwork.
Artwork Display
Fearless
WarMart
John Tedrick
Ojas Anand, Elie Dahdah, & Robbie Skrinak
D.J. Kleinke, Tyler Thompson, Nate Back
Springboro High School/Warren County Career Center,
Lebanon, Ohio
Scioto County Career and Technical Center,
Lucasville, Ohio
An assortment of concept art created both
traditionally and digitally.
With a spark of inspiration and a small
essence of ability, a group of high school
students got together and made a video
game level. By combining the Unity Engine,
Blender, and a bit of coding experience, we
created a simple level in which you take the
form of a player against a lone enemy. You
wield a powerful laser pistol, but, as you view
your rival, you learn that more will be needed
than just a simple laser. The single dragon
who lies in the realm stands before you. With
everything on the line and no escape, you
face the dragon, fearless.
WarMart is a 3D game made in Blender with
Python. This is a two or more player game
where there is a battle going on inside a store.
The player can pick up items inside the store
to help in the battle. The game is still in the
development stage.
Impossi-Path
James Ritossa
West Geauga High School, Chesterland, Ohio
Impossi-Path is a simple maze game made
in the Unity engine. The object of the game
will be to maneuver through a maze without
hitting the walls, or without getting into
contact with an enemy.
Art of Ruin
Jesse Abraham
High-speed 2D and 3D game art on the edge
of destruction!
Hell of an Escape
Austin Ferguson & Andrew Polanco
Francesco Aligheri is in hell for his actions
while alive. He finally comes to terms with
their actions and wishes to repent for their
sins. An angel witnesses Francesco’s faithful
moment and aims to guide him through the
treacherous 9 circles of hell. Demons discover
his intentions and attempt to make a game of
stopping all escape efforts.
Kalari
James Asher, Tim Bader, Jeremiah Garay, Marisa
Hike, Tyler Jackson, Clayton Kipling, Mark
Salisbury, & Casey Seitz
Kalari is an RPG that embraces two distinctly
different types of gameplay to create a
cohesive and unique experience. Gameplay
is split between a strategic, turn-based mode
and a fast paced real-time combat mode,
with success in both modes being crucial to
achieving victory in each battle as the player
experiences a story of rebellion and war in the
region of Kalari.
Project Square
Jimmy Albracht, Collyn Downing, Don Loughry, &
Nathan Schultz
Project Square is a 2d world flying game that
aims to incorporate realistic aerodynamic and
orbital physics, a truly dramatic story, puzzle
solving, and simple shooting combat whether
on foot, in a rocket, or in an airplane.
Raspberry Jams
Skyler Evans, Kyle Chalen, Bryan Kaelin, & Ian
Whitt
A collection of games created during 3
day-long jams using the Unreal Engine.
Presented to show how quickly a game can
be prototyped and how quickly beautiful
assets can be loaded into the Unreal pipeline.
These projects were created by Skyler Evans
(programming), Bryan Kaelin (3D modeling,
texturing) Kyle Chalen (3D modeling), Ian
Whitt (sounds).
SHAWNEE STATE UNIVERSITY STUDENTS’ SHOWCASE CONTINUED
Scratch The Weasel
3D Art Portfolio
Ethan Byers, Michael King, Shannon Lykins, &
Kyle Ricker
Bryan Kaelin
A presentation of the playable demo of a 2D
platforming game we created with Game
Maker called Scratch. The demo includes
two levels that attendants play through and a
boss fight. We are also handing out business
cards featuring our website where they can
download the full game for free a few months
after the conference.
A video demonstration of various 3D scenes
and characters.
BIOS OF PRESENTERS
Michael Barnhart serves as an associate
professor of music and media at Shawnee
State University. He holds a doctorate in
composition from the University of Cincinnati
College-Conservatory of Music where his
primary teachers were Mara Helmuth and
Allen Otte. His creative output includes
works for soloists, ensembles, and computer
music that have been presented locally
and internationally as well as on radio and
television. Past projects include the creation
of a rural multi-media studio funded by the
Technology Literacy Challenge Fund, residency
at the Studio for Electronic Instruments and
Music in the Netherlands and recordings and
performances as a founding member of the
group Current Quartet. In 2010 he served
as program chair for the Piece plus Paper
track of the International Computer Music
Conference in New York. He has received
commissions and support from the University
of Cincinnati, OCEAn, Meet the Composer,
The Third Practice Festival, the GE fund, the
Nathan Cummings Foundation, Ensemble
Sirius, the Shanghai Opera Orchestra, the
Beijing Opera Orchestra, percussionist Joey
Van Hassel, and Percussion Group Cincinnati.
He is currently developing new music for
laptop orchestra and automated instruments
and celebrating the release of his realizations
of John Cage’s Imaginary Landscape Number 5 by
Mode Records.
Bastien Lecouffe Deharme was born on the
shores of Brittany at the beginning of the
eighties. His artwork evolves at the crossroad
of modern and ancient myths and legends,
forgotten tales and tragedies. Bastien creates
dark and symbolic pictures, blending a
contrast of beauty and decadence. Bastien’s
BIOS OF PRESENTERS CONTINUED
traditional and digital work can be seen in
publications and exhibitions worldwide, such
as the cover of the emblematic Spectrum
annual book. Beautiful Bizarre Magazine,
ImagineFX, SFXMagazine, etc. Bastien
lives in the USA and works as a freelance
artist for companies such as Wizards of the
Coast, Hasbro, National Geographic, Adobe,
Random House, Penguin Books, Harper
Collins, Orbit books, Applibot, Riot Games
and many others. His work is represented by
the NYC agency Shannon Associates.
Howard Dortch has been in the electronics
and software industry for over 30 years. He
is currently teaching Game Design courses
at Shawnee State University. Howard is also
the lead game designer and programmer
at HyperKat Games, a game development
company located in the Portsmouth area.
Howard was senior software engineer at the
AMD software research and development labs;
designing optimized code for various game
engines and gave presentations at MicroSoft
Meltdown and Game Developer conferences.
Howard worked for Sony Interactive Studios
America as a game programmer on the
Everquest and Tanarus development teams.
Zachariah Inks holds undergraduate degrees
in computer animation, game design/
development and has a MFA in Digital
Production Arts from Clemson University.
He has worked in both the entertainment
gaming and serious games field. Currently
he is pursuing a PhD in Human Centered
Computing at Clemson University and working
on several as yet unannounced projects.
Greg Lyons is an associate professor of 3D
Animation & Design, as well as owner of
Outlandvfx, a digital content creation firm.
Greg began working in digital 3D in the 90s
bridging the gap from his traditional fine arts
education and the ever increasing utilization
of computers to produce art and design. After
completing his undergraduate studies and
working in advertising, Greg left a position as
an assistant art director to return to school.
He completed his MFA at the Memphis
College of Art, Memphis, TN. Greg has since
worked in studios on both the east and west
coasts of the US as well as in London, UK,
and Australia. Additionally, his company
Outlandvfx develops content for local as well
as international clients. His research interests
range from architecture and archeology to
human kinetics and motion capture.
MORNING SESSIONS
9:00 – 10:00 am | VRCFA 138 (Center for Creative Audio)
Hypersonic Audio Demonstration
10:25 – 10:30 am | VRCFA Eloise Covert Smith Theater
OARNET Announcement
Dr. Michael Barnhart
Dr. Rick Kurtz
President, Shawnee State University
Learn about this exciting new sound diffusion
technology. With this demonstration, Dr.
Barnhart is able to project a directional beam
of sound at people and make them alone hear
a sound from quite a distance away. Barnhart
plans to point the beam at people attending
the conference from the balcony overlooking
the lobby to see what they are able to hear.
9:30 – 10:30 am | VRCFA 217 (Virtual Listening Room)
The Art Production Roadmap
Greg Lyons
A discussion on the various requirements and
specific artistic fields one would encounter
in the development process of a game. We
will discuss the specific job duties as well
as how these positions relate to one another
within the scope of the whole art production
environment.
9:30 – 10:30 am | VRCFA 203
SSU Senior Game Presentation
Mike Burns, Skyler Evans, & Ian Whitt
Shawnee State University Students
Shawnee State University seniors, majoring
in Game Design, talk about how they
worked together to design their game, and
demonstrate what they have put together.
10:30 – 11:00 am | VRCFA Eloise Covert Smith Theater
Low Cost Game Design and Creation
Howard Dortch
This is a presentation on how to get small
teams to design and create games for
experience and profit.
11:00 am – Noon
VRCFA Eloise Covert Smith Theater
Utilizing Your University to Get Started in the Gaming Industry
Students are always curious about how to get started in the gaming
industry, so I’m here to answer your questions about exactly how to do
that by illustrating not only my own path, but also those of my peers.
From crafting your own blog to creating your
own game to showcase at industry events, it
all starts with what you know, and network
you have. Your university is a great place to
get started, and I’ll show you how to leverage
all that your school has to offer in order to get
your game development career started.
Dave Voyles is a Senior Tech Evangelist at
Microsoft in Philadelphia, Pennsylvania.
He was an engineer at Comcast, where he
worked on their Xbox projects, in addition to
SmartGlass and other mobile platforms for
video players. His current focus is on gaming
and HTML5, where he works with students,
startups, and independent developers to get
their projects off the ground. He is also the
Managing Editor at Armless Octopus, a blog
which covers indie games, with a focus on
Xbox Live Indie Games.
Voyles is a co-coordinator of the Xbox
Live Indie Games Uprising event.
BREAK
Lunch Break is from Noon – 1:00 pm in the James A. Rhodes Athletic Center.
AFTERNOON SESSIONS
Noon – 2:00 pm | ATC 125
League of Legends
SSU League of Legends Club
The club will be broadcasting a live stream of
3-on-3 league match during and after lunch.
1:00 – 1:40 pm | ATC 201
A Look At Unity 5.0
Zachariah Inks
Physically based rendering pipeline for Unity
5.0: We will look at the concepts the PBR
system as well as the process for creating art
that works best with it.
1:00 – 1:40 pm | ATC 209
Characters/From Concept to Design
Bastien Lecouffe Deharme
Bastien will discuss the process behind the
creation of characters in the gaming and
publishing industry. Techniques, tools and
softwares will be presented and explained,
such as the use of a graphic tablet for painting
with Photoshop.
1:00 – 1:50 pm | ATC 205
Information Session for Parents and Teachers
Greg Lyons & Jason Witherell
How much money can you make? What are
our graduates qualified to do? Where can they
find jobs? Find out the answers to these and
many other questions you may have, before
your students or child embarks on a college
degree program in game and simulation
development arts; visualist design and
interactive media; or digital simulation and
gaming engineering technology.
1:00 – 1:50 pm | ATC 109
Motion Capture Demonstration
Bryan Kaelin & Cody Wheeler
Shawnee State University Students
Motion capture, motion tracking or MOCAP
are terms used to describe the process of
recording movement and translating that
movement onto a digital model. MOCAP
is used in entertainment, video games,
computer animation, sports, industrial
training, and medical applications. MOCAP
is especially great for capturing the subtle
expressions of the human faces and fingers.
Experience what happens in a MOCAP
session as Shawnee State University students
demonstrate the capabilities of the lab.
AFTERNOON SESSIONS CONTINUED
1:00 – 2:00 pm | VRCFA 304
Game Design Jam
International Game Developers Association Club
Think you have what it takes to design a
game? See if you have what it takes to be a
game designer.
2:00 – 3:00 pm | UC 210
Shawnee State Campus and Housing Tour
SSU Office of Admissions
This tour will give you the opportunity to see
our apartment style housing units up close
and personal. Tours will be leaving from the
Admission Office located in room 210 of the
University Center.
SHAWNEE STATE STUDENT COMPETITION
2:30 – 3:30 pm | ATC 134
Three games have been entered into
competition by SSU students. A brief
description of each entry follows.
Kalari
James Asher, Tim Bader, Jeremiah Garay, Marisa
Hike, Tyler Jackson, Clayton Kipling, Mark
Salisbury, & Casey Seitz
Kalari is an RPG that embraces two distinctly
different types of gameplay to create a
cohesive and unique experience. Gameplay
is split between a strategic, turn-based mode
and a fast-paced real-time combat mode,
with success in both modes being crucial to
achieving victory in each battle as the player
experiences a story of rebellion and war in
the region of Kalari. Featuring an illustrative
art style and extensive faction development
options, the game offers a gameplay draw and
visual appeal that is compelling, distinctive,
and fun to play.
Each battle begins with the player assuming
control of a faction, consisting of several
squads of units. These squads are signified
by detailed statuettes on a gridded map
simulating an environment. The goal of the
player is to achieve victory against an enemy
faction by completing whatever victory
conditions exist for that particular battle,
usually the elimination of all enemy faction
squads. Each side takes turns moving one
of their squads across tiles on the map and
using special abilities to achieve a tactical
advantage against an enemy squad. When
two squads come in contact with each other,
a fight begins!
When one squad attacks another, gameplay
shifts into an arena, where the player takes
control of the captain of their faction’s squad.
In this arena, all the members of each squad
participate in a battle between the two groups,
both sides fighting to destroy each other in
real-time, using whatever abilities or tactics
are at their disposal to defeat the enemy
squad. When no more members of a squad
are left alive, the remaining faction’s troops
have won the battle, and gameplay returns
to the grid map, with the losing squad being
removed from the map. This mix between
tactical gameplay focusing on forethought
as well as real-time combat focused on fastpaced action is the core gameplay draw,
offering an experience unlike anything else.
SHAWNEE STATE STUDENT COMPETITION CONTINUED
the ground up using Unity’s 3d graphics.
The title Project Triangle was upgraded to
Project Square. Recently, Nathan Schultz
has been added to the team to provide art for
enemies and planets. Thanks to Unity’s easy
portability, Project Square aims to be released
on steam and on the wii u eshop.
Project Square is a 2d open world flying game
that aims to incorporate realistic aerodynamic
and orbital physics, a truly dramatic story,
puzzle solving, and simple shooting combat,
whether on foot, in a rocket, or in an airplane.
No game like it has been done before.
Checkpoints on planets and in underground
dungeons will progress the story, and the
plot will also be developed through your
conversation with Gene, the scientist and
Jarvis the robot, as the two of you drift quietly
through the vast vacuum of space from planet
to planet.
Project Square
Scratch The Weasel
Jimmy Albracht, Collyn Downing, Don Loughry, &
Nathan Schultz
Ethan Byers, Michael King, Shannon Lykins, &
Kyle Ricker
Jimmy Albracht began work on Project
Triangle in the fall of 2014. During its first
year of development, it was treated as a
planetary flight simulator. In the summer
of 2015, it became clear that pygame and
python were not efficient enough to support
a detailed planet with complicated terrain.
Collyn Downing and Don Loughry were
added to the team, and the flight simulator
was heavily redesigned to be a story-driven
experience that would be recreated from
Scratch the Weasel is a 2D side scrolling
platformer, where the player plays as a treasure
hunting weasel named Scratch, stealing back
his treasure from a greedy board army and
their leader, Kingpig. The player controls
Scratch through a variety of environments
defeating the boars and enemies that get in
your way with your abilities to roll through
enemies, wall jump up tall structures, swing
from vines and chandeliers, and stomp
through the environment. Exploration rewards
the player with additional jewels, lives, and
special collectables to unlock concept art and
music for download.
The game features three full worlds of six
stages and one boss fight. The first world
Skyhill takes place on a collection of islands
of the coast of the main island where Boars
took your treasure. The boss you encounter
at the end of the world is “Hambo”, a Boar
adorned with heavy artillery. The second
world is in a dense jungle for the first 3 levels,
with the second 3 being in an underground
cavern. The Boss of the second world is
“Screech”, a giant buff bald eagle who loves
America almost as much as he loves pumping
iron. The final world leads you through the
Boar’s palace, with the final boss being
Kingpig himself.
The game mechanically takes inspiration from
the Donkey Kong Country games for the SNES
and Sonic the Hedgehog 2 for Sega Genesis.
Artistically it’s very similar to the Sonic the
Hedgehog games for the Gameboy Advanced
and from Super Mario World for the SNES.
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ADVANCED
TECHNOLOGY
CENTER
Vern Riffe Center for the Arts
first floor
second floor
VERN RIFFE CENTER FOR THE ARTS
Vern Riffe Center for the Arts
first floor
first floor
first floor
room
203
Main Theater
ELEVATOR
ENTRANCE
room
205
ELEVATOR
ELEVATOR
Main Theater
ENTRANCE
green
room
ENTRANCE
room
109
ENTRANCE
Clark
Planetarium
ELEVATOR
ELEVATOR
open to
below
Selby Lobby
ENTRANCE
Aristech
Pendulum
ENTRANCE
Advanced Technologies Center
first floor
for the Arts
first floor
Advanced Technologies Center
second floor
to engineering
building
Vern Riffe Center for the Arts
second floor
second floor
ENTRANCE
getting around
second floor25
room
203
room
205
get
ENTRANCE
room
203
room
204
ELEVATOR
ELEVATOR
ELEVATOR
Main Theater
ENTRANCE
room
109
Clark
Planetarium
ELEVATOR
open to
below
Aristech
Pendulum
ENTRANCE
ENTRANCE
to engineering
building
open to
below
to engineering
building
UNIVERSITY CENTER
INTERNET ACCESS
University Center
first floor
first floor
Game Room
Wireless internet is available to conference attendees while on campus. Below are two guest accounts with
passwords that can be used by attendees to access SSUnet, the Shawnee State University Wi-Fi Network. Either
account can be used.
University Center
second floor
ENTRANCE
ELEVATOR
information
Username: ssugaming
Username: ssugaming1
Password: AUhz
Password: IXXu
open to
below
ELEVATOR
ENTRANCE
coffeehouse
To connect your mobile device, simply follow these 4 steps using the username and password above, or your
SSU Username & Password if you have one:
room
dining
commons
ENTRANCE
coffeehouse
lounge
1. Using the normal Wi-Fi connection 214
process for your device, select SSUnet, the Shawnee State
open to
University
wireless network.
below
university
bookstore
room
215
room
2. You will be prompted to219enter your SSU Network username and password. If you are not prompted,
open your web browser and you will be redirected to the login screen.
room
220 your SSU Network username and password, you must accept the terms of
3. After successfully providing
the Campus Network Use Policy.
dining
commons
University Center
second floor
second floor
Sodexo
food service
dining
commons
4. Select “Continue”.
If you have trouble connecting to the network or have other questions, please see a conference staff member.
EMERGENCY INFO
ELEVATOR
getting around
If a campus-wide emergency occurs during the conference, please follow the instructions of conference staff and
or the emergency loudspeakers.
room
214
room
219
Sodexo
east ballroom
You are now connected to SSUnet and able to roam campus without reconnecting. After an extended period of
inactivity or when you leave campus, you will need to repeat these steps to reconnect to SSUnet.
open to
below
open to
below
Sodexo
west ballroom
27
Should a situation arise where you require immediate medical assistance, please dial 911 immediately and
notify a member of the conference staff.
room
215
CAMPUS SECURITY.............. 3232............................................ 740|351-3232
room
220
from campus phone
CONFERENCE STAFF............ 3635 ........................................... 740|250-1376 Debbie.......or 740|370-8774 Mistie
Sodexo
west ballroom
Sodexo
east ballroom
from campus phone
PORTSMOUTH POLICE......... 740|354-5268