Program of events - Shawnee State University
Transcription
Program of events - Shawnee State University
NOVEMBER 13 What is happening at the Shawnee 15.0 Immersive Game & Simulation Technology Conference? Shawnee 15.0 Schedule TIME EVENT 7:00 – 9:00 am Set-Up Exhibits PRESENTER LOCATION* VRCFA Lobby 8:30 am – 4:00 pm Lobby Exhibits and Gaming Demonstrations VRCFA Lobby 8:30 – 10:30 am Registration VRCFA Lobby CONCURRENT MORNING SESSIONS 9:00 – 11:00 AM Morning Sessions 9:00 – 11:00 am Learn about an exciting new sound diffusion technology in the new Center for Creative Audio in room 138 of the Vern Riffe Center for the Arts. Find out the various requirements and specific artist fields needed when developing a game in room 217 of the Vern Riffe Center for the Arts. Visit the Motion Capture Center and experience state-of-the art motion sensing technology and real-time rendering in the Advanced Technology Center (ATC), Room 109. Have you ever wanted to make a game but didn’t know where to start? SSU seniors will demonstrate their game and answer your questions in room 203 in the Vern Riffe Center for the Arts. Find out the things you need to know on your way to becoming a game designer, in the Eloise Covert-Smith Theater in the Vern Riffe Center for the Arts. Keynote Speaker 11:00 am – Noon Utilizing Your University to Get Started in the Gaming Industry Dave Voyles will answer your questions and share how he got started in the gaming industry in the Eloise CovertSmith Theater in the Vern Riffe Center for the Arts. 9:00 – 10:00 am Hypersonic Audio Demonstration Michael Barnhart VRCFA 138 9:30 – 10:30 am The Art Production Roadmap Greg Lyons VRCFA 217 9:30 – 10:30 am Game Demonstration Shawnee State University Seniors VRCFA 203 10:00 – 10:30 am Motion Capture Demonstration 10:25 – 10:30 am 10:30 – 11:00 am Presentation every 10 minutes Visit the Motion Capture Center and experience state-of-the art motion sensing technology and real-time rendering in ATC 109. OARNET Announcement VRCFA Eloise Covert Smith Theater Lost Cost Game Design and Creation Howard Dortch VRCFA Eloise Covert Smith Theater KEYNOTE SPEAKER DAVE VOYLES OF MICROSOFT Utilizing Your University to Get Started in the Gaming Industry Keynote Speaker | 11:00 am – Noon | VRCFA Eloise Covert Smith Theater Noon – 1:00 pm Lunch Break Noon – 2:00 pm League of Legends Club Competition 1:00 – 1:40 pm A Look at Unity 5.0 Zachariah Inks ATC 201 1:00 – 1:40 pm Characters from Concept to Design Bastien Lecouffe Deharme ATC 209 1:00 – 1:50 pm Info Session for Parents & Teachers Greg Lyons & Jason Witherell ATC 205 1:00 – 2:00 pm Game Design Jam 1:00 – 2:00 pm 2:00 – 3:00 pm JARAC CONCURRENT AFTERNOON SESSIONS NOON – 3:30 PM Afternoon Sessions Noon – 3:30 pm Parents can find out the answers to their questions about the gaming industry during a Q and A session in Advanced Technology Center in room 205. Find out everything you always wanted to know about Unity 5.0 in ATC 201. Characters are important to any game. Techniques, tools, and software to create these memorable characters are discussed in this session in ATC 209. Want a look at the future of games? Shawnee State students will show you their ideas in ATC 134 as they compete against each other. ATC 109 Dr. Rick Kurtz, Shawnee State University President ATC 125 VRCFA 304 Motion Capture Demonstration Bryan Kaelin & Cody Wheeler ATC 109 Campus & Housing Tours Office of Admission UC 210 * Advanced Technology Center (ATC) | James A. Rhodes Athletic Center (JARAC) | University Center (UC) | Vern Riffe Center for the Arts (VRCFA) EXHIBITS Exhibits open at 8:30 am and remain open throughout the conference in the Selby Lobby of the Vern Riffe Center for the Arts. HIGH SCHOOL STUDENTS’ SHOWCASE SHAWNEE STATE UNIVERSITY STUDENTS’ SHOWCASE Art by Dani Keeton Dani Keeton Shawnee State University senior who will be exhibiting gaming projects and artwork. Artwork Display Fearless WarMart John Tedrick Ojas Anand, Elie Dahdah, & Robbie Skrinak D.J. Kleinke, Tyler Thompson, Nate Back Springboro High School/Warren County Career Center, Lebanon, Ohio Scioto County Career and Technical Center, Lucasville, Ohio An assortment of concept art created both traditionally and digitally. With a spark of inspiration and a small essence of ability, a group of high school students got together and made a video game level. By combining the Unity Engine, Blender, and a bit of coding experience, we created a simple level in which you take the form of a player against a lone enemy. You wield a powerful laser pistol, but, as you view your rival, you learn that more will be needed than just a simple laser. The single dragon who lies in the realm stands before you. With everything on the line and no escape, you face the dragon, fearless. WarMart is a 3D game made in Blender with Python. This is a two or more player game where there is a battle going on inside a store. The player can pick up items inside the store to help in the battle. The game is still in the development stage. Impossi-Path James Ritossa West Geauga High School, Chesterland, Ohio Impossi-Path is a simple maze game made in the Unity engine. The object of the game will be to maneuver through a maze without hitting the walls, or without getting into contact with an enemy. Art of Ruin Jesse Abraham High-speed 2D and 3D game art on the edge of destruction! Hell of an Escape Austin Ferguson & Andrew Polanco Francesco Aligheri is in hell for his actions while alive. He finally comes to terms with their actions and wishes to repent for their sins. An angel witnesses Francesco’s faithful moment and aims to guide him through the treacherous 9 circles of hell. Demons discover his intentions and attempt to make a game of stopping all escape efforts. Kalari James Asher, Tim Bader, Jeremiah Garay, Marisa Hike, Tyler Jackson, Clayton Kipling, Mark Salisbury, & Casey Seitz Kalari is an RPG that embraces two distinctly different types of gameplay to create a cohesive and unique experience. Gameplay is split between a strategic, turn-based mode and a fast paced real-time combat mode, with success in both modes being crucial to achieving victory in each battle as the player experiences a story of rebellion and war in the region of Kalari. Project Square Jimmy Albracht, Collyn Downing, Don Loughry, & Nathan Schultz Project Square is a 2d world flying game that aims to incorporate realistic aerodynamic and orbital physics, a truly dramatic story, puzzle solving, and simple shooting combat whether on foot, in a rocket, or in an airplane. Raspberry Jams Skyler Evans, Kyle Chalen, Bryan Kaelin, & Ian Whitt A collection of games created during 3 day-long jams using the Unreal Engine. Presented to show how quickly a game can be prototyped and how quickly beautiful assets can be loaded into the Unreal pipeline. These projects were created by Skyler Evans (programming), Bryan Kaelin (3D modeling, texturing) Kyle Chalen (3D modeling), Ian Whitt (sounds). SHAWNEE STATE UNIVERSITY STUDENTS’ SHOWCASE CONTINUED Scratch The Weasel 3D Art Portfolio Ethan Byers, Michael King, Shannon Lykins, & Kyle Ricker Bryan Kaelin A presentation of the playable demo of a 2D platforming game we created with Game Maker called Scratch. The demo includes two levels that attendants play through and a boss fight. We are also handing out business cards featuring our website where they can download the full game for free a few months after the conference. A video demonstration of various 3D scenes and characters. BIOS OF PRESENTERS Michael Barnhart serves as an associate professor of music and media at Shawnee State University. He holds a doctorate in composition from the University of Cincinnati College-Conservatory of Music where his primary teachers were Mara Helmuth and Allen Otte. His creative output includes works for soloists, ensembles, and computer music that have been presented locally and internationally as well as on radio and television. Past projects include the creation of a rural multi-media studio funded by the Technology Literacy Challenge Fund, residency at the Studio for Electronic Instruments and Music in the Netherlands and recordings and performances as a founding member of the group Current Quartet. In 2010 he served as program chair for the Piece plus Paper track of the International Computer Music Conference in New York. He has received commissions and support from the University of Cincinnati, OCEAn, Meet the Composer, The Third Practice Festival, the GE fund, the Nathan Cummings Foundation, Ensemble Sirius, the Shanghai Opera Orchestra, the Beijing Opera Orchestra, percussionist Joey Van Hassel, and Percussion Group Cincinnati. He is currently developing new music for laptop orchestra and automated instruments and celebrating the release of his realizations of John Cage’s Imaginary Landscape Number 5 by Mode Records. Bastien Lecouffe Deharme was born on the shores of Brittany at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence. Bastien’s BIOS OF PRESENTERS CONTINUED traditional and digital work can be seen in publications and exhibitions worldwide, such as the cover of the emblematic Spectrum annual book. Beautiful Bizarre Magazine, ImagineFX, SFXMagazine, etc. Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games and many others. His work is represented by the NYC agency Shannon Associates. Howard Dortch has been in the electronics and software industry for over 30 years. He is currently teaching Game Design courses at Shawnee State University. Howard is also the lead game designer and programmer at HyperKat Games, a game development company located in the Portsmouth area. Howard was senior software engineer at the AMD software research and development labs; designing optimized code for various game engines and gave presentations at MicroSoft Meltdown and Game Developer conferences. Howard worked for Sony Interactive Studios America as a game programmer on the Everquest and Tanarus development teams. Zachariah Inks holds undergraduate degrees in computer animation, game design/ development and has a MFA in Digital Production Arts from Clemson University. He has worked in both the entertainment gaming and serious games field. Currently he is pursuing a PhD in Human Centered Computing at Clemson University and working on several as yet unannounced projects. Greg Lyons is an associate professor of 3D Animation & Design, as well as owner of Outlandvfx, a digital content creation firm. Greg began working in digital 3D in the 90s bridging the gap from his traditional fine arts education and the ever increasing utilization of computers to produce art and design. After completing his undergraduate studies and working in advertising, Greg left a position as an assistant art director to return to school. He completed his MFA at the Memphis College of Art, Memphis, TN. Greg has since worked in studios on both the east and west coasts of the US as well as in London, UK, and Australia. Additionally, his company Outlandvfx develops content for local as well as international clients. His research interests range from architecture and archeology to human kinetics and motion capture. MORNING SESSIONS 9:00 – 10:00 am | VRCFA 138 (Center for Creative Audio) Hypersonic Audio Demonstration 10:25 – 10:30 am | VRCFA Eloise Covert Smith Theater OARNET Announcement Dr. Michael Barnhart Dr. Rick Kurtz President, Shawnee State University Learn about this exciting new sound diffusion technology. With this demonstration, Dr. Barnhart is able to project a directional beam of sound at people and make them alone hear a sound from quite a distance away. Barnhart plans to point the beam at people attending the conference from the balcony overlooking the lobby to see what they are able to hear. 9:30 – 10:30 am | VRCFA 217 (Virtual Listening Room) The Art Production Roadmap Greg Lyons A discussion on the various requirements and specific artistic fields one would encounter in the development process of a game. We will discuss the specific job duties as well as how these positions relate to one another within the scope of the whole art production environment. 9:30 – 10:30 am | VRCFA 203 SSU Senior Game Presentation Mike Burns, Skyler Evans, & Ian Whitt Shawnee State University Students Shawnee State University seniors, majoring in Game Design, talk about how they worked together to design their game, and demonstrate what they have put together. 10:30 – 11:00 am | VRCFA Eloise Covert Smith Theater Low Cost Game Design and Creation Howard Dortch This is a presentation on how to get small teams to design and create games for experience and profit. 11:00 am – Noon VRCFA Eloise Covert Smith Theater Utilizing Your University to Get Started in the Gaming Industry Students are always curious about how to get started in the gaming industry, so I’m here to answer your questions about exactly how to do that by illustrating not only my own path, but also those of my peers. From crafting your own blog to creating your own game to showcase at industry events, it all starts with what you know, and network you have. Your university is a great place to get started, and I’ll show you how to leverage all that your school has to offer in order to get your game development career started. Dave Voyles is a Senior Tech Evangelist at Microsoft in Philadelphia, Pennsylvania. He was an engineer at Comcast, where he worked on their Xbox projects, in addition to SmartGlass and other mobile platforms for video players. His current focus is on gaming and HTML5, where he works with students, startups, and independent developers to get their projects off the ground. He is also the Managing Editor at Armless Octopus, a blog which covers indie games, with a focus on Xbox Live Indie Games. Voyles is a co-coordinator of the Xbox Live Indie Games Uprising event. BREAK Lunch Break is from Noon – 1:00 pm in the James A. Rhodes Athletic Center. AFTERNOON SESSIONS Noon – 2:00 pm | ATC 125 League of Legends SSU League of Legends Club The club will be broadcasting a live stream of 3-on-3 league match during and after lunch. 1:00 – 1:40 pm | ATC 201 A Look At Unity 5.0 Zachariah Inks Physically based rendering pipeline for Unity 5.0: We will look at the concepts the PBR system as well as the process for creating art that works best with it. 1:00 – 1:40 pm | ATC 209 Characters/From Concept to Design Bastien Lecouffe Deharme Bastien will discuss the process behind the creation of characters in the gaming and publishing industry. Techniques, tools and softwares will be presented and explained, such as the use of a graphic tablet for painting with Photoshop. 1:00 – 1:50 pm | ATC 205 Information Session for Parents and Teachers Greg Lyons & Jason Witherell How much money can you make? What are our graduates qualified to do? Where can they find jobs? Find out the answers to these and many other questions you may have, before your students or child embarks on a college degree program in game and simulation development arts; visualist design and interactive media; or digital simulation and gaming engineering technology. 1:00 – 1:50 pm | ATC 109 Motion Capture Demonstration Bryan Kaelin & Cody Wheeler Shawnee State University Students Motion capture, motion tracking or MOCAP are terms used to describe the process of recording movement and translating that movement onto a digital model. MOCAP is used in entertainment, video games, computer animation, sports, industrial training, and medical applications. MOCAP is especially great for capturing the subtle expressions of the human faces and fingers. Experience what happens in a MOCAP session as Shawnee State University students demonstrate the capabilities of the lab. AFTERNOON SESSIONS CONTINUED 1:00 – 2:00 pm | VRCFA 304 Game Design Jam International Game Developers Association Club Think you have what it takes to design a game? See if you have what it takes to be a game designer. 2:00 – 3:00 pm | UC 210 Shawnee State Campus and Housing Tour SSU Office of Admissions This tour will give you the opportunity to see our apartment style housing units up close and personal. Tours will be leaving from the Admission Office located in room 210 of the University Center. SHAWNEE STATE STUDENT COMPETITION 2:30 – 3:30 pm | ATC 134 Three games have been entered into competition by SSU students. A brief description of each entry follows. Kalari James Asher, Tim Bader, Jeremiah Garay, Marisa Hike, Tyler Jackson, Clayton Kipling, Mark Salisbury, & Casey Seitz Kalari is an RPG that embraces two distinctly different types of gameplay to create a cohesive and unique experience. Gameplay is split between a strategic, turn-based mode and a fast-paced real-time combat mode, with success in both modes being crucial to achieving victory in each battle as the player experiences a story of rebellion and war in the region of Kalari. Featuring an illustrative art style and extensive faction development options, the game offers a gameplay draw and visual appeal that is compelling, distinctive, and fun to play. Each battle begins with the player assuming control of a faction, consisting of several squads of units. These squads are signified by detailed statuettes on a gridded map simulating an environment. The goal of the player is to achieve victory against an enemy faction by completing whatever victory conditions exist for that particular battle, usually the elimination of all enemy faction squads. Each side takes turns moving one of their squads across tiles on the map and using special abilities to achieve a tactical advantage against an enemy squad. When two squads come in contact with each other, a fight begins! When one squad attacks another, gameplay shifts into an arena, where the player takes control of the captain of their faction’s squad. In this arena, all the members of each squad participate in a battle between the two groups, both sides fighting to destroy each other in real-time, using whatever abilities or tactics are at their disposal to defeat the enemy squad. When no more members of a squad are left alive, the remaining faction’s troops have won the battle, and gameplay returns to the grid map, with the losing squad being removed from the map. This mix between tactical gameplay focusing on forethought as well as real-time combat focused on fastpaced action is the core gameplay draw, offering an experience unlike anything else. SHAWNEE STATE STUDENT COMPETITION CONTINUED the ground up using Unity’s 3d graphics. The title Project Triangle was upgraded to Project Square. Recently, Nathan Schultz has been added to the team to provide art for enemies and planets. Thanks to Unity’s easy portability, Project Square aims to be released on steam and on the wii u eshop. Project Square is a 2d open world flying game that aims to incorporate realistic aerodynamic and orbital physics, a truly dramatic story, puzzle solving, and simple shooting combat, whether on foot, in a rocket, or in an airplane. No game like it has been done before. Checkpoints on planets and in underground dungeons will progress the story, and the plot will also be developed through your conversation with Gene, the scientist and Jarvis the robot, as the two of you drift quietly through the vast vacuum of space from planet to planet. Project Square Scratch The Weasel Jimmy Albracht, Collyn Downing, Don Loughry, & Nathan Schultz Ethan Byers, Michael King, Shannon Lykins, & Kyle Ricker Jimmy Albracht began work on Project Triangle in the fall of 2014. During its first year of development, it was treated as a planetary flight simulator. In the summer of 2015, it became clear that pygame and python were not efficient enough to support a detailed planet with complicated terrain. Collyn Downing and Don Loughry were added to the team, and the flight simulator was heavily redesigned to be a story-driven experience that would be recreated from Scratch the Weasel is a 2D side scrolling platformer, where the player plays as a treasure hunting weasel named Scratch, stealing back his treasure from a greedy board army and their leader, Kingpig. The player controls Scratch through a variety of environments defeating the boars and enemies that get in your way with your abilities to roll through enemies, wall jump up tall structures, swing from vines and chandeliers, and stomp through the environment. Exploration rewards the player with additional jewels, lives, and special collectables to unlock concept art and music for download. The game features three full worlds of six stages and one boss fight. The first world Skyhill takes place on a collection of islands of the coast of the main island where Boars took your treasure. The boss you encounter at the end of the world is “Hambo”, a Boar adorned with heavy artillery. The second world is in a dense jungle for the first 3 levels, with the second 3 being in an underground cavern. The Boss of the second world is “Screech”, a giant buff bald eagle who loves America almost as much as he loves pumping iron. The final world leads you through the Boar’s palace, with the final boss being Kingpig himself. The game mechanically takes inspiration from the Donkey Kong Country games for the SNES and Sonic the Hedgehog 2 for Sega Genesis. Artistically it’s very similar to the Sonic the Hedgehog games for the Gameboy Advanced and from Super Mario World for the SNES. all Floodw k Plaza Health Sciences Overloo Building E Receiving all Floodw Maintenance Shaw Massie Hall Executive Parking Administration Annex ion Un 1 e Str University Center Third Street Clark Memorial Library et Office of Admission Ga University Townhouses Wa Campus View Apartments Fourth ee t Street Education Building Hatcher Hall t ee Str eet Str ton ver Tanner Place Apartments Sin Campus View Apartments Children's Learning Center Street Str et Glo ion Un Third E Campus View Apartments tre Rose L. & Augusta Jacobs Center rS lle Carriage House nd et Bo E tre E Cedar House Street yS Tennrtiss Cou d Secon Vern Riffe Center for the Arts E ee Str lle Wa t tre rS Fo ver Glo eet Str E Conference Parking 1 Vern Riffe Center for the Arts 2 University Center 3 Advanced Technology Center 4 James A. 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Rhodes Athletic Center Advanced Technologies Center ADVANCED TECHNOLOGY CENTER Vern Riffe Center for the Arts first floor second floor VERN RIFFE CENTER FOR THE ARTS Vern Riffe Center for the Arts first floor first floor first floor room 203 Main Theater ELEVATOR ENTRANCE room 205 ELEVATOR ELEVATOR Main Theater ENTRANCE green room ENTRANCE room 109 ENTRANCE Clark Planetarium ELEVATOR ELEVATOR open to below Selby Lobby ENTRANCE Aristech Pendulum ENTRANCE Advanced Technologies Center first floor for the Arts first floor Advanced Technologies Center second floor to engineering building Vern Riffe Center for the Arts second floor second floor ENTRANCE getting around second floor25 room 203 room 205 get ENTRANCE room 203 room 204 ELEVATOR ELEVATOR ELEVATOR Main Theater ENTRANCE room 109 Clark Planetarium ELEVATOR open to below Aristech Pendulum ENTRANCE ENTRANCE to engineering building open to below to engineering building UNIVERSITY CENTER INTERNET ACCESS University Center first floor first floor Game Room Wireless internet is available to conference attendees while on campus. Below are two guest accounts with passwords that can be used by attendees to access SSUnet, the Shawnee State University Wi-Fi Network. Either account can be used. University Center second floor ENTRANCE ELEVATOR information Username: ssugaming Username: ssugaming1 Password: AUhz Password: IXXu open to below ELEVATOR ENTRANCE coffeehouse To connect your mobile device, simply follow these 4 steps using the username and password above, or your SSU Username & Password if you have one: room dining commons ENTRANCE coffeehouse lounge 1. Using the normal Wi-Fi connection 214 process for your device, select SSUnet, the Shawnee State open to University wireless network. below university bookstore room 215 room 2. You will be prompted to219enter your SSU Network username and password. If you are not prompted, open your web browser and you will be redirected to the login screen. room 220 your SSU Network username and password, you must accept the terms of 3. After successfully providing the Campus Network Use Policy. dining commons University Center second floor second floor Sodexo food service dining commons 4. Select “Continue”. If you have trouble connecting to the network or have other questions, please see a conference staff member. EMERGENCY INFO ELEVATOR getting around If a campus-wide emergency occurs during the conference, please follow the instructions of conference staff and or the emergency loudspeakers. room 214 room 219 Sodexo east ballroom You are now connected to SSUnet and able to roam campus without reconnecting. After an extended period of inactivity or when you leave campus, you will need to repeat these steps to reconnect to SSUnet. open to below open to below Sodexo west ballroom 27 Should a situation arise where you require immediate medical assistance, please dial 911 immediately and notify a member of the conference staff. room 215 CAMPUS SECURITY.............. 3232............................................ 740|351-3232 room 220 from campus phone CONFERENCE STAFF............ 3635 ........................................... 740|250-1376 Debbie.......or 740|370-8774 Mistie Sodexo west ballroom Sodexo east ballroom from campus phone PORTSMOUTH POLICE......... 740|354-5268