course catalog - MediaTech Institute
Transcription
course catalog - MediaTech Institute
CATALOG Dallas Campus Houston Campus* 13300 Branch View Lane Dallas, TX 75234 (972) 869-1122 3324 Walnut Bend Lane Houston, TX 77042 (832) 242-3426 Accredited School, ACCSC Accredited School, ACCSC Austin Campus* Oceanside, CA, Campus* Accredited School, ACCSC Accredited School, ACCSC 4719 South Congress Ave, Suite 100 Austin, TX 78745 (512) 447-2002 302 Oceanside Blvd. Oceanside, CA 92054 (760) 231-5368 MediaTech Institute is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC) The Accrediting Commission of Career Schools and Colleges (ACCSC) is a recognized accrediting agency by the U.S. Department of Education * MediaTech Institute locations in Austin, Houston and Oceanside are Branches of the Main Campus in Dallas. Catalog Volume 825 Publication Date: October 2015 1 MISSION STATEMENT .............................................................................................................................. 3 LETTER FROM THE PRESIDENT ......................................................................................................... 3 SCHOOL HISTORY ...................................................................................................................................... 4 ADMINISTRATIVE STAFF ....................................................................................................................... 5 AUDIO FACILITIES AND EQUIPMENT ............................................................................................... 6 MEDIATECH LIVE SOUND & LAB EQUIPMENT .......................................................................... 20 COMPUTER LABS & EQUIPMENT .................................................................................................... 20 KEYFACULTY…...........................................................................................................................................21 THE RECORDING ARTS PROGRAM .................................................................................................. 22 ASSOCIATE OF APPLIED SCIENCE DEGREE IN RECORDING ARTS………………………28 DIGITAL FILM & VIDEO ARTS PROGRAM…………………………………………………………….34 MOBILE APPLICATIONS AND WEB SERVICES PROGRAM .................................................... 39 THE ANIMATION & VISUAL EFFECTS PROGRAM ..................................................................... 45 THE WEB DESIGN & DEVELOPMENT PROGRAM ..................................................................... 50 HOW TO APPLY FOR FINANCIAL AID ............................................................................................ 57 VETERANS EDUATION BENEFITS ................................................................................................... 57 NORMAL HOURS OF OPERATION* .................................................................................................. 58 SCHOOL CALENDER ............................................................................................................................... 58 HOUSING ..................................................................................................................................................... 58 CLOCK TO CREDIT HOUR DEFINITIONS AND TWC CONVERSION ................................... 58 FINANCIAL AID CONVERSION FACTORS AND METHODS .................................................... 58 COURSE PREREQUISITES .................................................................................................................... 59 MAXIMUM TIMEFRAME TO COMPLETE ....................................................................................... 59 ATTENDANCE POLICY .......................................................................................................................... 59 TARDY POLICY ......................................................................................................................................... 59 CONDITIONS OF TERMINATION ...................................................................................................... 59 STUDENT CONDUCT .............................................................................................................................. 59 CONDITIONS OF RE-ADMITTANCE ......................................................................................................60 DRUG FREE ENVIRONMENT POLICY ............................................................................................. 60 REASONABLE ACCOMMODATIONS POLICY - INDIVIDUALS WITH DISABILITIES.. ....60 ADMISSION & ENROLLMENT POLICIES ........................................................................................ 60 TRANSFER OF CREDITS ....................................................................................................................... 60 CANCELLATION & REFUND POLICIES ........................................................................................... 61 REFUND POLICY FOR FEDERAL TITLE IV AID ........................................................................... 61 REFUND POLICY ...................................................................................................................................... 61 REFUND POLICY FOR VETERANS .................................................................................................... 61 REFUND POLICY FOR STUDENTS CALLED TO ACTIVE MILITARY SERVICE ................ 62 CALIFORNIA “STUDENT TUITION RECOVERY FUND” .......................................................... 63 LIBRARY ...................................................................................................................................................... 63 STUDENT SERVICES ............................................................................................................................... 63 LOANS ........................................................................................................................................................... 64 CHARGES ..................................................................................................................................................... 64 GENERAL INFORMATION .................................................................................................................... 65 TRANSFER OUT ........................................................................................................................................ 65 VISAS ............................................................................................................................................................. 65 GRADING STRUCTURE .......................................................................................................................65 SATISFACTORY ACADEMIC PROGRESS POLICY ........................................................................ 66 1 VETERANS EDUCATION BENEFITS - ACADEMIC PROGRESS POLICY............................. 66 EVALUATION PERIOD ...........................................................................................................................66 RATE OF COMPLETION REQUIREMENT......................................................................................... 66 MAXIMUM TIME FRAME ......................................................................................................................66 GRADE POINT AVERAGE REQUIREMENT...................................................................................... 66 DETERMINATION OF PROGRESS STATUS.....................................................................................66 WARNING.......................................................................................................................................................66 PROBATION ...............................................................................................................................................67 RE-ESTABLISHMENT OF SAP ............................................................................................................67 LEAVE OF ABSENCE/INCOMPLETES/WITHDRAWALS...........................................................67 APPEAL PROCEDURES.............................................................................................................................67 PROCEDURES FOR RE- ENTRY AFTER ACEDEMIC DISMISSAL.........................................67 NONCREDIT/REMEDIAL COURSES...................................................................................................68 TRANSFER HOURS.....................................................................................................................................68 REPEATED SUBJECTS...............................................................................................................................68 MAKE UP POLICY........................................................................................................................................68 CONDITIONS OF TERMINATION.......................................................................................................68 REQUIREMENTS FOR GRADUATION ..............................................................................................68 JOB PLACEMENT ASSISTANCE ..........................................................................................................69 CAMPUS SECURITY REPORT.................................................................................................................69 RECORD MAINTENANCE & PRIVACY GUIDELINES ..................................................................69 FAMILY EDUCATION & PRIVACY ACT ............................................................................................69 NOTICE OF NON-DISCRIMINATION ..................................................................................................69 STUDENT GRIEVANCES & COMPLAINTS ........................................................................................70 INTERNAL & EXTERNAL COMPLAINTS...........................................................................................70 REVIEW DOCUMENTS PRIOR TO SIGNING ..................................................................................70 BPPE APPROVAL.........................................................................................................................................70 QUESTIONS....................................................................................................................................................71 Catalog Supplement will be supplied in addition to the catalog 2 MISSION STATEMENT The mission of MediaTech Institute is to provide educational opportunities in digital technologies, multimedia productions and entertainment industries that emphasize skills and knowledge that will allow the student to adjust through a lifetime of professional and technological change. We recognize that education is vital in developing skills needed for a productive society and essential in promoting the individual’s sense of worth, values, and high ethical standards. MediaTech Institute is committed to offering a quality education that meets the needs of our students and the needs of the digital technology, multimedia and entertainment industries. We provide students with a comprehensive selection of academic curricula in digital technology and media recording as well as specialized areas enriched with instruction in general multimedia production, business structures and communications. Our educational objectives are derived from our mission statement, and the methods below will outline our overall educational purpose. To lead the student in the self-discovery process of clarifying and raising the individual’s goals and achievements compatible with the student’s potential. To provide a framework and atmosphere of learning which will enhance the student’s ability to demonstrate ethical and moral values in professional, personal, and business situations. To strive for and maintain excellence in our program by systematically reviewing classroom facilities, lab equipment, curricula, faculty, and staff. To provide placement assistance for graduates and students through individual counseling and required coursework. To provide continuing education for our staff and to participate in industry awareness events. To work with students, through internships, to help supplement their respective studies with expert guidance from industry professionals. To extend our classroom walls by bringing the workplace to students through participation in a real production environment. LETTER FROM THE PRESIDENT As a veteran of the entertainment business for more than 30 years, I've had the opportunity to work with some great recording artists, filmmakers, and the technicians that brought their creative visions to life. As a musician and recording engineer myself, I’ve seen first hand how digital technology has forced a merging of the creative and technical sides of our business. When we opened the recording school in 1999, our basic teaching philosophy combined the creative and technical sides. In fact, the name of our school, MediaTech Institute, was derived from this philosophy. The best paying jobs are not going to those that just know computers, audio recording, or graphic arts; it's those technicians that have a good grasp of all media. Today it's almost impossible to create most audio, video, and print media without having both creative and technical skills. No longer is someone’s job title just an artist or just a technician; their job has really become what I like to call a “MediaTech.” The career opportunities are incredible for anyone that learns how to use the various digital media creation tools. Whether it’s a business operating out of a garage or an international media corporation, they all need MediaTechs. Whether they’re using a website to sell shoes or one to deliver the latest movie, it’s all about digital content creation and distribution. As you consider what will be the best education to prepare for your career, I hope you’ll think seriously about attending MediaTech Institute. Sincerely, Russell Whitaker President, MediaTech Institute 3 SCHOOL HISTORY After several years as a successful studio owner and operator in Austin, Russell Whitaker relocated to the Dallas area and opened the Dallas Sound Lab [DSL] studio complex in 1980. The DSL studios quickly developed a reputation as one of the premier recording facilities in the Southwest. Artists such as Stevie Ray Vaughan, Destiny’s Child, Pantera, Kirk Franklin and others all recorded at the Dallas Sound Lab. Television and Film projects from Paramount Studios and Universal Studios were also part of the studio’s client list. Russell used the facility to launch MediaTech Institute, a post-secondary school dedicated to training new professionals in the digital technologies, multi-media productions and entertainment industries. MediaTech's initial program offerings began with the Audio Engineering and Studio Techniques Diploma Program, now called the Recording Arts Program. Digital technology made the tools to create music much more accessible to musicians, but they still needed access to the knowledge and experience on how to use them. Russell thought this program, licensed by the Texas Workforce Commission, met that need and created a great opportunity for anyone seeking a career in the music business. In addition to this program, MediaTech also offered seminars on industry related subjects such as Producing & Songwriting, Mixing, Mastering, & Post Production Audio, Live Sound Reinforcement and the Music Business in general. January 4th, 1999, MediaTech Institute had its first class. By 2002 the school was so successful; Russell expanded the program by opening up classes in Austin, Texas, at the Arlyn Recording Studios, the renowned studios where such artists as Willie Nelson, Sublime, Bonnie Raitt, Neil Young, Frank Sinatra and others recorded. Just one year later he opened another campus in Houston, Texas, at the Sunrise Sound recording studios, a large facility that had been home to many platinum-selling artists such as Morrisey and Blah. MediaTech received Institutional Accreditation from the Accrediting Commission of Career Schools and Colleges (ACCSC) in 2007 and re-accreditation for 5 years in 2010. In 2008, MediaTech Institute received approval from the U.S. Department of Education to participate in the Title IV funding program. Financial Aid allows qualified students to have access to government issued Pell Grants for education tuition (which do not have to be repaid), and Stafford loans, which are federally backed student loans. In March of 2010, the Houston campus expanded into an additional 3,400 square feet of neighboring property. The space is accommodating the school’s live sound facility, as well as an additional classroom and more office space. In commitment with the schools mission to offer viable training to work in the ever-increasing multimedia job market, the Digital Film & Video Arts program was launch at the Dallas Campus in January 2011. In June 2011 MediaTech expanded to the West Coast building its fourth location from the ground up in Oceanside, California. The industry professional facility is strategically located just North of San Diego and just South of Orange County and the greater Los Angles area offering both the Recording Arts Program and the Digital Film & Video Arts Program. In 2012 the Dallas Campus purchased Maximedia Studios and relocated the school to the 37,000 square foot facility. Rivaling any professional studio, the new facility blends digital technologies with time honored classic analog electronics providing students a professional environment to learn the art of recording, filmmaking and multimedia skill sets. In 2012 the Austin Campus also purchased a new building and relocated the school just a few miles South on Congress Ave to a beautiful 20,000 square foot facility. The school purchased and installed all new equipment including consoles, microphones, computers, furniture and software. Austin’s Studio A is the new home of the SSL 6000 transplanted from the Dallas Sound Lab. Plans are underway to build additional studios and expand program offerings. In keeping with our mission to provide student’s unsurpassed training and education on how to create digital content and deliver it, MediaTech introduced new course offerings in Mobile Application Development at our Houston campus in 2013. An Animation & Visual Effects Program was launch at the Dallas campus in 2014.The Dallas campus launches the Web Design & Development program in Spring 2015. All five certificate programs are now offered in Dallas, Houston and Oceanside. A school with leadership so forward thinking and with such a strong focus on technology can’t sit still for very long. The Institute has expansion plans for the years ahead that include growing our existing offerings into degree programs, and developing new programs in gaming, multimedia, and electronics. All of MediaTech Institute’s faculty and staff welcome you to visit our facilities and start to focus on your future today. 4 KEY ADMINISTRATIVE STAFF Russell Whitaker–President In 1975, President and founder of MediaTech Institute, Russell Whitaker, turned his house into a recording studio (Ruff Cedar Studios) and worked with notable artists such as Stevie Ray Vaughan, Willie Nelson, and Asleep at the Wheel just to name a few. In 1977, the Southwest School of Electronics certified him as an electronics technician. He was hired by Tracor and worked on many government contracts as an electronic technician while recording at night and weekends. Russell went to the University of Texas at Austin and received a Bachelor of Science in Radio, Television, and Film in 1980. He then sold Ruff Cedar Studios (still in business as Cedar Creek Studios), moved to Dallas, and built Dallas Sound Lab. The move allowed Russell to get more involved in the TV/Film market. He was active in many major film projects such as “Born on the 4th of July”, “Talk Radio”, “Leap of Faith”, “Titantic” as well as several large record projects with bands like Pantera and Stevie Ray Vaughan. In 1982, he started BRP records and signed Marc Benno and Smokin’ Joe Kubek, both of whom got major distribution deals in Europe and Japan. As the President of Dallas Sound Lab and MediaTech Institute since their beginnings, Russell oversees the everyday operations of the school and the multi-studio audio facility and also lends his decades of experience to students attending MediaTech Institute. Tracy Terrell Doyle–Vice President; Director, Dallas Campus Tracy Terrell Doyle knows the Media and Film industries from the ground up. Starting as a teen, she quickly worked her way through the ranks of the acclaimed Levenson & Hill advertising agency in both the movie and creative departments. After the acting bug bit her, she attended KD Studios and headed off to the world of film production. While working for production houses such as Bass Communications and AMS Production Group, Tracy also found time to freelance in production for a variety of players in the sports television market. The success of her freelance career led her to form her own company in 2002–T Squared Productions–which provides producer and casting director services for film and television shoots all over the country. In 2006, Tracy joined MediaTech institute as faculty. She served in the dual roles of teaching the Business Communications course and codeveloping a new Digital Film & Video Arts Program from concept to reality. Her leadership skills became immediately clear to school owner Russell Whitaker and she was quickly promoted to the vice-presidency she holds today. Tracy is truly dedicated to our students and she is determined to see MediaTech Institute rise beyond its immediate success by expanding its academic offerings into new areas of digital media and entertainment industry education.’ Audrey Hart–Director, Austin Campus Audrey Hart was born and raised in Seguin, Texas. As a child, Audrey immersed herself in music. She learned to play the flute at the age of 13 and continued playing throughout high school. After graduation, Audrey started her career in finance. Audrey excelled in her craft but after a short time, she decided she needed a change of pace. It was at this point Audrey moved to Austin to expand her horizons and pursue her college degree. Audrey continued working in finance before finding her home at MediaTech. While there, she served as the Financial Aid Advisor for over 2 years before becoming the Campus Director. Audrey is dedicated to making MediaTech one of the top Recording Arts schools in the nation. Her experience, drive and determination will ensure this becomes a reality along with so much more. Beki Peregrine–Director, Houston Campus Beki Peregrine brings to MediaTech Institute 14 years of experience in higher education. Beki started in Higher Education with University of Phoenix in Reno, Nevada and with her leadership skills and dedication to students she was promoted several times and became Director of Operations and Finance. She also served as Finance Director, Campus Vice President and Campus President at Everest College in Las Vegas, Nevada and Salt Lake City, Utah. Beki earned her Bachelor’s degree in Business Management and Masters in Organizational Management from University of Phoenix. Beki has a dedication to education and strives to see students meet their personal goals and succeed in their chosen profession. Cherrita Webster- Director, Oceanside Campus Cherrita Webster is a Pennsylvania native who first started her career in medical billing. She transitioned into education where she holds over seven years of experience in Financial Aid and the Education industry. Before her time at MediaTech Institute, Cherrita worked at Southern University - EDMC as a Financial Aid Counselor. She credits her success towards being charismatic, ambitious and caring attributes as to excelling throughout her career. Cherrita is a champion, encouraging our students to "never settle" and "be the best" in their desired career goals. . 5 AUDIO FACILITIES AND EQUIPMENT - DALLAS Studio A – Dallas Studio A was designed by Russ Berger Design Group in 2002 and is anchored by the SSL 4072G+ with ULTIMATION and TOTAL RECALL in an 80-frame configuration. The Control room is complimented by two adjacent studios for tracking with clear line of sight, and 72 mic line access to our live venue. With Pro Tools HD and 48 tracks of analog capability in this room, options and compatibility are the rule. The plethora of outboard gear choices reads like a wish list for engineers, allowing for maximum creativity and control at an arm's length. Console: Solid State Logic 4072G+ w/ Total Recall Ultimation 72 channel equipped Monitors: George Augspurger designed Westlake Audio TM-3’s custom 4-way w/ subwoofer KRK E8’s Recorders: HHB CDR830 CD Burner Tascam 122 Mk II Cassette deck ProTools HD3 (4) 192 Interfaces w/ 72 outputs Wide selection of plug-ins Digidesign Sync I/O MOTU Midi Timepiece AV Amplification: Bryston 4B-ST Crown XLS 402 QSC PLX 1602 Outboard Equipment: EMT 140 stereo tube reverb plate TC Electronics M-One Lexicon 460L Lexicon PCM 91 Lexicon PCM 81 (2) Manley VoxBox Avalon 737SP tube pre/EQ/compressor Demeter VTMP-2B stereo tube mic pre Universal LA2A tube compressor Urei 1176 Silverface vintage compressor (2) Amek 9098 pre-amp/EQ Empirical Labs Distressor (2) Focusrite Voicemaster BBE Sonic Maximizer 822 Antares ATR-1 Autotune UREI LA-5 (2) Neve 1272 White 4400 EQ TL Audio 2051 Studio B – Dallas Studio B’s newly renovated control room and studio is a great choice for direct-to-disk recording, digital audio editing, album production, and commercial production. One of the outstanding features of Studio B is the Neve 8058 mkII (all discreet class A) 24-channel console with Uptown moving fader automation. The three adjacent studios have 20-foot ceilings and mic line access to our 5,000 square foot soundstage. Dimensions: Control Room: 10' x 13' Iso Booth: 11' x 9' Console: Neve 8058 Monitors: Adam S6X Meyer HD-1 Hard Disc Recording: Pro Tools HD3 Avid HD Sync I/O Otari MTR-90 Outboard Gear: Focusrite Compounder Mic Pre Avalon 737sp Channel Strip (2) Joe Meek VC1 Channel Strip (2) Empirical Labs Distressor (3) DBX 160X Universal Audio LA-2A Universal Audio 2-1176 LN DBX 165A Symetrix 522 DBX 1066 Behringer Composer Orban 622B Equilizer Lexicon PCM81 T.C. Electronics M-ONE Yamaha R3 Yamaha Rev 500 Lexicon 480L BBE 882i Soic Maximizer UA 1176 LN UREI LA-4 6 AUDIO FACILITIES AND EQUIPMENT- DALLAS Studio C – Dallas Studio C is ideal for sound designers or the TV/Film producer who requires exceptional audio integrity and the flexibility of digital editing. Our ProTools HD system supports interlock to picture, Dolby Digital 5.1 surround sound mixing, ADR/looping, and SFX/foley recording. Dimensions: Control Room: 27' x 14' Console: Avid D-Control ES 32 D-Control Mac Pro with 24" Cinema Display Monitors: (5) Mackie HR824 Active Monitors Mackie 18" Active Subwoofer (2) Yamaha N5-10 Recorders: Sony Beta SP Tascam DA-88 8 tracks Hard Disc Recording: Pro Tools HD-3 TDM System Digidesign 192 I/O Interface Sync I/O Mac Pro with Cinema Display Outboard: (2) API 312 Mic Pre-Amp DBX 165A Avid Mojo Surround Sound Equipment: Dolby DP569 5.1 Encoder Dolby SEU4 Prologic Encoder Dolby SDU4 Prologic Decoder Sony EP9ES Digital Signal Processor Studio D – Dallas The newly renovated Studio D features our new 48 ch SSL Duality. Recently outfitted with a special selection of outboard gear, and with a totally redesigned recording space and mic line access to the soundstage; this room is quickly becoming a room of choice! Console: SSL Duality 48 Ch. Recorders: ProTools HD3 48 Inputs Amplification: Genelec 1034b 5.1 Playback Adam A8X Outboard Equipment: (2) Mic Pre Brent Averill 1272 (2) Urei LA-3A Tube Tech LCA2B Drawmer DS201 Drawmer LZ20 (4) DBX 160 (2) DBX 160X (1) DBX 165a Tube Tech PE1C Equilizer Orban 622B AMS RMX 16 Reverb AMS DMX15-80S Delay Eventide H3000-D Lexicon PCM42 T.C. Elctronics M2000 Lexicon 960L Yamaha D1500 Yamaha SPX90 TC Electronis Finalizer (2) UREI 1176 LN Studio E – Dallas Designed for music composition with today's producer in mind, Studio E will meet all your music and sound production needs. Armed with flexible digital technology, such as the Open Labs NeKo and a Mac G5 loaded with Pro Tools and plenty of plugins, your musical possibilities become endless. Console: Sony DMX R-100 Monitors: Mackie 824 DynAudio BM15A Hard Disc Recording: Pro Tools HD-2 System DigiDesign 96 I/O Interface Nuendo 4 Instruments: M-Audio Axiom Air 49 Alesis Quadrasynth Korg Triton Outboard Gear: HBB Radius 20 EQ Orban 674a EQ Orban 424a Lexicon PCM 41 Yamaha SPX 90 Line 6 Pod Prog 7 AUDIO FACILITIES AND EQUIPMENT- DALLAS Studio F – Dallas Studio F is equipped with specialized tools for production and editing in a 5.1 Surround Sound environment, making it perfect for both audio and video editing projects. Apple, Digidesign, M-Audio, and other programs contribute to the powerful editing ability in Studio F. Console: Digidesign Control 24 Monitors: Tannoy 12" Active Subwoofer (5) M-Audio BX8a Hard Disk Recording: Pro Tools HD-2 TDM System Digidesign 96 I/O Interface Digidesign Midi I/O Interface Macintosh Mac Pro Video Interface: ADS Pyro A/V Video Converter Studio H – Dallas Studio H serves as a creative environment for audio and video editing, as well as mixing applications. It features a Pro Tools HD system and a Digidesign Control 24. Console: Digidesign Control 24 Monitors: (5) JBL LSR Active Surround JBL 12" Active Subwoofer Hard Disk Recording: Macintosh G5 with (2) 24" Samsung HD Displays Digidesign 192 I/O Interface Pro Tools HD-3 TDM System Studio Microphones: (4) AKG 451 (2) AKG D-112 (2) AKG C-418 AKG C-1000 (2) AKG C-3000 Audix D-1 (2) Audix D-2 (2) Audix D-3 (2) Audix D-6 (3) Audix ADX-90 Audio Technica 3035 (2) Apex 430 (5) Beyer 201 (2) Beyer M-88 (2) Beyer X1N(C) (2) Cascade Fathead II (2) Crown PZM 30-D Live Sound Microphones (6) Shure SM-58 LC (6) Shure SM-57 (3) Sennheiser e 604 (2) Rode NT-5 Shure SM-81 Shure Bea 52 Crown PZM 30-R Countryman EM-101 (5) EV RE-20 Marshall MXL-990 (3) Neumann TLM 193 Octavia MK-219 (2) Octavia MK012-01 RCA 77DX (2) RØDE NT-5 Sennheiser 441 (3) Sennheiser 421 (3) Sennheiser E604 Shure SM-7 (7) Shure SM-57 (2) Shure Beta-57 (2) Shure Beta-58 (2) Shure SM-81 Sony ECM-560 AKG C-2000 (2) Audio Technica 4040 Blue Bluebird RØDE NT1-A Shure Beta 52A (2) Sennheiser e 609 (2) Sennheiser e 906 dbx RTA Mic 8 AUDIO FACILITIES AND EQUIPMENT- DALLAS Live Sound Facility – Dallas The Live Sound Facility is a 5000 square foot sound stage with tie-lines to Studio A, Studio B and Studio D. With an extensive Front of House mixing system, as well as powerful stage monitoring environment and an impressive lighting system, our live sound facility can showcase many different types of productions. This stage makes a great place for your band to perform a live show, rehearse or shoot a music video. Console: Crest Audio X-Eight 48-Ch. (FOH) Yamaha GA-32/12 32-Ch. (MON) Monitors/Speakers: Mackie High Definition 4-way towers (8) Array Cabs splayed 4 to a side: Custom Built Cabinets each with an 18”, 10” and horn (6) Sub Cabs: Custom Built Cabinets with a total of: (12) 18” drivers Remote Recording Truck – Dallas Outboard Gear: (2) Rane GE60 Graphic EQ Yamaha REV 7 (2)Behringer MDX2100 Fully Programmable Lighting System TC Electric M-One DBX 1046 Compressor DBX 1074 Gate (3) LAX Cl2000 (2) Behringer Ultragraph Presonus ACP 88 The Remote Recording Truck features redundant recording systems, as well as many different types of signal processing equipment. This technology allows studio capture for any live performance. Consoles: Soundcraft TS-24 (Vintage Analog) Mackie 1604 VLZ Pro Monitors/Speakers: Urei 813B (2) Hafler Amplifiers ART 355 Stereo Graphic EQ M-Audio BX8a Recorders: iZ Corp./Otari RADAR 48 Track (Direct to Disk) Alesis HD24 48 Track (Direct to Disk) (2) HHB CDR Recorders (2) Sony PCM2700 DAT Recorders Communications Equipment: ClearComm KB 115 with Stagebox Mounted Receiver Antenna Hookup for Wireless Telex RTS system Outboard Equipment: (2) HHB Radius 10 8-ch. Tube Preamps (2) TL Audio 8 ch. Tube Preamps (2) DBX 160x Compressors DBX 162 Compressor DBX 900 Rack with: (6) DBX 903 Compressors (2) DBX 904 Noise Gates DBX 905 Parametric EQ (2) Kramer VM1110x Distribution Amplifiers Benchmark System 1000 DA AMS RMX-16 Digital Reverb Lexicon 224 Digital Reverb Yamaha SPX 9011 TC Electronics M-One TC Electronics Finalizer Urei 1176LN Compressor MOTU 828 Preamp-A/D Converter BTX Timecode Generator/Reader Other Outboard Gear Available on Special Request 9 DFP FACILITIES AND EQUIPMENT- DALLAS Digital Film Soundstage – Dallas Dallas’ production studio features an impressive 30’ x 30’ x 20’ hard cyc wall with corner infinity curve and a fully equipped lighting grid. The cyc can be painted white or any color your shoot requires. Virtually anything is possible shooting on Green Screen. With up to 5000 sq. ft. of studio space and a 10’ x 20’ large rolling bay door for easy loading in & out, you can even drive a vehicle right onto the cyc wall floor! Soundstage and Control Room: (1) Tricaster 855 w/ switcher, virtual set, live streaming (4) JVC HD 250u’s (3) Teleprompters (3) Pedestals Waveform/Vectorscope Broadcast Monitor Preview Monitor Program Monitor LCD Source Monitors Audio Equipment: (4) Lav Microphones (6) Shotgun Microphones with Poles (3) Field Audio Mixers (1) Shure FP-33 (2) DV Pro-Mix 33 (5) Sennheiser Wireless Mic Systems (1) Audi Technica Wireless Mic Systems (3) Zoom H4n Mobile 4 Track Recorders (1) Zoom R16 16 track portable recorder (6)Midland Walkie Talkie units (10) Pro Headphones Digital Post Facility (21) 24" iMac Dual 2.33 GHz, 3 GB RAM, 500 GB HD (30) Final Cut Pro Studio Bundles (6) Avid Media Composer Bundles (6) Lightwave 9 3D Bundles (20) Adobe Creative Suite 5.5 Bundles (10) Frame Forge 3.0 (30) Celtx Scriptwriting Software (4) 42" 1080p Video Monitors (1) Lacie BluRay Burner Final Cut Pro HD Suite Mac Pro Dual Core 3.0 GHz, 8 GB RAM, 500 GB HD and 4 TB (2) AJA Kona 3 Card with I/O Panel (2) 30" Apple Cinema Display Monitor (1) 24" JVC HD/SDI Video Monitor Production Equipment: Black Magic URSA 4k Digital Cinema Camera (2) Canon 5D Camera w/Prime and Zoom Lenses, (Gearing, Focus, Matte Box with Filters) (1) Panasonic af100 Large Sensor Digital Video Camera with zoom & wide angle lenses (3) JVC HD 250 U/(2)JVC HD 250 (2) Sony Z1U 1080i HDV (1) Sony D30 DVCAM (2) Firestore FS-4 Pro HD 100 GB HD (4) Lowell Lighting Kit Fisher 11 Camera Dolly w/ track and accouterments Grip Truck (2) Grip Carts (32) Mole Richardson, Arri and Lowell Studio Lights (4) 4x4 Shiny boards (3) Marshall R70P Monitors (4) Portable Marshall HD Monitor (1) Magiq Cam Brand Steadycam Unit (1) Smoke Machine (15) C Stands, Baby Stands, Jr Stands (2) Arri Lighting Kits (2) LED Lighiting Kits (10) Tripods (1) Slider Dolly (1) Flourescent Lighting Kit 10 AUDIO FACILITIES AND EQUIPMENT- AUSTIN Studio A – Austin Studio A features a custom 48-channel Solid State Logic 6000E G series with Total Recall analog console, transplanted from the legendary Dallas Sound Lab studios. Stevie Ray Vaughan, Phil Collins, ZZ Top, and Pantera are just a few of the artist that recorded on this console. This 56 input console features discreet microphone preamp's, powerful compressor/limiters, expander/gates, and the famous Solid State Logic equalizer circuitry. Students will be able to record to virtually limitless tracks on ProTools HDX, with a growing collection of outboard gear and microphones. Dimensions: 16' x 13' Iso Booth: 5' x 7' Whisper Room Console: SSL6000E G series (SL6056E) Monitors/Speakers: (2) Genelec 850 (2) Meyer HD-1 27" Apple LED Cinema Display Hard Disc Recording: ProTools HDX system (3) AVID HD I/O 16x16 Analog Interface Outboard Gear: Apple MacPro (1) API 3124 Mic/Line preamp/DI (1) Neve 1073 Mic preamp dbx 160AD Compressor/Limiter Amplifier Avalon VT-737SP Tube Mic pre/compressor/EQ Empirical Labs EL8 Distressor Bricasti System 1 M7 Reverb Manley EQP-1A Pultec EQ (2) Universal Audio LA-2A Limiter Studio B – Austin Studio B serves as an inspiring setting for audio and video editing, was well as mixing applications. In this all-encompassing music and video production facility, students can also work with the MPC drum sequencer and Korg Triton keyboard synthesizer when composing new music, and utilize the flat screen display inside the Whisper Room iso-booth for dialog replacement in video projects. This studio features a Pro Tools HD system and a Digidesign Control 24 console. Dimensions: Control Room: 16’ x 12” Iso Booth: 5’x7’ Whisper Room Console: C/24 HD Outboard Gear: (1) API 3124 Mic/Line Preamp/DI (1) NEVE 1073 Mic Preamps dbx 160 AD Compressor/Limiter (2) Universal Audio 1176LN Comp/Limiters Avalon VT-737SP Tube Mic Pre/ Compressor/EQ Empirical Labs EL8 Distressor Manley EQP-1A Pultec EQ Hard Disk Recording: ProTools HDX System (2) AVID HD I/O 16x16 Analog Interface Monitors/Speakers: (3) M-Audio BX8a (2) Genelec 8040 Genelec 7070 sub (2) HD I/O’ 27” Apple LED Cinema Display 46” Samsung Smart TV 20” Samsung Flat Screen Studio C – Austin Studio C acts as a fully functional 5.1 surround sound post-production mixing room. It features an AVID ICON D-Control ES that controls Pro Tools HDX on a Mac Pro. Studio C also has high-quality mastering tools to add the final touch to any mix. This room has four wall mounted Genelec 8020B monitors and three near field Genelec 8040A monitors for a complete 5.1 surround sound configuration, as well as theater-style seating for premiering video projects. Console: Avid D-Control ES 32 Monitors/Speakers: Genelec 8040 x 4 Genelec 8050 x 3 Genelec 7070 sub Hard Disc Recording: HDX-2 8x8x8 system D Control Main w. 16 faders D Control 16 channel fader expansion Surround Panner HDX-2 w/PT10HD HD I/O 8x8x8 audio interface HD I/O Digi card HD I/O DA option card Sync HD Machine Control XMON Ebtech Line Level Shifter Furman Power Conditioner 11 AUDIO FACILITIES AND EQUIPMENT- AUSTIN Studio D - Austin Studio D serves as a creative environment for audio and video editing and 5.1 mixing. It features a Pro Tools HDX system and an Avid ICON D-Control ES 32 as a controls surface for Pro Tools. In this all-digital facility, students gain crucial experience working on one of the most professional AVID Pro Tools control surfaces seen in modern post-production studios. Here, students learn the ins and outs of digital editing, mixing, and video production. Console: Avid D-Control ES 32 Hard Disc Recording: Pro Tools 10 HDX system D Control Main w. 16 faders D Control 16 channel fader expansion Surround Panner Monitors: (3) Genelec 8050 (2) Genelec 8040 Mackie HRS120 Sub Apple Mac Pro Sync I/O Machine Control XMON Furman Power Conditioner Digidesign 192 I/O 16x16 Analog Interface Studio E - Austin Studio E is the Austin campus’s largest cutting room, boasting 20’+ vaulted ceilings and plenty of acoustic treatment. During the initial planning of a recording session, the size and sound of the cutting room is one of the most important contributors to a professional sound. In this studio, students will have no trouble fitting and capturing the sound of ensembles featuring 20 or more musicians. Studio E is also home to a large and diverse selection of microphones, both vintage and modern, so students will enjoy experimenting with sound and dialing in a perfect tone. Console: Mackie 32 x 8 x 2 8-bus mixing console Outboard Gear: Apple MacPro (4)API 3124 Mic/Line preamp/DI (2) Amek System 9098 EQ by Rupert Neve preamp/DI Summit TPA-200B Dual Tube Preamplifier Neve 33609/J Precision Stereo Limiter/Compressor (2) DBX 160A Compressor Limiter Urei 1176 LN Peak Limiter Urei 537 Graphic Equalizer (2) API 560b equalizer (2) API 550B equalizer Focusrite Liquid Channel preamp/compressor/equalizer Lexicon MX200 Dual Reverb Effects Processor Microphones on Campus: Hard Disc Recording: ProTools HDX System HD I/O 16 x 16 Analog Interface HD I/O 8x8x8 audio interface Furman HDS-6 Headphone Distribution System Monitors: (2) Genelex 1037 (2)Yamaha NS-10M Studio E Microphones: Neumann U87 Vintage Neumann U87 Pair (3) AKG 414-B ULS (2) Neumann KM184 6 )Sennheiser 421 AKG D112 (2)AKG 460B EV RE20 Coles 4038 Beyer 201 (2) Audio Technica 4050 (3 ) Audio Technica 4041 Audio Techinca ATM Rode NTK (2) Shure SM58 (6) Sure SM57 (5) Pro Co DI Demeter Tube DI (2) AKG 414 Eb (1) Ev RE 20 (1) Neumann TLM 49 (2) Neumann U-87 (4) Sennhesier 421 (2) Shure SM-7B (11) Shure SM-57 Audio Technica 4050 (2) AKG 451 Countryman type 10 DI Box Radial Pro D1 DI Box Radial Pro D2 Stereo DI Box (2) AKG 414 (1) Shure Beta 52 (7) Shure Beta 57 (1) Audio Technica DR Drum Mic Kit (3) Audio Technica MB 5K (1) Audio Technica MB 6K (2) MXL 603 (3) MXL 2001 (1) DBX EMC-44B Reference Mic 12 DFP FACILITIES AND EQUIPMENT - AUSTIN Green Screen & Control Room: NewTek Tricaster Mini w/ switcher, virtual set, and live stream JVC Pro HD 790CHU JVC Pro HD 750U JVC Pro HD 750 CHU 16 Channel Mackie 1642-VLZ Pro Digital Post Facility: (7) 21.5” iMacs w/ 8 GB RAM, 1.4 GHz Processor, 500GB HD (7) Final Cut Pro Studio Bundles (7) Adobe Creative Suite 6.0 Bundles (7) Frame Forge 3.0 (7) Celtx Scriptwriting Software (1) Apple Super Drive DVD Burner Edit Suite: 27” iMac w/ 8 GB RAM 3.4 GHz Processor, 1TB HD Final Cut Studio Pro Bundle Adobe Creative Suite 6.0 Bundle Frame Forge 3.0 Celtx Scriptwriting Software 37” Hitachi Display Production Equipment: Black Magic URSA 4k Digital Cinema Camera Canon EOS 5D Mark III w/ -Rokinon Fisheye, 14mm, 35mm, 85mm, and 124mm Lenses -Tamron 200mm Lens 3 LED Monopiece camera lights (2) Panasonic AG-AC90PJ Cameras Panasonic AG-HMC40P Camera Fisher Camera Dolly w/ track ARRI Light Kit ARRI Studio 2000 Light (2) Chimera Light Kits (6) Photo Pro Studio LE500A LED lights Lowel Omni light kit w/ gels Feelworld Field Monitor Lilliput Field Monitor CamTree Camera Stabelizer ProAim Steadycam (8) C Stands, Baby Stands Portable Green Screen kit (10) Retevis Walkie Talkie units Audio Equipment: (3) Sennheiser EW100 Wireless Microphones Audio Technica 8035 Shotgun Microphone (2) Rhodes NTG-2 Shotgun Microphones (2) Boom Poles Tascam DR60D Mobile Mixer Shure FP-33 Mobile Mixer Rolls PM5PP Mobile Mixer (2) Zoom H4n Portable Digital Recorders 13 AUDIO FACILITIES AND EQUIPMENT- HOUSTON Purple Room - Houston Welcome to the Purple Room. This room was built with pre-production in mind. Pre-production is the process in which music is created with synthesizers, samplers, drum machines, and sequencers. In modern music, pre-production is becoming a necessity more and more. The creation of sequenced music is responsible for a large percentage of pop music. Creating drum patterns and bass lines as well as keyboard parts has never been easier. Editing music arrangements down to the finest detail is effortless. A large variety of popular sound modules are available. Dimensions: Control Room: 24' x 20' Console: Digidesign Control 24 Hard Disc Recording: Pro Tools Mix Plus System Recorders: Fostex CR200 CD Recorder Tascam DA-30 MkII DAT Virtual Instruments: Native Instruments B4, Pro52Kontact, Battery East West Silver Edition Spectrasonics Trilogy, Stylus RMX, Atmosphere FXpansion BFD Monitors/Speakers: KRK Rockit 5 Yamaha NS10 23" Samsung VGA 47" Visio 2047LF30A Screen Instruments: Roland JV-1080 Roland JD-990 Yamaha Motif Yamaha TG-500 Yamaha TX-802 Roland MKS-70 Roland D-550 Korg M1-R EX Waldorf Microwave Midi Mini Moog Eleven Rack Emu Proformance Korg Triton Akai MPC4000 Green Room – Houston Welcome to the Green Room–home of the AWS 900–an extremely high-quality analog console that features benchmark twin topology EQ’s, compressors, gates, routing, and monitoring. It also features SSL’s proprietary system “Total Recall” which enables users–via the consoles built in computer–to recall the analog controls. A digital mode allows the user complete control of the industry-standard digital audio workstation Pro Tools. The AWS 900 combines analog and digital into a seamless package that delivers unrivaled sound quality and flexibility. Dimensions: Control Room: 24' x 20' Iso Booth: 16' x 8' Console: Solid State Logic AWS 900 Monitors/ Speakers: (3) Genelec 1030 Monitors (2) Genelec 1029 Surround Monitors Yamaha NS-10s Auratones Monitors Westlake Subwoofer Sony Bravia 46" LCD Screen (3) 13" Samsung Syncmaster 152N 42" Sony Bravia Instruments: Roland JV-1080, Loaded with All Cards Recorders: Outboard Gear: Video Monitors: HHB Burn It CD Recorder Hard Disc Recording: Digidesign Pro Tools HD-4 Accel System TC Electronic System 6000 (with Full Mastering Software) Grace 201 Mic Preamp Solid State Logic X-Logic Dynamics Processor (24) Empirical Labs Distressor Empirical Labs Fatso (2) Aphex 661 Tube Expressors dbx 165 Daking FET III DAW: Digidesign Pro Tools 8.0 Digidesign Pro Tools HD 3 AccelSystem (3) Digidesign HD192 Interface Apple Mac Pro 8 Core 2.8 GHz JL Cooper Surround Sound Panner 14 AUDIO FACILITIES AND EQUIPMENT- HOUSTON Grey Room – Houston When you walk into the Grey Room, the first thing you notice is the massive console at the front of this beautiful, acoustically balanced studio. The 152 input Solid State Logic G+ mixing console is responsible for over 79% of Billboard Magazine’s top 100 hits. The G+ console sets the industry bar for sonic quality and routing flexibility. Every input of the G+ console features a discreet microphone amplifier, followed by a powerful compressor/limiter that also features an expander/gate. This “processing” is followed by the renowned Solid State Logic equalizer. Every other manufacturer compares their designs to Solid State Logic. Looking through the glass gives the engineer a view of the spacious tracking room, complete with a Yamaha Conservatory Collection Grand Piano sitting next to a vintage Hammond B3 Organ with twin Leslie 122 speakers. The Grey Room features analog and digital recording via 2 Otari MTR-90 analog multi-track recorders, alongside a Pro Tools HD3 Accel digital audio workstation. With over 20 platinum records recorded in this equipment packed room, your learning possibilities can be virtually limitless. Dimensions: Control Room: 24' x 20' Studio: 44' x 26', 24' x 18' Drum Booth: 24' x 10’ Iso Booth: 16' x 8' Console: SSL 4000+ with Total Recall 72-Chs with complete Motionworks Filmnet Syncro System Hard Disc Recording: Digidesign Pro Tools HD-4 Accel System (48-tracks) Instruments: Yamaha Conservatory Collection Grand Piano Hammond B3 Organ with 4 Extra Pads 2 Leslie 122 Speakers Monitors/Speakers: Tannoy with Subwoofer System Yamaha NS-10 22" Acer 42" Panasonic Plasma Adams 53H-X Recorders: Tascam DA-88 (96 Tracks) Tascam DA45HR 24-Bit DAT HHB Burn It CD Recorder Denon Studio Cassette Deck(2) Otari MTR-90 2"(recorder) Otari MTR-10 MKII ½" Outboard Gear: Eventide H-910 Focusrite Red Compressor / Limiter SPL Vitalizer with Stereo Enhancer Night Technologies EQ-3 SPL De-Esser 6926 & Transient Designer Pultec EQ Urei 1178 Drawmer 1961 Tube EQ Universal Audio 2-610 Groove Tube Vibre Grace 201 Mic Preamp Daking FET III Dynachord DRP-20 TC Electronics Finalizer TC Electronics D2 TC Electronics M2000 TC Electronics System 6000 (with Lucid ADA conversion) Manley Massive Passive Tube EQ Manley Stereo Vari-Mu Tube Limiter Tube Tech 3 Band Tube Compressor (2) Empirical Labs Distressor Empirical Labs FATSO Stereo Neve 9098 Mastering Compressor Joe Meek Stereo Opto-Compressor SC2.2 Dolby 740 Spectral Enhancer Aphex Studio Dominator II, Stereo Compellor & Expressor Bricasti M7 Kush Audio UBK ClariphoniLexicon PCM80(outboard) Lexicon PCM-70 Lexicon 300 Eventide HD3000 AnaMod ATS-1 15 AUDIO FACILITIES AND EQUIPMENT- HOUSTON Gold Room–Houston The Gold Room is centered around a 32 Fader Icon D-Control console which provides direct control over any session instantly. The session can be done in the “sweet spot,” which allows engineers to better judge aspects of their work. Designed by chief engineer Skip Burrows, this studio has a blend of absorption, bass trapping, and diffusion. “I spoke with every manufacturer in the world regarding diffusion and isolation,” says Burrows, “and came up with a unique blend of products from RPG, Auralex, Pac International and Acoustic Systems that provides a room that is both acoustically accurate and comfortable to work in.” The Gold Room features two isolation booths for recording. The Stone Room has a wonderfully warm natural reverb perfect for acoustic and electric guitars. Motorized curtains are used to dampen the reverb time and vary the acoustics. The second booth was designed to be acoustically neutral. There was great consideration put into the design of this booth to ensure that sound was reproduced without room coloration. Dimensions: Control Room: 23' x 20' Iso Booth #1: “Dry” 12' x 8' Iso Booth #2: “Stone” 10.5' x 9.5' Console: Digidesign 32 Fader Icon D-Control Monitors/Speakers: Genelec 1029 (Surround Sound) (3) Genelec 1031A Monitors Yamaha NS-10 Monitors Auratones Monitors Blue Sky Subwoofer 37" Sceptre LCD HDTV 20" Samsung Monitor Recorders: Tascam DV-RA1000 Hard Disc Recording: Digidesign Icon 32 Fader D-Control with Surround Joystick Panner SSL XL Logic Multichannel Apple G5 Dual 2.5 Gig Processor Digidesign Pro Tools 8.0 Digidesign Pro Tools HD-4 Accel System (3) Digidesign HD192 Interface Digidesign XMON Digidesign Sync I/O (2) Digidesign Digi Pre 8 Ch. Mic Pre Outboard Gear: Groove Tubes Vipre TC Electronic System 6000 (2) Empirical Labs Distressor Empirical Labs FATSO Stereo SSL XL Logic Multichannel Compressor UA 2-1176 Dual 1176LN Limiting Amp Studio Microphones - Houston Octava MC012 (2) Shure SM 58 (2) EV RE-18 AKG SE300B Neumann TLM 170 (3) MD421 (2) Sterling ST59 with Mount Audio Technica 871 R (1) RØDE NT4 MXL 990/991 (Set of 2) Sennheiser E604 Lab Station Microphones – Houston (5) Shure Beta 57 (2) GT67 with Mount Aiwa DM H200 (3) AKG D112 with Clip (2) AKG451B with Clip, Screen, Box (2) Neumann U87 with Mount (2) SE Electronics SM 7 (2) EW Z30X with Clip Box (5) Shure SM57 Shure SM7 & Beta 58A Shure Wireless Lavaliere Astatic 965 AKG SE300B & 414 BULS (4) Sennheiser MD421 & (3) E604 (2) Groove Tubes GT55 (2) Earth Works Z30X Aiwa DM H200 (2) Audio Technica 871R (2) Rode K2 (2) Karma K6 M - Audio Sputnik Sterling Audio ST69 Live Sound Microphones – Houston (2) Audio Technica MB2K (3) Audio Technica MB5K Audio Technica MB6K 16 FACILITIES AND EQUIPMENT- OCEANSIDE The newest campus for MediaTech Institute is located in scenic Oceanside, California. Just a stone’s throw from the beach, this professional-level facility features all new equipment from Avid, Solid State Logic, JBL, and other major manufacturers. Course offerings include the Recording Arts Program and the Digital Film & Video Arts Program. Consisting of two control rooms, a theater, four recording areas & a soundstage, all connected to a central patch room, the Oceanside campus provides the ultimate in flexible connectivity. This beautiful facility was built from the ground up to provide the best possible conditions for both professional work and a fantastic educational experience. The sound stage feeds all three control rooms, allowing multiple students to record the same bands or events simultaneously. Each studio is named after a famous California surf spot. MediaTech Institute founder Russell Whitaker grew up surfing and built the school near the beach of one of the top surfing spots in the world. Rincon – Oceanside Rincon is a 14-seat theater featuring high definition Audio and Video post-production technology. At the heart of the room is a 32fader AVID D-Control Icon ES along with a Pro Tools HD3 system making theater mixing, ADR, and Foley as well as music mixing more efficient than ever. The theater is connected to both the Black’s sound stage and a Foley booth. Rincon is a versatile multipurpose room used as a lecture hall/classroom, dubbing stage, Foley recording room, and music recording room. It also serves as a video control room featuring a NewTek TriCaster TCXD850 that replaces a truckload of old-school equipment with a portable unit that allows total creative control on the scene–including virtual sets–yet fits inside a backpack. Dimensions: Control Room: 18' x 24' Foley Booth: 11' x 8' Sound Stage: 27' x 30' Console: Digidesign D-Control Icon ES 32 Monitors/Speakers: Hard Disc Recording: JBL 8320 JBL 3678 Screen Channel System Cinema SurroundCerwin Vega CVA-118 Subwoofer Crown Amplification Blue Sky Media Desk Surround System Meyer HD-1 Stereo Monitors 12' x 7' Cinema Screen 37" Samsung LCD (Foley) Sony HD Projector Hearback Headphone System Pro Tools HD 3 Accel with 8.0.3 Software (2) 192 Interface with Xmon Apple Mac Pro Dual Quad Core 2.26GHz 16 GB RAM Outboard: (16) Mic Pre’s (AVID, Grace) UA 1176 Upper Trestles – Oceanside Our entirely Pro Tools-based room is primarily used to demonstrate music production, sound editing, sound design, and full band recording to mixing “in the box” whether for music (stereo mixing) or DVD mixing (5.1 surround). Upper Trestles also features a video editing station including Final Cut Pro, After Effects, Motion and more. Dimensions: Control Room: 12' x 12' Iso Booth: 8' x 6' Outboard: Monitors/Speakers: Digidesign D-Command (5) JBL LSR 4328P JBL LSR 4312 SP 32" Samsung LCD (Control Room) 37" Samsung LCD (Vocal Booth) Hearback Headphone System Instruments: Hard Disc Recording: Console: Miscellaneous Virtual Instrument Plug-Ins (8) Mic Pre Digidesign Yamaha Motif Virus TI Snow Pro Tools HD 3 Accel with 8.0.3 (1) 192 Interface with Xmon (1) Apple Mac Pro Dual Quad Core 2.26GHz, 16 GB RAM 17 FACILITIES AND EQUIPMENT- OCEANSIDE Lower Trestles – Oceanside Our analog-based room is centered on a 24-channel SSL Duality D24. While the recording medium is still hard-disc based, all the processing is done utilizing analog equipment. This is a great room to demonstrate signal flow and also can be used for mixing, recording a full band, or overdubbing vocals as well as DVD mixing in Surround. This room also features a video editing station including (but not limited to) Final Cut Pro, After Effects, and Motion. Dimensions: Control Room: 12' x 12' Studio: 18' x 14' Iso Booth: 8' x 6' Console: Solid State Logic Duality D-24 Monitors/Speakers: (3) Adams S3X-H (2) JBL LSR 4328P Adams Sub10 32" Samsung LCD 37" Samsung LCD (Studio) Hearback Headphone System Hard Disc Recording: Pro Tools HD 3 Accel with 8.0.3 Software (3) 192 Interface (2) Apple Mac Pro Dual Quad Core 2.26 GHz, 16 GB RAM Outboard: (2) UA 1176 Microphones: (1) AKG-D112 (2) AKG- C414 (2) AKG-451B (2) AKG-D6 (1) Avatone -CDMK 5 (1) GXL-1200 (1) GXL-3000 (1) Mojave MA-200 (1) Neumann U-87 (3) Senheiser E-604 (3) Senheiser MD-421 (6) Shure SM-57 (6) Shure SM-58 (1) Rode-NT4 (4) Active DI Box (1) Passive DI Box (1) M-Audio 49 Key Midi Controller (3) Alesis 25 Key Midi Controller 18 FACILITIES AND EQUIPMENT- OCEANSIDE Black’s – Oceanside Oceanside’s sound stage features a 27' x 30' x 13' hard cyc wall with corner infinity cure and fully equipped lighting grid. The cyc can be painted any color your shoot requires. Virtually anything is possible shooting on Green Screen. The studio set up is perfect for capturing audio and video performances that can be fed into all three control rooms simultaneously. Production Equipment: (2) Cannon 5d mark II with 24mm-70mm EF USM Lens, 50mm EF Lens (2) JVC HD 250 U (1) Panasonic AG-HMC40P Camera (1) GoPro Hero 3 Camera (5) Vinten 2 Stage Fluid Head Tripod (1) Cartoni Focus HD tripod Britek Light Kits Lowell Lighting Kit J.L. Fisher 11 Camera Dolly with 30 ft Dolly Track, Circular Dolly Track (4) Mole Richard Studio Lights (1) Mole Richardson 1K Fresnel (1) Mole Richardson 650Watt Fresnel (1) Arri Fresnel Triple Light Kit (3) Arri 2K (2) Arri 150 watt (1) Flag Kit Arri 650 watt Arri 350 watt (6) DMX Controlled LED Par Can Lights (1) Rokinon 8mm (1) Rokinon 14mm Prime Lens (1) Rokinon 24mm Prime Lens (1) Rokinon 35mm Prime Lens (1) Rokinon 85mm Prime Lens Grip Support to include but not limited to: C-Stands, Baby Stands, Jr. Stands, Shiny Boards, Sand Bags, C-47’s, Gels, Audio Production Equipment: (2) Audio Technica AT-897 Shotgun Microphone (2) Audio Technica AT 8537 Shotgun Microphone (2) Senheiser PW112 lav Microphone (2) Rode NTG-2 Shotgun Microphone Boom poles (1) Shure-FP33 Field Mixer (1) Zoom-H4N (2) Zoom-H6N Final Cut Pro HD Suite : Mac Pro Dual Core 3.0 GHz, 4 GB RAM, 500 GB HD Sonnet 4 TB Raid AJA Kona 3 Card with I/O Panel 30" Apple Cinema Display 24" JVD HD/SDI Video Monitor Digital Post Facility: (6) 24" iMac Dual 2.33 GHz 3 GB RAM, 500 GB HD (6) Final Cut Pro Studio Bundles (6) Avid Media Composer Bundles (6) Lightwave 9 3D Bundles Adobe Creative Cloud (6) Adobe Creative Suite 3 Bundles (6) Frame Forge 3.0 (6) Celtx Scriptwriting Softwear (6) Adobe Studio 8 Bundles 42" Mitsubishi 1080p Video Monitor 19 MEDIATECH LIVE SOUND & LAB EQUIPMENT Live Sound Labs – Dallas, Austin, Houston, & Oceanside Live sound equipment at each campus may include but not limited to the following types of equipment: Yamaha MG 16/6FX Mixing Board DBX 1046 Quad Compressor Limiter DBX 1074 Quad Gate (2) DBX 231 Graphic EQ DBX 223XL Crossover MB6k 16X6 Whirlwind 50’ Snake SMAART Audio Measurement Software DBX RTA-M Reference Mic Programmable DMX Light Controller Chauvet Obey 40" DBX Drive rack PX Roland SRV-2000 reverb Roland SDE-1000 Delay DBX 162 Stereo Compressor DBX 223XS 3 way cross over (2) DBX 1231 Graphic EQ (2) Presonous ACP88 8 channel Compressor/limiter/gate (4) Radial DI Boxes (2) QSC HPR153i powered speakers (2) QSC HPR 122i powered floor monitors (3) Mackie 1530 powered speakers (2) QSC 151i powered subwoofer COMPUTER LABS & EQUIPMENT Computer Labs – Dallas, Austin, Houston, & Oceanside Our lab stations are designed with the ability to effectively replicate studio situations and practices that have been demonstrated in the audio classroom. AUD101 students learn the basics of studio signal flow in a one-on-one environment, while more advanced students can continue to work independently on their class and personal projects. All audio students are encouraged to book practice time as there is no substitute for experience in front of the equipment. Any student enrolled in the Recording Arts Program can reserve practice time at any lab station. Hardware Software Audio stations may include but not limited to: Mackie 1642-VLZ Pro Mixer Neutrik NYS-SPP-L 1/4" Patch Panel Atlas Sound Mic Stand Shure Beta 57 Microphone Magnavox MSD115 DVD Player Lexicon MX200 Digital Reverb Effects Processor DBX 266XL Compressor Gate Presonus EQ3B Equalizer Digidesign Digi002 E-MU Xboard 49 or M-Audio Oxygen 49 Midi/USB Keyboard Apple iMac Intel with 2 GB RAM Audio stations may include but not limited to: GarageBand 3 with Jam Packs 1–4 iLife 9 Toast 7 Titanium Sorrenson Squeeze Macromedia Dreamweaver 8 Final Cut Pro Studio 5 HD Cinematize 2.0 Digidesign Pro Tools LE 8 DVD Studio Pro 4 Abelton Live 5.2.1 Live Type 2 Macromedia Contribute 3 Macromedia Fireworks 8 Macromedia Flash 8 Video Encoder Motion 2 Reason 4 Soundtrack Pro Aquallegro 20 KEY FACULTY Mike Musal, Department Chair: Audio Engineering and Studio Techniques – Dallas Mike, is a AVID Pro Tools Certified Instructor, has a B.A. from the University of North Texas with a major in Music and a minor in Radio/TV/Film. He worked at TM Communications as a house editor, putting his touch on many custom and syndicated radio spots and ID packages produced by the company. In 1988, he accepted a teaching position with The Art Institute of Dallas as an Audio Production Instructor for their music/video program along with teaching multimedia. Mike joined the Dallas Sound Lab in December of 2002 as an instructor for our Audio Engineering and Studio Techniques course. Mike is also a musician. He began playing drums in the 6th grade at the age of 12…and he’s still doing it! He continues to record regularly with local bands and occasionally performs. Craig Robinson, Department Chair: Post Production Audio – Austin Craig holds a BA in Music with an emphasis in Sound Recording Technology from Southwest Texas State University. Prior to coming to MediaTech, Craig taught MIDI and Pro Tools classes as well as the freshman recording labs for SWAT. Craig has consulted with a hundred plus clients regarding their MIDI / recording needs, and has engineered over a dozen projects with local bands from the Beaumont and Austin areas. Craig is an AVID Pro Tools Certified Instructor and brings with him a wealth of experience and enthusiasm. John “Mac” McDonnell, Department Chair: Live Sound Reinforcement – Austin Mac attended the University of Nebraska at Kearney from 1968 –1974 and graduated with a Bachelor's of Science in Theatre. He began his career as a touring sound technician with Stanac Sound LTD. Touring acts included Johnny Cash, John Denver, Paul Simon, Olivia Newton-John, and many others. In addition to teaching the Live Sound Reinforcement class, Mac currently works as an independent sound engineer, tour manager, lighting designer, and production manager for Kirk Whalum, Larry Carlton, 4-Play, BWB and others. Michael Mordecai, Department Chair: Business of Music – Austin Michael Modecai owns BBA/Management & Booking and Fable Records. He has served on the Austin Music Commission, the Austin Federation of Musicians board and is a past State President of the Texas Music Association. He currently serves on the Texas Board of Governors of the National Association of Recording Arts & Sciences (Grammy). He is an active freelance trombone player and is the musician/contractor for the Long Center, Texas Performing Arts - Bass Concert Hall, the Paramount Theatre, Riverbend Church, and Austin City Limits. He has recorded and performed with Aretha Franklin, Willie Nelson, Jerry Jeff Walker, Little Joe y la Familia, Thad Jones/Mel Lewis Orchestra, Maynard Ferguson, Ray Charles and more. He is a founding member of “The International Band of Texas”, Beto & the Fairlanes, performing with that group since 1977. He has been both a guest artist and a guest speaker for several colleges in Texas including the University of Texas, Texas Tech, and North Texas State University. He has taught music business courses at Texas State University and Austin Community College in the areas of Music Business: Overview, Management, and Concert Promotion. Eric Jewell, Department Chair: Digital Film & Video Arts Program - Dallas Eric Jewell has been in the film and video production and post-production business for 21 years. He began creating short films at the age of thirteen, starting with the mock horror film “Killer Jello” which won first place in the very first contest he entered. Eric became more and more interested in a career in film and video, so he began studying and making short films throughout high school and college. After becoming a top Dallas/Fort Worth producer, director, and videographer, Eric became a DP, Editor, and Producer at AMS Production Group. From there he moved on to producing and directing for a wide variety of media companies. He prides himself on his diverse producing skills, having produced DVD’s, interactive web media, films, videos, radio, national TV spots, viral videos, and more. His work has won high praise, and eventually led to eleven Telly Awards, five Communicator Awards, a Katy Award of Excellence, a Silver Quill Award, a Bronze Quill Award, and a Radio Award of Excellence. In 2005, Eric (and filmmaking partner Jeff Hays) released their first feature film, “Shtickmen.” The film was accepted by 13 festivals around the world where it won 5 film festival awards, played theatrically in Chicago and Dallas, and was picked up by Blockbuster and Netflix video nationwide. In addition to teaching, Eric continues to work in the industry, producing commercials, television shows, corporate videos, and independent films. 21 RECORDING ARTS PROGRAM The Recording Arts Program is a comprehensive program of study designed to teach students basic through advanced aspects of audio recording. Instruction in operational and basic technical concepts of audio equipment is provided by demonstrations, practical applications, and projects that are based around the many different audio-related professions. The Recording Arts program also includes the necessary instruction and testing opportunities for students to achieve Pro Tools Operator level certification directly from Avid. Graduates of this program may find entry-level employment in audio production fields, recording engineering, pro audio, multi-media, and music technology as assistant audio engineers, audio-visual technicians, production assistants, stage hands and installers. Recording Arts students are introduced to the fundamental physics of sound in the Audio Engineering & Studio Techniques (AUD101) classes that provide the beginning student with a base knowledge of recording procedures, techniques, and Pro Tools software installation and use. Students will receive instruction in preparation for Pro Tools 101 and Pro Tools 110 exams. Performance Objectives: After completing this class a student should be able to: • Define basic audio terms and concepts. • Describe differences between different types of microphones. • Describe the different sections of a mixing console. • Correctly connect & route audio signals through a recording system including microphone connection, console, monitor system & signal processors. • Describe, connect, and use basic signal processors including compressors, gates, EQ, reverb, and delay units. • Use a digital audio workstation to produce a multi-element soundtrack. • Completion of Pro Tools Certification exams PTS101 and PTS110. The Mixing, Mastering, Post-Production Audio (AUD102) classes are designed to build on the skills from the AUD101 classes and explore the concepts of music mixing, mastering, production audio for tv/film, audio post production, ADR, foley, sound fx and surround sound mixing. Students hone their skills by recording/mixing a band and sound design for a movie scene. A mastery of Pro Tools can also be obtained through the Pro Tools 201 and 210P coursework. The Advanced Production Skills (AUD103) classes provide students with an in depth knowledge of production procedures, techniques, Pro Tools and Reason software use. Students will receive instruction in preparation for ProTools 210M certification and upon completion should be able to preform these objectives: • Articulate music theory terms and practice • Display and understanding of the job of the producer • Perform basic sound design techniques with use of synthesis • Properly analyze commercial music production • Compose and produce music and sounds appropriate for real world applications • Use various digital audio workstation to produce, transfer, and create distribution-ready products • Completion of Pro Tools Certification exams ProTools 210M The Live Sound (AUD104) classes are designed to prepare the student for the technical and creative solutions necessary for live performance production and live sound reinforcement and upon completion should be able to demonstrate working knowledge of the following skills: • AC power distribution & electrical theory. • Proficient use of a Multi-meter. • Sound reinforcement components. • System setup and technical understanding • FOH and Monitor sound system operation • Equalization for tonal and feedback control. • Live band mixing techniques. • Production rigging. • Operate wireless microphone systems & In Ear Monitor and coordinate wireless frequencies. • Live recording • Stage production planning and technical contract riders • System designs for small and large venues • Trouble shooting techniques • Conventional, intelligent, and LED lighting components and technology • Advanced Real Time Analysis systems The Business of Music (BOM) classes are designed to give students a working knowledge of recording contracts, publishing, songwriting, copyright law, performance rights societies, artist management, booking agencies, concert promotion, touring, record production, record companies (major & indie), modern distribution methods, and basic business principals. Upon completion should be able to preform these objectives: • Display a fundamental working knowledge of basic business principals and music business operations. • Demonstrate proficiency in securing copyright, publishing & licensing for original songs. • Integrate the components necessary for a successful concert promotion including contracts, budgets, and production. • Explain the elements necessary to promote recordings using modern distribution methods & basic principles. The final course taken in the Recording Arts Program is Business Communications (BCM101). This class is designed to assist each student with the process on how to find and secure employment in the industry. 22 Recording Arts: Classes, Hours & Credits Term Week Course Number 45 weeks Course Name Class Hours Recording Arts Program Lab Hours Total Class & Lab Hours Outside Work Clock Hours Academic Credit Outside Work Hours 25% Total Class Lab Outside Quarter Credits 787.5 292.5 1080 710 270 1350 78.5 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Total 1 2,3 4 5,6 7,8 9 10,11 12,13 14,15 AUD101A AUD101B AUD101C AUD101D AUD101E AUD101F AUD101G AUD101H AUD101I Introduction to Sound Introduction to ProTools ProTools Navigation Studio Recording Techniques Advanced ProTools Software Mixing Studio Mixing Monitor Speakers & Room Acoustics Electronic Basics 17.5 35 17.5 35 35 17.5 35 35 35 262.5 6.5 13 6.5 13 13 6.5 13 13 13 97.5 24 48 24 48 48 24 48 48 48 360 0.5 61 0.5 61 61 0.5 61 61 61 367.5 6 12 6 12 12 6 12 12 12 90 30 60 30 60 60 30 60 60 60 450 1.5 4.0 1.5 4.0 4.0 1.5 4.0 4.0 4.0 28.5 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Total 1,2,3 4,5,6,7 8,9 10,11,12 13,14,15 1,2 3,4,5 6 7,8 9,10 11 12 13,14 15 BOM101A BOM101B BOM101C BOM101D BOM101E AUD102A AUD102B AUD102C AUD102D AUD102E AUD102F AUD102G AUD102H AUD102I Intro to Music Industry Publishing & Copyright Music Promotions Record Deals Radio & The Digital Age Advanced Recording Mixing & Mastering Synchronization Field Production ADR Sound Sound FX - Foley Advanced Editing Post Production Mixing DVD Assembly 21 28 14 21 21 21 31.5 10.5 21 21 10.5 10.5 21 10.5 262.5 7.5 10 5 7.5 7.5 8 12 4 8 8 4 4 8 4 97.5 28.5 38 19 28.5 28.5 29 43.5 14.5 29 29 14.5 14.5 29 14.5 360 13.5 38 0 13.5 13.5 12 48 6 12 12 6 6 12 6 198.5 7.13 9.5 4.75 7.13 7.13 7.25 10.88 3.63 7.25 7.25 3.63 3.63 7.25 3.63 90 35.63 47.5 23.75 35.63 35.63 36.25 54.38 18.13 36.25 36.25 18.13 18.13 36.25 18.3 450 2.0 3.0 1.0 2.0 2.0 2.0 3.5 1.0 2.0 2.0 1.0 1.0 2.0 1.0 25.5 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Total 1,2,3 4,5,6 7,8,9 10,11 AUD103A AUD103B AUD103C AUD103D AUD103E AUD104A AUD104B AUD104C AUD104D AUD104E AUD104F AUD104G AUD104H AUD104I BCM101A Intro to Producing Midi Production Advanced Midi Production Sound Design Songwriting Intro to Live Sound System Components Vocal & Instrument Stage Applications Live Mixing Stage Production Live Bands Live Recording Rigging & Lighting Live Analysis Business of Communications 18 18 18 12 24 10.5 21 10.5 21 10.5 31.5 21 10.5 18.5 17.5 262.5 7.5 7.5 7.5 5 10 4 8 4 8 4 12 8 4 1.5 6.5 97.5 25.50 25.5 25.5 17 34 14.5 29 14.5 29 14.5 43.5 29 14.5 20 24 360 0 0 0 0 24 6 12 6 12 6 48 12 6 11.5 0.5 144 6.38 6.38 6.38 4.25 8.5 3.63 7.25 3.63 7.25 3.63 10.88 7.25 3.63 5 6 90 31.88 31.88 31.88 21.25 42.50 18.13 36.25 18.13 36.25 18.13 54.38 36.25 18.13 25 30 450 1.5 1.5 1.5 1.0 2.5 1.0 2.0 1.0 2.0 1.0 3.5 2.0 1.0 1.5 1.5 24.5 12,13,14,15 1 2,3 4 5,6 7 8,9,10 11,12 13 14,15 1 - 15 78.5 * Quarter Credit Hours Program Total, 45 week Diploma Program. The scheduled completion time for this program is 45 weeks. The maximum time allowed to complete this program is 117.75 attempted credits (1.5 times the length of the Program). Upon successfully completing all requirements of the program, the student will receive a diploma. *For Financial Aid calculations only, this program is credited with 54-quarter credit hours by the U.S. Department of Education. 23 Recording Arts Program required courses Credits AUD101A Introduction to Sound This class emphasis Sound Properties and Microphones. Students are introduced to basic audio terms, concepts and the differences between different types of microphones. 1.5 AUD101B Introduction to Pro Tools In this class the students will learn how to route input and/or output signals during recording and the use of audio consoles/mixers and other processors in the recording chain. Also in this section the class covers the first half of the ProTools 101 course. Some of the topics are: Understanding the interface, basic navigation, basic recording and routing. 4 AUD101C Pro Tools Navigation This class emphasis how to use the midi, editing, and plug-ins aspect of Pro Tools software. This class completes the ProTools 101 course book. 1.5 AUD101D Studio Recording Techniques Students are introduced to the procedures and technique of the recording studio and recording equipment within the real studio environments. This class involves lots of hands-on use of the studios. 4 AUD101E Advanced Pro Tools This class explains the more advanced use of the ProTools software from the 110 level ProTools course. This includes software configuration, more advanced midi, virtual instruments, automation, and internal routing. This class covers the entire ProTools 110 course book. 4 AUD101F Software Mixing 1.5 This class covers the actual use of the ProTools software to create mixes through computer software or “in the box”. Included are level balancing, signal processing, routing, and both bouncing and printing mixes all within the software. AUD101G Studio Mixing This class covers the actual use of the studio equipment to create mixes through consoles and the use of out-board signal processors. This class involves lots of hands-on use of the studios. 4 AUD101H Monitor Speakers and Room Acoustics This class covers the understanding of speakers, and speaker enclosure designs as well as the basic understanding of amplifiers and crossovers. Also in this class, is a short study of room acoustics and construction, absorption, diffusion, resonance and their effects on a recording enviroment. 4 AUD101I Electric Basics 4 Electric basics, schematics, Block Diagrams, and electronic components are discussed. In this portion of the program students perform basic studio repairs on cables or small circuits. This class includes review and the actual taking of the online ProTools User certification tests. A written final as well as a skills test in the studios will occur at the end of this class. AUD102A Advanced Recording The emphasis of this class is placed on recording techniques, tracking a band and advanced editing techniques. 2 AUD102B Mixing & Mastering This class places emphasis on mixing workflow, mixing applications covering several approaches to finishing your audio for final mastering and reproduction. 3.5 24 Recording Arts Program required courses (continued) Credits AUD102C Synchronization Students learn the process of preparing and transferring recorded audio from a source containing the final mix to a data storage, synchronization of the recording and techniques of recording produced outside of a recording studio. 1 AUD102D Field Production This portion of the course prepares the student in techniques for editing video, and dialog and the process of Automated Dialogue Replacement (ADR) and how to synchronize audio segments. 2 AUD102E ADR Sound This class prepares the students in the art of capturing dialog on a film/tv production set using a field mixer, shotgun mic, boom and portable recorder. Students will also learn the process of preparing and transferring recorded audio from the raw source material containing the production audio into a non-linear editing system/DAW. 2 AUD102F Sound FX - Foley This class provides the student instruction on how to use sound effects to enhance recordings. 1 AUD102G Advance Editing This class provides the student instruction in advanced editing techniques. 1 AUD102H Post Production Mixing Students will learn the process and techniques used in post-production mixing and surround sound to finalize and prepare the audio for the final film/program. 2 AUD102I DVD Assembly Students will be required to present their movie project as a final course assignment to fellow students and receive feedback from both classmates and the instructor. A written final exam as well as a timed ProTools skills test over short cuts for postproduction in a studio will occur at the end of this class. 1 AUD103 Intro to Producing This class provides the student instruction in the role of a Producer, creating a productive work schedule and budgeting. Students will learn about elements of popular music production and how to develop critical listening. 1.5 AUD103B Midi Production Students will learn about the staff, scales, intervals, key signatures, and triads. Students will use the theory information learned to create origninal chord progressions and melodies. 1.5 AUD103C Advanced Midi Production Student receive instruction and demonstration on advanced production, recording and editing techniques, focusing on drums, bass, electronic/acoustic guitars and vocals. 1.5 AUD103D Sound Design Students will learn about the history of MIDI and how it is currently used in popular music production. Topics covered in this course include components of popular music production, synthesizers, including oscilators, filters, LFO’s and envelopes. Students will create music and sounds using Virtual Instruments and other music creation software. 25 1 Recording Arts Program required courses (continued) Credits AUD103E Songwriting Students will learn to create original music and lyrical content. This course also covers advanced mixing techniques, including EQ, Compression, Reverbs and Delays, Automation, and Basic Mastering. 2.5 AUD104A Intro to Live Sound An introduction into live sound covering basic electricity, power systems and troubleshooting electrical issues. 1 AUD104B System Components This class will cover basic sound reinforcement system components, speakers, amplifiers, crossovers, microphones and consoles. 2 AUD104C Vocal & Instrument Stage Applications Students are introduced to stage applications including instruments and vocal reinforcement techniques. 1 AUD104D Live Mixing Students are introduced to the Art of Monitor Mixing, “Front of House” mixing techniques. 2 AUD104E Stage Production Students are introduced to stage applications including production planning and stage setup. 1 AUD104F Live Bands Students are introduced to stage applications including productions planning, stage setup and mixing techniques for large bands, and live trouble shooting with recording live bands on stage. 3.5 AUD104G Live Recording Students participate in a live recording setting which includes the set-up of different methods of creating a live recording utilization several sections of the mixing console and trouble shooting a mobile PA system that includes solving system wiring issues, equilazation and feedback issues 2 AUD104H Rigging & Lighting This class covers wireless rigging, wireless microphones and lighting techniques. 1 AUD104I Live Analysis Students are introduced to the use and effects of Real-Time Analysis software. This class provides the student with a review of all the components of this course and readies the student for Final Exams and Final Skills Exams 1.5 BOM101A Introduction to Music Industry This portion of the course provides the student with an overview of the various aspects of the music industry and the types of professions in which graduates may qualify work. Student receive instruction and direction in starting a business in the recording industry giving emphasis to business plans, networking, trade publications and conferences. 2 BOM101B Publishing & Copywright Students learn the ins and outs of the profession of songwriting and protecting their creations with music copyright procedures, laws and requirements. This portion of the course provides the students with information regarding publishing their work and the business of publishing and licensing concepts. Student are provided with information on the roles and responsibilities of Agents, Managers and Attorneys in the music industry to include usual fee and expectations. 3 26 Recording Arts Program required courses (continued) Credits BOM101C Music Promotions This class provides student with an overview of concert promotion and production, planning a tour and the personnel need to have a successful event. 1 BOM101D Record Deals Student are given an in depth introduction to record contracts, record production and the different record labels. 2 BOM101E Radio & the Digital Age Student receive lectures in Music in Radio, Television, Film, games and Advertising and how their learned skills enable them to work in any of these arenas. This class provides insight on distribution and independent radio promotions. 2 BCM101A Business of Communications The Business Communications course is designed to help students effectively communicate in today’s digital media industry workplace. Students will understand how to design and create a professional resume with a cover letter. They will also learn what their qualifications are, how to impress potential employers, how to research potential employers, as well as how to use popular tools to create their own website, demo reels and business cards. 1.5 Textbooks: Modern Recording Techniques, 7th Edition, Huber & Runstein, ©2010 Pro Tools 101, Avid Technology, Inc ©2012 Pro Tools 110, Avid Technology ©2012 ProTools 201, Avid Technologies, Inc © 2012 ProTools 210P, Avid Technologies, Inc © 2012 Audio Post Production for Television and Film, by Hilary Wyatt & Tim Amyes, 3rd edition, ©2005 The Art of Producing by David Gibson, 1st edition, © 2004 Writing Better Lyrics by Pat Pattison, 2nd edition, © 2010 Pro Tools 210M, by Digidesign & Frank D. Cook © 2008 JBL Audio Engineering for Sound Reinforcement by John M Eargle & Chris Foreman ©2002 Live Audio: The Art of Mixing a Show by Dave Swallow ©2010 Music Business Handbook and Career Guide, 9th edition, © 2010 David Baskerville, Ph.D. How to Get a Job in the Music Industry, 2nd Ed., Keith Hatschek © 2007 Instructional Methods: Lecture, Demonstration, Hands-on Lab. Maximum Students: Instructor Ratio 20:1 Maximum Students Lab Ratio: 6:1 Materials and Media References: Flash Drive, CD-R(s) and Note Taking Materials, Learning Resource Center Resources and Equipment. 27 Associate of Applied Science Degree in Recording Arts The Recording Arts Program, currently offered at the Dallas campus is a course designed to provide the student with the skills necessary for employment in the audio and recording industry. The student will get firsthand experience in the many different aspects of audio recording and engineering while learning in a professional environment. The facility provides both digital and analog recording equipment that can be found in many professional studios around the world. Working with modern Digital Audio Workstations, students will learn about the functionality of microphones, speakers, acoustics, troubleshooting, and then integrating such skills in hands-on live and studio recording, editing, mixing, and working in post- production. Students will also learn the role of the producer, music theory, songwriting and a survey of the music business including publishing and copyrighting of music. The coursework provides an effective combination of in-class lectures as well as live, handson training in the recording studio, bringing real world experience to the classroom. The Faculty includes seasoned professionals of the audio industry. Besides having a plethora of professional experience to share with students, the faculty continue to work in their field as well as teach, giving the student valued, up-to- date information about the ins and outs of their career. Upon successful completion of this program, students will be well equipped for entry-level employment in both live and studio applications of audio engineering as well as having a working knowledge of music production, post- production and the music business. Students successfully completing the following curriculum will meet all requirements for the Associate of Applied Science degree in Recording Arts. Associate of Applied Science Degree in Recording Arts Required Course Sequence Semester One Semester Three Couse Number Course Name AUDL1341 MUSB1351 MUSP1331 AUDI1411 ENGL1301 Intro to Live Sound Music Business I Music Theory & Production I Intro to Audio Engineering English Composition Total Credits Credits Couse Number Course Name 3 3 3 4 3 AUDP2323 MUSP2333 AUDL2343 AUDI 2413 MUSI1306 Audio Post Production I Synthesis & Songwriting Live Sound Mixing I Audio Mixing Techniques Music Appreciation 16 Semester Two 3 3 3 4 3 16 Semester Four Couse Number Course Name AUDL1342 MUSB1352 MUSP1332 AUDI1412 MATH1332 Live Sound System Application Music Business II Music Theory & Production II Advanced DAW & Studio Techniques Contemporary Mathematics I Total Credits Total Credits Credits Credits Couse Number Course Name 3 3 3 4 3 MUSP2334 AUDL2344 AUDP2324 BUSC2164 SPCH1311 PSYC2301 Advanced Mixing Techniques Live Sound Mixing II Audio Post Production II Business Communication Intro to Speech Communication Intro to Psychology 16 Total Credits Credits 3 3 3 1 3 3 16 28 Course Credits AUDI 1411- Intro to Audio Engineering 4 In this course the students are introduced to basic audio terms, concepts and the differences between different types of microphones. Students will learn how to route input and/or output signals during recording and the use of audio consoles/mixers and other processors in the recording chain. Additionally, this course will cover and complete the Pro Tools 101 course book. Some of the topics are: Understanding the interface, basic navigation, basic recording and routing with an emphasis how to use the midi, editing, and plug-ins aspect of Pro Tools software. AUDI 1412 Advanced DAW and Studio Techniques 4 Students are introduced to the procedures and technique of the recording studio and recording equipment within the real studio environments. This course involves lots of hands-on use of the studios. Students also receive information on Electric basics, schematics, Block Diagrams, and electronic components are discussed. In this portion of the program students perform basic studio repairs on cables or small circuits. Lastly, this course will explain the more advanced use of the Pro Tools software from the 110 level Pro Tools course. This includes software configuration, more advanced midi, virtual instruments, automation, and internal routing. This course covers the entire Pro Tools 110 course book. This course includes review and the actual taking of the online Pro Tools User certification tests. A written final as well as a skills test in the studios will occur at the end of this course. AUDI 2413 Audio Mixing Techniques 4 This course introduces the students to the art of mixing. Students will be provided a basic understanding of speakers, amplifiers and crossovers. Students will receive a short study of room acoustics, construction, absorption, diffusion, resonance and their effects on a recording environment. From there the students will cover the actual use of the Pro Tools software to create mixes through computer software or “in the box”. Included are level balancing, signal processing, routing, and both bouncing and printing mixes all within the software. The student will learn the actual use of the studio equipment to create mixes through consoles and the use of out-board signal processors, or “out of the box” mixing. This course involves lots of hands-on use of the studios. AUDP 2323 Audio Post Production I 3 This course gives the student the hands-on experience of tracking and editing a band. The students will then learn important techniques for postproduction work such as mixing workflow, mixing applications and prepping the audio for final mastering and reproduction. Students will also learn the process of preparing and transferring recorded audio from a source containing the final mix to a data storage, synchronization of the recording and techniques of recording produced outside of a recording studio. This portion of the course prepares the student in techniques for editing video, and dialog and the process of Automated Dialogue Replacement (ADR) and how to synchronize audio segments as well as prepares the students in the art of capturing dialog on a film/tv production set using a field mixer, shotgun mic, boom and portable recorder. Students will be provided the process of preparing and transferring recorded audio from the raw source material containing the production audio into a non-linear editingsystem/DAW. AUDP 2324 Audio Post Production II 3 This course provides the student instruction on how to use sound effects to enhance recordings and advanced editing techniques. Students will learn the process and techniques used in post-production mixing and surround sound to finalize and prepare the audio for the final film/program. Students will be required to present their movie project as a final course assignment to fellow students and receive feedback from both classmates and the instructor. A mastery of Pro Tools can be obtained through the Pro Tools 201 and 210P coursework. A written final exam as well as a timed Pro Tools skills test over short cuts for post-production in a studio will occur at the end of this course. MUSP 1331- Music Theory and Production I 3 This course provides the students instruction in the role of a Producer, creating a productive work schedule and budgeting. Students will learn about elements of popular music production and develop critical listening skills. Students will gain an understanding of the basics of music theory; the staff, clef, and ledger lines, note and rest values, and time signatures. MUSP 1332 - Music Theory and Production II Students will learn about scales, intervals, key signatures, and triads. Students will use the theory information learned to create original chord progressions and melodies. The instructor will lecture and demonstrate advanced production, recording, and editing techniques, focusing on drums, bass, electric/acoustic guitars, and vocals. 3 MUSP 2333 - Synthesis & Songwriting 3 Students receive information on the basics of MIDI and how it is used in popular music production. Students will learn about virtual instruments and the basics of synthesis and sound design while receiving instruction in preparation for Pro Tools 210M certification. Students will also discuss and engage in creative and collaborative songwriting projects. MUSP 2334 - Advanced Mixing Techniques This course covers advanced mixing techniques, including EQ, Compression, Reverbs and Delays, Automation, and Basic Mastering. 3 29 Course AAS Recording Arts Required Courses Continue Credits AUD 1341- Intro to Live Sound 3 This course introduces the student to audio engineering in the live setting covering basic electricity, power systems and troubleshooting electrical issues. The students will also learn basic sound reinforcement system components, speakers, amplifiers, crossovers, microphones and consoles. AUDL 1342- Live System Application 3 Students are introduced to stage applications including instruments and vocal reinforcement techniques. Students are introduced to the Art of Monitor Mixing, “Front of House” mixing techniques. AUDL 2343- Live Sound Mixing I 3 Students are introduced to stage applications including production planning, stage setup, recording and mixing techniques for live bands as well as trouble shooting in live environments. Students participate in a live recording setting, which includes the set-up of different methods of creating a live recording utilization several sections of the mixing console and trouble-shooting a mobile PA system that includes solving system wiring issues, equalization and feedback issues. AUDL 2344- Live Sound II 3 This course covers wireless rigging, wireless microphones and lighting techniques. Students are introduced to the use and effects of Real-Time Analysis software. This course provides the student with a review of all the components of this course and readies the student for Final Exams and Final Skills Exams. MUSB 1351- Live Sound II 3 This course provides the student with an overview of the various aspects of the music industry and the types of professions in which graduates may qualify work. Students receive instruction and direction in starting a business in the recording industry giving emphasis to business plans, networking, trade publications and conferences. Students also learn the ins and outs of the songwriting profession and how to protect their creations with music copyright procedures, laws and requirements. The students receive information on how to publish their work and the business of publishing and licensing concepts. Student are provided with information on the roles and responsibilities of Agents, Managers and Attorneys in the music industry which to include usual fee and expectations. MUSB 1352 Music Business II 3 This course provides student with an overview of concert promotion, production, planning a tour and the personnel needed to have a successful event. Student are given an in depth introduction to record contracts, record production and the different record labels. Students receive lectures in Music, Radio, Television, Film, games and Advertising and how their learned skills enable them to work in any of these arenas. This course also provides insight on distribution and independent radio promotions. BUSC 2164 Business Communications 1 The Business Communications course is designed to help students effectively communicate in today’s digital media industry workplace. Students will understand how to design and create a professional resume with a cover letter. They will also learn what their qualifications are, how to impress potential employers, how to research potential employers, as well as how to use popular tools to create their own website, demo reels and business cards. ENGL 1301 Composition I 3 ENGL 1301 Composition I course aims primarily at helping students develop skills and techniques necessary for writing effective expository prose. Emphasis is placed on sentence structure, word choice, paragraph development, and organization of the whole essay. Analysis of selected expository prose serves as a vehicle for learning, communicating, and critical analysis. MATH 1332 Contemporary Mathematics I Contemporary Mathematics, Math 1332, is a three semester hour course which covers such topics to include sets, logic, number theory, geometric concepts, consumer finance, and an introduction to probability and statistics. 3 MUSI 1306 Music Appreciation Understanding music through the study of cultural periods, major composers, and music elements. Illustrated with audio recordings and live performances. 3 .. Course Credits AAS Recording Arts Required Courses Continue 3 SPCH 1311 Introduction to Speech Communication Introduction to Speech Communication is a course in the basic principles of oral communication. Includes: the study of the use of the body and voice, the speaker-listener relationship, interpersonal communication, oral interpretation, perceptions, self-concept, problem solving and decision making, interviewing, conversation enhancement, and preparation and delivery of platform and non-platform speeches. Speech Communication is the life-skills constituent of the field of Communication in that, in nature it encompasses training for all other disciplines relative to the efficacy of human interaction and the understanding of phenomena and oneself. Speech 1311 introduces students to the science of communication. As such, communication theories are woven into discussions to provide a strong understanding of this concept. Additionally, students are taught how to present themselves professionally and confidently in diverse situations, such as when delivering platform and other types of speeches, initiating and/or contributing to discussions, as well as when engaging in social conversations. Attention is given to selected lecture and discussion on voice, diction, and oral interpretation. PSYC 2301 General Psychology General Psychology is a survey of the major psychological topics, theories, and approaches to the scientific study of behavior and mental processes. Through this course, students will prepare for contemporary challenges by developing and demonstrating critical thinking skills, communication skills, social responsibility, and empirical and quantitative skills. 3 AAS Recording Arts Required Textbooks Modern Recording Techniques, 7th Edition, Huber & Runstein, ©2010 Pro Tools 101, Avid Technology, Inc ©2012 Pro Tools 110, Avid Technology ©2012 ProTools 201, Avid Technologies, Inc © 2012 ProTools 210P, Avid Technologies, Inc © 2012 Audio Post Production for Television and Film, by Hilary Wyatt & Tim Amyes, 3rd edition, ©2005 The Art of Producing by David Gibson, 1st edition, © 2004 Writing Better Lyrics by Pat Pattison, 2nd edition, © 2010 Pro Tools 210M, by Digidesign & Frank D. Cook © 2008 JBL Audio Engineering for Sound Reinforcement by John M Eargle & Chris Foreman ©2002 Live Audio: The Art of Mixing a Show by Dave Swallow ©2010 Music Business Handbook and Career Guide, 9th edition, © 2010 David Baskerville, Ph.D. How to Get a Job in the Music Industry, 2nd Ed., Keith Hatschek © 2007 Longman Reader, Nadell, Judith, Edition 9th, Publisher Pearson, ©2012, ISBN 9781256081319 St. Martin's Handbook, Lunsford, Andrea, Edition 7th, Publisher Bedford/St. Martin custom, ©2011, ISBN 9781457604812 Custom Thinking Mathematically, Blitzer, Robert, Edition 6th, Publisher Pearson Custom, ©2014, ISBN 9781269860659 Enjoyment of Music: An Introduction to 31 Perceptive Listening, Machlis, Edition11th, Publisher PA, ©2011, ISBN 9780393272260 Communication: Making Connections (9thed.). Boston, MA: Pearson Education, ©2014, ISBN 9780205930616 Introduction to Psychology, Kalat, Edition 10th, Publisher Cengage, ©2014, ISBN 9781285884721, E-book ISBN 9781285190280 Maximum Ratio Maximum Students Technical Courses: Instructor Ratio 20:1 Maximum Students General Education Courses: Instructor Ratio 30:1 Maximum Students Supervised Labs: 6:1 Instructional Methods: Lecture, Demonstration, Hands-on Lab. Materials and Media References: Flash Drive, CD-R(s) and Note Taking Materials, Learning Resource Center Resources and Equipment. ADMISSIONS REQUIREMENTS AND PROCEDURES – Degree Programs The school shall require, for admissions into its Associate of Applied Science Degree in Recording Arts program: 1) Execute an Application & Enrollment Agreement with MediaTech Institute. If the applicant is under 18 years of age, the Application & Enrollment Agreement must be signed by the parent, guardian, or other person with the legal authority to act on behalf of the minor applicant. 2) Provide documentation of high school graduation or equivalent (such as a GED) or successful completion or the equivalent of one full-time academic semester or academic quarter at an accredited college, university, or other postsecondary school. Additionally, before the applicant is permitted to attend classes, MediaTech Institute may verify/confirm high school graduation or equivalent (such as a GED) from a source independent of the applicant (such as the high school or GED testing center). The high school diploma or equivalent must be from a high school or GED testing center recognized by MediaTech Institute and the documentation must be in English or have been translated to English by a recognized translator or by the Admissions Department for MediaTech Institute. Satisfactory documentation includes, but is not limited to, any of the following items: a) Copy of the high school diploma or equivalent, such as a GED. b) Copy of a high school or college transcript indicating high school graduation status. c) Copy of form DD214 indicating graduation status. d) Copy of a letter indicating graduation status and graduation date from an appropriate school official or state official. e.) Copy of college transcript of successful completion or the equivalent of one full-time academic semester or academic quarter at an accredited college, university, or other postsecondary school. e) Such other documentation as deemed acceptable by the School Director for MediaTech Institute. 3) Wonderlic exam will be 13 or higher for all associate degree programs. Applicants will be allowed to take the entrance exam a maximum of three times within a year. If an applicant must take the entrance exam a third time it may not be administered until 12 hours after taking the second exam. Applicants who fail to achieve a passing score after the third exam will not be eligible to apply for admission into any MediaTech Institute campus for one year. The Wonderlic exam is not required for students entering a program who can show proof of earning 12 semester credits from an accredited college. 4) No later than 30 days after the class start date the student must have made satisfactory financial arrangements to provide for complete payment of all amounts expected to be due to the institution for Tuition and fees. This requirement may include, but is not limited to, the completion of credit applications, financial aid applications and forms (if the applicant wishes to apply for financial aid), and the execution of promissory notes or other documents necessary to obtain the requisite financial aid or other financial assistance. Students who have not met this requirement to the satisfaction of MediaTech Institute will be dropped, and any Tuition charged up to this date will be the responsibility of the student. Any exceptions to this requirement must be approved in writing by the Director of Financial Aid (or his/her designee) for MediaTech Institute. 32 5) Applicants are enrolled for class starts on a space-available basis. In order to be eligible for enrollment, the applicant must have executed an Application & Enrollment Agreement prior to the first scheduled class of the program for which the applicant is applying. If this requirement is not met, the applicant will not be eligible to enroll in that program for that term. All applicants must attend classes on the first scheduled class date for the program they are enrolled. Any exceptions to this requirement must be approved in writing by the Vice President (or his/her designee) for MediaTech Institute. Graduation Requirements Students must complete 100% of the required subjects for the Associate of Applied Science Degree in Recording Arts with a cumulative grade average of 70%. The program must be completed in less than 1.5 times the length required. An Associate of Applied Science Degree in Recording Arts will be given upon successful completion. 33 DIGITAL FILM & VIDEO ARTS PROGRAM The Digital Film & Video Arts Program is a comprehensive course of study designed to teach students basic through advanced aspects of producing commercials, music videos, documentaries, television shows, and feature films. Graduates of this program may find entry-level crew positions on music videos, commercials, corporate videos, television, and feature film productions. Students will be qualified for employment at a production company or a post-production facility. The entrepreneurial student will have the skill sets to pitch or produce their own television show or independent film. In the Digital Film & Video Productions (DFP101) classes students participate in every step of the production process, including developing, writing, producing, directing, and editing for single and multi-camera productions, as well as producing and integrating special effects and graphics. This course combines lecture, demonstration, and hands-on lab time to provide the beginning student with a basic knowledge of digital film and immediately immerse the students into the pre-production, production, and post-production processes of single and multi-camera shooting styles. After completing this class, a student should be able to: • Demonstrate an understanding of basic video and film processes and technology. • Describe basic camera operation and cinematography. • Complete basic scripting and pre-production planning. • Demonstrate basic lighting, sound, and art direction for digital film and video. • Demonstrate basic nonlinear video editing. • Create basic television graphics and basic post-production graphics. • Demonstrate basic skills in producing, directing, and camera operation in a multi-camera live switched environment. Students are introduced to post graphic creation techniques, special fx, animation and compositing in the Graphics and Visual Effects (DFP102) classes. After completing these classes, a student should be able to: • Gain basic understand and experience with Adobe Photoshop, Adobe Illustrator, and Abode After Effects software • Learn 2D and 3D graphic creation techniques • Increase knowledge of Digital Image and film compositing. • Demonstrate creation and integration of titling and motion graphics. • Work with various special effects techniques. The Advanced Production (DFP103) classes are designed to take students with a basic knowledge of video production into the intermediate level of Digital Film Pre-Production, Production and Post Production. Students are introduced to intermediate and advanced digital video production methods including lighting, directing, producing and editing techniques. Techniques for producing digital media productions in the corporate arena, business strategies for acquiring, keeping and billing for your work are gained. After completing this class, a student should have knowledge: • Basic Scriptwriting structure • Display an understanding of the job of the producer • Perform basic pre-production, production and post production techniques • Perform proper lighting, camera and editing methods • Display an understanding of Corporate Video Fundamentals • Create various projects including a :30 second commercial, a web-based viral video, corporate style video and a short film style video • Display an understanding of film crew positions In the final term of Script to Screen (DFP201) classes students will utilize their skills in every process of digital film production as they make an independent movie. From business development, contract negotiations to distribution & exhibition, the entire class becomes a production company & the crew as they create & produce a professional digital film from Script to Screen. Upon completion of these classes a student should have a produced short film and a working knowledge of the Digital Film Business to include: • An overview of the industry's business • How to start up a production company • How to create an effective business plan • How to make an effective funding pitch for an Indie film production • Understanding the Producer’s job • An introduction to production, cast and crew agreements/ contracts and negotiation thereof • How distribution works and the realities of the marketplace • What “deliverables” are and why distributors require them • Producing Commercial Video/ job opportunities • Importance and creation of public relations and marketing materials • Directing and learning the language of Film • Understanding project development • Practical pre-production and casting • A working knowledge of the production process and principal photography • Participate in the post picture and post audio process in its entirety • Create distribution master and exhibition of the production The final course taken in the Digital Film & Video Arts Program is Business Communications (BCM101). This class is designed to assist each student with the process on how to find and secure employment in the industry. 34 Digital Film & Video Arts: Classes, Hours & Credits Term Week Course Name 45 weeks Course Description Class Hours Digital Film & Video Arts Program Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Total 1,2 3 4 5 6,7 8 9,10,11 12,13 14,15 DFP101A DFP101B DFP101C DFP101D DFP101E DFP101F DFP101G DFP101H DFP101I Introduction to Production Lighting Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Total 1,2,3 4,5,6 7,8,9,10 11,12 13,14,15 1 2 3,4 5 6,7 8,9 10,11 12 13,14,15 DFP102A DFP102B DFP102C DFP102D DFP102E DFP103A DFP103B DFP103C DPF103D DFP103E DFP103F DFP103G DFP103H DFP103I Foundations of Visual Effects Compositing for the Single Frame Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Total 1 2 3 4 5,6,7 8,9,10 11,12,13 14 1 - 15 DFP201A DFP201B DFP201C DFP201D DFP201E DFP201F DFP201G DFP201H BCM Intro to the Business of Film Film Finance & Distributions The Business Plan Camera Operations & Cinematography Field Audio Advance Lighting & Cinematography Script Writing & Pre-Production Production & Post Multi Camera Operations Live TV Production Motion Graphic & Green Screen Compositing Motions Graphics & Titling Special Effects Screenplay Structure Commercial Productions Pre-Viz, Storyboards & Animatics Commercial Pre-Production Commercial Production & Post Viral Video & the Web Corporate Video Business Advanced Editing Short Action/Dialog Film Production Business of Corporate Video & Commercials Pre-Production Production Post Production Delivery & Exhibition Business Communications Outside Work Clock Hours Academic Credit Outside Work Hours 25% Total Class Lab Outside Quarter Credits 787.5 292.5 1080 693.5 270 1350 78.5 35 17.5 17.5 17.5 35 17.5 52.5 35 35 262.5 13 6.5 6.5 6.5 13 6.5 19.5 13 13 97.5 48 24 24 24 48 24 72 48 48 360 61 0.5 0.5 0.5 61 0.5 61.5 61 61 307.5 12.00 6.00 6.00 6.00 12.00 6.00 18.00 12.00 12.00 90 60 30 30 30 60 30 60 60 30 450 4.0 1.5 1.5 1.5 4.0 1.5 5.5 4.0 4.0 27.5 21 21 28 14 21 10.5 10.5 21 10.5 21 21 21 10.5 31.5 262.5 7.5 7.5 10 5 7.5 4 4 8 4 8 8 8 4 12 97.5 28.5 28.5 38 19 28.5 14.5 14.5 29 14.5 29 29 29 14.5 43.5 360 13.5 13.5 38 0 13.5 6 6 12 6 12 12 12 6 48 198.5 7.13 7.13 9.5 4.75 7.3 3.63 3.63 7.25 3.63 7.25 7.25 7.25 3.63 10.88 90 35.63 35.63 47.5 23.75 35.63 18.13 18.13 36.25 18.13 36.25 36.25 36.25 18.13 54.38 450 2.0 2.0 3.0 1.0 2.0 1.0 1.0 2.0 1.0 2.0 2.0 2.0 1.0 3.5 25.5 24 24 24 24 72 72 72 24 24 360 0.5 0.5 0.5 0.5 61.5 61.5 61.5 0.5 0.5 187.5 6.00 6.00 6.00 6.00 18.00 18.00 18.00 6.00 6.00 90 30 30 30 30 90 90 90 30 30 450 1.5 1.5 1.5 1.5 5.5 5.5 5.5 1.5 1.5 25.5 17.5 17.5 17.5 17.5 52.5 52.5 52.5 17.5 17.5 262.5 Lab Hours 6.5 6.5 6.5 6.5 19.5 19.5 19.5 6.5 6.5 97.5 Total Class & Lab Hours 78.5 * Quarter Credit Hours Program Total, 45 week Diploma Program. The scheduled completion time for this program is 45 weeks. The maximum time allowed to complete this program is 117.75 attempted credits (1.5 times the length of the Program). Upon successfully completing all requirements of the program, the student will receive a diploma. *For Financial Aid calculations only, this program is credited with 54-quarter credit hours by the U.S. Department of Education. 35 Digital Film & Video Arts Program required courses Credits DFP101A Introduction to Production This class provides an overview of the film/video industry, covering topics such as career expectations, film vs. video processes and a brief history of the industry. Students are introduced to the world of PA’s, grips and gaffers, giving them an overview of electricity, the necessary tools and jargon to get and keep a job, and on-set safety 4 DFP101B – Lighting Students will be able to demonstrate the nuances of basic lighting for video and film, including 2- and 3-point scenarios, color temperature, white balancing, practical techniques and understand what it means to be a DP. 1.5 DFP101C - Camera Operations & Cinematography Students learn foundational camera operations, movement and set-up, as well as proper framing and composition and how to tell a story with images. Students will also discover the importance of B-roll in a visual narrative. 1.5 DFP101D - Field Audio This class emphasizes the importance of audio to the moving image and how to best capture it in practical settings. Lessons include types of mics, how to boom, mixing and minimizing ambience. Students will conduct interviews and gather relevant B-roll and natural sound. 1.5 DFP101E - Advanced Lighting & Cinematography This class continues the lighting instruction from the basics, covering such topics as outdoor lighting, product shots, green screen, truss lighting and practical scenarios. Students expand their basic knowledge of cinematography by leaning to move the camera with dollies, jibs and other assist devices. At the end of this section, students complete a mid-term exam. 4 DFP101F - Script Writing and Pre-Production This class trains students in basic pre-production steps, instructs them in the art of story and script development, prepares them to pitch their ideas and projects and guides them through a scene re-enactment. 1.5 DFP101G - Production & Post The class teaches students the art and technique of non-linear editing, including media management, effects and transitions, soundtrack sync and exporting for exhibition. Students will be given ample editing time with instructor support. 5.5 DFP101H - Multi Camera Operations Students learn how to deploy multiple cameras and use a switcher to cover a live broadcast or event. Students will be introduced to relevant production roles. 4 DFP101I - Live TV Production Students apply the disciplines covered in the multi-camera operations section with the goal of creating both an original, student-led TV show, as well as producing a client-led show or event. Additional disciplines include set construction and truss lighting. At the end of this course, students complete a final exam. 4 DFP102A Foundations of Visual Effects Students receive lessons on the history and basic foundations of special effects through hands-on training. Matte Painting, Stop Motion, and old school practical effects will be covered so as to ensure a working knowledge of why effects work the way they do today, in the digital age. 2 DFP102B Compositing for the Single Frame This class introduces the students to basics of Adobe Photoshop Composition by having the students create hands-on still frame composite designs. This will establish a basis to build upon when doing motion-based compositing for film and video. 2 DFP102C Motion Graphic & Green Screen Compositing Utilizing compositing software such as Final Cut Pro, Motion and After Effects, students will learn the foundations of compositing in layers. The class emphasizes that Compositing forms the basis of all modern special effects. 3 36 Digital Film & Video Arts Program required courses (continued) Credits DFP102D Motion Graphics and Titling Utilizing compositing software such as Final Cut Pro, Motion and After Effects, students will learn the basics of creating titles, name-keys and graphic bumpers. 1 DFP102E Special Effects 2 Students will create two projects utilizing their gain special effects skills. The first project will be a special effect shot of the students choosing. The second project will be an original movie poster based upon the creative vision of the student. DFP103A Screenplay Structure This course reviews with the student the fundamentals of video and also introduces the structure of writing a screenplay for both the corporate business world and for the Indie film world. 1 1 DFP103B Commercial Productions Students will gain experience with advanced lighting, camera, editing and the development of a professional script (both Screenplay and A/V versions) to produce a :30 second commercial. DFP103C Pre-Viz, Storyboards and Animatics Each student will learn the fundamentals of story boards and to create a movement based Animatic of their :30 second spot. 2 DFP103D Commercial Pre-Production 1 The students will receive instruction on all facets of pre-production for producing a tv commercial to include talent auditions, casting, location site surveys, gear reservations, release forms, booking crew and necessary paperwork. DFP103E Commercial Production & Post Students apply their production skills and utilize all the planning, pre-viz and pre-production materials that they have created to shoot and edit a professional :30 second commercial. 2 DFP103F Viral Video & the Web 2 Emphasis in this class is on Viral Video to include pre- and post-production in the modern digital era. The student will learn a brief history of digital multimedia and learn how best to approach the future of the medium. Each student will produce a web based viral video campaign. DFP103G Corporate Video Business 2 This class presents the student with the skills and techniques of preparing a proposal, presenting the proposal to the corporation, and then working in the modern corporate video environment with an emphasis on how to make a living in the film and video industry. DFP103H Advanced Editing Students are presented with the opportunity to deliver an edited ‘How To’ video based upon client demands and revisions. Advanced Editing techniques and platforms will be covered. 1 DFP103I Short Action/Dialog Film Production Instruction is provided to the students for creating a short digital film containing dialog and visual storytelling. This project allows maximum creative flexibility for the student to create a digital film, as well as a demo reel showcasing the students’ best work. 3.5 DFP201A Intro to the Business of Film The course provides the student with an overview of both the Hollywood and Independent film systems and important legal aspects of the industry. Students will participate in a production company formation and establishment. 1.5 37 Digital Film & Video Arts Program required courses (continued) Credits DFF201B Film Finance & Distribution Students train in how to raise funds for a film production. Students are instructed in pre-production tasks and negotiation skills in conjunction with completing deliverables and festivals. 1.5 DFP201C The Business Plan Students will be provided training in creating a business plan for the acquisition of funding. Students will be required to pitch their business plans to potential investors in class. 1.5 DFP201D Business of Corporate Video & Commercials This course provides the student with the in’s and out’s of working in the corporate world and commercial production. 1.5 DFP201E Pre-Production The entire class becomes a film production crew to produce a short film. The crew develops and executes the process of creating a digital film that includes, script selection, casting, location scouting, budgeting, wardrobe, equipment reservations and crew assignments. 5.5 DFP201F Production Students will gain experience in the production of a short film that includes shooting, script supervision, and crew positions in action & on the set. 5.5 DFP201G Post Production 5.5 Students will gain experience in non-linear editing and all facets of post-production to include digitizing, scoring, audio, foley, ADR, color correction and graphics. DFP201H Delivery & Exhibition This class provides training in promoting the student’s film release and distribution via Social Media and other Public Relations options. Students will deliver and screen their class short film, along with the behind-the-scenes documentary. 1.5 BCM Business Communications The Business Communications course is designed to help students effectively communicate in today’s digital media industry workplace. Students will understand how to design and create a professional resume with a cover letter. They will also learn what their qualifications are, how to impress potential employers, how to research potential employers, as well as how to use popular tools to create their own website, demo reels and business cards. 1.5 Textbooks: Final Cut Pro 7, Diana Weynand. © 2007 Diana Weynand and Shirley Craig The Grip Book, 4th edition, Michael G. Uva, ©2009. Motion Picture and Video Lighting, 2nd Edn, Blaine Brown, ©2008 Adobe After Effects CS5 – Classroom In a Book by Adobe Creative Team ©2010 Adobe Press Digital Moviemaking 3.0 3rd Edition, Scott Billups. © 2007 From Reel to Deal: Everything You Need to Create a Successful Independent Film, Dov S-S Simens. © 2003 Dov S-S Simens The DV Rebels Guide- Stu Maschwitz © 2007 PeachPit Press Instructional Methods: Lecture, Demonstration, Hands-on Lab. Maximum Students: Instructor Ratio 20:1 Materials and Media References: External Hard Drive and Note Taking Materials, MTI Learning Resource Center 38 MOBILE APPLICATION DEVELOPMENT PROGRAM The Mobile Application Development program, currently offered at the Dallas, Houston and Oceanside campuses, is a course designed to equip students with the knowledge necessary towards developing mobile apps and web applications for iPhone & Android smart phones and iPads & Tablets. Throughout their studies students will gain familiarity with the structures most frequently used in the design of certain software systems, including languages, frameworks, and user interfaces. Also taught in this course are concepts relative to the programs, including hosting infrastructure, security, and networking. Mobile App Development fundamentals are instilled to ensure the basic knowledge needed to progress with the ever changing digital technologies. A graduate of this program may find entry-level employment as a Mobile App Developer, Cloud Developer, and Web Services Developer at an app development company, software company, social media company, advertising agency and corporate in-house IT departments. Intro to iOS Application Programming (MAD101) are an introductory classes for developers who want to write software for today's market. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces and generating graphics. Advanced iOS Development, provides a specific perspective of the iPhone SDK platform. Included is an overview of the Swift & Objective-C languages and details of the UIKit, as well as other frameworks essential for development on the iPhone and iPad. Students learn to have their phone sense if it is in portrait or landscape position, adding special features to their app and having their app communicates with other apps on their device. Upon completion of these classes student should be able to create iPhone and iPad SDK programs from scratch with skill-sets to: • Efficiently use the Xcode in a development project • Explain the use of the iOS collection of technologies • Write new applications for an iOS device • Use iPhone simulator to test and debug your applications • Deploy iOS applications onto devices • Program in Objective-C • Build professional-looking iOS applications with Interface Builder • Successfully use various iOS frameworks to develop applications • Successfully use Dashcode to develop Web applications for Mobile Safari • Develop advanced audio and video applications • Play media, Using maps; Networking • Use the touch interface Students will begin the (MAD102) classes with mastering some finishing touches of iPhone development by getting their application to reach a database through MySQL. Having your code sense gestures, animate your application and uploading binary codes into iTunes Connect. You will go through the process of Apple’s Development Team review your app. Students will be instructed how to build fully-featured Android applications from the ground up and master the skills needed to design, develop, test, and publish powerful programs. Upon successful completion of these classes a student will have gained a working knowledge of: · • Develop applications that communicate with MySQL databases using PHP • Sensing motion: tap, flip, slide, shake, vibrate. • Pushing application updates • Learning about iTunes Connect • Archiving, Validating and Submitting your application to be reviewed in the App Store • Having your Application reviewed by Apple’s Development Team; Getting your app rejected, Knowing the Resolution Center, Getting your App Successfully Submitted into the Store. • Distributing software via the App Store • Develop Android applications quickly and successfully with Java • Upload an application to the Apple store. • Obtain an in-depth look at the Android application components • Create layouts and Views to produce compelling resolution independent user interfaces • Create Intents and Content Providers for sharing data • Use techniques for creating map-based applications and using location-based services such as GPS • Create and use background Services, Notifications, and Alarms • Demonstrates how to create interactive home screen components • Use Bluetooth, telephony, and networking APIs • Work with hardware, including the camera and sensors such as the compass and accelerometers 39 In the final term of the (MAD103) classes students will be instructed on how to set the screen layout, using and implementing the Game Screen Layout and wiring game logic. They will learn working with images and the camera, button controls, location services and maps. Advanced Flash Programming and Action Script will be covered. By midterms, students will be tasked to design a fully integrated web application with logic, complex algorithms for problem solving/decision-making and 3D animation, as well introduction to creating Droid apps that communicate with a MySQL database using PHP. Students will submit an app to the app store towards the course’s end. Business Communications will be covered the last six weeks of the course, giving students an opportunity to create a professional resume, learn their qualifications, how to present themselves to potential employees, and use industry database listings to find jobs. • • • • • • • • • • • • • Master Google’s Android SDK and development tools Leverage the Eclipse programming environment to develop Android projects Explain the Android application lifecycle Build effective, user-friendly user interfaces Retrieve, store, and work with application data Develop powerful network applications Add popular social features and location-based services to your applications Take advantage of Android device hardware like the camera Internationalize, test, and publish your Android applications Build an application that communicates with a MySQL database using PHP Identify and create a professional resume and cover letter Identify and understand how to read a job advertisement Construct a professional demo CD/DVD The final course taken in the Mobile Application Development program is Business Communications (BCM101). This class is designed to assist each student with the process on how to find and secure employment in the industry. Textbooks: Introducing iOS8 by Steve Derico Publisher O'Reilly Media; 1 edition ©2014 Cocoa and Objective-C: Up and Running Foundations of Mac, iPhone, and iPod touch programming By Scott Stevenson Publisher: O'Reilly Media © March 2010 Programming Android by Zigurd Mednieks, Laird Dornin, G. Blake Meike, and Masumi Nakamura © 2011 The Web Designer Job Description Handbook and Career Guide: The complete Knowledge Guide you Need to Start or Advance your career as Web Designer Practical Manual for Job-Hunters and Career-Changers by Andrew Kipp Publisher: Emereo Publishing Instructional Methods: Lecture, Demonstration, Hands-on Lab. Maximum Students: Instructor Ratio 20:1 Maximum Students Lab Ratio: 6:1 Materials and Media References: Flash Drive, CD-R(s) and Note Taking Materials, Learning Resource Center Resources and Equipment. 40 Mobile Application Development: Classes, Hours & Credits Term Week Course Number 45 weeks Course Name Class Hours Mobile Application Development Program Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Total 1 2,3 4 5,6 7,8 9, 10 11,12 13,14 15 MAD101A MAD101B MAD101C MAD101D MAD101E MAD101F MAD101G MAD101H MAD101I Introduction to Xcode Background of Languages Model-View Controller Applications Views Generating Graphics Media Playback Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Total 1 2,3 4 5,6 7,8 9, 10 11,12 13,14 15 MAD102A MAD102B MAD102C MAD102D MAD102E MAD102F MAD102G MAD102H MAD102I Web Design/PHP Accelerometer/Push Notif./iphone Opt iTunes/MetaData/Archiving Apple Develop/Distribut/Resolution Debugging DDMS/Androids Applic. Context, Dialogs/Resources Android Manifest/Permissions Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Total 1 2,3 4 5,6 7,8 9, 10 11,12 13,14 1 - 15 MAD103A MAD103B MAD103C MAD103D MAD103E MAD103F MAD103G MAD103H BCM101A Input/Collection/Safety/Sharing Games &Games with Avatar Bitmaps/Geocoding/Network/ Remote app/Social Network/Services Wiget/Android /Multimedia Graphics 2D&3D/Testing Apps Releasing Cand./Publishing Android Web Design/MySQL Business of Communications Mapping, Locations & iPhone Networking Open GL Graphics Design: framework/game/splash screen Main Menu/Help/Score screens Lab Hours Total Class & Lab Hours Outside Work Clock Hours Academic Credit Outside Work Hours 25% Total Class Lab Outside Quarter Credits 787.5 292.5 1080 1102.5 270 1350 85.5 17.5 35 17.5 35 35 35 35 35 17.5 262.5 6.5 13 6.5 13 13 13 13 13 6.5 97.5 24 48 24 48 48 48 48 48 24 360 0.5 61 0.5 61 61 61 61 61 0.5 367.5 6 12 6 12 12 12 12 12 6 90 30 60 30 60 60 60 60 60 30 450 1.5 4.0 1.5 4.0 4.0 4.0 4.0 4.0 1.5 28.5 17.5 35 17.5 35 35 35 35 35 17.5 262.5 6.5 13 6.5 13 13 13 13 13 6.5 97.5 24 48 24 48 48 48 48 48 24 360 0.5 61 0.5 61 61 61 61 61 0.5 367.5 6 12 6 12 12 12 12 12 6 90 30 60 30 60 60 60 60 60 30 450 1.5 4.0 1.5 4.0 4.0 4.0 4.0 4.0 1.5 28.5 17.5 35 17.5 35 35 35 35 35 17.5 262.5 6.5 13 6.5 13 13 13 13 13 6.5 97.5 24 48 24 48 48 48 48 48 24 360 0.5 61 0.5 61 61 61 61 61 0.5 367.5 6 12 6 12 12 12 12 12 6 90 30 60 30 60 60 60 60 60 30 450 1.5 4.0 1.5 4.0 4.0 4.0 4.0 4.0 1.5 28.5 85.5 * Quarter Credit Hours Program Total, 45 week Diploma Program. The scheduled completion time for this program is 45 weeks. The maximum time allowed to complete this program is 117.75 attempted credits (1.5 times the length of the Program). Upon successfully completing all requirements of the program, the student will receive a diploma. *For Financial Aid calculations only, this program is credited with 54-quarter credit hours by the U.S. Department of Education. 41 Mobile Application Development Program required courses Credits MAD101A Intro to Xcode Students learn how to prepare their systems and iPhone for development, with emphasis placed on exploring the development environment. Students are instructed in the use of Xcode tools. MAD101B Background of Languages This class gives the student an intense background of programing languages specifically the language of Apple platforms Objective C. Students will be able to demonstrate the skills necessary to program using Objective C and the application Cocoa Touch. MAD101C Model View Controller This class provides intense instruction in Model-view Controller, which provides the separation of software components into three sections allowing for internal communication as well as communication to the user. 1.5 4 1.5 MAD101D Applications Students receive instruction and experience in how one can create simple application inputs and views as well as extending the application interface with Widgets and WebViews. 4 MAD101E Views In this class students are given instruction and discussion in implementing multiple views with Tab Bars and how to navigate data using Web Views. The emphasis of this class provides the student instruction in reading and writing data, building rotatable and resizable user interfaces. 4 MAD101F Generating Graphics Students receive instruction in generating graphic creations to be integrated into applications. 4 MAD101G Media Playback Students receive instruction and experience in using media playbacks and adding media recordings. 4 MAD101H Mapping, Locations & iPhone Networking Students receive instruction in implementing map and location services offered on mobile devices as well as exploring iPhone networking services. 4 MAD101I Open GL Graphics 1.5 This class offers instruction in OpenGl a cross-language, multi-platform application programming interface (API) used to render 2D and 3D vector graphics and Touch Interface which activates computer-based functions using the tactile sense. MAD102A Web Design/PHP/MySQL This introductory course gives the student clear insight into the designing of a web site and the use of the common programming language PHP and the database management system My SQL. MAD102B Accelerometer/Push Notifi. and iPhone Opt In this class the student learn how to sense movement of accelerometer by means of Accelerometer Input. Emphasis is also given to Push Notification services, iPhone debugging and how to achieve its optimization. Consideration is also given to suggestions and discussion on how to keep the user coming back. 1.5 4 42 Mobile Application Development Program required courses (continued) Credits MAD102C iTunes/MetaData /Archiving This class instructs the student in setting up the iTunes connect account, uploading binary code and writing a successful MetaData report. Students also learn to correct icon size, screen shots with some emphasis placed on pricing tier and updates. A portion of the class is dedicated to getting a project archived through the iOS device. Student will have their project validation with submission through Xcode. 4 MAD102D Apple Develop/Distribut/Resolution 4 Students will receive instruction on the process for getting their app reviewed by Apple’s Development Team, how to proceed if rejected; getting to know the resolution center; and finally getting the app successfully entered into the App Store. MAD102E Debugging DDMS/Androids Emphasis is placed on debugging applications with DDMS (Dalvik Debug Monitor Server); working with the android emulator and using other android tools. 4 MAD102F Applic. Context/Dialogs/Resources Student will receive instruction in building android applications, using the application Context; working with activities and intents, working with dialogs and logging application information. A portion of this class is dedicated to managing application resources, using application and system resources, working with simple resources values and drawable resources, layouts and files. 4 MAD102G Android Manifest/ Permissions This intense class provides the students with the opportunity to configure the android manifest file, configure basic application settings, define activities and manage application permissions. 4 MAD102H Design:Framework/Game/Splash Screen Emphasis of this class is placed on designing an application framework, an Android trivia game, implementing an application prototype, and running the game prototype. Students will also gain experience in implementing an Animated Splash Screen, as well as designing the splash screen and implementing the splash screen layout. 4 MAD102I Main Menu/Help Scree/ Score Screen This class provides instruction in designing and implementing the Main Menu Screen. Students will work with ListView Control and other menu types. A portion of this class instructs the students in developing, designing and implementing the layout for the Help, Score Screens and Score Screen with tabs. 1.5 MAD103A Input/Collection/Safety/Sharing 1.5 This class offers the students instruction in building forms to collect user input, designing and implementing the setting screen layout, using common form controls, saving from data with Shared users, using dialogs to collect user input, working with activity dialogs, using date picker dialog and working with custom dialogs. MAD103B Games & Games with Avatar The emphasis of this class is on adding application logic, designing the game screen, implementing the game screen layout, working with View Switcher controls, wiring game logic, working with images & camera and designing the Avatar Feature while as well as adding an Avatar to the setting screen layout. 4 43 Mobile Application Development Program required courses (continued) Credits MAD103C Bitmaps/Geocoding/Network 1.5 Students receive intense instruction in working with image button controls, image media, Bitmaps, adding support for location-based services, designing and implementing the framework for the “Favorite Place” feature, using Geocoding services and Maps 248. A portion of this class also concentrates on adding network support, designing and developing network applications, accessing network services, indicating network activity with Progress Bars. Students will be able to run tasks asynchronously, download and display scores and Parsing questions batches. MAD103D Remote App/Social Network/Services 4 This course instructs the students in determining date to send to the server, accessing phone status information, uploading date to a remote application server and adding social features. Students will be able to enhance an application with social features, add friend support to the application and integrate with social networking services. MAD103E Widget/Android/Multimedia 4 In this course students learn how to create a home screen app widget, design the widget, handle app widgets user events and work with widget background operations. Student will also receive instruction as to how android localization works, android internationalization strategies, and use localization utilities. A portion of the course will dive deeper into android exploring more core android features, and offer instruction in designing advanced user interfaces as well as working with multimedia. MAD103F Graphics 2D & 3D/Testing Apps 4 This course allows the student to work with 2D and 3D graphics, personalize android devices, manage & share data and access underlying device hardware. Students will also have the opportunity to test android applications, maximize test coverage and get ready to publish their application as well be introduced to the release process. MAD103G Releasing Cand./Publishing Android Emphasis of this course is to prepare the student to release application candidate, test the application release candidate, package and sign an application, test the signed application package, publish on the android market, sell on the android market, and explore other android options with a portion dedicated to introduce web design and PHP/MySQL. 4 MAD103H Web Design/ PHP /MySQL This class is designed to give the beginning web designer some basic knowledge and tools to start using MySQL 4 with PHP. MySQL is used by the majority of web developers to store data online. Blogs, forums, images, movies, search engine information, user account information, and even entire web sites are stored, and accessed using MySQL. BCM101A Business of Communications The Business Communications course is designed to help students effectively communicate in today’s digital media industry workplace. Students will understand how to design and create a professional resume with a cover letter. They will also learn what their qualifications are, how to impress potential employers, how to research potential employers, as well as how to use popular tools to create their own website, demo reels and business cards. 1.5 44 THE ANIMATION & VISUAL EFFECTS PROGRAM The Animation & Visual Effects Program is a comprehensive program of study designed to teach students basic through advanced aspects of digital tools and cinematic storytelling skills. A graduate of this program may find entry-level employment as a 2D/3D animator or modeler, 3D texture artist, assistant animator, graphic designer or art director at a major motion picture studio, post-production facility or interactive advertising agency. Design fundamentals combined with studies in areas of color theory, digital video editing, and computer applications will give you the skill sets you need to work in the Animation and Special Effects industry. From the first day of class you gain hands on practical experience utilizing industry professional hardware and software including iMac computers, Adobe After Effects, Adobe Illustrator, Adobe Photoshop & Cinema 4D. The (AVE101) classes introduce various aspects of 2D and 3D animation and visual effects film processes, from concept to post-production, while fostering skills, creativity, and problem solving within a practical industry perspective. Upon completing these classes students will: • Gain practical understanding and experience with Adobe Photoshop, Adobe Illustrator, and Adobe After Effects software • Demonstrate 2D & 3D graphic creation with practical application of digital imaging, animated character design, and film compositing techniques. • Creation & integration of titling and motion graphics in conjunction with various special effect techniques in a variety of hands on CGI projects. The (AVE102) classes present an intense and comprehensive exploration of 2D and 3D character animation. The articulation, personality, and expressions of a character will be studied from the design phase to final rendering. Students will create models to which effective lighting, rigging, texturing, and animation is applied. Upon successful completion of these classes students will: • Understand and apply Concept drawing • Understand and apply Character appeal • Understand and apply Anticipation: Action • Understand and apply Exaggeration • Understand and apply Squash and Stretch • Understand and apply Timing/Spacing • Apply “Straight Ahead” and “Pose to Pose” Keyframing • Use and apply Keyframing • Use and apply Cycle Animation • Use and apply Pivot/Origin Points • Use and apply Forward Kinematics Inverse Kinematics (FKIK) Constraints • Use and apply Rigging Students learn how to develop advanced visual effects in the (AVE201) classes that fit well within a short film project corresponding with an animated character animation or a live action short film story. Students will look at the overall project and learn how to choose and design appropriate effects and also integrate their understanding of screen design, storytelling, cinematography and visual effects techniques when developing concepts for their final project. Emphasis is placed on creating realistic-looking effects including but not limited to fire, cloth, explosions, and smoke. Upon successful completing this class a student should be able to: • Understand and apply advanced visual effects techniques • Understand and apply principles of motion stimulation • Understand and apply texturing for visual effects • Understand and apply digital compositing techniques • Understand and apply matchmoving techniques • Understand and apply matte painting • Rigging and Posing techniques • Facial animation and lip sync techniques • Use and apply advanced rotoscoping techniques • Understand and apply major organic modeling techniques • Use and apply UV projections • Crowd replication • Use and apply 2D particle system • Short film and demo reel creation The final course taken in the Animation & Visual Effect program is Business Communications (BCM101). This class is designed to assist each student with the process on how to find and secure employment in the industry. The Animation & Visual Effects program may include computer resources but not limited to: iMac Computers, Wacom Intuos Pro Pen Tablets, Adobe Photoshop Creative Cloud, Adobe Illustrator Creative Cloud, Adobe After Effects Creative Cloud, Adobe Premiere Creative Cloud, Cinema 4D, Digital Juice Unlimited Library 45 Animation & Visual Effects: Classes, Hours & Credits Term Week Course Number 45 weeks Course Name Class Hours Animation & Visual Effects Program Lab Hours Total Class & Lab Hours Outside Work Clock Hours Academic Credit Outside Work Hours 25% Total Class Lab Outside Quarter Credits 787.5 292.5 1080 1102.5 270 1350 85.5 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Q1 Total 1,2 3,4 5,6 7,8 9,10 11 12.13 14 15 AVE101A AVE101B AVE101C AVE101D AVE101E AVE101F AVE101G AVE101H AVE101I Intro to Adobe Photoshop & Illustrator Adobe Photoshop Intermediate Photoshop & Illustrator Intro to Adobe After Effects Adobe After Effects Animation Adobe After Effects Titling Adobe After Effects Visual Effects Adobe After Effects DV Composing Adobe After Effects - Final Project 35 35 35 35 35 17.5 35 17.5 17.5 262.50 13 13 13 13 13 6.5 13 6.5 6.5 97.5 48 48 48 48 48 24 48 24 24 360 61 61 61 61 61 0.5 61 0.5 0.5 367.5 12 12 12 12 12 6 12 6 6 90 60 60 60 60 60 30 60 30 30 450 4.0 4.0 4.0 4.0 4.0 1.5 4.0 1.5 1.5 28.5 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Q2 Total 1,3 2,4 5,7 6,8 9,11 10,12 13 14 15 AVE102A AVE102B AVE102C AVE102D AVE102E AVE102F AVE102G AVE102H AVE102I Intro to Maya Intro to Adobe Flash Adobe Flash 2D Character Modeling Maya 3D Character Modeling Advance Ligthwave Advanced Adobe Flash Maya Animation Post Production I Post Production II 35 35 35 35 35 35 17.5 17.5 17.5 262.5 13 13 13 13 13 13 6.5 6.5 6.5 97.5 48 48 48 48 48 48 24 24 24 360 61 61 61 61 61 61 0.5 0.5 0.5 367.5 12 12 12 12 12 12 6 6 6 90 60 60 60 60 60 60 30 30 30 450 4.0 4.0 4.0 4.0 4.0 4.0 1.5 1.5 1.5 28.5 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Q3 Total 1,2 3 4,5 6,7 8,9 10,11 12,13 14 1 - 15 AVE201A AVE201B AVE201C AVE201D AVE201E AVE201F AVE201G AVE201H BCM101 Integrating 2D/3D with After Effects Adobe After Effects - Composing Maya & After Effects After Effects 2D Character After Effects/Maya - Light/Climate Maya & After Effects - Pyrotechnics Maya & After Effects - Matte 3D Rendering & Post Production Business Communications 35 17.5 35 35 35 35 35 17.5 17.5 262.5 13 6.5 13 13 13 13 13 6.5 6.5 97.5 48 24 48 48 48 48 48 24 24 360 61 0.5 61 61 61 61 61 0.5 0.5 367.5 12 6 12 12 12 12 12 6 6 90 60 30 60 60 60 60 60 30 30 450 4.0 1.5 4.0 4.0 4.0 4.0 4.0 1.5 1.5 28.5 85.5 * Quarter Credit Hours Program Total, 45 week Diploma Program. The scheduled completion time for this program is 45 weeks. The maximum time allowed to complete this program is 128.25 attempted credits (1.5 times the length of the Program). Upon successfully completing all requirements of the program, the student will receive a diploma. *For Financial Aid calculations only, this program is credited with 54-quarter credit hours by the U.S. Department of Education. 46 Animation & Visual Effects Program required courses Credits AVE 101A Intro to Adobe Photoshop & Illustrator This class introduces the student to Adobe Illustrator and Photoshop from the basics through to an intermediate user. 4 AVE101B Adobe Photoshop The emphasis of this class is to expand the user ability to use Adobe Photoshop enhancement and apply photo compositing. 4 AVE101C Intermediate Photoshop & Illustrator Instruction is given in Adobe Movie Poster and 2D Character Design from conception to design. 4 AVE101D Intro to Adobe After Effects This class provides the student in After Effect concept and design from a basic user to an intermediate user explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. 4 AVE101E Adobe After Effects Animation Students are provided with the information and tools to use Adobe After Effects to design and create a project in animation. Fundamentals - managing footage, viewing and editing layers, animating type, are discussed so the student can learn how to work smarter and more efficiently. 4 AVE101F Adobe After Effects Titling This class provides the student with the opportunity for exploring different methods of text animation in using Adobe After Effects. 1.5 AVE101G Adobe After Effects Visual Effects This class instructs the students on creating visual effects using the world's most popular compositing software Adobe After Effects. Students will be able to demonstrate problem-solving techniques. AVE101H Adobe After Effects DV Compositing Digital video compositing is the creation of a matte from blue or green screen footage. Students will receive instruction on how to utilize After Effects for DV Compositing. 4 1.5 AVE101I Adobe After Effects - Final Project 1.5 Students will have learned core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concludes with using expressions in After Effects that are commonly seen in films and games while creating their final project. AVE102A Intro Maya Students are introduced to 2D style animation, and will use it to create presentations, applications, and other content. Intro to 2D covers space, which is measured either up and down the page or from left to right. 4 AVE102B Intro to Adobe Flash This class will cover ‘concept to creation’ of 2D animated characters. 4 47 Animation & Visual Effects Program required courses (continued) Credits AVE102C Adobe Flash 2D Character Modeling Students will take the 2D characters that they have created and will then learn how to bring them to life utilizing 2D animation techniques. 4 AVE102D Maya 3D Character Modeling This introductory class covers the 3D interface, 3D modeling, animation and the terminology necessary to both create and animate in 3D. 4 AVE102E Advance Lightwave An in depth look at 3D Character Modeling utilizing cutting edge 3D software. 4 AVE102F Advanced Adobe Flash 4 3D rigging of bone structure and character framework is covered in this class plus texture mapping the wrap-around ‘skin’ of a character or object. AVE102G Maya Animation Students will take the character that they have created and learn the beginnings of the 3D animation process. 1.5 AVE102H Post Production I 1.5 Utilizing the 3D characters that the student has created, this class will then allow the student to create a final 3D project in animation along with project flow, starting with the storyboard and going all the way through to the final product. AVE102I Post Production II) Students will finalize their 3D project and receive reviews on every aspect of this complex process with assistance from the instructor to create a proud worthy film. 1.5 4 AVE201A Integrating 2D/3D with After Effects This portion of the course examines how image data flows through an After Effects project in close detail providing information that will help you make the most of After Effects. AVE201B Adobe After Effects- Compositing This portion of the course examines how best to combine and composite imagery generated in both 2D and 3D in a realistic manner. 1.5 AVE201C Maya & Adobe After Effects Students are provided instruction so as to track the movement of an object and then apply the tracking data for that movement to another object. A portion of the class is dedicate to stabilizing images and to simultaneously perform tasks such as tracking. 4 AVE201D After Effects 2D Character This class provides the student with information and guidance on the “how to’s” of animating flat art work into 2d giving expressions and color and HDR (high dynamic range) imaging using the After Effects software 4 AVE201E After Effects/ Maya – Light/Climate Students are instructed in producing climate and various environment back scene using 3D and After Effects software in combination enabling the student to develop light changes and images such as snowflakes from a simple dot, etc. 4 48 Animation & Visual Effects Program required courses (continued) Credits AVE201F Maya & After Effects - Pyrotechnics The emphasis of this portion of the course is to develop the student’s on film pyrotechnics skills enabling them to create heat, fire and explosions in a 2D and 3D film. 4 AVE201G After Effects - Matte 3D 1.5 Students receive instruction to create mattes in a 3D application that can be exported into After Effects. Students will be instructor is procedure isolate areas of an image so as to control the of color and shading in parts of an image while leaving the rest unchanged. AVE201H Rendering & Post Production 1.5 This portion of the course includes the complete editing, color correction and the addition of music and sound to the student’s creation. Through post-production the student will be able to change aspects of the film or even the intention of the movie. Students are assisted by the instructor throughout this process. At the completion of this entire course the student will submit a final product. BCM101 Business Communications 1.5 The Business Communications course is designed to help students effectively communicate in today’s digital media industry workplace. Students will understand how to design and create a professional resume with a cover letter. They will also learn what their qualifications are, how to impress potential employers, how to research potential employers, as well as how to use popular tools to create their own website, demo reels and business cards. Textbooks: After Effects Apprentice, Trish & Chris Meyer © 2012 Adobe Illustrator WOW!, CS5 (6), Sharon Steuer © 2011 Character Animation Crash Course, Eric Goldberg ©2008 The Art and Science of Digital Compositing (2nd Edition), Ron Brinkman © 2008 Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques, Mark Christiansen © 2012 Maximum Students: Instructor Ratio 20:1 Materials and Media References: Flash Drive and Note Taking Materials, MTI Learning Resource Center 49 WEB DESIGN & DEVELOPMENT PROGRAM The Web Design & Development Program is a comprehensive program of study designed to teach students the basic through advanced aspects of web design and development. Instruction in operational and basic technical concepts of web development software is provided by demonstrations, practical applications, and projects that are integral to the web design and web developer professions. A graduate of the Web Design & Development program may find entry-level employment working as a web developer, media designer, web designer, front-end developer, web content developer, web consultant, smart phone programmer, social media manager, and IT specialist at a creative and technical company such as a software company, social media company, gaming company, advertising agency, web services company, creative department, browser company, database company, animation company, IT company, digital technology company or you be self -employed and work for a variety of companies as a freelancer. In the (WDD101) classes you are introduced to various aspects of Web Services, Design and Development basics. Students will gain practical understanding and experience with basic web programming languages such as HTML, XML and CSS and learn Object Oriented Programming utilizing CMS platforms such as Wordpress and Joomla. You will learn creation and integration of Database Structures in conjunction with Serverside languages such as PHP. You will gain an understanding of how to work with Networks and Serverside Structures and build a basic working informational website. The (AWD101) classes focuses on the graphical elements of web design including Photoshop imagery and animated imagery created using Flash and Javascript. User experience and Interface Design is also taught from the perspective of current trends and ultimate usability of a website. The third and final term brings everything together into one cohesive unit in the (AWD201) classes. Cross platform and mobile device compatibility are explored based upon current trends in the marketplace. The business of the Web and a final real world project come together to create a student web portfolio. Textbooks: Adobe CS6 Web Tools: Dreamweaver, Photoshop, and Flash Illustrated with Online Creative Cloud Updates 1st Edition by Sherry Bishop, Chris Botello and Barbara M. Waxwer © 2013 Maximum Students: Instructor Ratio 20:1 Materials and Media References: Flash Drive and Note Taking Materials, MTI Learning Resource Center 50 Web Design & Development : Classes, Hours & Credits Term Week Course Number 45 Weeks Q1 Q1 Q1 Q1 Q1 Q1 1 2,3,4 5 6,7,8 9,10,11 12 WDD101A WDD101B WDD101C WDD101D WDD101E WDD101F Q1 13 WDD101G Q1 Q1 14 15 WDD101H WDD101I Q2 Q2 Q2 Q2 Q2 1,2,3 4,5,6 7 8,9 10 AWD101A AWD101B AWD101C AWD101D AWD101E Q2 Q2 11 12 AWD101F AWD101G Q2 13 AWD101H Q2 Total 14,15 AWD101I Q3 Q3 1 2,3,4 AWD201A AWD201B Q3 5 AWD201C Q3 Q3 Q3 Q3 6 7,8 9,10 11 AWD201D AWD201E AWD201F AWD201G Q3 12,13,14 AWD201H Q3 Total 15 AWD201I Course Name Class Hours Web Design & Development Introduction to the Internet Adobe Photoshop Adobe Photoshop II and Illustrator HTML and CMS Platforms Advance CMS Platforms Wordpress and Web Form Creations Database Creation and Management, Web Form Creation Networks and Server Structures Design to Live: Building the Foundation Total Web Design with Dreamweaver Dreamweaver, HTML, CSS Dreamweaver, HTML, CSS, Java, and XML Animating the Web Media Optimization for Streaming Servers UI/UX User Interface Design Current Trends, Single Page Sites and Mix and Match Typography Responsive Design, Usability and Programming Media Queries Website Live Designing for Various Standards Cross Platform Compatibility: Mobile Devices Psychology of Web Design: Client and User Search Engine Optimization and Marketing Generating Traffic: Social Media The Business of the Web Real World Project: Pre Productions and Planning Real World Project: Client Interaction and Production Product Launch Lab Hours Total Class & Lab Hours Outside Work Clock Hours Academic Credit Outside Work Hours 25% Total Class Lab Outside Quarter Credits 787.5 292.5 1080 682.5 270 1350 78.5 17.5 52.5 17.5 52.5 52.5 6.5 19.5 6.5 19.5 19.5 0.5 61.5 0.5 61.5 61.5 0.5 6.00 18.00 6.00 18.00 18.00 30 90 30 90 90 30 1.5 5.5 1.5 5.5 5.5 17.5 6.5 17.5 17.5 6.5 6.5 24 24 0.5 0.5 6.00 6.00 30 30 1.5 1.5 17.5 262.5 6.5 97.5 24 360 0.5 187.5 6.00 90 30 450 1.5 25.5 52.5 52.5 17.5 35 19.5 19.5 6.5 13 72 72 24 48 61.5 61.5 0.5 61 18.00 18.00 6.00 12.00 90 90 30 60 5.5 5.5 1.5 4 17.5 17.5 6.5 6.5 24 24 0.5 0.5 6.00 6.00 30 30 1.5 1.5 17.5 6.5 24 0.5 6.00 30 1.5 17.5 35 262.5 6.5 13 97.5 24 48 360 0.5 61 247.5 6.00 12.00 90 30 60 450 1.5 4 26.5 17.5 6.5 24 0.5 61.5 6.00 30 1.5 52.5 19.5 72 18.00 90 5.5 24 72 24 72 72 24 6.00 1.5 0.5 17.5 17.5 35 35 6.5 6.5 13 13 24 24 48 48 0.5 61 61 6.00 6.00 12.00 12.00 30 30 60 60 1.5 1.5 4 4 17.5 6.5 24 0.5 6.00 30 1.5 52.5 17.5 262.5 19.5 6.5 97.5 72 24 360 61.5 0.5 247.5 18.00 6.00 90 90 30 450 5.5 1.5 26.5 78.5 * Quarter Credit Hours Program Total, 45 week Diploma Program. The scheduled completion time for this program is 45 weeks. The maximum time allowed to complete this program is 117.75 attempted credits (1.5 times the length of the Program). Upon successfully completing all requirements of the program, the student will receive a diploma. *For Financial Aid calculations only, this program is credited with 54-quarter credit hours by the U.S. Department of Education. 51 Web Design & Development required courses Credits WDD101A Introduction to the Internet This course introduces the student to the history of the internet explaining how it got started to its uses today. Discussions on the major contributions to the internet, the origins of the internet, transitions into its widespread infrastructure, the specification of protocols, the formation of broad communities, the commercialization of this technology and what the future holds will be a major emphasis of this course. 1.5 WDD101B Adobe Photoshop 5.5 In this hands-on course students will receive instruction in the essential skills of Adobe Photoshop. Students will have the opportunity to create and edit graphics as well the ability to change photographs and other computer graphic in regards to color correction, text, size, resolution and formats. WDD101C Adobe Photoshop II and Illustrator This advanced course enables the student to develop their skills in Adobe Photoshop and to include the techniques available through the use of Adobe Illustrator. Emphasis of this course will be placed on creating logos and graphics for use online. 1.5 WDD101D HTML and CMS Platforms 5.5 This course introduces the students to HTML (Hyper-Text Markup Language) the foundational programming code used to create web pages read by browsers enabling the student to tell the browser what to do. A portion of the course is dedicated to CMS (content management systems) software used to manage and control a large dynamic collection of Web material (HTML) enabling the user to facilitate and control content as well as other web maintenance functions. WDD101E Advance CMS Platforms This advance hands–on course moves the use of CMS platforms into a more in-depth level giving the student the ability to maneuver around the various web platforms while building a web site. 5.5 WDD101F Wordpress & Web Form Creations This intensive course instills how to do a custom install of WordPress, modify existing themes, develop your own custom themes and install plugins. 1.5 WDD101G Database Creation and Management, Web Form Creation The emphasis of this course is to introduce the student to data-base software enabling the student to gather, store and retrieve data that will contribute to greater management of future web sites. 1.5 WDD101H Networks and Server Structures Students explore networking computer operations and storage options when dealing with a single computer verses a multiple computer system. 1.5 WDD101I Design to Live: Building the Foundation This course provides the student with the opportunity to complete their course project by developing their own personal website using the tools and skills learn in this course. Education on the various domain registration companies will occur providing the students with the information enabling them the ability to choose and register their newly developed website. 1.5 52 Web Design & Development required courses (continued) Credits AWD101A Web Design with Dreamweaver This course is an introduction study of Dreamweaver, the most highly used HTML editor and website creator in the world, providing the students with the basic skills and functions of this powerful software. 5.5 AWD101B Dreamweaver, HTML, CSS In the course students apply the skills and basic understanding learned in AWD101 to further understand the more advance capabilities and functions of the software. 5.5 AWD101C Dreamweaver, HTML, CSS, Java, and XML In the course students apply the skills and basic understanding learned in AWD102 to further understand the more advance capabilities and functions of the software providing the students with the ability to understand and code-in these website building languages. 1.5 AWD101D Animating the Web This course introduces the students to GIFS, flash, JQuery and Dynamic HTML providing them with the skills to creativity master the software to attract, educate and entertain site visitors. 4 AWD101E Media Optimization for Streaming Servers 1.5 This course teaches the students the techniques for transferring data so that it can be processed as a steady and continuous stream known as streaming or media streaming. Students learn different techniques for inherently streaming (e.g., radio, television) or inherently non-streaming (e.g., books, video cassettes, audio CDs) delivery methods. AWD101F UI/UX User Interface Design 1.5 This course places emphasis on incorporating both UI and UX designs enabling the student to create both what the user sees on the interface and what the user needs allowing the creator to design the interface in a simple way giving the user a positive experience. AWD101G Current Trends, Single Page Sites and Mix & Match Typography In this course the student will hone their skills so they will be able to keep up to speed with the changing trends enabling the student to continuously keep their site approachable, pleasing and easy to operate and navigate. With Mix & Match typography, the student designer will come to rely on the ability to choose the right fonts to match not just the message, but also the other typographic styles in use. 1.5 AWD101H Responsive Design, Usability and Programming Media Queries The emphasis of this course is to provide the student with the skills to discover the bugs, kinks and glitches in their site and correct these issues before they become a problem to the user. 1.5 AWD101I Website Live 4 In this course students produce a comprehensive website based on all the information and skills gained throughout the program to this point. Student will be required to present their site as a final course project to fellow students and receive feedback from both classmates and the instructor. 53 Web Design & Development required courses (continued) Credits AWD201A Designing for Various Standards This course focuses on Browsers, Trends and Compatibility enabling the student to apply ideas of “standards-based” web design including the detachment of document structure from a web page or from the application itself. 1.5 AWD201B Cross Platform Compatibility: Mobile Devices The emphasis of this course is to provide the students with the ability to design cross-platform. Together with their previous gained skills and the ability to design for the mobile devices the student will be able to service as many users as possible. 5.5 AWD201C Psychology of Web Design: Client and User Creating a successful website not only takes skills, it takes the ability to understand the psychology behind a successful website. This course provides the student with the tools to communicate with the client to better determine their needs resulting in building a user friendly website. 1.5 AWD201D Search Engine Optimization and Marketing This course places the emphasis on Marketing. Students learn how to master their visibility to potential consumers by optimizing the use of various search engines. 1.5 AWD201E Generating Traffic: Social Media This course provides the students with the ability to hone their learned marketing skills by effectively utilizing social media and developing what is created to go viral. 4 AWD201F The Business of the Web Building a site on the World Wide Web requires more than simply learning the HTML language. This course focuses on the business of the web to include hosting, domain names, and legal & privacy issues. Students will understand how to protect and administer to the needs of potential clients, develop managerial and record keeping skills. 4 AWD201G Real World Project: Pre Productions and Planning The students’ final project is a three-fold process. The emphasis of this initial portion of the project is in the planning, preproduction and wire framing of the client’s website. Students learn how to gather ideas with the client that is generated while the student is in school. 1.5 AWD201H Real World Project: Client Interaction and Production 5.5 The second aspect of the final project provides the students with the “know-how” for successful interactions throughout the duration of this new relationship with a client. Utilizing the skill the student has learned throughout the entire program is put to work. The student will produce a professional product for a client. AWD201I Product Launch In this class the student delivers their final project to the world! Students will employ and bring all the pieces together to demonstrate their ability to apply the basics and principles behind the knowledge they have learn in the web design and development program all year to create a successful professional website. 1.5 54 CLASSES TURNTABLISM* TURN101 Turntablism: The art of using multiple phonograph turntables to create music. Subject Description: This 6-week Class is designed to teach the fundamental principles of the art form known as turntablism. Students will receive extensive training in DJ theories such as mixing, basic scratching, and fundamentals of an effective DJ. The class will provide a novice DJ with the techniques necessary to begin DJ’ing as a hobby or for the party scene. Subject Hours: 24 class hours Class 5: Performance Objectives: Upon completion of this class, a student should be • How and Where to Place a Mix (length of intros, outros, able to: choruses) • Equipment Setup and Breakdown • Blending/Mixing 2 Different Songs with Headphones • Basic Mixing Skills, Beat Matching Class 6: • Beginner Scratching • Cross Fader Control (eliminating the back scrape) • Fundamentals on How To Be an Effective Dj • Baby Scratch (forwards/backwards, slow, medium, fast) Prerequisites: None • Practice Scratch with a Beat Instructional Methods: Lecture, Demonstration, Hands-on Lab Class 7: Maximum Student Ratio: 12:1 • Drag (forwards/backwards, slow, medium, fast) Materials and Media References: Rec Shop Breaks Record, ©2009. • Practice Scratch with a Beat Class Content Outline (6 week course): • Combine Scratches to Make Sentences Class 1: Class 8: • Basic Setup (summary of what’s being used in class) • Scribble (rapid baby scratches) • Learning the Turntable (i.e. components) • Practice Scratch with a Beat • Learning the Mixer (i.e. components) • Combine Scratches to Make Sentences • Learning the Record (i.e. grooves, order of songs, A & B sides) Class 9: • Packing the Hole • Fades (forwards/backwards, slow, medium, fast) • Hand Placement on the Record • Practice Scratch with a Beat • Beats Per Minute (BPM) • Combine Scratches to Make Sentences • Cuing Up a Record (finding the downbeat, marking cue points) Class 10: • Playing a Record • Stab (forwards/backwards, slow, medium, fast) Class 2: • Practice Scratch with a Beat • Dragging the Platter (slow down record) • Combine Scratches to Make Sentences • Platter Push (speed up record) Class 11: • Spinning the Label (fast forward/rewind record) • Cutting [rapid back cuing] (forwards/backwards, slow, medium, • Tweeking the Spindle (speeding & slowing down record) fast) • Pitch Adjustment (speeding and slowing down record with precision) • Practice Scratch with a Beat • Fader Control (ups, normal, or reverse) • Combine Scratches to Make Sentences • Beat Matching Doubles Using Kicks & Snares (RecShop Breaks) Class 12: Class 3: • Written Exam • Beat Matching Kick/Snare Doubles Using RecShop Breaks (re-cap) • 4 Song Mix to Include At Least 3 Scratches • Using Headphones (cuing) • Participation In Final Scratch Session! • Using Master/Cue Switch with Headphones Basis of Grading: • Counting Beats/Bars (4/4 time, up beat [snare], down beat [kick]) Attendance: 25% • BPM & Cue Records on Down Beat [kick] Participation: 25% • Catching the Up Beat [snare] in the Mix Final skills exam: 50% Class 4: • Back Cuing (rewinding) with Up Fader & Headphones *This class is not regulated or approved by the Texas • Beat Matching Different Songs with Lyrics Workforce Commission Career Schools and Colleges and is • How and Where to Place a Mix (length of intros, hooks, outros) not approved by ACCSC. • Begin Blending/Mixing 2 Different Songs with Headphones • Beat Matching Doubles Song Instrumentals 55 CLASSES TURNTABLISM* TURN201 Turntablism: The art of using multiple phonograph turntables to create music. Subject Description: The second part of this series focuses on advanced mixing and scratching techniques to take your skills to the next level. Students will continue to learn about the art form by building on the fundamentals taught in TURN101 and enhancing them to create an individual presence behind the decks. Subject Hours: 24 class hours Class 5: Performance Objectives: After completing this class, a student should • Basic Beat Juggle Patterns be able to: Class 6: • Beat Juggling • Advanced Beat Juggle Patterns • Advanced Mixing/Beat, • How to Develop a Basic or Advanced Beat • Matching/Transitioning Juggle or Battle Routine • Advanced Scratching Class 7: Prerequisites: TURN101 • Tears Instructional Methods: Lecture, Demonstration, • Transform Hands-on Lab • Practice Scratches with a Beat Maximum Student Ratio: 12:1 Class 8: Materials and Media References: RecShop Breaks • Dicing (Transformed Tears) Record, ©2009. • Practice Scratches with a Beat Class Content Outline (6 week course): Class 9: Class 1: • Chirps • Getting Familiar with All the Gear, Features, • Practice Scratches with a Beat Setup and Connections, Pros and Cons Of Class 10: Standard and Battle Style Setups • Crab Scratch • Preparing The Record (Advanced Marking • Practice Scratches with a Beat the Record [Cue Points], Packing the Hole) Class 11: Class 2: • 1 Click Flare • Playing Records and Basic Mixing With and • Practice Scratches with a Beat Without Earphones Class 12: Class 3: • Marches (combining scratches) • Introduction Into Advanced Mixing • Practice Scratches with a Beat • Revolution Counting Basis of Grading: • Looping Breaks Using 2 Records Attendance: 25% • Quick Mixing and Transition Tricks Participation: 25% Class 4: Final skills exam: 50% • Trick Mixing and Beat Clapping • Basic Beat Drumming Techniques *This class is not regulated or approved by the Texas Workforce Commission Career Schools and Colleges and is not approved by ACCSC. 56 HOW TO APPLY FOR FINANCIAL AID The Financial Services Department of MediaTech Institute works to assist students and families in obtaining the financial assistance needed to pursue their education and career goals. Financial Aid Advisors are here to help students and their parents understand the financial aid programs, assist in completing federal aid applications, and assess educational expenses. Once the federal application process is complete, a Financial Aid Advisor will evaluate eligibility and review the information with students and their families. Financial Aid packages are unique for each student. Each package depends on their specific needs, eligibility, and the decisions made during the process. Federal financial aid may not cover the entire cost of the programs. Contact the Financial Services Department for more information and to discuss possible payment plans and private loan options. The following financial assistance programs are currently available to those who qualify: Federal Pell Grant • Considered “gifts” and do not have to be repaid. • Eligibility is determined through the standard U.S. Department of Education Formula and is awarded based on financial need. Direct Subsidized Stafford Loans • Low-interest loan. • The lender is the Department of Education. • For students with financial need as determined by federal regulations. • No interest is charged while student is in school at least half time. Direct Unsubsidized Stafford Loans • Low-interest loan. • The lender is the Department of Education. • Not need-based. • Interest is charged during all periods. Direct Parent-PLUS Loans • Low-interest loan. • Available to parents of dependent students. • Parent applicants are subject to a credit review by a national credit bureau. • Interest is charged during all periods. Sallie Mae Smart Option Loan • Credit based loan. • A non-federal education loan. • Interest rates, repayment terms, and fees vary. Private Career Training Loan • Credit based loan. • A non-federal education loan. • Interest rates, repayment terms, and fees vary. Other options may be available. Please see your Financial Aid Advisor to determine eligibility. Students receiving federal financial aid must maintain satisfactory academic progress to remain eligible for continuing financial assistance. Please see the Satisfactory Academic Progress Policies section for more information. VETERANS EDUCATION BENEFITS Students eligible for VA benefits should contact the Financial Services Department before registration. For GI Bill students (Chapter 30, 33, 35, and 1606), all transcripts from any other previous college or institution attended will be required and must be submitted before the school will send certification of enrollment to the VA. The Veterans Administration determines eligibility for benefits, and will make payments to students directly upon certification. If you are eligible for VA benefits, you will register and pay tuition in the same manner as non-veteran students. Once your paperwork has been processed through the VA, you must certify your enrollment monthly through the VA website at http://www.gibill.va.gov or by calling 877-823-2378. In addition, if it is your first time applying for VA benefits at MediaTech, please schedule an appointment with the VA Certifying Official within the Financial Services Department. The following forms will need to be completed and submitted to the Financial Services Department before enrollment certification may be completed: • Application for Education Benefits: VA form 22-1990 may be completed online through the VA website VONAPP at http://www.vabenefits.vba.va.gov/vonapp/main.asp • A copy of your DD-214 • All transcripts from any post secondary institution attended (including military training) Students eligible for Vocational Rehabilitation will need to contact the VA to confirm eligibility. The VA will issue purchase orders/invoices to the school monthly once the process is complete. Students must also certify hours attended and missed via form 22-1905C. This form must be competed and signed by the VA certifying official. Eligibility must be confirmed prior to attending if using as sole funding source. 57 NORMAL HOURS OF OPERATION* Administrative Services: 9 a.m.–6 p.m., Monday–Friday School and Studio*: 9 a.m.–2 a.m., Monday–Sunday *School and Studio hours differ at the each campus and are subject to change. SCHOOL CALENDER Holidays Memorial Day Independence Day Labor Day Thanksgiving Week Christmas Eve Christmas Day New Year's Day Enrollment Periods Programs and courses will be extended on a day-to-day basis to make up for holidays. Under certain conditions, classes may proceed on a holiday if all students in that particular class or section are willing to attend. In the event of inclement weather check our website at www.mediatech.edu. Beginning and Ending Dates of Terms Fall Session: Begins late August or early September Winter Session: Begins early January Summer Session: Begins in mid April Start Dates are subject to change. Please call for schedule information. HOUSING This institution has no responsibility to find or assist a student in locating housing. Our institution does not supply dormitory facilities. Though we do not provide on-campus housing, MediaTech institute is proud to have relationships with some of the premier housing locator services in each of our campus cities. MediaTech's student services department can connect you with a housing locator service in your city to receive personalized housing location assistance with a student price tag in mind. CLOCK TO CREDIT HOUR DEFINITIONS AND TWC CONVERSION Clock Hour = a 50-minute to 60-minute lecture, recitation or class including a laboratory class or shop training in a 60-minute period. Credit Hour = A collection of clock hours combined into a single unit of academic credit using approved factors and conversion methods. MediaTech Institute converts clock hours to quarter credit hours using the following conversion factors and method: Conversion Factors 10 Class/Lecture Clock Hours = 1 quarter credit hour 20 Lab Clock Hours = 1 quarter credit hour 30 Externship* clock hours = 1 quarter credit hour *MediaTech Institute does not use Externships for any of the school’s programs Method for Conversion Convert Class/lecture clock to credit hours using the appropriate conversion factor for quarter credit hours, then round down to the nearest half (.5) credit hour. Do the same for Laboratory hours, and then add for the total credit hours for the subject. FINANCIAL AID CONVERSION FACTORS AND METHODS For Title IV eligibility purposes all diploma/certificate programs not wholly used within a degree program are calculated into quarter credit hours as follows: 25 clock hours of any type of instruction = 1 quarter credit hour. 58 COURSE PREREQUISITES Recording Arts Program • AUD101 : None • AUD102 : AUD101 , taken concurrently with BOM101 • AUD103 : AUD101 , AUD102 , BOM101 , taken concurrently with AUD104 • AUD104 : None, taken concurrently with AUD103 • BOM101 : None, taken concurrently with AUD102 • BCM101: AUD101, AUD102, BOM101, taken concurrently with AUD103 & AUD104 Web Design & Development Program • WDD101: None • WDD102: WDD101 • WDD201: WDD101, WDD102 Digital Film & Video Arts Program • DFP101 : None • DFP102 : None, taken concurrently with DFP103 • DFP103 : DFP101 , taken concurrently with DFP102 • DFP201 : DFP101 , DFP102 , DFP103 , taken concurrently with BCM101 • BCM101: DFP101 , DFP102 , DFP103 , taken concurrently with DFP201 Mobile Applications and Web Services Program • MAD101: None • MAD102: MAD102 • MAD103: MAD101, MAD102, taken concurrently with BCM101 • BCM101: MAD101, MAD201, taken concurrently with MAD103 Animation & Visual Effects Program • AVE101: None • AVE102: AVE101 • AVE201: AVE101, AVE102, taken concurrently with BCM101 • BCM101: AVE101, AVE102, taken concurrently with AVE201 MAXIMUM TIME FRAME TO COMPLETE The maximum time frame for completion of any program is limited by federal regulation to 150% of the published length of the program. School shall calculate maximum time frame using credit hours attempted. All credit hours attempted, which include completed credits, transfer credits, withdrawals, and repeated classes, count toward the maximum number of credits allowed to complete the program. Completing the Program in the time span of three academic quarters (45 weeks) by following the schedule is strongly recommended. ATTENDANCE POLICY Attendance is recorded at the beginning of each class. Class attendance records are maintained and monitored by MediaTech Institute. At the end of each course, a student's individual attendance record is added to his or her student file. TARDY POLICY It is vital that students make it on time to class every day, prepared, and ready to learn. Absences, tardiness, and leaving early are taken into account in a student's permanent attendance record, and time cannot be made up. CONDITIONS OF TERMINATION If a student is absent for 10 consecutive school days or 20% of the required clock hours (whichever occurs first), he/she will be terminated. There is no probation period. A student will be terminated if they accumulate hours of absence in excess of 20% of the total program hours before a point where a refund would not be due. No provision in this policy shall require MediaTech Institute to terminate the enrollment of a student for lack of attendance at a point at which a refund would not be due. STUDENT CONDUCT - GENERAL CONDUCT POLICIES • No eating, drinking, or sleeping is allowed in class or in the studios. • Cellphone usage and texting during class is prohibited, as it disrupts the learning process. Phones should be turned off or placed on vibrate and they should not be visible during class. Failure to adhere to this rule will result in disciplinary action. • The dress code is casual. • Attendance and having projects ready by a deadline are two of the most important aspects of the production industry. MediaTech Institute expects that all students come ready to learn. Projects will be accepted up to one week late, with a 10-point deduction. • Students are responsible for information given by the instructor in class. If you know you will miss a class, meet with your instructor in advance so he/she can prepare you for any material you will miss. Additional student conduct information is available in the Student Handbook. • Students are held responsible for damage to equipment beyond normal wear and tear. Failure to make restitution is cause for immediate expulsion. 59 CONDITIONS OF TERMINATION If a student is found violating student conduct policies, he/she will first receive a verbal warning and a letter from the Campus Director in their file. Upon a second violation within an academic year, the student will be placed on Disciplinary Probation and will receive a written warning detailing specific actions to be taken to remove his/her probation status. A third offense will result in a specific corrective action plan or dismissal. Students will be dismissed from classes for incidents including, but not limited to, theft, cheating, dishonesty, interference with school operations, violation of the zero tolerance policy on Internet and media abuse, intoxicated or drugged behavior, or possession of weapons or drugs, violence, or threats of violence, and use or possession of pornographic material on campus. CONDITIONS OF RE-ADMINTTANCE Students whose enrollments are terminated for violation of the student conduct and classroom policy may not re-enroll before the start of the next progress evaluation period. This provision does not circumvent the approved refund policy. A minimum of one quarter of probation status is mandatory for any student re-admitted after failure of satisfactory academic progress or conduct violations. DRUG FREE ENVIRONMENT POLICY As a matter of policy, MediaTech Institute prohibits the unlawful manufacture, possession, use, sale, dispensation, or distribution of controlled substances, and the possession or use of alcohol by students and employees on its property and/or at any school activity. Further information on the school’s policies can be found in the Student Handbook. Any violation of these policies can result in appropriate disciplinary action including expulsion of students and termination of employees. Violations of the law will also be referred to appropriate law enforcement authorities. Students or employees may also be referred to abuse help centers. If such a referral is made, continued enrollment or employment will be subject to successful completion of any prescribed counseling or treatment program. Information on the school’s drug-free awareness program and drug and alcohol abuse prevention program may be obtained from the Student Services Office at your local campus. REASONABLE ACCOMMODATIONS POLICY — INDIVIDUALS WITH DISABILITIES MediaTech Institute does not discriminate against individuals on the basis of physical or mental disability and is fully committed to providing reasonable accommodations. This may include appropriate auxiliary aids and services to qualified individuals with a disability, unless providing such accommodations would result in an undue burden, or fundamentally alter the nature of the program, benefit, or service provided by MediaTech Institute. To request an auxiliary aid or service, please contact the Campus Director of your local campus. Individuals requesting an auxiliary aid or service will need to meet with the local Campus Director before accommodation can be implemented. To enable MediaTech Institute to provide an auxiliary aid or service in a timely manner, the Institute requests that individuals complete their meeting at least six weeks before the first day of classes or as soon as possible. Disagreements regarding an appropriate auxiliary aid and alleged violations of this policy may be raised pursuant to MediaTech Institute's grievance procedures. MediaTech Institute Dallas has designated classrooms on the lowest level of the building readily available to accommodate classes/programs as need arises. Restrooms, administration, studios, and lab stations are also located on the first level with ramps and open hallways to accommodate disabled students. ADMISSION & ENROLLMENT POLICIES The school shall require, for admissions into its program, proof of one of the following: high school graduation, GED certificate holder, or successful completion or the equivalent of one full-time academic semester or academic quarter at an accredited college, university, or other postsecondary school. Candidates must be seriously interested in pursuing a career in the chosen field of study. Each candidate is reviewed on an individual basis. No previous experience related to the field of study is required for admission. Prospective students are welcome to enroll in person any time during office hours, Monday - Friday, 9 am - 6 pm. As a prospective student, you are encouraged to review this catalog prior to signing an enrollment agreement. All students are encouraged to review the school’s completion and employment rates. In the state of California, students are provided a School Performance Fact Sheet, which must be reviewed prior to signing an enrollment agreement. TRANSFER OF CREDITS No more than 75% of a diploma program’s total required credit hours to graduate may be fulfilled with transfer credits, unless the transfer of credit is from one MediaTech Institute campus to another, in which case more than 75% (for diploma programs) may be transferred. Certain state regulations may restrict the number of credit hours that may be transferred into certain programs. For students transferring from one MediaTech Institute campus to another MediaTech Institute campus, 100% of all applicable classes and grades must be transferred to accurately calculate the Cumulative Grade Point Average. CANCELLATION POLICY A full refund will be made to any student who cancels the enrollment contract within 72 hours (until midnight of the third day excluding Saturdays, Sundays and legal holidays) after the enrollment contract is signed. If the student is not scheduled for three class days during the first week, a full refund will be made to any student who cancels enrollment within the student’s first three scheduled class days, except that the school may retain not more than $100 in any administrative fees charged and items of extra expense that are necessary for the portion of the program attended and stated separately on the enrollment agreement. 60 CANCELLATION & REFUND POLICIES It is required by federal law to recalculate federal financial aid eligibility for students who withdraw or take a leave of absence prior to completing 60% of a term. If a student withdraws from MediaTech Institute and a refund is due, return of funds and refund distribution policy will be observed as noted in the Refund Policy for Federal Title IV Aid. Cancellation Policy Texas: A full refund will be made to any student who cancels the enrollment contract within 72 hours (until midnight of the third day excluding Saturdays, Sundays and legal holidays) after the enrollment contract is signed or within the student’s first three scheduled class days (does not apply to Seminars). California: a student has the right to cancel the enrollment agreement and obtain a refund of charges paid through attendance at the first class session, or the seventh day after enrollment contract is signed, whichever is later. REFUND POLICY FOR FEDERAL TITLE IV AID Federal Title IV funds are earned in proportion to the percentage of attendance completed. For example, if the attendance period consists of 100 days, 100% of the Title IV funds are earned after 60% of the attendance has been completed. If the student withdraws after 60% of the attendance has been completed, Title IV funds are not required to be returned. When a student withdraws prior to completing 60% of the attendance period, the institution must determine if the Title IV funds the student received has exceeded the amount earned. This calculation is based on the number of hours completed in the attendance period as of the withdrawal date. If the amount received by the student exceeds the amount earned, the institution must return the excess Title IV funds in the sequence mandated by the UI.S. Department of Education. If the student has received federal student financial aid funds, the student is entitled to a refund of monies not paid from federal student aid financial funds. The effective date of termination for refund purposes will be the earliest of the following: 1. The last date of attendance, if the student is terminated by the school. 2. The date of receipt of written notice from the student, or 3. Ten school days following the last date of attendance. Amounts of refunds will be allocated in the following order: • Federal Direct Unsubsidized Stafford Loan. • Federal Direct Subsidized Stafford Loan. • Federal Direct Parent Plus Loan. • Federal Pell Grant. The drop calculation is completed via the R2T4 on the web software provided by the Department of Education. The R2T4 calculation is then provided to the third party servicer for review and approval. Any Title IV funds that are calculated to be returned will be refunded within 45 days of the date of school determanation. When Title IV funds are returned, the student may owe a balance to the Institution. If the student needs to return funds, the school will notify the student in writing how much is owed, refunded, or returned (whichever applies). The Texas Workforce Commission refund calculations will be applied after the Return of Title IV calculation has been made. All refunds and return of funds to students will be made within 60 days of the date of termination. REFUND POLICY FOR ALL STUDENTS INCLUDING VETERANS 1. The student is not required to pay tuition during the first week of the program. 2. Refund computations will be based on scheduled course time of classes through the last documented day of an academically related activity. Leaves of absence, suspensions and school holidays will not be counted as part of the scheduled classes. 3. The effective date of termination for refund purposes will be the earliest of the following: (a) the date of termination, if the student is terminated by the school; (b) the date of receipt of written notice from the student; or (c) the first of the following dates when the student’s participation in an academically related activity cannot be documented: at the end of the first week of each academic term, at the end of the first month of each academic term, at the midpoint of each academic term, and at the end of each academic term. 61 REFUND POLICY CONTINUED 4. If tuition and fees are collected in advance of entrance, and if after expiration of the 72 hour cancellation privilege the student does not enter school, not more than $100 in any administrative fees charged shall be retained by the school for the entire residence program or synchronous distance education course. 5. If a student enters a residence or synchronous distance education program and withdraws or is otherwise terminated, the school or college may retain not more than $100 in administrative fees charged for the entire program. The minimum refund of the remaining tuition and fees will be the pro rata portion of tuition, fees, and other charges that the number of hours remaining in the portion of the course or program for which the student has been charged after the effective date of termination bears to the total number of hours in the portion of the course or program for which the student has been charged, except that a student may not collect a refund if the student has completed 75 percent or more of the total number of hours in the portion of the program for which the student has been charged on the effective date of termination. * 6. Refunds for items of extra expense to the student, such as books, tools, or other supplies should be handled separately from refund of tuition and other academic fees. The student will not be required to purchase instructional supplies, books and tools until such time as these materials are required. Once these materials are purchased, no refund will be made. For full refunds, the school can withhold costs for these types of items from the refund as long as they were necessary for the portion of the program attended and separately stated in the enrollment agreement. Any such items not required for the portion of the program attended must be included in the refund. 7. A student who withdraws for a reason unrelated to the student’s academic status after the 75 percent completion mark and requests a grade at the time of withdrawal shall be given a grade of “incomplete” and permitted to re- enroll in the course or program during the 12-month period following the date the student withdrew without payment of additional tuition for that portion of the course or program. 8. A full refund of all tuition and fees is due and refundable in each of the following cases: (a) an enrollee is not accepted by the school; (b) if the course of instruction is discontinued by the school and this prevents the student from completing the course; or (c) if the student's enrollment was procured as a result of any misrepresentation in advertising, promotional materials of the school, or representations by the owner or representatives of the school. A full or partial refund may also be due in other circumstances of program deficiencies or violations of requirements for career schools and colleges. *More simply, the refund is based on the precise number of course time hours the student has paid for, but not yet used, at the point of termination, up to the 75% completion mark, after which no refund is due. Form CSC-1040R-NA provides the precise calculation. REFUND POLICY FOR STUDENTS CALLED TO ACTIVE MILITARY SERVICE 9. A student of the school or college who withdraws from the school or college as a result of the student being called to active duty in a military service of the United States or the Texas National Guard may elect one of the following options for each program in which the student is enrolled: (a) if tuition and fees are collected in advance of the withdrawal, a pro rata refund of any tuition, fees, or other charges paid by the student for the program and a cancellation of any unpaid tuition, fees, or other charges owed by the student for the portion of the program the student does not complete following withdrawal; (b) a grade of incomplete with the designation "withdrawn-military" for the courses in the program, other than courses for which the student has previously received a grade on the student's transcript, and the right to re-enroll in the program, or a substantially equivalent program if that program is no longer available, not later than the first anniversary of the date the student is discharged from active military duty without payment of additional tuition, fees, or other charges for the program other than any previously unpaid balance of the original tuition, fees, and charges for books for the program; or (c) the assignment of an appropriate final grade or credit for the courses in the program, but only if the instructor or instructors of the program determine that the student has: (1) satisfactorily completed at least 90 percent of the required coursework for the program; and (2) demonstrated sufficient mastery of the program material to receive credit for completing the program. 10. The payment of refunds will be totally completed such that the refund instrument has been negotiated or credited into the proper account(s) within 60 days after the effective date of termination. 62 CALIFORNIA “STUDENT TUITION RECOVERY FUND” The State of California created the Student Tuition Recovery Fund (STRF) to relieve or mitigate economic losses suffered by California residents who were students attending certain schools regulated by the Bureau for Private Postsecondary Education. You may be eligible for STRF if you are a California resident, prepaid tuition, paid the STRF assessment, and suffered an economic loss as a result of the following: 1. The school closed before the course of instruction was completed. 2. The school's failure to pay refunds or charges on behalf of a student to a third party for license fees, or any other purpose, or to provide equipment or materials for which a charge was collected within 180 days before the closure of the school. The student must pay the state-imposed assessment for the Student Tuition Recovery Fund (STRF) if all of the following applies to you: 1. You are a student, who is a California resident, and repays all or part of your tuition either by cash, guaranteed student loans, or personal loan. 2. Your total charges are not paid by any third-party payer such as an employer, government program, or other payer, unless you have a separate agreement to repay the third party. 3. The school's failure to pay or reimburse loan proceeds under a federally guaranteed student loan program as required by law or to pay or reimburse proceeds received by the school prior to closure in excess of tuition and other costs. 4. There was a decline in the quality of the course of instruction within 30 days before the school closed or, if the decline began earlier than 30 days prior to the closure, the period of decline determined by the Bureau. 5. An inability to collect on a judgment against the institution for a violation of the Act. You are not eligible for protection from the STRF, and you are not required to pay the STRF assessment, if either of the following applies: 1. You are not a California resident. 2. Your total charges are paid by a third party, such as an employer, government agency or other payer, and you have no separate agreement to repay the third party LIBRARY The Library/Resource Center is centrally located and is easily accessible to students and staff. It houses reference and resource materials adequate to the programs offered. The library consists of numerous books on the audio, film and entertainment industries as well as several years of the industries’ most popular periodicals. Mix, Electronic Musician and Billboard magazines are among the titles available. Students may complete Internet research projects by using the library computers and workstations. The Library/Resource Center is open and accessible to students Monday through Sunday during normal business hours. The school’s Lab Supervisors care for and operate the Library. The Resource Center houses computers to help satisfy the curriculum need and allows Internet access for research. The school has subscribed to the Library and Information Resources Network, Inc. (LIRN). This delivers on-line access to dynamic library resources via the Internet twenty-four hours a day at home, school, or work. It features complete articles in full text and graphics. Some of these services include: • Business and Company Resource Center • Opposing Viewpoints Resource Center • Books in print • Locates and lists books and publications • Infotrac • Custom Newspaper • Relevant membership organizations STUDENT SERVICES Our Student Services Representatives perform the following tasks: 1. Establish a working relationship with enrolled students. 2. Encourage students to remain active and meet all program requirements. 3. Recognize students who have shown over-achievement. 4. Assist with posting grades and attendance. 5. Schedule classes for the program. 6. Assist in contacting students regarding attendance and grades. 7. Maintain a Resources Binder, which assists the students with transportation, shelters, obtaining food, rehabilitation centers, substance abuse centers, medical facilities, and bus schedules. 8. Assist with quarterly Open Houses. 9. Assist with issuing mid-term and final progress reports. 10. Audit graduate files and issue diplomas and transcripts. 11. Obtain feedback on student satisfaction through student surveys. 63 LOANS If a student obtains a loan to pay for an education program, the student will have the responsibility of repaying the full amount of the loan plus interest, less the amount of any refund. If the student has received federal student financial aid funds, the student is entitled to a refund of the monies not paid from federal student financial aid program funds. GRADUATE SCHOLARSHIPS MediaTech Institute offers a $4,000.00 scholarship to graduates who have successfully completed a certificate program and are enrolling in another certificate program. STATEMENT OF FINANCIAL OBLIGATION A student who has applied, is accepted, and has begun classes at MediaTech assumes a definite financial obligation. Each student is legally responsible for his or her own educational expenses for the period of enrollment. A student who is enrolled and has made payments in full or completed other financial arrangements and is current with those obligations, is entitled to all the privileges of attending classes, taking examinations, booking studio time, checking out equipment, use of computers and software, receiving grade reports, securing course credit, being graduated, and using the Career Services Office. Any student who is delinquent in a financial obligation to the school, or any educational financial obligation to any third party, including damage to school property, library fines, and payment of tuition and fees, is subject to exclusion from any or all of the usual privileges of the school. MediaTech may, in its sole discretion, take disciplinary action on this basis, including suspension or termination of enrollment. CHARGES Total Tuition for Recording Arts Program Total Tuition for Associate of Applied Science Degree in Recording Arts Total Tuition for Digital Film & Video Arts Program Total Tuition for Mobile Applications & Web Services Program Total Tuition for the Animation & Visual Effects Program Total Tuition for the Web Design & Development Program $24,000 per program The Recording Arts Program is 45 weeks $32,000 per program Associate of Applied Science Degree in Recording Arts is 4 Semesters $25,000 per program The Digital Film & Video Arts Program is 45 weeks $24,000 per program The Mobile Applications & Web Services Program is 45 weeks $24,000 per program The Animation & Visual Effects Program is 45 weeks $24,000 per program The Web Design & Development Program is 45 weeks Digital Storage Medium One digital storage medium is included in the cost of tuition Books The loan of required text books is included in the Cost of Tuition Application Fee Administrative Withdrawal Fee Proficiency Exam Fee Transcript Fee No fee Recording Arts Program $12.00 Digital Film and Video Arts Program $12.50 $100.00 Veterans: $10.00 NA No fee Late Payment Fee No fee Return Check Fee $25.00 Installment Payment Option Fee Replacement ID badge Fee No fee $10.00 Library Late Fees $1.00 per day late Damaged/Unreturned Library Late Fees Replacement cost of item plus a $6.00 service charge Cost to repair or replace equipment Cost to replace equipment Student Tuition Recovery Fund (STRF) Assessment Damaged Equipment Fees Unreturned Equipment Fees The specifications for the digital storage medium may vary depending on availability and students start date. Books are provided on loan to the students, and must be returned at the end of each term. Failure to return books will result in charges. Students will have the option to purchase the textbooks if they desire to do so. California Residents Only The school does not require a paid proficiency exams Transcripts must be requested in writing Students may be barred from attending class after 10 days late Ability to pay by check is forfeited after a check is returned Due on the first day of each quarter First lost badge replacement is free Materials are due to be returned each Monday regardless of checkout date Variable with item unreturned Variable with item damaged Variable with item unreturned 64 GENERAL INFORMATION MediaTech Institute is a private post-secondary institution operated by Whit Corp. Neither Whit Corp nor MediaTech Institute has ever filed for bankruptcy petition, operated as a debtor in possession or had a petition of bankruptcy filed against it under Federal law. POLICY FOR GRANTING TRANSFER OF CREDITS All post-secondary education credit (or degree, diploma, or certificate) must be submitted to the Campus Director in the form of printed transcript at the time of enrollment. MediaTech Institute Administration and the Campus Director will review all submitted materials and will, at their discretion, award or deny transfer of credit for previous work. MTI reserves the right to accept or reject any degree, diploma or certificate you earned at another educational institution. If the credits that you earned at another institution are not accepted at MTI, you may be required to repeat some or all of your course work while attending MTI. For this reason, a prospective student should make certain that their attendance at MTI will meet their educational goals. This may include contacting an institution to which you may seek to transfer after attending MTI to determine if your credits will transfer . TRANSFER OUT NOTICE CONCERNING TRANSFERABILITY OF CREDITS AND CREDENTIALS EARNED AT OUR INSTITUTION MediaTech Institute does not guarantee that our credits are transferable to another institution. If the credits or degree, diploma, or certificate that you earn at this institution are not accepted at the institution to which you seek to transfer, you may be required to repeat some or all of your course work at the institution. For this reason you should make certain that your attendance at this institution will meet your educational goals. This may include contacting an institution to which you may seek to transfer after attending MediaTech Institute to determine if your credits or degree, diploma or certificate will transfer. VISAS All courses at MediaTech Institute are taught in the English language. MediaTech Institute does not provide Visa services and will not vouch for student status or any associated charges. Proof of English Language Proficiency All instruction at MediaTech Institute is in English. MediaTech Institute does not provide English language services. Unless English is your first language, you must submit official Test of English as a Foreign Language (TOEFL) or International English Language Testing System (IELTS) scores. TOEFL Applicants must achieve a minimum score of 210 on the CBT, or 547 on the PBT or 77 on the IBT. You must request that an official copy of the scores be sent directly from the testing service to MediaTech Institute. Our school code is 22719. TOEFL scores are valid for two years from the test date. If it has been more than two years since the test taker last took the TOEFL, the test must be taken again. IELTS IELTS is the International English Language Testing System. It measures ability to communicate in English across all four language skills – listening, reading, writing and speaking – for people who intend to study or work where English is the language of communication. IELTS is jointly managed by the British Council, IDP: IELTS Australia, and the University of Cambridge ESOL Examinations. Acceptance Requesting a Certificate of Eligibility for Non‐Immigrant F‐1 Status (I‐20) Once you have applied and been accepted into one of our programs at MediaTech Institute you will need to apply for an F ‐1 Visa. Before you can do this you must obtain a Certificate of Eligibility for Non‐Immigrant F‐1 Status (also known as an I‐20). Distance Education MediaTech Institute does not offer distance education. GRADING STRUCTURE A = 90–100 (excellent) B = 80–89 (good) C = 70–79 (fair) F = 69 and below (failing) I = Incomplete L = Leave of Absence W = Withdraw WM = Withdrawn Military Classes are graded by one or more of the following criteria: Labs, Homework/Outside Work, Quizzes, Midterm Exam, and Final Exam 65 SATISFACTORY ACADEMIC PROGRESS POLICY - VETERANS EDUCATION BENEFITS VA students must maintain Satisfactory Academic Progress (SAP). SAP is evaluated once at the end of each academic term (15 week terms). Students must maintain satisfactory cumulative grading average of 70 at the end of each grading period evaluation. Students who fail to maintain satisfactory academic progress at any evaluation point will be placed on probationary status for the next 15-week term. If student SAP is unsatisfactory at the end of the probationary term the student will be terminated and the VA notified. Students receiving Veteran Benefits attendance may not fall below 80% throughout the program. VA students’ attendance falling below 80% will result in termination of VA benefits. SATISFACTORY ACADEMIC PROGRESS POLICY The Satisfactory Academic Progress Policy (SAP) is applied to all students enrolled at the school. The policy complies with the guidelines established by the Accrediting Commission of Career Schools and Colleges (ACCSC) and the federal regulations established by the United States Department of Education. Federal and state financial aid regulations require recipients of federal and state aid to maintain Satisfactory Academic Progress (SAP) toward the competition of a certificate and/or degree. Therefore, MediaTech Institute student aid recipients, in addition to meeting other financial aid eligibility criteria, must be in good academic standing and meet the SAP requirements outlined in the school’s SAP policy. The SAP policy is reviewed on an annual basis and updated as necessary. Satisfactory Academic Progress measurements are used for all Title IV federal funds eligibility, other needs-based financial assistance and continued enrollment eligibility verification. Evaluation Period Academic progress reports are released and Satisfactory Academic Progress is evaluated once at the end of each academic term (15 academic week term). PACE (Rate of Completion Requirement) A student must have earned all the required credits for a program to graduate. The maximum timeframe students have to complete all program requirements is 1.5 times attempted credits. Students who do not meet these standards will not be on PACE to graduate and will lose their Title IV funding. Students are required to attend a minimum of 80% of the total program clock hours. A student will be terminated if they accumulate hours of absence in excess of 20% of the total program clock hours before a point where a refund would not be due. Maximum Time Frame A student may not attempt more than 150% of the credits in his/her program (or remaining credits in his/her program in cases where the student brings in transfer credits from another institution). The minimum number of credit hours required for a diploma program at MediaTech Institute varies; therefore the maximum number of credit hours that a student may attempt will vary. Example: In a diploma program consisting of 78.5 credit hours, the student must complete the program within 117.75 attempted credit hours. Grade Point Average Requirement The qualitative element used to determine academic progress is a reasonable system of grades as determined by assigned academic learning. Students are assigned academic learning and a minimum number of practical experiences. Academic learning is evaluated after each unit of study. Practical assignments are evaluated as completed and counted toward course completion. Students must maintain a cumulative grade average of 70% to pass and graduate from the program. Grades are reported at the completion of each term. Students receiving a failing grade will be required to meet with Student Services or designee to develop an Academic Success Plan that details a specific plan for academic recovery. This plan may include actions such as retaking course(s), mandatory tutoring, periodic advising as well as taking a reduced number of courses. Determination of Progress Status Students meeting the minimum requirements for academics and attendance at the evaluation point are considered to be making satisfactory academic progress until the next scheduled evaluation. Students will receive their progress report at the end of each term. Students deemed not maintaining Satisfactory Academic Progress may have their Title IV Funding interrupted, unless the student is on warning or has prevailed upon appeal resulting in a status of probation. Warning Students who fail to meet minimum requirements for attendance or academic progress are placed on warning and considered to be making satisfactory academic progress while during the warning period. The student will be advised in writing on the actions required to attain satisfactory academic progress by the next evaluation. If at the end of the warning period, the student has still not met both the attendance and academic requirements, he/she may be placed on probation or dismissed from the school. 66 Probation Probation may only be granted with a student's successful appeal. A student who is on probation remains eligible for financial aid; however, a student may remain on probation for only one academic term. If a student on probation fails to achieve satisfactory academic progress at the next evaluation point, the student will be dismissed from the school. A student will be removed from academic warning or probation when the student meets the requirements for satisfactory academic progress. Please note that a student may be dismissed for academic reasons without previous academic action. In addition, at any given evaluation point, if it is determined to be mathematically impossible for the student to meet the academic requirements for graduation, the student will be dismissed. Re-establishment of Satisfactory Academic Progress Students may re-establish satisfactory academic progress and Title IV aid, as applicable, by meeting minimum attendance and academic requirements by the end of the warning or probationary period. Leave of Absence/Course Incompletes/Withdrawals Students in need of a Leave of Absence must submit a request in writing to the Campus Director. In a 12-month calendar period a student may have no more than two leaves of absence, the sum of which may not exceed 180 calendar days in length. The Campus Director will approve or deny all leave of absence requests. If enrollment is temporarily interrupted for a Leave of Absence, the student will return to school in the same progress status as prior to the leave of absence. Hours elapsed during a leave of absence will extend the student’s contract period and maximum time frame by the same number of days taken in the leave of absence and will not be included in the student's cumulative attendance percentage calculation. Students who withdraw prior to completion of the course and wish to re-enroll will return in the same satisfactory academic progress status as at the time of withdrawal. Students who fail to return from a leave of absence on the scheduled date will be dropped from the program. The school's refund policy will then be applied. A student unable to complete a portion of a course due to special or mitigating circumstances not related to disciplinary action may receive an Incomplete “I” grade for the course. The portion of the class missed must be completed during the following term. On completion, the incomplete grade will be substituted with a final grade. If the student fails to complete the course, the grades for incomplete work will be entered, as zero and the final grade will be recalculated. Students are charged tuition and fees and receive grades for the credits attempted. Student enrollment status for purposes of academic achievement and financial aid determination is based upon course attendance. A pattern of course withdrawals could cause a student to exceed the maximum time frame allowed for program completion and therefore fall below the standard for satisfactory academic progress. Additional charges may also result. On reenrollment in school, or in the individual course, and completion of the course, the student’s earned final grade will be used in the computation of the cumulative grade point average. All course attempts count in the total number of credits attempted. Appeal Procedure If a student is determined to not be making satisfactory academic progress, the student may appeal the determination within ten calendar days. Students will have the option of attending/enrolling in classes when an appeal is necessary. However, financial aid eligibility will not be calculated and released unless the appeal is approved. If the appeal is denied, the student is responsible for any balance owed to the school. The written appeal must state the mitigating circumstances that contributed to the academic determination or dismissal. The written appeal must be supported with appropriate documentation of the mitigating circumstances with explanation on how the circumstances have been remedied or changed. Mitigating circumstances are events that are outside the students control and are unavoidable. Examples of events that may be considered a mitigating circumstance and which has negatively impacted academic progress include but are not limited to: death of an immediate family member, student illness requiring hospitalization, divorce proceedings, previously undocumented disability, work-related transfer or change in work schedule during the term, natural disaster, financial hardship such as foreclosure or eviction, and others. The student must submit a written appeal to the Campus Director describing why they failed to meet satisfactory academic progress standards, along with supporting documentation of the reasons why the determination should be reversed. This information should include what has changed about the student’s situation that will allow them to achieve Satisfactory Academic Progress by the next evaluation point. Appeal documents will be reviewed and a decision will be made and reported to the student within 30 calendar days. The appeal and decision documents will be retained in the student file. If the student prevails upon appeal, the satisfactory academic progress determination will be reversed and federal financial aid will be reinstated, if applicable. Procedures for Reentry/Readmission after Academic Dismissal A student who is denied an appeal is not eligible for reentry to the school for a period of one term. A student dismissed for violating satisfactory academic progress must appeal in writing for reentry. If applying for readmission, the student must meet with the Campus Director prior to the start of the term in which the student wishes to return. Also, any student who ceased attendance and whose grades in the last term of attendance caused him or her to not meet the standards for satisfactory academic progress must go through the same appeal process. The appeal procedure described in the preceding section applies. The student must demonstrate resolution to any mitigating circumstances. 67 A reentry/readmission student who is granted an appeal may be reinstated and, if otherwise eligible, may receive financial aid. The student will be placed on probation at the start of the next academic term or upon re-entry and may be required to meet certain additional academic conditions as specified by the Campus Director in their decision to grant the appeal. The standards for satisfactory academic progress will continue to be applied to assess the student's academic performance. A student who has been dismissed and wishes to transfer to another MediaTech Institute campus must appeal his/her dismissal at the originating campus and receive reinstatement prior to the transfer. A student is allowed one and only one reentry/readmission appeal after being academically dismissed. Noncredit/Remedial Courses/Repetitions Noncredit, remedial courses and repetitions do not apply to this institution. Therefore, these items have no effect upon the school's satisfactory academic progress standards. Transfer Hours With regard to Satisfactory Academic Progress, a student’s transfer hours will be counted as both attempted and earned hours for the purpose of determining when the allowable maximum time frame has been exhausted. Repeated Subjects A student who receives a cumulative grade of below 70% must repeat the failed course(s) to graduate from the program. Repeated courses due to course withdraw or failure: Grades achieved in repeated classes will replace withdrawn or failing grades. Withdrawn grades assigned for course attendance beyond the drop/add period and failing grades are included in the maximum allowable time frame. Whenever a course is repeated because of an earlier failure, credits accrue only when the student attains a passing grade in the course repeated. A pattern of course repetitions could cause a student to fall below the minimum standard for satisfactory academic progress. A course may not be repeated more than once without approval of the Campus Director. Additional tuition charges apply when a student repeats courses during their program. It is strongly recommended that any student with a withdrawn or failing grade in a particular course register for the same course in the subsequent term to improve his/her academic performance. Repeated course to improve a grade: A student may repeat a course to improve the grade and subsequently, his/her CGPA. In the case of repeated courses to improve a grade, only the highest grade earned will be calculated in the CGPA while all the credits attempted will be calculated in the Maximum Time Frame. Students are eligible for Financial Aid for only one repetition of a previously passed course. Make Up Policy Students who receive or are on path to receive a failing grade in a course (69% or less) may, at the discretion of the instructor, be allowed to retake the graded portion (lab, quiz, test, etc.) of the class that caused the failing grade. The student must obtain written permission from the instructor. Students who miss lab work, tests, quizzes, or other assignments due to absences are permitted to make up the work they missed within the current term. Conditions of Termination If at the end of a warning period, the student has still not met both the attendance and academic requirements, he/she may be dismissed from the school. If at any given evaluation point, it is determined to be mathematically impossible for the student to meet the academic requirements for graduation, the student will be dismissed. If a student is absent for 10 consecutive school days or 20% of the required clock hours (whichever occurs first), he/she will be terminated. Students will be dismissed from classes for incidents including, but not limited to: violence, theft, cheating, dishonesty, interference with school operations, intoxicated or drugged behavior, possession of weapons or drugs, use or possession of pornographic material on campus. REQUIREMENTS FOR GRADUATION Students must take and pass every course and achieve a cumulative average of 70% for the program. 68 JOB PLACEMENT ASSISTANCE PROGRAM MediaTech Institute maintains an active outreach program to employers around the country, so they know about our curriculum, our facilities, our staff, and that our graduates are available for job positions. Job leads are passed on to graduates immediately. Graduates are welcome to apply for any positions found through our job searches. Although the school provides placement assistance, the school DOES NOT guarantee employment. Classes taken individually, or outside vocational programs, do not qualify for job placement assistance. Gaining entrance into the media industry, as in many other areas of employment, is challenging and sometimes difficult. With this in mind, every effort is made to give students as much preparation as possible. Students can meet with the Career Services Department anytime during normal business hours. MediaTech Institute’s Career Services Department • Prepares students for the job pursuit, including resume writing and preparing for job interviews. • Provides a database of potential employers in the multimedia and entertainment industry. • Develops and maintains relationships with potential employers and industry professionals to market MediaTech Institute graduates. Graduation/Completion and Transfer-out Rates: This information is available on the enrollment agreement, MediaTech Institute website, or from Student Services. To access online, please go to www.mediatech.edu. CAMPUS SECURITY REPORT MediaTech Institute’s Annual Security Reports for each campus location contains statistics for the previous three years concerning reported crimes that occurred on-campus, in certain off-campus buildings or property owned or controlled by MediaTech Institute, and on public property within, or immediately adjacent to and accessible from, the campus. You can obtain a copy of this report by contacting Student Services on any campus or by accessing the web site: http://mediatech.edu/admissions/consumer-info. RECORD MAINTENCE AND PRIVACY GUIDELINES MediaTech Institute maintains permanent education records for all students who enrolled at MediaTech Institute. The student education record may contain an application for admission, high school and/or other institute transcripts, the MediaTech Institute academic record or transcript, authorized changes to the record, and other documentation appropriate to a student’s enrollment at the Institute. Student records are maintained for a minimum of five years, and transcripts are maintained indefinitely. FAMILY EDUCATION RIGHTS & PRIVACY ACT FERPA is a Federal law that applies to educational agencies and institutions that receive funding under a program administered by the U.S. Department of Education. The statute is found at 20 U.S.C. 1232g and the Department’s regulations are found at 34 CFR Part 99. Under FERPA, schools must generally afford students attending a postsecondary institution access to their educational information, an opportunity to seek and have their records amended, and some control over the disclosure of information from the records. FERPA requires the Institute to protect the privacy of student record information with regard to access to a student’s Institute records, the release of such records, and the opportunity to challenge records should they be inaccurate, misleading, or inappropriate. No information can be provided to a custodial parent, non-custodial parent, or other third party without the permission of the student (unless very specific criteria have been met). FERPA requires the Institute to establish a policy with regard to the data items that can be released to third parties upon request, and to establish the procedures for the release of such information. Students have the option of making their “file” and “data” confidential. Students choosing to have their data marked as confidential are identified in the student information system. MediaTech Institute's FERPA policy may be obtained from Student Services or by accessing the website: www.mediatech.edu. NOTICE OF NON-DISCRIMINATION MediaTech Institute admits students without regard to race, gender, sexual orientation, religion, creed, color, national origin, ancestry, marital status, age, disability, or any other factor prohibited by law. As a requirement of federal Title IX Regulations, MediaTech Institute does not discriminate on the basis of sex in its education programs and activities and has adopted policies for prompt and equitable resolution of such complaints. Sex discrimination may include sexual harassment or violence. Students, employees and other members of the school community who believe they are being, or have been, sexually harassed or discriminated against, should report this incident in writing, as soon as reasonably possible after the alleged incident(s) to the Campus Director or Corporate Office. Detailed information on this process may be found in the MediaTech Institute Student Handbook. 69 STUDENT GRIEVANCES & COMPLAINTS MediaTech Institute is committed to a policy of fair treatment of its students in their relationship with the administration, faculty, staff, and fellow students. The purpose of this policy is to establish, implement, and operate a student complaint procedure. This policy shall be continuously accessible to students through the Campus Director's office. Schools accredited by the Accrediting Commission of Career Schools and Colleges must have a procedure and operational plan for handling student complaints. If a student does not feel that the school has adequately addressed a complaint or concern, the student may consider contacting the Accrediting Commission. All complaints considered by the Commission must be in written form, with permission from the complainant(s) for the Commission to forward a copy of the complaint to the school for a response. The complainant(s) will be kept informed as to the status of the complaint as well as the final resolution by the Commission. Mail to 2101 Wilson Boulevard, Suite 302 Arlington, Virginia 22201 or visit www. accsc.org. INTERNAL COMPLAINTS Information concerning filing of complaints, such as academic dishonesty or academic disputes (grading, progression, program requirements, etc.) is provided through the Campus Director's office. The student shall file a written complaint with the Campus Director. The complaint must be in writing, signed, and dated by the student filing the complaint, and submitted using a “Complaint Form” which is available in the Campus Director's office. All complaints will be handled in accordance with written policies of MediaTech Institute. The original written complaint shall be placed in a file on student complaints to be maintained in the Campus Director's office. A photocopy of all documents placed in the file on student complaints shall also be placed in the file on the student who submitted the original written complaint. All aspects of student complaints shall be treated as confidential in accordance with MediaTech Institute's policies on confidentiality of student records. Notwithstanding this confidentiality requirement, the file on student complaints maintained in the school Campus Director's office shall be made available to representatives of the Texas Workforce Commission Career Schools & Colleges, The State of California Bureau for Private Postsecondary Education, and/or the Accrediting Commission of Career Schools and Colleges. EXTERNAL COMPLAINTS In Texas, unresolved grievances between the school and students should be directed to: Career Schools & Colleges, Texas Workforce Commission, 101 East 15th Street, Room 226T, Austin, TX 78778-0001. (512) 936-3100 email: career.schools@twc.state.tx.us, website: http://wwwtexasworkforce.org/careerschools In California, MediaTech Institute, Oceanside, CA, is a private postsecondary institution operated by MediaTech Institute and is approved to operate by the State of California Bureau for Private Postsecondary Education [BPPE]. BPPE encourages prospective students to review this catalog prior to signing an enrollment agreement. Students are also encouraged to review the School Performance Fact Sheet, which must be provided to students prior to signing an enrollment agreement. A student, or any member of the public, may file a complaint about this institution with the Bureau for Private Postsecondary Education [BPPE] by calling the toll free number or by completing a complaint form, which can be obtained on the Bureau's website listed below. In California, unresolved grievances between the school and students should be directed to: Bureau for Private Postsecondary Education, P.O Box 980818, West Sacramento, CA 95798-0818 2535 Capitol Oaks Drive, Suite 400, Sacramento, CA 95833 (916) 574-7720 or toll free (888) 370-7589 email: bppve@dca.ca.gov, website: www.bppe.ca.gov REVIEW DOCUMENTS PRIOR TO SIGNING As a prospective student, you are encouraged to review this catalog prior to signing an enrollment agreement. You are also encouraged to review the School Performance Fact Sheet, which must be provided to you prior to signing an enrollment agreement. BPPE APPROVAL MediaTech Institute is a private institution that is approved to operate by the Bureau of Private Postsecondary Education 94909(a)(2). 70 QUESTIONS Any questions a student may have regarding this catalog that have not been satisfactorily answered by the institution may be directed to : Accrediting Commission of Career Schools and Colleges 2101 Wilson Blvd., Suite 302, Arlington, VA 22201. (703) 247-4212 A copy of the Commission’s Complaint Form is available at the school and may be obtained by contacting the Campus Director. In Texas, a copy of the TWC’s Complaint Form is available at the school and may be obtained by contacting either Tracy Terrell, Dallas Campus Director; Beki Peregrine, Houston Campus Director; or Audrey Nieto, Austin Campus Director. APPROVED AND REGULATED BY THE TEXAS WORKFORCE COMMISSION CAREER SCHOOLS AND COLLEGES DEPARTMENT, AUSTIN, TEXAS, and State of California Bureau for Private Postsecondary Education (BPPE). Any questions a California student may have regarding this catalog that have not been satisfactorily answered by the institution may be directed to : Bureau of Private Postsecondary Education Physical Address: 2535 Capitol Oaks Drive, Suite 400, Sacramento, CA 95833 Mailing Address: P.O. Box 980818, West Sacramento, CA, 95798-0818 Phone Number: (916) 431-6959 Toll Free Number: (888) 370-7589 Fax Number: (916) 263-1897 A student or any member of the public may file a complaint about this institution with the Bureau of Private Postsecondary Education by calling Phone: (916) 431-6959, Toll Free: (888) 370-7589 or by completing a complaint form, which can be obtained on the bureau's Internet Web Site http://www.bppe.ca.gov/ THE INFORMATION CONTAINED IN THIS CATALOG IS TRUE AND CORRECT TO THE BEST OF MY KNOWLEDGE. Russell Whitaker President, MediaTech Institute 71