Robo Pirates (AquaRobotics) Mission Objective
Transcription
Robo Pirates (AquaRobotics) Mission Objective
Robo Pirates (AquaRobotics) War has been declared. The fort of Louisbourg is in grave danger. Surrounded by water with humongous icebergs the fort is devoid of what it most requires during a war: Ammunitions Supplies for the soldiers And a secret weapon which is crucial for their success. It is upto the robots to come to their rescue. Can they cross the hurdles and save the Fort from a dark and destructive end? Can the robots provide them with all their needs while the clock ticks? It is your responsibility now to save the hour. Mission Objective Gameplay consist of two bots (One amphibian, one ground) coordinating with each other in order to correctly place the boxes. The objective is to pick up blocks from the first island and place it on the third island. This should be done by the two robots. The amphibian bot has to move in the water to pick up the block from the first island and place it on the second. The ground robot has to travel on land to move the block from the second island to the third. The task of moving all the blocks should be completed in a particular time interval. General Rules: Each team can have a maximum of 4 participants. A team may consist of students from different colleges. Certificates of Excellence will be awarded to the top three teams. No damage should be made by a bot to the arena or to other team’s bots during the match any manner. Bots should not be disassembled until the results are declared. The organizers reserve the right to change the rules as they deem fit. When a team is called for match, they must report within five minutes. Judges decision will be final. Arena Specifications: Some important specifications: Circular/Straight path width: 30cm Obstacle size: 15cm*15cm*15cm Box size:10cm*10cm*10cm Slope angle:15 degrees Note: Arena specifications are subject to 5% tolerance. Blue area will be filled with water and the land area is denoted by rocky texture. Slot for filling the red box is in L shape but it is advised to use only one arm as green boxes are expected to be kept on top of the red boxes. The white box is to be placed on the top of the green box hence completing the triangular pyramid. Event Structure: Prelims: The teams will be given two trials of 5 min each. Best of two trials will be considered. In the first round only the three red boxes are to be moved. The top teams from the pools would then enter the SECOND/FINAL round. The criteria for selecting top teams from the pools would be the total number of points scored. Finals: The teams will be given two trials of 9 min each. Best of two trials will be considered. In this round all the boxes are to be moved. Bot Specifications: During the whole event the amphibian bot must fit within a square of 350X350X350 (lXbXh). Dimensions in mm. The second bot must fit with a square box of 250x250x450( lxbxh).Dimensions in mm. Fins , flippers , grippers should be well within the given dimensions. The Robot must be stable and able to move on its own. A Bot not fulfilling these criteria will be disqualified. The robot cannot have any mechanism that can damage the arena in any manner. The robots shall be inspected before the event. Failing the inspection shall lead to disqualification. The wire used to power/feed the bot should remain slack at all times. Each team has to bring its own power supply for its robots. The voltage difference between any two points on the bot must not exceed 24 volts. Pneumatic/Hydraulic/Cutter/Projectile/Entanglement etc. mechanisms are NOT allowed. Wireless Control- If you are using a home built control system, or a control system not commercially available, you must first clear it with the Managers. Robot Controls: Bots can be wireless or wired. However wire must not interfere with arena and it must be slack at every point of time. The amphibian bot can travel both on land and water whereas the second bot can only operate on land. The amphibian bot must be able to swims on its own and grip, lift and carry boxes. The land bot must be able to pick, lift and place boxes at various heights. Some Tips and Advices: Teams are advised to device noble methods to keep their motors water sealed and electronics away from water. Balance in torque vs load will greatly enhance the performance of the robot. Since the boxes are to be placed at different height, proper gripping and sliding mechanism should be installed. Streamlining the amphibian's body will also help. Proper modelling and body design will greatly enhance robots performance in land and in water. Gameplay Gameplay consist of two bots(One amphibian , One ground) coordinating with each other in order to correctly place the boxes. Two trials of 9 min each will be given to every team. The amphibian bot starts at the centre of the semicircular plank and dives into the water to reach the island on the other side, picks up one red box first delivers it on the second island on the other side of the arena. The second bot starts on the second island. It will pick up the boxes delivered by the amphibian bot and place them in the space provided on the third island which can be accessed via land route. Amphibian bot cannot touch green box until all the three red boxes are removed. Similarly White box can only be touched if all the green boxes are delivered to the second island. Only the amphibian bot can travel on land as well as in water, the second bot cannot go into water. The 3 red boxes need to be placed in the slot provided. 2 green boxes on the top of those 3 red boxes White box should be placed on the top of two green boxes making it a pyramid of 3(red)-2(green)-1(white) box structure. If the boxes fall into the water while placing on top of each other, the amphibian bot can pick it up and place on the second island and land robot will have to bring it back and place. Only those boxes that are in proper position will fetch points. Unordered placement, stray boxes will fetch not fetch any point. The match ends before the completion of time, if a team is able to all the 6 boxes in position. A team can quit at any moment. Prelims Prelims round consist of placing all the three the red boxes in the slot within 5 minutes. Top teams will be selected for the second round. It is a 30 point round. Second Round Second/Final round consist of placing all the six boxes in the slot within9 minutes. It is a 120 point round. Point System: Red Block when placed correctly fetches 10 points each. 5 points out of which are for properly delivering it on the second island. Green Block when placed correctly fetches 20 points each. 8 points out of which are for properly delivering it on the second island. White Block when placed correctly fetches 50 points. 15 points out of which are for properly delivering it on the second island. In case of tie time taken will also be considered as the deciding criteria. There are no negative marks for any kind of collision or mishap. Abstract: You can download abstract format from our website. Last date of abstract submission: Will be announced soon. Each team is allowed to submit only one abstract. In case of multiple abstracts only the first abstract shall be considered. All the abstracts must be in .pdf/.doc format only. All the abstracts must be mailed at robogames@techkriti.org Send the abstract through the team leader only, with the same email ID by which he/she registered on the website. The abstract should be sent with the subject: "Abstract: <Event name> <Team Name>" Team name is compulsory and should be same in abstract and on the registration data on the website. Any acknowledgement of abstract would not be sent. The teams whose abstracts are selected will be informed.