Robo Pirates (AquaRobotics) Mission Objective

Transcription

Robo Pirates (AquaRobotics) Mission Objective
Robo Pirates (AquaRobotics)
War has been declared. The fort of Louisbourg is in grave danger.
Surrounded by water with humongous icebergs the fort is devoid of
what it most requires during a war:
 Ammunitions
 Supplies for the soldiers
And a secret weapon which is crucial for their success.
It is upto the robots to come to their rescue. Can they cross the
hurdles and save the Fort from a dark and destructive end? Can
the robots provide them with all their needs while the clock ticks?
It is your responsibility now to save the hour.
Mission Objective
Gameplay consist of two bots (One amphibian, one ground)
coordinating with each other in order to correctly place the boxes.
The objective is to pick up blocks from the first island and place it on
the third island. This should be done by the two robots. The
amphibian bot has to move in the water to pick up the block from
the first island and place it on the second. The ground robot has to
travel on land to move the block from the second island to the third.
The task of moving all the blocks should be completed in a particular
time interval.
General Rules:
 Each team can have a maximum of 4 participants.
 A team may consist of students from different colleges.
 Certificates of Excellence will be awarded to the top three
teams.
 No damage should be made by a bot to the arena or to other
team’s bots during the match any manner.
 Bots should not be disassembled until the results are declared.
 The organizers reserve the right to change the rules as they
deem fit.
 When a team is called for match, they must report within five
minutes.
 Judges decision will be final.
Arena Specifications:
Some important specifications:
Circular/Straight path width: 30cm
Obstacle size: 15cm*15cm*15cm
Box size:10cm*10cm*10cm
Slope angle:15 degrees
Note: Arena specifications are subject to 5% tolerance.
Blue area will be filled with water and the land area is denoted by
rocky texture.
Slot for filling the red box is in L shape but it is advised to use only
one arm as green boxes are expected to be kept on top of the red
boxes.
The white box is to be placed on the top of the green box hence
completing the triangular pyramid.
Event Structure:
Prelims:
The teams will be given two trials of 5 min each. Best of two trials
will be considered. In the first round only the three red boxes are to
be moved.
The top teams from the pools would then enter the SECOND/FINAL
round. The criteria for selecting top teams from the pools would be
the total number of points scored.
Finals:
The teams will be given two trials of 9 min each. Best of two trials
will be considered. In this round all the boxes are to be moved.
Bot Specifications:
 During the whole event the amphibian bot must fit within a
square of 350X350X350 (lXbXh). Dimensions in mm.
 The second bot must fit with a square box of 250x250x450(
lxbxh).Dimensions in mm.
 Fins , flippers , grippers should be well within the given
dimensions.
 The Robot must be stable and able to move on its own. A Bot
not fulfilling these criteria will be disqualified.
 The robot cannot have any mechanism that can damage the
arena in any manner.
 The robots shall be inspected before the event. Failing the
inspection shall lead to disqualification.
 The wire used to power/feed the bot should remain slack at all
times.
 Each team has to bring its own power supply for its robots.
 The voltage difference between any two points on the bot must
not exceed 24 volts.
 Pneumatic/Hydraulic/Cutter/Projectile/Entanglement etc.
mechanisms are NOT allowed.
 Wireless Control- If you are using a home built control system,
or a control system not commercially available, you must first
clear it with the Managers.
Robot Controls:
 Bots can be wireless or wired.
 However wire must not interfere with arena and it must be
slack at every point of time.
 The amphibian bot can travel both on land and water whereas
the second bot can only operate on land.
 The amphibian bot must be able to swims on its own and grip,
lift and carry boxes.
 The land bot must be able to pick, lift and place boxes at
various heights.
Some Tips and Advices:
 Teams are advised to device noble methods to keep their
motors water sealed and electronics away from water.
 Balance in torque vs load will greatly enhance the performance
of the robot.
 Since the boxes are to be placed at different height, proper
gripping and sliding mechanism should be installed.
 Streamlining the amphibian's body will also help.
 Proper modelling and body design will greatly enhance robots
performance in land and in water.
Gameplay
 Gameplay consist of two bots(One amphibian , One ground)
coordinating with each other in order to correctly place the
boxes.
 Two trials of 9 min each will be given to every team.
 The amphibian bot starts at the centre of the semicircular
plank and dives into the water to reach the island on the other
side, picks up one red box first delivers it on the second island
on the other side of the arena.
 The second bot starts on the second island. It will pick up the
boxes delivered by the amphibian bot and place them in the
space provided on the third island which can be accessed via
land route.
 Amphibian bot cannot touch green box until all the three red
boxes are removed. Similarly White box can only be touched if
all the green boxes are delivered to the second island.
 Only the amphibian bot can travel on land as well as in water,
the second bot cannot go into water.
 The 3 red boxes need to be placed in the slot provided.
 2 green boxes on the top of those 3 red boxes
 White box should be placed on the top of two green boxes
making it a pyramid of 3(red)-2(green)-1(white) box
structure.
 If the boxes fall into the water while placing on top of each
other, the amphibian bot can pick it up and place on the second
island and land robot will have to bring it back and place.
 Only those boxes that are in proper position will fetch points.
Unordered placement, stray boxes will fetch not fetch any
point.
 The match ends before the completion of time, if a team is able
to all the 6 boxes in position.
 A team can quit at any moment.
Prelims
Prelims round consist of placing all the three the red boxes in the
slot within 5 minutes. Top teams will be selected for the second
round. It is a 30 point round.
Second Round
Second/Final round consist of placing all the six boxes in the slot
within9 minutes. It is a 120 point round.
Point System:
Red Block when placed correctly fetches 10 points each. 5 points
out of which are for properly delivering it on the second island.
Green Block when placed correctly fetches 20 points each. 8 points
out of which are for properly delivering it on the second island.
White Block when placed correctly fetches 50 points. 15 points out
of which are for properly delivering it on the second island.
In case of tie time taken will also be considered as the deciding
criteria.
There are no negative marks for any kind of collision or mishap.
Abstract:
 You can download abstract format from our website.
 Last date of abstract submission: Will be announced soon.
 Each team is allowed to submit only one abstract. In case of
multiple abstracts only the first abstract shall be
considered. All the abstracts must be in .pdf/.doc format
only.
 All the abstracts must be mailed at
robogames@techkriti.org
 Send the abstract through the team leader only, with the
same email ID by which he/she registered on the website.
 The abstract should be sent with the subject: "Abstract:
<Event name> <Team Name>"
 Team name is compulsory and should be same in abstract
and on the registration data on the website.
 Any acknowledgement of abstract would not be sent. The
teams whose abstracts are selected will be informed.