historical archetypes and mythology—online
Transcription
historical archetypes and mythology—online
COURSE SYLLABUS HISTORICAL ARCHETYPES AND MYTHOLOGY—ONLINE COURSE INFORMATION Catalog Course Code: HIS 2320 Three-Letter Course Abbreviation: HAM-O COURSE DESCRIPTION The Historical Archetypes and Mythology Course introduces students to the connections between history, mythology, and iconic archetypes, and the influence these relationships have had on classical and contemporary cultures of the world. Color symbolism is also explored in order to better appreciate folklores, heroes, and monsters of various cultures. In addition to composing original myths and stories, students complete a personal assessment that identifies characteristics of their individual archetypes and use this knowledge to identify, understand, and relate to mythological characters and characters of their own creation. The course also enhances students’ ability to analyze and evaluate information. COURSE MATERIALS yy World Mythology e-book (3rd edition), Donna Rosenberg, McGraw-Hill yy Pearson-Marr Archetype Indicator (PMAI) COURSE OBJECTIVES Students will accomplish these course objectives by completing the tasks specified: yy Recognize and discuss the archetypal elements of world creation myths yy Explore the six major archetypal components of most world creation myths yy Understand the Cherokee creation myth and identify the creation myth archetypes it uses yy Identify and discuss creation myth archetypes in various world myths yy Become familiar with the twelve possible archetypes measured by the PMAI yy Recognize and comprehend the twelve positive and twelve imbalanced archetypes measured by the PMAI yy Describe how various characters from mythology embody and manifest these archetypes yy Find contemporary examples of each of the twelve archetypes as embodied by figures in politics, sports, film, books, video games, music, and so forth yy Take the PMAI and discover personal archetypal scores and patterns yy Analyze story arcs in terms of Joseph Campbell’s hero cycle yy Learn the three-part hero cycle as theorized by Joseph Campbell, including the subphases of each of the three parts yy Uncover hero-cycle elements in contemporary films such as Star Wars and Lord of the Rings and tales from classical mythology such as The Ramayana and The Epic of Gilgamesh yy Demonstrate comprehension of hero-cycle concepts by identifying these concepts in various classical myths yy Classify the characters within a story according to Joseph Campbell’s six character archetypes yy Understand Joseph Campbell’s six character archetypes (hero, mentor, companion, trickster, shape-shifter, and shadow) and connect them to the influential people in the students’ life yy Apply knowledge of character archetypes to the characters of popular films such as Star Wars, Lord of the Rings, and Avatar yy Identify and explain the character archetypes in relation to other modern media pieces yy Apply these archetypes to numerous mythological hero tales yy Strengthen the ability to synthesize information and interact productively with classmates through online discussion boards yy Respond to a different prompt each week based on that week’s lesson material yy Compose an initial post that adheres to reason and clearly explains their logic in addressing the prompt Historical Archetypes and Mythology—Online Course Outcomes yy Further illuminate or enhance a classmate’s point or call some element of the classmate’s initial post into question—always taking care to use nonpersonal, professional language yy Extend critical thinking and dialogue ignited by the discussion boards and apply that insight to weekly assignments yy Identify and explain the relevance of ancient Asian mythological beliefs and their cultural contexts to modern culture and the contemporary industries of filmmaking and game development yy Become familiar with ancient Middle Eastern mythology and the cultures that arose from it yy Build a broad knowledge base of ancient European mythological cycles and the cultures they arose from yy Uncover the main mythological figures and stories of Egyptian mythology and connect these ideas to the cultural context of the ancient Egyptians yy Learn the main mythological figures and stories of Norse, Greek, and Celtic mythologies and connect these ideas to their respective ancient cultural contexts yy Research the main mythological figures and stories of Mesopotamian mythology and connect these ideas to the cultural context of the ancient Mesopotamian/ Babylonian civilization yy Identify and discuss the relevance of ancient European mythological beliefs, their cultural contexts to modern culture, and the contemporary industries of filmmaking and game development yy Identify and discuss the relevance of ancient Middle Eastern mythological beliefs and their cultural contexts to modern culture and the contemporary industries of filmmaking and game development yy Examine ancient Asian mythological cycles and the cultures they arose from yy Study the main mythological figures and stories of Indian mythology and Hinduism and connect them to the cultural context of the Hindu belief system yy Know the main mythological figures and stories of Chinese mythology and connect these ideas to the cultural context of the ancient Chinese yy Recognize the main mythological figures and stories of Japanese mythology and Shinto and relate these ideas to the cultural context of the Shinto belief system and the indigenous Japanese culture yy Discuss the basic tenets of Buddhism and how it evolved from ancient Hindu beliefs COURSE OUTCOMES By the end of this course, students will be able to: yy Investigate world myth development in both ancient and contemporary cultures yy Differentiate mythical, metaphorical, and archetypal concepts as related to film, character creation, and game story and game character selection yy Extend individual storytelling skills by means of mythical stories yy Create a mythological world using course concepts yy Demonstrate an understanding of course concepts through class activities Historical Archetypes and Mythology—Online Degree Connection DEGREE CONNECTION Historical Archetypes and Mythology is a course designed to familiarize students with archetypal characters found in mythic stories. Throughout their chosen degree programs, students will need to practice and demonstrate effective storytelling for the cultivation of their own personal and/or professional brand story. This course provides students with solid, successful, time-tested storytelling and archetypal references. Course concepts are rooted in the knowledge of ancient cultures and their myths and demonstrate how these myths are constantly observed within the realm of entertainment media. Through the application of these concepts, students will develop a story-based resource to build upon and use in subsequent classes, including final projects and other work. The course curriculum will expand students' ability to effectively communicate through the understanding of time-tested cultural storytelling and exploration of personal archetypes that are situationally fluid and evolutionary. After completing this course, students will continue their core curriculum as better storytellers while effectively enhancing their confidence and mastery as the next generation of mythmakers. INDUSTRY CONNECTION Creating or designing characters or stories and understanding the characters’ internal motivations are important to many creative industries. In addition, knowing how consumers relate to and identify with those characters and stories is crucial for success. Historical Archetypes and Mythology introduces the students to a background of characters and stories that millions of people have invested in. Students will also learn specific formulas derived from the analysis of these highly successful stories through which they can create captivating characters, stories, and worlds. Additionally, the myths themselves provide an excellent resource of powerful and memorable stories, characters, motifs, and themes that form a significant source for creative inspiration as observed in film, games, TV, music, comics, and literature. RESEARCH COMPONENT In this course, students will engage in a research process that is primarily focused on self-assessment through the use of the required PMAI test. Students will take the test and learn about the archetypes currently at the forefront of their lives. They will also use a PMAI booklet to further explore the archetypes that are either inactive or shadow archetypes in their lives. In addition to typical research, much of this knowledge can be found in modern media such as games, movies, television shows, and novels. As a result, conducting research that relates to this course is often as simple as playing a video game or watching a film and contemplating the various archetypes depicted (this class might permanently change the way students think about movies and play games). Students will focus on an aspect of mythology that is appealing to them and perform specific Library research to complete assignments, meeting industry expectations/standards regarding character and content research. Historical Archetypes and Mythology—Online Additional Resources ADDITIONAL RESOURCES yy The Joseph Campbell Foundation: http://www.jcf.org/new/index.php LEARNING ACTIVITIES Discussion Assignments yy The Pearson archetypal system: http://www.herowithin.com/index.html Students must post by a specific day and time each week. The due date may vary, but the time deadline will always be 11:59 p.m. (EST). All posts will be well developed, using supporting information, explantations, and analyses. yy World mythology compiled by Christopher B. Siren: http://home.comcast.net/~chris.s/myth.html Weekly Assignments yy Internet sacred text archive: http://www.sacred-texts.com/index.htm Four assignments given throughout the month will directly employ material learned in the specified weeks. Weekly assignments may involve applying personal examples to content, finding examples from outside sources to apply content, and/or applying provided examples to content. Specific instructions will be provided on FSO. yy The Center for Story and Symbol: http://www.folkstory.com/center/center.html TOPICS COVERED yy Shamanism yy Creation Myths yy PMAI GRADE WEIGHTS yy The Hero Cycle Week 1 Activity 10% yy Character Archetypes Week 2 Activity 10% yy Celtic Mythology Week 3 Discussion Activity 10% yy Norse Mythology Week 4 Discussion Activity 10% Discussions (2 at 7% each) 14% Quizzes (4 at 6% each) 24% yy Greek Mythology yy Indian Mythology yy Chinese Mythology yy Japanese Mythology yy Egyptian Mythology yy Mesopotamian Mythology yy Supernatural Creatures yy Antiheroes yy Heraldry and Vexillology Required GoToTrainings (4 at 1% each) 4% Cumulative Exam 8% Professionalism Total 10% 100% Historical Archetypes and Mythology—Online Strategies for Successful Learning STRATEGIES FOR SUCCESSFUL LEARNING yy We cover several specific kinds of archetypes in this class. While these archetypes overlap in ways, make sure you are aware of which set of archetypes the assignment is asking about prior to starting on it. yy Our discussion assignments are two-part assignments that require at least two separate posts that must be a specific length. Make sure you familiarize yourself with the expectations and separate due dates for both parts of the discussion. yy To avoid confusion, all assignments and discussions in this class must utilize the original work of our three primary theorists (Jung, Campbell, Pearson) and not those sources that merely paraphrase their work. DEFINITION OF A CREDIT HOUR Historical Archetypes and Mythology is a 4.0 credit hour course. Full Sail University breaks down one semester credit hour into 45 units of academic activities as follows: One clock hour of Contact with a Lab/Course Director or Associate Course Director 2.0 One hour of Homework and/or preparation for a course activity 0.5 Historical Archetypes and Mythology’s contact and homework hours amount to 180 total units. The number of units for each academic activity in this course is broken down as follows: Academic Activity Week 1 Week 2 Week 3 Week 4 yy All assignments for this class should be typed in twelve-point Times New Roman font and double-spaced with one-inch page margins. Number of Contact Hours 15 15 15 yy Create a folder for this class on your desktop during the first week of class. You should keep backup files of all work that has been turned in and/or completed in this folder along with any downloaded assignments, rubrics, syllabi, and so forth. Number of Homework Hours 30 30 30 Total Total Total Units 15 60 120 30 120 60 180 180 Hours Historical Archetypes and Mythology—Online Course-Specific Rubric COURSE-SPECIFIC RUBRIC Discussion Expectation Accomplished 50 points Competent 26–49 points Developing 1–25 points Beginning 0 points Initial post convinces the reader that the concepts are understood and mastered Initial post content contains technical errors Initial post is too brief (fewer than two paragraphs/ten sentences) Student does not provide an initial post Initial post strays from the topic in a few sections Some content is inaccurate and/ or does not accurately address the discussion topic Initial Post Posted by Wednesday at 11:59 p.m. (EST) Assignment is professional and polished and devoid of technical errors Initial post is a minimum of three paragraphs (fifteen sentences) Initial post is on time—posted by Wednesday at 11:59 p.m. (EST) Initial post is too brief (fewer than three paragraphs/fifteen sentences) Initial post is late—posted after Wednesday at 11:59 p.m. (EST) (25 points max) Response Post Response is posted by Sunday at 11:59 p.m. (EST) Assignment is professional and polished and devoid of technical errors Student responds to classmates with additional insight and does not simply repeat the original post Response post is a minimum of two full paragraphs (ten sentences) Response post is made on time— posted by Sunday at 11:59 p.m. (EST) Total Grade Comments Response post strays from the topic of discussion Response post is somewhat vague Response post is too brief (fewer than two paragraphs/ten sentences) Response post merely agrees Student does not post a response with a classmate and does not add to a classmate any additional insight Response post merely restates the original post Response post is overly brief (less than a paragraph/fewer than five sentences) (25 points max) Totals