Zpocalypse Rulebook English v4.0

Transcription

Zpocalypse Rulebook English v4.0
Ode to our backers
This game would not have been possible without Kickstarter. It helped us make our dream come true and launch our first board game. The people listed below are a testament to helping make this dream come true.
Shotgun: Aaron McCallen, Adam Aldrich, Adam Hock, Adam’s Zombie Guide, Adem Sawyer, Al the Hittman, Alan Goodrich, Albee, Albert Buixade Farre, Albino Dragon, Alejandro Magness, Alek Dembowski, Alex Stark, Alexander Cobian, Alexander McMillan, Alissa Coates, Allan D. Bennett, Alphonse Chesky,
Amy Lynn, Andrea&Nathaniel, Andrew Ceci, Andrew Crouthamel, Andrew J. Hayford, Andrew Martin, Andrew McGrath, Andrew Murphy, Andrew Nguyen, Andrew Stingel, Andy Barnousky, Anthony Guntherinator, Anthony Palcic II, Anthony ‘Stitches’ Samples, Arjun Nair, Artem Stepin, Asa Enochs,
Austin Ellis, Avi Zacherman, AYT, B & M, Barry D. Guertin, Bart, Benjamin Bement, Benjamin Dawson, Benjamin R. Balzer, Bill “Father Azerun” Jahnel, Bill Schmedlin, BillA, Bob, Bob Mazanec, Brad Olson, Brain Eater, Brandon Crane, Brandon Ice, Breeze, Bren Rowe, Brendan Mayhugh, Brendan Power,
Brendon Wilder, Brian “Khayos” Lee, Brian Basham, Brian Hankins, Brian Juranowitch, Brian LaCount, Brian Lee Gnad, Brian Powell, Brian Smith, Bridget Quinn, Bruce Wehrle, Bryan & Danielle Magnuson, Cameron Vetter, Carl Vereen, Cassy McGuire & Asher Smoote, Chad Michael Harrell, Chad Rathsack,
Chris Casinghino, Chris Larkin, Chris P. Han, Chris Reynolds, Chris Snyder, Chris Stadler, Chris Tursi, Christopher M. Amidon, Christopher Wurpts, Chuck Alessi, Cloud Cap Games, cookie, Cory Forciea, Craig Beaulieu, Curt Covert, Damian Smart, Dan “ouij” George, Dan “TheOrange” Stanley, Dan LaValley,
dan mulcare, Don Oliver, Daniel Henson, Daniel Hooks, Daniel Löfquist, Daniel M Andersen, Daniel von Dziegielewski, Daniel Williams, Dave Folksman, davethehawaiian, David Benoy, David Caron, David Doutch, David Ford, David R, David Rapp, David Ring, Dennis Tong, Derek Greminger,
Derek James Stanley Chico, Ca, Derek Reeve, Devin Lee, Diane Baek & David Rose, dlminsac, Dominic the zombiepirate, Don “Broglz” Zimmerman, Don Clevenger, Don R Hanson II, Dr. Thomas Schmid, Dru Staltman, Dudley Drummond-Hay, E Fleming III, Ebr.Shepherd, Eddy Morrow, Engin Diri, Eric Clinton,
Eric W. Lund, Erwin van der Koogh, Ethan Nicholas, Evan Gassman, Exato Game Studios, Familie Lenhardt, Fernando L., First Turn Win Games Auckland, Francis Pope, Francis.G, Frank Kersh, Fraser Hopkins, FYS, Fyzzle, Gady, Garry Jenkins, Gary Laycraft, Gasstank, George Schlossnagle, Gordon Stewart,
Greg Faulkner, Greg Johnston, Guillaume JAY, Guillermo Llosa, GuppyGamer, Harry John Shephard, Harvey Sponaugle, Henry Hoecker, Hristos, Iain Barr, Ian S. Tan, Ian SerVaas & Sage, ilprofeta, Ina Ruth, Indigo Kim, ishinkeN, J Gronowski, J.F. Purpura, Jaime R, Jake Jones, James “The Pope” Hastings,
James and Ruha Tacey, James E. Deykes, James Froeschle, James Keister, James Maxwell, Jared K., Jason “shifty” Larin, Jason Greene, Jason Lane, Jason Sirignano, Jay Ziebarth, JCF3, Jedidiah Curzon, Jeff “Jiggity” Tilden, Jeff Nurkiewicz, Jeff Schulz, Jeff Wyman, Jeremy Richards, Jesse Dioquino aka PikaPuff,
Jesse J. Anderson, Jessica Morris, Jesus Christo, Jim Otermat, Joe Chasse, Joe Watkins, Joe White, John C.H. Choong, John K, John Koehnle, John Nixon, Jon Barker - Muufu Games, Jon Larkin, JONAH, Jonas Wolfe, Jonathan “Zipp” Stark, Jonathan Jordan, Jonathan Pettit, Jonathon, Jooooonas Leeeeeeeeee,
Jordan & Carla McIntosh, Joseph Ballou, Joseph Flaherty, Joseph Wiedman, Josh “Inevitable” Wheeler, Joshua Edwards, Joshua Jones, Joshua Shipman, Junius B. Stone III, Justin Steurich, Justin White, Jyri Juhola, Kaidfather, Karen Merrell, Keaton Dixon, Keith Giesler, Kelly McCullough -TheKellector,
Ker0ppi, Kevin S. Prickett, Kevin Smith, Kirk Monsen, Kyle Chevalier, Kyle Wiley, Lander, Laurent Debacker, Laurie, Le Royal Vincenzo, Lee Murphy, Lijah Robinson, Liz (Zomg) Teske, Loren Overby, Luke Blanks, M. “Primori” Spaar, MABILCO, Maggie and Chris Porter, Malachi Griffie, Man Ofsea,
Marc “Bishop” Levesque, Marcus S. Wheeler, Mark Patrick Morehead, Martin & Tonja, Martin Coxall, Martin Lamontagne, Martin Schmitz Jr, Martin Schötz, Martin Thorold, matrinox, Matt and Aiden Zachary Strange, Matt Barnett, Matt Bryson, Matt Evert, Matt Felten, Matt Gurney, Matt Spencer, Matt,
Katie & Tary, Matthew Tole, Matthew VanDerWege, Matthew Wang, Meph, MES, Michael Connor, Michael J Taylor, Michael J. Kiely, Michael Kefauver, Michael Luipersbeck, Michael Platt, Michael Richards, Midwest Farmer, Mike Holzman, Mike hutton, Mikey Neward, Mischief Managed, Mon Villalon, Mordaen,
Moritz Eggert, Mr. Giles Rome, mr_fab, Mursu Harkia, Muyguapogrant Duvall, Mycroft, myndzi, N M Robertson, N.C.R., Nana Diane, Nancy Mage, Nathan Fountain, Nelson Swindell, NeoModulus, Never Steven, Nicholas Cassidy, Nick Pattison, Ola Olsson, Pallace Family, Pam, Patrick Bub Zuidhof,
Patrick Parker, Paul Harmon, Pelle, Peter Kowalski, Peter Mueller, Phil Hughes, Phil Redbeard, Piotr Burzykowski, Prince of Moskova, Rachel J. Kirkendall, Radik “Ratman” Fink, Randall Wishmaster, Randy McKinney, Ray & Meegan Williams, Raymond Espiritu, Reid Goldin, Remus Thirty, Rentfn,
Rev. Sweet Daddy McFungus, Rich Jefferson, Richard, Richard and Wesley Foge, Richard Bliss, Richard Rush, Ricky Casdorph, Ricky’s Mawmaw, Ricky’s Mom, Rikka Koi, Rob, Rob Booth, Rob Koch, Rob Trimarco, Robert M. Hill, Robert Schymiczek, Robin Blaze, Roderick Edwards, Ron Amador, Ronincabo,
RoninHiroX, Ross Sigworth, Roy LaValley, Roy Zohar, Ryan, Ryan “Tribal-Bob” McGechaen, Ryan Kenney, Ryan L Fey, Ryan Lesser, rycavenderan & lizbethblair, Sabrinarisa, Sam Almulla, Sam London, Sam The Man !, Samantha Myhr, Sarah & Trevor Gowe, Saucy Jack, SCG Gamers, Scott Adie, Scott Belchak,
Scott Loomis, Scott parsons, Sean and Dave Wrole, Seth Baynar, Seth Jay Goldberg, Shannon Hobbs, Sharon S Snyder, Shaun C. Hoskinson, Shaun Hoskinson, Shawn, Shelton Windham, shiftylynx, Shoguntora, Silemess, Sir Rezzo, slugboi, SluX, SpasticJazz, Spencer Cole, spork+stork, Stephan Szabo,
Stephen Dewey, Stephen F., Stephen Furlani, Stephen Hill, Steve Hayford, Steven M, Steven Rattelsdorfer, Steven White, Taylor Fisher, Taylor Nichols, Tectonic Craft Studios, Ted Griffiths, The Geek Allstars Podcast, The Lurking Terror, The Red-Gloved Man, The Shield, Theo Brinkman, TheOrange, Thepsilam,
threatgreater, ThreeJeff, Tim Membrino, Tim Paukovits, Timothy F. Lloyd, Tina & Dennis Ahern, Todd Goff, Tom & Amanda Bowersox, Tom Flanagan, Tom Martell, Tony “Canis” Dailly, Trevor Hirst, Van H Fujishige, Van Ryder Games, Vance and Jenn Kenney, Vathras, Vincent Gau, Wade Tinney, Walter R. Strapps,
Warran Palmer, WereTiger, Weston Tappendorf, William Sherrer, William Tanner, William W. Refsland, William Wolff VI, WSwingley, XpresoAdct & ZenMonkey, Zeromus Shotgun with a Flak Jacket: ”The Old Salt”, @chaupt, @reldnahcire, |\/| |3, 8bitnerdy, Aaron Adrignola, Aaron Buttery, Aaron D’Angelo,
Aaron Dighton, Aaron Killeen, Aaron Phillips, Aaron Reed, Aaron Skrivanek, Aaron, Deb, and Cecilia Belmer, Achim Franke, Adam “Pyrowolf” Clark, Adam “The Pope” Souza, Adam and Victoria Rosowicz, Adam Dork, Adam Fine, Adam Pitts, Adam Sena “Go Bears!”, Addam, Jen, and Pip, Ade Roberts, AK,
Alan Clark, Alan Crookes, Alan Diec, Alan Edwards, Alan Jex, Alan Nanes, Albatrosski, Aldin Barnes, Alex Camacho, Alex Otis, Alex Riviello, Alex Sieland, Alexander Corzo, Alexander Demianiw, Alexis Divine, Alix Talbot, Allen Hauwiller, Allenlin1110, Alon Gugig And Aviv Rozenfeld, AlyCat Games,
Amir Razavi, Amy Archambault, Anders Herbst Pedersen, Andrea L Steyer, Andrea Sansone, Andreas Haraldsson, Andreas Himmetzberger, Andreas Jakobsen, Andreas Welch, Andrew Caudill, Andrew Doucet, Andrew Eichholz, Andrew Hust, Andrew Larcher, Andrew Umbel, Andrew Webb, Andrew Welch,
Andrew Wodzianski, Andrey Kuryatnikov, Andy Bates, Andy M., Andy Tabor, Anna Karl & Bill Dourte, Ansel Witthaus, Anthony V. Guarracino, Antoine Bertier, Anton Kuchman, Antti (Masterofmayhem) Karjalainen, Arcane R&D, Ashton Green, Atticus Gifford, avp2501, Axel T R Klingberg, Backed by ZMo!,
Barinov Aleksander, Barry Kendall, Bas Damoiseaux, BC Schmeckweiss, Beau Bigelow, Ben / Michael / Stat / Graeme / Anthony, Ben Derrick, Ben Gradsky, Benjamin - SpieLama.de, Benjamin A Barnard, Benjamin Knabner, Benjamin Sweet, BeverageNinja, Bill Leegard, Billy L Mizrahi, Billy Lee, Binh Vu,
BlackEagleBR, Blake Grinnell, Blake Martin, BlueKin, Bob Menzel, Bobby Amp, Bobby Chow, Brad and Bailey McKee, Brad D Kane, Brad Kim, Brad Lee, Brad Mazo, Bradford Stephens, Bradley Angel, Bradley Eng-Kohn, Brady Carey, Bram Broekema, Brandon Barlow, Break From Reality Games,
Brendon S. Huddleston, Brent Cerrato, Brett Brooks, Brett Mercier, Brian “Bullshaz” Sweet, Brian & Stephanie Monroe, Brian A. Smith, Brian Barresi, Brian Chamberlin, Brian DiMarco, Brian Erickson, Brian Geringer, Brian Haag, Brian Heenan, Brian Huckins, Brian Jarzyna, Brian Miller, Brian Rowland,
Brian Smith, Brian W. Lenz, Brian Wilk, Bryan “Lignum” Wood, Bryan Creehan, Bryan Daniels, Bryan Elliott, Bryan Hunt, Bryan Miley, Bryan Robison, Bryant Ross, Bryce Zacherle, Buckett, buho, burritocat, C. Delavaud, Café MEISIA, cairdazar, Cameron Ashmore, Cameron and Kara MacVean, Carey Platypodes,
Carl L Gilchrist, Carl Skeide, Carlos Gustavo Ojeda Stelin, Carlos Manuel C. Sandico IV, MD, Carlos Zermeño, Casey Johnson, Caspar van Sliedregt, Cathy Dekker, Cathy Griffin, Cathy Kropp, Cezary and Amanda P., Chad “Awesome Face” Smith, Chad Hantak, Chad Lynch, Chad Strawn, Charles Everett,
Charles Tiner III, Chi C., ChicoPacoPancho, Chris A. Sprunger, Chris and Wausau Board Gamers, Chris Baldi “The Healer”, Chris Dennett, Chris Duong, Chris Fotheringham, Chris Fritts, Chris McKenney, Chris Oldgeorge, Chris Page, Chris Phillips, Chris Plasse, Chris Poon, Chris RIchardson, Chris Schinaman,
Chris W, Chris Williams, Chrissie Kawasaki, Christian Schubert, Christine Hill, Christopher “DarkWolfNine” Muzatko, Christopher Brandon, Christopher Dade, Christopher Daley, Christopher Dickey, Christopher Green, Christopher Pando, Christopher Roche, Christopher Tison, Christopher W. Ellis, chrono777,
Chuck Lacourte, Chugadie, Cid Sugioka, CJ Bloch, Claude ‘Cigal’ Galarneau, Clayton H Mills, Clint A Brubakken, Cody T., Col. Gary E Libby Jr., Conor Thomas, CoolMiniOrNot Inc., Corey Coleman, Corey Greenhawk, Corey Mellish, Corwin, Cotillion, Craig Brooks, Craig Carf, Craig Hulett, Craig Waechtler, D.J. Babb,
Dairen Kollmar, Daisy and Chris Swaffer, Dale Matthie, Damian Caruana, Damian Clarke, Damon “PottedMeat” Cammarano, Damon Van Demark, Dan “Iceman2343” Berends, Dan “The Man” Gaghan, Dan Day, Dan Hentschel, Dan Kemp, Dan Mullen, Dan Panamaroff, Dan Ridge, Dan Rudi, Dan Yarrington,
Executive Producer ;), Dane Adams, Dane Householder, Daniel Chartrand, Daniel Chavis, Daniel Ferreira Caldas, Daniel Fowler, Daniel Gonzalez da C. Campos, Daniel Heschel, Daniel Kohalmi, Daniel Pomarole, Daniel Sjögren, Daniel Winterhalter, Daniel Yankowsky, Daniil Gussev, Dante Gagne, Dapius,
Darian Haplo, Darren Davis, Darren Rees, Darren Stevens, Darren Vallance, Darrin Monroe, Daryl Putman, Dave Bower, Dave Butani, Dave C, Dave Costella, Dave Davis, Dave Koske, Dave Rohrl, Dave W., David “TeknoMerk” Reeves, David Bander, MFA, David Bothén, David Breen, David Bresson, David Callahan,
David Cunkelman, David Donlin, David E Knepper, David Edelmann, David Gross, David Hopson, David Hughart, David Kapp, David Lawson, David Perkins, David Saunders, David Shewkenek, David Spalinski, David W., David W. Bauer, David Wilson, Dean Richards, Decio Terra, Dennis Holliday II,
Dennis Karaffa, Derk Kieft, derKlaus.Germany, Desi Fischer, Dick and Holly Barnes, Dingleson, Diogo Techera, Dirk Lentzen, DJ Brookshire, Dmitriy Ivanov, Doctor Krashenbern Pelton, Domenic Dehelean, Don Christianson, Donald Taylor, Donato Ranzato, Doug Herring, Doug ‘Rein’ Bahnick, Douglas Powers,
Douglas Wilbanks, Dr. Zead Said, Draxis, Drew South, duracell, Dustin Shaffer, eBentl02, Ed Cartier, Ed Velasco & Dan Nenadovic, edchuk, Eddie and Amanda Taylor, Eddie Ferguson, Edgar Gallego, Egil Töllner, Elcid Vergara, Eric “Gyrax” Belisle, Eric “WizKid” Wisniewski, Eric Altmyer, Eric Alvarado,
Eric Bustamante, Eric Eckstein, Eric Horbinski, Eric Lafrance, Eric Rasmussen, Eric Yamanuha, Erich P. Becker, Erick Jasiunas, Erik Bergstrom, Erik Green, Espen Gätzschmann, Esteban Salazar, Estevao Correa, Eugene Loh, Evan “RandExt” Mueller, Evan Ralston, Evan Ritt, Evgeny Slobodchikov, Fabien P.,
FairyGlen.com, Fazeo, Federico Abella, Feng Kevin Gu, Fletcher, Forrest Johnston, Forrest Smith, Forrest Woodward, Fr. Andrew Strobl, Francis A. Thibert Jr, Francis Desforges, Franck VIDAL, Frank Brannan, Frank Raskow, Frank Wenzel, Frankie Mundens, Fred Villalobos, Frederic Springer, Fredrik Warnberg,
G. Michael Bridge, Gabe “KrazyMofo” Sprague, Gabriel Bennett, garfielder, Gary “Risuli” Segrest, Gary Carter, Gary Hoffmann, Gary Vandegrift, Gazz Hayes, Gentan Schulteis, Geoff Cox, Geoff Skinner, George & Jordan Olive, George E Campbell, GG, Gigaventure.com, Gilbert Monge G., Giovanni Di Giorgio,
Giovanni Scrima jr, giuseppe grioli, Glenn “ZombieMaster” Strouhal, GrahamClarke/RachaelCiskowski, Grant Godel, Greenground, Greg Parsons, Grogmonkey, Guillaume Bernard, Gunnar Ustad, GuoBin Jane, Guru, Gustavo N. de R. Ribeiro, Gutem, Guy Eilam, Hagen, Hal Fisher, Harri Kokkonen, Harris Tsim,
Harsimran Khalsa, Henrik Schmidt, Hovhannes Stuart Beaver, Howard Bampton, Ian K., Ian Macdonald, Ian Stuart, Iced Hammer, Imlosthelpme, Indra Djedi, Isobel Andrewartha, Itamar Friedman, Iuri Bachnivsky, J Howard, J R Christenson, J. Alva, J. Greschner, J. M. Youngs, J. Mance “Melkor” Haines,
J. Michael Bestul, J. Sokolowski, J.B. O’Meara, J_McReady, Jack Gulick, Jackson Percy, Jacob A. Ashcraft, Jacob Browne, Jacob Cain, James “IcePick” Eyrich, James Cogan, James Dale, James Fifield, James Greene, James Klingler, James Klodt, James Koopman, James Martin, James Riggall, James Smith,
James Trulock, Jared Casey, JaredH, Jason Baker, Jason Buchanan, Jason Ellis, Jason Germino, Jason Hayes, Jason Hsu, Jason M Rivera, Jason M Volinsky, Jason Pass, Jason Seal, Jason Sherwood, Jason Simpson, Jason Trott, Jason Wagner, Jason Willetts, Jason Wright, Jason Zalazinski, Jasper “Sharkdog” Barreveld,
Javier Lee, Jay Bartelt, Jay Manhart, Jean Acheson, Jeff Leung, Jeff Phillips, Jeffrey T Maslany, Jem P, Jenby & Kimby, Jennifer Fuller, Jennifer Sachan, Jeremy Grise, Jeremy Hauss, Jeremy Le Saulnier, Jerry ‘SPenguin’ Oon, Jess B, Jim Horvath, Jim Kalmbach, Jim Reader, Jim Romdall, Jim V., JM3, Joao Menezes,
Jocelyn Perreault, Joe “Boosty” Clark, Joe “Pone” Norris, Joe Francese, Joe Hawkins, Joe Henderson, Joe Loveland, Joe R, Joe T. Szott, Joel Morgan, Joey Reinisch, Johan Wiskerke, John (Here they come!) Wilson, John Akin, John C Sanchez, John F Pachin, John Fecteau, John GT, John Jacques, John James Ryan Jr.,
John Kaminar, John M. Potts, John McLoughlin, John Morrow, John Palmer, John Pope, John Tropiano Jr., John VanDenBerg, John W, Johnny and Heather, Jon Anderson, Jon Craton, Jon Finn, Jon Hazan, Jon Kondrath, Jon Sharp, Jon Wengler, Jonas Davidsson, Jonathan - Rubius - Deschamps, Jonathan Apuan,
Jonathan Chin, Jonathan JayLando Dipratna, Jonathan M. C. Jordan, Jonathan Prater, Jonathan Pui, Jonathan S. Chance, Jonathan Siu and soon to be Theresa (Senez) Siu, Jonathan Snyder, Jonna Hind, Jorge “Papi” Acin, Jorge Alvarez, Jose A Lozada, Jose Maria Verduch Arosa, Josekat, Joseph De Santis,
Joseph Del Vecchio, Joseph Soonsin Lee, Josh and Emily Edwards, Joshua Beale, Joshua Carl Jones, Joshua Evans, Joshua G Jenkins, Joshua G. Spillers, Joshua Grotting, Joshua Lorber, Joshua Perry, Joshua Scarberry, Joshua”6gallonsofawesome”Harris, Jp ‘Zombie Bait’ LaFond, Judy Haber, juggler314,
Julia Ziobro & John Sheppard, Julian Bell, Julian Sotirov, Justin “Kalidor” Robben, Justin Carter, Justin Connelly, Justin Garcia, Justin Kelly, Justin Unsworth, K J Miller, Kakob Frederiksen, KalTorak18, KAN LIN WU, Karina Clinton, Karl Bexhorn, Karl Zahler, Kārlis Jēriņš, KC Skedzielewski, Keith Cannon,
Keith Dennard, Keith Koleno, Keith Leon, Keith Olenchak, Kelmo, Ken Pickering, Kenny Tran, Kenyon Daniel, Kerry Jordan, Kevin Anthony Arruda, Kevin Appleton, Kevin Bailey, Kevin Burns, Kevin Finkle, Kevin Hein, Kevin Jing Luo, Kevin Moreno, Kevin O’Mara, Kevin Reilly, Kip Kwiatkowski, Kirk Bauer,
Kris Hadley, Kris Richardson, Kristopher Volter, Kurt Melder, Kurt Stevens, Kydman, Kyle “Fiddy” Pinches, Kyle and Erin Hagan, Kyle Baran, Kyle Gaudette, Kyle Hutton, Kymothy “Zigarot” Kennedy, Larrok (Beastmen War Party), Larry “Bloodlust” Garetto, Larry Bogucki, Warparty, Larry Boyd The Awesome One,
Larry Gaede, LAU KUANG CHUNG, Laura Burns & John Cmar, Lee Knepper, Lee Von Senden, Leo Gude, leoskyangel, Lévi Gobeil, Lim Chee Yong, Lisa, Logan Parker McDuffee, Lon A. Porter, Jr., LSU, Lucas Duffy aka ZombieVittles, Lucas Westervelt, Ludovic Roy, Luis G Rodriguez, Luis Sarmiento,
Lukas Daniel Klausner, Luke Carwardine, Luke Keppler, Luke Ward, Lyle Schneider, M. “Primori” Spaar , M. Sean Molley, M.G. Coop, Machine Gun Stevens, Manicanet, Manuel Vögele, Marc “OglBrutus” Guy, Marc Bevan, Marc Hoffnagle - Old Skewl, Marc Kerkhofs, Marc Paimblanc, Marc-André Laurence,
Marcel Plum, Marcio Chammas, Mario and Kaytanna Alvarido, Marion Michael Szewczuk, Mark A.Hom, Mark Allen McCormick, Mark Anthony Rosado, Mark B the Slayer, Mark Berardesco, Mark Cruickshank, Mark D Mills, Mark Guckeyson, Mark Kadas, mark keedwell, Mark Klamik, Mark Moreland, Mark P.,
Mark R. Morris, Mark Thorne, Markus Brenner, Markus Werdenich, Martin Sibiga, Mason Zedaker, Master’s Gaming Konnection at UML, Mat Shukuda, Mathew Shukuda, Mathias Andersson, Mathias Peters, Mathieu “Zorch” Martin, Matt Fullenwider, Matt Gordon ‘93, Matt Halas, Matt Nowina, Matt Shannon,
Matt Sharwarko, Matt the Zombie Slayer, Matt Volk, Matt Williams (mwill945), Matthew Bates, Matthew Deyarmin, Matthew McMahon, Matthew Randolph, Matthew Soares, Matthew Vachon, Matthew Wasiak, Matthew Wheeler, Matthias Caryn, Mattias Hansson, Matty, Maxime Parenteau,
Meeples Cafe (Malaysia), Megan Ilene Losey, Merrel A Raney III, Michael “Bubba” Lind, Michael “Onyx” Sammut, Michael Allan, Michael Bond, Michael Chandler, Michael Coviello, Michael D. Tucknott, Michael F. Wagner, Michael Fan, Michael Gray, Michael Hirsch, Michael J. Klein, Michael LaPointe,
Michael Martin, Michael McAuley, Michael Mills, Michael Morales, Michael Nichols, Michael Nielsen, Michael Pellman, Michael Petroziello, Michael Rougelot, Michael Shumate, Michael Swiernik, Michael Troub, Michael ‘Vryolakas’ Kipling, Michael Wissner, Miguel Tavares, Mikaus, Mike “Awesome” Boyd,
Mike “The Naked Zombie” Lindon, Mike “ztilleto” Ditlevsen, Mike Asam, Mike DiGioia, Mike Dougan, Mike Harsch, Mike Holyoak, Mike Jarred, Mike McDrunk, Mike Ruiz, Miles Matton, Miles ‘Wolfman’ Brown, Milina Zheng, Mitchell Gianoni, MJ Kuchenbrod, modem, Mohammad “Smooth-n” Karimi, Mookie,
mooP, Moritz Salinger, Moshe Jonathan Gordon Radian, Mr. Larry F. Neal Jr., Natalia and Jeremy Caliden, Nate “Sub Commander” Reed, Nate Itzen, Nate Lawrence, Nate Swalve, Nathan Howell, Nathan Kilgore, Nathan Kline, Nathan McCullough, Nathan Mikeska, Nathan Young, Nazko, Neal Trickey, Neight,
Neil Laird, Neil Ng, Nevikson, Nicholas Reynolds, Nicholas Swenson, Nick “Beercules” Aliota, Nick “Bugz” Ruiz, Nick Allen, Nick Fohs, Nick Genaw, Nick Hughes, Nick Kolacia, Nick Leja, Nick Mahews, Nick Patron, Nicolas Lefebvre, Nicolas PEREZ, Noah Allington, Norbert Barrion, Nudeldampfhirn, NyQuil Driver,
Nziv, Oliver Gampe, Olivier - Olaf - Vannerom, Omar Germino, Omaru Tahrichi Muñoz Rosalia Mola, Orabbi, Owen “ringmaster” Winkler, Owen Diamond, Owen Fox, P. Dennis Waltman, Pádraig Ó Duinn, palmiro, PantherPage, Patrick Ballou, Patrick Bierlein, Patrick DeCastro, Patrick Henry, Patrick Hwang,
Patrick Kempter, Patrick Michel, Paul “Fenster” Tate, Paul “Springheeledjack” Cooper, Paul Benson, Paul E Silverio, Paul Haswell, Paul Jackson, Paul Mather, Paul May, Paul McCreary, Paul Migaj, Paul Norris, Paul R Smith, Paul Tower, Paulo Roberto Vasques Jr, Peachykiki, PECKEU Sebastien, Per Landberger,
Pete Baginski, Pete Clinch, Pete Quackenbush, Peter *LifescanX* Poulsen, Peter A. Jacob, Peter Brown, Peter Guthrie, Peter L., Peter Oberley, Peter The WonderGoth, Peter Wilson, Phendorm, Phil “RabidRoadkill” Seale, Philip Cahiwat, Philippe St-Onge, Phillip Kramp, Pierce Tibma, Pingu, PlayaWaste Raiders,
Primori, ProtogenXL, Quentin “Kilt” Burleson, Qwidmeyer, R Truax, R. “Shogs” Grant, R. Scott Daniels, R. Zambon, Raechel Coon, Raheem Teja, Randall Johnson, Randall K. Skillern, RandExt, Randyy Pan, Raskolnik, Raul A., Ravi Raj, Rems, Reric, Rhel ná DecVandé, Rhino, Ricardo F. Ferreira, Richard Beard,
RICHARD HSU, Richard Linnell, Richard Logue, Richard Wu, Rick Kim, Rick Salvato, Rob Hinkle, Robert De Luna, Robert DiChiara, Robert Gallo, Robert Lee Mayers, Robert Ruescher, Robert Schimmel, Robert Snook, Roberto Flores, Robin Lees, Rodney Sellers, Roland -eeZee- Schmidiger, Ron Emch, Ron Mason,
Ron Rhinehart, Ronny Heinz, Ropya, Roy Battiscombe, Rudolf Hagedorn, Ryan & Tyler Von Kirchmeyer, Ryan Anthony Lee, Ryan D Edwards, Ryan Darley, Ryan Hyland, Ryan Karr, Ryan Lorence Syfargo, Ryan Mousseau, Ryan Rubrico, Ryan S. Christie, Ryan Sears, Ryan Worrell, S. Adam Brasel, S. Slaggy,
Sagdullaev Timur, Sam Leung, Sam Sollars, Samuel Houle, Samuel Jaimes, Samuel Lövgren, Sangediver, Sarah Thomas, Scott “Aldie” Alden, Scott Braem, Scott Denoff, Scott Everts, Scott Gowell, Scott Griffith, Scott Harris, Scott Lewis, Scott ‘Perrin’ Jansen, Scott Stevenson, Scott Stokes, Sean Choo,
Sean Eustis, Sean Manson, Sean Mountcastle, Sean Murphy, Sean O’Dell, Sean Sullivan, Seanisms, Shannon Dearwester, Shawn Hayden, Shawn Hendrix, Shawn T Amundson, Shay Rickman, Sheldon “The Cupcake Kid” Chin, Shinversus, Shooty McGee, Shortchop, Shy Lev-Ari, Sicklestroke,
SickSandy+TotallySaneMax, Simon & Rachel Waugh, Simon Davis, Simon Ehrlich, Sonneillon, Søren Kongsgaard, Spencer Savage (savdev.com), ST Jacobson, Stefan Trumpf, Stephan H., Stephane Morais, Stephane Poss, Stephen Burgess, Stephen Elliott, Stephen Fredo, Stephen Gordon,
Stephen Haselschwerdt, Stephen Jacobsen, Stephen Lopaz, Stephen MacDonald, Stephen Poulin, Sterfield, Steve Benton, Steve Moore, Steven Boise, Steven Urgo, Strahinja Acimovic, Stu ‘Smonkey’ Monk, StuDecay, Sven Swenson, Sven Tscheppainz, Sylvester Ting, T. S. Bahnsen-Bartelt, Taran Williams,
TehDrunkBennet, Teletheus, Terran Casey, The Boyers - Maricopa, AZ, The Nikolaidis Family, The Thomas Clan, The Ubiquitous, Theodore Barnett, Thomas Carnicer, Thomas E. Logan, Thomas Edgar, Thomas Krømke, Thrafgig, Tibag, Tim & Jamie McFarlane-Buckley, Tim Bandola, Tim Branan, Tim Calver,
Tim Healey, Tim Heinlein, Tim Kramp, Tim O’Brien, Tim Shaw, Timothée licitri, Timothy “Inntrepid” Myers, Timothy Allen Wolfe, Timothy Baldwin, Timothy M Shiner, TKC, Todd Cowley, Todd D. Peters, Todd Jacobson, Todd Rieger, Tom “Starved Zombie” Fenton, Tom Cohen, Tom Hansen, Tom Jones, Tom Lemke,
Tom Lynch, Tom Meier, DGS Games, Tomaso Munari, Tony Galaska, Tony Neville, Tony Reynolds, TotalBiscuit, Tracey Parkes, Travis Monson, Travis Wernes, Trent Leporati, Trevor Rindler, Trey Morita, Troels Villy Larsen, TWL Kenneth, Tyler Blue, Tyler DeVogel, Tyler Gallant, Urayoan Irizarry, Urutsini,
Van Ryder Games, Vincent “digiconda” Arebalo, Vincent Autry, Vincent Tang, Vladislav Vekshin, Volker Thiemann, W Michael Love, Wahonez, Wayland He, Wayne Coburn, Wei Jen Seah, Wei-Hua Hsieh, Wes Ware, Wichartbhol Surapolbhichet, Wile1411, Wilfred J. Walker, Will fireatwill Anderson, Will Hensley,
Will Sullivan, William Clucus Woods, William E. Karnesky, William J Myers, William Martin, Wolfie, Woodruff, XxRegularJoexX, Yannis A.K.A. “tsondaboy”, Yargo, Yen Ming-Hsiang, Yoki Erdtman, yossarians, Yuyu Fan, Zach E.R., Zach Jacobson, Zach Smith, Zach Thompson, Zach Zahos, Zachary Ryan Schwartz,
Zaerion, Zeus & Hera Kramer Squad Commander with Dual MP5s: 0001 Fabian A. Louton, Adam Ward, Aliz “Izzy” Grubel, Andrea “SARGON” Cupido, Andy, Brett LaPrairie, C Matt Pappathan, Dennis Renneberg Andersen, Desiree & Ryan Krebs, DisOrd3r (Christian J), Glenn Hansen, Hakinaro,
Inica Oz & Ursa Hurston, J.A.Baluci, James Dempski, James Yoho, John DeCocq, John Lang, Justin de Rock, Justin J. Novack, KBo, Kenny Benoit, Kyle R. Woods, Mark Krienke, Mark McKellar, Michael Gradin, Mike Norman, Nicholas Swenson, Nick Seal, P.C.B, Randy Warner, Robert Himmelein JR, Roger Eastep,
Ronald S. Smith, Sandra Laver, Shawn Craig, Shawn Signor, Sir David “Lucky” Coleman, Steven McCreery, The Lunch Box Bandits, The Villainous T, Tiffany S. Bahnsen, Will Urban Squad Commander with Dual MP5s Going out Scarface Style: 1* Racing, Adam David Herring, Anthony Gambatese, artemyst,
Brian Morin, Chris “Mynnotaur” Beller, Collision Vision, Dave Helstroom, David ‘TheJaxx’ Wyble, Dean Irving-Kelly, Duane Bumgarner, Edward Fernandez, Erich Huelsemann, Faust1138, Frank W. Haude, GRAAH, Haegemon, Ian Sawlor, Imba, Jake Sanchez, James Fields, Jason Lynn Elliott, Jody Kline,
John Lloyd, John-Michael Glenn, Juan Pablo Limon Roque, KOefficient, Lutz Ohl, Mario Vandaele, Packers, Paolo Fidanque, Pat Hartman, Powerwis, Renata de Oliveira Araujo, Sam McArdle, Savanna and Isabella Hoy, Steven M Finegan, STRiggs, Superman, Team Koka, Thomas Jetmore, Thrasylle,
William “AkuSaru” Nill, William Staab Squad Commander with Assault Bacon: AJ Nordstrom, Alanna Clair, Alex Wegener, Anders Lund, André Costa, anonymous attorney, Athan J. Kitzke, Brian Beyke, Chia Kangyu, Clayton & Renee McIntyre, Clemens Zeilinger, Creep Colony., Deon Beswick,
Douglas Guardino, Fabien LOZACH, Garrett J. Archer, GaryP, Gorka, Gregg ‘Spiff’ Speers, Gregory Frank, Ian Ross, Jason Gifford, Jeff Brown, John “the Fog” Holt, John “We’re Alive!” Ibarzabal, Keven Ruest aka Selgador, Kevin Cooper, Kommando, Kyle Frazier, Kyle Wright, Mark Kethlaor,
Markus “Beowulf” Bayer, Matt Lopatka, Michael Hjermstad, Minh Nguyen, O’Riley, PyxisCetus, Pöppelheld Andre, Ranger Dave Ross, Richard Valente, RJ White, Ryan Pendant, Sarah-Louise Haude, Sean McDonald, Shannon Wade, Shawn Gierlinger, Steve Donovan, Stuart Matheson, Tim Overkamp,
TJ Hufnagel, Travis Bradley Squad Commander Banging on the Bunker Door: A. ‘Bomfy’ Mills, André Costa, Aksel Palm, Andreas Tillberg, Andy Ross, Bart and Bert Gasiewski, Beck, Ben Wolf, Bryan Allen Hickok, carlos madrid, Cory Hodge, Courtney Keay, Craig Chapman, David Elder Freireich,
Denise Gower, Don Harvey, Garrett Poole, Gilles Kutten, Greg Merwin, Jeff “Darkwind” King, Jeffrey Paul, Jimmy Ledbetter, Joe Schulte, Jonathan Logan, Jonathan Swirsky, JP Lee, Juan de Joya, Justin Ashley Powell, Lanxer Drak, Maik Ploigt, Malek Annabi, Mathieu Boisvert, Matt Blackie,
Michael ‘’Mic’’ McClure II, Michael Trent, Milwaukee Company of Gamers, Nick Seal, Pete Duchak, Reid Smith, Rob “Brainz” Farmer, robby hayes, Rodrigo Guimaraes, Shane Emmons, Shaun Guth, Shifter The Sly, Tom “the Monster” Hoefle, Tyler Shoemaker, Wade Mother Fucking Jones Squad Commander
Bitten Outside the Bunker Door: Allan Sanceau, Andrew “Couch, Ahoy!” Herman, Andrew Rauenzahn, Branden Hoogendoorn, Cardician, CD Lent, Chris Eaton, Dave Newell, David Godin, Don “Main Man” Alexander, Dr. Glenn Sutton, Ed Hale, Franklin Crosby, FrostMist, Garrett Heaton,
Geoff Thoma (Haloeclipse), J T, Jack, Rhys & Sienna, Jason Blain, Jason Vickstrom, Jeffrey Ellak, Joe Sparks, Jonathan Brown, Jonathan Lacson, Josh Flint, Justin Cartwright, Karl Okerholm, Louis Perrochon, Maik Plogmann (Germany), Marcus Leitzen, Mark Feldman C-68, Matthew McDonald, Michael Morley,
Nate Whitmore, Olli Sikstus, Patrick D. Anderson, Paul Fisher, Paul Howie, Phil Scopa, Richard Sims, Ryan Frost, Sean “Tinker” McPherson, Sean buelow, Sean Casey, Shanna Norwood, Thorbjørn Nicolaisen, Tim Blankley, Tony Bertoni, Warren “Khel” Carroll, Zenophran Undead Squad Commander: 1247,
Andrew T Roberts , All the King’s Men, Andrew Blake, Anthony Pinke, Anthony Sabatini, Apocalypse, Chad “Saint Wes” Johnson, Chad ‘Skrymir’ Hughes, Charlie Moore, Chris Helmstetter, Christian Hundley, Christopher Byer, Dave “Greyhawke” Savoie, David Ton-Li Tsai Jr., DeiVida Watkins,
Dennis Z|insane McCollum, Ernie Hornak II, Felix “Flax” Le Rouzes, GeneralEcks, HeySteve, Jason Sandlin, Jay David, Joe H., Joe M. Massari, John Adams, Kevin Stoker, Kreig Pinkham, Lamont Dyck, Lance Yerelian, Leon, Liam the Great, Mario Baumann, Michael “Staggeron” Malin, Michael F Brown,
Michael Goodrich Greene, Paul A. Wilson, PhD, Rick Rambo, Roxy “Foxy” Martinez, Seth Gillette, Steve Kenney, Steven Rutherford Rotting Squad Commander, Head Chopped Off: Alex Slater, Andrew, Ben Lake, Blake Ipson, Frank, Go Terps, John Carrington, Mark Guidarelli, Michael Kohlhepp,
Pankaj “Ghandhi” Gupta, Paul Haswell, ruined world, Sean K King, Terence Bowlby, Todd Chamberlain, Zeus and Sky Walker MP5 on the Lookout Tower: boxozombies.com, Brad Cooper, Bryan/Julie/Sally Wills, Chris and Benjamin Billings, Chris Stephens, Dan Bak-Kristensen, Dave Marcus, Digger Family,
Engineer Al, Erin James, Evan Rattner, Frank “Solothkar” Würbach, Gareth Thomas, George McGregor, George Vasilakos, Gerald Collins, Ian August, J. Bradley Crisman, J. Patrick Walker, James a.k.a. uberman, James W. Keller, John Idlor, John”Deadly-Dosage”Dossa, john(gunstarhero)stirling,
Johnnie McDuffee, Justin Boomgaard, Kevin Shay, Marc Oberhäuser, Matt Cherwin, Matt Evans, Mike McGrail, Mike Watne, Richard Radcliffe, Rodney Davidson, Sam Tarnauskas, Scott & Brandy Alexander, Scottie Cochran, Skarsol, Skippopotamus, Slim Mittens, Spyke & Majack, Steven Bacon,
Steven de la marche, The Tower Family, Thomas Hollingshead, TJ Hufnagel, Travis Bradley, Veylen the Valiant The Foreign Legion: CorwinWoody, Doc Rusty Hoyle, Javier Bris, Jerry-Chino, Mark Vabulas, Michael Kroeker, Pat White, Richard F. Bell, Sam Wong, Sgt Ty Trippany, Tavener family, The Gort, Tony Baracca.
Male Lead: Chris ‘Rojo Grande’ Nelson, Dan lynch, David Oscar Dahl, Kate Whittier, Maxwell Sunohara, Ryan Quinn, Wallace Dale Grimsley III, Mike Adkins and Robin Ickes
Female Lead: Ericka Jo, Joseph Fridericia, zzKevin L. Stoner, Kimberly Colgan, Lora Shanks, Richard E. Trub, Jr., Undead Lead: Shawn Hayden Undead Full Lead: Markus Berger The Saint The Cure: Benjamin Bangsberg, Chuck & Rosemary Porfert, Zachary ‘Zpocalypse’ Parkes, Carine (happy 40th love Neil x) Custom Operation Z: David & Mary Ellen Kenemer
Welcome to the Apocalypse
No one knows where it came from.
Some said a bio-weapon, others said bad crops. People were dying and not
stayingdead.Afteronlyafewdays,therumorsbecameapandemic,withthehealthyboardedupintheirhomes
listeningtoCBradiosandspottytelevisionannouncementsforsignsthatthenightmaremayend.Nooneanywhere, in any
population, was safe.
Then a rumor began from the underground broadcasters who were hijacking the
signals still left on the bandwidths. They said the governments were in ruin.
Allcontrolhadbeenlost.Asalastditchattempt,everymajorcitywouldbenukedtoslowdownorminimizethe
ongoing spread of this affliction.
Your momma didn’t raise no fool. it was time to go.
Therewasaplaceyouheardofwhiletalkingabouturbanmythsovercardsonenight,ormaybeyouhadvisited
onavacation.AbunkerfromtheSecondWorldWarthatwasleftasarelicofdayspast.Grabbingthenewworld
essentials,
youcrashedthroughthrongsofthedyingandalreadydeadtoreachthebunker.Others,like-minded,werealready there.
Asyouclosedandbarredthedoor,asoundlouderthananythingyouhadeverheardranginyourears.Atthe
sametimethefloorbuckledunderyouandyoufelltoyourknees.Theceilingcrackedanddustraineddown,then
settled.
All was quiet. All was still.
Some time later, you and your fellow survivors are out of food, supplies and
patience. You open the bunker door to see what remains of the world ...
Contents
Welcome & Contents ........................................................... 3
Components .................................................................... 4-5
Play Area Setup ................................................................ 6-7
How to Play ......................................................................... 8
Overview ............................................................................. 8
Phase 1: Scavenge ............................................................ 8-9
Phase 2: Feed & Fortify ................................................ 10-11
Phase 3: Something’s Happening! ..................................... 12
Phase 4: Combat ............................................................... 12
Survivors & Squads ........................................................... 14
Daily Goals Cards .............................................................. 15
Movement ........................................................................ 16
Search ............................................................................... 17
Movement Examples ........................................................ 17
Combat ........................................................................ 18-19
Combat Examples .............................................................. 20
Explosives .......................................................................... 21
Death & First Aid ............................................................... 21
Variants ............................................................................. 22
Credits & Index .................................................................. 23
3
Components
1 Survival Manual
12 Dice (4 blue, 8 red)
27 large-size cards:
21 Goal Cards
6 Scenario Cards
135 poker-size cards:
32 Armory Cards
20 Food Cards
20 Item Cards
16 Scavenge Cards
12 Something’s Happening Cards
35 Survivor Cards
30 Zombie minatures:
10 Male green Zombies
10 Female green Zombies
5 Male gray Zombies
5 Female gray Zombies
1 German Shepherd minature
8 Hero minatures
1 Victory Point Tracker
1 Bunker
4 Squad Stands
(red, green, blue, yellow)
5 Sheets of punch board:
8 Death Tokens
2 Double Wall Tokens
2 Double Sandbag Tokens
10 Gate Tokens
2 Lookout Tower Tokens
20 Map Tiles
25 Radioactive/Biohazard Tokens
10 Sandbag Tokens
16 Search Tokens
6 Trap Tokens
10 Wall Tokens
4 Sheets of punch board:
4 Player Squad Boards
4 Firearm dials
4 Health dials
4 Melee dials
4 Movement dials
4 Smarts dials
4 wooden player pawns
(red, green, blue, yellow)
Zombie Minatures
These plastic figures represent the zombies you will face in
Zpocalypse. A gray figure represents one zombie, and a green figure
represents two zombies. Whenever two gray zombie miniatures occupy
a single square, replace them with a single green zombie miniature.
Survivor Miniatures and Stands
These plastic figures represent the squad of Survivors each player
controls. Players select any 2 Survivor miniatures they wish to represent
their squad and place them on the stand of their chosen color.
Each player receives one Squad
Board matching the color of their
chosen Survivor miniatures. This is
used to keep track of your Squad’s
combined stats, and also outlines
the Phases of the game for easy
reference.
Victory Point Tracker
Players keep track of how many
Victory Points ( ) they gain
throughout the game on the
Victory Point Tracker. You
gain Victory Points by killing
zombies, building fortifications,
and accomplishing your Daily
Goals at the end of the day.
Player Pawns
Each player receives one wooden
pawn in their chosen color.
These are used on the Victory
Point Tracker to track your score
during the course of the game.
Map Tiles
Map Tiles link together in various ways to
form the game board. Each square on a tile
is considered a space.
Dice
The game comes with 2 types of dice: blue
and red. Red dice are used for attacking and
skill checks, and blue dice are used for ammo
checks.
The number of symbols tells you how many dice to roll.
, you would roll three red dice.
For example, if you must roll
is the 1 on the die.
The is the 6 on the die and the
Armory Cards
Armory Cards represent useful
equipment players find during the
game. The deck contains armor,
accessories, firearms, and melee
weapons.
Squad board
4
Food Cards
Food Cards represent food you find during
the game. Food is required to keep your
survivors fit to handle the onslaught of
zombies. There are 2 basic types: normal
food and radioactive food , and
several special types.
Scenario Cards
The Scenario Card defines the type
of game you are going to be playing.
Are you going head to head to see
who is the best player, or cooperating
and just trying to survive the zombie
onslaught? The choice is yours.
Item Cards
Item Cards represent the different items
you may find. They are broken down into
3 simple classes of cards: scrap used
for building fortifications, first aid for
healing, and ammo for your firearms.
Death Tokens
Death Tokens are used when a player
dies. All the cards belonging to their
current Squad are placed in a pile with a
matching color Death Token on top, and
the second Death Token is placed on the
square where they perished.
Survivor Cards
Survivor Cards represent the survivors
who will either cower in the Bunker or
form your Squads. Each survivor has
a back story, special ability, and stats
which define the character. Stats are
Hit Points , Armor , Smarts ,
Movement , Firearms Skill , and
Melee Skill .
Scavenge Cards
Scavenge Cards represent the
locations where you scavenge during
the morning of each day. Each location
has a Smarts skill check, which if passed,
may gain you more loot.
Something’s Happening! Cards
Something’s Happening! Cards
represent a special event which happens as
night falls. Spoiler: the event is never good.
Each card tells you the number of zombies
attacking you and how fast they move
each night, as well as detailing additional
complications your Squad may face.
Fortification Tokens
Fortification Tokens are bought
and placed about mid-afternoon
each day. They help slow down
or even prevent the movement of
zombies during the night.
Search Tokens
Search Tokens are used during the night,
if a Squad searches the map for items.
However, some of the tokens have zombies
on them—so watch out or you’ll be
discovering zombies on as well as loot!
Rad and Bio Tokens
Radiation Tokens are be used to denote when a Survivor
has eaten radioactive food. Biohazard Tokens are printed
on the other side of the token; they may be used in future
expansions and can be used for player-created scenarios.
Bunker
The Bunker is where you hid during the bombing of the city. It’s very
important to protect the Bunker so the survivors sheltering inside don’t
get bitten—and turn into zombies themselves!
Daily Goals Cards
Optionally, each player will draw a
Daily Goals Card each day. If they
complete the goal, they may earn Victory
Points, or even a special advantage.
5
Playing Area Setup
3
2
4
5
6
7
8
Food
Discard
Pile
Items
Discard
Pile
Scavenge
Discard
Pile
SH!
Discard
Pile
9
1
12
16
11
10
Sample Player Setup
15
14
13
6
17
Are you playing a full co-op, the Quick Play Scenario, or just trying to
survive? Either way, you get to slay zombies, survive attacks, obtain
victory points, and do it all with style! But before you start, perform
these steps in order when setting up a new game of Zpocalypse:
1. Set Up the Tiles
Choose your starting Base Tile set 1 . A Base Tile set consists of 4
Map Tiles with a matching colored glow in a corner. Place the the 4
tiles together to create the area outside your Bunker. Leave some space
around these tiles, because once you start exploring, the map is going
to grow.
The yellow Hotel Lobby Base Tile set is recommended for first time
players, while the green Park set should only be used by veteran
zombie slayers! On their flip sides, you can also choose from the violet
Supermarket or the light blue Restaurant.
Once you’ve chosen and placed a Base Tile set, they’ll be 4 Base Map
Tiles remaining. Shuffle these with the rest of the tiles, keeping the
matching Base set sides faceup, to make a the Map Tile stack 2 ,
from which you’ll draw during the game.
2. Organize the Card Decks
Shuffle the following card types into separate decks: Survivors 3 ,
Armory 4 , Food 5 , Items 6 , Scavenge 7 , Something’s
Happening! 8 , and Daily Goals 9 . Place all these decks within
reach of all of the players.
Once a Food, Items, Scavenge, Something’s Happening!, or
Daily Goals Card has been used, it is discarded to the appropriate
deck’s discard pile (faceup, unless otherwise stated on the card). When
a deck is exhausted, immediately shuffle the discards to create a new
facedown deck.
Don’t worry about setting the dials on the squad board just yet; you
can do that in the Feed & Fortify Phase of the first round.
Choose any 2 Survivor miniatures 14 , attach them to the Squad
base matching your chosen color, and place this miniature in the
Bunker.
Take the wooden pawn 15 matching your color and place it on the
starting space in the bottom left-hand corner of the Victory Point
Tracker board.
6. Choose a Scenario
Choose a Scenario Card 16 and follow the setup instructions. Return
the remaining Scenario Cards to the game box.
Other setup instructions may vary according to the scenario, but for the
Main Scenario, for example, each player starts with the following cards
17 drawn from the appropriate decks:
2 Survivor Cards,
2 Food Cards,
1 Item Card, and
2 Armory Cards.
Your starting Armory Cards must both be weapons (either Melee or
Firearm cards). Keep drawing until you get 2 weapons, then reshuffle
the unused cards back into the deck.
7. Start Playing!
Begin play with the first Phase of the first day. If you like, have
someone read the story at the start of this rulebook aloud; preferably
someone classically trained. Okay, maybe just literate. When the
zombie apocalypse comes, the actors will be among the first to be
eaten!
3. Set Up the Bunker
Place the Bunker 10 near the base tile set, Randomly draw 2 Survivor
Cards and 2 Armory Cards and place them facedown under it. Place the
Victory Point Tracker board 11 near the Base Tile set.
4. Organize the Other Bits
Place the Search Tokens 12 facedown (X side up) in a randomized
pile. The Death Tokens, Fortification Tokens, dice and zombies should all
be placed in separate piles within easy reach of all the players.
5. Assemble Your Squad
Each player does the following:
Choose a color and take the Squad Board
colored skulls in the top corners.
13
with the matching
7
How to Play
Playing Zpocalypse
Overview
A game is played over a series of Days, each of which consists of 4
Phases:
1. Scavenge
2. Feed & Fortify
3. Something’s Happening
4. Combat
Zpocalypse can be played in many different ways. The game comes
with 6 Scenario Cards, and the chosen Scenario Card describes the
story, setup, objective, and the number of days the game lasts. At the
end of the indicated number of days—or earlier, if everybody’s squads
are killed—each player adds up their total Victory Points.
Players get Victory Points during the game from killing zombies,
building fortifications, and completing the goals and challenges on
Daily Goals Cards. At the end of the game, players also add the total
number of Victory Points on any cards they have that have Victory Point
values.
Whoever has the most Victory Points is the winner of the game—even
if everyone ended up dead! (Well, you were the best at surviving, even
though you didn’t survive until the end of the game.) Remember, it’s
not about living or dying, it’s about how much ass you kick!
On each Day, the player with the least number of Victory Points goes
first. Of course on the first day, no one has any Victory Points, so each
player rolls a and the highest roller goes first. Re-roll ties.
Phase 1 (First Light)
Scavenge
At first light, your squad of survivors cautiously ventures out of your
bunker and into the wasteland to gather supplies and meet other
survivors. During this phase each player draws a Scavenge Card and a
Daily Goals Card, then adds add new tiles and zombies to the map.
Starting with the first player, each player performs the following steps
in order:
1. Draw a Daily Goals Card
Discard the previous day’s Daily Goals Card and draw a new
one. Place the card on or near your squad board—face down! Do you
want everyone knowing your business?
2. Draw a Scavenge Card
a. Draw a Scavenge Card and read it aloud, noting any special
instructions.
b. Make a Scavenging Roll. Roll a number of equal to your
squad’s Smarts (if your squad’s Smarts stat is 0, roll 1 die). Any roll of
5 or means you’re successful.
Your success or failure determines how many Food, Item, and Armory
Cards you draw from the approriate decks (and how many zombies will
be on the new tile you’ll place next).
Scavenge Card Example
1
Warning: Zpocalypse is
designed to become
increasingly difficult
as each day passes.
We describe games of up
to 4 Days, but a game that
lasts that long can take 2 or more hours even for experienced players.
8
Special card type
(if applicable)
1
2
3
2
Descriptive text
3
Extra Smarts
Check and results,
if applicable
Scavenging Roll
results
4
4
Placing Zombies
Placing map Tiles
Zombies are placed during the second step of the Scavenge Phase,
and during the second step of the Something’s Happening! Phase.
Whenever you have to place one or more zombies on the map tiles,
unless specifically instructed otherwise, follow these guidelines:
You can place map tiles wherever you like, but during the Scavenge
Phase, you get 1 Victory Point if it’s as close as possible to the bunker
entrance.
a. Place as many double zombies as possible. For example, if you
have to place 5 zombies, place 2 green double zombies and 1
grey single zombie.
b. Place 1 zombie miniature per space.
c. Place zombies on spaces with ,
possible.
or
d. Never place zombies on spaces with a
icons wherever
icon.
e. Never place zombies so they are ‘penned in’. Zombies must always
be able to move towards the Bunker entrance or players.
Some special Scavenge Cards may require you to make 2 checks: one
for a special event, and the second to see what supplies you get.
If the card says you rescue a Survivor, draw a card from the Survivors
deck and place it sideways in front of you.
It’s a good idea to do this, because you’ll need those extra Victory
Points to help increase your Firearm and Melee Skill training as soon
as possible!
Each game should have a different tile layout, grown organically by
the players. Like carrots, only less healthy and more wasteland-y.
Tiles may connect to the main board in nearly any order. However,
it’s recommended that you try to match the tile borders with each
other. It just makes for a more appealing layout!
Remember, however that you may never trap zombies by placing
map tiles. Zombies must always be able to move towards a Bunker
entrance or a squad.
Special Scavenge Cards
Some special Scavenge Cards require you to make another Smarts
Check for a special event in addition to your Scavenging Roll. Roll for
the special event first.
You may not use any new Survivor’s stats or special abilities until they
have been fed in the next Phase—however they may carry up to the
standard 4 cards.
Event: Succeed and you’ll get some extra stuff, but fail and something
bad might happen!
c. Draw a new Map Tile and attach it to an existing tile. Then place
the number of zombies indicated (depending on whether you
failed or succeeded on your Scavenge Roll) on the tile, following the
rules for Placing Zombies.
Night Owl: If you choose—or are forced—to stick around until dark,
place your miniature on the Scavenge tile you draw this phase. During
the Feed & Fortify Phase which follows, your Squad may not build any
fortifications or trade, but you still have to feed your Survivors in that
phase. Survivors that aren’t fed are discarded to the bottom of the
Survivors deck instead of placed in the Bunker.
Tiles may be connected in any way, though matching tile borders is
recommended. If you choose to place the tile as close as possible
to the Bunker entrance square, you get 1 Victory Point. Record
this by moving your pawn up the Victory Point Tracker.
Any tile that belongs to a Base Tile set must always be connected to
other tiles from that set with a matching colored border that have
already been placed.
On the third day, return all the tiles (discarding any fortification
tokens on them) to the stack and reshuffle all of them into a new tile
stack, this time using their opposite sides. Set up a new Base Tile set
and begin exploring a new area, rebuilding the board off this new Base
Tile set.
Skills: If you’re lucky you could be gaining some extra skills.
Speeding up the game
Once you get the hang of the Scavenge Phase, all the players can
complete their phase at the same time. Have one player draw cards
while another draws tiles and places zombies. You know, to get to the
fighting faster.
Scavenge Cards are discarded to their discard pile after use.
9
Phase 2 (Mid-Afternoon)
Feed & Fortify
Fortification Costs
About mid-afternoon you make it back to the bunker. After all that
scavenging your squad is quite hungry and sits down for a meal. Only
those fed will be strong enough to endure the zombie onslaught soon
to come. However, the day is fading fast, so you’d better find the time
to build a few fortifications to help hold back the zombies.
Starting with the first player, each player performs the following steps
in order:
1. Feed Survivors, Squad Maintenance
Discard Radiation Tokens placed on any Survivors the previous
day.
Each Survivor must be fed to be remain in your Squad. Feed each
of your Survivors 1 Food (normal or radioactive ) by
discarding the appropriate cards to the Food deck discard pile.
A survivor who eats any amount of radioactive food will be 1 Hit
Point weaker for the rest of the day. Place a Radiation token on the
survivor’s card as a reminder.
If you use a 2 Food Card to feed 1 Survivor, the card still has to be
discarded. It’s perfectly fine to trade or beg for food from other players.
Fed Survivors are active, and may build fortifications and act in the
Combat Phase. Unfed Survivors are no longer part of your squad—
they’re too weak to help—place their cards in the common Survivor
Pool, facedown under the Bunker.
If you cannot feed any of your Survivors, choose one to keep and lose
2 Hit Points from your Squad Hit Point total (you must show the other
players you have no food).
Getting Survivors from the Bunker
During this step you may spend 2 Food to look at all the Survivor Cards
under the Bunker and select one for your Squad. You may do this
several times if you have enough extra food.
Decide on your squad of up to 4 Survivors and assign your cards to
them. Each Survivor may only carry up to 4 Armory, Food and
Item Cards. You must either give any extra Survivor or Item Cards to
other players or place them faceup under the Bunker.
Now it’s time to tally all your Squad stats (see page 15) and record
them on your Squad Board.
10
2. Fortify
In Zpocalypse you will face an ever-increasing number of zombies—
you need to defend your bunker to survive! When placing fortifications,
think about defending your bunker, and consider how restricting
zombie movement will help when the rolls get more vicious on the
nights to come. But let’s face it: this will only buy you extra time... they
will eventually batter down your walls, smash your gates, and invade
your bunker! Fortifications are not permanent structures. The undead
will be coming for you and any survivors you left behind in the bunker,
so build your fortifications wisely.
You may build as many fortifications as you have active
Survivors to allocate, but each Survivor may only work on one task
per day.
Remember, if you drew a Night Owl Scavenge Card in the Scavenge
Phase, your Squad is still out in the wasteland and can’t build
fortifications.
Used Scrap Cards are discarded to the Scrap deck discard pile.
Fortifications cannot be placed anywhere on a map tile that has
zombies on it, nor on any space with a on it. If you want to get all
strategic, place them so zombies will be funneled for easier killing, or
slowed down from entering the Bunker. If you want to piss the other
players off, put them in the middle of nowhere!
Each fortification you build adds to your total Victory Points: record
these by moving your pawn up the Victory Point Tracker.
Armory, Item and Food Cards are discarded to their respective discard
piles after use.
Speeding up the game
Once you get the hang of the Feed & Fortify Phase, all the players can
complete their phase at the same time.
Fortification Types
Sandbags are placed on the edge of a square or, if
you build two at a corner, on a square. When a
zombie moves over one, its move ends and it cannot
attack during its next turn. Squads must spend an
extra point of Movement to move over a sandbag.
Both zombies and Squads can attack over a
sandbag.
Barbed Wire Traps are placed on squares.
2 zombies can fall into a trap and be killed (no one
gains VPs for zombies killed in this way). When 1
zombie is killed by the trap, flip the token; when 2
have been killed, remove the token from the board.
Traps slow down Squads, but do not damage them.
Walls are placed on the edge of a square or, if you
build two at a corner, on a square. When a double
zombie reaches a wall placed by a player, it is
blocked for 1 round of combat. On the next round
remove the wall from the board. On the third round,
the zombie can continue to move. Squads cannot
move through walls.
Lookouts are placed on squares. Nothing blocks the
line of sight of a Squad using a firearm from a
lookout space. A Squad may only use melee
weapons with a range of 2 from a lookout space.
When 4 single or double zombies are adjacent to
the lookout, it acts the same as a wall. On the next
turn it turns into rubble and anyone on the space
takes 1 red die of direct damage, ignoring Armor,
and loses both their actions next turn.
Gates are placed on the edge of a square. They act
the same as regular walls, and are destroyed in the
same manner, but survivors can move freely through
them. Squads may not attack through gates.
A single zombie cannot push over a wall or a gate:
it tries for 1 round, then looks for another way in.
At a cost of 1 action during the Combat Phase a
Squad may jump down from a lookout into an
adjacent empty square.
Fortification Example
1
Blue player: With 3 Survivors and 2 Scrap, Blue builds a gate and 2 sandbags, scoring 5 VP. Blue already had 1 VP and now has a total of 6 VP.
Having passed the red spot on the Tracker, he now gains 1 Skill Point to spend on either his Firearm Skill or his Melee Skill (see Skill Points, p15).
Red player: With 3 Survivors and 2 Scrap, Red builds a 2x wall and a sandbag, scoring 5 VP. She also gains 1 Skill Point to spend on either her
Firearm Skill or her Melee Skill.
2
3
Green player: Green has difficulty feeding all his Survivors. With only 1 active Survivor, he can only build a sandbag for 1 VP.
4
Yellow player: With 3 Survivors and no Scrap, Yellow builds a trap and and a sandbag, scoring 3 VP.
1
1
3
1
2
2
3
4
11
Phase 3 (Sunset)
Something’s
Happening!
Night is coming fast... too fast. For some reason, the zombies are more
ferocious at night. The Something’s Happening card affects all players,
and adds additional tiles and zombies to the table.
Perform the following steps in order:
1. Draw a Something’s Happening! Card
The first player only draws a Something’s Happening! Card and
reads it aloud. Make it sound spooky. Sound effects are encouraged.
Follow the special instructions on the card.
2. Place new Tiles & Zombies
Starting with the first player, each player draws 1 new map tile and
attaches it to the existing tiles as close to the Bunker entrance as
possible (no Victory Points are gained for doing this). As usual,
any tile that belongs to a Base Tile set must always be connected to
other tiles from that set with a matching colored border.
Therefore, at the end of the Something’s Happening! Phase, a number
of new tiles equal to the number of players in the game will have been
placed.
On the Something’s Happening! card you’ll see a number of zombies
and their Movement stat depending on the night (ie, the round
of the game you’re currently playing). Place the number of zombies
indicated on each tile.
Something’s Happening! Card Example
1
2
3
12
Phase 4 (Night)
Combat
Night has come, and the moans are growing louder as the zombies
approach your location. It’s as though they smell fresh meat...
The Combat Phase starts with each squad in the bunker (unless
indicated otherwise by a Night Owl Scavenge card). Each player gets
two actions and then the zombies get their actions. This sequence
repeats until all the zombies are dead or all squads are dead!
Perform the following steps in order:
1. Player Actions
In turn order, each player may take 2 of the following Actions (or one
of the following Actions twice):
Attack (Firearm / Melee) using Armory Cards.
Move a number of squares up to your Movement stat.
Heal 6 Hit Points damage by discarding a First Aid Card
.
Search spaces on the board that have a Search icon.
A squad may also take 1 free Action per turn from the following list:
Trade Food and Items Cards with adjacent Squads.
You may not trade Armory or Survivor Cards during this Phase.
Reload Discard 1 Ammo Card . If you don’t have any ammo for
a firearm it cannot be used: turn the card on its side.
Rearrange weapons among the Survivors in your Squad.
2. Zombie Actions
When all players have taken their Actions, all the zombies
first move, then attack.
1
Descriptive text
Night Special Rules
Each night the zombies get more numerous, harder and faster. Follow
these special rules depending on which night your Combat Phase falls:
2
Special instructions
Night 1: Walk in the park. Normal rules.
3
Number of zombies
to place on new
each map tile and
their Movement
stat in the Combat
Phase (depending on
the night)
Night 2: They keep coming!
Double zombies roll
when attacking.
Night 3: Low on ammo! Zombies move and attack first!
when attacking.
Double zombies roll
Squad defense rolls are successful on instead of
5 or .
Night 4: Nightmare! Zombies move and attack first!
when attacking.
Double zombies roll
Squads get no defense rolls.
Order of Play Example
Phase 1: Scavenge
The Blue player goes first and draws a Hospital Scavenge card. He
rolls a Smarts test for the card’s special event and passes, so no extra
zombies follow him home. Then he makes a Scavenge roll, also using
his Smarts. He succeeds and gains 1 Survivor, 2 Food cards, 2 Item
cards, and 1 Amory card.
He must then draw and place a new map tile, placing 4 zombies on the
tile. He places it as close as possible to the Bunker tile and gains 1 VP
for doing so.
The other players then take their turns drawing Scavenge cards,
making their rolls, and placing tiles.
Phase 2: Feed and Fortify
Blue has 3 Survivors (including the one he just found). He discards 2
normal Food and 1 radioactive Food, placing a Radiation token on one
of his survivors.
Red has 3 Survivors and is short 1 Food, so she trades a Firearm
weapon card with Yellow to get 1 normal Food. Green has 3 Survivors
and can only feed one of them, so he chooses 2 Survivors to leave
in the Bunker. Yellow has 4 Food but gave one to Red, using the
remaining 3 Food to feed her own 3 Survivors.
All the players adjust their Squad board stats. Remember Blue will
have 1 less Hit Point because one of her Survivors has a Radiation token
on it.
Blue builds a gate with 1 Survivors and 2 Scrap and gains 5 VPs.
Now that he has over 5 VPs, he gains a Skill Point and spends it on his
Firearm skill. Red builds a 2x wall with 3 Survivors and 2 Scrap. Green
only has 1 Survivor so can only build a Sandbag for 1 VP. Yellow builds
a trap with 3 Survivors and 0 Scrap and gets 3 VPs.
Phase 3: Something’s Happening!
The Blue player draws a Somethings Happening! card and reads it
aloud: it’s The Moans! All players must lose 1 Food, and some may lose
1 VP if they don’t have any Food to lose.
This is the first night of the game so, starting with Blue, each draws
1 new map tile and places it as close to the Bunker Entrance tile as
possible, then placing 4 zombies on the new tile. These will have a
Movement of 4 during the next phase.
Phase 4: Combat
The board is already swarming with zombies. Starting with the Blue
player, each player takes 2 actions. When all the players have taken
actions, the zombies move and attack (see Movement example p17 and
Combat examples p 23).
13
Survivors & Squads
They are your people, your gang, your squad. Get to know them;
they will help you kill the undead. The more survivors in your squad,
the better your odds of surviving, but you can only have a maximum
of 4 survivors in your squad at a time. Additional survivors are kept
facedown in the bunker in a common survivor pool that all players are
able to choose from in the Scavenge Phase.
Hit Points are the measure of your squad’s total health and are
equal to the sum of your Survivors’ Hit Points.
Armor is how much damage you deflect when your Squad is
hit. It is equal to the sum of your survivors’ Armor plus Accessory
Armory Cards with an Armor rating.
Firearm Skill is how effective your Squad is at shooting. It is
equal to the sum of your Survivors’ Firearm stats. Note that this
value never decreases.
Movement is how many spaces your Squad can move per
action. It is equal to the lowest Movement stat among the
Survivors in your Squad.
Events, items and special abilities may modify these totals.
Each survivor has a special ability that can only be used once per Day
unless otherwise specified. Choose carefully when you decide to use it!
Combat abilities apply to both of the Squad’s actions during their turn.
Carry Limit and Dropping Gear
Place Armory, Item and Food Cards underneath or next to the Survivor
Cards that make up your Squad to indicate who is holding what. Each
Survivor can carry a maximum of 4 cards (any combination of
Armory, Item or Food Cards).
Melee Skill is how effective your Squad is at smashing, slicing
and dicing. It is equal to the sum of your Survivors’ Melee stats.
Note that this value never decreases.
If you exceed your carry limit, drop the extra card(s) immediately.
Place one of your matching colored Death Tokens on the card(s), and
put the second token on the space where you dropped them. The first
squad to get to the token can pick up your dropped gear for 1 Action.
Smarts is how good your Squad is at scavenging and searching
by a combination of book learning and street smarts. It is equal
to the highest Smarts stat among the Survivors in your Squad.
The token stays on the board until all the gear is taken or the Combat
Phase ends. If your gear is still on the map when the phase ends, it is
removed from the game (return the cards to the game box).
Squad Board
1
2
14
2
Game Phases reference
3
Hit Points dial
4
Armor dial
Firearm Skill dial
Melee Skill dial
7 Smarts dial
6
4
6
Squad color
5
3
5
1
8
7
8
Movement dial
Survivor Card Example
5
2
1
1
Descriptive text
6. Find the lowest Movement value among all the Survivors in your
Squad and record that number using the Movement dial on your
Squad Board.
2
Skill Points
Remember, events, items and special abilities may modify these totals.
3
Special Ability
4
Hit Points, Armor,
Smarts and
Movement stats
If you ever lose a Survivor (usually when they’re bitten by a ravenous
zombie!) or a relevant Armory Card, you must immediately re-calculate
your Squad stats. Hit Points, Armor, Smarts and Movement may go up
or down, but Firearm Skill and Melee Skill never go back down.
5
Victory Point value
(end of game)
3
5. Find the highest Smarts value among all the Survivors in your Squad
and record that number using the Smarts dial on your Squad Board.
Daily Goals
CArds
4
Skill Points
Every time your pawn reaches one of the red
or green
spots
on the victory point tracker, you are immediately awarded the number
of Skill Points indicated on the Scenario Card that match that color
level. You must spend the points immediately.
Skill Points are used to increase Firearm or Melee stats on a 1 for 1
basis. Remember, these stats can never be reduced. When you hit 5 and
10 points in these stats, your skill level in those skills increases.
Tallying your Squad Stats
In the first step of every Feed & Fortify Phase, after you’ve fed (or not
fed) your Survivors, it’s time to create your Squad and tally up your
Squad stats.
At the start of each day every player draws a new Daily Goals Card (and
discards the one from the day before, unless there is information on it
thy need to refer to for the rest of the game, for example the Combat
table on the Black Belt card).
The card contains a personal objective that each player may try to
complete by the end of the day.
The left side of the card provides a bit of story as well as your goal for
the day. As soon as you complete the goal, you may immediately claim
the reward. It’s optional to complete the goal but who doesn’t like
some extra Victory Points, or even a special reward?
The right side of the card is your challenge. As soon as you complete
the challenge, you may immediately claim the reward. The challenge is
completely optional, so there’s no need to fret if you can’t complete it.
However, the rewards are often worth the effort.
Are you tough enough to complete both the goal and challenge?
Perform the following steps to tally your Squad stats:
1. Your Squad heals all of the damage that was inflicted upon it the
previous night. Total the Hit Points of all the Survivors in your Squad
and record the number using the Hit Points dial on your Squad
Board. Remember that any Survivor with a Radiation Token on his or
her card has 1 less Hit Point!
2. Total the Armor Skill Points of all the Survivors in your Squad, plus
the Armor value of any Accessory Armory Cards with an Armor
rating, and record the number using the Armor dial on your squad
board.
3. Total the Firearm Skill Points of all the Survivors in your Squad and
record the number using the Firearm Skill dial on your Squad Board.
Daily Goals Card Example
1
Descriptive text
Goal and Goal
Reward
2
1
2
3
Challenge and
Challenge Reward
3
4. Total the Melee skill points of all the Survivors in your Squad and
record the number using the Melee Skill dial on your Squad Board.
15
Movement
General Movement
When a squad or a zombie moves, it may move a number of spaces up
to its Move stat.
Map Symbols Quick Reference
Two miniatures can never occupy the same space at the end of a
movement. A Squad may move through a space occupied by another
Squad, and a zombie may move through a space occupied by another
zombie (though see the rules for double zombies and pushing zombies,
below), but Squads and zombies cannot move through each other’s
spaces.
Bunker Entrance: The blue or yellow arrow indicates the
Bunker entrance space. It costs 1 point of movement to
move between this space and the bunker (or vice versa.
All figures may move diagonally, but diagonal movement through
doorways, or around wall corners, is not allowed.
Walls on the map tiles are indicated by red lines and impassable spaces
are indicated with the icon. No Squad or zombie can move through
red lines or into squares with the icon.
It costs 1 point of Movement to move from a Sewer
Entrance space to another Sewer Entrance space (there
must be another Sewer Entrance space on the board).
Zombies may not use sewers unless noted.
Fire: These will be used in a future expansion: for now,
ignore any instances of these symbols. Mwahahahahaha!
Lookout: A Squad on a lookout space has unrestricted
line of sight. See the Fortification Types section.
No Access: A miniature cannot enter or move through a
no access space. These spaces also block line of sight.
Radiation: A Squad who starts their turn on, or moves
through, a radiation space loses 1 hit point.
Search: A Squad may search a Search space for 1 action
by rolling a Smarts check and drawing a card per success
from the indicated deck.
It costs 1 point of movement to move from the bunker to the board, or
to move from the bunker to a Sewer Entrance on the board (or vice versa).
The Bunker acts as a single square for all purposes.
Sewer Entrance: It costs 1 point of Movement to move
from a Sewer Entrance space to another Sewer Entrance
space. Zombies cannot use sewers unless noted.
Squad Movement
Squads may move twice by using both their actions (but obviously, the
Squad can’t then attack—it was too busy running away to fight!)
It costs 2 points of movement for a Squad to move onto a yield
space or over a sandbag with a on it (and 4 points of movement to
).
move onto a trap with
Biohazard: A Squad who starts their turn on, or moves
through, a biohazard space loses 1 hit point.
Yield: It costs 2 points of Movement for a squad to move
onto a yield space or over a sandbag with a on it (and 4
).
points of movement to move onto a trap with
A zombie must stop after it moves over a player-placed
sandbag; otherwise it ignores all spaces.
A Squad who starts their turn on, or moves through, a biohazard
or radiation space loses 1 hit point.
Zombie Movement
Usually, the player with the most Victory Points moves the zombies,
but other players may help. Start with the zombies closest to their
goals (the Bunker or nearby Squads).
Zombies always move the maximum number of squares possible along
the shortest path to the Bunker entrance, moving around all objects
except sandbags and traps. They move towards a Squad instead of the
Bunker if, at any time, they or the Squad come within 4 squares and
line of sight.
Single zombies (grey) become double zombies (green) when they
move into the same square; create double zombies whenever possible.
Otherwise, zombies may pass through a square occupied by other
16
zombies, but if their movement is blocked by another zombie, they
push those zombies along.
A zombie must stop after it moves over a player-placed sandbag;
otherwise it ignores all yield spaces.
If a group of zombies must decide between more than one Squad to
move towards or attack, divide the zombies into equal groups. If there
is a larger group, it attacks/move towards the Squad belonging to the
player with the most Victory Points. On a Victory Point tie in this case,
both players roll a and the player with the highest result is the
target of the smaller zombie group.
Once the Bunker is breached and there are no Survivors left inside,
zombies gain +2 to their Movement stat, and always move towards
the closest Squad regardless of line of sight.
Search
As an action, you may search a space with a Search icon on
it that your squad is standing on.
White numbers indicate the minimum Smarts stat you need to roll to
search again. When a location is successfully searched a second time,
flip the token to the X side to show the location is exhausted.
Make a Smarts check by rolling red dice equal to your squad’s
Smarts: for each success (5 or ), draw 1 card from the deck
matching the symbol inside the Search icon (and written on the space).
Red numbers mean you must place that number of zombies adjacent
to you; then flip the token to the X side to show the location is
exhausted.
Now draw a Search Token from the facedown pile and place
it on the space with the number side faceup.
When a location is exhausted you can no longer search in the space.
Movement Examples
The red player has a Move of 6.
She moves around the radiation
space, and spends 2 points of
Movement to move onto the
yield space.
0
2
1
1
0
3
0
5
3
6
5
4
This zombie was heading for the
Bunker before the yellow player
moved within 4 spaces. It now
heads towards the yellow player.
3
0
2
6
The yellow player has moved more
than 4 squares away from this
zombie, so it continues towards
the Bunker.
0
2
The green player has a Move of
6. He moves around the starcaise
and up to the lookout space.
This double zombie
stumbles into a trap and is
removed, along with the
trap marker.
1
1
2
0
0
2
There’s only one way out of the building for these
two zombies. As soon as a zombie reaches the
second space, they are within 4 squares and LOS
of the blue player and head towards him.
The 2 single zombies merge into a double zombie
when they meet in the third space.
0
1
3
3
0
2
1
1
0
3
4
2
3
6
The yellow player has a Move
of 6. She spends 5 points of her
Movement to move to the Search
Armory/yield space.
The blue player has Move of 4.
He spends 1 point of Movement
to move from Bunker Entrance to
the Bunker, 1 point to move from
the Bunker to the other Bunker
Entrance, then another 2 spaces.
He then uses his second action to
move another 3 spaces. Note he
cannot move diagonally across
red lines.
17
Combat
Fight until all zombies or survivors are dead! We just want destruction
and blood. Woo!
Armory cards that depict weapons are called Weapon Cards. There are
3 types: melee, firearm, and thrown. During an attack action, each
of the Survivors in your squad can use one weapon they carry against a
target within the weapon’s range and in the Squad’s line of sight.
Weapon Card Example
6
1
2 Special weapon
traits
1
Squads Attack!
2. Choose a target
Choose a zombie or double zombie within the range of all your
weapons and in line of sight (you may attack zombies in adjacent
squares).
2
You have to see what you’re attacking! To check line of sight, draw an
imaginary line from the center of the attacker’s space to the center of
the target’s space. If this line crosses a space containing another Squad
or zombie miniature, a space with the icon in it, or if it crosses the
edge of a space marked by a red line, line of sight is blocked.
If your Squad is in a lookout tower, you have line of sight to everywhere
on the board.
You may change targets between actions.
3. Grab your dice
Check your Skill Levels to see how many dice you roll for each weapon.
Use your Firearm Skill stat when using firearms, and your Melee Skill
stat when using melee weapons.
The number of dice you roll for a given Weapon Card, what you need
to roll to succeed, and whether you can use the weapon’s special trait
or or not, all depend on your squad’s weapon skill level in either
firearms or melee: untrained (1-4 points), proficient (5-9) or
master (10).
The maximum number of
you can roll is 8.
If a Weapon card has an Ammo Check icon
dice pool for every time this icon appears.
on it, add a
to your
4. Roll to hit and kill those zombies!
Roll your dice pool, then assign your dice results to the
Weapon Cards you are using.
The card tells you what result you need to succeed,
depending on your training level.
18
3
4
Number of dice to
roll, chance to
succeed and special
weapon traits
3
When performing an attack action, perform these steps in order:
1. Choose your weapons
Each Survivor can only use one weapon at a time (unless the Duel Wield
ability has been unlocked, in which case both weapons must have this
ability).
Descriptive text
5
4 Ammo Check
required
Weapon range
6 Victory Point value
(end of game)
5
For each success you kill a single zombie and receive 1 Victory
Point. Record this by moving your pawn up the Victory Point Tracker.
Skill levels increases take effect immediately! So always apply your
skill points to your Squad Board as soon as you get them.
When attacking with firearms, the first successes rolled kill the
targeted zombie/double zombie and subsequent successes kill zombies
on or adjacent to the target zombie that are still within line of sight.
When attacking with melee weapons, successes kill the targeted
zombie/double zombie.
Remove killed zombies from the board. After one success against a
double zombie, replace it with a single zombie.
Can I roll for my weapons one at a
time?
It’s fastest and easiest to roll all your red and blue dice together, then
assign the results to the Weapon Cards you’re using. However, if you
prefer, you can roll for each weapon separately and check the results
one at a time.
Out of Ammo!
Each
you roll on a blue die means a weapon
is out of ammo or an item is unusable (turn the card
sideways to indicate this).
If you’ve rolled for several weapons that need ammo checks at the
same time, you can choose which weapon or weapons receive any
results rolled.
You may discard an Ammo Item Card as a free action to make one
weapon or item usable again (turn the card back to its vertical
orientation).
The bullet symbols on the dice have no game function.
Unarmed
No weapon? No problem! Unarmed Survivors may roll a melee
attack, with a success on a result. Look, it’s better than nothing!
Armory Cards
Ammo Check: This means that the weapon requires ammo. You must
roll 1 blue die when attacking.
Range: This is the maximum distance in spaces at which the weapon
can hit a target (count the target’s space, but not your own).
Range, Throwing: This range icon shows a number of : roll this
number of dice to determine the maximum number of squares the
object may be thrown.
Special Weapon Traits: If your skill meets the required level, you can
use a weapon’s special traits. Once you have reached the level to unlock
a trait, you may use that trait if you are at a higher level.
For example, if your squad was masterful at firearms, you could use
both the Dual-Wield and Sniper traits of the Colt .45.
For each action a special ability can only be applied once.
Armor: Added to your squad’s total Armor stat.
Victory Point Value: Each card is worth a number of Victory Points at
the end of the game.
Special Weapon Traits
Most special weapon traits are described sufficiently on the card, but
here are some extra notes:
Dual-Wield: One survivor can use 2 Dual-Wield weapons, but you
attack with 1 less .
on this weapon’s Ammo die, you are
Gas Powered: If you roll a
out gas. The weapon no longer works until you refuel by spending 1
action in the Bunker.
Knockdown: You knock over a single zombie, instead of killing it.
Knockdowns occur when you roll a number 1 less then your skill requires
on a . Place the knocked down miniature on its side. Any player may
then spend 1 action to automatically curb stomp its face for the kill.
On the next zombie turn, if the zombie was left alive it gets back up.
It cannot move, but may attack a survivor within range. You cannot
knockdown double zombies.
Zombies Attack!
A squad attacked by one or more zombies must make a defense roll.
Roll a for each survivor in your Squad. Each success rolled (5 or
) prevents 1 zombie from attacking you.
If there are still zombies attacking you after your defense roll, roll a
.
for each attacking zombie. Double zombies roll
Remember, on nights 2, 3 and 4, double zombies roll
.
Add up the total result and subtract your squad’s Armor. Reduce
your squad’s Hit Points by the final result.
Bitten: Oops, that’s a clean bite. If the zombies roll double ,
immediately lose a Survivor from your Squad (dropping any cards he
or she carried), and add a zombie to the board adjacent to your Squad.
Well, don’t think of them as dead, think of it as joining the winning
side!
Be sure to recalculate your squad’s Hit Points, Armor, Smarts and
Movement. Finally, tally the result of damage, ignoring the double
results.
On Death’s Door: If your Squad’s total Hit Points are below 10 and
attacking zombies roll double , instead of subtracting a Survivor’s
total Hit Points from your squad, reduce your total Hit Points by 2.
However, still subtract their Armor and adjust your Move and Smarts if
necessary.
Zombies in the Bunker!
When a zombie enters the Bunker, and there are no squads there, it
attacks the unattended Survivors. Each zombie turns 1 Survivor into
a zombie. The next round, those 2 turn 2 more, etc. This continues
until either a Squad intervenes or all of the Survivors in the Bunker are
turned into zombies.
The Bunker always counts as 1 square, so if a Squad goes into the
Bunker to attack the zombies, everyone in the Bunker may attack on
their turn. You may not fire or attack into or out of the Bunker entrance:
if there are zombies inside the Bunker, you must enter the Bunker in
order to attack them.
When you have run out of unclaimed Survivors there is no chance
to restart your Squad! If a Survivor dies during this round, they lose
all the equipment they were carrying. The rest of the players may
continue. Turn over the Bunker tile. Zombies are now enraged: they
gain +2 Movement and move towards the closest Squad
regardless of line of sight.
Combat does not end until everyone—living or undead
—is dead.
19
Combat Examples
The green player has line of sight from his lookout position
to every zombie on the board. His squad has 1 Survivor with a
MP5. His squad’s Firearm skill is 5 (proficient), so checking the
, killing on a 5 or
MP5 Armory card tells him he rolls
result. He must also roll a . The MP5’s range is 4 spaces
so zombie Z1 is within range.
He rolls 5 and 5 on his attack dice, and a
on his Ammo
die. Zombie Z1 is removed from the board along with zombie
Z2. He gains 2 VPs, but he must turn the MP5 card sideways
and can’t use it again until he discards an Ammo card.
Z3
G
Z1
B
Z2
The blue player has 2 Survivors and 2 melee weapons: a
crowbar and a fireman’s axe. He has a Melee skill of only
(one
for
3 (untrained), so he attacks by rolling
each weapon). He rolls 2 successes, kills double zombie Z3
and gets 2 VPs. This takes him to the 5th spot on the Victory
Point Tracker, rewarding him with 2 Skill Points which
he immediately spends on upgrading his Melee skill to 5
(trained).
The red player attacks double zombie Z7 (note he cannot
attack zombie Z8 through the door corner) with 3 melee
weapons (gumball machine, crowbar and fireman’s axe).
her Melee skill level is 4 (untrained) so she rolls a total of
. She rolls only 1 success, so the green double zombie
is replaced by a single gray zombie and the she gets 1 VP.
The yellow player decides to throw a grenade to try to blow
up zombies Z4, Z5, and Z6, aiming for Z4’s space. She rolls
for the range and gets a total of 4, successfully beating
the 2 space range easily. Then she rolls
and gets 4 successes— KA-BOOOM! All 3 zombies are blown
to smithereens and yellow gets 3 VPs.
20
Y
Z4
Z5
Z6
R
Z8
Z7
Explosives
Explosives, unlike firearms, do not have a fixed range. Under pressure,
you might not always be able to throw that grenade just where you
want it. When throwing an explosive, perform the following steps in order:
1. Roll the throwing range
All thrown weapons require you to roll the number of shown on
the card (bottom right hand corner) to see how many spaces away you
are able to throw it.
The space at which you wish to throw the explosive on must be equal
to or less than the number rolled on your dice. If you roll double 1s you
have dropped the explosive. Oof. Sucks to be you.
The square in which the explosive lands and all 8 adjacent squares
are affected. Any single or double zombie in the center of the blast is
automatically killed (you get 1 victory point as usual).
2. Roll damage dice
Then roll the number of damage dice listed on the card. The
number of successes equal how many zombies are killed in the
surrounding 8 squares (don’t forget, you get 1 Victory Point per zombie
killed).
Explosive damage is dealt within line of sight; therefore walls block
the blast. Fortifications caught in the blast are destroyed and removed
from the board.
If another Squad is in the blast radius, roll the damage dice, killing off
zombies as normal. Any dice that are not absorbed by zombies in the
blast are applied to the Squad as attack damage: subtract the Squad’s
Armor and reduce its Hit Points by the final result.
If you throw the explosive on the square of another Squad, use the
‘dropping the explosive’ rules for that Squad.
Dropping the explosive
If you roll double 1s on your range dice you have dropped the explosive!
Roll the number of damage dice on the card: each 5 or
Survivor in your squad.
kills 1
The total of any remaining dice is applied to your Squad as normal
attack damage: subtract the squad’s Armor and reduce its Hit Points by
the final result. Adjacent zombies are not affected.
Death &
First Aid
Death is common in this game... get used to the fact that in most
games you will probably lose your favorite Survivor. As you might
imagine, there are a few drawbacks to dying.
When a Survivor is killed, another zombie is added to the map adjacent
to your Squad miniature. Remove the Survivor Card from the game and
recalculate your squad’s Hit Points, Armor, Smarts and Movement as a
result. The game continues, with your remaining Survivors continuing
to fight the good fight.
If you have no Hit Points left, arrange your hand of cards (Items and
Weapons) into a pile, placing one of your Death Tokens on top of
them. Leave your second Death Token on the space where all your gear
just dropped.
Pick 2 new Survivors from the draw pile under the Bunker, and start
your next turn in the Bunker. You can use your old Squad miniature or
make up a new one. Take the 2 Armory starting cards under the Bunker
if they are still available. These Survivors form your new Squad. Set
your Squad Board up accordingly.
Then choose one of the following 2 options:
Easy Mode: Keep your Firearm and Melee Skill values at the same
level. This keeps the game fun and easy if there are remaining Survivors
who can reform your squad.
Hardcore: When your squad dies, reset both Firearm and Melee Skill
values back to 0.
The first Squad to stand on the same square as your Death Token on the
board can pick up loot for 1 action. The token stays on the board until
all your possessions are taken or the Combat Phase ends. If your gear is
still on the board when the phase ends, it is removed from the game.
Death & Starting Days After the First
If it’s day 2 or later, you were eaten by zombies, and there were no
Survivors left in the Bunker for you to recruit, roll for scavenging
and gain whatever Survivors and items you may find on the
Scavenging Card to start your new day.
First Aid
On your turn, you may spend a First Aid Item Card and
use 1 Action to restore 6 Hit Points to your squad, up to
your maximum. The card is then discarded to the Item
discard pile.
21
Variants
Quick Play Scenario
The Day Zero scenario is a quick play cooperative scenario where all
players must work together to find the Bunker. It’s a shortened game
with some quick and dirty combat.
The scenario is a Combat Phase only game; all previous phases are
skipped! Start with just one tile, and on each player’s turn their Squad
may walk off the board and place a new tile.
To set up with Quick Play scenario, remove 1 Bunker entrance tile
from the game, and shuffle the other Bunker entrance tile into the
bottom half of the tile stack. Have all players start on a Road Tile.
Follow the Scenario Card for starting survivors and weapons, plus other
game instructions.
On a player’s turn they may spend 1 action to walk off the map and
draw a new tile. Zombies have a Movement stat of 3 and move towards
the closest Squad, even a Squad that aren’t in line of sight.
When a new tile is placed, roll a to determine how many zombies
are placed on that tile. When the Bunker entrance tile is drawn, place
an additional roll worth of zombies on that tile.
Simpler Game
If you want to play a simpler game, just remove the Daily Goal Cards
from the game and skip the step in which you draw them.
Your Incredible Scenario
There’s a blank Scenario Card provided so you can make up your own!
More Zpocalypse Stuff!
Zmergency introduces
new armory cards, new
tiles(Hospital/FEMA Camp),
and an Encounter Deck which
introduces new game play and
enhanced quick play scenarios
such as “Get to the Chopper”.
Zmaster adds a fifth
player to the Zpocalypse
main game as the game master.
This new player controls all
the zombies on the board,
as well as introduces zombie
upgrades, new mutated zombie
miniatures and the Deck of
Doom. The zombie master adds
new mechanics which spice up
an already epic zombie survival game. Choose which scenario you prefer
for the style of zombies to combat each game. Zmaster provides
rules and mechanics for altering the physics of the game to make it
harder or easier, depending on your preferences and style of play.
22
Z-Team Alpha and Z-Team Beta
These expansion packs introduce new survivors, scenarios, weapons,
and vehicles – bringing a whole new set of challenges and adventures
to the world of Zpocalypse.
New scenarios include enhanced game
play: In Z-Team Alpha, desperately
search for scrap and supplies to repair
a cargo truck to make it out of the city
alive!
In Z-Team Beta, ride into town on
a tank to rescue a senator trapped by a
swarm of zombies!
Fortification Pack includes
41 post-apocalyptic fortifications. Designed
to enhance the parent game, Zpocalypse,
the 3D fortification miniatures replace their
cardboard counter parts. However, there is
nothing stopping you from using them for
your own mischievous ends in any other
tabletop games. Each miniature comes fully
assembled and unpainted.
Credits
Game Design: Jeff Gracia
German Localization: Oliver Gampe
Additional Design and Development: Zachary Parkes, Ricky
Casdorph, Julie Ahern, Theresa Gracia
2nd Edition Rulebook & Layout: Peter Gifford (UniversalHead.com)
Story Content: Julie Ahern Hurston, Jeff Gracia
Play Testers: Lee, Ryan, Andy, Andrew, Nick, Bryan, Eric, Doug,
John. Geoff, Greg, Todd, Abbey, Mitch, Ericka, Ted, Michael,
Mike, Chris and many more. HUGE thanks to all!
Editing and Proofreading: Julie Hurston, David Tiertant, Ted
Klesaris, and Our Kickstarter Backers
Editing and Proofreading: Michael Epstein
Game Illustration: Ricky Casdorph
Graphic Design: Zachary Parkes and Ricky Casdorph
3d Sculptors: Ryan Lesser, Jed Wahl, Matthew Gilpin
Visit us on the web: www.greenbriergames.com
Production: Zachary Parkes, Jeff & Theresa Gracia, and David Tiertant
Publisher: Greenbrier Games LLP
Video Tutorials: Produced by Todd Goodman voiced by Julie Hurston
Zpocalypse is a trademark of Greenbrier Games LLP © 2012 Greenbrier Games LLP.
All Rights Reserved. No part of this product may be reproduced or distributed
without the publisher’s consent.
Index
Abilities, Special ....................... 15
Ability, Special ............................ 8
Ability:, Special ........................... 8
Action ......................................... 8
Actions, Free ............................. 15
Actions, Player .......................... 15
Actions:, Player ......................... 15
Aid, First ................................... 21
Ammo, Out of ........................... 17
Armor ......................................... 7
Attacked:, Being ....................... 20
Attacking .................................. 15
Base, Starting ............................. 4
Bio-Hazard: ................................ 5
Bite, Zombie ............................. 20
Board, Player’s Squad ................. 4
Board, Squad .............................. 2
Board, Squad .............................. 7
Boards, Squad ............................ 7
Bunker ........................................ 3
Bunker, Resting in the .............. 12
Card, Daily Goal ...................... 8, 9
Card, Example Survivor ............... 8
Card, Main Game Scenario .......... 4
Cards, Armory ................... 3, 4, 17
Cards, Daily Goal ......................... 4
Cards, Daily Goals & Scenario ...... 3
Cards, Food ............................. 3, 4
Cards, Item ............................. 3, 4
Card, Something’s Happening ... 14
Cards, Player’s Starting ............... 4
Cards, Scavenge ...................... 3, 4
Cards, Scenario ........................... 4
Cards, Something’s Happening .3, 4
Cards, Special Scavenge ............ 10
Cards, Survivor ............................ 4
Cards:, Survivor ........................... 3
Check, Smarts ............................. 4
Clause, The Dumb Bunny .......... 10
Combat ..................................... 17
Combat, Phase 4: .................. 6, 15
Credits ...................................... 23
Day ............................................. 8
Deadish .................................... 21
Death!!!! ................................... 21
Defense Roll ............................. 20
Diagram, Setup .......................... 4
Dice ............................................ 2
Double, Roll .............................. 20
Entrance, Bunker ........................ 5
Event ........................................ 10
Example, Scavenge Card ........... 10
Example, Scavenge Phase ........ 11
Explosives ................................. 21
Feeding, Phase 2: ..................... 12
Fire ............................................. 5
Firearms ................................... 17
Fortify ....................................... 13
Fortify, Phase 2: Feed & ........ 6, 12
Games, 2-3 player .................... 11
Gates ........................................ 13
Goals, Daily ................................. 8
Happening ................................. 6
Happening, Something’s .......... 14
Heal .......................................... 15
Heroes, Plastic ............................ 2
Knockdown .............................. 17
Layout, Squad Board .................. 9
Level, Weapon Skill ................... 17
Limit, Carry ............................. 7, 9
List, Component ......................... 2
Lobby, Hotel ............................... 5
Locations, Search ........................ 5
Lookout ...................................... 5
LOS ........................................... 19
Maintenance, Squad Board/Card.12
Market, Super ............................. 5
Master ...................................... 17
Medic ....................................... 21
Melee ....................................... 17
Miniature, Player’s ...................... 4
Miniatures, Zombie .................... 4
Movement ...................... 7, 15, 16
Movement, Zombie .................. 18
No Access .................................... 5
Objective .................................... 6
Obstacles, Movement ............... 15
Park ............................................ 5
Party, Your Zombie Slaying ....... 17
Pawn, Player’s ............................ 4
Pawns, Wooden Player ............... 2
Phase ......................................... 8
Piles:, Discard ............................. 4
Points, Hit ................................... 7
Points, Skill ................................. 8
Points, Victory ............................. 8
Proficient .................................. 17
Radiation .................................... 5
Range ....................................... 17
Reload ...................................... 15
Restaurant .................................. 5
Round ......................................... 8
Sandbag ................................... 13
Scavenge, Phase 1: ............... 6, 10
Scavenging, Quicker ................. 10
Scenario, Quick Play .................... 6
Searching ................................. 15
Setup, Base Tile .......................... 5
Setup, Player’s ............................ 4
LOS (line of sight) ....................... 4
Skill, Firearm .............................. 7
Skill, Melee ................................. 7
Skills ........................................... 8
Skill: Smarts ............................... 7
Skills: Weapon ............................ 9
Smarts ........................................ 7
Something’s, Phase 3 .................. 6
Success ....................................... 4
Summary, Game ......................... 6
Survivors .................................... 8
Survivors, Feeding .................... 12
Thrown ..................................... 17
Tiles ............................................ 5
Tiles, shuffled stack of ................ 4
Tiles, Map ................................... 2
Tiles, Placing ............................. 11
Tokens, Death ............................. 3
Tokens, Defensive ....................... 3
Tokens, Dice and ......................... 4
Tokens, Rad and Bio .................... 3
Tokens, Search ............................ 3
Towers, Lookout ....................... 19
Trade ........................................ 15
Traits, Special Weapon .............. 17
Trap .......................................... 13
Tunnels ..................................... 15
Turn ............................................ 8
Untrained ................................. 17
Victory Point Tracker ............... 2, 4
Wall .......................................... 13
Weapon?, No ............................ 15
Weapons, Firearm ..................... 17
Weapons, Melee ....................... 17
Weapons, Mixed ....................... 19
Weapons, Starting ...................... 9
Yield ........................................... 5
Zombies ...................................... 4
Zombies, Plastic .......................... 2
FAQ: For a complete list of your questions and our answers follow this link:
www.greenbriergames.com/zpocalypse/faq
23
is an exciting strategic combat game set
in an original steampunk universe. Travel to Victorian times as
you pilot powerful Steam Titans into battle utilizing a variety of
weapons and tactics, going either head-to-head or joining forces
with a teammate for vicious team vs team mayhem!
Game systems use a unique blend of mechanisms that combine
Eurogame sensibility with tactical simulation.
Play through a variety of focused scenarios or just battle it out until
only the champion remains! With several game modes from which
to choose, you always face another challenging battle ahead – will
you take up the call?
www.GreenbrierGames.com
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