Dragon twins reunited for new fight
Transcription
Dragon twins reunited for new fight
B6 LEISURE www.FortHoodSentinel.com September 18, 2014 Photos courtesy of http://www.doubledragonneon.com/ Dragon twins reunited for new fight BY CHRIS HAWKES Commentary A long time ago, when playing the latest and greatest video games meant going to the local arcade, there was one game my brother and I played religiously. Arguably the first game of its kind, “Double Dragon” involved two twin brothers teaming up to take down the bunch of thugs who kidnapped the first player’s girlfriend. Hammer and Spike, later renamed Billy and Jimmy Lee in future renditions, battled through legions of enemies including the giant Abobo, knifethrowing Williams, whip-wielding Linda and, of course, the final boss Machine Gun Willy. The classic game allowed players to pick up and use an assortment of weapons including knives, barrels and baseball bats to dispatch their foes. In a surprising twist, when the final boss is vanquished, the game pits the twins to fight each other. The winner, which unfortunately was rarely me, walked away with he glory and the girl. Recently, the arcade classic experienced a reboot in “Double Dragon: Neon” courtesy of WayForward and Majesco Entertainment. Right off the bat, gamers familiar with the series will recognize the same story, except a new main villain causing all the trouble. Skullmageddon replaces the machine gun guy and overshadows his predecessor as a goofy, charismatic combination of Skeletor from “He-Man” and Raiden from “Mortal Kombat.” His incessant cackling and neverending taunts encourage players to reach him sooner than later. There is a new fighting system in place this time around. Like many other games in the genre, the system includes some role-playing elements to help you power up. By collecting cassette tapes (relics from the ’80s for the young readers), Billy and Jimmy can upgrade eight different fighting stances and eight super moves. Only one stance and super move can be selected at a time. Thankfully, the trademark spin kick from the series returns, but it’s no where near as useful or nearly as powerful in “Neon.” The fighting sysem itself is where I start to have issues with the reboot. While the standard punch, kick and jump remains, a funky dodge button has been added to the fray. Dodging in general feels broken and never seems to work right. For example, every time I pressed it, I’d knock down the wrong enemy or pull off a move I never intended. As I played more, a major omission shocked me. “Double Dragon” has always had one combo set apart from all other games. Essentially, a player grabs a guy, smashes his knee into the bad guy’s head (up to three times), and then throws the vanquished foe over his shoulder. It’s been in every other “Double Dragon” game and is a defining element of the series. Yet, “Neon” refuses to have any part of that. In fact, throwing and grappling opponents feels downplayed, ineffective and ignored completely. It’s a very strange and disturbing decision. The gamemakers cut the Dragon brothers most revered, powerful and entertaining moves. As a result, the potentially awesome reboot falls flat and ends up feeling just like every other generic beat ’em up around. What might have been the game to get, leaves this “Double Dragon” enthusiast a little disappointed. THURSDAY Teenage Mutant Ninja Turtles, PG-13, 7 p.m., (2*) FRIDAY The Expendables 3, PG-13, 7 p.m., (2*) SATURDAY Guardians of the Galaxy, PG-13, 2 p.m., (1*) Let’s Be Cops, R, 6 p.m., (2*) SUNDAY Dawn of the Planet of the Apes, PG-13, 2 p.m., $1.00 for everyone If I Stay, PG-13, 6 p.m. (2*) WEDNESDAY Teenage Mutant Ninja Turtles, PG-13, 7 p.m., $1.00 for everyone
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