May 17,2006
Transcription
May 17,2006
FYE March 2006 Financial Results Presentation MAY 17, 2006 NAMCO BANDAI Holdings Inc. Takeo Takasu President and Representative Director CONTENTS FY06.3 Financial Results Transition of Results FY06.3 Financial Results by SBU FY07.3 Financial Plan Medium-Term Management Plan Strategy 2 2 4 4 Entertainment Hub Concept 5 10 BANDAI NAMCO Group Mission 10 Business Strategy by SBU 1 FY06.3 Results Transition of Results Formerly BANDAI (Consolidated) Net Sales Operating Income 300 Unit: billions of yen Formerly NAMCO (Consolidated) Unit: billions of yen Net Sales Operating Income 300 250 250 200 200 150 100 50 30 30 150 20 100 20 10 50 10 0 0 FY02.3 FY03.3 FY04.3 FY05.3 FY06.3 FY02.3 FY03.3 FY04.3 FY05.3 FY06.3 NAMCO BANDAI Holdings Inc. (Consolidated) Net Sales 450,829 million yen Operating Income 35,669 million yen Results by SBU FY06.3 Results Toys and Hobby Japan: “Tamagotchi Plus” “Data Carddass” Girls’ toys post strong results Overseas:Established stable foundation through ‘selection and focus.’ Net Sales Billion yen Operating Income 150 100 20 50 10 FY05.3 Results FY06.3 Plan FY06.3 Results Amusement Facility Japan:Market downturn with prize machines’ popularity waning Overseas:Effects of U.S. market downturn Installment Installment of of “Mario “Mario Kart Kart Arcade Arcade Grand Grand Prix” Prix” and and other other machines machines in in 2nd 2nd Half Half create create recovery recovery trend trend Net Sales Billion yen Operating Income 100 10 50 5 FY05.3 Results FY06.3 Plan FY06.3 Results *FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results. 2 Results by SBU FY06.3 Results Game Contents Home Video Game Software Japan・Overseas:Despite some hit titles, market downturn and slow response to changes in customer needs, resulted in sluggish results Coin-Operated Game Machines Japan: “Mario Kart Arcade Grand Prix” “Idol M@ster” posted strong results Overseas: “Wangan Midnight MAXIMUM TUNE2” Net Sales Billion yen had strong sales Operating Income 100 20 50 10 FY05.3 Results FY06.3 Plan FY06.3 Results *FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results. Results by SBU FY06.3 Results Network High value-added content strengthens earnings foundation Net Sales Billion yen Operating Income 10 2 5 1 ⇒increased ⇒increased average average charge charge per per subscriber subscriber New technology offerings such as FY05.3 Results “2D Vector Engine” and “3D Engine” FY06.3 Plan FY06.3 Results Visual & Music Content Japan: “Mobile Suit GUNDAM” series ⇒Strong group synergy effects Overseas:Product returns increased amid U.S. market downturn ⇒Posted allowance to reflect severe market conditions Net Sales Billion yen Operating Income 40 8 20 4 FY05.3 Results FY06.3 Plan FY06.3 Results *FY05.3 Results is calculated by simple addition of BANDAI consolidated and NAMCO consolidated results. 3 Plan for FY07.3 Plan Figures Net Sales 470billion yen Operating Income 40billion yen Operating Income Net Sales 600 500 450.8 470 500 550 400 58.0 60 50.0 40 40.0 35.6 300 200 20 100 0 0 FY06.3 FY07.3 FY08.3 FY09.3 (Result) (Plan) (Plan) (Plan) Medium-Term Management Plan Strategy FY06.3 FY07.3 (Result) (Plan) FY08.3 FY09.3 (Plan) (Plan) Medium-Term Management Plan THEME of Medium-Term Management Plan Strengthening, Enriching, and Expanding Portfolio Management Area (Regional) Portfolio Content Portfolio Long-established⇔New, Original⇔Licensed: Attain ideal portfolio balance Attain ideal area portfolio and increase overseas sales to 25% of overall sales Business Portfolio Expand business domain, Create new domain 4 Medium-Term Management Medium-Term Plan Management Plan Medium-Term Management Plan Strategy Management Strategy ①Strengthening Corporate Governance ②Effectively Utilizing Human Resources ③Building Optimal Management System Business Strategy ①Entertainment Hub Concept ・Content Strategy ③最適な経営体制の構築 ・Domain Strategy ・Channel Strategy ②Strengthening Overseas Businesses Strategic Business Unit (SBU) Strategic Business Unit system as of end of March 2006 NAMCO BANDAI Holdings Inc. Affiliated Affiliated Business Business Group Group Strategic Business Units Bandai Visual Visual & Music Content Bandai Networks Network NAMCO BANDAI Games Game Contents NAMCO Bandai Amusement Facility Leader Toys & Hobby 5 Toys & Hobby Billion yen Net Sales Operating income 200 100 20 10 Business Strategy FYE2006 07.3 Business Strategy Further strengthening and expansion of popular products “Tamagotchi Plus” ・Data Carddass ・Team up with partner companies Campaign, goods sales, etc. FY06.3 Result FY07.3 Plan FY08.3 Plan ・Development of peripheral FY09.3 Plan products Data Carddass ・Increase content ⇒Bring ⇒Bring up up as as established established popular popular characters characters ⇒Expand target target group! group! “Dragon Ball Z” ”NARUTO” ”Tamagotchi Plus” ”Digimon” ⇒Expand Long-established popular popular + + New New content content Content Strategy Long-established ⇒ ⇒ Rich Rich line-up line-up FYE 07.3 Business Strategy Toys & Hobby Partner Company BANDAI×UNIQLO Collaborations “Tamagotchi” T-shirts +“chibi-Tamagotchi” BANDAI×WILLCOM BANDAI×WILLCOM Kids’ Keitai (mobile) “papipo!” BANDAI×KENWOOD BANDAI×KENWOOD “Enter-audio” for adult target Overseas Businesses “POWER RANGERS” Good start in America “TAMAGOTCHI” Continuing strong sales Also started development in India Anticipated Content “BEN10” Centered around Boys’ toys in U.S. “NARUTO” Centered around Cards in U.S. “POCOYO” Centered around infants' toys in Europe 6 FYE 07.3 Business Strategy Amusement Facility Billion yen Net Sales Operating income 100 Existing Year on year same store Facilities figures in Japan 20 110 Recovering trend ! % 105 50 10 100 95 FY06.3 Result FY07.3 Plan FY08.3 Plan OCT FY09.3 Plan NOV DEC JAN FEB MAR 2005 “Kochikame “Kochikame Game Game Park” Park” “Namja “Namja Town” Town” Opened in Tokyo, based on theme of the “Kochikame” world. Celebrated its 10th anniversary and is set to further enrich facility “Plabo “Plabo Nagano” Nagano” Opened in 2005, a large-scale facility “Danwashitsu “Danwashitsu Kaikaya” Kaikaya” Members’ only community salon for baby boomers “Nagoya “Nagoya Dessert Dessert Forest” Forest” Opened inside a large-scale shopping center ⇒ ⇒Further Further plans plans to to open open large-scale large-scale facilities facilities and and enter enter new new businesses businesses Amusement Facility New business formats Osaka “NAMCO “NAMCO Spa Spa Resort Resort Liberty” Liberty” ng ro St tart s FYE 07.3 Business Strategy “Quick “Quick Make Make Sugu Sugu Sugu” Sugu” “NAMCO “NAMCO Aso-Base” Aso-Base” Tokyo Station Reasonably priced quick make-up shop ng ro St tart s Scheduled to open June in Hokkaido More More new new hot hot bath bath facilities facilities scheduled scheduled for for opening opening “Gensou Koubo” Creative space for adults to enjoy making crafts Scheduled to open in FY07.3 in Yokohama Fun space for families to enjoy based on time charge Synergy Synergy with with BANDAI BANDAI Overseas Business GAME MACHINES BOWLING BAR COUNTER POOL BAR ⇒Strengthening development of hybrid facilities (Europe) 7 FYE 07.3 Business Strategy Game Contents Billion yen Net Sales Operating income Home title structure 200 100 2005 20 Current hardware 2006 Next gen. consoles DS・PSP PC 10 FY06.3 Result FY08.3 Plan FY07.3 Plan FY09.3 Plan ⇒Balanced multi-platform strategy Anticipated home video game titles “.hack//G.U.” series, PS2 Xenosaga Episode Ⅲ, Dragon Ball Z Sparking! NEO, etc. TEKKEN Dark Resurrection, PSP RAIN, WONDER TRIP, etc. DS Unou no tatsujin, Tamagotchi 2, etc. Game Contents Arcade machine anticipated titles “Mobile Suit GUNDAM : Senjo no Kizuna” Test location during Golden Week Next gen. consoles Titles under development scheduled for release in the future PS3 Ridge Racer 7 TEKKEN 6 Mobile Suit GUNDAM, etc. Xbox Mobile Ops: The One Year War 360 Culdsept Saga, etc. Wii Wii Dragon Ball Z Sparking!NEO Final Furlong (tentative), etc. FYE 07.3 Business Strategy Gre at r ece ptio n! Synergy × “Tamagotchi”× Arcade Machine Character-based medal games, etc. Collaboration Overseas Business TEKKEN(PSP) Support Support broadband broadband streaming streaming for for Ministry Ministry of of Internal Internal Affairs Affairs and and Communications Communications Support through application of game technology to streaming contents to all grade and middle school students in Japan “.hack” Project Media-mix developments with various media Time Crisis 4(Coin-Op) ⇒Expansion ⇒Expansion of of Worldwide Worldwide Developments Developments 8 FYE 07.3 Business Strategy Network Billion yen Net Sales Operating income Strengthening content 15 Expand rich content 10 2 5 1 FY06.3 Result FY07.3 Plan FY08.3 Plan Game Content Video Content Electric comic, etc. FY09.3 Plan Expansion of business domain Make Make service service available available and and expand expand “picture “picture recognition recognition engine” engine” Synergy Linking catalog shopping, packaged software, search engine, etc. Content for i-mode “SD GUNDAM RPG” Develop with quality that makes full use of new functions and technologies of mobile phones Joint Joint developdevelop develop-ment ment Bandai Bandai Networks Networks × NAMCO BANDAI ×NAMCO BANDAI Games Games Internet Internet advertising advertising business business starts starts Bandai Networks × VIBE × Tokyu Agency Start of service scheduled for June Pillar of new businesses Visual & Music Content Billion yen Net Sales GUNDAM developments Operating income 40 8 20 4 FY06.3 Result FY07.3 Plan FY08.3 Plan FY09.3 Plan Cannes Cannes Film Film Festival Festival sidebar sidebar Directors’ Directors’ Fortnight Fortnight submission submission finalized finalized Theatrical works “Yureru” Directed by Miwa Nishikawa Produced by Hirokazu Koreeda Starring Joe Odagiri FYE 07.3 Business Strategy Various Various approaches approaches to to bringing bringing out out the the world world of of GUNDAM GUNDAM “Mobile Suit GUNDAM DVD-BOX”(2 boxes) on sale “GUNDAM SEED C.E.73 Stargazer” internet streaming “Mobile Suit GUNDAM MS IGLOO” DVD on sale Expansion of business domain Maximize content value Lantis stock purchase ⇒Take ⇒Take initiative initiative in in music music content content business business Provide songs to animation portals, etc. 9 Entertainment Hub Concept TOYS & HOBBY VISUAL & MUSIC CONTENT NETWORK AMUSEMENT FACILITY GAME CONTENTS Bandai Namco Group’s Mission “Dreams, Fun and Inspiration” FYE March 2006 Financial Results Presentation Note on Projections This document contains forward-looking statements and information related to BANDAI NAMCO Group that are based on our beliefs as well as various assumptions made on the basis of information currently available to us. The words "plan," "target," "estimation," "projection," "intend," "will" and similar expressions, as they relate to us, are intended to identify forward-looking statements and information. Actual results could differ materially from those projected in such forward-looking statements. ©BANDAI・WiZ 2004, ©バードスタジオ/集英社・東映アニメーション© BANDAI 2006, © ABC・東映アニメーション, © 2002,2006 SANRIO CO.,LTD. (K), © 2005 Nintendo © 2005 NBGI MARIOKART is a registered trademark of Nintendo. Licensed by NINTENDO, ©窪岡俊之 ©2003NBGI, © Michiharu Kusunoki/Kodansha Ltd.All Rights reserved. Based on the original comics“Wangan Midnight”created by Michiharu Kusunoki,serialized in Kodansha’s“Young Magazine”since 1992. © 2003 2004 NBGI All trademarks and copyrights with the manufacturers cars,models,trade names, brands and visual Images depicted in this game are the property of their respective owners, All rights reserved, ©創通エージェンシー・サンライズ・毎日放送, © 2006 テレビ朝日・東映AG・東映, © 2006石森プロ・テレビ朝日・東映, ©バードスタジオ/集英社・東映アニメーション, ©本郷あきよし・東映アニメーション・フジテレビ, © 2006円谷プロ・CBC, TM & © 2006 BVS Entertainment, Inc. and BVS International N.V. All Rights Reserved. Used under license by Bandai America Incorporated. ABC logo: TM & © ABC Inc. All Rights Reserved, © Cartoon Network , ©岸本斉史 スコット/集英社・テレビ東京・ぴえろ, POCOYO™ & © 2006 Zinkia Entertainment S.L. , ©秋本治・アトリエびーだま/集英社・フジテレビ・ ADK, © NBGI, ©.hack Conglomerate © NBGI, ©創通エージェンシー・サンライズ, © 2001-2006 NBGI, © 1995-2005 NBGI, © 1994-2006 NBGI, ©創通エージェンシー・サンライズ© BANDAI NETWORKS © BANDAI NAMCO GAMES, ©創通エージェンシー・サンライズ© BANDAI NETWORKS, © 2006「ゆれる」製作委員会,© 高柳滋仁・ノーマッド/バンダイビジュアル 10
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