November 24,2005
Transcription
November 24,2005
Bandai Namco Group Interim Period for the Fiscal Year ending March 2006 November 24, 2005 Table of Contents 1.1st Half Results BANDAI --------------P2 NAMCO --------------P3 NAMCO BANDAI Holdings --------------P4 2.Business Strategy Toys & Hobby --------------P5 Amusement Facility --------------P6 Game Contents --------------P6 Network --------------P7 Visual and Music Content --------------P8 North America --------------P8 3.Management Integration Synergies Fusion Plans & Projects within the New Group Business Synergies --------P9 ------------- P10 1 (Millions of Yen) 1st Half Results Prior Year 1st Half Results % Change Net Sales 134,645 121,277 +11.0% Operating Income 15,332 9,829 +56.0% Ordinary Income 15,946 10,132 +57.4% 5,607 3,883 +44.4% Net Income Posted good results, centered around girls’ toys Mobile Suit Gundam Series displays and provides group synergy effects While continuing to struggle due to harsh market conditions and tight competition, our efforts of “selection and focus” resulted in some improvements. 2 (Millions of Yen) 1st Half Results Prior Year 1st Half Results % Change Net Sales 85,052 81,980 +3.7% Operating Income 2,538 4,422 - 42.6% Ordinary Income 2,632 4,200 - 37.3% Net Income 2,526 2,679 - 5.7% Domestic sales posted strong results. Installation of large-sized game machines in 2nd half. Increase in number of units sold overseas. Concentration of franchise title releases in 2nd half. Whilst harsh market conditions, same store sales year on year was 95.7% domestically (Japan), and 97.7% for North America. 3 (Billions of Yen) 1st Half Results 2nd Half Forecast Net Sales 218.8 251.2 470.0 Operating Income 17.5 26.7 44.2 Ordinary Income 18.2 25.9 44.1 7.8 16.6 24.4 Net Income Net Sales 600 Operating Income (Billions of Yen) 500 435.7 448.4 400 172.5 178.5 550.0 470.0 500.0 60 (Billions of Yen) 50 44.2 39.4 40 180.0 12.7 15.4 500.0 550.0 200 55.0 50.0 43.0 300 100 Full Year Forecast 15.0 30 55.0 50.0 20 263.1 269.9 290.0 27.6 10 0 31.5 24.3 0 ’04/3 Results ’05/3 ’06/3 Results Forecast ’07/3 Plan ’08/3 Plan ’04/3 Results ’05/3 Results ’06/3 ’07/3 Forecast Plan ’08/3 Plan *Results for ’04/3 and ‘05/3 are cumulative composites of BANDAI and NAMCO BANDAI NAMCO NAMCO BANDAI HD 4 Net Sales (Billions of Yen) 190 (Billions of Yen) 18 179.5 180 16.1 16 164.8 170 167.2 13.7 14 160 Operating Income 150.1 12 150 140 12.8 11.4 10 ’03/3 ’04/3 ’05/3 ’06/3 Forecast ’03/3 ’04/3 ’05/3 ’06/3 Forecast BANDAI ▶ Popular, Long-established Boys’ Character Toys ▶Tamagotchi posts strong results Worldwide Sales top Character Merchandise: 5.8 million units in 1st half Strong results New Tamagotchi Series (Entama) Plans to link with Data Carddass ▶Strong Start for Data Carddass Maji Ranger (Power Rangers) Masked Rider Hibiki Disk Animals ▶Apparel, Sundries Strong Dragon Ball Z series Started March 2005 2nd Series NARUTO also starts off strong Pretty Cure Max Heart 4,750 machines installed (as of Oct. 2005) Mushiking Cinnamoroll Topics for 2nd Half ☆Strengthen product competitiveness of Boys’ Characters ☆Secure profit overseas 5 (Billions of Yen) 100 Net Sales 85.0 82.3 78.0 (Billions of Yen) 10 8 84.0 6.7 6 80.0 82.0 80.1 76.1 6.8 1.9 ’03/3 ’04/3 ’05/3 BANDAI North America Japan 90 Japan North America APR MAY JUN JUL AUG SEP 95.4 89.1 94.6 101.3 95.7 97.7 MAR APR MAY JUN JUL AUG 100.2 94.3 97.8 98.3 97.8 97.9 (Billions of Yen) 150 111.2 100 59.0 ’03/3 vs. prior year % (domestic): 95.7% 95 % 72.4 129.0 75.5 0.0 -0.3 ’04/3 ’05/3 ’06/3 Forecast Topics for 2nd Half ☆Development of new types of location businesses ☆ Invigorate same store sales with installation of new AM machines, etc. ☆Further progress in high quality services and low cost operations Net Sales 124.4 4.7 *Periods prior to 05/3 are combined results of BANDAI and NAMCO NAMCO same store sales vs. prior year (%) 100 -0.1 -2 ’06/3 Forecast NAMCO ▶Same store sales 105 4.0 2.9 2.2 -0.1 4.7 6.0 4.7 2 0 0 5.7 4.6 4 50 Operating Income (Billions of Yen) 147.4 Operating Income 25 20 88.9 Spa Resort Liberty 15 18.4 20.5 19.8 10.3 13.7 8.0 6.8 5.2 ’03/3 ’04/3 ’05/3 14.5 20.7 13.0 10 50 52.1 0 ’03/3 BANDAI 52.0 ’04/3 53.4 ’05/3 NAMCO 58.5 ’06/3 Forecast 5 0 7.6 ’06/3 Forecast *Periods prior to 05/3 are combined results of BANDAI and NAMCO ▶Domestic Sales of AM machines post strong 1st half results ▶NAMCO mobile phone content subscribers top 1 million in Japan Topics for 2nd Half ☆Earn higher results from installation of new machines ⇒synergies with AM facility operations The Idolmaster Medal no Tatsujin Mario Kart GP Tekken 5 Taiko no Tatsujin Together with Bandai Networks subscribers, total subscriptions amount to more than 5 million 6 Home Videogame Software Despite severe market conditions, the following titles contributed to strong sales Super Robot Wars α Tamagotchi Dragon Ball Z Sparking! Topics for 2nd Half Ridge Racers (US/Europe) ☆Increased emphasis on multiplatform strategy ☆High expectations for 2nd half releases of franchise titles Support next generation hardware systems Soul Caliber III for PS2 Mobile Suit Gundam SEED for PS2 Tales of the Abyss for PS2 (Billions of Yen) 15 Net Sales Ridge Racer 6 for Xbox 360 (Billions of Yen) 12.0 10.2 10 Tekken 5 (Europe) 2.1 2 10.1 Operating Income 1.9 2.0 1.6 8.5 1 5 0 0 ’03/3 ’04/3 ’05/3 ’06/3 Forecast ’03/3 ’04/3 ’05/3 ’06/3 Forecast BANDAI Topics for 2nd Half ▶Game Contents Strong ☆Effective implementation of inter-group resources Subscribers at 1.48 million at the end of September 2005 ⇒ An increase of 35% year on year GNO Mobile ice Serv inter W s begin 06 20 Various content implementation that match diversified consumer needs ▶Strengthen Solutions Business ⇒ 3D engine contributed to results Tamagotchi (for mobile phones) Joint development with NAMCO SD Gundam RPG for i-mode 7 (Billions of Yen) 50 40.2 40 Net Sales 42.6 44.4 10.7 10.5 10.3 (Billions of Yen) Operating Income 10 40.7 5.7 8 6 30 5.7 4.2 0.1 5.4 5.9 0.1 4 20 35.0 33.8 31.8 29.8 2 10 0 0 -2 ’03/3 ’04/3 BANDAI ’05/3 ’06/3 Forecast NAMCO 4.7 5.5 5.2 ’04/3 ’05/3 -0.4 ’03/3 -0.3 Topics ☆Business Expansion Mobile Suit Gundam Series Strong ⇒Group Synergy Effect increases income rate Expansion of contents business from Visual content to Audio, as well as text content Topics ☆Area Expansion Mobile Suit Z Gundam -A New Translation- TAKESHIS’ In theaters in Japan External sales (Billions of Yen) 80 40 ’06/3 Forecast *Periods prior to 05/3 are combined results of BANDAI and NAMCO ▶ Gundam Displays Group Synergy Effect 60 6.3 Operating Income (loss) 10 64.7 61.1 5.7 52.0 33.3 (Billions of Yen) Expansion overseas based on ‘Made in Japan’ high valueadded business model 46.5 37.8 31.3 27.5 20 5 5.2 1.9 3.7 0 3.6 - 0.5 0.8 1.6 2.1 1.8 -1.0 -2.7 27.7 26.9 20.7 19.0 04/3 05/3 06/3 Forecast 0 -5 03/3 BANDAI NAMCO 03/3 04/3 05/3 06/3 Forecast *Periods prior to 05/3 are combined results of BANDAI and NAMCO ▶1st Half Results Tamagotchi series posts very strong results Ridge Racer for PSP posts strong results Efficiency improvement measures have positive impact on income rate ⇒However, the results fell short of the initial plan due to more emphasis on nd the 2 half of the FY as well as severe market conditions and competitions 8 Topics ☆Enhancement of portfolio function Organization from January 2006 Visual and Music Content Bandai Entertainment Inc. Toys & Hobby Bandai America Inc. Holding Company NAMCO BANDAI Holdings (USA) Inc. Network Namco Networks America Inc. Game Contents Namco Bandai Games America Inc. Namco America Inc. Amusement Facility Namco Cybertainment Inc. Fusion Plans and Projects within the New Group Over 2000 entries Announcement of winners/inductees in January, 2006 ⇒ Realization of Ideas ∞ BANDAI HR development training Inter-company departments with available openings posted and start transfer process based on entries November 2005 Listing December 2005 Decision April 2006 Transfer ・Environmental Project NAMCO HR development training ・BANDAI NAMCO Group Rights Project ・BANDAI NAMCO Group February thru July, 2006 Intellectual Property Project 9 Business Synergy Toys & Hobby ×Game Contents Revival of past hit arcade games with “Let’s TV Play” ・Dragon Buster ・GAPLUS ・Xevious・MAPPY Visual ×Game Contents Arrange NAMCO game contents to visual content ・Idol Master, etc. Idle Master Let’s TV Play Series Toys & Hobby ×Game Contents Plastic models of futuristic jets from ‘Ace Combat Zero’ Sche du sale led for Sprin 2006 g Toys & Hobby ×Game Contents Production and sale of figure toys based on NAMCO game content Sche du sale led for W inte 2006 r ・Soul Caliber III ・Tekken × Simulated images Business Synergy Toys & Hobby × Game Contents× Locations Development of Amusement Machines “Mobile Suit Gundam Senjo no Kizuna” Tamagotchi Café (tentative) Installation of ‘Deka-tamagotchi’ at NAMCO facilities ⇒Over 200 facilities Toys & Hobby × Locations Game Contents× Network Development of Mobile contents Installation of Data Carddass units at NAMCO locations ⇒160 locations, 260 units Offer SD Gundam RPG for i-mode services this winter 10 !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! Toys & Hobby Visual Apparel Broadband Game Contents Mobile Amusement Facility URL: www.bandainamco.co.jp/ Warning concerning forward-looking statements: This report contains figures that are based on the information currently available to management and estimates involving uncertain factors thought likely to have an effect on future results. ©BANDAI・WiZ 2004, ©2005 TV ASAHI・TOEI AG・TOEI, ©2005 ISHIMORI PRO・TV ASAHI・ADK・TOEI, ©BIRD STUDIO/SHUEISHA・TOEI ANIMATION ©BANDAI 2005, ©ABC・TOEI ANIMATION, ©2002, 2005 SANRIO CO.,LTD.(K), ©ムシキングプロジェクト・テレビ東京, ©Kubooka Toshiyuki ©2003 NAMCO LTD., ©2005 NAMCO LTD., © 2005 Nintendo ©2005 NAMCO LTD., ALL RIGHTS RESERVED.MARIOKART is a registered trademark of Nintendo.Licensed by NINTENDO ©2005 NAMCO LTD., ©葦プロ ⓒGAINAX/Project Eva.・テレビ東京 © 1997 GAINAX/EVA製作委員会 ©サンライズ © SEGA, 1998, 2003 CHARACTERS © SEGA/AUTOMUSS © AUTOMUSS CHARACTER DESIGN:KATOKI HAJIME ©創通エージェンシー・サンライズ ©創通エージェンシー・サンライズ・毎日放送 ©ダイナミック企画 ©東映 ©東映アニメーション ©東北新社 ©BANDAI・VICTOR・GAINAX ©ビックウエスト ©BANPRESTO 2005 ©BIRD STUDIO/SHUEISHA・TOEI ANIMATION ©BANDAI 2005, ©BANDAII・WiZ 2004 © BANDAI 2005 ©SOTSU AGENCY・SUNRISE・MBS ©BANPRESTO 2005 ©CAPCOM CO., LTD. 2005/ALL RIGHTS RESERVED ©SOTSU AGENCY・SUNRISE・MBS, ©2005 NAMCO LTD., ©SOTSU AGENCY・SUNRISE ©BANDAI NETWORKS ©Bandai・WiZ 2004 ©BANDAI NETWORKS ©2005 バンダイビジュアル TOKYO FM 電通 テレビ朝日/オフィス北野, ©SOTSU AGENCY・SUNRISE ©SOTSU AGENCY・SUNRISE・MBS ©2005 NAMCO LTD., ©NAMCO LIMITED ©SOTSU AGENCY・SUNRISE ©1995 1998 2002 2003 2005 NAMCO LTD.,ALL RIGTHS RESERVED. ©1994 1995 1996 1999 2001 2004 2005 NAMCO LTD.,ALL RIGTHS RESERVED. ©KOSUKE FUJISHIMA©2005NAMCO LTD. 11
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