Midori Connolly, Chief AVGirl
Transcription
Midori Connolly, Chief AVGirl
A/V 3.0: communication technology in a digital culture An n o i t c u d o Pr Midori Connolly, Chief AVGirl Open Mind Share the Floor Co-Create Share the Love: @AVGirlMidori #AVTweeps Today’s Plan • • • Digital Culture: Life in the Technium Internet of Things AV 3.0 It’s a Digital World. Digital Culture is defined by a community of users who are highly connected and interactive, tend to be social/participatory in behavior and like to be in control of their experience all while on the move! r e p y H Social and Interactive 1 BILLION Google searches are performed per day. 55% of Americans 45-54 have a profile on a social networking site 56% of Americans are on Facebook 57% of Internet users are considered Media Creators. Connected...and on the Move As of May 2013... •91% of American adults have a cell phone •56% of American adults have a smartphone •28% of cell owners own an Android; 25% own an iPhone; 4% own a Blackberry •700 Million smartphones sold last year Social Discovery and “SoMoLo” The Intersection of it All. Discover Share SoMoLo/Social Discovery Democratization of communication and experience! Content Food Communication Preferences Education Creating Not Your Daddy’s Schoolroom Prezi PERSONALIZATION! Do you hear that? http://youtu.be/U7yZZJJH8co Digital Culture Digital Culture is defined by a community of users who are highly active/interactive, tend to be social/ participatory in behavior and like to be in control of their experience. Got it...but how is that impacting us? Internet + Internet of Things = Wisdom of the Earth Wen Jiabao IoT Internet of Things (IoT) is a technology and a market development based on the interconnection of everyday objects among themselves and applications. IoT will enable an ecosystem of smart applications and services, which will improve and simplify EU citizens' lives. European Commission, Digital Agenda Programmable World Internet of Everything Industrial Internet $25 IoT Evolution 3ree: Things Get Smart 2wo: Things Join the System 1ne: Things Get a Voice Creating the Voice Motion Bluetooth 4.0 Location GPS,Wifi Triangulation Phase 1: Things Get a Voice NFC “Presence Tags” Who Will Make These Things? Phase 1: Things Get a Voice Hackers? Makers? Fabbers? Your Little Sister? How Will They Talk to Each Other? Phase 2: Things Join the System Standards Development ‣ ITU: International Telecommunication Union ‣ European Commission ‣ IEEE Phase 2: Things Join the System When do They Become Smart? Phase 3: Things Get Smart Predictive Automation: Developing automation based on events that have happened in the system? Seeing patterns in human behavior, the system proactively makes decisions? Now THAT is intelligence. Howard Nunes, PepperDash Inc Collect and Use Data (Internal and External): Decision Making Goal: Fix the pain points...solve problems. Phase 3: Things Get Smart Tools: Proximity, Location, Unique Identities What’s Going On? ATT Digital Life (Phase 1/2) Alarm.com How to Make AV Smart? Is some type of feedback necessary? Does a message need to be delivered? Does the message require sound? Are there accompanying visuals? What is the INTERACTIVITY factor? Finding the Opportunities: The Golden Rule of A/V 3.0 Serves the NEEDS of the user. Fits seamlessly into the habits and expectations of a digital culture... Forget about the technology, think about the humans: Experience Design is Paramount. Hospitality Corporate Retail Education Social Retail “Future” Experiences “Follow, find. Connect. Link. The Speaker Who Just Won't Leave” Effective Communication through Technology Integration for Corporations, Associations and Meeting Professionals Midori Connolly Principal AVGirl Productions @AVGirlMidori Midori@avgirlproductions.com 619-517-5916 Onsite Tech Clinics - Hybrid Meeting-in-a-Box General Tech Counsel - Professional Speaking
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