US Video Game - Game Informer
Transcription
US Video Game - Game Informer
The Games Market ➤U .S. Video Game DOLLAR Sales Growth 2012: 14.8 Billion dollars “No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.” ➤U .S. Video Game UNIT Sales Growth 2012: 188 Million units The NPD Group/Retail Tracking Service; Games Market Dynamics: U.S. Michael D. Gallagher President and CEO of ESA 15 3 OR % 7 6 Percentage of US households that play video games Percentage Growth 2o ut o f Projected Annual Growth Rate 2010-2014 Video Games 10 Television Subscriptions 5 Recorded Music 0 the market demographic brand power Filmed Entertainment circulation the model ad partners Source: PricewaterhouseCoopers 2010-2014 Global Entertainment and Media Outlook sub. study rate card tech specs contacts Demographic 84% Male $ MEDIAN AGE 32 T12-17 14% A18-24 17% A18-34 43% A35+ $65,800 Median HH Income 69% Attended/Graduated College 70% High School Grad+ + 43% 69% Single/Never Married 22% Married *2013 Game Informer Subscriber Study 60% Employed 48% Employed Full Time Active Lifestyles Beyond The Games The Game Informer audience is an active and involved, heavy consumer. i Game Informer readers are active, career professionals who are homeowners, car owners, and enjoy above-average incomes to support thier lifestyle. i Our readers are frequent consumers purchasing electronics, sporting goods, clothes, furnishings, insurance and more. i Our readers want to be entertained. They dine out, go to movies, and travel regularly. i Our readers have a passion for video games. i Game Informer is their #1 source to fuel that passion. the market demographic brand power circulation the model ad partners sub. study rate card tech specs contacts Brand Power Over the course of 23 years, the brand power of Game Informer evolved beyond “The Final Word on Computer & Video Games” and into “The World’s #1 Computer & Video Game Magazine.” That’s an official 6,899,964 total subscribers the market demographic brand power circulation the model ad partners sub. study rate card ...almost as many people as the population of Switzerland! tech specs contacts A Winning Model Game Informer’s approach is direct and has been for over 23 years: Sell subscriptions face-to-face in an environment where active video game players are most likely to be found... in video game stores. Circulation Men’s Category Game Informer: 6.9 Million The World’s Largest Specialty Game Retailer Over 4,400 U.S. Stores and Growing Sports Illustrated: 3.0 Million ESPN: 2.1 Million Rolling Stone: 1,4 Million the market demographic brand power circulation the model ad partners sub. study rate card tech specs contacts Consumer Advertising Partners the market demographic brand power circulation the model ad partners sub. study rate card tech specs contacts Independent Subscriber Study Reading Game Informer 91% of subscribers have made a purchase after seeing/reading about a product in GI. Time Spent Reading Each Issue 86% Read at least MEAN: 2.7 Half or More of Every Issue hrs 4 or more hrs.......21% 3 to 4hrs..........................16% 2 to 3 hrs....................................18% 1 to 2 hrs...............................................27% 45% 23% 18% 8% 6% 0% 1/2 to 1 hr........................................................14% Less than 1/2 hr.................................................4% Don’t even read it..............................................0% the market demographic brand power circulation the model ad partners read all or almost all read about three quarters read about half read about a quarter skim only don’t read sub. study rate card tech specs contacts Independent Subscriber Study Influence Affinity 84%, which is 5.8 Million Game Informer readers, subscribe to no other video games magazine. 91%, which is 91% with GI and enjoy are very satisfied 6,278,967 subscribers, have made a purchase after seeing/reading about a product in GI. reading the magazine each month. 68%, which is 4,691,975 74%, which is 5,105,973 subscribers, agree that the ads in GI provide them with important information about products. trust Game 92% Informer’s reviews. agree that GI influences their purchases. 97% them with better, agree GI provides Do you plan to renew your subscription to Game Informer? more reliable buying information than any other games magazine. Yes......................................67% Not sure............................31% No.........................................2% 80% most entertaining agree GI is the games magazine they currently read. Why did you initially subscribe to Game Informer? For magazine & discount......65% For the discount only.............29% Gift...................................................6% save their copies 77% for reference. What other video game publications do you read regularly? (at least three out of four issues) Official Xbox Magazine............15% the market demographic brand power circulation the model ad partners sub. study rate card tech specs contacts Independent Subscriber Study Purchasing Habits Game Informer Readers CURRENTLY OWN Game Informer Readers PURCHASING SOURCES computer/video games including handhelds and video game systems XBox 360 48% 3,311,982 PlayStation 3 43% 2,966,984 PlayStation 4 35% 2,414,987 Nintendo 3DS 33% 2,276,988 Nintendo Wii 32% 2,207,988 XBox One 27% 1,862,990 Nintendo Wii U 17% 1,172,993 PSP 15% 1,034,994 GameStop Best Buy Wal-Mart Amazon.com Target GameStop.com eBay/Half.com Game Informer Readers PLANS TO PURCHASE (in the next 12 months) XBox ONE PlayStation 4 33% 2,276,988 38% 2,621,986 96% 47% 46% 29% 30% 19% 12% *2014 Game Informer Subscriber Study FREQUENCY SHOPPING FOR GAMES: 9% 14% 8% 24% 21% 13% 6% 3% Every Day 2-3 days per week 4-6 days per week Once a week Once every 2 weeks Once a month Once every 2 or 3 months Less than once every 2 or 3 months the market demographic brand power MOST IMPORTANT SOURCE NEW GAME PURCHASE HABITS: when deciding which computer/video games/systems to purchase: 92% 72% 61% 56% 24% circulation 49% 16% 17% 16% 2% Personal experience/preference Friends/word of mouth Magazines Websites TV ads the model ad partners sub. study Pre-order Purchase with the first week Purchase within the first month Wait more than a month to purchase Does not apply/does not purchase new games rate card tech specs contacts 2016 Advertising Rates RATE CARD #26 3.5 MILLION RATE BASE GUARANTEE 4-Color 1X 3X 6X 12X24X36X 48X60X Full Page $226,264 $219,501$212,839 $206,537$198,267$192,328 $186,553$180,931 1/2 Page $135,752 $131,689$127,738 $123,937$118,958$115,394 $111,910$108,528 1/3 Page $104,078$100,951$97,905 $94,993$91,214$88,466 $85,806$83,220 B&W Full Page 1/2 Page 1/3 Page $203,623 $197,543$170,339 $165,206$158,597$153,851 $149,207$144,755 $122,176$118,519 $102,204 $99,127$95,156$92,314 $89,525$86,855 $93,659$90,869$78,362$75,988$72,944$70,763$68,626$66,589 PREMIUM POSITIONS 2nd Cover Spread 3rd Cover Spread TOC-RHP Page 1-1/2 Masthd Spread First Form Guaranteed Position Earned Rate + 25% Earned Rate + 20% Earned Rate + 15% Earned Rate + 15% Earned Rate + 15% Earned Rate + 10% No additional charge for bleeds. Circulation verified by ABC. Positioning of advertisements is at the discretion of the publisher unless otherwise specified and acknowledged by the publisher in writing. Advertisements are subject to acceptance by publisher. The publisher reserves the right to refuse, alter or cancel any advertising for any reason at any time. Publisher shall not be liable for any failure to print, publish or circulate all or any portion of any issue if such failure is due to acts of God, strikes, accidents, legal action or other circumstances beyond the publisher’s control. Commissions: 15% commissions to recognized agencies. the market demographic brand power circulation the model ad partners sub. study rate card tech specs contacts 2016 Specs and Closing Dates MECHANICAL REQUIREMENTS 2016 ISSUE CLOSING DATES Ad Size Bleed Trim Non-Bleed Insertion Cover Date Insertion Due Date Material Due Date On Sale January 10/7/15 11/6/15 12/18/15 February 11/6/15 12/4/15 1/15/16 March 12/4/15 1/8/16 2/12/16 April 1/8/16 2/5/16 3/18/16 1/2 Page Horizontal (bottom) 81/4” x 51/2” 8” x 51/4” 71/2” x 5 ” May 2/5/16 3/4/16 4/15/16 1/3 Page Vertical* 211/12” x 103/4” 22/3” x 10 1/2” 25/32” x 10” June 3/4/16 4/8/16 5/13/16 1/3 Page Horizontal (bottom) 81/4” x 3 3/4” 8" x 31/2” 71/2” x 3” July 4/8/16 5/6/16 6/17/16 August 5/6/16 6/17/16 7/15/16 September 6/17/16 7/15/16 8/12/16 October 7/15/16 8/19/16 9/16/16 November 8/19/16 9/16/16 10/14/16 December 9/16/16 10/14/16 11/18/16 1/2 Page Vertical* 45/8” x 10 3/4” 41/2” x 101/2” 31/2” x 10” PRINTING SPECIFICATIONS: SWOP Printed Web Offset. Perfect bindery. REGISTRATION: Standard registration marks and crop marks must be included and they should appear at least 1/8” outside of the trim area to avoid overlapping creative. Pages should be centered and cropped to page trim size plus bleed. Proofs must be made from supplied PDF/X1-a file. 71/2” x 10” *Allow 1/8” bleed on only one side of the ad for 1/3 page vertical and 1/2 page vertical ads. CONVERT: All Spot colors need to be converted to CYMK colors before output to PDF-X1a. For a guarantee in color reproduction, advertisers must submit TWO SWOP certified contract proofs at 100% scale (must include color bar & indicate proofing system used on the proofs) 151/2” x 10” 8” x 101/2” Text across the gutter should be avoided. Gutter Allowance: 3/8” on each side of gutter, 3/4” for two page spread. **P lease contact production first if you plan to submit other file formats PROOF REQUIREMENTS: Please submit two hard-copy proofs at 100% scale made from supplied PDF/ X1-a file. 16” x 101/2” Keep live matter 1/4” from trimmed sides. PDF/X1-a (preferred format) FTP: 12.25.107.16 username: advert password: myl@k3h0M3 161/4” x 10 3/4” 81/4” x 10 3/4” Live Matter: DIGITAL FILES MATERIAL REQUIREMENTS MEDIA: CD-R (ISO9660 and MAC), DVD-R. 2-Page Spread Full Page ADVERTISER FURNISHED PIECES Maximum Ink Density: 300% • Linescreen: 133lpi If proofs are not provided with materials, Game Informer assumes no liability for ad reproduction quality and content accuracy. Laser Inkjet proofs or any other proofs supplied that are not SWOP certified contract proofs are accepted for file content only. All advertising copy and art is subject to publisher approval. Issue Date, Advertiser, Agency Name, Contact Person, Phone Number, Vendor Contact, File Name/Number, Return Address, List of Contents (print of disk contents) For questions contact: Ted Katzung • Circulation Services tel: (612) 486-6107 fax: (612) 486-6101 ted@gameinformer.com MAILING & SHIPPING INSTRUCTIONS: Ad creative should not include tags, logos or references to competing retailers of GameStop. These retailers include, but are not limited to Amazon, Best Buy, Target and Walmart. All advertising copy and art is subject to publisher approval. For all mechanical materials/specification questions contact: PLEASE DIRECT GENERAL ADVERTISING INQUIRIES TO: Curtis Fung • Production Director 724 North First Street, 3rd Floor Minneapolis, MN 55401 tel: (612) 486-6058 fax: (612) 486-6101 curtis@gameinformer.com Game Informer Magazine 724 North First Street - 3rd Floor Minneapolis, MN 55401 tel: 310.450.3260 fax: 612.486.6101 Damon Watson Advertising Sales Director tel: 310.450.3260 fax: 310.450.3571 damon@gameinformer.com For an up-to-date list of SWOP approved color proofing systems, please visit: www.swop.org demographic brand power Standard full size insert: 1/8” trim on all faces – finished size of 9” x 103/4” Less than full-size insert: 1/8” on gutter and foot, 1/2” on gutter for binding COMPETING RETAILER TAGS MEDIA LABELING REQUIREMENTS: Acceptable contract proofs are Fuji Pictro, Fuji Final Proof, Epson Contract Proof, Kodak Approval, IRIS, Digital Match Print. the market Standard trims for inserts are as follows: circulation the model ad partners sub. study rate card tech specs contacts Contact Please direct all general advertising inquiries to: Game Informer Magazine 724 North First Street – 4th Floor Minneapolis, MN 55401 tel: 310.450.3260 fax: 612.486.6101 ADVERTISING SALES Damon Watson Advertising Sales Director tel: 310.450.3260 fax: 310.450.3571 damon@gameinformer.com Janey Stringer West Coast Ad Sales Associate tel: 612.486.6104 janey@gameinformer.com Amy Arnold East Coast Ad Sales Associate tel: 612.486.6154 amy@gameinformer.com MARKETING & PROMOTIONS Rachel Castle Marketing Coordinator tel: 612.486.6059 fax: 612.486.6101 rachel@gameinformer.com Mark Burger Marketing Coordinator tel: 612.486.6083 fax: 612.486.6101 mark@gameinformer.com PRODUC TION EDITORIAL Curtis Fung Production Director tel: 612.486.6058 fax: 612.486.6101 curtis@gameinformer.com the market demographic brand power circulation Andy McNamara Editor-In-Chief tel: 612.486.6123 fax: 612.486.6101 andy@gameinformer.com the model ad partners sub. study rate card tech specs contacts