Alexandra Dogaru, 3D environment artist

Transcription

Alexandra Dogaru, 3D environment artist
ALEXANDRA DOGARU
3D Environment Artist
website: www.andradogaru.com
e-mail: andradogaru@yahoo.com
phone: +40 765 254 737
skype: andra.dogaru
Objective
Helping the team get from concept art to the desired game-ready environments, by efficiently creating the necessary
low and/or high poly models, UV layouts and textures. I am comfortable creating both hand-painted textures as well as
next-gen approach and I am able to easily adapt to the visual style required for the project. Experienced in creating
hard surface, architectural and organic modular, set and hero assets.
Software
3dsMax, Softimage|XSI, Maya, ZBrush
Photoshop, xNormal, nDo2, Lightwave, After Effects, Fusion, Flash, Marvelous Designer
Unreal Editor, Unity, Marmoset Toolbag
Education
2010 - 2012 Think Tank Training Center - Computer Animation, Visual Effects and Game Design - focused on
environment modeling, Vancouver, Canada
2008 - 2009 Pacific Audio Visual Institute - Game Design & 3d Animation, Vancouver, Canada
2006 - 2008 Technical University, Bucharest (UPB) - Management of Virtual Enterprises, MSc, Bucharest, Romania
2005 - 2007 University of Bucharest - Computer Science, Bucharest, Romania
2001 - 2006 Technical University, Bucharest (UPB) - Economical Engineering, BSc, Bucharest, Romania
Work experience
Relevant
2014 - present 3D Environment Artist, AMC Pixel Factory, Romania
Modeling and texturing video game assets for the various projects that the studio gets.
2014 - present Instructor – Digital Environments, SAE Institute Bucharest, Romania
Guiding the students in taking the first steps in the video game industry, by teaching the basics
of modeling and texturing using ZBrush, Photoshop and 3DS Max.
2014 3D Artist, Rightware, Finland
Short term contract. Concepting, modeling assets and level building for an unannounced project.
2013 QA Tester, Electronic Arts, Romania
Short term contract. Testing some of the recently released titles.
2013 - 2014 Environment Modeler, Ultimate Eclipse Studio
Modeling assets for the game Drifters: Prophecy and Destiny (currently on-hold).
2012 - 2015 Senior Environment Artist, Mojo Game Studios
Modeling assets for the game Aderyn’s Cradle, to be released in 2015-2016.
2011 2D Collaborator, Captain Backwater, Intermedia Ware
Contributed a few renders of one of my personal projects to be used as background images for the
game menus. Captain Backwater was released in October 2011.
2006 - 2007 Editor, Gaming Reviews, Softnews Net (softpedia.com), Romania
Tested and reviewed the PC games of the moment, wrote walkthroughs and tips on present and past
games and occasionally news articles. The reviews got thousands of hits, contributing to Softpedia getting into
top 500 websites according to Alexa traffic rankings.
Other
2014
2013
Member of Uniunea Artistilor Plastici din Romania (Romanian Artists’ Union), Multimedia section
Aderyn’s Cradle, one of the games I am currently collaborating on, placed 5th in the Top Upcoming
Games on IndieDB
2012
Daily Deviation on Deviant Art for one of the renders of my Pirate Ship project
2010
3D modeler, part of the winning team of the competition held during the 3D UPB Workshop; theme
Space Habitats
2010
Teaching Assistant in Visual Effects Workshop, Think Tank Training Centre
2008 - 2010 Volunteer as Beta game tester, Gamezeebo
2008 - 2010 Translator, JV Alpine Bau GmbH & FCC Construccion
2007 - 2008 System Administrator, SC Assisting Contexpert SRL
2007 - 2008 Private tutor (mathematics, English)
About myself
I am very passionate about, motivated and dedicated to modeling environments for video games. I aim to constantly
improve my skills and efficiency and easily adapt to the requirements of the task at hand. I am a serious and
ingenious person. I work well under pressure and I can be a good team player. I believe that doing the thing you like
best is the only way to reach your full potential and give 100% on the job.
When I'm not modeling or playing video games, I enjoy reading on astronomy and culture of ancient civilizations.
Science and technology, science fiction and fantasy are my muses.