Alexandra Dogaru, 3D environment artist
Transcription
Alexandra Dogaru, 3D environment artist
ALEXANDRA DOGARU 3D Environment Artist website: www.andradogaru.com e-mail: andradogaru@yahoo.com phone: +40 765 254 737 skype: andra.dogaru Objective Helping the team get from concept art to the desired game-ready environments, by efficiently creating the necessary low and/or high poly models, UV layouts and textures. I am comfortable creating both hand-painted textures as well as next-gen approach and I am able to easily adapt to the visual style required for the project. Experienced in creating hard surface, architectural and organic modular, set and hero assets. Software 3dsMax, Softimage|XSI, Maya, ZBrush Photoshop, xNormal, nDo2, Lightwave, After Effects, Fusion, Flash, Marvelous Designer Unreal Editor, Unity, Marmoset Toolbag Education 2010 - 2012 Think Tank Training Center - Computer Animation, Visual Effects and Game Design - focused on environment modeling, Vancouver, Canada 2008 - 2009 Pacific Audio Visual Institute - Game Design & 3d Animation, Vancouver, Canada 2006 - 2008 Technical University, Bucharest (UPB) - Management of Virtual Enterprises, MSc, Bucharest, Romania 2005 - 2007 University of Bucharest - Computer Science, Bucharest, Romania 2001 - 2006 Technical University, Bucharest (UPB) - Economical Engineering, BSc, Bucharest, Romania Work experience Relevant 2014 - present 3D Environment Artist, AMC Pixel Factory, Romania Modeling and texturing video game assets for the various projects that the studio gets. 2014 - present Instructor – Digital Environments, SAE Institute Bucharest, Romania Guiding the students in taking the first steps in the video game industry, by teaching the basics of modeling and texturing using ZBrush, Photoshop and 3DS Max. 2014 3D Artist, Rightware, Finland Short term contract. Concepting, modeling assets and level building for an unannounced project. 2013 QA Tester, Electronic Arts, Romania Short term contract. Testing some of the recently released titles. 2013 - 2014 Environment Modeler, Ultimate Eclipse Studio Modeling assets for the game Drifters: Prophecy and Destiny (currently on-hold). 2012 - 2015 Senior Environment Artist, Mojo Game Studios Modeling assets for the game Aderyn’s Cradle, to be released in 2015-2016. 2011 2D Collaborator, Captain Backwater, Intermedia Ware Contributed a few renders of one of my personal projects to be used as background images for the game menus. Captain Backwater was released in October 2011. 2006 - 2007 Editor, Gaming Reviews, Softnews Net (softpedia.com), Romania Tested and reviewed the PC games of the moment, wrote walkthroughs and tips on present and past games and occasionally news articles. The reviews got thousands of hits, contributing to Softpedia getting into top 500 websites according to Alexa traffic rankings. Other 2014 2013 Member of Uniunea Artistilor Plastici din Romania (Romanian Artists’ Union), Multimedia section Aderyn’s Cradle, one of the games I am currently collaborating on, placed 5th in the Top Upcoming Games on IndieDB 2012 Daily Deviation on Deviant Art for one of the renders of my Pirate Ship project 2010 3D modeler, part of the winning team of the competition held during the 3D UPB Workshop; theme Space Habitats 2010 Teaching Assistant in Visual Effects Workshop, Think Tank Training Centre 2008 - 2010 Volunteer as Beta game tester, Gamezeebo 2008 - 2010 Translator, JV Alpine Bau GmbH & FCC Construccion 2007 - 2008 System Administrator, SC Assisting Contexpert SRL 2007 - 2008 Private tutor (mathematics, English) About myself I am very passionate about, motivated and dedicated to modeling environments for video games. I aim to constantly improve my skills and efficiency and easily adapt to the requirements of the task at hand. I am a serious and ingenious person. I work well under pressure and I can be a good team player. I believe that doing the thing you like best is the only way to reach your full potential and give 100% on the job. When I'm not modeling or playing video games, I enjoy reading on astronomy and culture of ancient civilizations. Science and technology, science fiction and fantasy are my muses.
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