The Unofficial EVE Online PVP Guide
Transcription
The Unofficial EVE Online PVP Guide
The Unofficial EVE Online PVP Guide IMPORTANT The Short Version This document is a single-user license. Please don't copy or share it. The Long Version This document is seeded. In cases of copyright infringement this information will be used to track down the user ID that was used to acquire the document. Upon your purchase of the document you agreed to the Terms and Conditions of Killer Guides (http://www.killerguides.com/terms-and-conditions). In case you redistribute this document or parts thereof without our written permission a contractual fine of up to $10,000 applies. If you bought or received this document free of charge from any other party, you can report them on our contact page (http://www.killerguides.com/contact). We reward reports that help to track down a case of copyright infringement with up to $100. © Copyright www.killerguides.com 2008. All rights reserved. Eve Online is a registered trademark of CCP Games, Inc.. All other trademarks are the property of their respective owners. 2 The Unofficial EVE Online PVP Guide Table of Contents Important.......................................................2 Important Modules..................................42 The short version.......................................2 Defensive Equipment..............................44 The long version........................................2 Ship Modifications...................................45 Introduction...................................................5 Factors in Module Selection.....................46 So, You want to learn PVP..........................7 PVP Roles............................................46 Reasons to Learn PVP ...............................8 Factors for Solo PVP ................................47 The Main Reason...................................8 Factors in Group PVP Setup.....................47 Protection..............................................8 Important Notes about Modules.............48 War.......................................................9 ECM Wars............................................48 Bounty Hunting.....................................9 The Warp Core....................................49 Pirating.................................................9 Stacking Penalties...............................49 Knowledge You'll Need..............................9 Scripts.................................................49 The Empyrean Age..................................10 Conclusion...............................................49 Conclusion...............................................10 124 PVP Setups that Work...........................51 Character Building for PVP...........................11 FRIGATES.................................................52 Attributes for PVP....................................11 DESTROYERS...........................................54 Skills and Training for PVP.......................13 CRUISERS................................................56 The Right Skills...................................13 BATTLECRUISERS....................................59 Learning Skills: ..............................14 BATTLESHIPS...........................................62 Building Your Skills..............................18 COVERT OPS............................................66 Considering PVP Style.........................18 BLACK OPS..............................................68 The PVP Character - Examples.................19 ELECTRONIC ATTACK...............................70 Caldari ................................................20 ASSAULT SHIP..........................................71 Minmatar.............................................20 INTERCEPTOR..........................................73 Amarr..................................................21 INTERDICTOR...........................................75 Gallente..............................................21 HEAVY INTERDICTOR...............................77 A Sample Training Plan ...........................22 MAURADER..............................................79 Step 1:................................................23 HEAVY ASSAULT......................................82 Step 2:................................................24 LOGISTICS CRUISER.................................85 Step 3:................................................25 RECON SHIP.............................................87 Step 4: ...............................................26 COMMAND SHIP.......................................90 Final Thoughts....................................26 DREADNOUGHT.......................................94 Conclusion...............................................27 CARRIER..................................................97 The Right Ship(s) ........................................28 MOTHERSHIP...........................................99 Ships and PVP..........................................28 TITAN.....................................................101 Beyond the Basics – Faction, Tech II, & The Right Attack – Offensive PVP...............104 Capital Ships............................................31 Preparing for Battle...............................104 Faction Ships.......................................31 The Right Approach...............................105 Tech II Ships........................................32 Scouting............................................105 Capital Ships............................................35 Tackling............................................105 Conclusion...............................................37 Attack...............................................105 Setting Up for PVP........................................38 Tactics that Work...................................105 Signature Radius A Closer Look...............38 Gate Camping...................................106 Shield and Armor Resistances a Closer Warp Bubbles....................................106 Look.........................................................39 The Element of Surprise....................106 Equipment for PVP...................................39 The Electronic Element.....................107 Weapons and Ammo...............................40 The Element of Speed.......................107 3 The Unofficial EVE Online PVP Guide The Element of Firepower.................107 The Element of Surprise in Defense . 118 Short Range Considerations..............107 The Electronic Element.....................118 Mid – Long Range Considerations......108 Tactics for Fighting Back ..................119 Using Scanners in EVE......................108 When Things Go Wrong.........................119 Get out when your done....................109 Sample Defensive Plan – The Mining Additional Tactics for Group Attacks. 109 Mission .............................................119 Alternate Characters.............................110 Advanced PVP............................................121 The Alt as Scout................................110 Communication and Coordination.........121 Alts in PVP.........................................110 Going to War.........................................122 Alts for Cargo Carrying......................110 Pirating In EVE ......................................123 Remember Your Security Status............111 Bounty Hunting.....................................124 Aggression Timers.................................111 The Ships Scanner.................................125 When Things Go Wrong.........................111 The Empyrean Age................................126 Sample Plans ........................................112 The PVP Corporation..................................127 Sample Plan of Attack (Solo) – The Gate The PVP Corporation..............................127 Campers Steps to Success. ..............112 Divisions and the Right Mix of Players Plans of Attack (Group) a Few Thoughts ..........................................................127 ..........................................................114 Staying Equipped and Funding Your Battles Protect Yourself – Defensive PVP (The ..............................................................128 Carebear Chapter).....................................116 Recruiting. ........................................128 A Lesson in Preparedness......................116 ISK is Everything ..............................129 Don't Be Stupid – 10 things that are sure ISK is Everything – for the Pirate to get you ganked in EVE..................117 Corporation.......................................129 Defensive Tactics..................................118 Two Corps are Better than One.............130 Understand the Enemy.....................118 Finding and Defending Territory............130 4 The Unofficial EVE Online PVP Guide INTRODUCTIO N I After all of his time spent in preparation, today had been his first mission. It had fallen on him to transfer a load of Morphite across 15 star systems to the LXQT-2. t was with a sense of pride that “Why now,” Jashand said to no-one in Jashand had started his flight this particular. “The trip was almost done.” morning. The day had looked like a bright one for sure. For months he had Quickly starting the intercom, Jashand prepared for this day, and the task he had called to his partner. “Where are you been given was of the utmost importance. Nesey? It seems that I didn't lose the Even with all of the days problems, his good pirates. I need your help! If we lose this mood had stayed with him throughout the cargo Menrun is going to kill us.” trip. But now, as his display unit flashed, and the ships alarms sounded, his mood “I'm sorry Jash, but I can't make the suddenly darkened. jump.” Came her reply. “A cloaked ship Jashand thought he had escaped his jammed me just as you jumped, I think it's enemy a few systems back. After quickly a setup.” checking his screen, however, he realized Nesey and Jared had been sent along for his error. His sensors indicated that an support. They were to protect Jashand and enemy was locking on, and his support his cargo as they made their way through group was nowhere to be found. these final systems. Pirates always ran rampant in this region, but with two of the It had taken him many days of training finest just to earn the skills to fly his new Prowler, and many more days to gather his side, “Run Jash,” came Jared's voice through With the help of the other departments rank of head transport agent. He was to be all of intercom. setup.” within his corp he had made his way to the carrying at the the for fighters Jashand hadn't been worried. Until now. materials to build this ship. responsible Minimatar the corporations valuable cargo. 5 “The whole mission's a The Unofficial EVE Online PVP Guide “Where are you?” Jashand replied, as he Lonestar looked at the ship he had just turned to his controls and put his ship into targeted. In all of his years as a pilot, he warp. “We have three more jumps, I can't couldn't remember any other plan that had make this trip without you guys.” come together so well. It seemed that he would have his revenge after all. “Three ships from the corp that was supposed to pay for your cargo, jammed us He had arranged for the shipment of the as soon as you jumped. Nes is trying to minerals, with the promise of payment fight them off, but my sensors show they upon delivery. They had waited all day for have support on the way. Just go!” Jared the delivery team to arrive. replied. Now with the support team under fire on Jashand looked down at his controls. the other side of the jump gate, it was up to Almost to warp speed.... then it happened. him to claim his prize. Just as his ship was making the jump to The Prowler on his display unit was a warp his engines suddenly died. fine ship. It looked as though it had barely seen any flight time. In some ways he felt “What the hell?” Jash said to himself as remorse at having to destroy such a fine he reached for the controls again. Minmatar ship, but it was necessary. Looking at his sensors he saw that two After today all of Luther Corp would other ships had uncloaked. The battle remember Lonestar. He imagined that war cruiser that had started locking on to him would likely ensure, but at this point he only moment earlier was now powering up didn't care. All that matter was revenge. his weapons. It had been a year since Menrun, the Jashand pushed wildly at his controls, CEO of Luther Corp, had expelled him from trying to get the ship to respond. All power the corporation with allegations of theft, was gone though, and it seemed this time and piracy. The accusations had been he would have to fight. unfounded, but they hadn't listened to him. ********************* 6 The Unofficial EVE Online PVP Guide For an entire year he had spent his time Who is Lonestar, he wondered as he building his own corporation. Lowsec warped away from the enemy ships. And Mineral Corp now far surpassed anything he what how does he know Menrun. had ever imagined. Thinking With his corps success, Lonestar was of Menrun his thoughts suddenly turned back to his CEO. Menrun rich beyond his wildest dreams. His had a temper, and he was going to be ultimate goal had always been this day angry. Jashand's first mission as the lead though. The day that he could let Menrun transport agent had been a total failure. know that he hadn't forgot, and that he would do what ever it took to get back what Three ships destroyed, and all of the they had taken from him. cargo lost; Menrun was going to be mad..... Lonestar armed his launchers. Before he fired he hailed the opposing ship. So, You Want To Learn PVP ********************* Jashand accepted the transmission from the battlecruiser. “Tell your boss that lonestar gives his regards” was all that When it comes to EVE Online, you could came through before the missiles started to play without ever shooting at another rock his Prowler. player. By sticking to high security space and working in a safer areas you could play Jashand tried to fight, but he was out- for a year without ever fighting anyone. gunned, and numbered. It was only seconds There's always the chance that you may before his new Prowler was flying across get ganked while traveling through low-sec space in pieces. space, but if your careful you may even be able to avoid that. You could play that way From his escape pod Jash watched in – but then you'd have to ask yourself – horror as his opponents stole the leftover where's the fun in that? cargo. There was nothing he could do about it from a pod, however, and all that was left was to escape with his life. 7 The Unofficial EVE Online PVP Guide Reasons To Learn PVP The truth of it is that a good knowledge, of PVP in EVE, will take your playing experience to a whole new level. With the right skills, and a little bit of learning, not only will you be better able to protect yourself, you will also enable yourself to There are many reasons that you would have some real fun in EVE. want to take the time to master PVP. First of all it is such a big part of the game that, The mechanics of game allow for many without understanding this style of play, styles of PVP play. You could learn PVP for you're really missing out. protection, to enable yourself to participate in a corp war, or for many other reasons. There are also a few other reasons that You can even decide to make a career as a you should take the time to improve your pirate or a bounty hunter. skills in this area. Whether you decide to make a career of The Main Reason PVP, or just need the skills to protect yourself, you're likely to find that; once Probably the biggest reason that you you've experienced the thrill of PVP play in need PVP skills, is simply this: it's fun! EVE you'll wonder why you ever played without it! There isn't any other type of game play that Player vs Player really will add a whole allows for the thrilling, adrenalin pumping, action that PVP play does. Once new dynamic to your game. you get good at it you'll likely find that you become a PVP addict, and that all of the things you used to do in EVE now seem boring in comparison. Protection Even if PVP isn't your cup of tea, a good knowledge in this area is important for most styles of game play. 8 The Unofficial EVE Online PVP Guide Pirating If you've played EVE for any length of time, then you likely have had encounters with pirates, and you've probably been For those that enjoy shooting other ganked at one point or another. Learning players more than any other part of the PVP game, pirating may be a career for you. skills will enable you to protect yourself. Pirates in EVE take part in battles, just for the thrill of blowing up someone else ship. You'll need to learn all aspects of PVP to War make it as an EVE pirate. When your corporation is at war, the whole dynamic of the game changes. Knowledge You'll Need Suddenly places where you were safe before, can be just as dangerous as low security space. By learning PVP you will be able to To really excel in any type of PVP in EVE protect yourself, and you'll also enable you will need to learn about many aspects yourself to take part in the larger group of the game. Simply having the right battles that can be a lot of fun. tactics, or the right skills, won't be enough if your don't understand the whole picture. Bounty Hunting You will need to to know about: PVP allows for money making if you get 1. Characters: A knowledge of what good at it. With the skills you'll learn in this aspects of a character are important guide you will be able to build a character for PVP will help you build new toons for bounty hunting. This style of play can be for both fun and profitable. character to become a PVP master. this purpose, or hone your 2. Skill Building: Learning the right skills, and in the right order, is very important to becoming good at PVP 9 The Unofficial EVE Online PVP Guide 3. Ships: A knowledge of all ships for your chosen is Factional Militia's to EVE. Any character can important. This will enable you to join the militia for their faction with just a choose faction rating of 0.5 or higher. the character right ship class This new portion of the game added for each purpose or battle. 4. Weapons: Obviously weapons are an important part of PVP play. 5. PVP Equipment: enable yourself to enter combat zones. with These new types of PVP matches will place weapons there are many other types you against other players with close to the of equipment that you'll need for: same skill sets as you. This can make for an electronic easy way to get started with PVP. warfare, Along When you get into the militia you will engineering, propulsion, etc. 6. Tactics: Once you have the basics Conclusion covered you'll also need to learn proper tactics for ensuring success. When it comes to EVE online, PVP is an Throughout this guide we will cover all of important part of the game. By now you those areas. We will also teach you many should have an idea of which parts of EVE advanced PVP concepts as well. require a knowledge in this area. You should also have an idea of what you'll When your finished with this guide you need to learn to excel at this style of play. will be ready to get into the game and into In the next chapter we will cover battle. You'll have all of the knowledge you character building and skill training. This is need to truly become a PVP master. one area that you'll need to learn well if you plan to make a new (or existing) character ready for battle. The Empyrean Age As this guide was being written, a new update was added to EVE online. The Empyrean age makes it easier than ever to get started in PVP without the worry of dying 20 times before you gain the skills you'll need (you might anyway). 10 The Unofficial EVE Online PVP Guide CHARACTER BUILDING FOR PVP T even think of joining that corp war. A new character may not always be good at their trade, but with the right start at least they can join in on the fun! With that in mind let's start our look at character building. PVP, let's talk about characters. Attributes For PVP The truth of the matter is that The way you distribute your attribute almost any character can be trained to points, in character creation, is important become efficient at PVP play. However, a enough to warrant a section by itself. Of good course (as you will learn in the skills o begin our look at the world of understanding of how character building affects that efficiency is important. section) there are ways to improve your attributes later in the game, but if you want This is especially true if you plan to build to get right into the action you will need to a new character for PVP. The way you start choose the right balance of attribute points that character will decide how quickly you to begin with. can become good in battle. Your attributes will largely affect how To become an expert in the field of PVP quickly you can become a real PVP master. you will need to start with an understanding Each skill you learn in EVE has a primary of character traits, race, bloodline, etc. You and secondary attribute that affects how will also need knowledge of which skills are fast the skill can be learned. For example, if important for PVP. your character is high in perception and willpower, you will be able to learn missile Starting your character, the right way, can mean the difference between being launcher operations much more quickly that the player without those attributes. good in PVP right from the beginning, or having to train for 2 months before you can 11 The Unofficial EVE Online PVP Guide Without the right mix of attributes you 5. Willpower isn't the primary may find that it takes you months to train attribute for any basic skill sets. to become an effective PvP player. As a However, it is the primary attribute refresher, here are the five attributes and for some of the more advanced an overview of what they affect. ships in EVE. It is also the secondary attribute for gunnery, leadership, 1. Intelligence is the primary missile attribute to learn electronics skills, launcher skills, and spaceship command. engineering skills, navigation skills, science skills, and mechanical skills . When you create a character in EVE It is also the secondary attribute for: there are three things that affect your industry, learning, and social skills. attributes. Your Race and Bloodline, 2. Charisma is the primary skill for Ancestry, and the points you distribute can social and trade skills. As far as PVP mean the difference between a character is concerned, it is the only attribute that excels at PVP, and the one that falls that won't really matter to you (the behind. exception would be if you wanted to start a corporation, or be a leader in battles). train command skills. It attribute consensus Perception, 3. Perception is the primary attribute to The gunnery, and is missile also for the drone seems Intelligence, to be that Willpower, and Memory are the important attributes for spaceship PVP. However, it is important to keep in launcher mind that you may want to distribute you secondary points differently for different paths in PVP skills and navigation skills. play, or for the way you want to train your skills. 4. Memory is the primary attribute for drone skills, learning secondary industry skills. It attribute skills, and If you want to get right into the action, also the and you're unsure of what path you will is for learning take, a balance of the four primary electronics, engineering, mechanics, attributes will work well. On the other hand, trade, and science skills. if you ultimate goal is to become a PVP 12 The Unofficial EVE Online PVP Guide master later in the game, you may want to This software allows you to monitor your focus on the learning skills first, which characters progress, and it also allows you would to plan your skill training. You can also require more intelligence and memory points when you start out. make your training plan based off of ships you want to fly, and items you want to use. The possibilities are quite extensive. A As a tool for character planning it is good tool to help get started furthering indispensable. Taking the time to learn your understanding of how your attributes EVEMon well, will help you in your path to are affected is the EVE Character Creation becoming a PVP master. Tool. This tool is an excellent way to plan your character the right way. The Right Skills Skills And Training For PVP choose to train are important for your PVP With attributes out of the way, it's time become a pirate, without the right set of Right from the start, the skills you character. Whether you are learning just to be able to defend yourself, or planning to to talk about skills and training. skills you won't succeed at either. You may be thinking: Training, but we When deciding on which skills to train haven't even created a character yet! And, first you must always keep in mind your of course you'd be right. ultimate goal for the character. With that said let's look at an over view of the However, since the way you create your different skill groups. character affects which skills you begin with, a clear understanding of skills for PVP A good tool to learn more about each is required. In the next section we will talk skill, and for a complete list, is about character creation. For now let's eve.wikia.com's skill page. Not only can you focus on skills. learn about the specific skills, but you can also view which equipment you will be able Before we get started with our to use by training each one. If you plan on discussion let's download one tool. Head over to Evemon at battleclinic.com. Download and install the EVEMon program. 13 The Unofficial EVE Online PVP Guide sticking around EVE for a while, you should action hungry, you may want to play with bookmark this page; it is a community built one database of all of the items in EVE, and training the learning skills so that you can you'll likely refer to it often. effectively do both (requires two accounts). Learning Skills: player, but keep another player Since there is no one skill that is more To begin with let's talk about learning skills. important than another in this section, let's look at them all. Skills that fall into this category include: If you've been around EVE online for any amount of time, then you've likely heard how important these skills are to your Basic Skills ● learning speed. In fact many people (no matter what they plan to do with their for each level trained. ● character) will take the time to train all of the advanced learning skills to level 4 or 5 Instant Recall: Give +1 to memory Analytical Mind: Gives +1 to intelligence for each level trained. ● before training anything else. Learning: + 0.2 to all attributes for each level trained. ● The reason it is said so often, that you should train learning first, is because it Spatial Awareness: Gives+1 to perception for each level trained ● works! Iron Will: Gives plus one to willpower for each level trained. ● By choosing to train all of the learning Empathy: Give +1 to charisma for each level trained. skills up you will literally cut months of your training time as you progress in your chosen career path. Advanced Skills ● It isn't just for training time that you may want to get all of the learning skills. It also each level trained. ● can increase all five of your attributes. Logic: +1 to intelligence for each level trained ● It's really Eidetic Memory: +1 to memory for about whether you want to get right into the action, or become a master of PVP in the end game. My suggestion is the latter. However, if you are 14 Clarity: + 1 to perception for each level trained. ● Focus: +1 to willpower with each level trained. The Unofficial EVE Online PVP Guide ● Presence +1 to perception for each Drones: level trained. For many players drones are one of their main tools in battle. A ship that can quickly If you do decide to train the learning dispense a fleet of drones against a single skills first, the memory and intelligence enemy can often win a battle quickly. Even skills will make training the other learning as a backup plan drones can work well. skills much faster. If you plan to use drones as part of your Corporation Management: PVP tactics, all of the drone skills are The skills that fall under corporation important (with the exception of mining management, aren't specifically targeted at drones). PVP. There are, however, a few that you may need. In this case training should begin with the basic drone skills, and then advance to First of all if you do plan to start a the race specific skills. You should also pay corporation, or work as a corp CFO, you will attention to the types of ship you plan to need the management skills themselves. fly. (Heavy attack drone skills won't serve For the average PVP player there are two you well if you only fly frigate class ships skills that may be needed as well. In both for example). cases the skills apply to deployable equipment, that are usually used in group Electronics: play, or in defense of corporation property. When it comes to electronic skills, again these skills will be required for any PVP ● Anchoring: The anchoring skill will character. In this case you will want to hone allow the PVP player to deploy your skills for the type of equipment you mobile warp disruptors and other plan to use. deployable equipment. ● Starbase Defense Management: The basics, such as electronics, and Starbase defense management is electronics upgrades will be required by required for defense everyone. With high tech equipment that systems. These starbase often demands CPU, you will need these defense systems, deployable include capital ship skills no matter what path you choose. defense systems, and others. 15 The Unofficial EVE Online PVP Guide Others such as linking, or cloaking will Gunnery: depend on what you really plan to do with your character. This may seem like a no-brainer, but gunnery skills are the key to your survival in PVP. You will need all of the basic skills: Your best bet in choosing these skills is gunnery, sharp shooter, rapid firing, etc. to decide what you're doing, and ensure You will also need the more specialized you have the right skills for the needed skills. equipment. By the time you are finished this guide, you will very likely have an idea of both. In this case you should base your decisions on what skills to choose on two things. Your chosen weapons, and the type Engineering: Sine your of ship you plan to fly. After you have engineering skills directly affect your ability to outfit your ship, the basic energy engineering skills grid management, and – decided these elements you should work to specialize. engineering, upgrades, energy energy systems For example if you will mainly fly cruisers, and your chosen guns are operations – should all be on your list of projectile turrets, then you should work important skills. towards, medium artillery specialization level 5. Other skills will be needed for different PVP paths. Again, by the time you are Leadership: finished with this guide you will have a very Skills in the leadership category are all good idea of where you plan to go, and will about PVP (with the exception two mining be able to plan appropriately. skills). In this case every skill will help you as a leader in group PVP. There are also a few skills that are specific to capital ships (covered in the last There are skills to help with allowable chapter). If you plan take part in operating group size, and offense and defense in a one of these behemoths, you will need group. If you plan to lead your team to those skills as well. victory, you will likely need these skills. However, they are of less importance when you are starting out and should be put into your plan later in the game. 16 The Unofficial EVE Online PVP Guide Mechanic: Navigation: Some of the skills in mechanics are very You will need navigation skills for any important for PVP. Skills like mechanics, type of PVP char. The level that you take repair systems, and hull upgrades will likely these skills to may depend on your ships be required. There are also other skills in and chosen path, but skills like acceleration this category that you will need as you control, evasive maneuvering, navigation, progress in your training. warp drive operation, and fuel conservation will be needed. For the most part these skills fall under specific types of defense, and ship rigging. Science: These areas will both be covered later in Most of the science skills have to do the book. with, well - science. As such, they aren't One thing to note here: If you do plan to fly capital ships, the capital repair systems specific to PVP. However, all of the implant skills are in this category. skills are in the mechanic category. If you plan to use implants to increase your attributes, or your effectiveness in Missiles: certain areas (gunnery interfaces for Just as gunnery skills were important, so example), you will need skills in this area. are missile skills. Most ships in EVE contain slots for both turrets, and launchers. Please note that any type of implant is expensive, and using them in PVP play isn't You will need all of the basic skills, always the best idea. Where you may want missile launcher operation, rapid launch, to use them is for the times your just weapons upgrades, missile bombardment, training and avoiding battles with other and target navigation prediction. From players. there you should choose your main ships and specialize in the missiles used on those Spaceship Command: ships. When it comes to spaceship command, obviously this is important for any type of play in EVE. As it pertains to PVP you should choose the ships you plan to fly, and then train for them. 17 The Unofficial EVE Online PVP Guide Your training plan should include taking Use a tool like EVEmon, or simply jot spaceship command to level 5, and then down your ideas. However you decide to do working towards a specific type of ship. it, with the right plan you'll find that you can get right into the action, from your first The best PVP pilots in EVE usually fly just weeks in the game. one or two types of ships. Be it, the covert ops pilot that always works with a group, or As you progress, you can always choose the solo cruiser pilot – you need to take the a new route, but just remember a new skills, specific to the ship class that you fly route requires a new plan. most often, as high as you can. Considering PVP Style Building Your Skills The last thing I wanted to mention, In case you haven't gathered it, from our skill overview, the idea that I am working before I give you some sample characters that will work well, is considering style. towards is that the best way to train for PVP is to create a training plan. As you progress in your training you should begin to specialize your skills. Look at it as - where you now compared Throughout this guide we will give you to where you want to be. If you are different types of PVP play, different roles, currently flying a frigate, and you want to and different ship setups. be flying a tech II battlecruiser, then a plan is needed. You can be effective at PVP To really excel in EVE battles you should throughout the whole training process if choose one area to specialize in and work you plan properly. towards that. One great thing about EVE is that your training can always progress in Take a look at the skills needed to fly the steps. ship. Then look at all of the equipment you will need on that ship. From there make a Say you want to start out flying an plan to take all of the required skills up Assault Ship and use an offensive approach together. to PVP. To start, you train your ship and engineering skills up to get into your assault ship. From their you begin to max 18 The Unofficial EVE Online PVP Guide out all of your skills specific to your ship and to your offensive For those who just want the low-down on style. Gunnery, creating a good PVP character, here are a electronics, mechanics for defense are all few recommendations for each race. I have areas you may train to the max. tried to organize these by the skill set. From there you can specialize the character As a next step you could get into Heavy however you want. Assault ships and maintain your same fighting style. You already have excellent gunnery skills, electronics skills, etc, to excel at what you do. Moving forward becomes easier since you took the time to specialize in your role. The same idea can be used in any type of PVP style. Having an ultimate goal and working towards it in steps will make you a more effective PVP player throughout your gaming experience. The PVP Character - Examples With a clear understanding of attributes and skills, as they apply to PVP, it is time to make a character. If you plan to specialize your character early in the game it may be worth spending some time with the EVE Character Creation tool. This will enable you to gain a better understanding of exactly which skills each path will give you. 19 The Unofficial EVE Online PVP Guide For attribute points, the best route is usually to mix them up between perception, memory, and willpower. For general PVP play you balance the points. If you plan to specialize you may want to add more points to one attribute that will help you learn specific skills faster. Caldari Purpose Bloodline Ancestry School Departme Field nt Specialty General Civire Mercs State War Operations Academy Recon Scout Drones Ship Skills Deteis Tube Child State War Operations Academy Pilot Advance Piloting Weapons Civire Mercs State War Gunnery Academy Advanced Gunnery Master Gunnery Minmatar Purpose Bloodline Ancestry School Departme Field nt Specialty General Sebestior Rebels Republic Military School Operations Recon Electronic Warfare Ship Skills Sebestior Rebels Republic Military School Operations Pilot Advanced Piloting Weapons Sebestior Rebels Republic Military School Gunnery Improved Projectile Weapons Advance Projectile Weapons 20 The Unofficial EVE Online PVP Guide Amarr Purpose Bloodline Ancestry School Departme Field nt Specialty General Ammar Religious Reclaimers Imperial Academy Operations Recon Advanced Recon Ship Skills Khanid Zealots Imperial Academy Operations Pilot Advanced Piloting Weapons Khanid Zealots Imperial Academy Gunnery Improved Laser Weapons Advanced Laser Weapons School Departme Field nt Specialty Gallente Race Bloodline Ancestry General Jin-Mei Saan Caste Ship Skills Intaki Reborn Federal Navy Academy Operations Piloting Advanced Piloting Weapons Intaki Reborn Federal Navy Academy Gunnery Improved Hybrid Weapons Master Hybrid Weapons Go Federal Navy Academy The simple truth of it is, that when it comes to character creation, the possibilities are endless. If you do plan to create a new character solely for PVP, you should spend some time with the Character creation tool mentioned earlier in this chapter. See how your paths affect your attributes and skills, and then choose a character that fits for the way you intend to specialize. 21 The Unofficial EVE Online PVP Guide A Sample Training Plan Now that you've started with a character let's take what we have learned about skills and training and formulate a sample plan. This should help you further your understanding in the area of training for PVP. The reality of it is that without proper training you'll likely just gimp your character and PVP play will end up frustrating instead of fun like is should be. For the purpose of an example lets assume that I choose to create a Minmatar character. To start out with I choose to specialize my skills in ships (the second character on the minmatar list). Personally I enjoy flying larger ships so I decide to make my first goal getting into a battlecruiser. I have flown the cyclone before, and as a PVP ship it served me well, so that is the ship I will choose. When training to fly one I want to take into consideration all of the skills I will need to fit the ship, and not just train the skills to fly one. Let's jump ahead for a moment and look at a recommended setup for the Cyclone. From the ship setup chapter we get this setup: Cyclone 5 220mm AC II 3 Heavy Launche rs 1 10mn MWD 1 Large Shield Booster 1 Damage Control 3 Gyro Solo PVP Group Defense This ship will work well for pirating, or for defending against them. Add a web drone to help slow down fast frigates. 1 Invul Field 1 Stasis Web 1 Med Cap Booster (400 Caps) This setup includes tech II weapons, heavy missile launchers, and modules for speed, tackling, and capacitor. 22 The Unofficial EVE Online PVP Guide You could spend the time and look at all of these modules individually and formulate your plan for training from there. Of course that would take you a lot of time, and take away from having fun in the game. Instead lets formulate our plan the ease way. Important Note Before We Look at a Sample Plan: Some of this plan covers materials that we have not yet covered in this guide. If any of it seems confusing it will all become clear by the time you are finished the EVE PVP Guide. Step 1: Open up the EVEMon Program and add your character to the software. The software provides instructions if you need help with this. When you are done the program should look like this: The screen displays your character, all of your current skills and other relevant info about your toon. With your character added its time to begin formulating your plan. 23 The Unofficial EVE Online PVP Guide Step 2: Click on the plans menu and then on new to add a new training plan to the software. After you have done so you will be presented with the main screen for planning. Notice the tabs for Ship Browser and Item Browser. These tabs allow you to view single items in EVE and add the training requirements for those items to your plan. In this case you can see I am viewing the cyclone itself. With my current training I need to take Minmatar Cruiser to Level III before being able to train Battlecruisers I. To add these skills to my training plan I simply click the Add All to Plan Button at the bottom of the screen. 24 The Unofficial EVE Online PVP Guide Step 3: Find all of the equipment on the item list in EVEMon and begin adding the required skills to your training plan. When you are finished click on the Plan Queue tab and you will be presented with a list of skills that you need to train. You've just formulated a training plan that will get you into your desired ship, with an excellent setup for PVP. However were not quite done yet. With my plan – to equip and fly this ship I would need to train 19 skills that I don't own yet, and train 18 that I do have to a higher level. The total time to train all of these skills is 66 days with my current learning skills (I really should have trained those learning skills it would likely cut that time by 15-20 days). I should also note that I added some repair drone skills to the list which accounts for about 13 days of training time. The cyclone has a drone bay with a capacity of 40. With this ship I would use a mix of repair drones for defense, and scout drones to help catch smaller faster ships. 25 The Unofficial EVE Online PVP Guide Now 66 days may seem like a long time, however it really isn't. In only a couple days I will have the required skills to fly a battlecruiser. After a few more I will be able to fit it decently with tech I guns, and most of the required equipment on my list. So in this case I would train my skills in that order. Step 4: There are some other considerations in your skill training. Skills like engineering, and electronics are important to being able to fit your ship. If EVEmon doesn't automatically take these skills up to level 5, you should add them manually to your training plan. There may be other skills you want to add manually like motion prediction, etc. For the most part you can always do this later. The important part is that you now have a goal to work towards and you can begin training accordingly. Final Thoughts With a training plan in place you have a goal to work towards. An understanding of the skills in EVE is paramount to your success, and having something to work towards with your training will help you to stay on track to becoming a PVP master. With the character provided in the example I would actually train for a tech I setup first. To accomplish this I would train the ship skills, medium projectiles to level 4, and then train the necessary skills to for the other equipment in the setup. Working this way I could be flying the battlecruiser within a week, and continue to work towards the tech II setup while enjoying my new ship! Another important thing to notice is that: Once I am done training this character for this fairly specialized setup, I can start again with a new training plan. In this case a logical next step would be to train for a Command Ship, or one of the tech II cruisers (since I will already have specialization in medium turrets). 26 The Unofficial EVE Online PVP Guide Conclusion By now you should have a clear understanding of how attributes, and skills affect your character. You should also have an idea of how you are going to train your character. What about the rest of it? A character is no good by itself. Without a ship, all you'll be able to do is stand around in the space station looking lost, you may even have to take a job flipping space burgers just to earn a living! Not to worry. In the next chapter we will help you get a ship, and in the following chapter we will help you equip it. Ship selection and setup is very important to becoming effective at PVP. 27 The Unofficial EVE Online PVP Guide THE RIGHT SHIP(S) W Ships And PVP Many players who are just starting out think that, with their low skill points, they cannot join in on PVP. This admonition hen it comes to your next battle, the ship you simply isn't true. fly means everything. Without In a game like EVE, where the economy the right ship you will likely end up looking is thriving, and new players join up each at your body floating through space. day, you can really get into this aspect of the game whenever you want. The truth is that you can make a PVP setup with many ships in EVE. Right from With that, we will start our look with the start you can work to find setups that some of the basic ships in EVE. For the work. Before we talk about setups, however most part you goal should be to get into let's start with a clear understanding of the tech II ships, but some of these basic ships ship classes in EVE. will be useful throughout your PVP career. In this chapter we will talk about the In fact, even some of the most advanced main classes of ships, and what you will PVP players still fly tech I frigates and find each class most useful for in PVP. Later cruisers. These ships are cheap and can be in the guide I will give you setups for each effective if you set them up correctly. specific ship (124 setups to be precise). The goal of this chapter is to help you choose a Frigates role and a ship. As a PVP ship, the better T1 frigates are actually indispensable. The main reason is Like I said in the previous chapter you that they can be fitted to be effective are better to start with one class of ship, fighters at a very low cost. There is a big train every skill pertinent to that ship and difference between losing 500,000 isk for the setup you are using, and then worry your fully fitted frigate, and losing a 500 about diversifying into other areas. With mill for that decked out, faction fitted, that said, let's get started choosing your battleship. ship! 28 The Unofficial EVE Online PVP Guide For a new player, the frigate can be an Destroyers efficient tool to learn with. The key to solo The destroyer is often the most PVP with frigates is to train your navigation underrated ship in EVE. For the most part and afterburner skills up, and then ensure this is because people didn't take the time you have firepower to take down a larger to learn to fly them right. When setup ship. Since larger ships will have trouble correctly the Destroyer can be effective at targeting and hitting a smaller (faster) ship, taking out frigates, cruisers, and even tech a skilled pilot can actually take out a much II Interceptors by a skilled pilot. They are higher level pilot (assuming they aren't also effective in a fleet. ready for you). To fit a good setup you will need high Frigate Roles: level electronic skills, and engineering skills 1. Solo PVP – Set up for speed, larger to meet CPU and power grid requirements. ships won't be able to hit you. A properly equipped frigate can be Destroyer Roles setup 1. Solo PVP – With it's larger number of for both electronics and damage dealing. slots the destroyer can effectively 2. Group PVP – A fleet of frigates can be very effective against deal damage, take, and fit warfare many modules all at once. This makes enemies. A small group of frigate them a great step up from frigates. pilots (when set up right) can easily 2. Group PVP – In a group destroyers take down a battleship. will work as a support ship, as a damage dealer, and can be very Weaknesses: effective in a fleet. One of the most The main weakness of frigates for PVP is effective roles a destroyer will find in obviously their fragility. A few hits from a group is as a support ship in gate those cruise missiles will take out the best camping or other ambush situations. frigate setups. On the other hand, after you've been in the game for a while you'll Weaknesses: likely be able to afford to lose 10 frigates a The Destroyer isn't as quick as a Frigate night and never blink an eye. so it needs to be tanked to cope with the hits it will take. It also isn't as tough as a cruiser so tanking this small of a ship can be difficult when fighting larger ships. 29 The Unofficial EVE Online PVP Guide Cruisers Battlecruisers Cruisers are one of the most versatile When making the move up from cruisers PVP ships in EVE. Although not as many people choose to jump into a battle specialized as their tech II counterparts, a cruiser. In a group this class of ship can be tech I cruiser can be setup for almost any very effective, and with its large quantity of kind of PVP. They are cheap compared to slots it can make an effective solo vessel. tech II ships, and often make up the main portion of any large fleet. Battlecruiser Roles: 1. Solo PVP – In a solo setting the Cruiser Roles: battlecruiser 1. Solo PVP – With their versatility a against ships of its own class and cruiser can make an excellent solo smaller. It is capable of effectively unit for PVP. They are cheap enough disabling and taking down many that you can afford to lose a few, enemies. and yet can be effective against ships of all sizes when can be effective 2. Group PVP – When it comes to group setup play the battlecruiser can make an properly. excellent support ship, damage 2. Group PVP – In a group the cruiser dealer, or tackler. With many mid literally fits into every role. As a slots it works well for electronic damage dealer, a support ship, a warfare, tackler, or even just as bait the modules. and linking support cruiser is a good choice. Weaknesses: The biggest weaknesses Weaknesses: The main weaknesses of of a BC are its speed and signature radius. a cruiser are their shields and armor. They They are slower than a cruiser, and with a are more fragile than a battle cruiser, but in larger signature radius they are also easier this case you can make up for it with speed to target. You can compensate for this with and electronics. electronic warfare modules such as ECMs. 30 The Unofficial EVE Online PVP Guide Battleships tracking smaller fast vessels. This can be Of all the tech one ships, the battleship compensated for with electronic tracking is the most used in group PVP, solo PVP, modules, by using drones, and by fitting a and for general defensive PVP. Its huge size variety of weapons. makes it easy to tank against many smaller foes, and its wide range of setup options Beyond The Basics – Faction, Tech II, & Capital Ships can make it effective in any damage dealing roles. A battleship is a strong opponent against any tech I or tech II ship. Battleship Roles: Now we get to the real PVP ships. It isn't 1. Solo PVP – In a solo capacity the that the basic ships won't work. In fact a battleship makes an excellent PVP tech I cruiser, battlecruiser, or battleship vessel. The key to using it effectively may be extremely effective if you set it up is to ensure you have the right mix right. As you advance in the game though, of weapons and modules to take you are going to want to expand your down any foe. horizons. 2. Group PVP – In group PVP the BS can be a support ship, a damage dealer, Faction ships, Tech II ships, and even a sniper, a disabler, and could likely Capital ships will help you take your game fit any other type of setup you can farther. come up with. The only area where a battleship isnt effective is as a Faction Ships tackler (they are much to slow). Before we get into the ships that you Weaknesses: As with most larger ships, the battleship is slow. It isn't just the ship in this case, the large weapons that likely will be using, let's talk about the ships that you could use. a battleship can fit are not effective in 31 The Unofficial EVE Online PVP Guide Faction ships can be an excellent step suddenly can take on very specialized roles. between your basic ships, and the higher These roles can range from reconnaissance level tech II ships. There are faction ships to creating full out assault vessels meant to that fall into all of the different hull sizes. kill the enemy quickly. With their lower skill requirements they can be an excellent next step. However, they are harder to get, and they are expensive. Whatever role you choose to take on, with tech II ships and specialized equipment skills you can truly become a There are basically two ways to get a PVP master. faction ship in EVE. You can buy one (very expensive), or you can run agent missions The real difference between tech I battle for high level agents to gain enough loyalty and tech II is tactics. With your tech I ships points with a certain faction (very time your main method of battle was simply consuming). finding a target and taking them down. With your more specialized tech II ships you Since they are difficult to obtain, we will be able to plan your approach, take on won't be covering faction ships in detail. very specific roles in battle, and in many They are worth mentioning though, since cases effectively eliminate your foe. they can make very effective PVP vessels. Covert Ops (Frigate Hull Class) Note: With the high costs of a faction The covert ops class of ship is a frigate ship you may be better off selling it and sized vessel that is specialized in passing buying a couple of good tech II ships with undetected behind enemy lines. They are your money! able to mount cloaking devices, and get special bonuses for these devices. In PVP the covert ops ship finds many Tech II Ships uses. Mostly they will be used for scouting, Tech II is where the real fun begins. Sure and reconnaissance. However, they are you had some good times with your tech I often used in solo PVP, and with the recent cruiser, but now your horizons become addition greatly expanded. With Tech II ships you bomber class of covert ops ships many the more roles are being found. 32 specialized stealth The Unofficial EVE Online PVP Guide Covert ops ships are quite fragile (they Interceptors (Frigate Hull Class) are a frigate), and stealth is their biggest strength. The interceptor is probably one of the most versatile tech II frigates in the game. These little ships use speed and a smaller Electronic Attack Ships (Frigate Hull signature radius as their main weapon. Class) In PVP the interceptor can find work as a Another the scout or damage dealer in a group setting. in As a solo vessel the ships speed can make disabling enemy ships. They get special it effective against cruiser and battlecruiser bonuses in electronic warfare modules. sized ships. electronics frigate attack class ship vessel, specializes These ships are a valuable asset in group PVP since they can get in fast and Interdictors (Destroyer Hull Class) disable the enemy before they can respond. The interdictor is a destroyer class In a solo setting this type of ship can easily vessel designed to deploy warp bubbles. In take on other frigates, destroyers, and even a group setting the interdictor will find work cruisers or battlecruisers (sometimes). as, well, an interdictor! In a solo setting it can be effective against frigates, cruisers, Assault Ships (Frigate Hull Class) and other destroyers. The assault ship is a frigate class vessel meant to be the damage dealer. They get bonuses in damage dealing, and in damage resistances. As a solo PVP frigate these vessels cannot be beat. The extra shields make them tougher than any other frigate class vessel, and their advanced weaponry makes them effective at taking down the enemy. 33 The Unofficial EVE Online PVP Guide Heavy Assault Ships (Cruiser Hull Class) This makes the logistic class of vessel one that only works well in group PVP. They The heavy assault ship is a cruiser class have been used for solo missions, but you'll vessel made for assault. They are perfect likely be better of choosing a heavy assault for hit and run operations since their mix of ship. speed and firepower make them effective in this role. Reconnaissance Ships (Cruiser Hull Class) The versatility of the cruiser hull, Reconnaissance ships are cruisers combined with the damage bonus that focused on recon. They come in two these ships get make them a good choice variety's. Force Recon ships which get for any type of PVP. special bonuses for cloaking and electronic warfare, and combat recon which get Heavy Interdictors (Cruiser Hull bonuses to firepower. Class) The heavy interdictor is the cruiser class With the two types of ships, these warp bubble deployer. The ship combines cruisers can be effective in any PVP role, the effectiveness of a heavy assault ship and learning to fly one will give your game- with the tactics of the interdictor. play variety. These ships can be effective in a group or as a solo PVPer. Care must be taken, Command Ships (Battlecruiser Hull Class) however, as the warp bubble slows the ship down when activated. The command ship is a battlecruiser meant to work as a support ship. They come in two varieties, the field command Logistics Cruisers (Cruiser Hull ship, and the fleet command ship. Class) The logistics ship is made for group PVP These ships are very effective in group support. These cruiser sized vessels excel PVP as they get bonuses in warfare links. at using tracking links, shield transporters, With their battlecruiser size hull, they can and other support type modules. also hold their own in most battles as a solo ship. 34 The Unofficial EVE Online PVP Guide Capital Ships Marauders (Battleship Hull Class) This new class of battleship is intended as a battle only class of ship. They feature less hard points than a traditional BS, but The last type of ships we will cover are receive a 100% damage bonus which capital ships. These behemoths of the makes them effective damage dealers and game are usually corporation owned, but leaves the other high slots open for other can be player owned as well. If you wish to types of modules. fly one of these massive vessels, you better start training now! The marauder can be effective as a SOLO ship, or in a group as a sniper or damage dealer. The skills and isk required to run a capital ship make them less common in EVE as player owned vessels. However, if you Black Ops (Battleship Hull Class) do manage to save enough to get one. Black Ops ships are the new battleship They can be very effective in battle. sized covert operations ships. They are capable of cloaking, using jump drives, and All of the capital ships are really meant are the only ships capable of detecting for larger, group battles. Motherships and vessels that use Covert Cynosural Field Titans are in fact so large that they cannot Generators. even dock at a station. This class of battleship is actually weaker that their counterparts, however with the special bonuses they get they are a perfect ambush vessel for solo or group play. 35 The Unofficial EVE Online PVP Guide Dreadnoughts Motherships Dreadnoughts are the smallest of the These behemoths are the second largest capital ships, but may be one of the most ships in EVE. The mothership has the same useful. Their main purpose is siege or war capabilities as carriers, only on a larger against other corporations. scale. The mothership will require fleet support in battle, but can deal huge The dreadnought is capable of mounting amounts of damage to opposing players. huge capital turrets and bays, and can deal out large amounts of damage. They also have a specialized siege mode Other things that set the mothership which apart from the carrier include: a cloning vat makes them even more effective against for rebirth of allied pilots, an item hanger, other stations and larger ships, but renders and a much larger maintenance bay and them unable to move. hanger. Dreadnoughts can use jump drive to get Titans around, but are generally slow and need fleet support. The Titan is the biggest ship in EVE, and is really more of a station than a ship. These ships have all of the characteristics Carriers of the mothership, and is the only ship A carrier is one step below a mothership. capable of opening jump portals for allied These massive ships are capable of players to use. deploying specialized frigate class drones, can carry a small fleet of player ships, and With an extreme cost, the titan isn't work as a support vessel. Carriers also have often used in PVP, but it can make a good maintenance bays and a corporate hanger. support vessel when the battle is close to home. They are also the only ship that can Their specialized bonuses link modules, shield and armor transfers, and their fighter use Doomsday devices and take out huge groups of opponents at once. drone capabilities make them an asset in battle. These huge ships are extremely slow, but are capable of using jump drives to get around. 36 The Unofficial EVE Online PVP Guide Conclusion So far in this guide we have covered characters, skills, and ships. You should now be ready to begin setting up for battle. If you are new to the world of EVE, you may want to hold off choosing your ship until you've read a little further. This will enable you to get an even better idea of what it takes to fly one, and allow you to choose a PVP style that works for you. In the next chapter we will talk about the basics of ship setup, and then after that we will give you 120 + ship-specific setups that will work well for PVP. 37 The Unofficial EVE Online PVP Guide SETTING UP FOR PVP S o you have a Each ship, each module you equip, and even your cargo can change your signature radius. With a larger radius it will be easier for other ships to lock on to you, easier for their weapons to track you, and you will take more damage with each hit. character, a training plan, and even a ship. You're almost ready to go. For some ships, the radius isn't a concern. However, even the best ship will be quite useless without guns. A battleship for example has quite a large signature radius, and you needn't In this chapter we will cover setting up your ship for PVP. To start we will talk about overly be concerned when equipping your ship. equipment in general. Then we will get into the ideas about setups for PVP. On the other hand ships like Interceptors and Covert Ops ships have signature radius Before we get started let's talk a little as on of their strengths. more about signature radius and damage resistances. This information have been left When you equip a ship like this the until this chapter because the equipment signature radius of your weapons and you choose does affect both factors almost modules need to be considered. You don't as much as your ship selection does. want to lose that expensive interceptor because you did something dumb (like Signature Radius A Closer Look equipping an armor plate that triples your signature radius and makes you an easy target). The signature radius of your ship refers to the size of the signal that can be detected by other ships. Having a general understanding in this area will help you equip certain ships. 38 The Unofficial EVE Online PVP Guide Shield And Armor Resistances A Closer Look On the other hand if I knew that I would be in combat with an Ammar pilot, and I knew he was flying a punisher. I would tank against EM and Thermal damage (since thats what I would expect from Ammar lasers), and I would ensure that the ammo I The next area where you will need a general understanding is with resistances used dealt EM damage, since the punisher has 0 resistance to that type of damage. and damage types. Now this won't always affect the way you equip your ship, since it Again this won't when always equipping be for a can be difficult to gauge what type of consideration PVP. damage you should tank against. On the When it is though, it can make all the hand when you do know, understanding it difference between win and lose. It's also will help you build a more effective defense. an important factor to understand for any PvE battle, since in that case you can factor First let's talk about damage type. There in what type of damage your likely to take. are four types of damage in EVE: Kinetic (See the Grismar Wiki for more info as it damage, EM damage, Thermal damage, pertains to PvE). and explosive damage. Each ship in EVE has specific resistances to each type of Equipment For PVP damage. For an example: The right set up will make all of the The Minmatar frigate, the Rifter, has the difference in your PVP endeavors. There are following armor resistances: 70% EM, 10% many things to be considered when getting Explosive, 25% Kinetic, and 35% Thermal. ready for a fight. Everything from sensors to ammo must be covered, and if you aren't As a general setup, if you were trying to harden your armors, you would choose to familiar with all of the PVP specific items in EVE this can seem quite confusing. try and balance the resistances out. 39 The Unofficial EVE Online PVP Guide Luckily, it doesn't have to be. We are As a general rule you should specialize going to cover all of the equipment you will in one or two types of weaponry and further need, and then, in the next chapter, give your skills in that area. EVE is fairly you the best setups for each specific ship. balanced With that said, lets get started with a look effective with any of the weapon types. at your weapons. Your best bet is to train in the area your and you can become quite race excels at. Covering each item in detail in one guide would be impossible. Instead we will cover the broader categories and what you will Beyond the basic concepts there are some considerations in weapon selection. need them for in PVP. I will also give you tips on item selection. If you do need a ● Optimal Range – The range at resource for info on individual items the which you will do the most damage. EVE item database, or EVE-DB.com are This both good places to start. selection. Different types of ammo is also affected by ammo will give bonuses or penalties to Weapons And Ammo your optimal range (as much as 50%). ● Falloff Range – The distance past the optimal range where you begin Obviously the weapons you choose will to lose accuracy. For example if the affect how good you are in battle. As you optimal range is 20kms and the likely already know there are four basic falloff range is 5km. At 25km that types weapon will be 50% less accurate. of weapons, weapons lasers, in hybrid EVE: projectile weapons, and At 30km, you will miss with every missiles. There is also the much newer bomb launchers. shot. ● Damage Multiplier – This number represents the base multiplier for damage calculation. Your skills and ammo damage multiplied by this number will allow you to calculate how much damage you can do. 40 The Unofficial EVE Online PVP Guide For example, if the base damage to go after interceptors, the the largest multiplier is 3.75 and the ammo you cruiser weapons won't always be the best load it with Thorium Ammo (5 kinetic choice. These large weapons will have damage and 4 thermal), then you trouble tracking the smaller faster ship. In could expect to do 18.75 kinetic other words even with a higher damage damage and 15 thermal with a multiplier you would likely end up doing perfect shot. Note this is further less damage. affected by your skills and the accuracy of your shot. Tracking affected ● ● the weapons angular is also velocity and transversal velocity of your ship. The ideas weapon will fire (listed in seconds). behind this are actually quite extensive. A Activation much good guide to velocities and how they capacitor is needed to activate a affect tracking can be found on the EVE weapon. This is greatly affected by site. and Cost – How sometimes by ship bonuses (for Ammar Ships) ● your Rate of Fire – How often the skills, ● by of Mostly it's important to understand that Tracking Speed – The rate at your velocity does affect tracking. In other which a weapon can track a target words if you just jumped into a bigger ship, measured in radians per second. and you suddenly aren't hitting at the same The faster a turret is the better you rate you used to – check your guns tracking will be at hitting fast targets. speeds and then your velocites! Signature Resolution – The weapons ability to see your target. If this number targets is larger signature you than will the have Ammo selection is also very important. You need to factor in the range bonuses and damage types for the situation. difficulty hitting that target and will need tracking computers and target painters to compensate. As an a example if you had a 650MM Artillery Cannon I on your cruiser, the optimal range of this weapon is 16kms. If When choosing your weapon it is you loaded it with Fusion M ammo you important to balance all of the factors with would get a 25% range bonus effectively your intended target. If you were flying a making the optimal range 20kms. cruiser for example, and your intention was 41 The Unofficial EVE Online PVP Guide We also know that medium Fusion M 6. Take in all the factors of a weapon ammo does 16 explosive and 4 kinetic before fitting it, and don't just damage. Since I want my ship to be ready choose by what you think will do the for any type of situation I would likely add most damage. another type of ammo with a similar range bonus that does a different damage type. Important Modules Now that you know a little more about weapons in EVE, lets talk about weapon selection and skills. The next area to discuss is module selection. In PVP this is a huge part of being successful, and an understanding of what The basic rules for PVP: each module will do for you is important. 1. Choose the weapons that you have the most skills in using and that are ● Warp Jammers stop your target race specific. Each races ships get from warping away while the are special bonuses for certain weapon under fire. The factors in choosing types. The 5% per-level bonus can your jammer include optimal range make and scramble strength. a big difference in your success. ● 2. Train for that type of weapon to the easier to hit. They give you a bonus highest level you can. to weapon signature resolution, thus 3. Train the skills that help you become more effective with weapons rapid allowing you to hit a target you in general (controlled bursts, motion prediction, otherwise couldn't. ● firing, trajectory analysis) ● for take ECM modules give a burst that on you. ● 5. Fit the best weapons you can at your Dampers disrupts your opponents target lock weapons upgrades. Sensor target and track you. 4. As you progress, train for weapon and Remote away from your enemies ability to sharpshooter, surgical strike, and specialization Target Painters make your target ECCMs give a boost to your own sensors. They can effectively current level: Tech I when your overcome ECMs and help you to starting out, named weapons when target other ships. you can, and tech II as you progress. 42 The Unofficial EVE Online PVP Guide ● Webifiers slow your target by a the sensors on an allied ship to help you are flying a large ship and them resist jamming. ● more effective by boosting their opponents sensors. weapons, they will ● bonuses to the whole fleet when you with scripts that make them more are operating in fleet mode. There effective. are various modules with different Sensor Backup Arrays beef up purposes. ● to jamming. ● Sensor Boosters allow you to ● allied ship more capacitor to help targeting range. them in battle. Energy Vampires allow you to take ● Energy Destabilizers take away a ● Afterburners give you a boost in speed. ● MWD give an even bigger boost to effective than the vampire. speed but they give a larger penalty Cloaking Devices hide your ship to your signature radius. from view of other ships. This is an ● Propulsion Upgrades allow better for adding surprise. resistance against warp jamming, Shield Transporters allow you to webifying etc. ● maneuverability for important module for scouting and supplement an allied ships shields. ● Scanners allow you to see what a ships if carrying. In this case you don't get the energy boost, but the destabilizer is more Signal Amplifiers augment your targeting range and time. ● portion of your opponents capacitor. ● Energy Transfer Arrays give an target faster and give you a higher it to your own capacitor. ● Remote Hull Repairers allow you to repair an allied ships hull. energy from your opponent and add ● Gang Assist Modules allow for and range. They can also be set up your sensors and make you resistant ● Projected ECCM makes your allies Tracking Disrupter's disrupt your receive penalties to tracking speed ● Remote Sensor Boosters boost percentage. These are important if shooting smaller targets. ● ● and Engineering Modules – There are Remote Armor Repairer allows for a variety of modules designed to the repair of an allied ships armor. help you get more power grid, and give your capacitor a boost. 43 The Unofficial EVE Online PVP Guide ● Defensive Equipment Electronics Modules are necessary for cpu upgrades etc. ● Smartbombs are weapons. However they are weapons with a mostly ● defensive purpose. A smartbomb can be very effective in Another very important part of PVP is taking out enemies drones, and defense. We have covered briefly some of damaging the enemy themselves the modules that can help with defense should they get to close. against jamming, now it's time to talk about Drones again could have been put enabling yourself to take some hits without under weapons. However, with the getting podded. wide range of drones available in EVE they fit better here. For some In EVE there are three types of ship players drones may make up their damage and thus three ways to tank main others against those damages. There are also may use support drones such as three damage types to which resistances repair drones or jamming drones. It can be built, and two different ways to tank is sufficient to say that your drones a ship. This may sound confusing but it will will often become an integral part of all become clear in a moment. offensive capability, your PVP play. ● Scanners are important too finding First we have shield damage, armor prey. This is especially true if you damage and hull damage. In EVE you can plan to work as a pirate. Both ship choose to build defense in any of these scanners and deployable scanners three areas. All three can be effective in can be used to scope for your next building defense. victim. You should choose one area to build Now that you have a basic skills for resistances. The most common understanding of PVP modules your almost areas to tank in PVP would be shields or ready to setup your ship. First we need to armor, but you also can be effective at talk about defense and rigs. Then, later in tanking your hull if you train the right skills. this chapter, we will discuss briefly how to set up your ship. In EVE you can use an active tank or a passive tank. 44 The Unofficial EVE Online PVP Guide If all that is required to accomplish this is Active tanking takes advantage of repair a tech I shield boost then great, but often modules. Ideally you want to be able to you'll find yourself trying to balance your repair your ship as quickly as it becomes grid and CPU requirements with the right damaged. The disadvantage to this type of amount defense is that it requires more power, and defense is a mix of active and passive takes capacitor power to run. modules. The passive tank takes advantage of of defense. Usually the best hardeners. With this style of defense you Ship Modifications simply make it so you have more shields, The last area to be covered, before we armor, or hull points. Although it requires move on to actually equipping your ship, is no rig slots. A fairly recent addition to EVE, rig modules like shield extenders or armor capacitor usage, obviously the disadvantage here is the inability to repair. slots are a great way to increase your effectiveness in many areas of PVP. Rig With each type of tanking you can also slots are special module slots that allow for build your resistances to each specific permanent modifications to your ship. Each damage type. In general you want to build rig module provides bonuses in a specific resistance to all types of damage, but in area. cases where you know what weapons your opponents will be using it can be Using these modules wisely can increase advantageous just to build your resistance your effectiveness in battle. You can add to against one or two types of damage. your defensive capabilities, your offensive capability or to many other areas. The Your goal in building your defenses is important thing to remember is that once simply this: to find the right mix of modules you put these modules on your ship they to stay there, so try to choose modules that keep opponent. you alive longer than your will give you a boost where you really need it. Most modules also have adverse affects to other areas of the ship. See the EVE Database for a complete list of rig modules. 45 The Unofficial EVE Online PVP Guide Factors In Module Selection PVP Roles Damage Dealer: The damage dealer focuses on dishing out the damage after a target is stopped. The focus of the setup When it comes to choosing the right here should be on damage (obviously). setup the first thing you need to look at is Sensor boosters, tracking computers, and your purpose. Is your intention to go gate advanced camping, dealers main tools. Little thought is given to and attack the unsuspecting passerby? Or do you just want to setup to weaponry are the damage protection. defend your corp members while they mine in low security space? Your intended purpose should help you choose modules. Tackler: The tacklers job is to get in and stop the target from escaping. Jammers and scramblers, Offensive setups focus more webifiers, and speed are on important to this setup. There also should elements like surprise, damage dealing, be a tank of some sort to allow for some and keeping your target in place. The damage to be taken before support arrives. defensive setup puts the focus on resisting attack, building damage defense, and enabling yourself to get out alive. Support Ship: In a support role your job is to keep your teammates alive. The focus here should be on link modules or gang Here are some of the basic roles you will assist modules. be setting up for in EVE. Electronic Warfare: The job of the Defense: A basic defensive setup up is electronics expert is to take out the targets exactly what it says – a setup that allows ability to defend themselves, and their you to defend against attack. The focus of ability to protect against attack. ECMs, your modules here should be on jamming Tracking Disrupter, energy destabilizers, resistance, warp core stabilization, and jammers, and webifiers are important to shield or armor tanking. this setup. 46 The Unofficial EVE Online PVP Guide Factors For Solo PVP Covert Ops (scout): The scout is meant to get in check things out, and inform the team. Cloaking is obviously important in this role. The rest of the setup would depend on the situation. In a group setting the scout is often the electronics expert as Now that you know a little about the well. In a solo setting offense and defense roles you may take in PVP lets talk about would become the secondary focus. solo PVP. It is a far different situation when you are fighting without support, and it Interdictor: When you take on the role of should affect your setup. the interdictor your purpose is to rip your enemies out of warp. Specialized skills in warp bubble the and not just focus on one. Of course you items are important here. could make your setup more about offense Secondary modules would depend on the or defense, electronics, etc, but you need to setting (group or solo). factor in everything. deployable deployment and The solo PVPer must take on every role, Sniper: The snipers role is to sit back When you setup for solo PVP you need to and pick off the enemy from a distance. be able to tackle, defend, and have enough The focus of this setup is on long range fire power to take out the enemy. You weapons and ammo. Secondary modules should select your modules carefully in this would focus on defense against the enemy case, as any one factor will not be enough that got to close (drones, smart bombs, to ensure victory. etc). Factors In Group PVP Setup Group PVP is where the fun really begins in EVE. When you go out in a group you can choose an effective mix of setups to accomplish almost anything. 47 The Unofficial EVE Online PVP Guide Important Notes About Modules When choosing how to setup in a group, look at the roles, the size of your group, and then factor in your intended targets. The most important thing to ensure is that you have capabilities in all of the roles that will be required. Before I close the chapter there are a few other ideas that need to be mentioned. If your intention is defense, and you Specifically these pertain to ECM's vrs have a group, you don't just have to focus ECCM and Warp Disruptors versus Warp on defense. You can ensure you have a Core Stabilizers. Also worth mentioning is tackler and damage dealer. This way when stacking penalties and script-able modules. the enemy does attack you can effectively eliminate them rather than just running ECM Wars away. For every ECM there is an counter ECCM On the other hand if you have a large that can counter it. There is no right or group and you intend to go on the hunt. wrong way to setup your ship, as you can't Ensuring you have a scout, a tackler, and predict what your enemy will have, but it is an electronics expert will make you more important to know: effective. If an “Ecm - White Noise Generator I” Communication and planning is has a radar jamming strength of 3 for everything in group PVP. The group that example, then your enemy can just fit an plans their roles and setup together, before ECCM with a higher rating for the same going out, will be 10 times more effective sensor attribute, and he'll effectively make than the group that just goes out looking your ECM useless. for a fight. One of the greatest (and worst if you're on the losing end of things) about EVE is that everything can be countered. 48 The Unofficial EVE Online PVP Guide This knowledge is especially important The calculations for stacking penalties for groups. Fitting an ECM on a couple of are quite complicated, but if your interested ships will make it more difficult for your someone took the time to write an entire enemy to counter. guide on the concept. It can be downloaded for free from this thread on Battleclinic. The Warp Core Scripts The same idea that I just mention for The last thing that needs to be ECMs is also true for warp scramblers vrs mentioned is script-able modules. Certain warp core stabilizers. The strength of your types (and models) of modules in EVE can jammers should be taken into account be fitted with scripts to make them more when setting up. In this case you also have effective. to factor in range. Script-able modules include: ● Sensor boosters ● Remote sensor boosters Another consideration when fitting your ● Remote sensor dampeners modules is stacking penalties. With most ● Tracking computers modules in EVE, you can't just fit two of the ● Tracking links same thing to double your stats with that ● Tracking disruptors type ● Warp Disruption Field Generators Stacking Penalties of module. There are stacking penalties. Scripts for these modules can be found As an example if you fit a “Basic Overdrive Injector System” to increase the in the EVE market, and they should be used whenever possible. base speed of your ship. The velocity Conclusion modifier is 11.1%. You cannot fit two to get a modifier of 22.2%. The second module will be penalized. So you've made it this far. Guess what – You're ready to go!!!In the next chapter we will give you some specific ship setups. 49 The Unofficial EVE Online PVP Guide After you have chosen your perfect load out, it's time to get to battle with the chapters covering tactics! 50 The Unofficial EVE Online PVP Guide 124 PVP SETUPS THAT WORK N Really the right setup is just getting an effective mix of equipment that you can fit, and making the most of your ship. There are no golden rules, or ships that will work for everything. There are, however, good setups and bad ones, here are 124 great ways to start! ow that you have a good idea of what ships and equipment will be useful in PVP, it's time to set up some ships. Here are 124 setups that will work well for various PVP roles. The following setup focuses the better tech I ships for PVP, and then moves on to one setup for every Tech II ship in the game. We have even given great setups for capital ships. One thing to note, especially for the Tech I ships these setups can be modified. For example three of the frigate examples use Tech I equipment, as you progress in your skills and can fit tech II guns do so. By the same token the Rifter setup shows tech II guns, if you don't have the skills to fit them use the Autocannon I instead. 51 The Unofficial EVE Online PVP Guide FRIGATES Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 4 ROCKET LAUNCHERS 1 AFTERBURNE R 1 BALLISTICS CONTROL UNIT 1 STASIS WEBIFIER 1 NANOFIBER DAMAGE DEALER/ELE CTRONIC WARFARE USE KINETIC ROCKETS IN TWO LAUNCHERS, AND WHATEVER YOU WANT IN THE OTHERS. FRIGATES KESTREL THIS SHIP WON'T TAKE MUCH OF A BEATING, BUT CAN BE EFFECTIVE IF USED RIGHT. FOR ADDITIONAL POWER ADD A DRONE. 1 TRACKING DISRUPTOR TRISTAN 2 MODAL LIGHT ION PARTICLE ACCELERATOR 1 AFTERBURNE R OR MICRO WARP DRIVE 1 ROCKET LAUNCHER 2 BARTON CAPACITOR RECHARGERS 1 SMALL NOS OR SMARTBOMB PUNISHER 2 DUAL LIGHT PULSE LASER 1 MEDIUM PULSE LASER, 1 SMALL NOS 1 AFTERBURNE R 1 WARP SCRAMBLER 1 SMALL ARMOR REPAIRER DAMAGE DEALER USE DEFENDER ROCKETS SWITCH ONE SLOT TO A WEBIFIER TO KEEP THOSE OTHER FRIGATES IN PLACE 2 CAPACITOR RELAYS A VERSATILE SETUP THAT WORKS WELL IN PVP 1 ARMOR REPAIRER 3 CAPACITOR POWER RELAY 3 GAMMA CRYSTALS, 3 MICROWAVE CRYSTALS 52 TACKLER/CR UISER KILLER THIS IS AN EXCELLENT SOLO SETUP. WITH THE ARMOR REPAIRER IT CAN TAKE SOME DAMAGE, AND IT IS FAST ENOUGH TO OUTRUN MOST CRUISER CLASS WEAPONS. The Unofficial EVE Online PVP Guide Ship/Class High Slots Mid Slots Low Slots PVP Role Notes RIFTER 3 200MM AUTOCANNON II 1 STASIS WEBIFIER 1 200MM REINFORCED TUNGSTEN PLATES DAMAGE DEALER WITH TANKING CAPBILLITIE S/ TACKLER THE SKILL REQUIREMENTS FOR THIS SETUP ARE QUITE EXTENSIVE. TRY USING NAMED EQUIPMENT BEFORE YOU CAN FIT THE TECH II VERSIONS. 1 ROCKET LAUNCHER 1 WARP SCRAMBLER II 1 AFTERBURNE R II 1 ARMOR REPAIRER II 1 GYROSTABILI ZER II 53 THIS IS AN EXCELLENT SOLO SETUP FOR GOING AFTER FRIGATES AND CRUISERS. The Unofficial EVE Online PVP Guide DESTROYERS Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 8 DUAL LIGHT PULSE LASER II 1 7.5KM WARP SCRAMBLER 1 SMALL ARMOR REPAIRER DAMAGE DEALER EFFECTIVELY KEEPS SMALL SHIPS FROM WARPING AWAY, WHILE DEALING OUT LARGE AMOUNTS OF DAMAGE. 1 POWER DIAGOSTICS SYSTEM DAMAGE DEALER/FRI GATE KILLER THIS SETUP CAN EFFECTIVELY TAKE ON 2 – 3 FRIGATES AT ONCE. WITH THE TECH II GUNS YOU WILL KILL MOST FRIGATES WITH ONE OR TWO VOLLEYS. 1 MICRO WARP DRIVE 1 CARGO EXPANDERS 1 20KM WARP SCRAMBLER 1 SMALL ARMOR REPAIRER GATE CAMPER /WARP BUBBLE DEPLOYMEN T – SOLO OR GROUP SUPPORT WITH THIS SETUP YOU WILL BE CAPABLE OF DEPLOYING MEDIUM WARP BUBBLES. THE WARP SCRAMBLE WILL KEEP YOUR TARGET, AND 7 125MM RAIL GUNS WILL EFFECTIVELY TAKE OUR FRIGATES QUICKLY. SNIPER/FRIG ATE KILLER USE TREMOR TECH II AMMO. THIS SHIP HAS AN EFFECTIVE SNIPING DISTANCE OF 50KMS AND IS EXCELLENT AGAINST SMALL FRIGATES. IT WILL DEAL ENOUGH DAMAGE THAT THEY WON'T HAVE TIME TO GET AWAY. DESTROYER S COERCER 1 400MM PLATE 2 HEATSINK II CORMORANT 7 75MM GATTLING RAIL II 1 SMALL SHIELD BOOSTER II 2 SMALL CAPACITOR BATTERY II 1 WARP DISRUPTOR CATALYST 7 125MM RAILGUNS 1 NANOFIBER HULL THRASHER 7 280MM ARTILLERY CANNONS II 1 1MN AFTERBURNE R II 1 GYROSTABILI ZER II 1 SMALL SHIELD BOOSTER 1 REACTOR CONTROL UNIT 1 EMPTY SLOT 54 The Unofficial EVE Online PVP Guide 55 The Unofficial EVE Online PVP Guide CRUISERS Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 3 HEAVY LAUNCHERS (NAMED OR T2) 2 MULTISPECTRAL ECM 1 BALLISTICS CONTROL UNIT 1 10MN MWD 1 400MM PLATE DAMAGE DEALER SOLO PVP (WITH GROUP OPTION) PUT 2 HOBGOBLINS IN YOUR DRONE BAY. IF FIGHTING IN A GROUP USE 5 HEAVY LAUNCHERS. FOR SOLO PVP THE ASSAULT LAUNCHERS ARE NECESSARY FOR FAST FRIGATES (IE AN INTY) THIS SETUP SHOULD BE EFFECTIVE AGAINST OTHER CRUISERS, AND EVEN BATTLESHIPS THAT ARE ILL PREPARED. CRUISERS CARACAL 2 ASSAULT LAUNCHERS BLACKBIRD THORAX 20KM WARP SCRAMBLER 2 150MM RAILGUNS 1 SENSOR BOOSTER 1600MM PLATE DAMAGE DEALER 2 MEDIUM NOS 5 RACIAL JAMMERS ARMOR REPAIR SOLO SETUP 3 HEAVY ION BLASTER II 1 10 MN MICRO WARP DRIVE II 1 800MM ROLLED TUNGSTEN PLATE I TACKLER 2 HEAVY ELECTRON BLASTER II 1 STASIS WEBIFIER 1 WARP DISRUPTOR II 1 EANM I 1 DAMAGE CONTROL II 2 MAG STAB I 56 GROUP SUPPORT PUT 5 VESPA EC-600 IN YOUR DRONE BAY FOR JAMMING. THIS SETUP WILL WORK WELL AS A TACKLER IN A GROUP. IT WONT WORK WELL FOR SOLO PVP. THE DRONES ARE VERY IMPORTANT TO YOUR EFFECTIVENESS. The Unofficial EVE Online PVP Guide Ship/Class VEXOR High Slots Mid Slots Low Slots PVP Role 2 SMALL ENGERY NEUTRALIZER S 1 NAMED AFTERBURNE R 1 800MN NANOFIBER PLATES CAP NEUTRALIZE R DRONE BAY – 1 HAMMERHEAD II AND 1 HOBGOBLIN II 1 NAMED WEBIFIER 1 ENERGIZED ADAPTIVE NANO MEMBRANE GROUP SUPPORT THE ROLE OF THIS SHIP IS TO HOLD THE ENEMY AND DRAIN THEIR CAP; EFFECTIVELY TAKING OUT THEIR ABILITY TO REPAIR. THE DRONES ARE ADDED FOR OFFENSIVE CAPABILITY, BUT WITH A DECENT GROUP IT MAY BE WORTH ADDING SOME JAMMING DRONES INSTEAD. 1 TRACKING ENHANCER II GROUP SUPPORT 2 HEAT SINK II DAMAGE DEALER IN YOUR DRONE BAY PUT 3 WARRIOR II DRONES. THIS SETUP WILL BE EFFECTIVE IS USED IN A GROUP. THE TECH II LASERS WILL DEAL GOOD DAMAGE FROM ABOUT 17-19KMS. 2 MEDIUM NOSFERATSU 1 DRONE LINK AUGMENTOR 1 WARP SCRAMBLER 1 MEDIUM ARMOR REPAIRER 1 DAMAGE CONTROL MAULER OMEN 4 FOCUSED MEDIUM BEAM II 1 10MN AFTERBURNE R II 1 ARBALEST ROCKET LAUNCHER 1 WARP DISRUPTOR 2 MEDIUM NOS 1 10MN AFTERBURNE R 3 MEDIUM PULSE LASERS WITH -MULTISTD-RADIOCRYSTALS 1 TRACKING COMPUTER II 2 ENERGIZED ADAPTIVE NANO MEMBRANE II 1 HEAT SINK 1 WEBBER 1 MEDIUM ARMOR REPAIRER 1 20KM WARP JAMMER 1 REACTOR CONTROL UNIT 1 POWER DIAGNOSTIC SYSTEM 1 WARP CORE STABILIZER 57 SOLO CLOSE RANGE CRUISER KILLER Notes PUT 3 MED DRONES IN YOUR BAY (CHOOSE YOUR FAVORITE). THIS SHIP IS A CLOSE RANGE SETUP. GET INTO 10KM RANGE, WEB THEM, SCRAM THEM AND HAVE FUN. THE DRONES KEEP THEM HURTING IF THEY GET OF RANGE, AND THE WCU ALLOWS YOU AN ESCAPE ROUTE (HOPEFULLY) The Unofficial EVE Online PVP Guide Ship/Class RUPTURE High Slots Mid Slots Low Slots PVP Role 4 650MM ARTILLERY CANNON 1 10MN MWD 3 GYROSTABILI ZERS MULTIPURP OSE 2 ASSAULT LAUNCHER 1 MEDIUM SHIELD BOOSTER 1 CAP RECHARGER 1 TRACKING COMPUTER PVE OR PVP DAMAGE DEALER 1 BCM Notes THIS SET UP IS A DAMAGE DEALING SETUP FOR GENERAL USE. IT WILL TEAR UP OTHER CRUISERS AND FRIGATES (NEED DRONES) FAIRLY QUICKLY. FOR A MORE PVP SPECIFIC SETUP, DROP THE SHIELD BOOST, AND THE GYRO`S AND ARMOR TANK THE SHIP. STABBER 3 220MM VULCANS 1 MEDIUM NOS 2 NAMED ASSAULT LAUNCHERS 1 10MN AFTERBURNE R 2 SMALL ARMOUR REPAIRER 1 STASIS WEBIFIER 1 800MM ARMOR PLATE 1 WARP SCRAMBLER SOLO PVP OR GROUP DAMAGE DEALER THIS SETUP WILL BE VERY EFFECTIVE AGAINST OTHER CRUISERS AND FRIGATES. AS YOUR SKILLS PROGRESS USES TECH II AND BIGGER CANNONS FOR EVEN MORE EFFECTIVENESS. 58 The Unofficial EVE Online PVP Guide BATTLECRUISERS Ship/Class High Slots Mid Slots Low Slots PVP Role 5 HEAVY LAUNCHERS 1 10MN MICRO WARP DRIVE 1 SMALL ARMOR REPAIRER SOLO PVP OR 1 STASIS WEBIFIER 2 BALLISTICS CONTROL UNITS Notes BATTLECRUISERS FEROX 2 MEDIUM NOS 1 WARP SCRAMBLER 2 MULTISPEC JAMMERS DRAKE 7 HEAVY MISSILE LAUNCHER II DAMAGE DEALER 1 800MM PLATE 2 INVUNERABIL LITY FIELD II 2 SHIELD POWER RELAY II 1 WARP DISRUPTOR II 2 BCS II GROUP DAMAGE DEALER THIS IS A FAIRLY SKILL INTENSIVE SETUP BUT IT WILL BE VERY EFFECTIVE AS A DAMAGE DEALER. ADD 3 CORE DEFENCE FIELD PURGER I TO THE RIG SLOTS FOR ADDED EFFECTIVENESS. SOLO PVP IN A SOLO SETUP THIS IS A HOPE-I-KILLTHEM-BEFORE-THEYKILL-ME SETUP. WITH GOOD SKILLS IT WILL DO OVER 200DPS. IF TANKING IS REQUIRED SWITCH OUT THE 3 MFS FOR ANOTHER AR AND SOME ARMOR HARDENERS. 3 LARGE SHIELD EXTENDER II BRUTIX 7 MEDIUM ION BLASTERS 1 10NM MICRO WARP DRIVE 1 REACTOR CONTROL UNIT 1 WARP SCRAMBLER/ DISRUPTOR 1 MED ARMOR REPAIRER 1 STASIS WEBIFIER 3 MAGNETIC FIELD STABILIZER 1 MEDIUM CAP BOOSTER THIS SETUP WILL BE EFFECTIVE AGAINST CRUISERS AND OTHER BATTLECRUISERS. YOU CAN EVEN TAKE DOWN THE UNPREPARED BS. 59 GROUP DAMAGE DEALER The Unofficial EVE Online PVP Guide Ship/Class MYRMIDON High Slots Mid Slots Low Slots PVP Role 4 HEAVY ELECTRON BLASTER 1 SENSOR BOOSTER II 2 MEDIUM ARMOR REPAIRER SOLO PVP 1 E5 PROTOTYPE ENERGY VAMPIRE 1 DRONE LINK AUGMENTOR PROPHECY 5 HEAVY BEAM LASER II 1 LIMOS HEAVY MISSILE BAY 1 MEDIUM NOS II 1 10MN AFTERBURNE R 1 WARP DISRUPTOR 1 1600MM REINFORCED ROLLED TUNGSTEN PLATES 1 STASIS WEBIFIER 1 KINETIC HARDENER 1 MEDIUM CAPACITOR BOOSTER 1 EXPLOSIVE HARDENER 1 10MN AFTER BURNER II 1 MEDIUM ARMOR REP II 1 X5 WEBIFIER 1 400MM TUNGSTEN PLATE 1 J5B SCRAMBLER GROUP TACKLER SOLO PVP GROUP DAMAGE DEALER 2 HEAT SINK II 1 MED NOS 1 X5 WEBIFIER 1 J5 20KM DISRUPTOR 1 CAP BOOSTER 1 NAMED 10MN MICRO WARP DRIVE 2 MEDIUM ARMOR REPAIRER II 1 N-TYPE KINETIC HARDENER 1 N-TYPE THERMIC HARDENER 1 N-TYPE EXPLOSIVE HARDENER 1 REFUGE RESIST PLATING 60 THIS IS AN EFFECTIVE SETUP AGAINST MANY SHIPS. THE PROPHECY ITSELF ISN`T REALLY GIVEN TO PVP UNTIL YOU HAVE THE SKILLS TO FIT THIS SPECIFIC FITTING. WHEN STARTING OUR, TRY THE HARBINGER INSTEAD. IN A GROUP SWITCH OUT THE SCRAMBLER OR THE WEBBER TO A GOOD CAP RECHARGER. 1 POWER DIAGNOSTIC SYSTEM 7 MEDIUM FOCUSED PULSE LASERS W/ MULTIFREQ. CRYSTALS THIS SETUP SHOULD BE QUITE EFFECTIVE AGAINST MOST BC AND SMALLER CLASS SHIPS. ONE THING TO NOTE THE 1600MM AND HARDENERS INCREASES THE SIGNATURE RADIUS TO THAT OF A BS. 1 THERMIC HARDENER 1 REACTOR CONTROL UNIT HARBINGER Notes SOLO PVP GROUP DAMAGE DEALER THIS SETUP WILL BE EFFECTIVE SOLO AGAINST CRUISERS, BATTLECRUISERS, AND EVEN ILL PREPARED BS. IT WON`T HAVE THE TRACKING FOR SMALLER SHIPS HOWEVER. The Unofficial EVE Online PVP Guide Ship/Class CYCLONE High Slots Mid Slots Low Slots PVP Role 5 220MM AUTO CANNON II 1 10MN MICRO WARP DRIVE 1 DAMAGE CONTROL SOLO PVP 3 HEAVY LAUNCHERS 1 LARGE SHIELD BOOSTER 3 GYRO GROUP DEFENSE Notes THIS SHIP WILL WORK WELL FOR PIRATING, OR FOR DEFENDING AGAINST THEM. ADD A WEB DRONE TO HELP SLOW DOWN FAST FRIGATES. 1 INVUL FIELD 1 STASIS WEB I 1 MED CAP BOOSTER HURRICANE 6 220MM AUTOCANNON T2 1 10MN MICRO WARP DRIVE 1 MEDIUM NOS T2 1 FLEETING WEB 1 MEDIUM NEUTRALIZER S 1 24KM SCRAM T2 1 MEDIUM CAP INJ WITH 800 CHARGES 2 MEDIUM REPS T2 1 EXPLOSIVE ACTIVE T2 1 THERMAL ACTIVE T2 1 KINETIC ACTIVE T2 1 DAMAGE CONTROL 61 SOLO PVP GROUP TACKLER THIS SHIP DOES DECENT DAMAGE, AND IS ALSO EFFECTIVE IN A GROUP. The Unofficial EVE Online PVP Guide BATTLESHIPS Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 6 CRUISE II W/ PRECISIONS 1 XL C5L SHIELD BOOSTER 4 BALLISTICS CONTROL UNIT II ROF RIGS ARE ALSO IMPORTANT FOR THIS SETUP. 2 INVUL II 1 CPU UPGRADE II SOLO SNIPER FOR SMALL SHIPS AND BATTLESHIPS RAVEN 1 E500 NOS (FOR THOSE THAT GET TOO CLOSE) 1 PHOTON II 1 F-90 SENSOR BOOSTER GROUP SNIPER FOR EVERYTHING THIS SHIP CAN SIT BACK 100KM FROM THE BATTLE AND PICK OFF MULTIPLE TARGETS WITH EASE. 1 HEAVY ELECTRO CAP INJECTOR W/ 800 SCORPION 4 SIEGE LAUNCHERS 1 XL SHIELD BOOSTER II 1 SIGNAL AMPLIFIER II 2 HEAVY NOS 1 SHIELD BOOST AMP 2 POWER DIAG II 4 REMOTE SENSOR DAMPENERS 1 BALLISTICS CONTROL UNIT 1 SHIELD HARDENERS (EM) 1 SENSOR BOOSTER II 62 GENERAL PVP SETUP THIS SETUP WILL BE EFFECTIVE SOLO AGAINST CRUISER CLASS SHIPS AND ABOVE. ALSO WORKS WELL AS A DAMAGE DEALER IN A GROUP SETTING. The Unofficial EVE Online PVP Guide Ship/Class ARMAGEDDON High Slots Mid Slots Low Slots PVP Role 7 MEGA PULSE II 1 FAINT WARP PROHIBITER 3 HEAT SINK II SOLO PVP 1 FLEETING PROPULSION INHIBITOR 1 F-90 POSITIONAL SENSOR BOOSTER 3 1600 MM REINFORCED ROLLED TUNGSTEN GROUP TANKED/DA MAGE DEALER 2 ENERGIZED REGENERATI VE MEMBRANE II Notes THIS SETUP IS VERY SKILL INTENSIVE, BUT SET UP WITH THE TECH 2 LASERS AND DRONES (LISTED BELOW) WILL DO OVER 1000DPS. IT IS ALSO HAS OVER 50K ARMOR SO IT CAN STAND UP AGAINST MOST OPPONENTS. RIGS 2 TRIMARK ARMOR PUMP II 1 TRIMARK ARMOR PUMP I DRONES 5 BERSERKER II APOCALYPSE 6 MEGA PULSE LASERS 1 STASIS WEBIFIER 2 E500 PROTOTYPE VAMPIRE LARGE 1 WARP JAMMER 1 SENSOR BOOSTER II 1 CAP RECHARGER II 1 LARGE ARMOR REPAIRER II 3 HARDENERS 1 ADAPTIVE NANO II 2 CAP RELAYS 63 SOLO PVP/TACKLE R THIS SETUP MAKES AN EXCELLENT ALL AROUND PVP SETUP. CONCENTRATE ON LASER SKILLS TO BECOME MORE EFFECTIVE AT DAMAGE DEALING. The Unofficial EVE Online PVP Guide Ship/Class DOMONIX High Slots Mid Slots Low Slots PVP Role 6 NAMED NOS OR 1 XLARGE SHIELD BOOSTER II 1 LARGE OR MEDIUM ARMOR REPAIRER II SOLO PVP VAMPIRE/ DRONE SHIP 5 NOS 1 LARGE GUN 1 NAMED EM HARDNER 5 PDUS 1 NAMED THERMAL HARDNER GROUP VAMPIRE/DA MAGE SUPPORT 1 SCRAMBLER/ AB/SHIELD AMP 1 LARGE CAP INJECTOR (FULL CARGO 800 CAP BOOST) MEGATHRON 6 ELECTRON BLASTER CANNON II 2 HEAVY DIMINISHING POWER SYSTEM DRAIN I 1 QUAD LIF FUELD I BOOSTER ROCKET 1 HEAVY ELECTROCHE MICAL CAPACITOR BOOSTER 1 FAINT EPSILON WARP INHIBITOR 1 LANGOUR DRIVE DISRUPTER Notes YOUR TACTICS WITH THIS SETUP ARE A LITTLE DIFFERENT. DRONES ARE PARAMOUNT TO MAKING THIS ONE WORK. THIS IS FOR CLOSE RANGE COMBAT WITH FAST CAP KILLING CAPABILLITIES. IT IS VERY EFFECTIVE AT DISABLING COUNTER ATTACK ON MOST SHIPS. CHOOSE YOUR DRONES FOR YOUR TARGET. SMALL DRONES SMALL FOR SMALL TARGETS, LARGER DRONES FOR OTHER BS, A MIX IF YOU DON'T KNOW WHAT YOU BE FIGHTING, ETC. 2 LARGE ACCOMMOD ATION VESTMENT RECONSTRU CTOR 1 INTERNAL FORCE FIELD ARRAY 1 1600MM REINFORCED TUNGESTEN 1 EACH: NTYPE EXLPOSIVE/KI NETIC/THER MAL HARDENERS 64 SOLO PVP GROUP DAMAGE DEALER/TAC KLER THE NAMED ITEMS ARE IMPORTANT TO THIS SETUP FOR CPU. USE WASP 900-EC DRONES, AND ANTIMATTER CHARGE : AMMO The Unofficial EVE Online PVP Guide Ship/Class TEMPEST High Slots Mid Slots Low Slots PVP Role Notes 6 1400MM II 3 TRACKING CPU II 1 REACTOR CONTROL UNIT II SNIPER WITH COUNTERME ASURES WITH THIS SETUP YOU SHOULD BE EFFECTIVE FROM ABOUT 100KMS + 2 ARBELEST ROCKET LAUNCHERS 2 SENSOR BOOTSER II 3 GYROSTABILI ZER II THE SETUP FORGOES ANY TANK FOR MODULES THAT ALLOW YOU TO RUN IF NEED BE. WITH THE HUGE DAMAGE THIS SHIP DOES YOU LIKELY WON'T HAVE TO RUN OFTEN! 2 WARP STAB II TYPHOON 3 E500 PROTOTYPE VAMPIRE 1 100MN MICRO WARP DRIVE (T1) 1 GYROSTABILI ZER II 4 425MM ACS 1 X5 WEBIFIER 1 LARGE ARMOR REP II 1 CRUISE MISSILE LAUNCHER 1 WARP DISRUPTOR II 1 HEAVY ELECTROCHE MICAL CAP BOOSTER 1 T2 EXPLOSIVE, KIN, THERMAL HARDENERS 1 DAMAGE CONTROL II 1 WHATEVER YOU CAN FIT SOLO GATECAMPE R GROUP TACKLER/CA MPER TO USE THIS SETUP YOU WILL NEED ONE RIG SLOT FITTED WITH AN ANCILLARY CURRENT ROUTER. YOU WILL ALSO NEED A GOOD MIX OF DRONES. DRONES 5X MEDIUM ECM DRONES 5X MEDIUM TRACKING DISRUPTOR DRONES 5X MEDIUM T2 DRONES 5X LIGHT T2 DRONES 65 The Unofficial EVE Online PVP Guide COVERT OPS Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 2 STANDARD LAUNCHERS 1 1MN MICRO WARP DRIVE SCOUT/GRO UP SUPPORT 1 COV-OPS CLOAKE II 2 WARP SCRAMBLER 1 MICRO AUX POWER CORE COVERT OPS SHIPS PERFORM BEST AS A SCOUT. THEY CAN ALSO BE EFFECTIVE AGAINST FRIGATES IN A SOLO BATTLE. COVERT OPS BUZZARD 1 CAP RELAY 1 WEBIFER 1 CAP RECHARGER II MANTICORE 3 ARBALEST CRUISE LAUNCHER 1 IMPROVED CLOAKING DEVICE ANATHEMA 1 SALVAGER I 1 RECON PROBE LAUNCHER I 1 COVERT OPS CLOAK II PURIFIER 2 F-90 POSITIONAL SENSOR SUBROUTINE S 2 PHASED MUON SENSOR DISRUPTOR I 1 SMALL CAPACITOR BATTERY II 2 MULTISPECTR ALS ECM II 1 AFTER BURNER II 1 IMPROVED CLOAKING II 1 SENSOR BOOSTER II 3 ARBELEST CRUISE LAUNCHER I 2 PHASED MUON SENSOR DISRUPTER 1 EMPTY SLOT 1 MICRO AUXILIARY POWER CORE SOLO FRIGATE/HA ULER KILLER SOLO HIT AND RUN YOUR BASIC TACTIC WITH THIS SHIP IS TO GET IN CLOAKED, UNCLOAK, AND SHOOT.. VERY EFFECTIVE AGAINST THE UNPREPARED MINER. SCOUT/GRO UP ECM SUPPORT FATHOM SCANNER PROBE I GROUP PVP THIS LOAD WILL WORK WELL FOR GETTING IN AND DOING SOME DAMAGE WHILE DISRUPTING THE ENEMIES SENSOR. GOOD DAMAGE DEALER, BUT ONLY EFFECTIVE IN A GROUP. 1 BALLISTIC CONTROL SYSTEM II 2 OVERDRIVE INJECTOR SYSTEM II 1 COPROCESS OR 1 BALLISTIC CONTROL SYSTEM 2 OVERDRIVE INJECTOR SYSTEM II 66 STEALTH DAMPENER RIGS: 2 GRAVITY CAPACITOR UPGRADE The Unofficial EVE Online PVP Guide Ship/Class HELIOS High Slots Mid Slots Low Slots PVP Role 1 COVERT OPS CLOAKING DEV II 3 CAP RECHARGER II SCOUT 1 RECON PROBE LAUNCHER I 1 MICRO WARP DRIVE II 3 OVERDRIVE INJECTOR SYSTEM II Notes AN EXCELLENT SCOUT SETUP. BE SURE YOU REMEMBER SOME SCAN PROBES IN YOUR CARGO HOLD. RIGS – 2 GRAVITY CAPACITOR UPGRADE DRONES – 1 ACOLYTE EV-300 NEMESIS 3 CRUISE LAUNCHER II 1 IMPROVED CLOAKING DEVICE 2 REMOTE SENSOR DAMPENER II 1 BALLISTICS CONTROL SYSTEM II 2 SENSOR BOOSTER II 1 MICRO AUXILLARY POWER CORE STEALTH BOMBER GROUP KEEP CLOAKED 70KMS AWAY FROM THE TACKLER, WHEN YOUR TACKLER DOES HIS JOB, DE-CLOAK AND SHOOT! IF ANYONE COMES TOWARDS YOU, JUST CLOAK AGAIN. CHEETAH 1 COVERT CLOAK 1 PROBE LAUNCHER HOUND 1 SMALL SHIELD BOOSTER 3 CO PROCESSOR T2 SCOUT STEALTH BOMBER 1 INVUL. FIELD 1 CAP RECHARGER 3 CRUISE MISSILE LAUNCHER II 1 REMOTE SENSOR DAMPENER II 1 BALLISTIC CONTROL SYSTEM 1 IMPROVED CLOAKING DEVICE II 2 SENSOR BOOSTER II 1 OVERDRIVE INJECTOR SYSTEM II 1 COPROCESSOR II 67 ANOTHER EFFECTIVE BOMBER SETUP The Unofficial EVE Online PVP Guide BLACK OPS Ship/Class High Slots Mid Slots Low Slots PVP Role BLACK OPS WIDOW Notes NOTE: ALL OF THE BLACK OP SHIPS ARE SKILL INTENSIVE TO FLY AND SETUP. 1 COVERT JUMP PORTAL GENERATOR 1 COVERT CYNOSURSAL FIELD GENERATOR 2 SENSOR BOOSTER II 6 ECM – ION FIELF PROJECTOR II 3 SIGNAL DISTORTION AMPLIFIER II FLEET TACTICS/SU PPORT A VERY SKILL INTENSIVE SETUP FOR AN EXTREMELY EXPENSIVE SHIP. THIS SHIP IS MEANT TO SUPPORT THE FLEET IN BATTLE. FLEET SUPPORT/BR IDGEJUMPER /DAMAGE DEALER WHEN USED IN CONJUNCTION WITH ANOTHER BLACK OPS SHIP, THIS SETUP CAN BE USED TO HELP JUMP THE FLEET OUT WHEN THE TIME COMES. 1 CAPACITOR POWER RELAY II 3 CRUISE MISSILE LAUNCHER II 1 HEAVY ENERGY NEUT II 1 IMPROVED CLOAKING DEVICE II REDEEMER 5 MEGAPULSE II 1 SENSOR BOOSTER II 1 COVERT JUMP PORTAL GENERATOR 1 WARP DISRUPTER II 1 IMPROVED CLOAKING DEVICE II 1 LARGE COAXIAL REGENERATIV E REPAIRER 1 HEAVY BIOCHEMICA L CAP BOOSTER I 1 100MN AB II 1 EACH – REACTIVE/TH ERMAL/MAG NETIC/ADAPT IVE NANO PLATING II 1 DAMAGE CONTROL II 1 LARGE ARMOR REPAIRER II 1 1600MM TUNGSTEN PLATES CAN ALSO DEAL DAMAGE AND REMOTE REPAIR WHILE THE BATTLE TAKES PLACE. THIS SETUP IS SORT OF THE JACK OF ALL TRADES FOR THE FLEET BATTLE. RIGS: CAPACITOR CONTROL CIRCUIT I 68 The Unofficial EVE Online PVP Guide Ship/Class SIN High Slots Mid Slots Low Slots PVP Role Notes 2 CYNOSURAL FIELD GENERTOR I 1 SENSOR BOOSTER II 1 DAMAGE CONTROL II 3 CAP REGARCHER II 1 LARGE ARMOR REPAIRER II SPEARHEAD/ FIRST INTO BATTLE 1 HEAVY CAP BOOSTER II 1 EACH: ARMOR KINETIC/EXPL OSIVE/THER MIC HARDENER II THIS SHIP IS DESIGNED TO SCOPE OUT THE TERRITORY, AND HAS THE CAPABILITY TO KEEP ITSELF ALIVE WHILE JUMPING MORE SHIPS IN. 1 IMPROVED CLOAKING DEVICE II 1 COVERT JUMP PORTAL GENERATOR 1 LARGE REMOTE ARMOR REPAIR SYSTEM II 1 100MN AB II DRONES: 1 MED ARMOR MAINTENANCE BOT, AND WHATEVER ELSE YOU WANT TO TAKE ALONG FOR THE RIDE. BE SURE TO INCLUDE A COUPLE FAST DRONES TO COUNTER FASTER FRIGATES. 1 ENERGIZED ADAPTIVE NANO MEMBRANE II 2 DRONE LINK AUGMENTOR RIGS: CAPACITOR CONTROL CIRCUIT I PANTHER 5 800MM REPEATING ART II 1 CLOAKING DEVICE 2 SANSHAS HEAVY NEUT 1 NAMED 100MN AB 1 INTERIA STAB 1 NAMED WEBIFIER 2 GYROSTAB 1 WARP DISRUPTER 3 DOMIN OVERDRIVE 1 CAP BOOSTER 1 TARGETING INHIBITOR 69 SOLO HIT AND RUN PVP DESIGNED TO GET IN, HIT HARD, AND GET OUT! VERY LITTLE FOCUS IS ON THE TANK WITH THIS ONE SO KILL THEM BEFORE THEY CAN SHOOT BACK. The Unofficial EVE Online PVP Guide ELECTRONIC ATTACK Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 2 ROCKET LAUCNHER II 1 1MN MICRO WARP DRIVE II 2 'HYPNOS' SIGNAL DIST AMPL GROUP SUPPORT / JAMMER THIS SHIP IS MEANT TO PROVIDE SUPPORT BY GETTING IN AND JAMMING THE ENEMY. 2 OVERDRIVES SOLO PVP/ GROUP TACKLER THIS SHIP CAN TAKE DOWN CRUISERS IF FLOWN PROPERLY. THE DRONES ARE IMPORTANT FOR THIS SETUP. ELECTRONIC ATTACK KITSUNE 1 IMPROVED CLOAKING II SENTINAL 3 NEUTRALIZER - BEST NAMED/T2/FA CTION THAT YOU CAN FIT 4 ECM 1 MICRO WARP DRIVE T2 1 WARP SCRAMBLER 2 CAP CHARGERS 1 NANO MEMBRANE DRONES: 4 ECM AND 8 LIGHT SCOUT DRONES KERES 2 OF THE BEST RAILGUNS YOU CAN FIT 1 1MN MICRO WARP DRIVE II 1WARP DISRUPTOR II 3 MUON SENSOR DAMPS HYENA 2 250MM LIGHT ARTILLERY CANON II 1 SALVAGER 1 NANO II 1 OVERDRIVE INJECTOR II 1 CAP POWER RELAY II 1 STASIS WEBIFIER II 1 OVERDRIVE INJECTOR II 1 SMALL SHIELD EXTENDER II THIS SHIP IS MADE TO GET IN FAST, KEEP THE TARGET IN ONE PLACE AND THEN SENSOR JAM. IT CAN DEAL SOME DAMAGE BUT IS MEANT MORE AS A TACKLER. FRIGATE FLEET ATTACK SHIP THIS SETUP IS INTENDED FOR WHEN YOU ARE FLYING WITH ANOTHER PILOT (IE AN INTERCEPTOR). TO CHANGE IT TO A SOLO FRIGATE KILLER REPLACE THE TARGET PAINTER WITH A WARP DISRUPTOR. 1 SIGNAL AMPLIFIER II 1 1MN MICRO WARP DRIVE II 1 TARGET PAINTER II FRIGATE TACKLER 1 NANO INTERNAL STRUCTURE 70 The Unofficial EVE Online PVP Guide ASSAULT SHIP Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 4 150MM II 1 F-90 SENSOR SUBROUTINE 2 SENSOR BOOSTER 2 OPTICAL 1 F-AQ PHASE CODE 2 TRACKING SUBROUTINE 2 MAGNETIC FIELD STABILIZER THE LITTLE SNIPER WITH GOOD SKILLS THIS SHIP WILL BE ABLE TO DEAL OUT THE DAMAGE FROM ABOUT 90KMS 1 MAGNETIC SCATTERING AMPLIFIER II 2 POWER DIAGNOSTIC UNIT II SOLO PVP/DAMAG E DEALER 1 WARP DISRUPTOR II 1X (OFFLINE) SMALL REMOTE ARMOR REPAIR SYSTEM A VERSATILE SETUP FOR AN ASSAULT SHIP. WILL WORK ALONE OR FOR DISHING IT OUT IN THE GROUP. DAMAGE DEALER THIS SHIP IS MEANT TO WORK WITH A TACKLER. A COVERT OPS FRIG ALONG SIDE THIS ONE WILL BE VERY EFFECTIVE AGAINST MANY ENEMIES. ASSAULT SHIP HARPY TRACKING COMPUTER HAWK 4X STANDARD MISSILE LAUNCHER II 1 GISTII ATYPE AFTERBURNE R 1 GISTII ATYPE SMALL SHIELD BOOSTER RETIRBUTION 4 ROCKET LAUNCHER II 1 LIGHT NEUTRON BLASTER II 1 AFTERBURNE R II 1 SMALL SHIELD BOOSTER II 1 BALLISTIC CONTROL II 1 DAMAGE CONTROL II 1 MAGNETIC SCATTERING AMP II 1 SMALL CAP BOOSTER II 71 The Unofficial EVE Online PVP Guide Ship/Class VENGEANCE ENYO High Slots Mid Slots Low Slots PVP Role Notes 3 DUAL LIGHT BEAM II 1MN AFTER BURNER 1 SMALL REPAIR II, 1 STANDARD LAUNCHER 2 ECM OF YOUR CHOICE 1 THERMAL HARDENER II DAMAGE DEALER/ELE CTRONICS SUPPORT THIS SHIP WILL BE EFFECTIVE AS A SUPPORT SHIP. 4 75MM RAILGUN II 1 WARP DISRUPTOR 1 SMALL REP SOLO PVP/ TACKLER 1 SMALL NOS, STANDARD OR ROCKET LAUNCHER 1 STASIS WEBIFIER WITH THE SMALLER GUNS THIS SHIP WILL BE VERY EFFECTIVE AGAINST SMALLER SHIPS. SOLO PVP / TACKLER THIS SHIP WILL WORK WELL FOR GETTING IN AND TAKING OUT SMALL TO MEDIUM SIZE SHIPS. 1 CAP RELAY 1 400MM ROLLED TUNGSTEN 1 MAG FIELD II 1 EXPLOSIVE HARDENER ISHKUR WOLF 2 LIGHT NEUTRON T2 1 AFTER BURNER T2 1 LIGHT ELECTRON T2 1 X5 WEBIFIER 1 NOS E5 1 WARP SCRAMBLER II 1 DAMAGE CONTROL UNIT II 1 OVERDRIVE INJECTOR II 1 SAR II 4 NAMED 200MM 1 AFTER BURNER II 1 SMALL REP II 1 NAMED SMALL NOSFERATU 1 CAP RECHARGER 1 ENERGIZED KINETIC DRONES: 5 HOBS T2 DAMAGE DEALER/GR OUP PVP. THIS SETUP IS INTENDED TO TANK SOME DAMAGE AND DISH IT OUT IN BATTLE WITH GROUP SUPPORT. TANKED DAMAGE DEALER – BEST IN A GROUP BUT WILL WORK AS A SOLO FRIGATE POPPER THIS ASSAULT SHIP CAN TAKE SOME HITS AND DISH OUT THE DAMAGE. A GREAT DAMAGER DEALER IN A FRIGATE FLEET. 1 ENERGIZED ADAPTIVE NANO 1 200MM PLATE JAGUAR 3 280MM T2 1 NAMED STANDARD LAUNCHER 1 SMALL SHIELD BOOSTER II 1 SMALL SHIELD EXTENDER 2 POWER DIAGS T2 1 NAMED BASIC POWER DIAG 1 CAP RECHARGER NAMED 72 The Unofficial EVE Online PVP Guide INTERCEPTOR Ship/Class High Slots Mid Slots Low Slots PVP Role INTERCEPTOR CROW WITH THE SPEED OF AN INTERCEPTOR THEY CAN BE USEFUL AGAINST MANY TARGETS. SPEED IS YOU DEFENSE IN THIS CASE. INTYS MAKE GREAT SOLO AND GROUP TACKLERS. 3 'MALKUTH' ROCKET LAUNCHERS 1 NOS 1 MICRO WARP DRIVE 1 20K WARP SCRAMBLER 3 POWER DIAGNOSTIC SYSTEM 1 SENSOR BOOSTER RAPTOR 2 125MM RAILGUN II 2 ARBELEST STANDARD LAUNCHER CRUSADER Notes 4 DUAL LIGHT BEAM II 1 CATALYZED MICRO WARP DRIVE 1 FAINT WARP DISRUPTOR SOLO/GROU P GATE CAMPER TACKLER 1 MICRO AUXILLARY POWER CORE SOLO PVP / TACKLER USE AMMO THAT IS OPTIMIZED FOR 10 TO 15KMS, AND ORBIT AT 12KMS TO KEEP OUT OF SCRAMBLER RANGE. SOLO PVP/TACKLE R GET IN CLOSE AND KEEP YOUR MICRO WARP DRIVE RUNNING. 1 MAGNETIC STABILIZER II 1 F-B10 CAP RECHARGER 1 MODULE OF YOUR CHOICE 1 CATALYZED MICRO WARP DRIVE 1 COPROCESSOR II 1 FLEETING WARP SCRAMBLER 1 OVER DRIVEII 1 NANO FIBER HULL MOD II 1 HEAT SINK II 73 USE THIS SHIP SOLO AGAINST FRIGATES, AND SOME CRUISERS. IN A GROUP IT MAKES AN EFFECTIVE TACKLER The Unofficial EVE Online PVP Guide Ship/Class MALEDICTION High Slots Mid Slots Low Slots PVP Role 3 ROCKET LAUNCHER II 1 MICRO WARP DRIVE II 2 OVER DRIVE ii GROUP – FAST TACKLER 1 SMALL NOS 1 NAMED WEB IFIER 1 DAMAGE CONTRO SOLO PVP 1 20K WARP SCRAMBLER TARANIS 3 LIGHT ION BLASTER II 1 MICRO WARP DRIVE 1 E5 PROTOTYPE VAMPIRE 1 WEBIFIER 1 WARP SCRAMBLER 1 MICRO AUX POWER CORE Notes GET IN, SCRAM THEM, AND THEN CALL FOR BACKUP. WITH GOOD SKILLS THIS SETUP CAN DO 7KMS/SEC SO IT CAN BE EFFECTIVE AS A SOLO SETUP AS WELL. SOLO PVP/TACKLE R A VERSATILE SETUP THAT CAN DISH IT OUT AND WITH A SMALL ARMOR TANK. GROUP TACKLER THIS SHIP IS MEANT TO GET IT AND DISABLE THE ENEMY. 1 CAP POWER RELAY 1 SMALL ARMOR REP II ARES 2 75MM RAILGUNS II 2 ARBELEST MISSILE LAUNCHERS CLAW 3 200MM AUTOCANNON II 1 STANDARD MISSILE LAUNCHER II STILLETO 2 280MM HOWITZER ARTILLERY II 1 'MALKUTH' ROCKET LAUNCHER I 1 CATALYZED MICRO WARP DRIVE 2 LOCAL HULL ISTABS 1 WARP SCRAMBLER 2 LOCAL HULL OVERDRIVES 1 WARP DISRUPTER II (24K OPTIMAL RANGE) 1 NANO INTERNAL STRUCTURE II 3 X1 OVERDRIVE INJECTION SYSTEM II X3 SOLO PVP/TACKLE R WITH A 20+KM OPTIMAL RANGE THIS SHIP WORKS WELL FOR ORBITING SMALL SHIPS AND TAKING THEM OUT. 2 OVERDRIVE INJECTOR SYSTEM II SOLO PVP/TACKLE R A SUPERFAST SKILL INTENSIVE SETUP THAT WILL BE HARD TO HIT. WITH THE 280'S IT CAN STAY AT A RANGE THAT ALLOWS IT TO KEEP OUR OF SCAM/WEB RANGE. 1MN MICRO WARP DRIVE 2 WARP DISRUPTOR II 1 SMALL CAPACITOR BOOSTER II 1 1MN MICROWARP DRIVE II 1 MICRO 'VIGOR' I CORE AUGMENTATI ON 74 The Unofficial EVE Online PVP Guide INTERDICTOR Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 5 125MM RAILGUN II. 1X T1 1MN MICRO WARP DRIVE 1 SMALL REP II INTERDICTO R – GROUP OR SOLO FOR SMALLER SHIPS THE INTERDICTOR OR ROLE IS FAIRLY STRAIGHTFORWARD. YOU DEPLOY WARP BUBBLES TO TRAP THE ENEMY AND THEN BLAST AWAY! 1 OVERDRIVE INTERDICTO R WITH A TANK HERE'S A SETUP THAT WILL TAKE A LITTLE DAMAGE. EXCELLENT FOR SOLOING FRIGATE CLASS VESSELS. SPEED IS A PROBLEM WHEN THE WARP BUBBLE IS DEPLOYED THOUGH. 1 1MN MICRO WARP DRIVE II 2 OVERDRIVE INJECTOR II STEATHLY INTERDICTO R 1 FAINT WARP PROHIBITOR (20K) 1 NANOFIBER II THIS SETUP ADDS THE CLOAKING ABILLITY. (STILL MOST EFFECTIVE IN A GROUP SETTING.) INTERDICTOR ERIS 2 MALKUTH STANDARD LAUNCHER 1 SENSOR BOOSTER 1 SPHERE LAUNCHER FLYCATCHER 6 ROCKET LAUNCHER II 1 SPHERE LAUNCHER 1 OVERDRIVE II 1 INERTIA STAB II 1 NANOFIBER II 1 MEDIUM SHIELD EXTENDER 1 KINETIC PASSIVE HARDENER 1 EM PASSIVE HARDENER 1 MICRO WARP DRIVE II 1 24KM WARP SCRAM HERETIC 5 ROCKET LAUNCHER II 1 ARBALEST ROCKET LAUNCHER 1 PROTOTYPE CLOAK 1 BUBBLE LAUNCHER 1 MEDIUM F-9S RELOGITH 75 The Unofficial EVE Online PVP Guide Ship/Class SABRE High Slots Mid Slots Low Slots PVP Role Notes 6 200MM AUTOCANNON II 1 MEDIUM SHIELD EXTENDER II 1 GYROSTABILI ZER II 1 SPHERE LAUNCHER 1 X5 PROTOTYPE I ENGINE ENERVATOR 1 LOCAL HULL CONVERSION INERTIAL STABILIZERS INTERDICTO R WITH DAMAGE DEALING CAPABILITIE S STILL MOST EFFECTIVE IN A GROUP, THIS SHIP CAN DISH IT OUT AFTER STOPPING THE OPPONENT. MAY BE USEFUL FOR SOLO AGAINST SMALLER SHIPS (UP TO CRUISER CLASS), BUT YOU WILL GET BESTED SOMETIMES. 1MN MICROWARP DRIVE II 1 WHATEVER YOU WANT 76 The Unofficial EVE Online PVP Guide HEAVY INTERDICTOR Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 1 WARP DISRUPTION FIELD GEN 1 Y-T8 OVERCHARG E 1 10MN NAMED MICRO WARP DRIVE 1 CAP POWER RELAY II INTERDICTO R WITH SOLO OPTION 1 SENSOR BOOSTER II 2 POWER DIAGNOSTIC UNIT II AGAIN THIS SHIP IS BEST IN A GROUP, BUT IF YOU PICK YOUR FIGHTS THIS SETUP WILL BE EFFECTIVE AGAINST A RANGE OF OTHER VESSELS. HEAVY INTERDICTOR ONYX 5 HEAVY MISSILE LAUNCHER II 2 LARGE SHIELD EXTENDER II 1 DAMAGE CONTROL II RIGS: 2 CORE DEFENCE SHIELD EXTENDERS 1 PHOTON SCATTERING FIELD AMP II 1 INVUL FIELD II PHOBOS 4 HEAVY ION BLASTER II 1 HEAVY ION BLASTER 1 WARP DISRUPTION FIELD GENERATOR I 1MEDIUM ELECTROCHE MICAL CAPACITOR BOOSTER 1 STASIS WEBIFIER II 1 CAP RECHARGER II 1 Y-T8 OVERCHGRD HYDROCARB ON MICRO WARP DRIVE 2 SHADOW SERPENTIS MEDIUM ARMOR REP 1 DAMAGE CONTROL II 2 ENERG ADAPTIVE NANO MEMBRANE II 1 ARMOR EXPLOSIVE HARDENER II INTERDICTO R / DAMAGE DEALER SOLO THIS SETUP IS SKILL INTENSIVE BUT ONCE YOU CAN FIT IT WILL MAKE AN EFFECTIVE SOLO PVP INTERDICTOR. THE ARMOR TANK CAN STAND UP TO MOST THINGS, AND THE DAMAGE IT DEALS IS GOOD ENOUGH TO TAKE DOWN THE ENEMY. RIGS: 2 AUXILIARY NANO PUMP 77 The Unofficial EVE Online PVP Guide Ship/Class DEVOTER High Slots Mid Slots Low Slots PVP Role 4 FOCUSED MEDIUM BEAM II 1 MICRO WARP DRIVE II 2 MAR II 1 WARP DISRUPTION FIELD GENERATOR 1 SHIELD BOOSTER II INTERDICTO R GROUP/SOL O A SKILL INTESIVE SETUP THAT CAN BE EFFECTIVE IN A GROUP OR SOLO. INTERDICTO R A GOOD SETUP FOR THE INTERDICTOR IN A FLEET SETTING. A SMALL TANK, AND CAPABLE OF HELPING DISH IT OUT. 1 CLOAK 1 MED INJECTOR 1 DAMAGE CONTROL UNIT II Notes 1 THERMIC HARDENER II 1 ADAPTIVE NANO PLATE II 1 ENERGIZED ADAPTIVE NANO MEMBRANE II 1 800MM PLATE BROADSWORD 6 220MM RAILGUNS 1 WARP DISRUPTION FIELD GENERATOR 1 10MN MICRO WARP DRIVE II 2 SHIELD PPOWER RELAY II 3 LARGE SHIELD EXTENDER II 2 POWER DIAG SYSTEM II 1 INVULN II 78 The Unofficial EVE Online PVP Guide MAURADER Ship/Class High Slots Mid Slots Low Slots PVP Role MAURADER GOLEM Notes ONE THOUGHT ABOUT THE MAURADER AND PVP. THESE SHIPS ARE EXPENSIVE. YOU'RE LIKELY BETTER OFF USING A BATTLESHIP FOR PVP UNLESS YOU HAVE A TON OF ISK. 4 DREAD GURISTAS SIEGE MISSILE LAUNCHER CALDARI 1 CALDARI NAVY XLARGE SHIELD BOOSTER 3 CALDARI NAVY BALLISTIC CONTROL SYSTEM 2 MEDIUM NOSFERATU II 1 CALDARI NAVY SHIELD BOOST AMPLIFIER 1 POWER DIAGNOSTIC SYSTEM II 1 SMALL TRACTOR BEAM I 2 INVULN FIELD II 1 PHOTON SCATTERING FIELD II 1 HEAVY CAPACITOR BOOSTER II 1 PROTOTYPE ECCM I GRAVIMETRIC SENSOR CLUSTER 79 DAMAGE DEALER EFFECTIVE AGAINST LARGE VESSELS HERE IS A GREAT SETUP FOR TAKING DOWN THOSE LARGER OPPONENTS. YOU WILL NEED A TACKLER, BUT WITH THE RIGHT TORPEDOES YOU CAN DO WELL OVER 1000DPS WITH THIS SETUP! The Unofficial EVE Online PVP Guide Ship/Class KRONOS High Slots Mid Slots Low Slots PVP Role 4 CORMACK'S MODIFIED ION BLASTER CANNON DREAD 1 GIST XTYPE 100MN MICROWARP DRIVE 2 DRACLIRA'S MODIFIED LARGE ARMOR REPAIRER FACTION DAMAGER DEALER SETUP 1 DOMINATION STASIS WEBIFIER 2 CORMACK'S MODIFIED ENERGIZED ADAPTIVE NANO MEMBRANE SOLO CAPABLE, BUT GROUP PREFERRED (VERY EXPENSIVE SHIP) 1 DRACLIRA'S MODIFIED HEAVY CAPACITOR BOOSTER 1 CORMACK'S MODIFIED ARMOR EXPLOSIVE HARDENER 1 ESTAMEL'S MODIFIED LARGE GRAVITON SMARTBOMB 2 DARK BLOOD MEDIUM ENERGY NEUT (OFFLINE) 1 DOMINATION WARP DISRUPTOR 1 CORMACK'S MODIFIED MAGNETIC FIELD STABILIZER 4 MEGA PULSE II 1 CAP BOOSTER 1 EMP SMARTBOMB 1 CAP RECHARGER 2 MED NOS 1 ECCM 1 WEBIFIER 2 LARGE ARMOR REPARIER II 2 ENERGIZED ADAPTIVE NANO MEMBRANE II 1 DAMAGE CONTROL UNIT II 1 POWERDIAG NOSTICS II 1 HEATSINK II 80 I HAD TO LIST ONE FACTION EQUIPPED SETUP. THIS SHIP WILL COST YOU A TON, AND YOU'LL LIKELY CRY WHEN YOU LOSE IT, BUT IT WILL MAKE ONE VERY EFFECTIVE PVP VESSEL. ESPECIALLY IN A GROUP. BE SURE TO BRING ALONG SOME DRONES. IF YOU DON'T HAVE UBER SKILLS YOU WILL NEED IMPLANTS TO FIT THIS (TOLD YOU IT WAS EXPENSIVE). 1 DAMAGE CONTROL II PALADIN Notes DAMAGE DEALER / SOLO VESSEL THIS IS A GOOD ALL PURPOSE SETUP. IT CAN COUNTER JAMMING, SLOW DOWN FAST SHIPS, AND DISH IT OUT LIKE YOUR WOULDN'T BELIEVE. IT CAN RUN THE ARMOR REPAIRER WITHOUT EVER RUNNING OUT OF CAP. The Unofficial EVE Online PVP Guide Ship/Class VARGUR High Slots Mid Slots Low Slots PVP Role Notes 4 800MM REPEATING ARTILLERY II 1 X-LARGE SHIELD BOOSTER II 3 POWER DIAGNOSTIC SYSTEM II TANK/DAMA GE DEALER 1 HEAVY NOSFERATU II 1 SHIELD BOOST AMPLIFIER II 2 GYROSTAB II THIS SHIP CAN TANK ALMOST ANYTHING. THE SETUP IS ALL TECH II SO IT IS ALL ABOUT SKILLS. IT CAN ALSO DISH IT OUT AND MAKES A GREAT SHIP FOR TAKING DOWN THE ENEMY AFTER THE TACKLER HAS THEM HELD IN PLACE. 1 SALVAGER 1 WHATEVER YOU CAN FIT 1 PHOTON SCATTERING FIELD II 1 HEAT DISSIPATION FIELD II 1 BALLISTIC DEFLECTION FIELD II 1 INVULNERABI LITY FIELD II 81 The Unofficial EVE Online PVP Guide HEAVY ASSAULT Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 4 250 MM RAILGUN II 1 Y-S8 HYDROCARB ON AFTERBURNE R 2 MAGNETIC STABILIZER II SOLO/GROU P PVP THIS IS A GOOD GENERAL SETUP THAT WILL WORK IN MOST SITUATIONS (GOOD DPS). 1 GISTII ATYPE SMALL SHIELD BOOSTER 1 POWER DIAGNOSTIC SYSTEM II DAMAGE DEALER YOU WILL NEED A TACKLER FOR THIS SETUP. HEAVY ASSAULT EAGLE 2 ARBALEST ASSAULT LAUNCHER 1 TRACKING ENHANCER II 1 PHOTON SCATTERING FIELD II 1 MEDIUM SHIELD EXTENDER II 1 WARP DISRUPTER CERBERUS 5 HEAVY LAUNCHERS II 1 SMALL NOS II 3 LARGE SHIELD EXTENDERS II 1 EM HARDENER II 1 SHIELD RECHARGER II 2 POWER DIAGNOSTIC SYSTEM II 2 BEST NAMED SHIELD POWER RELAY 82 The Unofficial EVE Online PVP Guide Ship/Class SACRILEGE High Slots Mid Slots Low Slots PVP Role Notes 4 HEAVY PULSE II 1 20K STASIS 1 MED ARMOR REPAIRER SOLO SETUP EXCELLENT DPS AND CAPABLE OF KEEPING THE TARGET IN PLACE. DRONES WILL BE USEFUL FOR TAKING DOWN SMALLER SHIPS. DAMAGE DEALER SOLO OR GROUP USE THIS SHIP WITH A TACKLING PARTNER AND YOU'LL LIKELY BE ABLE TO TAKE DOWN ANYTHING. ALSO EFFECTIVE AS A SOLO VESSEL. GROUP PVP DAMAGE DEALER VERY EFFECTIVE AT DISHING IT OUT WHEN FLYING WITH A SMALL FLEET. 1 HEAVY LAUNCHER 1 HEAVY NOS WEBIFIER 1 AB 1 MULTISPEC ECM 2 ENERGIZED ADAPTIVE NANO MEMBRANE II 1 CO PROCESSOR POWER DIAGNOSTIC UNIT II ZEALOT 4 MEDIUM PULSE II 1 CORPUM ATYPE MED NOS 1 DOMINATION 10MN AFTERBURNE R 1 DOMINATION STASIS WEBIFIER DEIMOS 5 NEUTRON II 4 TRUE SANSHA HEATINKS 1 TRUE SANSHA CPR 1 CORPUM ATYPE MEDIUM REP 1 DOMINATION WARP DISRUPTOR 1 CORPUM ATYPE ENERGIZED THERMIC HARDENER 1 10MN MICRO WARP DRIVE II 1 MED ARMOR REPAIRER II 1 X5 WEB 1 DAMAGE CONTROL II DISRUPTOR II 1 N-TYPE EXPLOSIVE HARDENER 1 MAGNETIC FIELD STAB II 1 POWER DIAGNOSTIC SYSTEM II 83 The Unofficial EVE Online PVP Guide Ship/Class ISHTAR High Slots Mid Slots Low Slots PVP Role 3 LIGHT ION BLASTER II 1 WARP DISRUPTOR II SOLO PVP 2 E50 PROTOTYPE ENERGY VAMPIRE 1 STASIS WEBIFIER II 1 MEDIUM ARMOR REPAIRER II THIS SETUP IS EFFECTIVE IN SOLO SETTINGS, OR MAY WORK AS A TACKLER AS WELL. DRONES ARE NECESSARY IN THE SOLO SETTING. GANG DAMAGE DEALER GOOD DAMAGE DEALER IN A GROUP SETTING. SOLO / GROUP PVP A GOOD SETUP SOLO, OR IN A GROUP. 2 CAP RECHARGER II 1 10 MN AFTERBURNE R II MUNNIN VAGABOND 5 720MM II 2 ASSAULT LAUNCHER 5 220MM AC II 1 CORPUM A TYPE MEDIUM NOSFERATU 1 DAMAGE CONTROL II 2 ENERGIZED ADAPTIVE NANO MEMBRANE II Notes 1 800MM REINFORCED STEEL PLATES II 2 LARGE SHIELD EXTENDER II 1 MICRO WARP DRIVE 3 GYROSTABILI ZER II 2 LARGE SHIELD EXT II 2 GYROSTAB II 1 10MN MICRO WARP DRIVE II 2 WARP CORE STABILIZER 1 SHADOW SERPENTIS WARP DISRUPTER 1 SHIELD RECHARGER 2 TRACKING ENHANCER II 84 The Unofficial EVE Online PVP Guide LOGISTICS CRUISER Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 3 LARGE SHIELD TRANSPORTER II 2 PHASED MUON ECCM 1 CASTER I 2 CAPACITOR POWER RELAY II SUPPORT/ SHIELD AND CAP BOOSTER THIS SUPPORT SHIP CAN REPLENISH CAP AND SHIELDS. REPAIR BOTS ARE A GOOD IDEA TO FIX THE SHIP ITSELF AS WELL. 3 LOCAL HULL INERTIAL STABILIZER I SUPPORT/AR MOR BOOSTING A BASIC SETUP THAT CAN REPAIR 1500+ AP/SEC LOGISTICS CRUISER BASILISK 1 LARGE S95A PARTIAL SHIELD TRANSPORTER 2 LARGE 'REGARD' I POWER PROJECTOR ONEIROS 4 CENTUM ATYPE MEDIUM REMOTE ARMOR REPAIR SYSTEM PHOTON SCATTERING FIELD II 2 INVULNERAB FIELD II 1 10MN AFTER BURNER II 2 CAP RECHARGER I 2 MEDIUM CAPACITOR BATTERY II 1 POWER DIAGNOSTIC SYSTEM I RIGS: 1 CAPACITOR CONTROL CIRCUIT I 1 ANCILLARY CURRENT ROUTER I GAURDIAN 1 LARGE ENERGY TRANSFER ARRAY 5 MEDIUM 'SOLACE' I REMOTE BULWARK RECONSTRUC TION 1 10MB AB 2 1 MED CAP BOOSTER II 1 MED ARMOR REP II 2 ENERGIZED ADAPTIVE NANO II 1 1600MM TUNGESTEN PLATE 1 THERMIC HARDENER II 85 SUPPORT/ ARMOR AND CAP BOOSTING BASIC ARMOR/CAP BOOSTING SUPPORT SHIP WITH IT'S OWN ARMOR TANK. RIGS: CCC (NEEDED TO FIT THIS) The Unofficial EVE Online PVP Guide Ship/Class SCIMITAR High Slots Mid Slots Low Slots PVP Role 3 LARGE S95A PARTIAL SHIELD TRANSPORTER 1 AFTER BURNER II 3 CO PROCESSOR II SUPPORT WITH STEALTH 1IMPROVED CLOAK II 1 SHIELD BOOSTER II 1 INVUL II 1 POWER DIAGNOSTIC SYSTEM II 2 CAP RECHARGER II Notes THIS SHIP IS INTENDED TO BACKUP THE FLEET. IF STEALTH IS NOT REQUIRED CHANGE THE CLOAK FOR ANOTHER SHIELD TRANSPORT MODULE. RIGS: CAPACITOR CONTROL CIRCUIT 86 The Unofficial EVE Online PVP Guide RECON SHIP Ship/Class High Slots Mid Slots Low Slots PVP Role Notes 5 ASSAULT MISSILE LAUNCHER II 5 HYPNO'S MULTISPEC 1 800MM CRYSTALINE PLATE SOLO/ GROUP TACKLER/RE CON IF YOU CHOOSE YOUR TARGETS YOU WILL BE ABLE TO SOLO WITH THIS SHIP. ALSO A GREAT SHIP FOR RECON AND TACKLING. 3 NANO MODS RECO – SCAN PROBE LAUNCHER A SHIP FOR SCOPING FOR FINDING THE ENEMY BEFORE THE ATTACK. 2 CAP POWER RELAY II TACKLER/SO LO PVP ANOTHER VERSATILE SETUP THAT WILL WORK WELL IN A GROUP FOR TACKLING, OR SOLOING SELECTED TARGETS. RECON SHIP ROOK 1 RECON PROBE LAUNCHER 1 MEDIUM ELECTROCHE MICAL CAPACITOR BOOSTER 1 MEDIUM ARMOR REPAIRER II 1 WARP DISRUPTOR II FALCON LACHESIS 1 PROBE LAUNCHER 1 SENSOR BOOST II 1 REMOTE REP 6 ECM OF CHOICE 3 HEAVY MISSILE LAUNCHER II 1 SENSOR BOOSTER II 2 250MM RAILGUN II 1 9KM SCRAMBLER II 1 DG WEBBER 1 BALISTICS CONTROL SYSTEM II 1 10MN MICRO WARP DRIVE II RIGS: 2 PARTICLE DISPERSION PROJECTOR 3 PHASED MUON DAMPENER DRONES: 3 HAMMERHEAD II 2 LIGHT TARGET PAINTER 87 The Unofficial EVE Online PVP Guide Ship/Class ARUZA High Slots Mid Slots Low Slots PVP Role 3 HEAVY ELECTRON BLASTER II 1 10MN AFTERBURNE R II 1 SMALL ARMOR REPAIRER II RECON TACKLER 1 COVERT OPS CLOAKING DEVICE II 1 FLEETING PROPULSION INHIBITOR I 1 1600MM ROLLED TUNGSTEN PLATES I HERE'S A SETUP THAT WILL ALLOW FOR A STEALTHY APPROACH AND TACKLING. SOLO/TACKL ER ANOTHER VERSATILE SETUP THAT WILL WORK WELL IN MANY SITUATIONS. 1 FAINT EPSILON WARP PROHIBITOR I 3 'HYPNOS' MULTISPECTR AL ECM I CURSE 4 MEDIUM DIMINISHING NOS 1 MEDIUM UNSTABLE NEUT 1 ENERGIZED ADAPTIVE MEMBRANE II 1 CAPACITOR POWER RELAY I 1 20KM SCRAM 1 MED ARMOR REP WEB 2 HARDENERS 4 TRACKING DISTRUPTOR LL Notes DRONES: 1 DMG CONTROL 5 MED DRONES 5 LIGHT DRONES PILGRIM 3 MED DIMINISHING NOS 1COVERT OPS CLOAKING 1 90% WEB 2 WARP SCRAMBLER 1 MULTI DG JAM 1 AB 1 800 PLATE 2 MED ARMOR REP 1 ACTIVE KINETIC HARDENER 1 ACTIVE THERMAL HARDENER 88 RECON / TACKLER A SURPRISE ATTACK SHIP FOR THE SOLO PVPER. ALSO WORKS AS A TACKLER IN A GROUP. DRONES: CHOOSE FOR YOUR TARGET. FOR GENERAL USE A MIX OF MEDIUMS AND LIGHTS WILL WORK. The Unofficial EVE Online PVP Guide Ship/Class HUGGIN High Slots Mid Slots Low Slots PVP Role 3 650MM II 1 TARGET PAINTER II 1 BALLISTIC CONTROL UNIT II SOLO CRUISER KILLER / GATECAMPE R 3 HEAVY MISSILE LAUNCHER II 1 DOMINATION STASIS WEB 1 DOMINATION WARP DISRUPTOR/T 2 1 REACTOR CONTROL UNIT II 1 COVERT OPS CLOAK II 3 425MM II 1 POLYCARBON ENGINE HOUSING 1 DOMINATION 1 10MN MICRO WARP DRIVE 2 OVERDRIVE INJECTOR II 1 TS STASIS WEBIFIER 1 DAMAGE CONTROL UNIT II 1 DB STASIS WEBIFIER THIS SHIP IS INTENDED FOR GATECAMPING. IT WILL BE EFFECTIVE AGAINST CRUISERS AND BATTLE CRUISERS. SPEED IS IT'S DEFENSE. RIGS: 1 SENSOR DAMPENER RIG 2 REMOTE SENSOR DAMPENER II'S RAPIER Notes 2 GYRO II 1 TS WARP DISRUPTOR 2 LSE II 89 STEALTH RECON/TAC KLING A GOOD SETUP TO SUPPORT THE FRIGATE FLEET. A GREAT TACKLER WITH SOME DAMAGE DEALING CAPABILLITIES TO GET THOSE KILL MAILS. The Unofficial EVE Online PVP Guide COMMAND SHIP Ship/Class High Slots Mid Slots Low Slots PVP Role COMMAND SHIP NIGHTHAWK Notes WITH ITS LARGE NUMBER OF SLOTS THE COMMAND SHIP CAN BE FAIRLY VERSATILE IN PVP. THEY WORK WELL FOR FLEET SUPPORT, BUT CAN MAKE EXCELLENT DAMAGE DEALERS AND SOLO PVP VESSELS AS WELL. 6 HEAVY MISSILE LAUNCHER II 1 SMALL NAMED NEUT 1 LARGE SHIELD BOOSTER II 1 MED ELECTROCHE M INJECTOR 2 INVUL II' 1 EM HARDENER II 3 BALLISTIC CONTROL UNIT II 1 DAMAGE CONTROL UNIT II 1 POWER DIAGNOSTIC UNIT II 90 DAMAGE DEALER EXCELLENT DPS (560 +). YOU'LL NEED TO WORK WITH A TACKLER WITH THIS SETUP. The Unofficial EVE Online PVP Guide Ship/Class VULTURE High Slots Mid Slots Low Slots PVP Role Notes 1 SIEGE WARFARE LINK - ACTIVE SHIELDING 3 COMMAND PROCESSOR I 2 COPROCESSOR II COMMAND SHIP / FLEET SUPPORT WARFARE LINKS CAN BE REPLACED WITH WHATEVER FITS THE SITUATION, BUT HERE IS ONE SUGGESTED SETUP. 1 SIEGE WARFARE LINK - SHIELD EFFICIENCY 3 CAP RECHARGER II 2 CAPACITOR POWER RELAY I DRONES :5 LIGHT ARMOR MAINTENANCE BOT I 1 SIEGE WARFARE LINK - SHIELD HARMONIZING 1 SKIRMISH WARFARE LINK INTERDICTION 1 MANEUVERS SKIRMISH WARFARE LINK - EVASIVE MANEUVERS INFORMATION 1 WARFARE LINK ELECTRONIC SUPERIORITY 1 MEDIUM 'REGARD' I POWER PROJECTOR ABSOLUTION 6 HEAVY PULSE LASER II 1 10MN MICRO WARP DRIVE II 2 MEDIUM ARMOR REPAIRER II 1 WARP DISRUPTOR II 1 DAMAGE CONTROL UNIT II 1 MEDIUM ELECTROMEC HANICAL CAPACITOR BOOSTER 2 ENERGIZED ADAPTIVE NANO MEMBRANE II SOLO PVP HERE IS A SETUP FOR A COMMAND SHIP IN A SOLO PVP SETTING. FOR A GROUP SETTING SWITCH OUT THE WDII WITH ANYTHING MORE APPROPRIATE. RIGS: 1 ANTI-THERMIC PUMP I 1 NANOBOT ACCELERATOR I 91 The Unofficial EVE Online PVP Guide Ship/Class DAMNATION High Slots Mid Slots Low Slots PVP Role Notes 7 GANG MODULES (MINING,SPEE D,MISC) 4 COMMAND PROCESSORS 4 CALDARI NAVY COPROCESSORS MINING'DEF ENSE HELPER THIS SHIP SETUP CAN BE CONFIGURED TO GIVE A BOOST TO THE MINERS AND THE DEFENSE FLEET IN A LOW SEC MINING MISSION. 2 TRUE SANSHA CAP POWER RELAY RIGS: 2 CCC ASTARTE 5 NEUTRON II 2 ION II 1 10MN MICRO WARP DRIVE II 1 FLEETING WEB 1 FLEETING SCRAMBLER 1 TS MED INJECTOR 1TRUE SANSHA MED ARMOR REPPER SOLO PVP 2 SS DMG MODS 900 + DPS BEFORE YOU RELEASE THE DRONES! RIGS: 1 DAMAGE HYBRID RIG 2 TRUE SANSHA ENERGIZED ADAPTIVE NANO MEMBRANE 1 TS EXP HARDENER EOS 3 INFO WARFARE LINKS 4 EUTECTIC CAP RECHARGERS 4 200MM RAILS II 1 INDIRECT SCANNING DAMP 3 HARDENERS OF YOUR CHOICE 2 MEDIUM ARMOR REPAIRER II 92 GROUP SUPPORT ANOTHER GOOD SETUP FOR FLEET SETTINGS, WITH SOME OFFENSIVE CAPABILITIES. The Unofficial EVE Online PVP Guide Ship/Class SLEIPNIE High Slots Mid Slots Low Slots PVP Role 7 220MM VULCAN AC II 1 DOMINATON 10MN MICROWARP DRIVE 2 DOMIN GYROSTABILI ZER SOLO PVP 1 CORPUM ATYPE MEDIUM NOSFERATU 1 DOMINATION WARP DISRUPTOR 1 GIST XTYPE XLARGE SHIELD BOOSTER 1 DREAD GURISTAS INVULNERABI LITY FIELD 1DOMINATIO N OVERDRIVE INJECTOR Notes THE SMALLER GUNS ON THIS SHIP MAKE IT MORE EFFECTIVE AGAINST A WIDER RANGE OF ENEMIES. RIGS: 1DOMINATIO N NANOFIBER INTERNAL STRUCTURE 1 POLYCARBON ENGINE HOUSING 1 ANTI-KINETIC SCREEN REINFORCER 1 DAMAGE CONTROL II 1 TRUE SANSHA MEDIUM CAPACITOR BOOSTER CLAYMORE 5 DUAL 180MM II 1 XLARGE BOOSTER II 2 CAP FLUX COIL II 3 SKIRMISH MODS 2 INVUL II 1 DAMAGE CONTROL II 2 SHIELD BOOST AMP II 1 MEDIUM ELECTRO CAP BOOSTER 1 DREAD GURISTAS CPU 93 GROUP SUPPORT ANOTHER SIMPLE GROUP SUPPORT SETUP. RIGS: CAP RIGS WILL BE NEEDED TO MAINTAIN THE CAPACITOR. The Unofficial EVE Online PVP Guide DREADNOUGHT Ship/Class High Slots Mid Slots Low Slots PVP Role DREADNOUGHT Notes THESE MASSIVE SHIPS CAN WORK WELL IN FLEET BATTLES. THEY NEED SUPPORT THOUGH, AS THEY CAN'T HIT SMALLER SHIPS. GENERALLY THE DN WOULD STAY AWAY FROM THE BATTLE AND POP THE ENEMY FROM A DISTANCE. PHEONIX 3 CITADEL TORPEDO LAUNCHER I [15XRIFT TORPEDO I] 1 SIEGE MODULE I 1 CAPITAL SHIELD BOOSTER I DREADNOU GHT 2 DREAD GURISTAS SHIELD BOOST AMPLIFIER 1 PITH XTYPE PHOTON SCATTERING FIELD 1 PITH XTYPE HEAT DISSIPATION FIELD 1 PITH XTYPE BALLISTIC DEFLECTION FIELD INVULNERABI LITY FIELD II 94 AN EXPENSIVE SETUP THAT WILL REALLY DISH IT OUT IN LARGER GROUP BATTLES. The Unofficial EVE Online PVP Guide Ship/Class REVALATION High Slots Mid Slots Low Slots PVP Role 3 DUAL GIGA BEAM LASER I 3 CAP RECHARGER II 2 CAPITAL ARMOR REPAIRER I DREADNOU GHT 1 SENSOR BOOSTER II 1 ARMOR EXPLOSIVE HARDENER II 1 SIEGE MODULE I 1ARMOR KINETIC HARDENER II 1 ARMOR THERMIC HARDENER II 1 ENERGIZED ADAPTIVE NANO MEMBRANE II 1 DAMAGE CONTROL II 1 BETA REACTOR CONTROL: CAPACITOR POWER RELAY I 95 Notes The Unofficial EVE Online PVP Guide Ship/Class MOROS High Slots Mid Slots Low Slots PVP Role Notes 3 DUAL 1000MM RAILGUN I 1 SENSOR BOOSTER II 1 CAPITAL ARMOR REPAIRER I DREADNOU GHT 10,000+ DPS BEFORE ANY DRONES ARE DEPLOYED. 1 SIEGE MODULE I 4 CAP RECHARGER II 1 ARMOR EXPLOSIVE HARDENER II 1 ARMOR KINETIC HARDENER II 1 ARMOR THERMIC HARDENER II 2 ENERGIZED ADAPTIVE NANO MEMBRANE II 1 INTERNAL FORCE FIELD ARRAY I NAGLFAR 2 CAPITAL AC 2 CITADEL LAUNCHER 1 SIEGE MODULE 5 CAP RECHARGER II 2 CAPITAL ARMOR REPAIRER 1 EANM II 1 ARMOR KINETIC HARDENER II 1 ARMOR EXPLOSIVE HARDENER II 1 ARMOR THERMIC HARDENER II 96 DREADNOU GHT The Unofficial EVE Online PVP Guide CARRIER Ship/Class High Slots Mid Slots Low Slots PVP Role CARRIER CHIMERA Notes THESE MASSIVE SHIPS REALLY SHINE AS DRONE BOATS. 2 CAPITAL SHIELD TRANSFER ARRAYS 2 DRONE CONTROL UNITS 1 TRUE SANSHA EMP SMARTBOMB 1 CAPITAL SHIELD BOOSTER 2 DREAD GURISTAS SHIELD BOOST AMPLIFIERS 2 DREAD GURISTAS INVULNERABI LITY FIELDS 1 TRUE SANSHA POWER DIAGNOSTIC UNIT CARRIER DRONES: CHOOSE A GOOD MIX OF DRONES. CARRIER DRONES: CHOOSE A GOOD MIX OF DRONES. 3 TRUE SANSHA CAPACITOR POWER RELAYS 1 DREAD GURISTAS PHOTON SCATTERING FIELD 1 TRUE SANSHA CAP RECHARGER ARCHON 1 CAPITAL REMOTE ARMOR REPAIR 3 DRONE CONTROL UNITS 1 8KM SMARTBOMB 4 CAP RECHARGER II 1 CAP POWER RELAY 2 CAPITAL ARMOR REPAIRS 3 PASSIVE HARDENER'S KINETIC/THE RMAL/EXPLO SIVE ) 1 NANO MEMBRANE 97 The Unofficial EVE Online PVP Guide Ship/Class THANATOS High Slots Mid Slots Low Slots PVP Role 3 DRONE CONTROL UNIT 2 SENSOR BOOSTER II 2 CAPITAL ARMOR REPAIRER CARRIER DRONES: CHOOSE A GOOD MIX OF DRONES. CARRIER DRONES: CHOOSE A GOOD MIX OF DRONES. 2 CAPITAL REMOTE SHIELD TRANSPORTER NIDHOGGER 1 CAPITAL REMOTE ARMOR REPAIR SYSTEM I 2 DRONE CONTROL I 1 LARGE SMARTBOMB I 1 IMPROVED CLOAKING DEVICE II 3 CAP RECHARGER II Notes 1 DAMAGE CONTROL II 3 FACTION HARDENERS 1 SENSOR BOOSTER II 5 DARK BLOOD CAP RECHARGER 1 CAPITAL ARMOR REPAIRER I 1 DARK BLOOD EXPLOSIVE HARDENER 1 DARK BLOOD THERMIC HARDENER 1 DARK BLOOD KINETIC HARDENER 1 DARK BLOOD ENERGIZED ADAPTIVE NANO 98 The Unofficial EVE Online PVP Guide MOTHERSHIP Ship/Class High Slots Mid Slots Low Slots PVP Role MOTHERSHIP WYVERN THE REAL PURPOSE OF THE MOTHERSHIP IS TO SUPPORT THE FLEET. IT'S MAIN OFFENSE SHOULD BE FIGHTING DRONES. 1 CLONE VAT BAY I 1 CAPITAL SHIELD TRANSPORTER I 4 LINK MODULES 2 CAPITAL SHIELD BOOSTER 1 SHIELD RECHARGER II 4 VARIOUS SHIELD HARDENERS 2 CAPACITOR POWER REL II MOTHERSHI P 1 SHIELD POWER REL II 1 CAPACITOR FLUX COIL II 3 SIEGE WARFARE LINK 5 HEAVY CAP BOOSTER II 1 CAPITAL SHIELD TRANSPORTER I 2 ENERGIZED ADAPTIVE NANO MEMBRANE II MOTHERSHI P 1 EACH ARMOR EXPLOSIVE/T HERMAL/KIN ETIC HARDENER II 1' LARGE SMARTBOMB II 2 CAPITAL ARMOR REP NYX 2 CAPITAL SHIELD/ARMO R TRANSPORTO RS 4 LINK MODULES JUST A NOTE WITH ALL OF THE MOTHERSHIP SETUPS YOU NEED LVL FIVE MOTHERSHIPS TO ACTIVATE ALL OF THE HIGH SLOTS. YOU WILL ALSO NEED HORDES OF DRONES TO HAVE ANY OFFENSIVE CAPABILITIES WITH THIS SHIP. 1 ECCM PROJECTOR II AEON Notes 3 CAP BOOSTERS 2 CAPITAL ARMOR REP 2 PROJECTED ECM OF YOUR CHOICE 4 HARDENERS 1 NANO 99 MOTHERSHI P The Unofficial EVE Online PVP Guide Ship/Class HEL High Slots Mid Slots Low Slots PVP Role 2 CAPITAL SHIELD/ARMO R TRANSPORTO RS 3 CAP BOOSTERS 2 CAPITAL ARMOR REP MOTHERSHI P 2 PROJECTED ECCM 4 HARDENERS 2 LINK MODULES 1 NANO 2 DAMAGE CONTROL UNIT II 100 Notes The Unofficial EVE Online PVP Guide TITAN Ship/Class High Slots Mid Slots Low Slots PVP Role 1 CAPITAL REMOTE HULL REPAIR SYSTEM 2 CAPITAL SHIELD BOOSTER I 5 EXPANDED CARGOHOLD II TITAN – FLEET SUPPORT Notes TITAN LEVIATHAN 1 CAPITAL SHIELD TRANSPORTER 6 CAP RECHARGER 1 CAPITAL REMOTE ARMOR REPAIR SYSTEM 1 SIEGE WARFARE LINK - SHIELD EFFICIENCY 1 SIEGE WARFARE LINK - SHIELD HARMONIZING 1 SIEGE WARFARE LINK - ACTIVE SHIELDING 1 INFORMATION WARFARE LINK ELECTRONIC SUPERIORITY 1 IMPROVED CLOAKING DEVICE 101 MEANT TO DEPLOY A FLEET AND SUPPORT THEM The Unofficial EVE Online PVP Guide Ship/Class AVATAR High Slots Mid Slots Low Slots PVP Role 1 TOBIAS' MODIFIED LARGE PROTON SMARTBOMB 1 SENSOR BOOSTER II 2 CAPITAL TITAN DAMAGE DEALER WITH DOOMSDAY DEVICE HUGE DPS AND A DOOMSDAY DEVICE TITAN – FLEET SUPPORT A FLEET SUPPORT SETUP WITH DOOMSDAY CAPABILLITIES. TITAN – FLEET DAMAGE DEAKAER HUGE DAMAGE DEALER. 6 DUAL GIGA PULSE LASER I 1 JUDGEMENT ARMOR REPAIRER I 1 CORMACK'S MODIFIED TRACKING COMPUTER 1 CHELM'S MODIFIED HEAT SINK Notes 1 CHELM'S MODIFIED ENERGIZED ADAPTIVE NANO MEMBRANE 3 CHELM'S MODIFIED CAP RECHARGER 1 EACH CHELM'S MODIFIED ARMOR EXPLOSIVE/K N/TTHERMIC HARDENER 1 DAMAGE CONTROL II EREBUS 2 CAPITAL REMOTE ARMOR REPAIR SYSTEM 1 AURORA OMINAE 1 SENSOR BOOSTER II 2 CAPITAL ARMOR REP 5 CAP RECHARGERS (FACTION) 3 HARDENERS 1 THERMIC MEMBRANE 1 DAMAGE CONTROL II 1 JUMP PORTAL GENERATOR 1 CLONE VAT BAY 3 ARMORED WARFARE LINKS RAGNAROK 6 3500MM ARTILLERY 2 DG INVULNU 2 CITADEL TORP LAUNCHERS 5 LSE II 6 SPR II 102 The Unofficial EVE Online PVP Guide One last thing to mention about ship setups. If you want to further look at different setups, and see how modules will affect the load. Try this tool : Eve Quick Fit Tool or EVE Fitting Tool 103 The Unofficial EVE Online PVP Guide THE RIGHT ATTACK – OFFENSIVE PVP O a little before you go out will help to ensure that you don't get into a battle and then realize “oh crap I don't have any more missiles”. Really preparation is about avoiding mistakes. Here are the five steps to being prepared for battle in EVE. 1. Ammo – Nothing is worse that going out in EVE, jumping through 6 gates and then realizing that you forgot to put that ammo in your cargo-hold. ffensive PVP in EVE (ie going on Make sure you have ammo! the hunt) can be a lot of fun, and 2. Drones – Whether you use drones as can take your game play to your main offensive tool, or you just whole new level. No other type of play like to keep them for backup, don't allows for as much thrill as taking down an forget enemy or random target just for the fun of important to your success in battler. it. them. They are often 3. Select a System – Know where you are going ahead of time. Are you The first time you take out that cruiser in gate camping in the busy 0.0 sec a frigate class vessel, or take down a system? Will you be hitting the belts battleship of in that regularly mined 0.4 system? Interceptors your will understand that EVE You'll enjoy PVP more if you know was made for PVP! where you are going ahead of time. with a small group This saves you from spending hours looking for prey. Preparing For Battle 4. Have a Plan – Especially important for group PVP, ensure you plan your attack. This will ensure everyone know what they are supposed to be Before you shoot anything, you are going to need to prepare for battle. You have a ship with a setup, but there are other items you are going to need. Planning 104 doing and that you get the job done right the first time. The Unofficial EVE Online PVP Guide 5. Insurance – Even the best PVP players lose ships, almost security system, until you find someone. If anyone who has played EVE can tell they have security (and you are alone, you about the importance of clone groups will likely attack anyway), leave insurance. them alone, if they don't then your ready to Make and Warp from belt to belt in a 0.4 or lower sure you have insurance for both when go out for go. battle. The ship insurance will save you money when you do lose, and ensuring your clone insurance is up Complexes are another great place to find unsuspecting victim. to date will make sure you don't lose 10,000,000 skill points! Tackling The Right Approach We will discuss tactics shortly, and then further in the advanced chapter. Before we As soon as you come out of warp head towards your prey. Your goal is to scramble and web them and keep them right where you want them to be. If you have any other warfare modules you can use them as well. do though, let's discuss approach. There is one basic approach that will Attack work well in most cases. That is your basics With your target kept in place you can scout, tackle, attack approach. You will find ransom, shoot them, or do whatever else that this is the easiest way to get started in you want. PVP, and will work alone or as a group. Tactics That Work Scouting To start you have to find a victim. The Beyond the basic “shoot the miners” most common way to do this is to find a approach, there are also many other tactics system with miners. Although some miners that will work both for finding prey and for are smart and bring a security team, many taking them down. Lets cover those now. of them don't, and they make easy targets for the hunter in EVE. 105 The Unofficial EVE Online PVP Guide Gate Camping In this case you stop in the middle of a warp from one gate to another. The busier When gate camping you want to choose a low security system that has a gate the route is the more fun you will have with this. directly linked to a busy system. Many people will use this route to get to their Deploy your warp bubble and wait. destination. Wait on the low security side of Anyone passing through will be pulled out the gate. of warp and you can shoot away. Most people will warp away before you This tactic can be used alone or in a can engage them, however others won't. group. When you try it alone, realize that You'll find some people move first, making the them an easy target, and others may try to including the players that are way better shoot you. than you! As an additional tactic for groups - to get them to come after you - have your bubble will stop everyone, The Element of Surprise weakest player close to the gate. He becomes the bait. warp Cloaking devices can add a big element to PVP in EVE. A cloaking device allows you to get close and scope out the action before The rest of the team is waiting at the the enemy even knows you are there. nearest moon, and with a bookmark to their buddy, or sit cloaked behind him. When As a solo PVPer, or in a group, the covert someone attacks, the team jumps in and ops pilot is important. No other pilot can get your ready to go. behind enemy lines and attack before the enemy is even aware that they are there. Warp Bubbles When you take on this role remember Gate camping can sometimes require the importance of getting to close to things. patience. As an alternative method try If you get within 2kms of a celestial object, taking on the role of the interdictor. or another ship you will decloak and reveal yourself. 106 The Unofficial EVE Online PVP Guide The Electronic Element The Element of Firepower Another important tactic in offensive PVP Another tactic in offensive PVP forgets is electronics. Taking away the enemies all of the other reasoning that normal roles ability capacitor would require. When you are capable of disruptors, targeting jammers, and tracking flying a larger ship you can use this disruptors makes them easy prey for you element to insta-pop other ships. to fight back with and your team. With this technique you leave your electronics behind, and instead set up so The Element of Speed that you have a huge amount of damage Speed can be a huge element in PVP. dealing capability. When you lock onto a The Interceptor pilot, for example, can smaller enemy your goal is to kill them become very successful by relying on before they even consider getting away. speed. Setup correctly the enemy won't be able to hit you. Fast targeting and big weapons are key to this tactic. This can also be very effective This adds a whole new element to the in group PVP. With your teammates basic approach. With your prey scrambled disabling your enemies you stand back and and webbed you can orbit at 3kms/sec and shoot them down. pick them off. The whole time they try to shoot back, but their missiles are to slow, and other weapons cannot track you. One special consideration for this tactic is having a back up plan. For the enemy that gets to close, a large smartbomb, can Another important element of this type effectively disable a smaller ship. of PVP is countermeasures. You will want to ensure that you have stabilizers to resist being webbed yourself. Short Range Considerations In a short range battle you basic tactic should be to get in close, disable your enemy and then kill them. 107 The Unofficial EVE Online PVP Guide Your afterburner or MWD will get you 4. Energy neutralizers can also be very close (hopefully before they realize your effective in disabling your enemy. intent). You then use your warp scrambler This is especially important if you to stop them from getting away. If you are are trying to take out a large ship flying a fast ship it may be worth having with your small ship. more then one scrambler to overcome any counter measure they may have. Mid – Long Range Considerations With your enemy unable to warp away you orbit close and shoot them down. There Mid to long range tactics are all about are a few considerations for short range taking out the enemy before they can get battle in EVE. close. With these type of tactics your goal is to take down the enemy quickly. There are 1. Defense: Even if you have a super some special considerations here as well. fast ship you should tank for short range battle. This will give you added protection smartbombs, bombs, 1. Skills in long range targeting, long against and distance jamming, and weaponry your skills are very important to this enemies guns. (Sometimes speed is strategy. your defense). 2. Drones or smartbombs can be used 2. Drones: Fast drones are another as a line of defense. The truth of it is consideration for short range PVP. that many times you can't take out They can help you take down your the enemy before they get close. enemy, but they can also be your Having a last line of defense will enemy. Keeping a smartbomb on often save your ship. your ship is adds a drone killing element to your game. 3. If you are using an active tank, Using Scanners in EVE activate it as soon as the battle begins. Another important part of offensive PVP is scanners. There are a few types of scanners that are useful in PVP. There are equip-able scanners that can be useful for 108 The Unofficial EVE Online PVP Guide analyzing a target, and checking out their Sticking around after you take someones cargo. There are also deployable scanners ship is just like asking them to send back that can really help you to scope out a up and get their revenge. Of course if your system. in a large group, waiting may be a better choice. When you are just starting out, you'll likely use your ships directional scanner most often for scoping out prey. This is fairly basic and I won't be covering that here. As you progress in the Additional Tactics for Group Attacks game however, it is worth investing in the skills: astrometics, astrometric astrometric triangulation, pinpointing, and signal acquisition. When it comes to group PVP there are additional things you can do to become effective in battle. The reality of it is that numbers add a whole new element. As a unit you can become effective in taking Doing so will allow you to use scan down almost anything. The important probes. These deployable probes can be elements here have to do with bringing the launched and then used to scan a 360 right people. degree area up to 1000 AU away from you. 1. Don't make it all about firepower. If you choose the path of pirating in EVE Too many groups do this and end up these scanners are an invaluable tool. They losing their ships. Use your group allow you to scan a system and then warp wisely. Have scouts, bring some right in on top of your target! support ships, and a command ship. Depending on the size of your group the possibilities really are endless. Get out when your done 2. Have and protect your support As most people in EVE are part of a ships. They can be key to winning in corporation, and travel in groups, when the battle. By bringing along a support battle is over get out! ship to heal other players with shield and energy transfers, the bulk of your force can concentrate on taking down your enemies. 109 The Unofficial EVE Online PVP Guide 3. Use your scouts wisely. They can This is where you carebear alt comes in! help you choose the right battle and Scoping things out to find out where help to ensure that you don't find people are, stirring things up a little, and yourself out gunned. just general annoyance are all tactics to 4. Plan your battles. Make sure you have a plan for everything from that you can use your alt for. Their main purpose however should be finding prey. group setup/roles to where and how you will attack. An organized force is When you warp to an asteroid belt with much more effective than the group your nice character those miners won't run. that just warps in and shoots. This allows you to find the right place for 5. Always have a backup plan. No matter how good you think you are attack and plan your approach with your main character. there will always be that other player or other group that outwits you. Have an escape plan, and Alts in PVP bookmarks to get out when you have to, and minimize your losses. Another great way to use an alternate character is for support. As a solo pvper with a second account you can use your alt to help you and support you in battle. Alternate Characters You can gang up with your alternate character and suddenly you have another player to make you more effective in battle. For the solo PVPer or the group an alternate character can make be an excellent tool for scouting things out and Alts for Cargo Carrying for support in PVP. Another common role of the alternate character is as a cargo carrier. This can be especially useful The Alt as Scout As your security status decreases you will find that it becomes more difficult to find prey. Many players will tend to warp away as soon as you get close. 110 The Unofficial EVE Online PVP Guide Remember Your Security Status Aggression Timers Another area that you need to consider is aggression timers. Whenever you attack One last important thing to mention is security status. The more players you pod, another player in EVE (except in 0.0 sec space) you become criminally flagged. and especially the more pods you pod, will lower your security status. In 0.5 and above space this means that Concord will hunt you down and kill you. Recovering from a poor status can Having safe spots setup within a system literally take hours of game play. For a may keep you alive for a while. In 0.1 – 0.4 really low status it can take months. If this space this means that the sentries at the isn't a concern for you then all you will need gates will fire on you. to know is the following: When your criminally flagged you are With a rating of: also marked as free game for member of -1.9 and above you can enter all space the corporation of the player that you shot freely at. The aggro timer lasts for 15 minutes, -2.4 and above you can enter all but 1.0 and during that time you should stay -2.9 and above you can enter all but 0.9 docked or stay hidden! and above -3.4 and above you can enter all but 0.8 When Things Go Wrong and above -3.9 and above you can enter all but 0.7 and above -4.4 and above you can enter all but 0.6 and above Even if you think you're the best pirate -4.5 and below you cannot enter secure in EVE, or the best bounty hunter there will space without being fired upon by the navy/ always be times that you find yourself concord outmatched. When those times having a plan is important to survival. 111 come The Unofficial EVE Online PVP Guide Sample Plans If you tend to fight in one system, bookmarks of that system are very important. That way you'll have places to escape to when things go wrong. You'll also When it comes to planning your attack, have an easier time following your prey well, it's important. To help you get started, should they manage to warp away. Many and to further your knowledge of how-to players make bookmarks of systems they gank frequent often. Should someone best you ganked-players, I have put together a your bookmarks warp to one of your couple of sample plans. These little how-tos bookmarks to escape. should give you a better idea of how to those miner/carebears/need-to-be- plan, and what to do. Of course you can't always warp away. Sometimes the same tactics you used to Really every aspect of your plan needs keep them in place get reversed and used consideration. Leaving without ammo, for on you. In this case a second line of example, is simply a bad idea! Let's take a defense is necessary. look at some steps to success in a solo and a group situation. Drones, smartbombs, and the newer bomb launchers can all make good defenses. If your setup can afford the extra slot, loading one of these will give you a last chance to save your ship. Sample Plan of Attack (Solo) – The Gate Campers Steps to Success. When all else fails your final backup is For the solo PVPer, careful planning is the insurance you bought in preparation for important. Of course, nothing can save you you battle. At least you'll get your ship if you find yourself locked, surrounded, and back, and if you do get to watch your pod disabled, but with a plan in place you can at get popped you won't lose any skill points. least minimize your risk. Be sure to mark down the name of your killer for revenge later when you have some backup, or when your skills improve! In this example we will assume that you have chose to fly a Huggin, and that you have chosen to use the setup suggested in the previous chapter. 112 The Unofficial EVE Online PVP Guide Step 1: 30kms from the gate is actually too far in Choose a ship setup that works for your this case (you wont be able to scram the intended purpose. Consider the types of targets). For this setup I would choose a modules closer range ammo. you'll likely need. Guns (obviously), modules to keep your enemy in place, something to allow you to take the hits (or avoid them). The next thing to consider is drones. The You'll also want to 650MM's won't track small ships well, and consider you optimal range and choose the heavy launchers will be ineffective ammo to suit. against faster interceptors. To compensate you would want some faster scout drones. In this case our setup is as follows. Step 2: 3 650MM II When your all setup with ammo and 3 HEAVY MISSILE LAUNCHER II drones its time to find a place to go. For 1 TARGET PAINTER II gatecamping 1 DOMINATION STASIS WEB choose an 0.0 system that gets some 1 DOMINATION WARP DISRUPTOR/T2 through traffic. alone you would usually 2 REMOTE SENSOR DAMPENER II'S 1 BALLISTIC CONTROL UNIT II When you have chosen your spot just sit 1 REACTOR CONTROL UNIT II 20kms from the gate, and wait for a target. RIGS: 1 SENSOR DAMPENER RIG Step 3: 1 POLYCARBON ENGINE HOUSING Choose your targets wisely. As people pass through the system wait for the right With that setup there are a number of things to consider. one. The ship listed has quite a bit of firepower, and is able to keep the enemy from targeting them. First the range. The 650MM II has an optimal range of 19kms. You could easily Having said that you still want to extend that range with ammo, choosing consider your targets. With this ship I would Domination EMP Ammo for example would go after cruisers, battlecruisers, and maybe make you effective from about 28kms (you even a battleship or two if they were piloted could further extend it with skills). Sitting by newer EVE citizens (every new player 113 The Unofficial EVE Online PVP Guide needs to get podded, it helps them get familiar with the game). I would avoid likely avoid faster targets, since the ship isn't really setup for it. Step 4: When you have a target the rest is easy. Lock them, web them, turn on your warp disrupter, and shoot. With your massive firepower you will take out an average cruise in just a few volleys. If anything goes wrong – run! Step 5: Get the kill mail, collect any left over cargo, and then gloat to your corpmates! Plans of Attack (Group) a Few Thoughts When it comes to the group attack things get a little more complicated. Instead of focusing on one ship, you need to focus on all of them. The planning should be done as a group if you really want to be effective. Everything from optimal range to module selection should be considered as a group. The actual planning is wholly dependent on the size of your group and the targets you plan to take down. 114 The Unofficial EVE Online PVP Guide As a few examples that would work: Group of Four As your group grows you can begin to Group of Two: ○ add other roles. With four in a group you Ship 1 setup as a tackler (a would likely add the fourth ship to support recon ship, an interceptor, etc). the first three. A command ship is a good This ship goes in first. A fast ship addition as your group grows. would get in, lock the target, and use their speed to avoid getting hit. ○ Ship 2 setup as a damage dealer (a cruiser, a battlecruiser, a heavy assault ship, etc). After the enemy is locked this ship follows and takes down the enemy. ○ Notes: With this group I would ensure one of the ships had cap killing capabilities, and the damage dealer would be setup to hit from farther away. Group of Three With another member added to the group you could make the third ship, another damage dealer, or maybe an electronics attack ship. Even a covert ops ship to get in and scope out before the tackler comes in would work. 115 The Unofficial EVE Online PVP Guide PROTECT YOURSELF – DEFENSIVE PVP (THE CAREBEAR CHAPTER) W completely A Lesson In Preparedness You needn't run like a scared rabbit every time a pirate enters the sector. PVP in EVE is fun. Instead of warping, stay put, be prepared, and then give them a taste of their own medicine. In many cases if you are prepared you won't even have to quit what your were doing. That group mining mission for example will be much more successful, and less costly, if you keep a proper defensive force with you. hen it comes to defensive PVP in EVE your setup and your different. tactics In will defense be your Even in a solo setting keeping your defenses up will stop you from becoming that solo pirates next target. purpose isn't necessarily to blow up the enemy (of course you should if you can) but The key to defending yourself in EVE is more to allow your shipmates to get away, to assume that whenever you fly, you will and in some cases just to get away get attacked, and then setup accordingly. A yourself. proper defensive ship load, ammo if necessary, defense drones, bombs, and Defense may not as much fall into the electronic countermeasures are a start. category of PVP, but in truth it is. Avoiding getting ganked is player vrs player at its best. 116 The Unofficial EVE Online PVP Guide In a group, you can become even more 5. Skipping ammo to allow more room effective as a defensive unit. Just as your for minerals is also a great way to attackers will have planned their attack, die. simply understanding that and having a 6. Assuming that your drones will be prepared group is important to fighting enough to protect you is a common them off. mistake. 7. Mining in a low sec system and Another thing you should ensure is that allowing your carriers to fly back to you (and everyone you fly with) has the a neighboring system alone to drop right insurances in place. Insurance is such off their minerals is a great way to an important part of EVE, that without it lose all of your cargo ships. you might as well just start handing all of your ships and ISK over to the pirates! 8. Ratting alone in low security space is often a bad idea, at least without some defense against pirates. You'll likely find that the intelligent pirate Don't Be Stupid – 10 things that are sure to get you ganked in EVE. waits until the rats have you half dead and then finishes the job for them! He was smart enough to tank his ship so he can take the hits for a 1. Mining alone in low security space without a proper tank, while. and 9. Going to war with that pirate corp, electronic countermeasures will help without a plan is a good way to lose you get ransomed or killed. your corps entire ship base. 2. Assuming that belt rats are the only 10. Not taking the time to learn the thing you will come up against is a game is the way most newbs end up mistake that many people make. dead. 3. Mining in a group without a defensive force is a great way to attract pirates and lose many ships at once! 4. Flying through low security space with expensive cargo, and no defensive setup is a great way to lose your cargo! 117 The Unofficial EVE Online PVP Guide Defensive Tactics The Element of Surprise in Defense The tactics to defend yourself aren't The element of surprise in defensive PVP really all that different than the offensive is completely different than in offense. Your ones. However with your more defense element oriented setup they do differ slightly. prepared. The truth of the matter is that of surprise is simply being many players aren't and that is the reason Understand the Enemy they lose that precious ship and all its Your best line of defense is simply cargo. understanding your enemy. Realizing that pirates are a part of the game, and In many cases being ready by having understanding that they likely will attack your skills trained, having a defensive you while you mine, rat, or fly through setup, and being able to fight back will space is your first line of defense. confuse many pirates. They aren't used to being beat on by carebears! Understanding the way most pirates work is also important. Their main method The Electronic Element of attack it to warp in and overwhelm the enemy. Really the most important part of your defensive setup is having the ability to overcome Being ready with a good shield or armor jammers, scramblers, and targeting disrupters. Concentrate your skill tank, and the guns to fight back can go a training long way in protecting yourself. electronics, and targeting and you will enable in mechanics, yourself to hull build upgrades, the perfect defensive setup. While you are out their mining and that pirate shows up, your defensive modules will allow you to overcome their attempts to lock you. You can then choose to get away, or use your drones and weapons to take them down. 118 The Unofficial EVE Online PVP Guide When Things Go Wrong Other electronics like passive targeting systems and sensor upgrades can also be helpful. If you've locked onto and attacked the pirate first, without them even being aware, you suddenly have the advantage in battle. When you do find yourself on the losing end of a battle in a defensive setup, all you can really do is minimize your losses. Tactics for Fighting Back Really the best way to go about In a solo setting, if your ship's setup isn't protecting yourself from other PVPers in enough to get you out, your likely dead. In EVE is to use their tactics against them. a group setting, try to give your corpmates time to escape. Bookmarks of the system With your next group mining expedition have half of your group setup as through you are working in are important, and having a plan of escape is also important. they were the pirates. But, have each ship keep at least one mining laser. When the pirate scout approaches the Sample Defensive Plan – The Mining Mission belt, it will appear as though they have encountered a group of miners. When they Since I called this the carebear chapter I call their buddies in, however, you have a will use the example of the mining mission. group that is prepared for battle. You will In my early days in EVE I spent much time effectively protect those players who are on just mining, and have some fun taking out Often these took place in low sec space, pirates in the process. and generally they didn't have a clue about big corporation mining expeditions. defense. Also ensure that all of the mining ships are equipped with counter measures to A proper defensive force is paramount to electronics. That way they can get away if being able to defend your goods. Since they have to. types of mission generally encompass many corp members you have a larger group to work with. 119 The Unofficial EVE Online PVP Guide Lets look at the ships and roles for a 6 As the battle starts the damage ship defense fleet. This is really a sample dealers come in to take part in the plan of how it could be done. action. You may choose to have one of 1. Ship 1 – The Bait/Tackler Ship these ships also setup for tackling. That way if three of four The first ship in your group is a bait pirates warp in, you can ensure ship. Generally you would use a none of them get away. battle ship with a few mining lasers, 5. Ship 6 – Fleet Support a couple of warp scramblers, and a The support ship is the last ship in whole lot of tank. This ship stays on the group. In his role he sits back the outer edge of the belt, and is the and first ship the pirates will see when cap/armor/shield etc. boosts the other ships they warp to the area. Looking like an innocent miner the pirates will Of course this is just an example of what likely attack, at which point the bait you could do. The great thing about PVP in ship scrambles the nearest ship, EVE is the versatility that you have. If you releases the drones, and starts to only have three ships, skip the bait and set shoot. up all three to tackle and deal the damage. 2. Ship 2 – The Cloaked Tackler Maybe have your 10 miners equipped with The cloaked tackler is hidden beside extra scout drones to help in the battle. The the bait ship. As the battle starts he ideas for outsmarting those pirates are truly uncloaks, finishes the job of tackling, endless. and furthers the attack. 3. Ship 3 – The Sniper The sniper is a battlecuiser or battleship that is equipped for long range combat. He sits somewhere 100kms toward the center of the belt and attacks as soon as the pirates are locked down. 4. Ship 4 and 5 Damage Dealers 120 The Unofficial EVE Online PVP Guide ADVANCED PVP S Talk together to plan each role. Ensure each player understands what is expected of them in that role, and they setup their ships accordingly. When the battle comes keep the lines of o far we've covered characters, communication open. Have everyone work skills, setups, and basic ideas in as a team. In other words when you are getting the job done. Now its approaching a larger group coordinate your time to take your knowledge a little further attack. and talk more about some specific areas of PVP. Talk each other through the battle, who is targeting what ships? Are you going after In this chapter communication and we will coordination, cover war, the battleships first and then worrying about their frigates? Where are your pirating, and bounty hunting. Let's start support ships and who are they supporting? with a look at communication. Who needs more firepower, and who is Communication And Coordination When it comes to group PVP the way doing fine alone? Where are your snipers at? Basically take everything into account and account for everyone. This is the main element in becoming effective as a group. your fleet communicates and coordinates their attack is everything. A group that The reality of it is that even if your skills learns to work together can effectively take and out opponents. If you coordinate your attack much larger fleets that are disorganized. setups suck compared to your and they don't, you will likely come out on top anyway. Luckily EVE provides two ways to help you accomplish good communication. Text EVE has a complex system in place that chat and voice chat should both be used to can allow for the good team to plan every stay in touch right from setting up your aspect of a battle. You can plan the right ships through to the battles end. mix of ships to be able to fight off different 121 The Unofficial EVE Online PVP Guide sized opponents. Plan your weapons players. When you are at war you need to together to ensure you are capable or be ready for battle always. No longer are tracking anything and doing all types of those 1.0 sec systems safe zones. An damage. Plan right down to the ammo each opposing corp member can attack you ship will carry, and you'll find that your anywhere and at any time. rarely on the losing end of your group battles. In other words when your corporation is at war you are never safe. Going To War There are a few things you can do when War is another area of PVP in EVE that truly adds a whole new element to the you are at war to ensure you and your corpmates stay safe. types of battles you can have. Warring between large corporations often leads to 1. Always fly with guns, ammo, and huge fleet battles that include capital ships electronic countermeasures and many players all at once. you are alone. when 2. Stay in a group to enable yourself to In fact this element of EVE has helped both protect each other, and be able the game break another record. When two to attack when you find opposing of the games largest corporations declared corp members. war on each other, close to 9000 players 3. Plan your battles. If you know which were brought into the largest PVP war ever. systems the opposing corporation Fleet battles that spanned entire systems tends to frequent, send out your ensued and the first doomsday device in largest fleet, and use surprise to the game was used. your advantage. 4. The best way to end a war is to There are a few things that a player make it cost the other corporation needs to understand about being in a as much isk as possible. Send out corporation that is at war. scouts to seek out opposing players and take them out when you find First of important all than preparedness ever. It really is more them. Eventually the cost of ships doesn't will force your enemy to end the matter if you plan to spend the night mission running, mining, or fighting other 122 war. The Unofficial EVE Online PVP Guide 5. Ensure the system your corporation When you ransom another player you frequents is well defended. If your basically allow them to buy their freedom. corporation owns one, capital ships With the target locked and unable to and deployable weapons, combined escape you give them the choice of paying with a good defensive force should you 2 million isk, or losing that 20 million always be at your home base. isk ship. Most players will pony up and keep 6. Get a black ops ship and jump a their ship. small fleet into the system that your opposing corporation frequents. This Another way to make money as a pirate can add another element of surprise. is to with your opponents cargo. In this case you would carefully seek out that stupid pilot, the one flying a tech II industrial ship Pirating In EVE full of megacyte through low security space. One great profession in EVE is that of a pirate. The thrill of the hunt, and the utter With the pilot trapped in the warp carelessness with which you operated can bubble you suddenly have another make this PVP only career path an excellent opportunity for ransoming, or you can just choice. pod them and keep the cargo. Of course in your life as a pirate in EVE There are of course other ways you can there are some new considerations. Since a make money in EVE (the dishonest pirate). pirate would never waste their time mining In this case we will just assume that you are or mission running, you will need to find an honest pirate and keep your word when new ways to make a living in EVE. you say you will let your victims go when they pay that ransom. There are a couple of ways to make money as a pirate. The best way is ransoming. Eventually in your life as a pirate you will have a bounty on your head. When you get to this point you will have to be careful of bounty hunters, other pirates, and the many other players who will seek your death to claim that bounty. 123 The Unofficial EVE Online PVP Guide Here are a few tips to keep you safe as a take fire from the sentry guns in pirate. high-sec space for quite a while (more than long enough to take a 1. Find a home away from it all. Make few victims). your home system one that others 7. Get in the habit of yelling “yarr” in don't often frequent. This will make local. Get good at causing general it hard for bounty hunters and their havoc and flamefests. Not only will likes to find you. Never reveal you you have a lot of fun with this, you hiding places to anyone. will get your victims talking, and 2. There is safety in numbers. Find a paying pirate corporation even if you do less attention when you like the sneak up behind them. tend to pirate alone. 8. Hang 3. Learn to use your scanners well, and out blueprint in channels channel, or the train your skills in this area. These recruitment channel. Sell some bpos will be invaluable in finding your to lure your victim to low security next victim. space and shoot them! 4. Learn the art of stealth. Along with your main battleship that you fly to Bounty Hunting take out your victims, learn to fly a covert ops ship for the times it is necessary to scope things out, or to hide. As long there are pirates with bounties on their head there will also be a job for 5. Never let another player get away bounty hunters in EVE. This is another great with killing you. If they do manage choice in career for those who seek out the to best you, find a friend and kill thrill of PVP, but don't want the hassle of them back. This will help you keep that low security status. your reputation as a pirate. 6. When you do have a group In your life as a bounty hunter you available, learn the art of sentry aren't necessarily against mission running, tanking. Keep an alt on hand to pick or other ways of making money in EVE. But, up your your main income if you get good in this unsuspecting victims. A good shield area will be from the bounties you get for or armor tank on a battleship can killing pirates. the precious cargo of 124 The Unofficial EVE Online PVP Guide The most difficult part of getting good in 6. Coordinate your attack. Pirates are this area is learning to find your targets. usually very good at there craft. If The players with the biggest bounties, you want to save your ship a along with being worthy opponents, don't coordinated attack will help you tend to frequent well known systems and share in that huge bounty. finding them is your first job. 7. Learn when you're bested and keep your ship equipped to get out. Here are some tips for making the most of your life as a bounty hunter. The truth is that the life of a bounty hunter can be very rewarding. Seeking out 1. Learn to use tactical scanners well your prey and taking them down gives a for sizing up your targets. This will real sense of satisfaction in your game play. help you to save more ships. 2. Hang out in the pirate chat channels The Ships Scanner and watch for those who let you know where they are. 3. Join a bounty hunting corporation. Whether you're pirating, bounty hunting, Not only will this give you support in or simply looking out for yourself, the ships battle, it will also give you a network directional scanner can be a very useful of friends to help find the bigger tool. bounties. 4. Use group tactics to take down Learning to use your scanner well will bigger bounties. There is a reason enable you to find others quickly and easily. they have a huge bounty on their The local channel already shows you who's head (and it usually isn't because in the system, the scanner can allow you to they suck at PVP). find them. 5. Have an alternate character with a lower security rating. This will give you a tool to infiltrate the ranks of To help you out in this are here are the steps to using your ships scanner. the pirates, and even setup for a good old fashioned pirate ganking. 1. Open the scanner by pressing Ctrl+F11, or by clicking on it in the HUD. 125 The Unofficial EVE Online PVP Guide 2. Open your map by pressing F11 At the time of this writing the expansion and then switch to solar system is less than a week old, but here are some view. This will allow you to view of the things you can do with this new the direction you are currently set addition: to scan. 3. With an idea of what direction 1. Join a militia you are scanning, close the map 2. Get into PvE Complexes and use the scanner by adjusting 3. Partake in PVP in specified areas the direction and distance to against other players that match scan. your ship class. 4. Get into large group battles and take The maximum distance you can scan is about 14.35AU (2,147,483,647km). over entire solar systems. The 5. Have a lot of fun shooting people best way to get good with the scanner is without risking a hit to your security practice. Enter a system and practice rating (in the PVP complexes) finding people you see in the local channel. One thing that should be noted is that joining a militia can cause other dangers. If you join the Minmatar militia for example The Empyrean Age you are suddenly free for the enemies Navy ships. In other words traveling to Caldari With the latest addition to EVE came some new ideas for PVP play. space suddenly becomes a bad idea! The empyrean age allows any player to get in on the action. Some of the more advanced concepts with this new addition include factions taking over and controlling entire systems, this will lead to some huge group battles. 126 The Unofficial EVE Online PVP Guide THE PVP CORPORATION I First of all as your corporation grows you will need to delagate tasks. This means finding other players you can trust and making them leaders and commanders within the corporation. f you are a born leader, and enjoy You will also want to set goals for your being in command you may consider corporation and ensure you keep your starting your own PVP corporation. members on the same page. Is your New players join the game everyday and ultimate goal to control a system with a full there is always room for another good PVP starbase, and a fleet of ships? If so plan for corporation in EVE. it, work towards it and build for it right from the start. Let your members know what you Imagine owning a star base, a fleet of intend and get them involved. ships and that sought after titan equipped with a doomsday device. Your PVP play suddenly just got a whole new dimension. An involved member base is key to building that ultra-large PVP corp in EVE. Divisions and the Right Mix of Players The PVP Corporation In your recruitment efforts you should Structuring a corporation with PVP in always have your ultimate goal in mind. mind entails a few special considerations. It The fact of the matter is that even with a isn't just about forking out your 1.5 million PVP focus you will also need a mining isk to get the corp started and renting a division and a production division. hanger. The PVP minded corp leader needs to consider other factors. You need to build ships, equip your fleet and make money as a corporation. The easiest way to do this is to recruit all types of players. Keep you main player base in your fleet, but ensure that you have miners and builders in there as well. 127 The Unofficial EVE Online PVP Guide Many players have alternate characters One great way to get this important that specialize in other areas of the game. division going is to recruit players who own Take advantage of this, and treat those blueprints players well. manufacturing. and are experienced in Recruiting. Staying Equipped And Funding Your Battles To get your corporation going your first step is to start recruiting members. If you began with some friends get everyone recruiting in the beginning. Invite new players in the help channels. In a PVP corporation it is in your best Offer incentives for joining, such as combat interest to supply your fleet with the latest training, ships, profits ships and equipment for battle. Although manufacturers and miners, etc. for your this can be expensive for the newer corporation it will make you more effective as a fighting unit. The faster you build you player base the quicker you will reach your goal of owning territory and running a large corporation. Your manufacturing division is one way to ensure you get the goods you need, or you can buy the equipment or trade with other corporations. Even if you do start out trading or buying corporation equipment, and limit access to the corp hanger to only the most important members you should look towards building a manufacturing division. In the beginning this can be quite expensive as you will need blueprints, production facilities etc. 128 The Unofficial EVE Online PVP Guide ISK is Everything 1. Ransom the whole corporation for profit. For payment accept isk, ships, For the honest PVP corporation there are three good ways to build the corps coffers. equipment, etc this is money paid so that you don't kill all of their corp members and declare war. 1. Selling goods, either from your 2. Have an alternate character manufacturing division, or minerals infiltrate the ranks of an enemy from that big corp mining mission corporation and build trust in their are good choices. Ensure you share ranks. Work their way up until they your profits with your members to have access to corp hangers or make it worth their while for the blueprints – steal them. night spent helping you out. 3. Go on general killing sprees and 2. Bounty hunting can also help your corporation grow their coffers. Ensure you plan your battles and select your targets carefully to ensure you come out on top. 3. Corporate tax is also a good way to finance your battles. As your player base grows a 2% or 5% tax can go a long way in making your corporation rich. ISK is Everything – for the Pirate Corporation If your corporation follows more in the pirate ways then there are also some notso-honest ways to build your corporations coffers. 129 share the profits from the loot between the corporation and its members. The Unofficial EVE Online PVP Guide Two Corps Are Better Than One Find a place that isn't owned, or declare war and take over territory from an opposing corporation. You will then be able to build your base, buy your fleet of titans, and take part in huge battles that you As your corporation grows you will also want to build alliances with other never could have if you had stayed as a solo pilot! corporations. An alliance can help you grow your fighting force faster than recruiting ever will. With your two hundred members, and the other corporations 300 hundred you suddenly have 500 fighters at your other reasons to build disposal. There are alliances. For the PVP corp without a manufacturing division, an alliance with the offer of protection in exchange for ships is one solution. Building alliances are also important to protect your territory. Allianced corporations can help you defend against warring corps, and pirates. Finding And Defending Territory With your corporation all setup and your corporation coffers high enough its time to claim a system. 130