devices
Transcription
devices
Mobile Training and iOS Development Stephen Calhoun Teksoft Ventures Multimedia Innovations Designer www.teksoftventures.com SAP, ERP, and Medical Training Partner Side By Side Training Owner www.sbstraining.org Mobile App Development (Microsoft Office) Mobile Training (Phones) mLearning is not eLearning on a phone (eLearning ≠ mLearning… or at least it shouldn’t be) Do not approach mLearning with the same instructional design goals What kind of content is useful? “Stock Quote Content” • Support links • Quick reference guides • Follow up quizzes, information, etc. When is mLearning appropriate? • • • • A service oriented workforce Sales Frequent fliers Consumption Consider Audience • How tech savvy is the workforce? • What device is being targeted? Device size Phone OS User Base Windows Phone Other iOS Android Quarter 4, 2012: http://www.gartner.com/newsroom/id/2335616 And the world rejoiced! Tablet OS User Base Phones are out. Tablets are in. Problem solved. Sort of. We want eLearning on a tablet We want eLearning on a tablet that DOES NOT SUPPORT FLASH!! (HTML5 does not equal mobile AND does not equal an app) Two Solutions 1. Web deployment 2. Native application (an app) Web • Deployed on a website or in an LMS • HTML5 publishing (No Flash allowed) Web Pros Cons • One course for all • One course for all • Same workflow • Requires internet connection • Easy to update • Access through a web browser An app Native Application Pros Cons • Branded • Need to publish for each device • Offline • Sell course in the app store • Tailor content to fit device • Performance • More steps in development = higher costs • iOS setup is no fun Combination of the two Using Windows and Adobe Flash Standard Way • Apple developer license ($99 a year) • Purchase a Mac! • Xcode (Objective - C) • Profiles, certificates, distribution, etc. • Application Loader Quiz True or False: iOS devices cannot view content developed within Adobe Flash. Quiz iOS web browsers cannot view content developed within Flash. iOS devices can view content developed within Flash. iOS Setup Sucks Google “app creation windows lovers” http://www.emanueleferonato.com/2011/09/22/creation-of-an-iphone-appwith-flash-and-without-a-mac-for-all-windows-lovers/ Steps below all need to be completed before opening Flash: Register app Become a Developer Get Certificate Register Device Register provisioning profile iOS Certificates Developer Certificate Enterprise Certificate • $99 a year • $299 a year • Allows developer or company to publish apps to the App Store (ONLY to the app store) • Dun and Bradstreet number is required • App listed under certificate holder's name • If app is sold, Apple gets 30% • Intended for companies who create proprietary, in house iOS apps for internal deployment only Graphical, not instructional Design Considerations No roll-overs Fingers, not a mouse (Fingers = 44 pixels) iPhone 1-3 480 x 320 iPhone 4 - 960 x 640 iPhone 5 - 1136 x 640 iPads - 1024 x 768 (Vary in pixels per inch) Tools - Services Better at cross platform. • ApplicationCraft • MobiOne • Shiva, Unity (gaming) • Appcelerator Tools - Software Difference between apps and “available on iOS devices” • Articulate Storyline • mLearning Studio from Rapid Intake • Captivate 6 • Hot Lava from Outstart/Kenexa • Softchalk Questions? Teksoft Ventures Side By Side Training www.teksoftventures.com www.sbstraining.org SAP, ERP, and Medical Training Partner Mobile App Development stephen.calhoun@teksoftventures.com mysbstraining@gmail.com