devices

Transcription

devices
Mobile Training and iOS Development
Stephen Calhoun
Teksoft Ventures
Multimedia Innovations Designer
www.teksoftventures.com
SAP, ERP, and Medical Training Partner
Side By Side Training
Owner
www.sbstraining.org
Mobile App Development (Microsoft Office)
Mobile Training (Phones)
mLearning is not eLearning on a phone
(eLearning ≠ mLearning… or at least it
shouldn’t be)
Do not approach mLearning with the
same instructional design goals
What kind of content is useful?
“Stock Quote Content”
• Support links
• Quick reference guides
• Follow up quizzes, information, etc.
When is mLearning appropriate?
•
•
•
•
A service oriented workforce
Sales
Frequent fliers
Consumption
Consider Audience
• How tech savvy is the workforce?
• What device is being targeted?
Device size
Phone OS User Base
Windows Phone
Other
iOS
Android
Quarter 4, 2012: http://www.gartner.com/newsroom/id/2335616
And the world rejoiced!
Tablet OS User Base
Phones are out.
Tablets are in.
Problem solved.
Sort of.
We want eLearning
on a tablet
We want eLearning on a tablet that
DOES NOT SUPPORT FLASH!!
(HTML5 does not equal mobile
AND does not equal an app)
Two Solutions
1. Web deployment
2. Native application (an app)
Web
• Deployed on a website or in an LMS
• HTML5 publishing (No Flash allowed)
Web
Pros
Cons
• One course for all
• One course for all
• Same workflow
• Requires internet connection
• Easy to update
• Access through a web browser
An app
Native Application
Pros
Cons
• Branded
• Need to publish for each
device
• Offline
• Sell course in the app store
• Tailor content to fit device
• Performance
• More steps in development =
higher costs
• iOS setup is no fun
Combination of the two
Using Windows and Adobe Flash
Standard Way
• Apple developer license ($99 a year)
• Purchase a Mac!
• Xcode (Objective - C)
• Profiles, certificates, distribution, etc.
• Application Loader
Quiz
True or False: iOS devices cannot view
content developed within Adobe Flash.
Quiz
iOS web browsers cannot view
content developed within Flash.
iOS devices can view content
developed within Flash.
iOS Setup Sucks
Google “app creation windows lovers”
http://www.emanueleferonato.com/2011/09/22/creation-of-an-iphone-appwith-flash-and-without-a-mac-for-all-windows-lovers/
Steps below all need to be completed before opening Flash:
Register app
Become a
Developer
Get
Certificate
Register
Device
Register
provisioning
profile
iOS Certificates
Developer Certificate
Enterprise Certificate
• $99 a year
• $299 a year
• Allows developer or company
to publish apps to the App
Store
(ONLY to the app store)
• Dun and Bradstreet number is
required
• App listed under certificate
holder's name
• If app is sold, Apple gets 30%
• Intended for companies who
create proprietary, in house
iOS apps for internal
deployment only
Graphical, not instructional
Design Considerations
No roll-overs
Fingers, not a mouse (Fingers = 44 pixels)
iPhone 1-3 480 x 320
iPhone 4 - 960 x 640
iPhone 5 - 1136 x 640
iPads - 1024 x 768 (Vary in pixels per inch)
Tools - Services
Better at cross platform.
• ApplicationCraft
• MobiOne
• Shiva, Unity (gaming)
• Appcelerator
Tools - Software
Difference between apps and “available on iOS devices”
• Articulate Storyline
• mLearning Studio from Rapid Intake
• Captivate 6
• Hot Lava from Outstart/Kenexa
• Softchalk
Questions?
Teksoft Ventures
Side By Side Training
www.teksoftventures.com
www.sbstraining.org
SAP, ERP, and Medical Training Partner
Mobile App Development
stephen.calhoun@teksoftventures.com
mysbstraining@gmail.com